TalismanLogic.lua 11 KB

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  1. --秘宝系统
  2. --[=[
  3. db
  4. human.db.talismanData =
  5. {
  6. [ID1] = level,
  7. [ID2] = level,
  8. }
  9. ]=]--
  10. local Msg = require("core.Msg")
  11. local Grid = require("bag.Grid")
  12. local BagLogic = require("bag.BagLogic")
  13. local Lang = require("common.Lang")
  14. local RoleAttr = require("role.RoleAttr")
  15. local RoleDefine = require("role.RoleDefine")
  16. local ObjHuman = require("core.ObjHuman")
  17. local Broadcast = require("broadcast.Broadcast")
  18. local talismanConfig = require("excel.talisman").talisman
  19. local HeroConfig = require("excel.hero").hero
  20. local HuanJingTowerLogic = require("huanjingTower.HuanjingTowerLogic")
  21. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  22. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  23. local TriggerDefine = require("trigger.TriggerDefine")
  24. local TriggerLogic = require("trigger.TriggerLogic")
  25. local LOGTYPE = "talisman"
  26. local COND_TOWER_LEVEL = 100 --开启本系统需要通关恶魔之塔的层数
  27. --秘宝对挂机钻石/情报等其他方面增益标识
  28. OTHER_EFFECT_TBL = {
  29. ["GJ_QB"] = "GJ_QB", --挂机情报类型
  30. ["GJ_ZS"] = "GJ_ZS", --挂机钻石类型
  31. ["GJ_HERO_EXP"] = "GJ_HERO_EXP", --挂机英雄经验类型
  32. ["GJ_HANG_HOURS"] = "GJ_HANG_HOURS", --挂机最大时间类型
  33. ["GJ_SD_FREE_CNT"] = "GJ_SD_FREE_CNT", --每日扫荡次数类型
  34. ["DJ"] = "DJ", --点金
  35. ["NW_JB"] = "NW_JB", --女巫森林金币类型
  36. ["NW_HERO_EXP"] = "NW_HERO_EXP", --女巫森林英雄经验类型
  37. ["NW_LHS"] = "NW_LHS", --女巫森林龙魂石
  38. ["DRILL_JINBI"] = "DRILL_JINBI", --勇者试炼金币类型
  39. ["ZHANBU_MAX_POINTS"] = "ZHANBU_MAX_POINTS", --占卜最大积分类型
  40. ["JYZH_LOTTERY10"] = "JYZH_LOTTERY10", --精英召唤10连类型
  41. ["NW_FWJH"] = "NW_FWJH", --女巫森林符文精华
  42. ["NW_CHALLENGE_TIMES"] = "NW_CHALLENGE_TIMES", --女巫森林所有类型挑战次数
  43. ["XUANSHANG_QB_MAX"] = "XUANSHANG_QB_MAX", --悬赏情报上限
  44. ["ZHANBU_POS6"] = "ZHANBU_POS6", --占卜解锁格子6
  45. ["ZHANBU_POS7"] = "ZHANBU_POS7", --占卜解锁格子7
  46. ["ZHANBU_FRAGMENT"] = "ZHANBU_FRAGMENT", --占卜获得碎片加成
  47. ["BATTLE_ISQUICKTIME"] = "BATTLE_ISQUICKTIME", --主线闯关跳过战斗
  48. ["YJ_DAILY_SD"] = "YJ_DAILY_SD", -- 遗迹探险每日额外扫荡次数
  49. ["HJ_DAILY_Free"] = "HJ_DAILY_Free", -- 恶魔之塔每日额外免费次数
  50. }
  51. --是否开启本系统
  52. local function isOpen(human)
  53. local towerLevel = HuanJingTowerLogic.getTowerLevel(human)
  54. if towerLevel >= COND_TOWER_LEVEL then
  55. return true
  56. end
  57. return false
  58. end
  59. --取对应类型的秘宝配置
  60. local function generateCfgByType(type_m)
  61. local tbl = {}
  62. for id, cfg in pairs(talismanConfig) do
  63. if cfg.type == type_m then
  64. tbl[id] = cfg
  65. tbl[id].id = id
  66. end
  67. end
  68. if not next(tbl) then
  69. return nil
  70. end
  71. return tbl
  72. end
  73. --填充协议的数据
  74. local function populateMsg(config, msgTb, nLevel)
  75. msgTb.id = config.id
  76. msgTb.name = config.name
  77. msgTb.iconId = config.iconId
  78. msgTb.level = nLevel
  79. local descVec = msgTb.descVec
  80. local effectDescCfg = config.effectDesc
  81. descVec[0] = #effectDescCfg
  82. for idx, desc in ipairs(effectDescCfg) do
  83. local singleDesc = descVec[idx]
  84. singleDesc.desc = desc
  85. singleDesc.isActivate = nLevel >= idx and 1 or 0
  86. end
  87. if nLevel < config.maxLevel then
  88. nLevel = nLevel + 1
  89. nLevel = math.ceil(nLevel/3)
  90. else
  91. nLevel = 0
  92. end
  93. Grid.makeItem(msgTb.upGradeCost, config.costItemId, nLevel)
  94. end
  95. --红点判断
  96. local function dotJudgment(human, cfgHtbl)
  97. local talismanData = human.db.talismanData
  98. for id, cfg in pairs(cfgHtbl) do
  99. local nLevel = 0
  100. if talismanData and talismanData[id] then
  101. nLevel = talismanData[id]
  102. end
  103. if nLevel < cfg.maxLevel then
  104. nLevel = nLevel + 1
  105. local costItemCnt = math.ceil(nLevel/3)
  106. if BagLogic.getItemCnt(human, cfg.costItemId) >= costItemCnt then
  107. return true
  108. end
  109. end
  110. end
  111. return false
  112. end
  113. -- 获取秘宝总星数
  114. local function talismanLogic_GetAllStar(human)
  115. local nAllStar = 0
  116. if not human.db.talismanData then
  117. return nAllStar
  118. end
  119. for id, _ in pairs(talismanConfig) do
  120. if human.db.talismanData[id] then
  121. nAllStar = nAllStar + human.db.talismanData[id]
  122. end
  123. end
  124. return nAllStar
  125. end
  126. --GM命令, 设置秘宝等级
  127. function GmSetlevel(human, id, level)
  128. local config = talismanConfig[id]
  129. if not config then
  130. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  131. end
  132. if level > config.maxLevel then
  133. level = config.maxLevel
  134. end
  135. if level < 0 then
  136. level = 0
  137. end
  138. human.db.talismanData = human.db.talismanData or {}
  139. human.db.talismanData[id] = level
  140. end
  141. --秘宝对英雄属性加成
  142. function doCalcHero(human, heroGrid, addAttrs)
  143. if not human or not heroGrid then
  144. return
  145. end
  146. local talismanData = human.db.talismanData
  147. if not talismanData then
  148. return
  149. end
  150. local heroCfg = HeroConfig[heroGrid.id]
  151. for id, level in pairs(talismanData) do
  152. local attrs = talismanConfig[id].attrs
  153. for i=1, level do
  154. local singleAttr = attrs[i]
  155. if #singleAttr == 2 and type(singleAttr[1]) == "number" then --给所有英雄加属性
  156. RoleAttr.updateValue(singleAttr[1], singleAttr[2], addAttrs)
  157. elseif #singleAttr == 3 then --只给某个种族的英雄加属性
  158. if singleAttr[1] == heroCfg.camp then
  159. RoleAttr.updateValue(singleAttr[2], singleAttr[3], addAttrs)
  160. end
  161. end
  162. end
  163. end
  164. end
  165. --红点
  166. function isDot(human, dotConfig)
  167. if not isOpen(human) then
  168. return false
  169. end
  170. --入口处的红点判断
  171. if dotConfig.id == RoleSystemDefine.ROLE_SYS_ID_2006 then
  172. return dotJudgment(human, talismanConfig)
  173. else
  174. --单个分页的红点
  175. local talismanType = 0
  176. if dotConfig.id == RoleSystemDefine.ROLE_SYS_ID_2007 then
  177. talismanType = 1
  178. elseif dotConfig.id == RoleSystemDefine.ROLE_SYS_ID_2008 then
  179. talismanType = 2
  180. elseif dotConfig.id == RoleSystemDefine.ROLE_SYS_ID_2009 then
  181. talismanType = 3
  182. else
  183. talismanType = 4
  184. end
  185. local cfgHtbl = generateCfgByType(talismanType)
  186. if not cfgHtbl then
  187. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  188. end
  189. return dotJudgment(human, cfgHtbl)
  190. end
  191. end
  192. --秘宝对其他方面的加成, 如:挂机钻石
  193. function getTalismanAdd(human, type_m)
  194. local addValue = 0
  195. local talismanData = human.db.talismanData
  196. if not talismanData or not type_m then
  197. return addValue
  198. end
  199. for id, level in pairs(talismanData) do
  200. local cfg = talismanConfig[id]
  201. local attrs = cfg.attrs
  202. for i=1,#attrs do
  203. local singleAttr = attrs[i]
  204. local addType = singleAttr[1]
  205. local value = singleAttr[2]
  206. if type(addType) == "string" and level >= i and type_m == addType then
  207. if type(value) == "number" then
  208. addValue = addValue + value
  209. else
  210. addValue = value
  211. end
  212. end
  213. end
  214. end
  215. return addValue
  216. end
  217. --查询
  218. function Query(human, type_m)
  219. if not type_m then
  220. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  221. end
  222. if not isOpen(human) then
  223. return Broadcast.sendErr(human, Lang.COMMOM_NOT_ENABLED)
  224. end
  225. local cfgHtbl = generateCfgByType(type_m)
  226. if not cfgHtbl then
  227. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  228. end
  229. local msgRet = Msg.gc.GC_TALISMAN_QUERY
  230. msgRet.nAllStar = talismanLogic_GetAllStar(human)
  231. msgRet.type = type_m
  232. local talismanVec = msgRet.talismanVec
  233. local len = 0
  234. local talismanData = human.db.talismanData
  235. for id, cfg in pairs(cfgHtbl) do
  236. len = len + 1
  237. local nLevel = 0
  238. if talismanData and talismanData[id] then
  239. nLevel = talismanData[id]
  240. end
  241. populateMsg(cfg, talismanVec[len], nLevel)
  242. end
  243. talismanVec[0] = len
  244. Msg.send(msgRet, human.fd)
  245. end
  246. --升级
  247. function UpGrade(human, id)
  248. if not isOpen(human) then
  249. return Broadcast.sendErr(human, Lang.COMMOM_NOT_ENABLED)
  250. end
  251. local singleCfg = talismanConfig[id]
  252. if not singleCfg then
  253. return Broadcast.sendErr(human, Lang.COMMON_COMFIG_ERROR)
  254. end
  255. local nLevel = 0
  256. local type = singleCfg.type
  257. --等级判断
  258. if human.db.talismanData and human.db.talismanData[id] then
  259. nLevel = human.db.talismanData[id]
  260. end
  261. if nLevel >= singleCfg.maxLevel then
  262. return Broadcast.sendErr(human, Lang.COMMON_MAXLEVEL)
  263. end
  264. --道具判断
  265. nLevel = nLevel + 1
  266. local costItemId = singleCfg.costItemId
  267. local costItemCnt = math.ceil(nLevel/3)
  268. if BagLogic.getItemCnt(human, costItemId) < costItemCnt then
  269. return Broadcast.sendErr(human, Lang.COMMON_ITEM_NOT_ENOUGH)
  270. end
  271. BagLogic.delItem(human, costItemId, costItemCnt, LOGTYPE)
  272. --更新数据
  273. human.db.talismanData = human.db.talismanData or {}
  274. human.db.talismanData[id] = nLevel
  275. --下发数据
  276. local msgRet = Msg.gc.GC_TALISMAN_UPGRADE
  277. msgRet.type = type
  278. populateMsg(singleCfg, msgRet.talismanInfo, nLevel)
  279. Msg.send(msgRet, human.fd)
  280. --重算战力
  281. RoleAttr.cleanHeroAttrCache(human)
  282. RoleAttr.doCalc(human)
  283. ObjHuman.sendAttr(human, RoleDefine.ZHANDOULI)
  284. if nLevel == 1 then
  285. -- 激活
  286. TriggerLogic.PublishEvent(TriggerDefine.MIBAO_ACTIVATE, human.db._id, id, 1)
  287. end
  288. -- 总星数
  289. TriggerLogic.PublishEvent(TriggerDefine.MIBAO_ALLSTAR, human.db._id, 1)
  290. --刷新红点
  291. nLevel = nLevel + 1
  292. costItemCnt = math.ceil(nLevel/3)
  293. if nLevel >= singleCfg.maxLevel or BagLogic.getItemCnt(human, costItemId) < costItemCnt then
  294. local dotID = 0
  295. if type == 1 then
  296. dotID = RoleSystemDefine.ROLE_SYS_ID_2007
  297. elseif type == 2 then
  298. dotID = RoleSystemDefine.ROLE_SYS_ID_2008
  299. elseif type == 3 then
  300. dotID = RoleSystemDefine.ROLE_SYS_ID_2009
  301. else
  302. dotID = RoleSystemDefine.ROLE_SYS_ID_2010
  303. end
  304. --刷新单页
  305. RoleSystemLogic.onDot(human, dotID)
  306. --刷新入口处
  307. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_2006)
  308. end
  309. Query(human, type)
  310. end