HeroLogic.lua 71 KB

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  1. ---------------------------------------------------------------
  2. -- 英雄逻辑
  3. -- addHero 根据英雄id添加英雄
  4. -- addHeroByGrid 根据英雄grid添加英雄(注意grid没有被其它地方引用)
  5. -- delHeroByIndex 根据英雄下表删除英雄
  6. ---------------------------------------------------------------
  7. local HeroExcel = require("excel.hero")
  8. local UpNeedExcel = require("excel.upNeed")
  9. local TequanExcel = require("excel.qqTequan")
  10. local SkillExcel = require("excel.skill")
  11. local BufferExcel = require("excel.buffer")
  12. local SkinExcel = require("excel.skin")
  13. local EquipExcel = require("excel.equip")
  14. local Log = require("common.Log")
  15. local LogDefine = require("common.LogDefine")
  16. local Lang = require("common.Lang")
  17. local Util = require("common.Util")
  18. local Msg = require("core.Msg")
  19. local ObjHuman = require("core.ObjHuman")
  20. local Grid = require("bag.Grid")
  21. local BagLogic = require("bag.BagLogic")
  22. local ItemDefine = require("bag.ItemDefine")
  23. local Broadcast = require("broadcast.Broadcast")
  24. local BarTaskLogic = require("bar.BarTaskLogic")
  25. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  26. local RoleAttr = require("role.RoleAttr")
  27. local RoleDefine = require("role.RoleDefine")
  28. local RoleHeadLogic = require("role.RoleHeadLogic")
  29. local RoleDBLogic = require("role.RoleDBLogic")
  30. local HeroBook = require("hero.HeroBook")
  31. local HeroGrid = require("hero.HeroGrid")
  32. local HeroDefine = require("hero.HeroDefine")
  33. local HeroEquip = require("hero.HeroEquip")
  34. local CombatPosLogic = require("combat.CombatPosLogic")
  35. local CombatDefine = require("combat.CombatDefine")
  36. local SkinLogic = require("skin.SkinLogic")
  37. local FenjieLogic = require("hecheng.FenjieLogic")
  38. local MonthHecJuex = require("monthAct.MonthHecJuex")
  39. local JjcLogic = require("jjc.JjcLogic")
  40. local HechengLogic = require("hecheng.HechengLogic")
  41. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  42. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  43. local GuideLogic = require("guide.GuideLogic")
  44. local RoleLogic = require("role.RoleLogic")
  45. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  46. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  47. local TuiSongLiBao = require("present.TuiSongLiBao")
  48. local SuipianLogic = require("bag.SuipianLogic")
  49. local MoshouLogic = require("moshou.MoshouLogic")
  50. local LiLianLogic = require("dailyTask.LiLianLogic")
  51. local VipLogic = require("vip.VipLogic")
  52. local FuwenLogic = require("fuwen.FuwenLogic")
  53. local GlobalWorld = require("core.GlobalWorld")
  54. local SysParameter = require("common.SysParameter")
  55. local JibanLogic = require("combat.JibanLogic")
  56. local HeroLogic = require("hero.HeroLogic")
  57. local EquipLogic = require("equip.EquipLogic")
  58. local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  59. local HeroGrowUp = require("absAct.HeroGrowUp")
  60. local MengxinLogic = require("present.MengxinLogic")
  61. local Config = require("Config")
  62. local HeroLogLogic = require("absAct.HeroLogLogic")
  63. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  64. local BingshuLogic = require("fuwen.BingshuLogic")
  65. local YunYingLogic = require("yunying.YunYingLogic")
  66. local BingshuLogic = require("fuwen.BingshuLogic")
  67. HERO_MAX_STAR = 15 -- 目前英雄最大星级
  68. local HERO_RESET_FREECNT = 3 -- 每日重置次数
  69. local HERO_RESET_MAXSTAR = 9 -- 只能重置9星以下(包含9星)
  70. local CHONGSHENG_RETURN_STAR = 5 -- 重生返还x星本体碎片
  71. ----------------------------------- 结构体封装 --------------------------------------
  72. -- 获取技能信息
  73. function makeSkillNet(net, id)
  74. local skillConfig = SkillExcel.skill[id]
  75. if not skillConfig then return end
  76. net.id = id
  77. net.icon = skillConfig.icon
  78. net.name = skillConfig.name
  79. net.type = skillConfig.type
  80. net.desc = skillConfig.desc
  81. net.need = skillConfig.need or 0
  82. net.lv = skillConfig.skillLv or 0
  83. -- todo
  84. net.cd[0] = #skillConfig.cd
  85. if net.cd[0] ~= 0 then
  86. net.cd[1] = skillConfig.cd[1]
  87. net.cd[2] = skillConfig.cd[2]
  88. end
  89. local len = #skillConfig.buffers
  90. for i = 1, len do
  91. local buffId = skillConfig.buffers[i][1]
  92. local buffConfig = BufferExcel.buffer[buffId]
  93. net.buff[i].id = buffId
  94. net.buff[i].name = buffConfig.name
  95. net.buff[i].desc = buffConfig.desc
  96. end
  97. net.buff[0] = len
  98. net.lvUpDesc = skillConfig.lvUpDesc
  99. -- todo
  100. end
  101. -- 封装UpStarCond协议结构体
  102. function makeUpStarCond(net, cond)
  103. local ttype = cond[1]
  104. net.type = ttype
  105. if ttype == HechengLogic.COND_TYPE_HEROID then
  106. local heroID = cond[2]
  107. local heroConfig = HeroExcel.hero[heroID]
  108. local star = cond[4] or heroConfig.star
  109. net.id = heroID
  110. net.icon = heroConfig.head
  111. net.star = star
  112. net.camp = heroConfig.camp
  113. net.name = heroConfig.name
  114. net.grade = heroConfig.grade
  115. net.cnt = cond[3]
  116. elseif ttype == HechengLogic.COND_TYPE_CAMPSTAR then
  117. net.id = 0
  118. net.icon = 0
  119. net.name = ""
  120. net.grade = 0
  121. net.camp = cond[2]
  122. net.star = cond[3]
  123. net.cnt = cond[4]
  124. end
  125. end
  126. -------------------------------- 英雄属性计算 ------------------------------------------
  127. --等级加成
  128. local function lvAdd(lv, upAttrs, attrs)
  129. for _, upAttr in ipairs(upAttrs) do
  130. local key = upAttr[1]
  131. local value = upAttr[2]
  132. attrs[key] = attrs[key] + value * (lv - 1)
  133. end
  134. end
  135. --星級加成
  136. local function starAdd(star, atkStarRate, hpStarRate, attrs)
  137. attrs[RoleDefine.ATK] = attrs[RoleDefine.ATK] * (1 + atkStarRate / 10000)
  138. attrs[RoleDefine.HP] = attrs[RoleDefine.HP] * (1 + hpStarRate / 10000)
  139. end
  140. --阶数加成
  141. local function qualityAdd(heroConfig, quality, attrs)
  142. local qualityConfig = HeroExcel.quality[heroConfig.quality]
  143. local qualityEnd = quality + 1
  144. for i = 1, qualityEnd do
  145. for key, rateConfig in pairs(qualityConfig) do
  146. local rate = rateConfig[i]
  147. if rate then
  148. if key == RoleDefine.DEF or key == RoleDefine.SPEED then
  149. attrs[key] = attrs[key] + rate[1]
  150. else
  151. attrs[key] = attrs[key] * rate[1]
  152. end
  153. end
  154. end
  155. end
  156. end
  157. -- 伙伴基础
  158. function doCalcHero(grid, attrs)
  159. if not grid and attrs then return end
  160. local heroConfig = HeroExcel.hero[grid.id]
  161. local attrConfig = HeroDefine.getAttrConfig(grid.id, grid.star)
  162. if not attrConfig then
  163. assert(nil, "attrConfig is nil id " .. grid.id .. " star " .. grid.star)
  164. end
  165. for _, v in ipairs(attrConfig.attrs) do
  166. RoleAttr.updateValue(v[1], v[2], attrs)
  167. end
  168. lvAdd(grid.lv, attrConfig.up, attrs)
  169. starAdd(grid.star, attrConfig.atkStarRate, attrConfig.hpStarRate, attrs)
  170. qualityAdd(heroConfig, grid.quality, attrs)
  171. end
  172. -- 时装
  173. function doCalcHeroSkin(skinID, attrs)
  174. local skinConfig = SkinExcel.skin[skinID]
  175. for _, v in ipairs(skinConfig.attrs) do
  176. RoleAttr.updateValue(v[1], v[2], attrs)
  177. end
  178. end
  179. -------------------------------------------------------------------------------------
  180. -------------------------------------------------------------------------------------
  181. local function sortZhanli(a, b)
  182. return a[2] > b[2]
  183. end
  184. -- 下发英雄背包列表
  185. function sendHeroBagList(human)
  186. local msgRet = Msg.gc.GC_HERO_BAG_LIST
  187. local cnt = 0
  188. human.maxZDL = {}
  189. human.maxZDL.maxHero = {}
  190. human.maxZDL.heroCnt = 0
  191. human.maxZDL.zhandouli = 0
  192. local list = {}
  193. for index = 1, human.db.heroBag[0] do
  194. local heroGrid = human.db.heroBag[index]
  195. if heroGrid then
  196. cnt = cnt + 1
  197. HeroGrid.makeHeroSimple(msgRet.list[cnt], heroGrid, index, human)
  198. if cnt >= HeroDefine.PAGE_HERO_COUNT then
  199. msgRet.list[0] = cnt
  200. Msg.send(msgRet, human.fd)
  201. cnt = 0
  202. end
  203. list[#list + 1] = { heroGrid.uuid or "", heroGrid.zhandouli or 0 }
  204. end
  205. end
  206. if cnt > 0 then
  207. msgRet.list[0] = cnt
  208. Msg.send(msgRet, human.fd)
  209. end
  210. if #list > 0 then
  211. table.sort(list, sortZhanli)
  212. local maxCnt = human.db.lv >= 100 and 6 or 5
  213. for i = 1, maxCnt do
  214. local heroDb = list[i]
  215. if heroDb then
  216. human.maxZDL.heroCnt = human.maxZDL.heroCnt + 1
  217. human.maxZDL.maxHero[heroDb[1]] = heroDb[2]
  218. human.maxZDL.zhandouli = human.maxZDL.zhandouli + heroDb[2]
  219. end
  220. end
  221. end
  222. print(" human onLogin maxZDL is : ", human.maxZDL.zhandouli)
  223. end
  224. -- 修正 玩家最高战力
  225. function checkChangeMaxZDL(human, heroGrid)
  226. if human.maxZDL and heroGrid.uuid then
  227. if human.maxZDL.maxHero[heroGrid.uuid] then
  228. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  229. human.maxZDL.zhandouli = 0
  230. for _, v in pairs(human.maxZDL.maxHero) do
  231. human.maxZDL.zhandouli = human.maxZDL.zhandouli + v
  232. end
  233. else
  234. local maxCnt = human.db.lv >= 100 and 6 or 5
  235. if human.maxZDL.heroCnt < maxCnt then
  236. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  237. human.maxZDL.zhandouli = human.maxZDL.zhandouli + heroGrid.zhandouli
  238. human.maxZDL.heroCnt = human.maxZDL.heroCnt + 1
  239. else
  240. local minZDL = 0
  241. local minUuid
  242. for thisUuid, v in pairs(human.maxZDL.maxHero) do
  243. minUuid = minZDL == 0 and thisUuid or minUuid
  244. minZDL = minZDL == 0 and v or minZDL
  245. if minZDL > v then
  246. minZDL = v
  247. minUuid = thisUuid
  248. end
  249. end
  250. if minZDL < heroGrid.zhandouli then
  251. human.maxZDL.maxHero[minUuid] = nil
  252. human.maxZDL.maxHero[heroGrid.uuid] = heroGrid.zhandouli
  253. human.maxZDL.zhandouli = human.maxZDL.zhandouli - minZDL + heroGrid.zhandouli
  254. end
  255. end
  256. end
  257. print(" checkChangeMaxZDL ", human.maxZDL.zhandouli)
  258. end
  259. end
  260. -- 发送英雄详细信息:静态,只是1个英雄的
  261. function sendHeroBagStatic(human, id, tuJian)
  262. local heroConfig = HeroExcel.hero[id]
  263. if not heroConfig then return end
  264. local msgRet = Msg.gc.GC_HERO_BAG_STATIC
  265. HeroGrid.makeHeroStatic(msgRet.heroStatic, id, tuJian)
  266. Msg.send(msgRet, human.fd)
  267. end
  268. -- 玩家身上动态数据
  269. function sendHeroGridDynamic(human, heroGrid, index, isQuery)
  270. if not isQuery then sendHeroBagUpdate(human, index) end
  271. local msgRet = Msg.gc.GC_HERO_BAG_DYNAMIC
  272. msgRet.index = index or 0
  273. msgRet.canLv = isHeroLvDot(human, heroGrid) == true and 1 or 0
  274. msgRet.canUp = isHeroUpDot(human, heroGrid) == true and 1 or 0
  275. msgRet.canEquip = HeroEquip.isEquipDot(human, heroGrid) == true and 1 or 0
  276. msgRet.canFuwen = FuwenLogic.isFuwenDot(human, heroGrid) == true and 1 or 0
  277. msgRet.canJueXing = isHeroJuexingDot(human, index, heroGrid) == true and 1 or 0
  278. local bingShuState = BingshuLogic.isBingShuDot(human, heroGrid)
  279. if bingShuState == -1 then
  280. msgRet.canBingShu = -1
  281. else
  282. msgRet.canBingShu = bingShuState == true and 1 or 0
  283. end
  284. HeroGrid.makeHeroDynamic(msgRet.heroDynamic, heroGrid, index, human)
  285. Msg.send(msgRet, human.fd)
  286. end
  287. -- 配置数据
  288. function sendHeroBagDynamicByID(human, heroID, star)
  289. local msgRet = Msg.gc.GC_HERO_BAG_DYNAMIC_BY_ID
  290. HeroGrid.makeHeroDynamicByID(msgRet.heroDynamic, heroID, star)
  291. Msg.send(msgRet, human.fd)
  292. end
  293. -- 发送英雄详细信息
  294. function sendHeroBagDynamic(human, id, index, isQuery)
  295. local heroGrid = getHeroGrid(human, id, index)
  296. if not heroGrid then return end
  297. sendHeroGridDynamic(human, heroGrid, index, isQuery)
  298. end
  299. -- 发送英雄添加/变化
  300. function sendHeroBagUpdate(human, index)
  301. local heroGrid = human.db.heroBag[index]
  302. if type(heroGrid) ~= "table" then return end
  303. local msgRet = Msg.gc.GC_HERO_BAG_ADD
  304. HeroGrid.makeHeroSimple(msgRet.data, heroGrid, index, human)
  305. Msg.send(msgRet, human.fd)
  306. end
  307. -- 发送英雄删除
  308. function sendHeroBagDel(human, index)
  309. local msgRet = Msg.gc.GC_HERO_BAG_DELETE
  310. msgRet.index = index
  311. Msg.send(msgRet, human.fd)
  312. end
  313. -- 背包容量查询
  314. function sendHeroBagCap(human)
  315. calcHeroBagCap(human)
  316. local nowBuyCnt = human.db.buyCapCnt or 0
  317. local msgRet = Msg.gc.GC_HERO_CAP_QUERY
  318. msgRet.cap = human.db.heroBag[0]
  319. msgRet.buyZuanshi = (nowBuyCnt + 1) * 100
  320. if nowBuyCnt >= HeroDefine.BUY_CAP_CNT then
  321. msgRet.buyZuanshi = -1 --达到上限
  322. end
  323. Msg.send(msgRet, human.fd)
  324. end
  325. -----------------------------------------------------------------------------------------
  326. -- 锁定英雄
  327. function lockHero(human, isLock, heroID, heroIndex)
  328. local heroGrid = human.db.heroBag[heroIndex]
  329. if heroGrid == nil or heroGrid.id ~= heroID then
  330. return
  331. end
  332. if isLock == 1 then
  333. heroGrid.isLock = true
  334. elseif isLock == 0 then
  335. heroGrid.isLock = nil
  336. end
  337. local msgRet = Msg.gc.GC_HERO_BAG_LOCK
  338. msgRet.heroID = heroID
  339. msgRet.heroIndex = heroIndex
  340. msgRet.type = heroGrid.isLock and 1 or 0
  341. Msg.send(msgRet, human.fd)
  342. end
  343. -- 返回英雄背包空余格子数
  344. function getEmptyCnt(human)
  345. local emptyCnt = 0
  346. for i = 1, human.db.heroBag[0] do
  347. if human.db.heroBag[i] == nil then
  348. emptyCnt = emptyCnt + 1
  349. end
  350. end
  351. return emptyCnt
  352. end
  353. -- 获得英雄背包第一个空格子下标
  354. function getEmptyIndex(human)
  355. for index = 1, human.db.heroBag[0] do
  356. local grid = human.db.heroBag[index]
  357. if grid == nil then
  358. return index
  359. end
  360. end
  361. end
  362. -- 新增英雄
  363. function addHero(human, id, star, cnt, logType, noSend)
  364. if cnt < 1 then return end
  365. local heroConfig = HeroExcel.hero[id]
  366. if not heroConfig then return end
  367. local xLv = 0
  368. local heroAttrs = nil
  369. if logType == "hero_merge" then
  370. human.db.mergeInfo = human.db.mergeInfo or {}
  371. human.db.mergeInfo.heroInfo.xLv = human.db.mergeInfo.heroInfo.xLv or 0
  372. human.db.mergeInfo.heroInfo.heroAttrs = human.db.mergeInfo.heroInfo.heroAttrs or RoleDefine.PANEL_ATTR_KEY
  373. xLv = human.db.mergeInfo.heroInfo.xLv
  374. heroAttrs = human.db.mergeInfo.heroInfo.heroAttrs
  375. end
  376. -- 某些英雄自动分解
  377. local isFenjie, fenjieList = FenjieLogic.autoFenjie(human, id, cnt, logType)
  378. if isFenjie then
  379. return nil, fenjieList
  380. end
  381. -- 先判断英雄背包是否满
  382. if getEmptyCnt(human) < cnt then
  383. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  384. end
  385. local heroIndex, uuid = nil
  386. for i = 1, cnt do
  387. local heroGrid = HeroGrid.createHeroGrid(id, star, xLv)
  388. heroIndex = addHeroByGrid(human, heroGrid, logType, noSend,heroAttrs)
  389. uuid = heroGrid.uuid
  390. end
  391. return heroIndex, uuid
  392. end
  393. -- 英雄添加日志
  394. function writeLogHeroAdd(human, logType, heroGrid)
  395. Log.write(Log.LOGID_OSS_HERO, human.db._id, human.db.account, human.db.name, human.db.lv,
  396. LogDefine.DEFINE[logType] + LogDefine.TYPE["hero"], heroGrid.id, 1, heroGrid.uuid, heroGrid.star)
  397. end
  398. -- 英雄删除日志
  399. function writeLogHeroDel(human, logType, heroGrid)
  400. Log.write(Log.LOGID_OSS_HERO, human.db._id, human.db.account, human.db.name, human.db.lv,
  401. LogDefine.DEFINE[logType] + LogDefine.TYPE["hero"], heroGrid.id, -1, heroGrid.uuid, heroGrid.star)
  402. end
  403. -- 新增英雄
  404. function addHeroByGrid(human, heroGrid, logType, noSend, heroAttrs)
  405. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["hero"] then
  406. assert()
  407. end
  408. local heroConfig = HeroExcel.hero[heroGrid.id]
  409. if not heroConfig then return end
  410. -- 某些英雄自动分解
  411. local isFenjie, fenjieList = FenjieLogic.autoFenjie(human, heroGrid.id, 1, logType)
  412. if isFenjie then
  413. return nil, fenjieList
  414. end
  415. -- 先判断英雄背包是否满
  416. if getEmptyCnt(human) < 1 then
  417. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  418. end
  419. local emptyIndex = getEmptyIndex(human)
  420. if not emptyIndex then return end
  421. heroGrid.bagIndex = emptyIndex
  422. human.db.heroBag[emptyIndex] = heroGrid
  423. ObjHuman.doCalcHero(human, emptyIndex, heroAttrs)
  424. if not noSend then
  425. sendHeroBagUpdate(human, emptyIndex)
  426. end
  427. onGetNewHero(human, heroGrid, logType, emptyIndex)
  428. writeLogHeroAdd(human, logType, heroGrid)
  429. checkChangeMaxZDL(human, heroGrid)
  430. return emptyIndex
  431. end
  432. local yunYingActParam = {}
  433. function onGetNewHero(human, heroGrid, logType, heroIndex)
  434. local heroConfig = HeroExcel.hero[heroGrid.id]
  435. local grade = heroConfig.grade
  436. HeroBook.onAddHero(human, heroGrid.id, heroGrid.star)
  437. RoleHeadLogic.onAddHero(human, heroGrid.id)
  438. -- 先知置换 和十星置换 不予计算活动
  439. if logType ~= "xianzhi_zhihuan" and logType ~= "tenStar_displace" then
  440. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_HERO)
  441. TuiSongLiBao.tuiSongLiBaoOnTask(human, TuiSongLiBao.TUISONGLIBAOTASK_STARS_HERO, heroConfig.star, nil)
  442. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE12, heroGrid.star)
  443. if grade == 4 then
  444. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_15, 1)
  445. end
  446. end
  447. XingYaoGongMing.onAddHero(human, heroGrid, heroIndex)
  448. HeroLogLogic.finishTaskCB(human, HeroLogLogic.HERO_LOG_TYPE_7, 1, heroGrid.id)
  449. for i in ipairs(yunYingActParam) do
  450. yunYingActParam[i] = nil
  451. end
  452. yunYingActParam[1] = logType
  453. yunYingActParam[2] = heroGrid.id
  454. yunYingActParam[3] = 1
  455. YunYingLogic.onCallBack(human, "onGetNewHeroAct", yunYingActParam)
  456. for i in ipairs(yunYingActParam) do
  457. yunYingActParam[i] = nil
  458. end
  459. yunYingActParam[1] = heroGrid.id
  460. yunYingActParam[2] = heroGrid.star
  461. yunYingActParam[3] = 1
  462. YunYingLogic.onCallBack(human, "onHeroStarChange", yunYingActParam)
  463. end
  464. -- 根据下标删除英雄
  465. function delHeroByIndex(human, index, logType, noSend)
  466. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["hero"] then
  467. assert()
  468. end
  469. if human.db.heroBag[index] == nil then
  470. return
  471. end
  472. SkinLogic.onDelHero(human, index)
  473. local heroGrid = human.db.heroBag[index]
  474. human.db.heroBag[index] = nil
  475. human.heroAttrs[index] = nil
  476. if not noSend then
  477. sendHeroBagDel(human, index)
  478. end
  479. -- 删除酒馆任务中的上战的英雄
  480. BarTaskLogic.heroIndexByDelForPos(human, index)
  481. -- 删除 默认出站队列中的 英雄
  482. CombatPosLogic.heroIndexByDelForPos(human, heroGrid.uuid)
  483. XingYaoGongMing.onDelHero(human, heroGrid, index)
  484. ObjHuman.doCalc(human)
  485. writeLogHeroDel(human, logType, heroGrid)
  486. end
  487. -- 英雄升级
  488. function heroLvUp(human, heroID, heroIndex)
  489. local heroGrid = human.db.heroBag[heroIndex]
  490. if heroGrid == nil or heroGrid.id ~= heroID then
  491. return
  492. end
  493. local heroConfig = HeroExcel.hero[heroID]
  494. if not heroConfig then return end
  495. if XingYaoGongMing.isGongMing(human, heroIndex, XingYaoGongMing.XYHERO_LV) then
  496. return
  497. end
  498. -- 判断等级上限
  499. local star = heroGrid.star
  500. local nowLv = heroGrid.lv
  501. local maxLv = HeroGrid.getMaxLv(star, heroGrid.quality)
  502. local upLv, needJinbi, needSoulCnt = HeroGrid.getLevelUpCnt(human, nowLv, maxLv)
  503. --print(" upLv, needJinbi, needSoulCnt", upLv, needJinbi, needSoulCnt)
  504. if upLv < 1 then return end
  505. -- 判断消耗材料
  506. if human.db.jinbi < needJinbi then
  507. return Broadcast.sendErr(human, Lang.COMMON_NO_JINBI)
  508. end
  509. if BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID) < needSoulCnt then
  510. local strName = ItemDefine.getValue(ItemDefine.ITEM_GREEN_EXP_ID, "name")
  511. return Broadcast.sendErr(human, Util.format(Lang.COMMON_NO_ITEM, strName))
  512. end
  513. -- 扣道具
  514. ObjHuman.updateJinbi(human, -needJinbi, "hero_up")
  515. BagLogic.delItem(human, ItemDefine.ITEM_GREEN_EXP_ID, needSoulCnt, "hero_up")
  516. -- 改db
  517. heroGrid.lv = nowLv + upLv
  518. ObjHuman.doCalcHero(human, heroIndex)
  519. sendHeroBagDynamic(human, heroID, heroIndex)
  520. local msgRet = Msg.gc.GC_HERO_LEVEL_UP
  521. msgRet.id = heroID
  522. msgRet.index = heroIndex
  523. Msg.send(msgRet, human.fd)
  524. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_HEROUP)
  525. refreshDot(human, heroGrid.uuid)
  526. if nowLv < 50 and heroGrid.lv >= 50 then
  527. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_6, 1)
  528. elseif nowLv < 100 and heroGrid.lv >= 100 then
  529. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_14, 1)
  530. elseif nowLv < 200 and heroGrid.lv >= 200 then
  531. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_20, 1)
  532. elseif nowLv < 145 and heroGrid.lv >= 145 then
  533. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_17, 1)
  534. elseif nowLv < 185 and heroGrid.lv >= 185 then
  535. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_18, 1)
  536. end
  537. XingYaoGongMing.onHeroLvUp(human, heroGrid, heroIndex)
  538. Log.write(Log.LOGID_OSS_HEROLVUP, human.db._id, human.db.account, human.db.name, heroGrid.uuid, nowLv, heroGrid.lv)
  539. checkChangeMaxZDL(human, heroGrid)
  540. end
  541. -- 英雄升阶查询
  542. function heroUpgradeQuery(human, heroID, heroIndex)
  543. local heroGrid = human.db.heroBag[heroIndex]
  544. if heroGrid == nil or heroGrid.id ~= heroID then
  545. return
  546. end
  547. local cf = HeroExcel.hero[heroID]
  548. if not cf then return end
  549. local star = cf.star
  550. local nextQuality = heroGrid.quality + 1
  551. local maxLv = HeroGrid.getMaxLv(heroGrid.star, nextQuality)
  552. local upcf = UpNeedExcel.upQuality[nextQuality]
  553. if not maxLv or not upcf then
  554. return Broadcast.sendErr(human, Lang.HERO_UPGRADE_ERR_FULL)
  555. end
  556. local nextHeroGrid = HeroGrid.getHeroGridCalcCache(heroGrid)
  557. nextHeroGrid.quality = nextQuality
  558. local nextAttrs = RoleAttr.calcHeroGrid(nextHeroGrid, heroIndex, human)
  559. local zhandouli = RoleAttr.calcZhandouli(nextAttrs)
  560. local msgRet = Msg.gc.GC_HERO_UPGRADE_QUERY
  561. msgRet.id = heroID
  562. msgRet.index = heroIndex
  563. local net = msgRet.data
  564. net.id = heroID
  565. net.maxLv = maxLv
  566. net.zhandouli = zhandouli
  567. net.attr[0] = 4
  568. net.attr[1].key = RoleDefine.ATK
  569. net.attr[1].value = nextAttrs[RoleDefine.ATK]
  570. net.attr[2].key = RoleDefine.HP
  571. net.attr[2].value = nextAttrs[RoleDefine.HP]
  572. net.attr[3].key = RoleDefine.SPEED
  573. net.attr[3].value = nextAttrs[RoleDefine.SPEED]
  574. net.attr[4].key = RoleDefine.DEF
  575. net.attr[4].value = nextAttrs[RoleDefine.DEF]
  576. net.needJinbi = upcf.money
  577. net.needItemCnt = upcf.jinjieshi
  578. --Msg.trace(msgRet)
  579. Msg.send(msgRet, human.fd)
  580. end
  581. -- 英雄升阶
  582. function heroUpgradeDo(human, heroID, heroIndex)
  583. local heroConfig = HeroExcel.hero[heroID]
  584. if not heroConfig then return end
  585. local heroGrid = human.db.heroBag[heroIndex]
  586. if heroGrid == nil or heroGrid.id ~= heroID then
  587. return
  588. end
  589. if XingYaoGongMing.isGongMing(human, heroIndex, XingYaoGongMing.XYHERO_LV) then
  590. return
  591. end
  592. local heroConfig = HeroExcel.hero[heroID]
  593. if not heroConfig then return end
  594. local star = heroGrid.star
  595. local maxQuality = HeroGrid.getMaxQuality(star)
  596. local nextQuality = heroGrid.quality + 1
  597. -- 判断阶数上限
  598. if heroGrid.quality >= maxQuality then
  599. return
  600. end
  601. local upcf = UpNeedExcel.upQuality[nextQuality]
  602. if not upcf then return end
  603. -- 判断消耗材料
  604. local needJinbi = upcf.money
  605. local needItemCnt = upcf.jinjieshi
  606. if human.db.jinbi < needJinbi then
  607. return Broadcast.sendErr(human, Lang.COMMON_NO_JINBI)
  608. end
  609. local nowItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID)
  610. if nowItemCnt < needItemCnt then
  611. local strName = ItemDefine.getValue(ItemDefine.ITEM_HERO_UPGRADE_ID, "name")
  612. return Broadcast.sendErr(human, Util.format(Lang.COMMON_NO_ITEM, strName))
  613. end
  614. -- 扣材料
  615. ObjHuman.updateJinbi(human, -needJinbi, "hero_upgrade")
  616. BagLogic.delItem(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt, "hero_upgrade")
  617. -- 改db
  618. heroGrid.quality = nextQuality
  619. ObjHuman.doCalcHero(human, heroIndex)
  620. sendHeroBagDynamic(human, heroID, heroIndex)
  621. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_UPGRADE)
  622. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_25, 1)
  623. local msgRet = Msg.gc.GC_HERO_UPGRADE_DO
  624. msgRet.id = heroID
  625. msgRet.index = heroIndex
  626. Msg.send(msgRet, human.fd)
  627. refreshDot(human, heroGrid.uuid)
  628. XingYaoGongMing.onHeroUpgrade(human, heroGrid, heroIndex)
  629. checkChangeMaxZDL(human, heroGrid)
  630. end
  631. -- 重算背包熔炼
  632. function calcHeroBagCap(human)
  633. local buyCnt = math.min(human.db.buyCapCnt or 0, HeroDefine.BUY_CAP_CNT)
  634. local heroBagCnt = HeroDefine.HERO_BAG_CNT
  635. heroBagCnt = heroBagCnt + (VipLogic.getPowerArgs(human, VipLogic.VIP_POWER12) or 0)
  636. heroBagCnt = heroBagCnt + HeroDefine.HERO_BAG_BUY_ADD_CNT * buyCnt -- 购买获得背包格子
  637. if human.db.blue ~= nil and human.db.blue.isAdd ~= nil then -- 特权
  638. local cnt = TequanExcel.tequan[2].privilege
  639. heroBagCnt = heroBagCnt + cnt
  640. end
  641. if human.db.yellow ~= nil and human.db.yellow.isAdd ~= nil then -- 特权
  642. local cnt = TequanExcel.tequan[1].privilege
  643. heroBagCnt = heroBagCnt + cnt
  644. end
  645. -- 封印之章特权
  646. local cjPrivilege = ChengjiuLogic.checkPrivilege(human, ChengjiuDefine.PRIVILEGE_TYPE_1)
  647. if cjPrivilege then
  648. heroBagCnt = heroBagCnt + cjPrivilege
  649. end
  650. -- 特殊服务器处理
  651. -- vip需求砍掉之后,导致有的玩家英雄数量超过背包数量
  652. -- 经策划确认,140001-140021 服务器所有玩家增加背包数量300
  653. if Config.SVR_INDEX >= 140001 and Config.SVR_INDEX <= 140021 then
  654. heroBagCnt = heroBagCnt + 300
  655. end
  656. human.db.heroBag[0] = heroBagCnt
  657. end
  658. -- 购买英雄背包容量
  659. function buyHeroCap(human)
  660. -- 上限判断
  661. local nowBuyCnt = human.db.buyCapCnt or 0
  662. if nowBuyCnt >= HeroDefine.BUY_CAP_CNT then
  663. return Broadcast.sendErr(human, Lang.HERO_BAG_BUY_CAP_NO_CNT)
  664. end
  665. -- 判断消耗
  666. local needZuanshi = (nowBuyCnt + 1) * 100
  667. if not ObjHuman.checkRMB(human, needZuanshi) then
  668. return
  669. end
  670. -- 扣消耗
  671. ObjHuman.decZuanshi(human, -needZuanshi, "buy_hero_cap")
  672. -- 改db
  673. human.db.buyCapCnt = nowBuyCnt + 1
  674. sendHeroBagCap(human)
  675. Broadcast.sendErr(human, Lang.ITEM_BUY_SUCCESS)
  676. end
  677. -- 最大觉醒
  678. function sendHeroJueXingMax(human, heroID, heroIndex)
  679. local heroConfig = HeroExcel.hero[heroID]
  680. if not heroConfig then return end
  681. local msgRet = Msg.gc.GC_HERO_JUEXING_QUERY_MAX
  682. msgRet.id = heroID
  683. msgRet.index = heroIndex
  684. Msg.send(msgRet, human.fd)
  685. end
  686. local JUEXING_SKILL_DIFF_LIST = {}
  687. function getSkillDiffList(cf1, cf2)
  688. local diffCnt = 0
  689. for i = 1, #cf2.skillList do
  690. local skillID1 = cf1.skillList[i]
  691. local skillID2 = cf2.skillList[i]
  692. if skillID1 ~= skillID2 then
  693. diffCnt = diffCnt + 1
  694. local tb = JUEXING_SKILL_DIFF_LIST[diffCnt] or {}
  695. JUEXING_SKILL_DIFF_LIST[diffCnt] = tb
  696. tb[1] = skillID1
  697. tb[2] = skillID2
  698. end
  699. end
  700. for i = 1, #cf2.beSkillList do
  701. local skillID1 = cf1.beSkillList[i]
  702. local skillID2 = cf2.beSkillList[i]
  703. if skillID1 ~= skillID2 then
  704. diffCnt = diffCnt + 1
  705. local tb = JUEXING_SKILL_DIFF_LIST[diffCnt] or {}
  706. JUEXING_SKILL_DIFF_LIST[diffCnt] = tb
  707. tb[1] = skillID1
  708. tb[2] = skillID2
  709. end
  710. end
  711. return diffCnt, JUEXING_SKILL_DIFF_LIST
  712. end
  713. -- 英雄觉醒预览
  714. local JUEXING_SPEED_UP = { [4] = 10 }
  715. local JUEXING_ATK_UP = { [5] = 40, [6] = 40, [7] = 40, [8] = 40, [9] = 40, [10] = 20, [11] = 20, [12] = 20 }
  716. local JUEXING_HP_UP = { [5] = 50, [6] = 50, [7] = 50, [8] = 50, [9] = 50, [10] = 30, [11] = 30, [12] = 30 }
  717. function heroJueXingQuery(human, heroID, heroIndex)
  718. local heroConfig = HeroExcel.hero[heroID]
  719. if not heroConfig then return end
  720. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  721. if not heroGrid then return end
  722. -- 判断是否达到开放等级
  723. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star + 1)
  724. if not isFix then
  725. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  726. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  727. elseif upStarNeedLv then
  728. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  729. end
  730. return
  731. end
  732. local attrConfig = HeroDefine.getAttrConfig(heroID, heroGrid.star)
  733. if not attrConfig then return end
  734. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroID, heroGrid.star)
  735. if not nextAttrConfig then
  736. return sendHeroJueXingMax(human, heroID, heroIndex)
  737. end
  738. local msgRet = Msg.gc.GC_HERO_JUEXING_QUERY
  739. local dataNet = msgRet.data
  740. local maxQuality = HeroGrid.getMaxQuality(attrConfig.star)
  741. local nextMaxQuality = HeroGrid.getMaxQuality(nextAttrConfig.star)
  742. -- 判断是否达到开放等级
  743. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star + 1)
  744. if not isFix then
  745. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  746. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  747. elseif upStarNeedLv then
  748. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  749. end
  750. return
  751. end
  752. dataNet.id = heroID
  753. dataNet.index = heroIndex
  754. dataNet.star = heroGrid.star
  755. dataNet.nextStar = nextAttrConfig.star
  756. dataNet.maxLv = HeroGrid.getMaxLv(heroGrid.star, maxQuality)
  757. dataNet.nextMaxLv = HeroGrid.getMaxLv(nextAttrConfig.star, nextMaxQuality)
  758. -- 展示变化的技能
  759. local diffCnt, diffList = getSkillDiffList(attrConfig, nextAttrConfig)
  760. diffCnt = diffCnt > #dataNet.skillUp and #dataNet.skillUp or diffCnt
  761. dataNet.isAllSkillUp = (diffCnt > 1) and 1 or 0
  762. dataNet.skillUp[0] = diffCnt
  763. for i = 1, diffCnt do
  764. makeSkillNet(dataNet.skillUp[i], diffList[i][2])
  765. end
  766. dataNet.speedUp = JUEXING_SPEED_UP[heroConfig.star] or 0
  767. dataNet.atkUpRate = JUEXING_ATK_UP[heroConfig.star] or 0
  768. dataNet.hpUpRate = JUEXING_HP_UP[heroConfig.star] or 0
  769. dataNet.needItems[0] = #attrConfig.needItems
  770. for i = 1, dataNet.needItems[0] do
  771. local itemID = attrConfig.needItems[i][1]
  772. local itemCnt = attrConfig.needItems[i][2]
  773. Grid.makeItem(dataNet.needItems[i], itemID, itemCnt)
  774. end
  775. dataNet.needHeros[0] = 0
  776. for i = 1, #attrConfig.cond do
  777. dataNet.needHeros[0] = dataNet.needHeros[0] + 1
  778. local condNet = dataNet.needHeros[dataNet.needHeros[0]]
  779. makeUpStarCond(condNet, attrConfig.cond[i])
  780. end
  781. dataNet.needItemCnt = attrConfig.jinjieshi
  782. --Msg.trace(msgRet)
  783. Msg.send(msgRet, human.fd)
  784. end
  785. function fontJueXingHeroNet(net, heroGrid, index, human)
  786. local attrs = ObjHuman.getHeroAttrs(human, index)
  787. HeroGrid.makeHeroDynamic(net.dynamicData, heroGrid, index, human)
  788. HeroGrid.makeHeroSimple(net.simpleData, heroGrid, index, human)
  789. net.zhandouli = attrs[RoleDefine.ZHANDOULI] or 0
  790. net.atk = attrs[RoleDefine.ATK] or 0
  791. net.hp = attrs[RoleDefine.HP] or 0
  792. net.def = attrs[RoleDefine.DEF] or 0
  793. net.speed = attrs[RoleDefine.SPEED] or 0
  794. end
  795. -- 检查世界等级或者玩家等级是否满足条件
  796. -- 检查达到角色等级或者世界等级
  797. function isFixUpStarLv(human, targetStar)
  798. local config = HeroExcel.star[targetStar]
  799. if not config then
  800. return false
  801. end
  802. if config.upStarNeedLv >= 0 and human.db.lv >= config.upStarNeedLv then
  803. return true, config.upStarNeedLv, config.upStarNeedWorldLv
  804. end
  805. if config.upStarNeedWorldLv >= 0 and GlobalWorld.getWorldLv() >= config.upStarNeedWorldLv then
  806. return true, config.upStarNeedLv, config.upStarNeedWorldLv
  807. end
  808. return false, config.upStarNeedLv, config.upStarNeedWorldLv
  809. end
  810. -- 英雄觉醒
  811. local yunYingActParam = {}
  812. function heroJueXingDo(human, heroID, heroIndex, inputIDList, inputIndexList)
  813. local heroConfig = HeroExcel.hero[heroID]
  814. if not heroConfig then return end
  815. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  816. if not heroGrid then return end
  817. local attrConfig = HeroDefine.getAttrConfig(heroID, heroGrid.star)
  818. if not attrConfig then return end
  819. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroID, heroGrid.star)
  820. if not nextAttrConfig then return end
  821. -- 判断是否达到开放等级
  822. local isFix, upStarNeedLv, upStarNeedWorldLv = isFixUpStarLv(human, heroGrid.star + 1)
  823. if not isFix then
  824. if upStarNeedLv and upStarNeedWorldLv and upStarNeedWorldLv > 0 then
  825. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV, upStarNeedLv, upStarNeedWorldLv))
  826. elseif upStarNeedLv then
  827. return Broadcast.sendErr(human, Util.format(Lang.HERO_JUEXING_ERR_HEROLV2, upStarNeedLv))
  828. end
  829. return
  830. end
  831. -- 判断消耗材料
  832. local needItemCnt = attrConfig.jinjieshi
  833. if not BagLogic.checkItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt) then
  834. return
  835. end
  836. -- 额外材料
  837. for i = 1, #attrConfig.needItems do
  838. local itemID = attrConfig.needItems[i][1]
  839. local itemCnt = attrConfig.needItems[i][2]
  840. if not BagLogic.checkItemCnt(human, itemID, itemCnt) then
  841. return
  842. end
  843. end
  844. -- 英雄材料
  845. if not HechengLogic.checkCond(human, inputIDList, inputIndexList, attrConfig.cond) then
  846. return Broadcast.sendErr(human, Lang.HERO_JUEXING_CAILIAO_ERR)
  847. end
  848. -- 比较特别的情况。。
  849. for i = 1, inputIndexList[0] do
  850. if inputIndexList[i] == heroIndex then
  851. return -- 本体同时作为材料,骗分解材料
  852. end
  853. end
  854. -- 扣消耗
  855. BagLogic.delItem(human, ItemDefine.ITEM_HERO_UPGRADE_ID, needItemCnt, "hero_juexing")
  856. local fenjieList = FenjieLogic.fenjie(human, FenjieLogic.FENJIE_DO_JUEXING, inputIDList, inputIndexList)
  857. -- 额外材料
  858. for i = 1, #attrConfig.needItems do
  859. local itemID = attrConfig.needItems[i][1]
  860. local itemCnt = attrConfig.needItems[i][2]
  861. BagLogic.delItem(human, itemID, itemCnt, "hero_juexing")
  862. end
  863. local msgRet = Msg.gc.GC_HERO_JUEXING_DO
  864. msgRet.id = heroID
  865. msgRet.index = heroIndex
  866. msgRet.upStarNeedLv = upStarNeedLv
  867. msgRet.upStarNeedWorldLv = upStarNeedWorldLv
  868. fontJueXingHeroNet(msgRet.oldData, heroGrid, heroIndex, human)
  869. -- 继承英雄等级 阶数 装备 水晶
  870. writeLogHeroDel(human, "hero_juexing", heroGrid)
  871. heroGrid.star = nextAttrConfig.star
  872. onGetNewHero(human, heroGrid, "hero_juexing", heroIndex)
  873. ObjHuman.doCalcHero(human, heroIndex)
  874. sendHeroBagDynamic(human, heroGrid.id, heroIndex)
  875. writeLogHeroAdd(human, "hero_juexing", heroGrid)
  876. fontJueXingHeroNet(msgRet.newData, heroGrid, heroIndex, human)
  877. local diffCnt, diffList = getSkillDiffList(attrConfig, nextAttrConfig)
  878. diffCnt = diffCnt > #msgRet.skillUp and #msgRet.skillUp or diffCnt
  879. msgRet.isAllSkillUp = (diffCnt > 1) and 1 or 0
  880. msgRet.skillUp[0] = diffCnt
  881. for i = 1, diffCnt do
  882. makeSkillNet(msgRet.skillUp[i], diffList[i][2])
  883. end
  884. msgRet.itemList[0] = 0
  885. if fenjieList then
  886. for itemID, itemCnt in pairs(fenjieList) do
  887. if msgRet.itemList[0] >= #msgRet.itemList then
  888. break
  889. end
  890. msgRet.itemList[0] = msgRet.itemList[0] + 1
  891. Grid.makeItem(msgRet.itemList[msgRet.itemList[0]], itemID, itemCnt)
  892. end
  893. end
  894. --Msg.trace(msgRet)
  895. Msg.send(msgRet, human.fd)
  896. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE12, nextAttrConfig.star, heroGrid.id)
  897. local newstar = nextAttrConfig.star or 0
  898. local newcamp = heroConfig.camp or 0
  899. LiLianLogic.onCallback(human, LiLianLogic.LILIAN_OUTID24, 1, newcamp, newstar)
  900. if newstar == 5 then
  901. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_11, 1)
  902. end
  903. if newstar >= 5 then
  904. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_13, 1)
  905. end
  906. if newstar == 6 then
  907. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_16, 1)
  908. JibanLogic.onCallback(human, 2, newstar)
  909. end
  910. if newstar == 10 then
  911. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_23, 1)
  912. end
  913. checkChangeMaxZDL(human, heroGrid)
  914. HeroLogLogic.finishTaskCB(human, HeroLogLogic.HERO_LOG_TYPE_8, 1, heroID, newstar)
  915. for i in ipairs(yunYingActParam) do
  916. yunYingActParam[i] = nil
  917. end
  918. yunYingActParam[1] = heroID
  919. yunYingActParam[2] = newstar
  920. yunYingActParam[3] = 1
  921. YunYingLogic.onCallBack(human, "onHeroStarChange", yunYingActParam)
  922. end
  923. -- 英雄重生预览
  924. function heroChongShengQuery(human, heroID, heroIndex)
  925. local heroConfig = HeroExcel.hero[heroID]
  926. if not heroConfig then return end
  927. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  928. if not heroGrid then return end
  929. if heroGrid.isLock then
  930. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_LOCK)
  931. end
  932. local chongShengConfig = UpNeedExcel.chongSheng[heroGrid.star]
  933. if not chongShengConfig then -- 只能重生7-9星
  934. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  935. end
  936. -- 没有对应5星的存在
  937. local attrConfig = HeroDefine.getAttrConfig(heroID, CHONGSHENG_RETURN_STAR)
  938. if not attrConfig then
  939. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  940. end
  941. local suipianID = SuipianLogic.getSuipianIDbyHeroID(heroID)
  942. if not suipianID then -- 没有对应的本体碎片
  943. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_SUIPIANID)
  944. end
  945. local otherSuipianID = chongShengConfig.suipianIDs[heroConfig.camp]
  946. if not otherSuipianID then -- 阵容不对
  947. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  948. end
  949. local msgRet = Msg.gc.GC_HERO_CHONGSHENG_QUERY
  950. msgRet.id = heroID
  951. msgRet.index = heroIndex
  952. msgRet.needItemCnt = chongShengConfig.needItemCnt
  953. Grid.makeItem(msgRet.bentiSuipian, suipianID, chongShengConfig.bentiCnt)
  954. Grid.makeItem(msgRet.otherSuipian, otherSuipianID, chongShengConfig.suipianCnt)
  955. --Msg.trace(msgRet)
  956. Msg.send(msgRet, human.fd)
  957. end
  958. -- 英雄重生
  959. function heroChongShengDo(human, heroID, heroIndex)
  960. local heroConfig = HeroExcel.hero[heroID]
  961. if not heroConfig then return end
  962. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  963. if not heroGrid then return end
  964. if heroGrid.isLock then
  965. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_LOCK)
  966. end
  967. local chongShengConfig = UpNeedExcel.chongSheng[heroGrid.star]
  968. if not chongShengConfig then -- 只能重生7-9星
  969. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  970. end
  971. local attrConfig = HeroDefine.getAttrConfig(heroID, CHONGSHENG_RETURN_STAR)
  972. if not attrConfig then
  973. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  974. end
  975. local suipianID = SuipianLogic.getSuipianIDbyHeroID(heroID)
  976. if not suipianID then -- 没有对应的本体碎片
  977. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_SUIPIANID)
  978. end
  979. local otherSuipianID = chongShengConfig.suipianIDs[heroConfig.camp]
  980. if not otherSuipianID then -- 阵营不对
  981. return Broadcast.sendErr(human, Lang.HERO_CHONGSHENG_ERR_ID)
  982. end
  983. local nowItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_CHONGSHENG_ID)
  984. local needItemCnt = chongShengConfig.needItemCnt
  985. if nowItemCnt < needItemCnt then
  986. local strName = ItemDefine.getValue(ItemDefine.ITEM_HERO_CHONGSHENG_ID, "name")
  987. local strRet = Util.format(Lang.COMMON_NO_ITEM, strName)
  988. return Broadcast.sendErr(human, strRet)
  989. end
  990. -- 删除材料
  991. BagLogic.delItem(human, ItemDefine.ITEM_HERO_CHONGSHENG_ID, needItemCnt, "hero_chongsheng")
  992. -- 重置到初始返还的材料
  993. local upList = getResetReturnItems(heroGrid)
  994. -- 先删除英雄
  995. delHeroByIndex(human, heroIndex, "hero_chongsheng")
  996. -- 返还装备
  997. for i = 1, ItemDefine.EQUIP_MAX_CNT do
  998. if i ~= ItemDefine.EQUIP_SUBTYPE_SHUIJIN and
  999. heroGrid.equip and heroGrid.equip[i] then
  1000. local equipGrid = heroGrid.equip[i]
  1001. if equipGrid then
  1002. EquipLogic.addByEquipGrid(human, equipGrid, "hero_chongsheng")
  1003. end
  1004. end
  1005. end
  1006. -- 返还符文
  1007. for i = 1, 2 do
  1008. local fuwenGrid = heroGrid.fuwen and heroGrid.fuwen[i]
  1009. if fuwenGrid and fuwenGrid.id then
  1010. FuwenLogic.addByGrid(human, fuwenGrid, "hero_chongsheng")
  1011. end
  1012. end
  1013. -- 再给东西
  1014. BagLogic.addItem(human, suipianID, chongShengConfig.bentiCnt, "hero_chongsheng")
  1015. BagLogic.addItem(human, otherSuipianID, chongShengConfig.suipianCnt, "hero_chongsheng")
  1016. for itemID, itemCnt in pairs(upList) do
  1017. BagLogic.addItem(human, itemID, itemCnt, "hero_chongsheng")
  1018. end
  1019. -- 通知客户端
  1020. local msgRet = Msg.gc.GC_HERO_CHONGSHENG_DO
  1021. msgRet.list[0] = 2
  1022. Grid.makeItem(msgRet.list[1], suipianID, chongShengConfig.bentiCnt)
  1023. Grid.makeItem(msgRet.list[2], otherSuipianID, chongShengConfig.suipianCnt)
  1024. for itemID, itemCnt in pairs(upList) do
  1025. msgRet.list[0] = msgRet.list[0] + 1
  1026. Grid.makeItem(msgRet.list[msgRet.list[0]], itemID, itemCnt)
  1027. end
  1028. msgRet.list[0] = EquipLogic.makeEquipItem(human, msgRet.list, msgRet.list[0])
  1029. Msg.send(msgRet, human.fd)
  1030. checkChangeMaxZDL(human, heroGrid)
  1031. end
  1032. -- 回退
  1033. local HUITUI_HERO_LIST = {}
  1034. local HUITUI_ITEM_LIST = {}
  1035. function getHuituiReturns(heroGrid)
  1036. local heroConfig = HeroExcel.hero[heroGrid.id]
  1037. if not heroConfig then return end
  1038. local config = UpNeedExcel.huiTui[heroGrid.star]
  1039. if not config then return end
  1040. local targetID = heroGrid.id
  1041. if not targetID then return end
  1042. -- 13星无法升级,但可以回退
  1043. if heroGrid.star < 13 then
  1044. local upStarConfig = HeroDefine.getNextAttrConfig(heroGrid.id, heroGrid.star)
  1045. -- 不能升星的话也不能回退
  1046. if not upStarConfig then
  1047. return
  1048. end
  1049. end
  1050. Util.cleanTable(HUITUI_HERO_LIST)
  1051. Util.cleanTable(HUITUI_ITEM_LIST)
  1052. local maxLv = HeroGrid.getMaxLv(config.targetStar, heroGrid.quality)
  1053. local lv = heroGrid.lv
  1054. if heroGrid.oldLV then
  1055. lv = heroGrid.oldLV
  1056. end
  1057. local targetLv = math.min(lv, maxLv)
  1058. -- 升级 不将阶
  1059. for i = targetLv + 1, lv do
  1060. local upcf = UpNeedExcel.upLv[i]
  1061. if upcf then
  1062. HUITUI_ITEM_LIST[ItemDefine.ITEM_GREEN_EXP_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_GREEN_EXP_ID] or 0) +
  1063. upcf.soul
  1064. HUITUI_ITEM_LIST[ItemDefine.ITEM_JINBI_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_JINBI_ID] or 0) + upcf.money
  1065. end
  1066. end
  1067. -- 圣星文书
  1068. HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_BOOK] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_BOOK] or 0) +
  1069. config.upBook
  1070. -- 进阶石
  1071. HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_ID] = (HUITUI_ITEM_LIST[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) +
  1072. config.jinjieshi
  1073. -- 5星本体碎片数量
  1074. local fiveBentiID = heroGrid.id
  1075. local fiveBentiSuipianID = SuipianLogic.getSuipianIDbyHeroID(fiveBentiID)
  1076. HUITUI_ITEM_LIST[fiveBentiSuipianID] = (HUITUI_ITEM_LIST[fiveBentiSuipianID] or 0) + config.fiveBentiCnt
  1077. -- 5星同系碎片数量
  1078. local materialConfig = UpNeedExcel.huiTuiMaterial[heroConfig.camp]
  1079. HUITUI_ITEM_LIST[materialConfig.fiveHeroSuipian] = (HUITUI_ITEM_LIST[materialConfig.fiveHeroSuipian] or 0) +
  1080. config.fiveSuipianCnt
  1081. -- 9星傀儡数量
  1082. local nineHeroCnt = (HUITUI_HERO_LIST[9] and HUITUI_HERO_LIST[9][2] or 0) + config.nineHeroCnt
  1083. HUITUI_HERO_LIST[9] = { materialConfig.nineHero, nineHeroCnt }
  1084. -- 10星傀儡数量
  1085. local tenHeroCnt = (HUITUI_HERO_LIST[10] and HUITUI_HERO_LIST[10][2] or 0) + config.tenHeroCnt
  1086. HUITUI_HERO_LIST[10] = { materialConfig.tenHero, tenHeroCnt }
  1087. return config.targetStar, targetLv, config, HUITUI_ITEM_LIST, HUITUI_HERO_LIST
  1088. end
  1089. -- 回退查询
  1090. function sendHuituiQuery(human, heroID, heroIndex)
  1091. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1092. if not heroGrid then return end
  1093. local star, targetLv, config, items, heros = getHuituiReturns(heroGrid)
  1094. if not star then
  1095. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_STAR)
  1096. end
  1097. local msgRet = Msg.gc.GC_HERO_HUITUI_QUERY
  1098. msgRet.heroID = heroID
  1099. msgRet.heroIndex = heroIndex
  1100. HeroGrid.makeHeroSimple(msgRet.oldSimple, heroGrid, heroIndex, human)
  1101. local others = HeroGrid.createOthers(targetLv, nil, nil, star)
  1102. HeroGrid.makeHeroSimpleByID(msgRet.newSimple, heroID, heroIndex, others, nil, true)
  1103. HeroGrid.makeHeroSimpleByGeneral(msgRet.newSimple, heroID)
  1104. Grid.makeItem(msgRet.needItem, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt)
  1105. msgRet.returnItems[0] = 0
  1106. for itemID, itemCnt in pairs(items) do
  1107. if msgRet.returnItems[0] >= #msgRet.returnItems then
  1108. break
  1109. end
  1110. if itemCnt > 0 then
  1111. msgRet.returnItems[0] = msgRet.returnItems[0] + 1
  1112. Grid.makeItem(msgRet.returnItems[msgRet.returnItems[0]], itemID, itemCnt)
  1113. end
  1114. end
  1115. msgRet.returnHeros[0] = 0
  1116. for star, v in pairs(heros) do
  1117. local rHeroID = v[1]
  1118. local rHeroCnt = v[2]
  1119. for i = 1, rHeroCnt do
  1120. if msgRet.returnHeros[0] >= #msgRet.returnHeros then
  1121. break
  1122. end
  1123. local others = HeroGrid.createOthers(1, nil, nil, star)
  1124. msgRet.returnHeros[0] = msgRet.returnHeros[0] + 1
  1125. local heroNet = msgRet.returnHeros[msgRet.returnHeros[0]]
  1126. HeroGrid.makeHeroSimpleByID(heroNet, rHeroID, nil, others, human)
  1127. HeroGrid.makeHeroSimpleByGeneral(heroNet, rHeroID)
  1128. heroNet.star = star
  1129. end
  1130. end
  1131. --Msg.trace(msgRet)
  1132. Msg.send(msgRet, human.fd)
  1133. end
  1134. -- 回退操作
  1135. function huituiHero(human, heroID, heroIndex)
  1136. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1137. if not heroGrid then return end
  1138. local star, targetLv, config, items, heros = getHuituiReturns(heroGrid)
  1139. if not star then
  1140. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_STAR)
  1141. end
  1142. if heroGrid.isLock then
  1143. return Broadcast.sendErr(human, Lang.HERO_HUITUI_ERR_LOCK)
  1144. end
  1145. local needHeroBagCnt = 0
  1146. for star, v in pairs(heros) do
  1147. local rHeroCnt = v[2]
  1148. needHeroBagCnt = needHeroBagCnt + rHeroCnt
  1149. end
  1150. -- 检查英雄背包空间
  1151. if getEmptyCnt(human) < needHeroBagCnt then
  1152. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  1153. end
  1154. if not BagLogic.checkItemCnt(human, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt) then
  1155. return
  1156. end
  1157. BagLogic.delItem(human, ItemDefine.ITEM_HERO_HUITUI_ID, config.needItemCnt, "hero_huitui")
  1158. heroGrid.star = star
  1159. heroGrid.lv = targetLv
  1160. XingYaoGongMing.onDelHero(human, heroGrid, heroIndex)
  1161. ObjHuman.doCalcHero(human, heroIndex)
  1162. sendHeroBagDynamic(human, heroID, heroIndex)
  1163. writeLogHeroAdd(human, "hero_huitui", heroGrid)
  1164. for itemID, itemCnt in pairs(items) do
  1165. if itemCnt > 0 then
  1166. BagLogic.addItem(human, itemID, itemCnt, "hero_huitui")
  1167. end
  1168. end
  1169. for star, v in pairs(heros) do
  1170. local rHeroID = v[1]
  1171. local rHeroCnt = v[2]
  1172. if rHeroCnt > 0 then
  1173. addHero(human, rHeroID, star, rHeroCnt, "hero_huitui")
  1174. end
  1175. end
  1176. local msgRet = Msg.gc.GC_HERO_HUITUI
  1177. msgRet.heroID = heroID
  1178. msgRet.heroIndex = heroIndex
  1179. HeroGrid.makeHeroSimple(msgRet.newSimple, heroGrid, heroIndex, human)
  1180. msgRet.returnItems[0] = 0
  1181. for itemID, itemCnt in pairs(items) do
  1182. if msgRet.returnItems[0] >= #msgRet.returnItems then
  1183. break
  1184. end
  1185. if itemCnt > 0 then
  1186. msgRet.returnItems[0] = msgRet.returnItems[0] + 1
  1187. Grid.makeItem(msgRet.returnItems[msgRet.returnItems[0]], itemID, itemCnt)
  1188. end
  1189. end
  1190. msgRet.returnHeros[0] = 0
  1191. for star, v in pairs(heros) do
  1192. local rHeroID = v[1]
  1193. local rHeroCnt = v[2]
  1194. for i = 1, rHeroCnt do
  1195. if msgRet.returnHeros[0] >= #msgRet.returnHeros then
  1196. break
  1197. end
  1198. msgRet.returnHeros[0] = msgRet.returnHeros[0] + 1
  1199. local heroNet = msgRet.returnHeros[msgRet.returnHeros[0]]
  1200. HeroGrid.makeHeroSimpleByID(heroNet, rHeroID, nil, nil, human)
  1201. heroNet.star = star
  1202. end
  1203. end
  1204. --Msg.trace(msgRet)
  1205. Msg.send(msgRet, human.fd)
  1206. checkChangeMaxZDL(human, heroGrid)
  1207. end
  1208. function getHeroGrid(human, heroID, heroIndex)
  1209. if not heroID then return end
  1210. if not heroIndex then return end
  1211. local heroGrid = human.db.heroBag[heroIndex]
  1212. if type(heroGrid) ~= "table" or heroGrid.id ~= heroID then
  1213. return
  1214. end
  1215. return heroGrid
  1216. end
  1217. -- 根据uuid 获取heroGrid
  1218. function getHeroGridByUuid(human, uuid)
  1219. if not uuid or uuid == "" or uuid == "0" then return end
  1220. for index = 1, human.db.heroBag[0] do
  1221. local heroGrid = human.db.heroBag[index]
  1222. if heroGrid and type(heroGrid) == "table" then
  1223. if heroGrid.uuid == uuid then
  1224. return heroGrid
  1225. end
  1226. end
  1227. end
  1228. return nil
  1229. end
  1230. -- 获取下标英雄id
  1231. function getHeroIdByIndex(human, heroIndex)
  1232. if heroIndex <= 0 then
  1233. return
  1234. end
  1235. local heroGrid = human.db.heroBag[heroIndex]
  1236. if heroGrid == nil then
  1237. return
  1238. end
  1239. return heroGrid.id
  1240. end
  1241. function makeHeroShare(msg, heroGrid, bagIndex, human)
  1242. if type(heroGrid) ~= "table" then return end
  1243. local heroConfig = HeroExcel.hero[heroGrid.id]
  1244. if not heroConfig then return end
  1245. msg.uuid = human.db._id
  1246. msg.heroIndex = bagIndex
  1247. HeroGrid.makeHeroSimple(msg.heroSimple, heroGrid, bagIndex, human)
  1248. HeroGrid.makeHeroStatic(msg.heroStatic, heroGrid.id)
  1249. HeroGrid.makeHeroDynamic(msg.heroDynamic, heroGrid, bagIndex, human)
  1250. -- 装备信息
  1251. msg.equips[0] = 0
  1252. for i = 1, ItemDefine.EQUIP_MAX_CNT do
  1253. local equipGrid = heroGrid.equip and heroGrid.equip[i]
  1254. if equipGrid then
  1255. msg.equips[0] = msg.equips[0] + 1
  1256. local equipNet = msg.equips[msg.equips[0]]
  1257. Grid.makeItem(equipNet, equipGrid.id, 1, heroGrid.shuijingAttrID, equipGrid)
  1258. end
  1259. end
  1260. -- 符文
  1261. msg.fuWens[0] = 0
  1262. for i = 1, 2 do
  1263. local fuwenData = heroGrid.fuwen and heroGrid.fuwen[i]
  1264. if fuwenData and fuwenData.id then
  1265. msg.fuWens[0] = msg.fuWens[0] + 1
  1266. local fuwenNet = msg.fuWens[msg.fuWens[0]]
  1267. fuwenNet.pos = i
  1268. Grid.makeItem(fuwenNet.fuwen, fuwenData.id, 1, nil, fuwenData, i, 0)
  1269. end
  1270. end
  1271. return true
  1272. end
  1273. function makeHeroShareMonster(msg, monsterID, mosnterLv)
  1274. local others = HeroGrid.createOthers(mosnterLv)
  1275. msg.uuid = ""
  1276. msg.heroIndex = 0
  1277. HeroGrid.makeHeroSimpleByMonsterID(msg.heroSimple, monsterID, others)
  1278. HeroGrid.makeHeroStatic(msg.heroStatic, monsterID)
  1279. HeroGrid.makeHeroDynamicByID(msg.heroDynamic, monsterID)
  1280. msg.equips[0] = 0
  1281. msg.fuWens[0] = 0
  1282. end
  1283. function getHeroShareGrid(uuid, heroIndex)
  1284. local fakeHuman = ObjHuman.onlineUuid[uuid]
  1285. if not fakeHuman then
  1286. local db = RoleDBLogic.getDb(uuid, RoleLogic.getCombatField())
  1287. if not db then
  1288. return
  1289. end
  1290. fakeHuman = { db = db }
  1291. end
  1292. local bagIndex = heroIndex
  1293. local heroGrid = bagIndex and fakeHuman.db.heroBag[bagIndex]
  1294. return heroGrid, bagIndex, fakeHuman
  1295. end
  1296. function shareData(human, uuid, heroIndex)
  1297. local msgRet = Msg.gc.GC_HERO_SHARE_DATA
  1298. local heroGrid, bagIndex, fakeHuman = getHeroShareGrid(uuid, heroIndex)
  1299. if heroGrid then
  1300. if not makeHeroShare(msgRet.data, heroGrid, bagIndex, fakeHuman) then
  1301. return
  1302. end
  1303. else
  1304. local monsterID, mosnterLv = JjcLogic.getHeroShareMonster(uuid, heroIndex)
  1305. if not monsterID then return end
  1306. makeHeroShareMonster(msgRet.data, monsterID, mosnterLv)
  1307. end
  1308. Msg.send(msgRet, human.fd)
  1309. end
  1310. -- 获取英雄背包中 最大等级的英雄
  1311. function getHeroBagMaxLev(human)
  1312. local maxLv = 1
  1313. for index, heroGrid in pairs(human.db.heroBag) do
  1314. if index ~= 0 and heroGrid.lv > maxLv then
  1315. maxLv = heroGrid.lv
  1316. end
  1317. end
  1318. return maxLv
  1319. end
  1320. -- 获取英雄背包中 最大星级的英雄
  1321. function getHeroBagMaxFuNeng(human)
  1322. local maxStar = 0
  1323. for index, heroGrid in pairs(human.db.heroBag) do
  1324. if index ~= 0 and heroGrid.id then
  1325. local heroConfig = HeroExcel.hero[heroGrid.id]
  1326. if heroConfig and heroConfig.star > 10 then
  1327. local star = heroConfig.star - 10
  1328. if star > maxStar then
  1329. maxStar = star
  1330. end
  1331. if maxStar >= HERO_MAX_STAR - 10 then
  1332. return maxStar
  1333. end
  1334. end
  1335. end
  1336. end
  1337. return maxStar
  1338. end
  1339. -- 战力最高的6个英雄战力和
  1340. local function sortCombat(a, b)
  1341. return a.zhandouli > b.zhandouli
  1342. end
  1343. local HeroSortTable = {}
  1344. function getHerosZDL(human)
  1345. Util.cleanTable(HeroSortTable)
  1346. local len = 0
  1347. for index, heroGrid in pairs(human.db.heroBag) do
  1348. if index ~= 0 then
  1349. len = len + 1
  1350. HeroSortTable[len] = heroGrid
  1351. end
  1352. end
  1353. if len > 1 then
  1354. table.sort(HeroSortTable, sortCombat)
  1355. end
  1356. local zhandouli = 0
  1357. for i = 1, 6 do
  1358. local grid = HeroSortTable[i]
  1359. zhandouli = zhandouli + (grid and grid.zhandouli or 0)
  1360. end
  1361. return zhandouli
  1362. end
  1363. --
  1364. function getHeroMaxZDL(human, camp)
  1365. local zhandouli = 0
  1366. local maxGrid = nil
  1367. for index, heroGrid in pairs(human.db.heroBag) do
  1368. if index ~= 0 then
  1369. local heroConfig = heroGrid and HeroExcel.hero[heroGrid.id]
  1370. if heroConfig and ((camp or 0) == 0 or heroConfig.camp == camp)
  1371. and heroGrid.zhandouli > zhandouli then
  1372. zhandouli = heroGrid.zhandouli
  1373. maxGrid = heroGrid
  1374. end
  1375. end
  1376. end
  1377. return zhandouli, maxGrid
  1378. end
  1379. -- 武将系统红点
  1380. function isDot(human)
  1381. if human.db.lv < 9 then
  1382. return false
  1383. end
  1384. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1385. if not combatHero then return end
  1386. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1387. local uuid = combatHero[i]
  1388. local heroGrid = HeroLogic.getHeroGridByUuid(human, uuid)
  1389. if heroGrid then
  1390. if isHeroDot(human, heroGrid) then
  1391. return true
  1392. end
  1393. if HeroBook.isDot(human) == 1 then
  1394. return true
  1395. end
  1396. end
  1397. end
  1398. end
  1399. -- 某个伙伴是否有红点
  1400. function isHeroDot(human, heroGrid)
  1401. if not heroGrid then return end
  1402. if human.db.lv < 9 then
  1403. return false
  1404. end
  1405. -- 装备
  1406. if HeroEquip.isEquipDot(human, heroGrid) then
  1407. return true
  1408. end
  1409. if FuwenLogic.isFuwenDot(human, heroGrid) then
  1410. return true
  1411. end
  1412. -- 升级/进阶
  1413. if isHeroLevelDot(human, heroGrid) and
  1414. not XingYaoGongMing.isGongMing(human, heroIndex) then
  1415. return true
  1416. end
  1417. --
  1418. if isHeroJuexingDot(human, heroGrid.bagIndex, heroGrid) then
  1419. return true
  1420. end
  1421. if BingshuLogic.isBingShuDot(human, heroGrid) then
  1422. return
  1423. end
  1424. end
  1425. -- 升级判定
  1426. function isHeroLvDot(human, heroGrid)
  1427. if human.db.lv < 9 then
  1428. return false
  1429. end
  1430. local heroConfig = HeroExcel.hero[heroGrid.id]
  1431. if not heroConfig then return end
  1432. local lv = heroGrid and heroGrid.lv or 1
  1433. local star = heroConfig and heroConfig.star or 0
  1434. local quality = heroGrid and heroGrid.quality or 0
  1435. local maxLv = HeroGrid.getMaxLv(heroGrid.star, quality)
  1436. if lv < maxLv then -- 升级
  1437. local conf = UpNeedExcel.upLv[lv + 1]
  1438. if not conf then return end
  1439. if human.db.jinbi < conf.money then return end
  1440. if BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID) < conf.soul then
  1441. return
  1442. end
  1443. return true
  1444. end
  1445. end
  1446. -- 进阶判断
  1447. function isHeroUpDot(human, heroGrid)
  1448. if human.db.lv < 9 then
  1449. return false
  1450. end
  1451. local heroConfig = HeroExcel.hero[heroGrid.id]
  1452. if not heroConfig then return end
  1453. local lv = heroGrid and heroGrid.lv or 1
  1454. local star = heroGrid and heroGrid.star or 0
  1455. local quality = heroGrid and heroGrid.quality or 0
  1456. -- 进阶
  1457. local maxQuality = HeroGrid.getMaxQuality(star)
  1458. if quality >= maxQuality then
  1459. return
  1460. end
  1461. local maxLv = HeroGrid.getMaxLv(heroGrid.star, maxQuality)
  1462. if lv < maxLv then
  1463. return
  1464. end
  1465. local conf = UpNeedExcel.upQuality[quality + 1]
  1466. if not conf then return end
  1467. if human.db.jinbi < conf.money then return end
  1468. if BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID) < conf.jinjieshi then
  1469. return
  1470. end
  1471. return true
  1472. end
  1473. -- 升级/进阶判断
  1474. function isHeroLevelDot(human, heroGrid)
  1475. if human.db.lv < 9 then
  1476. return false
  1477. end
  1478. if isHeroLvDot(human, heroGrid) then -- 升级
  1479. return true
  1480. end
  1481. if isHeroUpDot(human, heroGrid) then -- 进阶判断
  1482. return true
  1483. end
  1484. end
  1485. -- 升星/觉醒红点
  1486. function isHeroJuexingDot(human, heroIndex, heroGrid)
  1487. if human.db.lv < 9 then
  1488. return
  1489. end
  1490. local heroConfig = HeroExcel.hero[heroGrid.id]
  1491. if not heroConfig then return end
  1492. local attrConfig = HeroDefine.getAttrConfig(heroGrid.id, heroGrid.star)
  1493. if not attrConfig then return end
  1494. local nextAttrConfig = HeroDefine.getNextAttrConfig(heroGrid.id, heroGrid.star)
  1495. if not nextAttrConfig then
  1496. return sendHeroJueXingMax(human, heroGrid.id, heroIndex)
  1497. end
  1498. -- 角色等级/世界等级是否可以
  1499. local isFix = isFixUpStarLv(human, heroGrid.star + 1)
  1500. if not isFix then return end
  1501. -- 判断消耗材料
  1502. local needItemCnt = attrConfig.jinjieshi
  1503. if BagLogic.getItemCnt(human, ItemDefine.ITEM_HERO_UPGRADE_ID) < needItemCnt then
  1504. return
  1505. end
  1506. -- 额外材料
  1507. for i = 1, #attrConfig.needItems do
  1508. local itemID = attrConfig.needItems[i][1]
  1509. local itemCnt = attrConfig.needItems[i][2]
  1510. if BagLogic.getItemCnt(human, itemID) < itemCnt then
  1511. return
  1512. end
  1513. end
  1514. local without = {}
  1515. without[heroIndex] = true
  1516. for _, cond in ipairs(attrConfig.cond) do
  1517. local ctype = cond[1]
  1518. local needCnt = cond[3]
  1519. if not needCnt then return end
  1520. if ctype == HechengLogic.COND_TYPE_CAMPSTAR then
  1521. needCnt = cond[4]
  1522. end
  1523. for i = 1, needCnt do
  1524. local index = selectJuexingGrid(human, ctype, cond, without)
  1525. if not index then return end
  1526. without[index] = true
  1527. end
  1528. end
  1529. return true
  1530. end
  1531. -- 查找升星材料
  1532. function selectJuexingGrid(human, ctype, cond, without)
  1533. for index, heroGrid in pairs(human.db.heroBag) do
  1534. if index ~= 0 and not without[index] and
  1535. isFixJuexingCond(heroGrid, ctype, cond) then
  1536. return index
  1537. end
  1538. end
  1539. end
  1540. -- 是否满足材料需求
  1541. function isFixJuexingCond(grid, ctype, cond)
  1542. local heroConfig = HeroExcel.hero[grid.id]
  1543. if not heroConfig then return end
  1544. if ctype == HechengLogic.COND_TYPE_HEROID then
  1545. local needConfig = HeroExcel.hero[cond[2]]
  1546. if not needConfig then return end
  1547. local needStar = cond[4] or needConfig.star
  1548. if grid.id == cond[2] and needStar == grid.star then
  1549. return true
  1550. end
  1551. elseif ctype == HechengLogic.COND_TYPE_CAMPSTAR then
  1552. if cond[2] ~= 0 and cond[2] ~= heroConfig.camp then
  1553. return
  1554. end
  1555. if cond[3] ~= grid.star then
  1556. return
  1557. end
  1558. return true
  1559. end
  1560. end
  1561. function sendBagDots(human)
  1562. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1563. local msgRet = Msg.gc.GC_HERO_BAG_DOTS
  1564. msgRet.list[0] = 0
  1565. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1566. local uuid = combatHero and combatHero[i]
  1567. local heroGrid = HeroLogic.getHeroGridByUuid(human, uuid)
  1568. if heroGrid then
  1569. msgRet.list[0] = msgRet.list[0] + 1
  1570. local net = msgRet.list[msgRet.list[0]]
  1571. net.bagIndex = heroGrid.bagIndex
  1572. net.isDot = isHeroDot(human, heroGrid) and 1 or 0
  1573. end
  1574. end
  1575. --Msg.trace(msgRet)
  1576. msgRet.bookDot = HeroBook.isDot(human)
  1577. Msg.send(msgRet, human.fd)
  1578. refreshDot(human)
  1579. end
  1580. function refreshDot(human, uuid)
  1581. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1582. if not combatHero then return end
  1583. local isFind = nil
  1584. for i = 1, CombatDefine.COMBAT_HERO_CNT do
  1585. if uuid == nil or combatHero[i] == uuid then
  1586. isFind = true
  1587. break
  1588. end
  1589. end
  1590. if not isFind then return end
  1591. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_301)
  1592. end
  1593. -- 今日英雄重置剩余次数
  1594. function getResetLeftCnt(human)
  1595. local heroResetCnt = human.db.heroResetCnt or 0
  1596. return math.max(HERO_RESET_FREECNT - heroResetCnt, 0)
  1597. end
  1598. -- 重置返还材料
  1599. local RESET_RETURN_ITEMS = {}
  1600. function getResetReturnItems(heroGrid)
  1601. Util.cleanTable(RESET_RETURN_ITEMS)
  1602. -- 升级
  1603. local lv = heroGrid.lv
  1604. if heroGrid.oldLV then
  1605. lv = heroGrid.oldLV
  1606. end
  1607. for i = 2, lv do
  1608. local upcf = UpNeedExcel.upLv[i]
  1609. if upcf then
  1610. RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] or 0) +
  1611. upcf.soul
  1612. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1613. upcf.money
  1614. end
  1615. end
  1616. -- 升阶
  1617. local quality = heroGrid.quality
  1618. if heroGrid.oldQuality then
  1619. quality = heroGrid.oldQuality
  1620. end
  1621. -- 升阶
  1622. for i = 1, quality do
  1623. local upcf = UpNeedExcel.upQuality[i]
  1624. if upcf then
  1625. RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) +
  1626. upcf.jinjieshi
  1627. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1628. upcf.money
  1629. end
  1630. end
  1631. -- 升星材料
  1632. for i = 1, heroGrid.star do
  1633. local attrConfig = HeroDefine.getAttrConfig(heroGrid.id, i)
  1634. if attrConfig then
  1635. if attrConfig.jinjieshi > 0 then RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) +
  1636. attrConfig.jinjieshi end
  1637. for j = 1, #attrConfig.needItems do
  1638. RESET_RETURN_ITEMS[attrConfig.needItems[j][1]] = (RESET_RETURN_ITEMS[attrConfig.needItems[j][1]] or 0) +
  1639. attrConfig.needItems[j][2]
  1640. end
  1641. end
  1642. end
  1643. -- 护符/水晶材料
  1644. local maxCnt = 100 -- 防止死循环
  1645. local equipID = heroGrid.equip and heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN]
  1646. while equipID do
  1647. maxCnt = maxCnt - 1
  1648. if maxCnt < 0 then
  1649. assert()
  1650. end
  1651. local eupcf = EquipExcel.shuijingUpNeed[equipID]
  1652. if not eupcf then break end
  1653. local preEquipID = eupcf.prevID
  1654. equipID = preEquipID
  1655. if preEquipID > 0 then
  1656. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1657. eupcf.money
  1658. RESET_RETURN_ITEMS[ItemDefine.ITEM_SHUIJING_UPLEVEL_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_SHUIJING_UPLEVEL_ID] or 0) +
  1659. eupcf.jinghua
  1660. end
  1661. end
  1662. return RESET_RETURN_ITEMS
  1663. end
  1664. function getRealResetReturnItems(heroGrid)
  1665. Util.cleanTable(RESET_RETURN_ITEMS)
  1666. -- 升级
  1667. local lv = heroGrid.lv
  1668. if heroGrid.oldLV then
  1669. lv = heroGrid.oldLV
  1670. end
  1671. for i = 2, lv do
  1672. local upcf = UpNeedExcel.upLv[i]
  1673. if upcf then
  1674. RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_GREEN_EXP_ID] or 0) +
  1675. upcf.soul
  1676. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1677. upcf.money
  1678. end
  1679. end
  1680. -- 升阶
  1681. local quality = heroGrid.quality
  1682. if heroGrid.oldQuality then
  1683. quality = heroGrid.oldQuality
  1684. end
  1685. -- 升阶
  1686. for i = 1, quality do
  1687. local upcf = UpNeedExcel.upQuality[i]
  1688. if upcf then
  1689. RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_HERO_UPGRADE_ID] or 0) +
  1690. upcf.jinjieshi
  1691. RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] = (RESET_RETURN_ITEMS[ItemDefine.ITEM_JINBI_ID] or 0) +
  1692. upcf.money
  1693. end
  1694. end
  1695. return RESET_RETURN_ITEMS
  1696. end
  1697. -- 重置花费
  1698. function getResetNeedZuanshi(lv)
  1699. if lv > 100 then
  1700. return 50
  1701. end
  1702. return 0
  1703. end
  1704. -- 重置查询
  1705. function resetHeroQuery(human, heroID, heroIndex)
  1706. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1707. if not heroGrid then return end
  1708. if XingYaoGongMing.isGongMing(human, heroIndex, XingYaoGongMing.XYHERO_RESET) then
  1709. return
  1710. end
  1711. local heroConfig = HeroExcel.hero[heroGrid.id]
  1712. if not heroConfig then return end
  1713. if heroConfig.star > HERO_RESET_MAXSTAR then
  1714. return Broadcast.sendErr(human, Util.format(Lang.HERO_RESET_ERR_STAR, HERO_RESET_MAXSTAR + 1))
  1715. end
  1716. ObjHuman.updateDaily(human)
  1717. --[[if getResetLeftCnt(human) < 1 then
  1718. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_CNT)
  1719. end--]]
  1720. local list = getRealResetReturnItems(heroGrid)
  1721. local msgRet = Msg.gc.GC_HERO_RESET_QUERY
  1722. msgRet.heroID = heroID
  1723. msgRet.heroIndex = heroIndex
  1724. msgRet.needZuanshi = getResetNeedZuanshi(heroGrid.lv)
  1725. msgRet.maxFreeCnt = HERO_RESET_FREECNT
  1726. msgRet.leftFreeCnt = getResetLeftCnt(human)
  1727. msgRet.items[0] = 0
  1728. for itemID, itemCnt in pairs(list) do
  1729. if msgRet.items[0] >= #msgRet.items then
  1730. break
  1731. end
  1732. msgRet.items[0] = msgRet.items[0] + 1
  1733. Grid.makeItem(msgRet.items[msgRet.items[0]], itemID, itemCnt)
  1734. end
  1735. if msgRet.items[0] < 1 then
  1736. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_NONE)
  1737. end
  1738. -- Msg.trace(msgRet)
  1739. Msg.send(msgRet, human.fd)
  1740. end
  1741. -- 英雄重置
  1742. function resetHero(human, heroID, heroIndex)
  1743. local heroGrid = getHeroGrid(human, heroID, heroIndex)
  1744. if not heroGrid then return end
  1745. if XingYaoGongMing.isGongMing(human, heroIndex, XingYaoGongMing.XYHERO_RESET) then
  1746. return
  1747. end
  1748. local heroConfig = HeroExcel.hero[heroGrid.id]
  1749. if not heroConfig then return end
  1750. if heroConfig.star > HERO_RESET_MAXSTAR then
  1751. return Broadcast.sendErr(human, Util.format(Lang.HERO_RESET_ERR_STAR, HERO_RESET_MAXSTAR + 1))
  1752. end
  1753. local list = getRealResetReturnItems(heroGrid)
  1754. if not next(list) then
  1755. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_NONE)
  1756. end
  1757. if getResetLeftCnt(human) < 1 then
  1758. return Broadcast.sendErr(human, Lang.HERO_RESET_ERR_CNT)
  1759. end
  1760. local needZuanshi = getResetNeedZuanshi(heroGrid.lv)
  1761. if not ObjHuman.checkRMB(human, needZuanshi) then
  1762. return
  1763. end
  1764. ObjHuman.decZuanshi(human, -needZuanshi, "hero_reset")
  1765. human.db.heroResetCnt = (human.db.heroResetCnt or 0) + 1
  1766. heroGrid.lv = 1
  1767. heroGrid.quality = 0
  1768. if heroGrid.equip and heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN] then
  1769. heroGrid.equip[ItemDefine.EQUIP_SUBTYPE_SHUIJIN] = nil
  1770. heroGrid.shuijingAttrID = nil
  1771. end
  1772. for itemID, itemCnt in pairs(list) do
  1773. BagLogic.addItem(human, itemID, itemCnt, "hero_reset")
  1774. end
  1775. HeroEquip.putOffQuick(human, heroID, heroIndex, true)
  1776. FuwenLogic.putOffQuick(human, heroID, heroIndex, true)
  1777. XingYaoGongMing.onDelHero(human, heroGrid, heroIndex)
  1778. heroGrid.fuwen = nil
  1779. ObjHuman.doCalcHero(human, heroIndex)
  1780. sendHeroBagDynamic(human, heroID, heroIndex)
  1781. refreshDot(human, heroGrid.uuid)
  1782. local msgRet = Msg.gc.GC_HERO_RESET
  1783. msgRet.heroID = heroID
  1784. msgRet.heroIndex = heroIndex
  1785. msgRet.items[0] = 0
  1786. for itemID, itemCnt in pairs(list) do
  1787. if msgRet.items[0] >= #msgRet.items then
  1788. break
  1789. end
  1790. if not ItemDefine.isEquip(itemID) then
  1791. msgRet.items[0] = msgRet.items[0] + 1
  1792. Grid.makeItem(msgRet.items[msgRet.items[0]], itemID, itemCnt)
  1793. end
  1794. end
  1795. msgRet.items[0] = EquipLogic.makeEquipItem(human, msgRet.items, msgRet.items[0])
  1796. Msg.send(msgRet, human.fd)
  1797. checkChangeMaxZDL(human, heroGrid)
  1798. end