RoleDBLogic.lua 23 KB

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  1. ----------------------------------
  2. -- 角色DB相关逻辑
  3. -- isNameExistInDB 角色名是否存在
  4. -- getDb 根据uuid取角色信息(优先取内存)
  5. -- getDbByName 根据名字取角色信息(优先取内存)
  6. -- getDbByAccount 根据账号取角色信息(优先取内存)
  7. -- loadRole 根据账号取db
  8. -- saveRole 保存角色整个db
  9. -- saveRoleSset 仅对角色db某些字段进行修改
  10. -- createDefaultRole 初始化角色db信息
  11. ----------------------------------
  12. local LuaMongo = _G.lua_mongo
  13. local Config = require("Config")
  14. local DB = require("common.DB")
  15. local ObjHuman = require("core.ObjHuman")
  16. local HeroDefine = require("hero.HeroDefine")
  17. local CreateRole = require("role.CreateRole")
  18. local CombatDefine = require("combat.CombatDefine")
  19. local RoleLogic = require("role.RoleLogic")
  20. local RoleHeadLogic = require("role.RoleHeadLogic")
  21. local Util = require("common.Util")
  22. local QueryByAccount = {} --按帐号查询
  23. local QueryByName = {} --按角色名查询
  24. local QueryByUuid = {} --按uuid查询
  25. local QueryByIdentity = {} --按identity查询
  26. local QueryUpdateChar = {}
  27. local QueryByNewUniqueTag = {} --根据新的唯一标识查询
  28. local FieldName = {name = 1}
  29. local FieldAccount = {account = 1}
  30. local FieldNewUniqueTag = {newUniqueTag = 1}
  31. local tempData = {}
  32. function generateuuid(account, serverTag)
  33. if not account or not serverTag then
  34. assert(false, string.format("data Error! account:%s,svrIndex:%s", account, serverTag))
  35. end
  36. return string.format("%s|%s", serverTag, account)
  37. end
  38. function isNameExistInDB(name)
  39. QueryByName.name = name
  40. tempData.name = nil
  41. LuaMongo.find(DB.db_char, QueryByName, FieldName)
  42. return LuaMongo.next(tempData) and tempData
  43. end
  44. -- function isAccountExistInDB(account)
  45. -- QueryByAccount.account = account
  46. -- tempData.account = nil
  47. -- LuaMongo.find(DB.db_char, QueryByAccount, FieldAccount)
  48. -- return LuaMongo.next(tempData) and tempData
  49. -- end
  50. function isNewUniqueTagExistInDB(account, serverTag)
  51. QueryByNewUniqueTag.newUniqueTag = generateuuid(account, serverTag)
  52. tempData.newUniqueTag = nil
  53. LuaMongo.find(DB.db_char, QueryByNewUniqueTag, FieldNewUniqueTag)
  54. return LuaMongo.next(tempData) and tempData
  55. end
  56. --没有用到的地方
  57. -- function isUuidExistInDB(uuid)
  58. -- QueryByUuid._id = uuid
  59. -- tempData.newUniqueTag = nil
  60. -- LuaMongo.find(DB.db_char, QueryByUuid, FieldAccount)
  61. -- return LuaMongo.next(tempData) and tempData
  62. -- end
  63. local f = {}
  64. function getDb(uuid, fields)
  65. local t = ObjHuman.onlineUuid[uuid]
  66. if t then
  67. return t.db, t.fd ~= nil
  68. end
  69. QueryByUuid._id = uuid
  70. local data = {}
  71. if type(fields) == "string" then
  72. local k = next(f)
  73. if k then f[k] = nil end
  74. f[fields] = 1
  75. fields = f
  76. end
  77. LuaMongo.find(DB.db_char, QueryByUuid, fields)
  78. return LuaMongo.next(data) and data, nil
  79. end
  80. function getDbByName(name, fields)
  81. if not name then
  82. assert()
  83. end
  84. local t = ObjHuman.onlineHuman[name]
  85. if t then
  86. return t.db, t.fd ~= nil
  87. end
  88. QueryByName.name = name
  89. local data = {}
  90. if type(fields) == "string" then
  91. local k = next(f)
  92. if k then f[k] = nil end
  93. f[fields] = 1
  94. fields = f
  95. end
  96. LuaMongo.find(DB.db_char, QueryByName, fields)
  97. return LuaMongo.next(data) and data, nil
  98. end
  99. function getDbByNameRegex(name, fields)
  100. QueryByName.name = {["$regex"] = name}
  101. local data = {}
  102. if type(fields) == "string" then
  103. local k = next(f)
  104. if k then f[k] = nil end
  105. f[fields] = 1
  106. fields = f
  107. end
  108. RoleLogic.makeRoleBaseFields(fields)
  109. LuaMongo.find(DB.db_char, QueryByName, fields,50)
  110. local userList = {}
  111. local len = 0
  112. while true do
  113. local data = {}
  114. if not LuaMongo.next(data) then
  115. break
  116. end
  117. len = len + 1
  118. userList[len] = {}
  119. userList[len].name = data.name
  120. userList[len].uuid = data._id
  121. userList[len].account = data.account
  122. userList[len].identity = data.identity
  123. userList[len].lv = data.lv
  124. userList[len].head = data.head
  125. userList[len].headFrame = data.headFrame
  126. userList[len].unionUuid = data.unionUuid
  127. userList[len].blue = data.blue
  128. userList[len].yellow = data.yellow
  129. userList[len].zhandouli = data.zhandouli
  130. end
  131. return userList,#userList
  132. end
  133. --弃用
  134. function getDbByAccount(account, fields)
  135. do return end --直接返回
  136. local t = ObjHuman.onlineAccount[account]
  137. if t then
  138. return t.db, t.fd ~= nil
  139. end
  140. QueryByAccount.account = account
  141. local data = {}
  142. if type(fields) == "string" then
  143. local k = next(f)
  144. if k then f[k] = nil end
  145. f[fields] = 1
  146. fields = f
  147. end
  148. LuaMongo.find(DB.db_char, QueryByAccount, fields)
  149. return LuaMongo.next(data) and data, nil
  150. end
  151. -- function loadRole(account)
  152. -- QueryByAccount.account = account
  153. -- local data = {}
  154. -- LuaMongo.find(DB.db_char, QueryByAccount)
  155. -- if LuaMongo.next(data) then
  156. -- return data
  157. -- end
  158. -- end
  159. --根据account和区服标识组成的 唯一值来读取
  160. function loadRole(newUniqueTag)
  161. QueryByNewUniqueTag.newUniqueTag = newUniqueTag
  162. local data = {}
  163. LuaMongo.find(DB.db_char, QueryByNewUniqueTag)
  164. if LuaMongo.next(data) then
  165. return data
  166. end
  167. end
  168. function getDbByIdentity(identity,fields)
  169. QueryByIdentity.identity = identity
  170. local data = {}
  171. if type(fields) == "string" then
  172. local k = next(f)
  173. if k then f[k] = nil end
  174. f[fields] = 1
  175. fields = f
  176. end
  177. LuaMongo.find(DB.db_char, QueryByIdentity, fields)
  178. return LuaMongo.next(data) and data, nil
  179. end
  180. function saveRole(db)
  181. QueryUpdateChar._id = db._id
  182. LuaMongo.update(DB.db_char, QueryUpdateChar, db)
  183. end
  184. local tempTb = {}
  185. function saveRoleSset(db, sunset)
  186. QueryUpdateChar._id = db._id
  187. db._id = nil
  188. tempTb["$set"] = db
  189. tempTb["$unset"] = sunset
  190. LuaMongo.update(DB.db_char, QueryUpdateChar, tempTb)
  191. db._id = QueryUpdateChar._id
  192. end
  193. -------------------- humandb 初始化 start ----------------------
  194. function createDefaultRole(account, serverTag)
  195. local db = {
  196. svrIndex = Config.SVR_INDEX,
  197. newUniqueTag = generateuuid(account, serverTag),
  198. identity = nil, -- 11位全局不重复的数字id
  199. account = account, -- 帐号名
  200. name = nil, -- 角色名
  201. changeNameCnt = nil, -- 修改名字次数
  202. changeBase = nil, -- 修改基础信息次数
  203. birthDay = nil, -- 生日
  204. signature = nil, -- 个性签名
  205. lv = 1, -- 等级
  206. exp = 0,
  207. zuanshi = 0, -- 钻石
  208. jinbi = 0, -- 金币
  209. createTime = nil, -- 角色创建时间
  210. lastLoginTime = nil, -- 上一次登录时间
  211. lastLogoutTime = nil, -- 最近登出时间
  212. update_daily_time = nil, -- 每天更新时间
  213. onlineTime = nil, -- 在线时长
  214. onlineTimeDay = nil, -- 本日在线时长
  215. onlineTimeDayReport = nil,
  216. heroBag = {[0] = HeroDefine.HERO_BAG_CNT}, -- 英雄背包[index] ={id,lv等级,quality品阶}
  217. heroLevelUpgrade = 0, -- 英雄手动升级最大值
  218. bag = {}, -- 道具背包 {itemID->itemCnt}
  219. fuwenBag = {}, -- 符文背包 [index] = {id, 属性, 技能}
  220. equipBag = {}, -- 装备背包 [index] = {id, 属性, 技能}
  221. combatHero = {}, -- 出战英雄[type] = {[pos] = uuid}
  222. buyCapCnt = nil, -- 购买背包容量次数
  223. heroBook = nil, -- 获得过的图鉴英雄[id]= true
  224. shop = nil, -- 商店购买物品次数记录 shop[shopType][itemID] = cnt
  225. battleGameTimes = nil, -- 普通闯关的获得的游戏次数
  226. eliteBattleGameTimes = nil, -- 精英闯关的获得的游戏次数
  227. hardBattleGameTimes = nil, -- 困难闯关的获得的游戏次数
  228. battleType = 1, -- 战役类型(1、普通,2、精英,3、困难)
  229. maxBattleTime = nil, -- 最新关卡通关时间
  230. guajiID = 0, -- 已通关关卡/挂机关卡
  231. guajiID_elite = 0, -- 精英- 已通关关卡/挂机关卡
  232. guajiID_hard = 0, -- 困难- 已通关关卡/挂机关卡
  233. battleID = 1, -- 战役即将战斗id
  234. battleID_elite = 1, -- 精英-战役即将战斗id
  235. battleID_hard = 1, -- 困难-战役即将战斗id
  236. battleHis = nil, -- 战役历史记录(用于新手任务第五关特殊处理)
  237. battleRewards = nil, -- 征战奖励领取记录
  238. battleRewards_elite = nil, -- 精英征战奖励领取记录
  239. battleRewards_hard = nil, -- 困难征战奖励领取记录
  240. battleOut = nil, -- 挂机收益{expTs1--经验开始产出时间戳,expTs2--经验产出结算时间戳,itemTs1--道具产出时间戳,itemTs2--道具产出结算时间戳,exp,jinbi,greenExp,items,itemsHalf}
  241. battleadopt = 0, -- 普通战役是否通关
  242. battleadopt_elite = 0, -- 精英战役是否通关
  243. battleadopt_haed = 0, -- 困难战役是否通关
  244. copy = nil, -- 活动副本 [1] ={cnt今日已挑战次数,buyCnt已购买次数}
  245. dailyTask = nil, -- 每日任务
  246. bar = nil, -- [taskID] = {isLock是否锁定, star任务星级, nameID阿辛多, actionID委托, itemID, itemCnt, ts开始做任务时间戳, hero={index}上阵英雄, camp = {1,2}任务要求, job = {1}任务要求}
  247. zhuanpan = nil, -- [type] = {ts1[强制刷新时间戳],ts2[免费刷新时间戳],[1] = {id抽奖id, itemID奖品ID,itemCnt奖品数量,getCnt = nil抽到次数[该抽奖有次数限制才记录]
  248. tower = nil, -- 幻境之塔{当前关卡lv, 恢复时间ts, 当前体力值tili}
  249. drawCard = {jifen=0,list={[1]={},[2]={},[3]={},[4]={},[8]={}}},--召唤法阵
  250. combatSpeed = nil, -- 战斗速度
  251. jinbiExchange = nil, -- {[1][2][3]对应档位是否领取 ts刷新时间戳}
  252. vipLv = nil, -- vip等级
  253. vipExp = nil, -- vip经验(注意这个经验是累计的 升级不会清0)
  254. vipLibao = nil, -- vip礼包标识
  255. vipYueka = nil, -- vip月卡额外奖励
  256. jjcBestRank = nil, -- 个人竞技场最佳排名
  257. jjcDailyFight = nil, -- 个人竞技场每日战斗次数
  258. chengjiu = {}, -- 成就
  259. onlineReward = nil, -- 在线奖励 {id, ts}
  260. combatQuick = {}, -- 快速战斗
  261. systemSet = nil, -- 系统设置 位与操作 第4位 不展示vip 第5位 屏蔽私聊
  262. chatBan = nil, -- 屏蔽聊天的玩家
  263. actMonthEndTime = nil, -- 月度活动结束时间
  264. actMonthTask = nil, -- 月度活动进度
  265. -- jifen hzz竞技积分 trial hzz皇家试炼积分 buyNum 破碎徽章购买 drunkery = {[id] = num} 酒馆活动 hecheng={[id] = num}
  266. fundFlag = nil, -- 钻石基金标志 nil未购买 1已购买未领完 2已购买已领完
  267. friendHeart = 0, -- 友情值
  268. sendHeart = nil, -- 每日赠送红心好友列表{uuid->1}
  269. getHeartCnt = nil, -- 每日领取红心次数
  270. sendHeartCnt = nil, -- 每日赠送红心次数
  271. friendBlack = nil, -- 黑名单
  272. buy = {}, -- 购买记录
  273. absAct = {}, -- 绝对时间活动数据
  274. loginGiveTime = nil, -- 登录赠送 (限时活动) 记录获得赠送时间
  275. signInCnt = nil, -- 登陆奖励次数
  276. signIn = nil, -- 登陆奖励状态,0 未登录,1,已登录未领取,2已登录已领取
  277. signInTime = nil, -- 登陆时间,用于判断是否是同一天登陆
  278. unionUuid = nil, -- 工会标志 如果玩家不属于任何工会,unionUuid为nil,否则unionUuid为工会唯一id
  279. ectypeCnt = nil, -- 公会副本每日通关次数
  280. ectypeLike = nil , -- 公会副本点赞次数
  281. ectypLikeUuid = nil, -- 公会副本点赞人
  282. ectypHurt = nil, -- 公会副本每日伤害记录
  283. combatVideos = nil, -- 战斗记录列表
  284. technology = nil, -- 公会科技信息
  285. ip = nil, -- 登录IP
  286. killEctype = nil, -- 参与击杀Boss等级
  287. phpChanelID = nil, -- 渠道导入id
  288. dailyShareTask = nil, -- 每日公共任务
  289. openServerGift = nil, -- 开服有礼
  290. mopupDoCnt = nil, -- 战役已扫荡次数
  291. mopupFreeCnt = nil, -- 战役已免费扫荡次数
  292. mopupAddFreeCnt = nil, -- 战役额外增加扫荡次数
  293. topupAcount = nil, -- 玩家充值总额
  294. topupAcountDaily = nil, -- 玩家每日充值总额
  295. topupAccountMonth = nil, -- 玩家每月充值总额
  296. firstCharge = nil, -- 超值首充 6元 100元
  297. newFirstCharge = nil, -- 新首充
  298. godDailyTopup = nil, -- 成神之路每日礼包
  299. kingworld = nil, -- 国王君临
  300. superFund = nil, -- 超值基金 大小基金 [type] = {}
  301. sex = 1, -- 性别 1男2女
  302. head = RoleHeadLogic.DEFAULT_HEAD_MALE_ID, -- 头像
  303. headList = nil, -- 已激活头像列表(除默认赠送外)
  304. headFrame = RoleHeadLogic.DEFAULT_HEADFREAM_ID, -- 头像框
  305. headFrameList = nil, -- 已激活头像框列表(除默认赠送外)
  306. body = nil, -- 形象
  307. bodyList = nil, -- 已激活形象
  308. chenghao = nil, -- 称号
  309. chenghaoList = nil, -- 已激活称号
  310. headHasNewFlag = nil, -- 头像1/头像框2/形象4/称号8有新的flag
  311. animation = nil, -- 立绘
  312. animationList = nil, -- 已激活的立绘列表
  313. background = RoleHeadLogic.DEFAULT_BACKGROUND_ID, -- 背景
  314. backgroundList = nil, -- 已激活的背景列表
  315. throneTime = nil, -- 挑战失败记录时间
  316. banSay = nil, -- 被举报
  317. yellow = nil, -- 黄钻贵族
  318. blue = nil, -- 蓝钻贵族
  319. txHall = nil, -- 腾讯大厅
  320. qqZone = nil, -- QQ空间
  321. fuwenRefreshCnt = nil, -- 符文刷新次数
  322. helpCnt = nil, -- 公会秘境助战次数
  323. personMail = nil, -- 私人郵件次數
  324. skinBag = {[0] = HeroDefine.HERO_SKIN_CNT},
  325. mailtips = {}, -- 邮件提醒
  326. skinLog = {}, --皮肤获取记录
  327. lookGl = nil, -- 是否看过攻略
  328. tujianCP = nil, -- 图鉴CP
  329. personalrecord = nil, -- 炼狱个人记录
  330. middleFlag = nil, -- 跨服游戏中
  331. middleOptions = nil, -- 跨服操作事件
  332. leichongHaoli = nil, -- 累充好礼
  333. dailyLeiChong = nil, -- 每日累充 奖励发放 dailyLeiChong[1] = true
  334. battleExtraReward = nil, -- 征战关卡额外奖励
  335. plShare = nil, -- 微信小程序分享
  336. tuiSongLiBao = nil, -- 推送礼包
  337. heroResetCnt = nil, -- 英雄每日重置次数
  338. moshou = nil, -- 魔兽
  339. equipLogs = nil, -- 装备合成日志
  340. jjcGodWar = nil, -- 众神之战
  341. unionLive = nil, -- 公会活跃
  342. moShouPingFen = nil, -- 魔兽评分
  343. unionDonate = nil, -- 公会捐献
  344. dailyBanggong = nil, -- 每日帮贡
  345. totalBanggong = nil, -- 总帮贡
  346. donateReward = nil, -- 公会捐献达标奖励
  347. combatBackup = nil, -- 援军激活条件
  348. liLian = nil, -- 历练
  349. billboard = nil, -- 排行榜-上榜时间
  350. billboardAim = nil, -- 排行榜-进度奖励
  351. lianyu = nil, -- 绝望深渊
  352. lianyuCache = nil, -- 绝望深渊战斗信息
  353. battleVideoUuid = nil, -- 战役挂机Uuid
  354. chatRead = nil, -- 聊天记录阅读到第几条
  355. dailyLibao = nil, -- 充值-每日礼包
  356. richangLibao = nil, -- 充值-每周/每月礼包
  357. tequanShop = nil, -- 充值-特权商店
  358. tequanMopup = nil, -- 扫荡特权 截止时间
  359. weekendFuli = nil, -- 周末福利
  360. unionWar = nil, -- 玩家 公会战 相关数据
  361. jjcLadder = nil, -- 天梯争霸 相关数据
  362. valleyTask = nil, -- 荣耀峡谷(龙族战场)目标
  363. jjcNewestRecord = nil, -- 个人竞技场最新战斗记录时间
  364. jjcWorship = nil, -- 个人竞技场每日膜拜
  365. jjcBeWorship = nil, -- 个人竞技场总被膜拜次数
  366. relationKey = nil, -- 推广码
  367. relationBind= {}, -- 推广关系
  368. relationId = nil, -- 推广人
  369. relationRew = {}, -- 奖励领取状态
  370. warReport = {}, -- 战报收藏列表
  371. warAdmire = nil, -- 战报点赞
  372. drill = nil, -- 勇者试炼
  373. welfareGift = {}, -- 超值礼包
  374. redBagCnt = nil, -- 公会红包次数
  375. monthCard = nil, -- 贵族月卡,王者月卡
  376. limitBuy = nil, -- 限时抢购
  377. leijiChongzhi = nil, -- 累计充值
  378. giftPack = nil, -- 成长礼包
  379. heroRise = nil, -- 英雄崛起
  380. leaveUnionLimit = nil, -- 离开公会后,加入或创建公会时间限制
  381. roleDot = nil, -- 红点
  382. chongJi = nil, -- 创角冲级活动
  383. cdkFix = nil, -- 固定兑换码
  384. cdk = {},
  385. roleSys = nil, -- 系统开放标识
  386. roleSysOpen = nil, -- 系统点击标识
  387. xingYaoGongMing = nil, -- 星耀之门-星耀共鸣
  388. guide = nil, -- 指引
  389. lvGuide = nil, -- 等级指引
  390. sendPfEmail = nil, --开服邮件
  391. limitMangHe = nil, -- 开服 -限时幸运盲盒
  392. fpsTb = nil, -- fps信息
  393. systemSound = nil, -- 系统设置
  394. relic = {}, -- 圣器
  395. adRewardCnt = nil , --每日广告观看次数
  396. adHatchRewardCnt = nil , --每日广告观看加速孵化次数
  397. isTip = nil , --钻石加速孵化今日是否提示
  398. nWeekLoopEndTime = nil, -- 周循环活动结束时间戳
  399. nWeekLoopEndMail = nil, -- 周循环活动结束处理奖励标识
  400. nWeekHeroID = nil, -- 周活动-升星英雄ID
  401. tWeekHeroPrize = nil, -- 周活动-升星奖励信息
  402. nWeekUseGuYu = nil, -- 周活动消耗古玉数量
  403. tWeekGuYuPrize = nil, -- 周活动-古玉奖励信息
  404. nWeekCardType = nil, -- 周活动-抽卡当前类型
  405. nWeekCardNum = nil, -- 周活动-抽卡数量
  406. tWeekCardPrize = nil, -- 周活动-抽卡奖励信息
  407. realmLv = nil, --境界
  408. RacialTrial = nil, --种族试炼
  409. nFirstBuy = nil, --第一次购买
  410. talismanData = nil, --秘宝
  411. OnlineRewardData = nil, --在线奖励
  412. nSpeed = nil, -- 特权战斗速度
  413. tBuyVoucherInflate = nil, -- 代金券 - 膨胀记录(nStatus = 0,nil 未购买,1已购买, nTime = 购买时间)
  414. mergeInfo = {}, --融合信息 {mergeStartTime: 0 , mergeTime: 0, mergeEndTime: 0, heroId: 0}
  415. gift = {
  416. unlock = {},
  417. online = {}
  418. }, -- 弹窗礼包
  419. warOrder = { -- 战令相关
  420. battleOrder = {
  421. exp = 0,
  422. finish = {},
  423. unlock = 0,
  424. upgradeFinish = {}
  425. },
  426. devilOrder = {
  427. exp = 0,
  428. finish = {},
  429. unlock = 0,
  430. upgradeFinish = {}
  431. },
  432. clanOrder = {
  433. exp = 0,
  434. finish = {},
  435. unlock = 0,
  436. upgradeFinish = {}
  437. },
  438. arenaOrder = {
  439. exp = 0,
  440. finish = {},
  441. unlock = 0,
  442. upgradeFinish = {}
  443. },
  444. },
  445. -- 注意 以后再加字段如初始化为非nil 要在下面的newAddDBData同步加,否则老号会报错。
  446. }
  447. db.createTime = os.time()
  448. LuaMongo.insert(DB.db_char, db)
  449. return db
  450. end
  451. local newAddDBData = {
  452. heroLevelUpgrade = 0, -- 英雄手动升级最大值
  453. gift = {
  454. unlock = {},
  455. online = {}
  456. }, -- 弹窗礼包
  457. warOrder = {
  458. battleOrder = {
  459. exp = 0,
  460. finish = {},
  461. unlock = 0,
  462. upgradeFinish = {}
  463. },
  464. devilOrder = {
  465. exp = 0,
  466. finish = {},
  467. unlock = 0,
  468. upgradeFinish = {}
  469. },
  470. clanOrder = {
  471. exp = 0,
  472. finish = {},
  473. unlock = 0,
  474. upgradeFinish = {}
  475. },
  476. arenaOrder = {
  477. exp = 0,
  478. finish = {},
  479. unlock = 0,
  480. upgradeFinish = {}
  481. },
  482. }, -- 战令相关
  483. adRewardCnt = nil,
  484. adHatchRewardCnt = nil,
  485. mergeInfo = {},
  486. cdk = {},
  487. isTip = nil,
  488. battleType = 1, -- 战役类型(1、普通,2、精英,3、困难)
  489. guajiID_elite = 0, -- 精英- 已通关关卡/挂机关卡
  490. guajiID_hard = 0, -- 困难- 已通关关卡/挂机关卡
  491. battleID_elite = 1, -- 精英-战役即将战斗id
  492. battleID_hard = 1, -- 困难-战役即将战斗id
  493. battleRewards_elite = nil, -- 精英征战奖励领取记录
  494. battleRewards_hard = nil, -- 困难征战奖励领取记录
  495. battleadopt = 0, -- 普通战役是否通关
  496. battleadopt_elite = 0, -- 精英战役是否通关
  497. battleadopt_haed = 0, -- 困难战役是否通关
  498. }
  499. local roleDBchanged
  500. local function handleNew(orgDB, newTable)
  501. for k, v in pairs(newTable) do
  502. if not orgDB[k] then
  503. orgDB[k] = v
  504. roleDBchanged = true
  505. elseif type(v) == "table" then
  506. handleNew(orgDB[k],v)
  507. end
  508. end
  509. end
  510. function roleDBInit()
  511. _G.collectgarbage("step", 1000000)
  512. LuaMongo.find(DB.db_char)
  513. local list = {}
  514. local all = 0
  515. while true do
  516. local data = {}
  517. if not LuaMongo.next(data) then
  518. break
  519. end
  520. all = all + 1
  521. roleDBchanged = nil
  522. handleNew(data, newAddDBData)
  523. --暂时特殊处理下
  524. if not data.newUniqueTag then
  525. data.newUniqueTag = generateuuid(data.account, Config.NEW_SVR_INDEX)
  526. LuaMongo.update(DB.db_char, {_id = data._id}, data)
  527. end
  528. if roleDBchanged then
  529. list[#list + 1] = data._id
  530. end
  531. end
  532. print(#list, "/", all)
  533. _G.collectgarbage("step", 1000000)
  534. local query = {}
  535. for _, v in ipairs(list) do
  536. query._id = v
  537. LuaMongo.find(DB.db_char, query)
  538. local data = {}
  539. if not LuaMongo.next(data) then
  540. assert()
  541. end
  542. roleDBchanged = nil
  543. handleNew(data, newAddDBData)
  544. if not roleDBchanged then
  545. assert()
  546. end
  547. LuaMongo.update(DB.db_char, query, data)
  548. end
  549. end
  550. -------------------- humandb 初始化 end ----------------------