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- ---------------------------------------------------------------
- -- 英雄崛起(其实28天为一期的任务活动)
- -- 与创角时间相关
- -- tip 32
- -- db.heroGrowUp.groupID 活动组id
- -- db.heroGrowUp.time 活动开始的时间戳
- -- db.heroGrowUp.lv 等级
- -- db.heroGrowUp.lvGet 等级领取
- -- db.heroGrowUp.lvExGet 等级额外领取
- -- db.heroGrowUp.jifen 当前积分
- -- db.heroGrowUp.isBuy 是否购买
- -- db.heroGrowUp.task[mainType] = taskList
- -- taskList.time 刷新时间
- -- taskList.records 任务进度 [id] = value
- -- taskList.gets 领取记录 [id] = true
- ---------------------------------------------------------------
- local PresentExcel = require("excel.present")
- local OpenActExcel = require("excel.openAct")
- local Util = require("common.Util")
- local Lang = require("common.Lang")
- local Msg = require("core.Msg")
- local Broadcast = require("broadcast.Broadcast")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local CombatDefine = require("combat.CombatDefine")
- local BuyLogic = require("topup.BuyLogic")
- local HeroDefine = require("hero.HeroDefine")
- local RoleDBLogic = require("role.RoleDBLogic")
- local YunYingLogic = require("yunying.YunYingLogic")
- local SceneHandler = require("scene.Handler")
- local CommonDB = require("common.CommonDB")
- local ItemExcel = require("excel.item")
- local ObjHuman = require("core.ObjHuman")
- local Config = require("Config")
- local AbsActExcel = require("excel.absAct")
- local AbsActLogic = require("absAct.AbsActLogic")
- DAY_TIME_SEC = 1 * 86400
- WEEK_TIME_SEC = 7 * 86400
- ACT_TIME_SEC1 = 28 * 86400
- ACT_TIME_SEC2 = 14 * 86400
- local SERVER_TIME_ZONE = 8 -- 服务器所在区服时区 北京东八区
- -- 任务分类
- MAINTYPE_DAY = 1 -- 每日
- MAINTYPE_WEEK = 2 -- 每周
- MAINTYPE_MONTH = 3 -- 每期
- MAINTYPE_CNT = 3
- -- 任务状态
- TASK_STATE_NONE = 0 -- 不可领
- TASK_STATE_CAN = 1 -- 可领
- TASK_STATE_HAD = 2 -- 已领
- -- 任务类型
- TASKTYPE1 = 1 -- o登录游戏
- TASKTYPE2 = 2 -- o天命召唤
- TASKTYPE3 = 3 -- o占卜合成
- TASKTYPE4 = 4 -- o消耗x金币
- TASKTYPE5 = 5 -- o消耗x钻石
- TASKTYPE6 = 6 -- o战报点赞X次
- TASKTYPE7 = 7 -- o皇冠联赛战场胜利X次
- TASKTYPE8 = 8 -- o合成X次任意符文
- TASKTYPE9 = 9 -- o冰龙巢穴
- TASKTYPE10 = 10 -- o随机商店购买道具
- TASKTYPE11 = 11 -- o上阵指定英雄XX,皇冠联赛战场获得X场胜利
- TASKTYPE12 = 12 -- o获取X个Y星英雄
- TASKTYPE13 = 13 -- o挑战战神殿
- TASKTYPE14 = 14 -- o王者争霸32强
- TASKTYPE15 = 15 -- o完成X次悬赏任务
- TASKTYPE16 = 16 -- o圣树试炼胜利X次
- TASKTYPE17 = 17 -- o接取X次红色悬赏任务
- TASKTYPE18 = 18 -- o消耗X英雄经验
- TASKTYPE19 = 19 -- o洗练X次任意装备
- TASKTYPE20 = 20 -- o遗迹探宝,击败x个守卫
- TASKTYPE21 = 21 -- o分解装备
- DG_ABS_ACT_ID = 8001
- HGU_AFTER_START = true
- function initAfterStart()
- HGU_AFTER_START = false
- end
- function initAfterHot()
- if HGU_AFTER_START then
- return
- end
- local workManStartTime,workManEndTime,groupID = getActStartTime()
- -- 活动未开
- if not workManStartTime then
- return
- end
- --重置任务
- TASKTYPE_2_MAINTYPES = {}
- MAINTYPE_2_IDLIST = {}
- -- 设置新任务
- for id, cf in pairs(AbsActExcel.heroGrowUpTask) do
- if not TASKTYPE_2_MAINTYPES[cf.taskType] then
- TASKTYPE_2_MAINTYPES[cf.taskType] = {}
- end
- if not MAINTYPE_2_IDLIST[cf.mainType] then
- MAINTYPE_2_IDLIST[cf.mainType] = {}
- end
- local len = #MAINTYPE_2_IDLIST[cf.mainType]
- MAINTYPE_2_IDLIST[cf.mainType][len + 1] = id
- local list = TASKTYPE_2_MAINTYPES[cf.taskType]
- local value = cf.taskArgs[1]
- local key = cf.taskArgs[2]
- if type(cf.taskArgs[2]) == "table" then
- local lenth = #cf.taskArgs[2]
- local randomPos = math.random(1,lenth)
- key = cf.taskArgs[2][randomPos]
- end
- if key then
- list[cf.mainType] = list[cf.mainType] or {}
- list[cf.mainType][key] = math.max(list[cf.mainType][key] or 0, value)
- else
- list[cf.mainType] = math.max(list[cf.mainType] or 0, value)
- end
- end
-
- GROUPID_2_LVCONFIGS = {}
- for _, cf in ipairs(AbsActExcel.heroGrowUpLv) do
- if not GROUPID_2_LVCONFIGS[cf.groupID] then
- GROUPID_2_LVCONFIGS[cf.groupID] = {}
- end
- GROUPID_2_LVCONFIGS[cf.groupID][cf.lv] = cf
- end
- end
- -- 本期活动开始时间 --@warning actID不存在
- function getActStartTime()
- --local id = AbsActLogic.getIDByActID(human, DG_ABS_ACT_ID)
- --[[if absActConfig.actId and absActConfig.actId ~= 0 then
- return absActConfig.startDate,absActConfig.endDate,absActConfig.actId
- end]]
- local absActConfig = AbsActExcel.absActivity[DG_ABS_ACT_ID]
- assert(#absActConfig.turns ~= 0,"invalid config error")
- return absActConfig.startDate,absActConfig.endDate,absActConfig.turns[1] -- @error 目前默认第一期
-
- end
- local function transBeiJingTime(d)
- return os.time(d) - SERVER_TIME_ZONE * 3600
- end
- -- 活动剩余时间
- function getActLeftTime(dateCfg)
- local finishTime = transBeiJingTime(dateCfg)
- local now = os.time()
- return finishTime > now and finishTime - now or 0
- end
- -- 任务周期
- function getTaskTime(mainType)
- if mainType == MAINTYPE_DAY then
- return DAY_TIME_SEC
- elseif mainType == MAINTYPE_WEEK then
- return WEEK_TIME_SEC
- elseif mainType == MAINTYPE_MONTH then
- return ACT_TIME_SEC1
- end
- end
- -- 本期任务开始时间
- function getTaskStartTime(actStartTime, mainType)
- local time = getTaskTime(mainType)
- if not time then return end
- local sec = os.time() - actStartTime
- local cnt = math.floor(sec / time)
- return actStartTime + cnt * time
- end
- -- 获取任务剩余时间
- function getTaskLeftTime(actStartDate, mainType)
- local time = getTaskTime(mainType)
- if not time then return end
- --local actLeftTime = getActLeftTime(actStartTime)
- --return actLeftTime % time
- actStartDate.hour = actStartDate.hour or 0
- actStartDate.min = actStartDate.min or 0
- actStartDate.sec = actStartDate.sec or 0
- local actStartTime = os.time(actStartDate)
- local now = os.time()
- if now < actStartTime then
- return 0
- end
- return (now - actStartTime) % time
- end
- -- 是否开放
- function isOpen(human)
- local openDay = CommonDB.getServerOpenDay()
- local absActConfig = AbsActExcel.absActivity[DG_ABS_ACT_ID]
- if openDay and openDay < absActConfig.openDay then
- return
- end
- if not getActStartTime(human) then
- return
- end
- return true
- end
- -- 是否红点
- function isRed(human)
- return isTaskRed(human) or isRewardRed(human)
- end
- -- 积分任务是否有红点
- function isTaskRed(human)
- for mainType = 1, MAINTYPE_CNT do
- if isTaskRedByType(human, mainType) then
- return true
- end
- end
- end
- -- 有奖励可领取
- function isRewardRed(human)
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB then
- return
- end
- local actStartTime,actEndTime,groupID = getActStartTime()
- local lvConfigs = getLvConfigs(groupID)
- if not actStartTime then return end
- if not lvConfigs then
- return
- end
- local maxLv = #lvConfigs
- for i = 1,heroGrowUpDB.lv do
- if i <= maxLv then
- if getGetReward(human,i) == 1 or not getGetExReward(human,i) == 1 then
- return true
- end
- else
- local lvDefine = lvConfigs[1]
- local flag = (i - maxLv) % lvDefine.lastNeedLv
- if flag == 0 then
- if getGetReward(human,i) == 1 or getGetExReward(human,i) == 1 then
- return true
- end
- end
- end
- end
- return
- end
- -- 根据分类判断是否有红点
- function isTaskRedByType(human, mainType)
- local list = getTaskIDList(mainType)
- local listLen = list and #list or 0
- for i = 1, listLen do
- local id = list[i]
- local cf = AbsActExcel.heroGrowUpTask[id]
- if getTaskState(human, id, cf) == TASK_STATE_CAN then
- return true
- end
- end
- end
- -- 根据类型获取任务id
- function getTaskIDList(mainType)
- return MAINTYPE_2_IDLIST and MAINTYPE_2_IDLIST[mainType]
- end
- -- 根据任务类型获取影响的分类
- -- [taskType] = {[mainType1] = maxValue, [mainType2][key] = maxValue2}
- function getMainTypesByTaskType(taskType)
- return TASKTYPE_2_MAINTYPES and TASKTYPE_2_MAINTYPES[taskType]
- end
- -- 最多x期
- local MAX_GROUPID = nil
- function getMaxGroupID()
- if not MAX_GROUPID then
- MAX_GROUPID = 0
- for _, cf in ipairs(AbsActExcel.heroGrowUpLv) do
- if cf.groupID > MAX_GROUPID then
- MAX_GROUPID = cf.groupID
- end
- end
- end
- return MAX_GROUPID
- end
- -- 根据第x期获取配置
- function getLvConfigs(groupID)
- return (groupID and GROUPID_2_LVCONFIGS) and GROUPID_2_LVCONFIGS[groupID]
- end
- -------------------------------------------- db -------------------------------------------------------
- -- 初始DB
- function initDB(human, actStartTime)
- local _,_,groupID = getActStartTime()
- local lvConfigs = getLvConfigs(groupID)
-
- if not lvConfigs then
- return
- end
- local heroGrowUpDB = {}
- heroGrowUpDB.time = actStartTime
- heroGrowUpDB.groupID = groupID
- heroGrowUpDB.lv = 0
- heroGrowUpDB.lvGet = {}
- heroGrowUpDB.lvExGet = {}
- heroGrowUpDB.jifen = 0
- heroGrowUpDB.isBuy = nil
- heroGrowUpDB.task = {}
- human.db.heroGrowUp = heroGrowUpDB
- end
- -- 初始任务DB
- function initTaskDB(human, actStartTime, mainType)
- local heroGrowUpDB = human.db.heroGrowUp
- local taskStartTime = getTaskStartTime(actStartTime, mainType)
- local taskList = {}
- taskList.time = taskStartTime
- taskList.records = {}
- taskList.gets = {}
- heroGrowUpDB.task[mainType] = taskList
- end
- -- 检查DB是否需要重置
- function checkDB(human, actStartTime,groupID)
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB then
- return
- end
- -- 新一期活动
- if heroGrowUpDB.groupID ~= groupID then
- heroGrowUpDB.groupID = groupID
- heroGrowUpDB.time = actStartTime
- heroGrowUpDB.lv = 0
- heroGrowUpDB.lvGet = {}
- heroGrowUpDB.lvExGet = {}
- heroGrowUpDB.jifen = 0
- heroGrowUpDB.isBuy = heroGrowUpDB.isBuy and 0 or nil
- heroGrowUpDB.task = {}
- return
- end
- -- 任务记录重置
- for mainType, taskList in pairs(heroGrowUpDB.task) do
- local taskStartTime = getTaskStartTime(actStartTime, mainType)
- if taskList.time ~= taskStartTime then
- heroGrowUpDB.task[mainType] = nil
- end
- end
- end
- -- 获取等级
- function getLv(human)
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB then
- return 0
- end
- return heroGrowUpDB.lv or 0
- end
- -- 获取当前积分
- function getJifen(human)
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB then
- return 0
- end
- return heroGrowUpDB.jifen or 0
- end
- -- 增加积分
- function addJifen(human, value)
- local actStartTime,actEndTime,groupID = getActStartTime()
- local lvConfigs = getLvConfigs(groupID)
- if not actStartTime then return end
-
- if not lvConfigs then
- return
- end
- local lvdefine = lvConfigs[1]
- checkDB(human, actStartTime,groupID)
- if not human.db.heroGrowUp then
- initDB(human, actStartTime)
- end
- local heroGrowUpDB = human.db.heroGrowUp
- heroGrowUpDB.jifen = (heroGrowUpDB.jifen or 0) + value
- local addLv = math.floor(heroGrowUpDB.jifen / lvdefine.needJifen)
- local oldLv = heroGrowUpDB.lv or 0
- local newLv = oldLv + addLv
- heroGrowUpDB.jifen = heroGrowUpDB.jifen - addLv * lvdefine.needJifen
- heroGrowUpDB.lv = newLv
- if oldLv ~= newLv then
- YunYingLogic.updateIcon(YYInfo[DG_ABS_ACT_ID], human)
- end
- end
- -- 是否购买王者礼包
- function isBuyKing(human)
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB then
- return
- end
- return heroGrowUpDB.isBuy
- end
- -- 设置购买
- function setBuyKing(human, actStartTime)
- if not human.db.heroGrowUp then
- initDB(human, actStartTime)
- end
- local heroGrowUpDB = human.db.heroGrowUp
- heroGrowUpDB.isBuy = 1
- end
- -- 设置领奖
- function setGetReward(human,lv)
- if not human.db.heroGrowUp then
- initDB(human, actStartTime)
- end
- local heroGrowUpDB = human.db.heroGrowUp
- heroGrowUpDB.lvGet = heroGrowUpDB.lvGet or {}
- heroGrowUpDB.lvGet[lv] = 2
- end
- function getGetReward(human,lv)
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB then
- return 0
- end
- if lv > heroGrowUpDB.lv then
- return 0
- end
- if not heroGrowUpDB.lvGet or not heroGrowUpDB.lvGet[lv] then
- return 1
- else
- return heroGrowUpDB.lvGet[lv]
- end
- end
- function getGetExReward(human,lv)
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB then
- return 0
- end
-
- if lv > heroGrowUpDB.lv then
- return 0
- end
- if not heroGrowUpDB.lvExGet or not heroGrowUpDB.lvExGet[lv] then
- return 1
- else
- return heroGrowUpDB.lvExGet[lv]
- end
- end
- -- 设置领奖
- function setGetExReward(human,lv)
- if not human.db.heroGrowUp then
- initDB(human, actStartTime)
- end
- local heroGrowUpDB = human.db.heroGrowUp
- heroGrowUpDB.lvExGet = heroGrowUpDB.lvExGet or {}
- heroGrowUpDB.lvExGet[lv] = 2
- end
- -- 是否领取
- function isGetTask(human, id, cf)
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB then
- return
- end
- local taskList = heroGrowUpDB.task[cf.mainType]
- if not taskList then return end
- if taskList.gets[id] then
- return true
- end
- end
- -- 设置已领取
- function setGetTask(human, actStartTime, id, cf)
- if not human.db.heroGrowUp then
- initDB(human, actStartTime)
- end
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB.task[cf.mainType] then
- initTaskDB(human, actStartTime, cf.mainType)
- end
- heroGrowUpDB.task[cf.mainType].gets[id] = 1
- end
- local function getValueByKey(human, mainType, taskType, key)
- if taskType == TASKTYPE1 then
- return 1
- end
- local heroGrowUpDB = human.db.heroGrowUp
- local taskList = heroGrowUpDB and heroGrowUpDB.task[mainType]
- if not taskList then
- return 0
- end
- local record = taskList.records[taskType]
- if not key then
- return record or 0
- end
- return record and record[key] or 0
- end
- -- 当前进度
- function getValue(human, cf)
- local key = cf.taskArgs[2]
- if type(key) == "table" then
- local list = getMainTypesByTaskType(cf.taskType)
- for k,v in pairs(list[cf.mainType]) do
- key = k
- break
- end
- end
- return getValueByKey(human, cf.mainType, cf.taskType, key)
- end
- -- 更新进度
- function updateValue(human, actStartTime, mainType, taskType, key, value)
- if not human.db.heroGrowUp then
- initDB(human, actStartTime)
- end
- local heroGrowUpDB = human.db.heroGrowUp
- if not heroGrowUpDB.task[mainType] then
- initTaskDB(human, actStartTime, mainType)
- end
- local taskList = heroGrowUpDB.task[mainType]
- if key then
- taskList.records[taskType] = taskList.records[taskType] or {}
- taskList.records[taskType][key] = value
- else
- taskList.records[taskType] = value
- end
- end
- -- 最大进度
- function getMaxValue(cf)
- return cf.taskArgs[1]
- end
- -- 获取任务状态
- function getTaskState(human, id, cf)
- if isGetTask(human, id, cf) then
- return TASK_STATE_HAD
- end
- local value = getValue(human, cf)
- local maxValue = getMaxValue(cf)
- if value >= maxValue then
- return TASK_STATE_CAN
- end
- return TASK_STATE_NONE
- end
- -- 获取任务名字
- function getTaskName(cf)
- if cf.taskType == TASKTYPE11 then
- local list = TASKTYPE_2_MAINTYPES[TASKTYPE11][cf.mainType]
- local heroID = cf.taskArgs[2]
- for k,v in pairs(list) do
- heroID = k
- break
- end
- local heroConfig = HeroDefine.getConfig(heroID)
- return Util.format(cf.name, heroConfig.name)
- end
- return cf.name
- end
- -- 获取任务描述
- function getTaskDesc(cf)
- if cf.taskType == TASKTYPE18 or
- cf.taskType == TASKTYPE4 or
- cf.taskType == TASKTYPE12 then
- return Util.format(cf.desc, cf.taskArgs[1], cf.taskArgs[2])
- elseif cf.taskType == TASKTYPE14 then
- return Util.format(cf.desc, cf.taskArgs[2])
- end
- return Util.format(cf.desc, cf.taskArgs[1])
- end
- -------------------------------------------- msg -------------------------------------------------------
- -- 封装基础信息
- function fontBaseNet(net, human, actStartTime, lvdefine)
- net.leftTime = getActLeftTime(actStartTime)
- net.lv = getLv(human)
- net.jifen = getJifen(human)
- net.maxJifen = lvdefine.needJifen
- local isBuy = isBuyKing(human)
- net.isBuyKing = isBuy == 1 and 1 or 0
- net.hasTaskRed = isRed(human) and 1 or 0
- end
- -- 封装任务信息
- local function fontTaskNet(id, human)
- local cf = AbsActExcel.heroGrowUpTask[id]
- local ret = {}
- ret.id = id
- ret.taskName = getTaskName(cf)
- ret.taskDesc = getTaskDesc(cf)
- ret.maxValue = getMaxValue(cf)
- ret.nowValue = math.min(getValue(human, cf), ret.maxValue)
- ret.item = ret.item or {}
- Grid.makeItem(ret.item, cf.items[1][1], cf.items[1][2])
- ret.panelID = cf.panelID
- ret.state = getTaskState(human, id, cf)
- return ret
- end
- -- 积分任务界面
- function sendTaskQuery(human, mainType)
- local actStartTime,actEndTime, groupID = getActStartTime()
- local lvConfigs = getLvConfigs(groupID)
- if not actStartTime then
- return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
- end
-
- if not lvConfigs then
- return
- end
- local leftTime = getTaskLeftTime(actStartTime, mainType)
- if not leftTime then return end
- local lvdefine = lvConfigs[1]
- checkDB(human, actStartTime,groupID)
- local list = getTaskIDList(mainType)
- local msgRet = Msg.gc.GC_HERO_GROWUP_TASK_QUERY
- msgRet.endTime = actEndTime
- msgRet.startTime = actStartTime
- msgRet.leftTime = actEndTime - os.time()
- fontBaseNet(msgRet.data, human, actStartTime, lvdefine)
- msgRet.data.hasTaskRed = isTaskRed(human) and 1 or 0
- msgRet.mainType = mainType
- msgRet.taskLeftTime = leftTime
- msgRet.taskList = msgRet.taskList or {}
- msgRet.taskList[0] = list and #list or 0
- for i = 1, msgRet.taskList[0] do
- local id = list[i]
- msgRet.taskList[i] = fontTaskNet(id, human)
- end
- msgRet.taskReds[0] = MAINTYPE_CNT
- for i = 1, msgRet.taskReds[0] do
- msgRet.taskReds[i] = isTaskRedByType(human, i) and 1 or 0
- end
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- -- 领取任务奖励
- function getTaskItems(human, id)
- local actStartTime,actEndTime,groupID = getActStartTime()
- if not actStartTime then
- return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
- end
- local cf = AbsActExcel.heroGrowUpTask[id]
- if not cf then return end
- checkDB(human, actStartTime,groupID)
- local state = getTaskState(human, id, cf)
- if state == TASK_STATE_NONE then
- return Broadcast.sendErr(human, Lang.YUNYING_GET_ERR_CONDITION)
- end
- if state == TASK_STATE_HAD then
- return Broadcast.sendErr(human, Lang.YUNYING_GET_ERR_HADGET)
- end
- setGetTask(human, actStartTime, id, cf)
- for _, item in ipairs(cf.items) do
- local itemID = item[1]
- local itemCnt = item[2]
- BagLogic.addItem(human, itemID, itemCnt, "hero_growup_task")
- end
- BagLogic.sendItemGetList1(human, cf.items)
- sendTaskQuery(human, cf.mainType)
- YunYingLogic.updateIcon(YYInfo[DG_ABS_ACT_ID], human)
- end
- -- 查看王者礼包信息
- function sendKingQuery(human)
- if not SceneHandler.canCharge(human) then
- return
- end
- local actStartTime,actEndTime, groupID = getActStartTime()
- local lvConfigs = getLvConfigs(groupID)
- if not actStartTime then
- return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
- end
-
- if not lvConfigs then
- return
- end
- local lvdefine = lvConfigs[1].kingBuyItems
- checkDB(human, actStartTime,groupID)
-
- local isBuy = isBuyKing(human)
- if isBuy then
- lvdefine = lvConfigs[1].kingBuyItems2
- end
- local msgRet = Msg.gc.GC_HERO_GROWUP_KING_QUERY
- msgRet.items[0] = math.min(#lvdefine, #msgRet.items)
- for i = 1, msgRet.items[0] do
- local itemID = lvdefine[i][1]
- local itemCnt = lvdefine[i][2]
- Grid.makeItem(msgRet.items[i], itemID, itemCnt)
- end
- BuyLogic.fontBuyItem(human, msgRet.buyItem, lvConfigs[1].buyID)
- msgRet.isBuyKing = isBuy == 1 and 1 or 0
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- -- 奖励界面查看
- function sendRewardQuery(human)
- local actStartTime,actEndTime, groupID = getActStartTime()
- local lvConfigs = getLvConfigs(groupID)
- if not actStartTime or not lvConfigs then
- return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
- end
- local lvdefine = lvConfigs[1]
- checkDB(human, actStartTime,groupID)
- local msgRet = Msg.gc.GC_HERO_GROWUP_REWARD_QUERY
- fontBaseNet(msgRet.data, human, actStartTime, lvdefine)
- msgRet.data.hasTaskRed = isRewardRed(human) and 1 or 0
- msgRet.rewardList[0] = #lvConfigs
-
- local nowLv = getLv(human)
- for lv = 1, msgRet.rewardList[0] do
- local net = msgRet.rewardList[lv]
- local cf = lvConfigs[lv]
- net.lv = lv
- net.items[0] = #cf.items
- net.state = 0
- net.stateEx = 0
- for i = 1, net.items[0] do
- local itemID = cf.items[i][1]
- local itemCnt = cf.items[i][2]
- Grid.makeItem(net.items[i], itemID, itemCnt)
- end
- if lv <= nowLv then
- net.state = getGetReward(human,lv)
- end
- net.itemsKing[0] = #cf.itemsKing
- for i = 1, net.itemsKing[0] do
- local itemID = cf.itemsKing[i][1]
- local itemCnt = cf.itemsKing[i][2]
- Grid.makeItem(net.itemsKing[i], itemID, itemCnt)
- end
- if lv <= nowLv then
- net.stateEx = getGetExReward(human,lv)
- end
- end
- local maxLv = #lvConfigs
- local exRewardNet = msgRet.exReward
- local nextLv = maxLv + lvdefine.lastNeedLv
-
- exRewardNet.needLv = lvdefine.lastNeedLv
- exRewardNet.items[0] = #lvdefine.lastItems
- exRewardNet.state = 0
- exRewardNet.stateEx = 0
- while true do
- if nextLv > nowLv then
- break
- end
- local nextState = getGetReward(human,nextLv)
- if not nextState or nextState == 1 then
- break
- end
- nextLv = nextLv + lvdefine.lastNeedLv
- end
- exRewardNet.lv = nextLv
- exRewardNet.state = getGetReward(human,nextLv)
- nextLv = maxLv + lvdefine.lastNeedLv
- while true do
- if nextLv > nowLv then
- break
- end
- local nextState = getGetExReward(human,nextLv)
- if not nextState or nextState == 1 then
- break
- end
- nextLv = nextLv + lvdefine.lastNeedLv
- end
- exRewardNet.exLv = nextLv
- exRewardNet.stateEx = getGetExReward(human,nextLv)
- local isBuy = isBuyKing(human)
- if isBuy ~= 1 then
- exRewardNet.stateEx = 0
- end
- for i = 1, exRewardNet.items[0] do
- local itemID = lvdefine.lastItems[i][1]
- local itemCnt = lvdefine.lastItems[i][2]
- Grid.makeItem(exRewardNet.items[i], itemID, itemCnt)
- end
- exRewardNet.itemsKing[0] = #lvdefine.lastItemsKing
- for i = 1, exRewardNet.itemsKing[0] do
- local itemID = lvdefine.lastItemsKing[i][1]
- local itemCnt = lvdefine.lastItemsKing[i][2]
- Grid.makeItem(exRewardNet.itemsKing[i], itemID, itemCnt)
- end
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- -------------------------------------------- 回调 -------------------------------------------------------
- -- 升级回调
- function getLvReward(human, lv)
- local actStartTime,actEndTime, groupID = getActStartTime()
- if not groupID then
- return
- end
- local nowLv = getLv(human)
- if lv > nowLv then
- return
- end
- local normalGet = getGetReward(human,lv)
- local exGet = getGetExReward(human,lv)
-
- local lvConfigs = getLvConfigs(groupID)
- if not lvConfigs then
- return
- end
- local lvdefine = lvConfigs[1]
- local list = {}
- local maxLv = #lvConfigs
- local isBuy = isBuyKing(human)
- local cf = lvConfigs[lv]
- local items = cf and cf.items
- local itemsKing = cf and cf.itemsKing
- if (not cf) and (lv - maxLv) % lvdefine.lastNeedLv == 0 then
- items = lvdefine.lastItems
- itemsKing = lvdefine.lastItemsKing
- end
- if items and normalGet ~= 2 then
- for _, item in ipairs(items) do
- local itemID = item[1]
- local itemCnt = item[2]
- list[itemID] = (list[itemID] or 0) + itemCnt
- end
- end
- if itemsKing and isBuy == 1 and exGet ~= 2 then
- for _, item in ipairs(itemsKing) do
- local itemID = item[1]
- local itemCnt = item[2]
- list[itemID] = (list[itemID] or 0) + itemCnt
- end
- end
- if not next(list) then return end
-
- setGetReward(human,lv)
- if isBuy == 1 then
- setGetExReward(human,lv)
- end
-
- YunYingLogic.updateIcon(YYInfo[DG_ABS_ACT_ID], human)
- local msgRet = Msg.gc.GC_HERO_GROWUP_LVUP
- msgRet.lv = nowLv
- msgRet.items[0] = 0
- for itemID, itemCnt in pairs(list) do
- BagLogic.addItem(human, itemID, itemCnt, "hero_growup")
- if msgRet.items[0] < #msgRet.items then
- msgRet.items[0] = msgRet.items[0] + 1
- Grid.makeItem(msgRet.items[msgRet.items[0]], itemID, itemCnt)
- end
- end
- BagLogic.sendItemGetList2(human, list)
- msgRet.isBuyKing = isBuy == 1 and 1 or 0
- --Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- -- 购买王者礼包ii
- function buyKing(human)
- local actStartTime,actEndTime, groupID = getActStartTime()
- local lvConfigs = getLvConfigs(groupID)
- if not actStartTime then return end
-
- if not lvConfigs then
- return
- end
- local lvdefine = lvConfigs[1]
- checkDB(human, actStartTime,groupID)
- local isBuy = isBuyKing(human)
- if isBuy == 1 then return end
- setBuyKing(human, actStartTime)
- -- 计算可以给的东西
- -- local maxLv = #lvConfigs
- -- local nowLv = getLv(human)
- -- local list = {}
- -- for lv = 1, nowLv do
- -- local cf = lvConfigs[lv]
- -- local itemsKing = cf and cf.itemsKing
- -- if (not cf) and (lv - maxLv) % lvdefine.lastNeedLv then
- -- itemsKing = lvdefine.lastItemsKing
- -- end
- -- if itemsKing then
- -- for _, item in ipairs(itemsKing) do
- -- local itemID = item[1]
- -- local itemCnt = item[2]
- -- list[itemID] = (list[itemID] or 0) + itemCnt
- -- end
- -- end
- -- end
- local list = {}
- local config = lvdefine.kingBuyItems
- if isBuy then
- config = lvdefine.kingBuyItems2
- end
- -- 购买王者后直接赠送的东西
- for _, item in ipairs(config) do
- local itemID = item[1]
- local itemCnt = item[2]
- list[itemID] = (list[itemID] or 0) + itemCnt
- end
- -- 给东西
- for itemID, itemCnt in pairs(list) do
- BagLogic.addItem(human, itemID, itemCnt, "hero_growup")
- end
- BagLogic.sendItemGetList2(human, list)
- YunYingLogic.updateIcon(YYInfo[DG_ABS_ACT_ID], human)
- local msgRet = Msg.gc.GC_HERO_GROWUP_BUY_OK
- fontBaseNet(msgRet.data, human, actStartTime, lvdefine)
- Msg.send(msgRet, human.fd)
- sendRewardQuery(human)
- end
- -- 子回调
- local function doCallback(human, actStartTime, mainType, taskType, maxValue, key, value)
- local oldValue = getValueByKey(human, mainType, taskType, key)
- if oldValue >= maxValue then
- return
- end
- local newValue = oldValue
- -- 任务类型11 指定英雄 竞技场胜利指定次数
- if taskType == TASKTYPE11 then
- local isFind = nil
- for _, obj in pairs(value.objList) do
- if obj.side == CombatDefine.ATTACK_SIDE and
- obj.id == key then
- isFind = true
- break
- end
- end
- if not isFind then return end
- newValue = oldValue + 1
- elseif taskType == TASKTYPE12 then
- if key ~= value then
- return
- end
- newValue = oldValue + 1
- elseif taskType == TASKTYPE14 then
- if value > key then
- return
- end
- newValue = oldValue + 1
- else
- newValue = math.min(oldValue + value, maxValue)
- end
- updateValue(human, actStartTime, mainType, taskType, key, newValue)
- return true
- end
- -- 任务回调
- function onCallback(human, taskType, value)
- local actStartTime,actEndTime,groupID = getActStartTime()
- if not actStartTime then return end
- local mainTypes = getMainTypesByTaskType(taskType)
- if not mainTypes then return end
- checkDB(human, actStartTime,groupID)
- local isChange = nil
- for mainType, mainValue in pairs(mainTypes) do
- local mainValueType = type(mainValue)
- if mainValueType == "number" then
- if doCallback(human, actStartTime, mainType, taskType, mainValue, nil, value) then
- isChange = true
- end
- elseif mainValueType == "table" then
- for key, maxValue in pairs(mainValue) do
- if doCallback(human, actStartTime, mainType, taskType, maxValue, key, value) then
- isChange = true
- end
- end
- end
- end
- if isChange then
- YunYingLogic.updateIcon(YYInfo[DG_ABS_ACT_ID], human)
- Msg.send(Msg.gc.GC_HERO_GROWUP_TASK_REFRESH, human.fd)
- end
- return isChange
- end
- -- 任务回调 uuid
- local FakeHuman = {}
- function onCallbackByUuid(uuid, taskType, value)
- local db, online = RoleDBLogic.getDb(uuid)
- if not db then return end
- FakeHuman.db = db
- if onCallback(FakeHuman, taskType, value) and not online then
- RoleDBLogic.saveRole(db)
- end
- end
- function buyJifen(human,itemID,cnt)
- local actStartTime,actEndTime,groupID = getActStartTime()
- if not actStartTime then return end
- local now = os.time()
- if actEndTime - now > 3*86400 then
- return
- end
- checkDB(human, actStartTime,groupID)
- local config = ItemExcel.commonBuy[itemID]
- if not config then
- return
- end
- local price = config.price[2]*cnt
- if not ObjHuman.checkRMB(human,price) then
- return
- end
- ObjHuman.decZuanshi(human, - price, "hero_growup")
- addJifen(human, 1000*cnt)
- local msgRet = Msg.gc.GC_HERO_GROWUP_BUY_JIFEN
- msgRet.lv = human.db.heroGrowUp.lv or 0
- msgRet.jifen = human.db.heroGrowUp.jifen or 0
- msgRet.maxJifen = AbsActExcel.heroGrowUpLv[1].needJifen
- Msg.send(msgRet,human.fd)
- end
- -- 活动循环,开启与结束
- function actLoop()
- local workManStartTime,workManEndTime,groupID = getActStartTime()
- local workMan = CommonDB.getWorkMan()
- -- 活动未开,且commonDB活动开,则关闭活动
- if not workManStartTime and workMan.state then
- CommonDB.setWorkManState()
- return
- end
-
- -- 活动开,且commonDB活动未开,则开启活动
- -- 活动id不符
- if (workManStartTime and not workMan.state) or groupID ~= workMan.groupID then
- CommonDB.setWorkManState(true)
- CommonDB.setWorkManGroup(groupID)
- CommonDB.setWorkManTs(workManStartTime)
- --重置任务
- TASKTYPE_2_MAINTYPES = {}
- MAINTYPE_2_IDLIST = {}
- -- 设置新任务
- for id, cf in pairs(AbsActExcel.heroGrowUpTask) do
- if not TASKTYPE_2_MAINTYPES[cf.taskType] then
- TASKTYPE_2_MAINTYPES[cf.taskType] = {}
- end
- if not MAINTYPE_2_IDLIST[cf.mainType] then
- MAINTYPE_2_IDLIST[cf.mainType] = {}
- end
- local len = #MAINTYPE_2_IDLIST[cf.mainType]
- MAINTYPE_2_IDLIST[cf.mainType][len + 1] = id
- local list = TASKTYPE_2_MAINTYPES[cf.taskType]
- local value = cf.taskArgs[1]
- local key = cf.taskArgs[2]
- if type(cf.taskArgs[2]) == "table" then
- local lenth = #cf.taskArgs[2]
- local randomPos = math.random(1,lenth)
- key = cf.taskArgs[2][randomPos]
- end
- if key then
- list[cf.mainType] = list[cf.mainType] or {}
- list[cf.mainType][key] = math.max(list[cf.mainType][key] or 0, value)
- else
- list[cf.mainType] = math.max(list[cf.mainType] or 0, value)
- end
- end
-
- GROUPID_2_LVCONFIGS = {}
- for _, cf in ipairs(AbsActExcel.heroGrowUpLv) do
- if not GROUPID_2_LVCONFIGS[cf.groupID] then
- GROUPID_2_LVCONFIGS[cf.groupID] = {}
- end
- GROUPID_2_LVCONFIGS[cf.groupID][cf.lv] = cf
- end
- return
- end
- end
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