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- ------------------------------------------------
- -- 道具格子
- ------------------------------------------------
- local HeroExcel = require("excel.hero")
- local EquipExcel = require("excel.equip")
- local FuwenExcel = require("excel.fuwen")
- local SkinExcel = require("excel.skin")
- local Util = require("common.Util")
- local ItemDefine = require("bag.ItemDefine")
- local SuipianLogic = require("bag.SuipianLogic")
- local RoleAttr = require("role.RoleAttr")
- local EquipLogic = require("equip.EquipLogic")
- -- 填充装备,道具信息
- function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opFlag, equipQuality)
- local itemConfig = ItemDefine.getConfig(itemID)
- net.id = itemConfig and itemID or 0
- net.cnt = itemConfig and itemCnt or 0
- net.name = itemConfig and itemConfig.name or ""
- net.mainType = itemConfig and itemConfig.mainType or 0
- net.subType = itemConfig and itemConfig.subType or 0
- net.order = itemConfig and itemConfig.order or 0
- net.icon = itemConfig and itemConfig.icon or 0
- net.desc1 = itemConfig and itemConfig.desc1 or ""
- net.desc2 = itemConfig and itemConfig.desc2 or ""
- local priceId = itemConfig and itemConfig.price and itemConfig.price[1] or 0
- local priceConfig = ItemDefine.getConfig(priceId)
- net.priceIcon = priceConfig and priceConfig.icon or 0
- net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
- net.rare = itemConfig and itemConfig.rare or 0
- net.score = itemConfig and itemConfig.score or 0
- net.getway = net.getway or {}
- net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0
- for i=1, net.getway[0] do
- net.getway[i] = itemConfig.getway[i]
- end
- net.panelID = itemConfig and itemConfig.panelID or 0
- net.isShow = itemConfig and itemConfig.isShow or 0
- net.effects = itemConfig and itemConfig.effects or 0
- net.opflag = opFlag or getOpflag(itemConfig) or 0
- net.suipian = net.suipian or {}
- net.suipian[0] = 0
- net.equip = net.equip or {}
- net.equip[0] = 0
- net.fuwen = net.fuwen or {}
- net.fuwen[0] = 0
- if not itemConfig then return end
- makeItemSuipian(net, itemConfig)
- makeItemFuwen(net, itemID, itemConfig, itemGrid, itemIndex)
- makeItemEquip(net, itemConfig, itemGrid, itemIndex, shuijingAttrID, equipQuality)
- end
- function makeFuwenSkill(net, skillID)
- local skillConfig = FuwenExcel.skill[skillID]
- net.skillID = skillID
- net.skillIcon = skillConfig.icon
- net.skillName = skillConfig.name
- net.skillDesc = skillConfig.desc
- net.lv = skillConfig.lv
- net.isRare = skillConfig.rare or 0
- net.isOnlyBinshu = 0
- if skillConfig.isBingshuSkill == 1 and skillConfig.isFuwenSkill == 0 then
- net.isOnlyBinshu = 1
- end
- end
- function makeItemFuwen(net, itemID, itemConfig, fuwenGrid, fuwenIndex)
- if itemConfig.mainType ~= ItemDefine.MAINTYPE_FUWEN then
- return
- end
- local netTemp = nil
- if net.fuwen then
- net.fuwen[0] = 1
- netTemp = net.fuwen[1]
- else
- netTemp = net
- end
- netTemp.id = itemID
- netTemp.index = fuwenIndex or 0
- netTemp.fenjieGet = itemConfig.fenjieJinghua
- netTemp.refine = 0
- netTemp.attrs[0] = 0
- netTemp.skills[0] = 0
- netTemp.zhandouli = 0
- if fuwenGrid ~= nil then
- netTemp.refine = fuwenGrid.refine or 0
- local zhandouli = 0
- for zz = 1, #fuwenGrid.attr do
- local key = fuwenGrid.attr[zz][1]
- local value = fuwenGrid.attr[zz][2]
- netTemp.attrs[zz].key = key
- netTemp.attrs[zz].value = value
- zhandouli = zhandouli + RoleAttr.getPointByKey(key) * value
- end
- netTemp.attrs[0] = #fuwenGrid.attr
- if fuwenGrid.skill == nil then
- netTemp.skills[0] = 0
- else
- for zz = 1,#fuwenGrid.skill do
- local skillID = fuwenGrid.skill[zz]
- makeFuwenSkill(netTemp.skills[zz], skillID)
- end
- netTemp.skills[0] = #fuwenGrid.skill
- end
- netTemp.zhandouli = math.floor(zhandouli)
- end
- end
- function makeItemEquip(net, itemConfig, equipGrid, equipIndex, shuijingAttrID, equipQuality)
- if itemConfig.mainType ~= ItemDefine.MAINTYPE_EQUIP then
- return
- end
- net.equip[0] = 1
- net.equip[1].index = equipIndex or 0
- net.equip[1].level = itemConfig.level
- net.equip[1].exp = itemConfig.shenqiExp or 0
- net.equip[1].star = itemConfig.star or 0
- net.equip[1].uuid = equipGrid and equipGrid.uuid or ""
- net.equip[1].putUuid = equipGrid and equipGrid.putUuid or ""
- net.equip[1].args[0] = 0
- local maxQuality = EquipLogic.getEquipMaxQuality(itemConfig)
- net.rare = equipGrid and equipGrid.quality or equipQuality or maxQuality
-
- -- 装备基础属性
- if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
- -- 水晶属性
- net.equip[1].attr[0] = 0
- net.equip[1].args[0] = 1
- local upcf = EquipExcel.shuijingUpNeed[net.id]
- net.equip[1].args[1] = (not upcf or upcf.nextID < 1) and 1 or 0 -- 是否满级
- if shuijingAttrID then
- local shuijingConfig = EquipExcel.shuijingAttr[shuijingAttrID]
- local shuijingAttrTB = shuijingConfig.attr
- net.equip[1].attr[0] = #shuijingAttrTB
- for i=1, net.equip[1].attr[0] do
- net.equip[1].attr[i].key = shuijingAttrTB[i][1]
- net.equip[1].attr[i].value = shuijingAttrTB[i][2]
- end
- end
- else
- local baseRate = EquipLogic.getEquipBaseRate(net.rare)
- net.score = math.floor(net.score * baseRate)
- -- 基础属性
- net.equip[1].baseAttr[0] = #itemConfig.base
- for i=1, net.equip[1].baseAttr[0] do
- net.equip[1].baseAttr[i].key = itemConfig.base[i][1]
- net.equip[1].baseAttr[i].value = math.floor(itemConfig.base[i][2] * baseRate)
- end
- -- 随机属性
- local attrLen = 0
- if equipGrid then
- EquipLogic.checkAttr(equipGrid)
- for key, value in pairs(equipGrid.attr) do
- attrLen = attrLen + 1
- net.equip[1].tzAttr[attrLen].key = key
- net.equip[1].tzAttr[attrLen].value = math.floor(value * baseRate)
- end
- else
- local randomAttr = EquipLogic.getEquipTzAttr(itemConfig)
- if randomAttr then
- for _, attr in pairs(randomAttr) do
- attrLen = attrLen + 1
- net.equip[1].tzAttr[attrLen].key = attr[1]
- net.equip[1].tzAttr[attrLen].value = attr[2]
- end
- end
- end
- net.equip[1].tzAttr[0] = attrLen
- end
- if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHENQI then
- local shenqiUpNeedConfig = EquipExcel.shenqiUpNeed[net.id]
- local nextID = shenqiUpNeedConfig and shenqiUpNeedConfig.nextID
- net.equip[1].args[0] = 1
- net.equip[1].args[1] = (not nextID or nextID < 1) and 1 or 0
- end
-
- -- 装备套装属性
- net.equip[1].suit[0] = 0
- if itemConfig.suitIm then
- net.equip[1].suit[0] = 1
- net.equip[1].suit[1].attr[0] = #itemConfig.suitIm
- for i=1,net.equip[1].suit[1].attr[0] do
- net.equip[1].suit[1].attr[i].key = itemConfig.suitIm[i][1]
- net.equip[1].suit[1].attr[i].value = itemConfig.suitIm[i][2]
- end
- net.equip[1].suit[1].id = itemConfig.suit
- net.equip[1].suit[1].name = itemConfig.suitName
- net.equip[1].suit[1].num = itemConfig.suitNum
- end
-
- -- 装备职业专属属性
- net.equip[1].job = itemConfig.job
- net.equip[1].jobAttr[0] = #itemConfig.jobAttr
- for i = 1, net.equip[1].jobAttr[0] do
- net.equip[1].jobAttr[i].key = itemConfig.jobAttr[i][1]
- net.equip[1].jobAttr[i].value = itemConfig.jobAttr[i][2]
- end
-
- -- 装备阵营专属属性
- net.equip[1].camp = itemConfig.camp
- net.equip[1].campAttr[0] = #itemConfig.campAttr
- for i = 1, net.equip[1].campAttr[0] do
- net.equip[1].campAttr[i].key = itemConfig.campAttr[i][1]
- net.equip[1].campAttr[i].value = itemConfig.campAttr[i][2]
- end
- end
- -- 封装碎片信息 Suipian
- function makeItemSuipian(net, itemConfig)
- if itemConfig.mainType ~= ItemDefine.MAINTYPE_ITEM then
- return
- end
- if itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN and
- itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN_SKIN then
- return
- end
- net.suipian[0] = 1
- net.suipian[1].fullcnt = itemConfig.fullCnt
- net.suipian[1].camp = itemConfig.cond[1] or 0
- net.suipian[1].star = itemConfig.cond[2] or 0
- net.suipian[1].get = itemConfig.get[1] or 0
- local heroID = itemConfig.get[3]
- local heroConfig = HeroExcel.hero[heroID]
- net.suipian[1].grade = heroConfig and heroConfig.grade or 0
- if itemConfig.get[1] == SuipianLogic.SUMMON_TYPE_TARGET then
- local dropType = itemConfig.get[2]
- if dropType == SuipianLogic.SUMMON_SUBTYPE_HERO then
- local heroID = itemConfig.get[3]
- local heroConfig = HeroExcel.hero[heroID]
- if heroConfig then
- net.suipian[1].camp = heroConfig.camp
- net.suipian[1].star = heroConfig.star
- net.icon = heroConfig.head
- end
- end
- end
- end
- --------------------------------------------- 可操作 -------------------------------------------------------
- -- 可操作行为
- function getOpflagAtBag(id)
- local itemConfig = ItemDefine.getConfig(id)
- if not itemConfig then return flag end
- if itemConfig then
- itemConfig.id = id
- end
- local flag = 0
- -- 使用道具
- if canUse(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE)
- end
- -- 使用箱子
- if canUseBox(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BOX)
- end
- -- 批量使用
- if canUseBatch(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BATCH)
- end
- -- 详情
- if canDetail(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_DETAIL)
- end
- -- 是否可出售
- if canSell(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_SELL)
- end
- -- 是否用来源
- if canSource(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
- end
- -- 是否可以合成
- if canHeCheng(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_HECHENG)
- end
- -- 能否穿戴
- if canEquip(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_EQUIP)
- end
- -- 能否重铸
- if canCZhu(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_CZHU)
- end
- -- 能否分解
- if canFJie(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_FJIE)
- end
- return flag
- end
- function getOpflag(itemConfig)
- local flag = 0
- if not itemConfig then return flag end
- -- 预览
- if canYulan(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_YULAN)
- end
- -- 是否用来源
- if canSource(itemConfig) then
- flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
- end
- return flag
- end
- -- 可否使用
- function canUse(itemConfig)
- if not itemConfig then return end
- if not itemConfig.panelID then return end
- return itemConfig.panelID > 0
- end
- -- 可否使用
- function canUseBox(itemConfig)
- if not itemConfig then return end
- if not itemConfig.cmd then return end
- local cmdstr = itemConfig.cmd[1]
- if not cmdstr then return end
- if cmdstr == "box" then
- return true
- end
- end
- -- 是否可出售
- function canSell(itemConfig)
- if not itemConfig then return end
- if not itemConfig.price then return end
- return #itemConfig.price > 0
- end
- -- 是否可出售
- function canSource(itemConfig)
- if not itemConfig then return end
- if not itemConfig.getway then return end
- return #itemConfig.getway > 0
- end
- -- 可否批量使用
- function canUseBatch(itemConfig)
- if not itemConfig then return end
- if not itemConfig.cmd then return end
- local cmdstr = itemConfig.cmd[1]
- if not cmdstr then return end
- if cmdstr == "box" then
- return
- end
- return true
- end
- -- 可否预览
- function canYulan(itemConfig)
- if not itemConfig then return end
- local cmdStr = itemConfig.cmd and itemConfig.cmd[1]
- if cmdStr and cmdStr == "box" then
- return true
- end
-
- --[[local getWay = itemConfig.get and itemConfig.get[1]
- if getWay == SuipianLogic.SUMMON_TYPE_DROP or
- getWay == SuipianLogic.SUMMON_TYPE_HERO_SP or
- getWay == SuipianLogic.SUMMON_TYPE_SHENQI_SP then
- local suipianType = itemConfig.get[2]
- if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO or
- suipianType == SuipianLogic.SUMMON_SUBTYPE_EQUIP then
- return true
- end
- end]]
- end
- -- 可否查看英雄详情
- function canDetail(itemConfig)
- local getWay = itemConfig.get and itemConfig.get[1]
- if getWay == SuipianLogic.SUMMON_TYPE_TARGET then
- local suipianType = itemConfig.get[2]
- if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
- local heroID = itemConfig.get[3]
- if HeroExcel.hero[heroID] then
- return true
- end
- end
- if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
- local skinID = itemConfig.get[3]
- if SkinExcel.skin[skinID] then
- return true
- end
- end
- end
- end
- -- 可否合成
- function canHeCheng(itemConfig)
- local getWay = itemConfig.get and itemConfig.get[1]
- if getWay == SuipianLogic.SUMMON_TYPE_TARGET or getWay == SuipianLogic.SUMMON_TYPE_DROP then
- local suipianType = itemConfig.get[2]
- if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
- return true
- end
- if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
- return true
- end
- end
- if ItemDefine.isFuwen(itemConfig.id) then
- return true
- end
- end
- -- 可否穿戴
- function canEquip(itemConfig)
- if ItemDefine.isEquip(itemConfig.id) then
- return true
- end
- if ItemDefine.isFuwen(itemConfig.id) then
- return true
- end
- end
- -- 可否重铸
- function canCZhu(itemConfig)
- if ItemDefine.isFuwen(itemConfig.id) then
- return true
- end
- end
- -- 可否重铸
- function canFJie(itemConfig)
- if ItemDefine.isFuwen(itemConfig.id) then
- return true
- end
- end
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