OpenServerRankDB.lua 23 KB

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  1. local Msg = require("core.Msg")
  2. local Timer = require("core.Timer")
  3. local DB = require("common.DB")
  4. local CommonDB = require("common.CommonDB")
  5. local Log = require("common.Log")
  6. local LuaMongo = _G.lua_mongo
  7. local Util = require("common.Util")
  8. local Grid = require("bag.Grid")
  9. local OpenAct = require("present.OpenAct")
  10. local RoleDBLogic = require("role.RoleDBLogic")
  11. local YunYingLogic = require("yunying.YunYingLogic")
  12. local MailManager = require("mail.MailManager")
  13. local MailExcel = require("excel.mail")
  14. local OpenActExcel = require("excel.openAct")
  15. --[[
  16. 开服活动排行DB操作,封装了一些公共处理方法
  17. db字段只是缓存排名好的数据(只是内存数据)
  18. db = {
  19. [rankType] = { -- 排名类型
  20. rankType = xxx, -- 排名类型
  21. uuid2rank = { -- 根据UUID获取名次
  22. [uuid] = rank, -- 玩家uuid = 排行名次
  23. ...
  24. },
  25. sendUuid2rank = { -- 根据UUID获取发送名次
  26. [uuid] = rank, -- 玩家uuid = 真实发送的排行名次
  27. ...
  28. },
  29. rank2data = { -- 根据名次获取DATA
  30. [rank] = { -- 排行名次 = 玩家排名数据
  31. uuid = xxx, -- 玩家uuid
  32. rankType = xxx, -- 排名类型
  33. value = xxx, -- 排名值
  34. time = xxx, -- 排名值更新时间
  35. _id = xxx, -- db记录中的uuid
  36. },
  37. ...
  38. },
  39. sendRank2data = { -- 根据名次获取发送DATA
  40. [rank] = { -- 排行名次 = 真实发送玩家排名数据
  41. uuid = xxx, -- 玩家uuid
  42. rankType = xxx, -- 排名类型
  43. value = xxx, -- 排名值
  44. time = xxx, -- 排名值更新时间
  45. _id = xxx, -- db记录中的uuid
  46. },
  47. ...
  48. }
  49. },
  50. ...
  51. }
  52. DB:
  53. db_openServer_billboard = { -- 开服排行类活动
  54. [uuid] = {
  55. uuid = xxx, -- 玩家uuid
  56. rankType= xxx, -- 排名类型
  57. value = xxx, -- 排行值
  58. time = xxx, -- 排行值更新时间
  59. }
  60. }
  61. local:
  62. getOpenActConfig() -- 得到指定排名类型的活动配置
  63. getMinRankValue() -- 得到排行榜中最低上榜条件数
  64. getMaxRank() -- 得到活动最多排名名次
  65. getRankNeedValue() -- 得到排行榜中名次对应需要达到的条件数
  66. getRankInfo() -- 得到指定排行榜指定名次的配置信息
  67. getBoard() -- 获取指定排名类型DB数据
  68. getRank() -- 获取指定排名类型、指定用户的排名
  69. getSendRank() -- 获取指定排名类型、指定用户的发送排名
  70. cmpRank() -- 排名算法
  71. updateRank() -- 更新排名
  72. updateData() -- 更新数据
  73. loadBoard() -- 加载排行榜
  74. resertBoard() -- 重置排行数据
  75. initBoard() -- 初始排行榜
  76. getDBData() -- 根据类型+uuid从db中取data
  77. updateDBData() -- 更新DB数据
  78. billboardSet() -- 设置排名数据
  79. getMailID() -- 获取发送奖励的邮件ID
  80. getRewardInfoByInfo() -- 得到指定排行榜指定配置信息的奖励信息
  81. rewardSend() -- 奖励发送
  82. wrapOpenServerRankRewardList -- 包装档位奖励详情数据
  83. public:
  84. initAfterStart() -- 启动就初始化
  85. getMaxSendRank() -- 得到最大发送排行名次数据
  86. wrapOpenServerRankList() -- 包装档位名次数据
  87. wrapOwnerData() -- 包装自己名次数据
  88. rewardQuery() -- 发送奖励详情
  89. onValueAdd() -- 排行值增加回调
  90. onValueSet() -- 排行值设置回调
  91. onRewardSend() -- 奖励发送回调
  92. --]]
  93. RANK_TYPE_DAY_TOPUP = 1 -- 开服充值每日排名类型
  94. RANK_TYPE_TOTAL_TOPUP = 2 -- 开服充值累计排名类型
  95. RANK_TYPE_DAY_DRAW_CARD = 3 -- 开服招募每日排名类型
  96. RANK_TYPE_TOTAL_DRAW_CARD = 4 -- 开服招募累计排名类型
  97. RANK_TYPE_TOTAL_TOWER = 5 -- 开服爬塔累计排名类型
  98. MAX_SEND_RANK = 10 -- 最大发送排名数
  99. db = db or {} -- [rankType] = board
  100. QueryForData = {rankType = 1, uuid = 1} -- 通过排名类型和玩家uuid查找DB数据
  101. QueryByUuid = {_id = 1} -- 通过DB的uuid更新DB数据
  102. QueryByRankType = {rankType = 1} -- 通过排名类型查找DB数据
  103. local function getOpenActConfig(rankType)
  104. if rankType == RANK_TYPE_DAY_TOPUP or rankType == RANK_TYPE_TOTAL_TOPUP then
  105. return OpenActExcel.topupRank
  106. end
  107. if rankType == RANK_TYPE_DAY_DRAW_CARD or rankType == RANK_TYPE_TOTAL_DRAW_CARD then
  108. return OpenActExcel.drawCardRank
  109. end
  110. if rankType == RANK_TYPE_TOTAL_TOWER then
  111. return OpenActExcel.towerRank
  112. end
  113. end
  114. local MIN_RANK_VALUES
  115. local function getMinRankValue(rankType)
  116. MIN_RANK_VALUES = MIN_RANK_VALUES or {}
  117. if MIN_RANK_VALUES[rankType] then return MIN_RANK_VALUES[rankType] end
  118. local openActConfig = getOpenActConfig(rankType)
  119. if not openActConfig then return end
  120. local minRankValue
  121. for _,info in ipairs(openActConfig) do
  122. if rankType == RANK_TYPE_DAY_TOPUP or rankType == RANK_TYPE_DAY_DRAW_CARD then
  123. if not minRankValue or minRankValue > info.dayNeedValue then
  124. minRankValue = info.dayNeedValue
  125. end
  126. elseif rankType == RANK_TYPE_TOTAL_TOPUP or rankType == RANK_TYPE_TOTAL_DRAW_CARD or
  127. rankType == RANK_TYPE_TOTAL_TOWER then
  128. if not minRankValue or minRankValue > info.totalNeedValue then
  129. minRankValue = info.totalNeedValue
  130. end
  131. end
  132. end
  133. MIN_RANK_VALUES[rankType] = minRankValue
  134. return MIN_RANK_VALUES[rankType]
  135. end
  136. --local MAX_RANKS
  137. local function getMaxRank(rankType)
  138. return 200
  139. --[[
  140. MAX_RANKS = MAX_RANKS or {}
  141. if MAX_RANKS[rankType] then return MAX_RANKS[rankType] end
  142. local openActConfig = getOpenActConfig(rankType)
  143. if not openActConfig then return end
  144. local maxRank
  145. for _,info in ipairs(openActConfig) do
  146. if not maxRank or maxRank <= info.ranks[2] then
  147. maxRank = info.ranks[2]
  148. end
  149. end
  150. MAX_RANKS[rankType] = maxRank
  151. return maxRank
  152. --]]
  153. end
  154. local RANK_NEED_VALUES
  155. local function getRankNeedValue(rankType, rank)
  156. RANK_NEED_VALUES = RANK_NEED_VALUES or {}
  157. local minRankValue = getMinRankValue(rankType)
  158. if RANK_NEED_VALUES[rankType] then
  159. return RANK_NEED_VALUES[rankType][rank] or minRankValue
  160. end
  161. local openActConfig = getOpenActConfig(rankType)
  162. if not openActConfig then return end
  163. RANK_NEED_VALUES[rankType] = {}
  164. for _,info in ipairs(openActConfig) do
  165. if rankType == RANK_TYPE_DAY_TOPUP or rankType == RANK_TYPE_DAY_DRAW_CARD then
  166. if minRankValue < info.dayNeedValue then
  167. for i = info.ranks[1],info.ranks[2] do
  168. RANK_NEED_VALUES[rankType][i] = info.dayNeedValue
  169. end
  170. else
  171. break
  172. end
  173. elseif rankType == RANK_TYPE_TOTAL_TOPUP or rankType == RANK_TYPE_TOTAL_DRAW_CARD or
  174. rankType == RANK_TYPE_TOTAL_TOWER then
  175. if minRankValue < info.totalNeedValue then
  176. for i = info.ranks[1],info.ranks[2] do
  177. RANK_NEED_VALUES[rankType][i] = info.totalNeedValue
  178. end
  179. else
  180. break
  181. end
  182. end
  183. end
  184. return RANK_NEED_VALUES[rankType][rank] or minRankValue
  185. end
  186. local function getRankInfo(rankType, rank)
  187. local openActConfig = getOpenActConfig(rankType)
  188. if not openActConfig then return end
  189. local rankInfo
  190. for _,info in ipairs(openActConfig) do
  191. if rank >= info.ranks[1] and rank <= info.ranks[2] then
  192. rankInfo = info
  193. break
  194. end
  195. end
  196. return rankInfo
  197. end
  198. local function getRewardInfoByRank(rankType, rank)
  199. local openActConfig = getOpenActConfig(rankType)
  200. if not openActConfig then return end
  201. local rewardInfo
  202. for _,info in ipairs(openActConfig) do
  203. if rankType == RANK_TYPE_DAY_TOPUP or rankType == RANK_TYPE_DAY_DRAW_CARD then
  204. if rank >= info.ranks[1] and rank <= info.ranks[2] then
  205. rewardInfo = info.dayRewards
  206. break
  207. end
  208. elseif rankType == RANK_TYPE_TOTAL_TOPUP or rankType == RANK_TYPE_TOTAL_DRAW_CARD or
  209. rankType == RANK_TYPE_TOTAL_TOWER then
  210. if rank >= info.ranks[1] and rank <= info.ranks[2] then
  211. rewardInfo = info.totalRewards
  212. break
  213. end
  214. end
  215. end
  216. return rewardInfo
  217. end
  218. local function getBoard(rankType)
  219. return db[rankType]
  220. end
  221. local function getRank(rankType, uuid)
  222. local board = getBoard(rankType)
  223. if not board then return end
  224. return board.uuid2rank[uuid]
  225. end
  226. local function getSendRank(rankType, uuid)
  227. local board = getBoard(rankType)
  228. if not board then return end
  229. return board.sendUuid2rank[uuid]
  230. end
  231. local function cmpRank(rankType, data1, data2)
  232. if data1.value ~= data2.value then
  233. return data1.value > data2.value
  234. end
  235. return data1.time < data2.time
  236. end
  237. local function updateRank(board)
  238. if not board then return end
  239. -- 清空普通排名和发送排名玩家数据
  240. for uuid in pairs(board.uuid2rank) do
  241. board.uuid2rank[uuid] = nil
  242. board.sendUuid2rank[uuid] = nil
  243. end
  244. -- 设置普通排名
  245. for rank, data in ipairs(board.rank2data) do
  246. board.uuid2rank[data.uuid] = rank
  247. end
  248. -- 清空发送排名
  249. for rank in ipairs(board.sendRank2data) do
  250. board.sendRank2data[rank] = nil
  251. end
  252. local minRankValue = getMinRankValue(board.rankType) -- 排名最小需要的排名值
  253. local aleadyRankCnt = 0 -- 已经排好的玩家数
  254. local maxRank = getMaxRank(board.rankType) -- 最多排名玩家数量
  255. for rank = 1, maxRank do
  256. local rankNeedValue = getRankNeedValue(board.rankType, rank) -- 取当前排名需要的排名值
  257. local rank2data = board.rank2data[aleadyRankCnt + 1] -- 当前排的玩家
  258. if rank2data then -- 还有玩家需要排
  259. if rank2data.value >= rankNeedValue then -- 达到排名值,可以排名
  260. board.sendUuid2rank[rank2data.uuid] = rank -- 设置玩家发送排名
  261. board.sendRank2data[rank] = rank2data -- 设置发送排名数据
  262. aleadyRankCnt = aleadyRankCnt + 1 -- 排名玩家数量+1
  263. elseif rankNeedValue <= minRankValue then -- 未达到排名值 且 当前排名值 小于等于 最小需要的排名值了,则后面的玩家都不需要排了
  264. break
  265. else -- 未到达最低排名值,当前名次未有玩家达到
  266. board.sendRank2data[rank] = -1
  267. end
  268. else -- 没玩家排了直接停止
  269. break
  270. end
  271. end
  272. end
  273. local function updateData(rankType, data)
  274. local board = getBoard(rankType)
  275. if not board then return end
  276. local uuid = data.uuid
  277. local oldRank = getRank(rankType, uuid) or (#board.rank2data + 1)
  278. board.rank2data[oldRank] = data
  279. -- 向后比较(data.value 减少时),往排名低方向->
  280. for i = oldRank + 1, #board.rank2data do
  281. local data1 = board.rank2data[i - 1]
  282. local data2 = board.rank2data[i]
  283. if cmpRank(rankType, data1, data2) then
  284. break
  285. end
  286. board.rank2data[i - 1] = data2
  287. board.rank2data[i] = data1
  288. end
  289. -- 向前比较(data.value 增加时),往排名高方向<-
  290. for i = oldRank - 1, 1, -1 do
  291. local data1 = board.rank2data[i]
  292. local data2 = board.rank2data[i + 1]
  293. if cmpRank(rankType, data1, data2) then
  294. break
  295. end
  296. board.rank2data[i] = data2
  297. board.rank2data[i + 1] = data1
  298. end
  299. local maxRank = getMaxRank(rankType)
  300. board.rank2data[maxRank + 1] = nil
  301. return true
  302. end
  303. local function loadBoard()
  304. local cnt = 0
  305. LuaMongo.find(DB.db_openServer_billboard, nil)
  306. while true do
  307. local data = {}
  308. if not LuaMongo.next(data) then
  309. break
  310. end
  311. cnt = cnt + 1
  312. if cnt % 1000 == 0 then
  313. _G.collectgarbage("step", 100000)
  314. end
  315. updateData(data.rankType, data)
  316. end
  317. for _, board in pairs(db) do
  318. updateRank(board)
  319. end
  320. end
  321. local function resertBoard(board)
  322. board.uuid2rank = {} -- 根据UUID获取名次
  323. board.sendUuid2rank = {} -- 根据UUID获取发送名次
  324. board.rank2data = {} -- 根据名次获取DATA
  325. board.sendRank2data = {} -- 根据名次获取发送DATA
  326. end
  327. local function initBoard(rankType)
  328. local board = {}
  329. resertBoard(board)
  330. board.rankType = rankType
  331. db[rankType] = board
  332. end
  333. local function getDBData(rankType, uuid)
  334. QueryForData.rankType = rankType
  335. QueryForData.uuid = uuid
  336. local data = {}
  337. LuaMongo.find(DB.db_openServer_billboard, QueryForData)
  338. return LuaMongo.next(data) and data
  339. end
  340. local function updateDBData(data)
  341. local oldData = getDBData(data.rankType, data.uuid)
  342. if oldData then
  343. QueryByUuid._id = oldData._id
  344. LuaMongo.update(DB.db_openServer_billboard, QueryByUuid, data)
  345. else
  346. LuaMongo.insert(DB.db_openServer_billboard, data)
  347. end
  348. end
  349. local function billboardSet(data)
  350. local board = getBoard(data.rankType)
  351. if not board then return end
  352. updateData(data.rankType, data)
  353. updateRank(board)
  354. updateDBData(data)
  355. end
  356. local function getMailID(rankType, rankInfo)
  357. if rankType == RANK_TYPE_DAY_TOPUP or rankType == RANK_TYPE_DAY_DRAW_CARD then
  358. return rankInfo.dayMailID
  359. elseif rankType == RANK_TYPE_TOTAL_TOPUP or rankType == RANK_TYPE_TOTAL_DRAW_CARD or
  360. rankType == RANK_TYPE_TOTAL_TOWER then
  361. return rankInfo.totalMailID
  362. end
  363. end
  364. local function getRewardInfoByInfo(rankType, rankInfo)
  365. if rankType == RANK_TYPE_DAY_TOPUP or rankType == RANK_TYPE_DAY_DRAW_CARD then
  366. return rankInfo.dayRewards
  367. elseif rankType == RANK_TYPE_TOTAL_TOPUP or rankType == RANK_TYPE_TOTAL_DRAW_CARD or
  368. rankType == RANK_TYPE_TOTAL_TOWER then
  369. return rankInfo.totalRewards
  370. end
  371. end
  372. MAIL_SEND_CACHE = MAIL_SEND_CACHE or nil
  373. local function rewardSend(rankType)
  374. local board = getBoard(rankType)
  375. if not board then return end
  376. MAIL_SEND_CACHE = MAIL_SEND_CACHE or {}
  377. MAIL_SEND_CACHE[rankType] = {}
  378. local mailID
  379. for rank, rankData in ipairs(board.sendRank2data) do
  380. if rankData and rankData ~= -1 then
  381. local rankInfo = getRankInfo(rankType, rank)
  382. if rankInfo then
  383. MAIL_SEND_CACHE[rankType][rank] = rankData.uuid
  384. mailID = getMailID(rankType, rankInfo)
  385. --[[
  386. local mailID = getMailID(rankType, rankInfo)
  387. local rewardInfo = getRewardInfoByInfo(rankType, rankInfo)
  388. local mailConfig = MailExcel.mail[mailID]
  389. local title = mailConfig.title
  390. local senderName = mailConfig.senderName
  391. local content = mailConfig.content
  392. MailManager.add(MailManager.SYSTEM, rankData.uuid,
  393. title, Util.format(content, rank), rewardInfo, senderName) --]]
  394. end
  395. end
  396. end
  397. Timer.addLater(10, boardReward, mailID, rankType)
  398. -- 把内存中的数据重置,并移除DB中数据
  399. resertBoard(board)
  400. QueryByRankType.rankType = rankType
  401. LuaMongo.remove(DB.db_openServer_billboard, QueryByRankType)
  402. end
  403. local function wrapOpenServerRankRewardList(rankType, net, info)
  404. net.minRank = info.ranks[1]
  405. net.maxRank = info.ranks[2]
  406. local rewardInfo
  407. if rankType == RANK_TYPE_DAY_TOPUP or rankType == RANK_TYPE_DAY_DRAW_CARD then
  408. net.rankNeedValue = info.dayNeedValue
  409. rewardInfo = info.dayRewards
  410. elseif rankType == RANK_TYPE_TOTAL_TOPUP or rankType == RANK_TYPE_TOTAL_DRAW_CARD or
  411. rankType == RANK_TYPE_TOTAL_TOWER then
  412. net.rankNeedValue = info.totalNeedValue
  413. rewardInfo = info.totalRewards
  414. end
  415. local len = 0
  416. for index,itemInfo in ipairs(rewardInfo) do
  417. len = len + 1
  418. Grid.makeItem(net.items[index], itemInfo[1], itemInfo[2])
  419. end
  420. net.items[0] = len
  421. end
  422. function initAfterStart()
  423. if _G.is_middle == true then return end
  424. initBoard(RANK_TYPE_DAY_TOPUP)
  425. initBoard(RANK_TYPE_TOTAL_TOPUP)
  426. initBoard(RANK_TYPE_DAY_DRAW_CARD)
  427. initBoard(RANK_TYPE_TOTAL_DRAW_CARD)
  428. initBoard(RANK_TYPE_TOTAL_TOWER)
  429. loadBoard()
  430. end
  431. function getMaxSendRank(rankType)
  432. return MAX_SEND_RANK
  433. end
  434. function wrapOpenServerRankList(rankType, net, rank)
  435. local board = getBoard(rankType)
  436. local sendRankData = board.sendRank2data[rank]
  437. net.rank = rank
  438. net.rankNeedValue = getRankNeedValue(rankType, rank)
  439. if sendRankData and sendRankData ~= -1 then
  440. local userDB = RoleDBLogic.getDb(sendRankData.uuid)
  441. net.uid = sendRankData.uuid
  442. net.name = userDB.name
  443. net.head = userDB.head
  444. net.rankValue = sendRankData.value
  445. net.headFrame = userDB.headFrame
  446. else
  447. net.uid = "-1"
  448. net.name = ""
  449. net.head = -1
  450. net.rankValue = 0
  451. net.headFrame = -1
  452. end
  453. local rewardInfo = getRewardInfoByRank(rankType, rank)
  454. local len = 0
  455. if rewardInfo then
  456. for index,itemInfo in ipairs(rewardInfo) do
  457. len = len + 1
  458. Grid.makeItem(net.items[index], itemInfo[1], itemInfo[2])
  459. end
  460. end
  461. net.items[0] = len
  462. end
  463. function wrapOwnerData(rankType, net, uuid)
  464. local maxRank = getMaxRank(rankType)
  465. local sendRank = getSendRank(rankType, uuid)
  466. local board = getBoard(rankType)
  467. local rankData
  468. if sendRank then
  469. rankData = board.sendRank2data[sendRank]
  470. else
  471. local rank = getRank(rankType, uuid)
  472. rankData = rank and board.rank2data[rank]
  473. end
  474. net.rank = sendRank or -1
  475. net.rankValue = rankData and rankData.value or 0
  476. local len = 0
  477. if sendRank then
  478. local rewardInfo = getRewardInfoByRank(rankType, sendRank)
  479. for index,itemInfo in ipairs(rewardInfo) do
  480. len = len + 1
  481. Grid.makeItem(net.items[index], itemInfo[1], itemInfo[2])
  482. end
  483. end
  484. net.items[0] = len
  485. end
  486. function rewardQuery(human, rankType)
  487. local openActConfig = getOpenActConfig(rankType)
  488. local msgRet = Msg.gc.GC_OPEN_SERVER_RANK_REWARD_QUERY
  489. msgRet.type = rankType
  490. local len = 0
  491. for _,info in ipairs(openActConfig) do
  492. len = len + 1
  493. wrapOpenServerRankRewardList(rankType, msgRet.list[len], info)
  494. end
  495. msgRet.list[0] = len
  496. Msg.send(msgRet, human.fd)
  497. end
  498. function onValueAdd(human, rankType, value)
  499. local dbData = getDBData(rankType, human.db._id) or {}
  500. local tValue = (dbData.value or 0) + value
  501. onValueSet(human, rankType, tValue)
  502. end
  503. function onValueSet(human, rankType, tValue)
  504. local dbData = getDBData(rankType, human.db._id) or {}
  505. dbData.value = tValue
  506. dbData.time = os.time()
  507. dbData.rankType = rankType
  508. dbData.uuid = human.db._id
  509. billboardSet(dbData)
  510. end
  511. function onRewardSend(funcID)
  512. local funcConfig = YunYingLogic.getFuncConfig(funcID)
  513. if not funcConfig then return end
  514. local config = OpenActExcel.openAct[funcConfig.param]
  515. if not config then return end
  516. local openDay = CommonDB.getServerOpenDay()
  517. if not openDay then return end
  518. if openDay > (config.eDay + 1) then return end
  519. if funcConfig.param == OpenAct.OPEN_ACT_TOPUP_RANK then
  520. rewardSend(RANK_TYPE_DAY_TOPUP)
  521. if openDay == (config.eDay + 1) then
  522. rewardSend(RANK_TYPE_TOTAL_TOPUP)
  523. end
  524. elseif funcConfig.param == OpenAct.OPEN_ACT_DRAW_CARD_RANK then
  525. rewardSend(RANK_TYPE_DAY_DRAW_CARD)
  526. if openDay == (config.eDay + 1) then
  527. rewardSend(RANK_TYPE_TOTAL_DRAW_CARD)
  528. end
  529. elseif funcConfig.param == OpenAct.OPEN_ACT_TOWER_RANK then
  530. if openDay == (config.eDay + 1) then
  531. rewardSend(RANK_TYPE_TOTAL_TOWER)
  532. end
  533. end
  534. end
  535. -- 定时器 邮件分开发,预防崩溃
  536. function boardReward(mailID, rankType)
  537. if mailID and MAIL_SEND_CACHE and MAIL_SEND_CACHE[rankType] then
  538. local mailConfig = MailExcel.mail[mailID]
  539. local title = mailConfig.title
  540. local senderName = mailConfig.senderName
  541. local content = mailConfig.content
  542. local mailSends = MAIL_SEND_CACHE[rankType]
  543. for rank,uuid in pairs(mailSends) do
  544. local rankInfo = getRankInfo(rankType, rank)
  545. if rankInfo then
  546. local rewardInfo = getRewardInfoByInfo(rankType, rankInfo)
  547. if rewardInfo then
  548. MailManager.add(MailManager.SYSTEM, uuid,
  549. title, Util.format(content, rank), rewardInfo, senderName)
  550. end
  551. end
  552. end
  553. MAIL_SEND_CACHE[rankType] = nil
  554. end
  555. --[[
  556. -- 发完奖励后,把内存中的数据重置,并移除DB中数据
  557. local board = getBoard(rankType)
  558. if board then
  559. resertBoard(board)
  560. QueryByRankType.rankType = rankType
  561. LuaMongo.remove(DB.db_openServer_billboard, QueryByRankType)
  562. end--]]
  563. end
  564. --[[
  565. function gmSendReward()
  566. print("OpenServerRankDB gmSendReward start")
  567. local rankType = RANK_TYPE_DAY_TOPUP
  568. local board = getBoard(rankType)
  569. if not board then return end
  570. MAIL_SEND_CACHE = MAIL_SEND_CACHE or {}
  571. MAIL_SEND_CACHE[rankType] = {}
  572. local mailID
  573. for rank, rankData in ipairs(board.sendRank2data) do
  574. if rankData and rankData ~= -1 then
  575. local rankInfo = getRankInfo(rankType, rank)
  576. if rankInfo then
  577. MAIL_SEND_CACHE[rankType][rank] = rankData.uuid
  578. mailID = getMailID(rankType, rankInfo)
  579. end
  580. end
  581. end
  582. Timer.addLater(10, boardReward, mailID, rankType)
  583. -- 日志
  584. Log.write(Log.LOGID_DEBUG, "OpenServerRank", rankType)
  585. print("OpenServerRankDB gmSendReward end")
  586. end--]]