AbsActLogic.lua 15 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. ABS_ACT_TYPE_LIST = nil
  48. function initAfterHot()
  49. ABS_ACT_TYPE_LIST = {}
  50. local now = os.time()
  51. local len = 0
  52. for k, config in pairs(AbsActExcel.absActivity) do
  53. config.realStartTime = config.realStartTime or 0
  54. config.realEndTime = config.realEndTime or 0
  55. if next(config.startDate) and next(config.endDate) then
  56. config.startDate.hour = 0
  57. config.startDate.min = 0
  58. config.startDate.sec = 0
  59. config.endDate.hour = 0
  60. config.endDate.min = 0
  61. config.endDate.sec = 0
  62. config.realStartTime = os.time(config.startDate)
  63. config.realEndTime = os.time(config.endDate)
  64. end
  65. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  66. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  67. end
  68. end
  69. function onLogin(human)
  70. local sendLisg = {}
  71. -- 清除过期活动
  72. for id in pairs(human.db.absAct) do
  73. local ok = isStarted(human,id)
  74. if not ok then
  75. human.db.absAct[id] = nil
  76. end
  77. end
  78. -- 是否有新增活动
  79. for k in pairs(AbsActExcel.absActivity) do
  80. local ok = isStarted(human,k)
  81. if ok and not human.db.absAct[k] then
  82. human.db.absAct[k] = {}
  83. end
  84. end
  85. -- 登录奖励重置
  86. for k, config in pairs(AbsActExcel.absLogin) do
  87. local state,id = isStartedByType(human, config.absType)
  88. if state and id then
  89. if not human.db.absAct[id] then
  90. human.db.absAct[id] = {}
  91. end
  92. -- 每日登录领取
  93. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  94. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  95. if not Util.isSameDay(lastTime) then
  96. human.db.absAct[id].loginDayGetTime = os.time()
  97. sendLisg[#sendLisg + 1] = k
  98. end
  99. end
  100. end
  101. end
  102. if #sendLisg > 0 then
  103. for _, id in ipairs(sendLisg) do
  104. local config = AbsActExcel.absLogin[id]
  105. if config.mailID > 0 then
  106. local mailConfig = MailExcel.mail[config.mailID]
  107. local title = mailConfig.title
  108. local senderName = mailConfig.senderName
  109. local content = mailConfig.content
  110. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  111. end
  112. end
  113. end
  114. end
  115. local function transTime(cfg)
  116. local realEndTime = 0
  117. local realStartTime = 0
  118. local state = false
  119. if next(cfg.startDate) and next(cfg.endDate) then
  120. cfg.startDate.hour = 0
  121. cfg.startDate.min = 0
  122. cfg.startDate.sec = 0
  123. cfg.endDate.hour = 0
  124. cfg.endDate.min = 0
  125. cfg.endDate.sec = 0
  126. realStartTime = os.time(cfg.startDate)
  127. realEndTime = os.time(cfg.endDate)
  128. state = true
  129. end
  130. return state, realEndTime, realStartTime
  131. end
  132. -- 判断活动是否开启
  133. function isStarted(human, id)
  134. local config = AbsActExcel.absActivity[id]
  135. if not config then return end
  136. local _,realEndTime,realStartTime = transTime(config)
  137. local now = os.time()
  138. if now < realStartTime or now >= realEndTime then
  139. return
  140. end
  141. return true, realEndTime, realStartTime
  142. end
  143. -- 判断活动是否开启
  144. function isStartedByType(human, type)
  145. if not ABS_ACT_TYPE_LIST[type] then return end
  146. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  147. local config = AbsActExcel.absActivity[v]
  148. local ok , realEndTime,realStartTime = isStarted(human,v)
  149. if config and ok then
  150. return true, v, realEndTime, realStartTime
  151. end
  152. end
  153. end
  154. -- 根据actID 获取 Id
  155. function getIDByActID(human, actID)
  156. for id, v in pairs(AbsActExcel.absActivity) do
  157. if v.actId == actID and isStarted(human, id) then
  158. return id
  159. end
  160. end
  161. end
  162. function checkAbsActClean(human, id)
  163. local config = AbsActExcel.absActivity[id]
  164. local _,realEndTime = transTime(config)
  165. local now = os.time()
  166. if human.db.absAct[id] and now >= realEndTime then
  167. -- 累计达标中的 累计充值到期 需要发送邮件
  168. if config.type == ABS_ACT_TYPE_71 then
  169. TotalReachLogic.clean(human,id)
  170. end
  171. human.db.absAct[id] = nil
  172. end
  173. end
  174. -- 活动详情查询
  175. function actDetailQuery(human, id)
  176. -- 判断传入ID是否合法
  177. local config = AbsActExcel.absActivity[id]
  178. if config == nil then
  179. return
  180. end
  181. -- 判断活动是否开启
  182. local startFlag = isStarted(human, id)
  183. if startFlag == nil then
  184. checkAbsActClean(human, id)
  185. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  186. end
  187. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  188. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  189. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  190. MangHeLogic.query(human, id, config.actId)
  191. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  192. DropExchangeLogic.query(human, id, true)
  193. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  194. PerpleHeroLogic.getAndSendMsg(human,id)
  195. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  196. HeroLogLogic.getAndSendMsg(human,id)
  197. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  198. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  199. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  200. HeroLoginPickLogic.query(human, id)
  201. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  202. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  203. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  204. RechargeBackLogic.query(human, id)
  205. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  206. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  207. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  208. Abs365CardLogic.getAndSendMsg(human, id, config)
  209. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  210. AbsSurpriseChest.getAndSendMsg(human, id, config)
  211. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  212. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  213. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  214. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  215. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  216. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  217. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  218. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  219. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  220. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  221. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  222. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  223. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  224. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  225. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  226. AbsReachRankLogic.getAndSendMsg(human, id)
  227. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  228. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  229. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  230. SingleReachLogic.getAndSendMsg(human, id)
  231. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  232. TotalReachLogic.getAndSendMsg(human, id)
  233. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  234. AbsActBillboardLogic.getAndSendMsg(human, id)
  235. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  236. SeckillGiftLogic.getAndSendMsg(human, id)
  237. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  238. UseDiamondLogic.getAndSendMsg(human, id)
  239. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  240. WishCupLogic.getAndSendMsg(human, id)
  241. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  242. DailyFixedTaskLogic.getAndSendMsg(human, id)
  243. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  244. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  245. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  246. AbsSignGiftLogic.getAndSendMsg(human, id)
  247. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  248. DailyFixedTaskLogic.getAndSendMsg(human, id)
  249. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  250. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  251. end
  252. end
  253. -- 活动抽卡
  254. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  255. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  256. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  257. end
  258. if not randomIndex then
  259. return
  260. end
  261. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  262. -- 判断活动是否存在
  263. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  264. -- 根据单抽十连抽判断是否中签
  265. if state then
  266. checkAbsActClean(human, actID)
  267. local actConfig = HeroUpLogic.getConfigByActID(actID)
  268. local randomNum = math.random(1,10000)
  269. if op == DrawCardLogic.DRAWCARD_OP_1 then
  270. if randomNum <= actConfig.singlePer then
  271. luckDraw = true
  272. end
  273. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  274. if randomNum <= actConfig.tenPer and randomIndex then
  275. luckDraw = true
  276. end
  277. end
  278. end
  279. if luckDraw then
  280. local actConfig = HeroUpLogic.getConfigByActID(actID)
  281. return actConfig.heroId
  282. end
  283. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  284. -- 判断活动是否存在
  285. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  286. if state then
  287. checkAbsActClean(human, actID)
  288. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  289. local randomNum = math.random(1,10000)
  290. if randomNum <= actConfig.rate then
  291. luckDraw = true
  292. end
  293. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  294. if op == DrawCardLogic.DRAWCARD_OP_2 then
  295. noTargetHeroCnt = noTargetHeroCnt + 10
  296. else
  297. noTargetHeroCnt = noTargetHeroCnt + 1
  298. end
  299. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  300. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  301. luckDraw = true
  302. end
  303. if luckDraw then
  304. if human.db.absAct[actID] then
  305. human.db.absAct[actID].noTargetHeroCnt = 0
  306. end
  307. return human.db.absAct[actID].perpleHero
  308. end
  309. end
  310. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  311. -- 判断活动是否存在
  312. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  313. if state then
  314. checkAbsActClean(human, actID)
  315. local actConfig = HeroComeLogic.getConfigByActID(actID)
  316. local randomNum = math.random(1,10000)
  317. if randomNum <= actConfig.rate then
  318. luckDraw = true
  319. end
  320. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  321. if op == DrawCardLogic.DRAWCARD_OP_2 then
  322. noTargetHeroCnt = noTargetHeroCnt + 10
  323. else
  324. noTargetHeroCnt = noTargetHeroCnt + 1
  325. end
  326. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  327. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  328. luckDraw = true
  329. end
  330. if luckDraw then
  331. if human.db.absAct[actID] then
  332. human.db.absAct[actID].noTargetHeroCnt = 0
  333. end
  334. return human.db.absAct[actID].perpleHero
  335. end
  336. end
  337. end
  338. end
  339. function onHour(hour)
  340. if hour == 23 then
  341. AbsActBillboardLogic.sendBillboardReward()
  342. end
  343. if hour == 1 then
  344. AbsActBillboardLogic.cleanBillBoardDB()
  345. end
  346. end
  347. function updateBillBoard(humanDb)
  348. if not humanDb.absAct then return end
  349. local now = os.time()
  350. for k, data in pairs(humanDb.absAct) do
  351. local config = AbsActExcel.absActivity[k]
  352. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  353. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  354. end
  355. end
  356. end
  357. function updateBillBoardRank()
  358. AbsReachRankDB.loadBoardRank()
  359. end