HeroGrid.lua 19 KB

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  1. -----------------------------------------------------------
  2. -- 英雄格子相关
  3. -- createHeroGrid 创建英雄对象
  4. -- getCacheHeroGrid 获取通用缓存英雄对象
  5. -- getHeroGridCalcCache 临时计算用的英雄格子
  6. -- createOthers 有时候要给HeroSimple额外附上一些特殊值,如等级血量等,会用到
  7. -- makeHeroSimple 根据英雄对象封装英雄信息HeroSimple
  8. -- makeHeroSimpleByID 根据英雄id封装英雄信息HeroSimple
  9. -- makeHeroSimpleByMonsterID 根据怪物id封装英雄信息HeroSimple
  10. -- makeHeroStatic 根据英雄id封装英雄静态信息HeroStatic
  11. -- makeHeroDynamic 根据英雄对象封装英雄动态信息HeroDynamic
  12. -- makeHeroDynamicByID 根据英雄id封装英雄动态信息HeroDynamic
  13. -- makeHeroInfo 根据英雄id封装英雄基础信息
  14. -- makeMonsterSimpleData 根据怪物id封装
  15. -- makeHeroNice 封装特殊英雄信息
  16. -- getMaxQuality 根据星级获取英雄最高品阶
  17. -- getMaxLv 根据星级和品阶获取英雄最大等级
  18. -- getHeroBodyById 根据英雄id获取英雄形象body
  19. -----------------------------------------------------------
  20. local lua_mongo = _G.lua_mongo
  21. local Util = require("common.Util")
  22. local UpNeedExcel = require("excel.upNeed")
  23. local HeroExcel = require("excel.hero")
  24. local MonsterExcel = require("excel.monster")
  25. local ObjHuman = require("core.ObjHuman")
  26. local RoleDefine = require("role.RoleDefine")
  27. local HeroDefine = require("hero.HeroDefine")
  28. local HeroLogic = require("hero.HeroLogic")
  29. local RoleAttr = require("role.RoleAttr")
  30. local EquipExcel = require("excel.equip")
  31. local ItemDefine = require("bag.ItemDefine")
  32. local BagLogic = require("bag.BagLogic")
  33. local Grid = require("bag.Grid")
  34. local SkinLogic = require("skin.SkinLogic")
  35. local PaomaExcel = require("excel.paoma")
  36. local UnionTecLogic = require("union.UnionTecLogic")
  37. local HeroBook = require("hero.HeroBook")
  38. local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  39. local FuwenExcel = require("excel.fuwen").fuwen
  40. local Log = require("common.Log")
  41. local Json = require("common.Json")
  42. local HeroGem = require("hero.HeroGem")
  43. HERO_GRID_CACHE = HERO_GRID_CACHE or {} -- 为静态英雄数据使用
  44. HERO_GRID_CACHE_TUJIAN = HERO_GRID_CACHE_TUJIAN or {}
  45. HERO_LEVELUP_MAXCNT = 5 -- 最多连升x次
  46. HERO_LEVELUP_MAXLEVEL = 60 -- 从x级开始不能连续升多级
  47. -- 创建一个英雄grid
  48. function createHeroGrid(id,star, xlv, mergeHeroAttrs)
  49. local cf = HeroExcel.hero[id]
  50. if not cf then
  51. assert(nil, "not hero id "..id)
  52. return
  53. end
  54. local grid = {}
  55. grid.uuid = lua_mongo.id() --唯一标识
  56. grid.id = id
  57. grid.lv = 1 --等级
  58. -- 星级调整成动态值 dxzeng
  59. grid.star = star or cf.star --星级 起始星级
  60. grid.quality = 0 --品质
  61. grid.zhandouli = 0 --战斗力
  62. grid.equip = nil --装备 1-6对应6个部位
  63. grid.shuijingAttrID = nil --水晶随机属性ID
  64. grid.fuwen = nil --符文 1-2对应2个符文 因为只凭一个id或一个索引无法的到所上符文的详细信息
  65. grid.bingshu = nil --兵书 [index] = bingshuGrid
  66. grid.oldLV = nil --星耀共鸣记录旧等级
  67. grid.oldQuality = nil --星耀共鸣记录旧品质
  68. grid.xLv = xlv or 0 --x等级 默认0
  69. grid.mergeHeroAttrs = mergeHeroAttrs or {} --融合英雄的初始属性
  70. return grid
  71. end
  72. -- 初始化的英雄 无添加
  73. function getCacheHeroGrid(id, star, others)
  74. if not id then return end
  75. local cf = HeroExcel.hero[id]
  76. if not cf then return end
  77. star = star or cf.star
  78. local grid = HERO_GRID_CACHE[id] and HERO_GRID_CACHE[id][star] or nil
  79. if not grid or others then
  80. if not cf then return end
  81. local grid = createHeroGrid(id, star)
  82. if others then
  83. grid.lv = others.lv and others.lv or grid.lv
  84. grid.xLv = others.xLv and others.xLv or (grid.xLv or 0)
  85. grid.quality = others.quality and others.quality or grid.quality
  86. grid.star = others.star and others.star or grid.star
  87. end
  88. grid.attrs = Util.copyTable(RoleAttr.calcHeroGrid(grid))
  89. grid.zhandouli = grid.attrs[RoleDefine.ZHANDOULI] or 0
  90. HERO_GRID_CACHE[id] = HERO_GRID_CACHE[id] or {}
  91. HERO_GRID_CACHE[id][star] = grid
  92. end
  93. return HERO_GRID_CACHE[id][star]
  94. end
  95. -- 图鉴的英雄,经过美化
  96. function getCacheHeroGridTujian(id)
  97. if not id then return end
  98. local grid = HERO_GRID_CACHE_TUJIAN[id]
  99. if not grid then
  100. local cf = HeroExcel.hero[id]
  101. if not cf then return end
  102. local grid = createHeroGrid(id,cf.star)
  103. local maxQuality = getMaxQuality(cf.star)
  104. grid.lv = getMaxLv(cf.star, maxQuality)
  105. grid.quality = maxQuality
  106. -- 星级调整成动态值 dxzeng
  107. grid.star = cf.star
  108. grid.attrs = Util.copyTable(RoleAttr.calcHeroGrid(grid))
  109. grid.zhandouli = grid.attrs[RoleDefine.ZHANDOULI] or 0
  110. -- 英雄如果有推荐,用推荐
  111. local scf = HeroExcel.strategy[cf.id]
  112. local equipLen = scf and #scf.equips or 0
  113. for i = 1, equipLen do
  114. grid.equip = grid.equip or {}
  115. grid.equip[i] = scf.equips[i]
  116. if i == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  117. grid.shuijingAttrID = scf.shuijing
  118. end
  119. end
  120. HERO_GRID_CACHE_TUJIAN[id] = grid
  121. end
  122. return HERO_GRID_CACHE_TUJIAN[id]
  123. end
  124. -- 临时用的英雄
  125. local HERO_GRID_CALC_CACHE = {}
  126. function getHeroGridCalcCache(grid)
  127. Util.cleanTable(HERO_GRID_CALC_CACHE)
  128. Util.copyTableSimple(grid, HERO_GRID_CALC_CACHE)
  129. return HERO_GRID_CALC_CACHE
  130. end
  131. -- 根据id取形象
  132. function getHeroBodyById(id)
  133. local cf = HeroExcel.hero[id]
  134. if not cf then
  135. return 0
  136. end
  137. return cf.body
  138. end
  139. -- 获取英雄最高品阶
  140. function getMaxQuality(star)
  141. local starConfig = HeroExcel.star[star]
  142. if not starConfig then return 0 end
  143. local maxQuality = starConfig.maxQuality
  144. return maxQuality
  145. end
  146. -- 获取英雄最高等级
  147. function getMaxLv(star, quality)
  148. local starConfig = HeroExcel.star[star]
  149. if not starConfig then return 0 end
  150. if not starConfig.maxLv[quality+1] then
  151. return starConfig.maxLv[#starConfig.maxLv][2]
  152. end
  153. local maxLv = starConfig.maxLv[quality+1][2]
  154. return maxLv
  155. end
  156. -- 获取英雄等级 能达到的最高品阶
  157. function getMaxQualityByLv(star, lv)
  158. local maxQuality = getMaxQuality(star)
  159. local starConfig = HeroExcel.star[star]
  160. if not starConfig then return 0 end
  161. local quality = 0
  162. for i = 1, maxQuality do
  163. local maxLv = getMaxLv(star, quality)
  164. if lv >= maxLv then
  165. quality = i
  166. else
  167. break
  168. end
  169. end
  170. return quality <= maxQuality and quality or maxQuality
  171. end
  172. -- 额外数据
  173. local TEMP_OTHERS = {}
  174. function createOthers(lv, hp, hpMax, star)
  175. TEMP_OTHERS.lv = lv
  176. TEMP_OTHERS.hp = hp
  177. TEMP_OTHERS.hpMax = hpMax
  178. TEMP_OTHERS.star = star
  179. TEMP_OTHERS.quality = getMaxQuality(star)
  180. return TEMP_OTHERS
  181. end
  182. -- 封装英雄信息
  183. function makeHeroSimple(net, grid, index, human, others, tuJian)
  184. local id = grid and (grid.id or grid.heroID)
  185. local cf = id and HeroExcel.hero[id]
  186. local star = grid and grid.star or (cf and cf.star or 1)
  187. local upStarConfig = HeroDefine.getNextAttrConfig(id, star)
  188. local jobConfig = cf and cf.job and HeroExcel.job[cf.job]
  189. local isGongMing = XingYaoGongMing.isGongMing(human, index)
  190. net.id = id or 0
  191. net.index = index or 0
  192. net.uuid = grid and grid.uuid or ""
  193. net.gl = cf and cf.gl or 0
  194. net.camp = cf and cf.camp or 0
  195. net.job = cf and cf.job or 0
  196. net.star = others and others.star or star --cf and cf.star or 0 星级调整 dxzeng
  197. net.icon = grid and grid.head or (cf and cf.head or 0)
  198. net.body = grid and grid.body or (cf and cf.body or 0)
  199. if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
  200. local skinConf = SkinLogic.getHeroSkin(human, index)
  201. if skinConf then
  202. net.icon = skinConf.head
  203. net.body = skinConf.body
  204. end
  205. end
  206. net.up = upStarConfig == nil and 0 or 1 --是否能够升星
  207. net.lv = others and others.lv or (grid and grid.lv or 1)
  208. net.xLv = others and others.xLv or (grid and grid.xLv or 0)
  209. net.zhandouli = grid and grid.zhandouli or 0
  210. net.quality = grid and grid.quality or 0
  211. net.isLock = (grid and grid.isLock) and 1 or 0
  212. net.hp = others and others.hp or 0
  213. net.hpMax = others and others.hpMax or 0
  214. net.cnt = others and others.cnt or 1
  215. net.isget = HeroBook.isGetHero(human, id) or 0
  216. net.weightLv = cf and cf.grade or 0
  217. net.name = cf and cf.name or ""
  218. net.grade = cf and cf.grade or 0
  219. net.jobDesc = jobConfig and jobConfig.desc or ""
  220. net.label = cf and cf.label or ""
  221. net.order = cf and cf.order or 0
  222. net.isGongMing = isGongMing or 0
  223. --是否发送图鉴信息
  224. net.general[0] = 0
  225. if tuJian then
  226. local tj = HeroExcel.tujian[id]
  227. if tj ~= nil then
  228. net.general[0] = 1
  229. net.general[1].cm = tj.cm or 0
  230. net.general[1].kg = tj.kg or 0
  231. net.general[1].age = tj.age or 0
  232. net.general[1].cup = tj.cup or ""
  233. net.general[1].character = tj.character or ""
  234. net.general[1].interest = tj.interest or ""
  235. net.general[1].desc = tj.desc or ""
  236. end
  237. end
  238. --宝石
  239. --根据客户端要求,如果没有宝石数据,就拼接一份默认数据下发
  240. net.gemData[0] = 0
  241. if net.id and net.id ~= 0 then
  242. net.gemData[0] = HeroDefine.HEROGEMMAX
  243. HeroGem.assembleData(grid and grid.gem, net.gemData, net.job)
  244. end
  245. end
  246. -- 封装英雄信息装备符文
  247. function fontHeroDetailInfo(net, grid, index, human, others, tuJian)
  248. makeHeroSimple(net,grid, index, human, others, tuJian)
  249. net.equips = grid.equip or {}
  250. for k,v in pairs(net.equips) do
  251. if next(v) then
  252. v.name = EquipExcel.equip[v.id].name
  253. end
  254. end
  255. net.fuWens = grid.fuwen or {}
  256. for k,v in pairs(net.fuWens) do
  257. if next(v) then
  258. v.name = FuwenExcel[v.id].name
  259. end
  260. end
  261. end
  262. -- 根据英雄id封装英雄信息heroSimple
  263. function makeHeroOrMonster(net, id, index, others, human,tujian)
  264. local grid = getCacheHeroGrid(id)
  265. if not grid then
  266. makeHeroSimpleByMonsterID(net, id, others)
  267. else
  268. makeHeroSimple(net, grid, index, human, others,tujian)
  269. end
  270. end
  271. -- 根据英雄id封装英雄信息heroSimple
  272. function makeHeroSimpleByID(net, id, index, others, human, tujian)
  273. local star = others and others.star or nil
  274. local grid = getCacheHeroGrid(id, star, others)
  275. makeHeroSimple(net, grid, index, human, others,tujian)
  276. end
  277. -- 根据怪物id封装英雄信息
  278. function makeHeroSimpleByMonsterID(net, id, others)
  279. makeHeroSimpleByID(net, nil, nil, others)
  280. local mcf = MonsterExcel.monster[id]
  281. if not mcf then return end
  282. net.id = id
  283. net.camp = mcf.camp
  284. net.job = mcf.job
  285. net.star = mcf.star
  286. net.icon = mcf.head
  287. net.body = mcf.body
  288. net.lv = others and others.lv or 1
  289. net.hp = others and others.hp or 0
  290. net.hpMax = others and others.hpMax or 0
  291. end
  292. function makeHeroSimpleByGeneral(net, id)
  293. local tj = HeroExcel.tujian[id]
  294. if tj ~= nil then
  295. net.general[0] = 1
  296. net.general[1].cm = tj.cm or 0
  297. net.general[1].kg = tj.kg or 0
  298. net.general[1].age = tj.age or 0
  299. net.general[1].cup = tj.cup or ""
  300. net.general[1].character = tj.character or ""
  301. net.general[1].interest = tj.interest or ""
  302. net.general[1].desc = tj.desc or ""
  303. end
  304. end
  305. function makeHeroNice(net, id, cnt, isNew, index,human)
  306. net.itemData[0] = 0
  307. net.heroSimple[0] = 0
  308. net.heroStatic[0] = 0
  309. if cnt then
  310. net.itemData[0] = 1
  311. Grid.makeItem(net.itemData[1], id, cnt)
  312. end
  313. local heroConfig = HeroExcel.hero[id]
  314. local specialConfig = HeroExcel.specialHero[id]
  315. if heroConfig then
  316. net.heroSimple[0] = 1
  317. makeHeroSimpleByID(net.heroSimple[1], id, index)
  318. if human then
  319. local skinbody = SkinLogic.getBodyByHeroId(human, id)
  320. if skinbody then
  321. net.heroSimple[1].body = skinbody
  322. end
  323. end
  324. net.heroStatic[0] = 1
  325. makeHeroStatic(net.heroStatic[1], id)
  326. end
  327. net.body = specialConfig and (heroConfig and heroConfig.body or 0) or 0
  328. net.isNew = isNew and 1 or 0
  329. net.weightLv = heroConfig and heroConfig.grade or 0
  330. net.attrs[0] = 0
  331. net.attrsMax[0] = 0
  332. net.bubble = ""
  333. if heroConfig then
  334. local bubble = PaomaExcel.bubble[heroConfig.id]
  335. net.bubble = bubble and bubble.drawCard or ""
  336. local heroGrid = getCacheHeroGridTujian(id)
  337. for key = RoleDefine.ATK, RoleDefine.SPEED do
  338. local value = heroGrid.attrs[key]
  339. net.attrs[0] = net.attrs[0] + 1
  340. net.attrs[net.attrs[0]].key = key
  341. net.attrs[net.attrs[0]].value = value
  342. net.attrsMax[0] = net.attrsMax[0] + 1
  343. net.attrsMax[net.attrsMax[0]].key = key
  344. net.attrsMax[net.attrsMax[0]].value = HeroDefine.getTujianMaxValue(key)
  345. end
  346. end
  347. end
  348. -- 填充英雄详细信息:静态
  349. function makeHeroStatic(net, id, tuJian)
  350. local cf = id and HeroExcel.hero[id]
  351. if not cf then
  352. net.id=0
  353. net.name =""
  354. net.body =0
  355. net.job = 0
  356. net.weightLv=0
  357. net.normalAtkID=0
  358. net.skillList[0]=0
  359. net.beSkill[0]=0
  360. net.skin=0
  361. return
  362. end
  363. local star = cf.star
  364. if tuJian and tuJian == 1 then
  365. local tuJianConfig = HeroExcel.tujian[id]
  366. if tuJianConfig then
  367. local maxStarIndex = #tuJianConfig.star
  368. star = tuJianConfig.star[maxStarIndex]
  369. end
  370. end
  371. net.id = id
  372. net.name = cf.name
  373. net.body = cf.body
  374. net.job = cf.job
  375. net.weightLv = cf.grade
  376. local attrConfig = HeroDefine.getAttrConfig(id, star)
  377. net.normalAtkID = attrConfig.normalAtkID
  378. net.skillList[0] = #attrConfig.skillList
  379. for i = 1, net.skillList[0] do
  380. HeroLogic.makeSkillNet(net.skillList[i], attrConfig.skillList[i])
  381. end
  382. net.beSkill[0] = #attrConfig.beSkillList
  383. for i = 1, net.beSkill[0] do
  384. HeroLogic.makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
  385. end
  386. net.skin = #cf.skin > 0 and 1 or 0
  387. end
  388. -- 最多连续升x级
  389. function getLevelUpCnt(human, nowLv, maxLv)
  390. local cnt = 0
  391. local needJinbi = 0
  392. local needItemCnt = 0
  393. if human and human.db and human.db.bag then
  394. local bagItemCnt = BagLogic.getItemCnt(human, ItemDefine.ITEM_GREEN_EXP_ID)
  395. local bagJinbi = human.db.jinbi
  396. for i = 1, HERO_LEVELUP_MAXCNT do
  397. local nextLv = nowLv + i
  398. local upcf = UpNeedExcel.upLv[nextLv]
  399. if not upcf then break end
  400. if nextLv > maxLv then break end
  401. if i > 1 then
  402. if (needJinbi + upcf.money > bagJinbi) or
  403. (needItemCnt + upcf.soul > bagItemCnt) then
  404. break
  405. end
  406. end
  407. cnt = cnt + 1
  408. needJinbi = needJinbi + upcf.money
  409. needItemCnt = needItemCnt + upcf.soul
  410. if nowLv >= HERO_LEVELUP_MAXLEVEL then
  411. break -- 小于一定等级不能连升
  412. end
  413. end
  414. end
  415. return cnt, needJinbi, needItemCnt
  416. end
  417. -- 填充英雄详细信息:动态
  418. function makeHeroDynamic(net, grid, index, human)
  419. local id = grid and grid.id
  420. local cf = id and HeroExcel.hero[id]
  421. local lv = grid and grid.lv or 1
  422. local xLv = grid and grid.xLv or 0
  423. local star = grid and grid.star or 1 -- 星级调整成动态值 dxzeng --cf and cf.star or 0
  424. local quality = grid and grid.quality or 0
  425. local maxLv = getMaxLv(star, quality)
  426. -- 最大品阶
  427. net.maxQuality = getMaxQuality(star)
  428. net.id = id or 0
  429. net.lv = lv
  430. net.xLv = xLv
  431. net.uuid = grid and grid.uuid or ""
  432. net.head = cf and cf.head or 0
  433. net.quality = quality
  434. net.maxLv = maxLv
  435. net.techLv = human and UnionTecLogic.getTechLvByJob(human, cf.job) or 0
  436. net.star = star
  437. net.upLv = 0
  438. if lv >= maxLv then -- 升阶
  439. local upcf = quality < getMaxQuality(star) and UpNeedExcel.upQuality[quality + 1]
  440. net.upLvJinbi = upcf and upcf.money or 0
  441. net.upLvSoul = upcf and upcf.jinjieshi or 0
  442. else -- 升级
  443. if grid and human and index then
  444. net.upLv, net.upLvJinbi, net.upLvSoul = getLevelUpCnt(human, lv, maxLv)
  445. else
  446. local upcf = UpNeedExcel.upLv[lv + 1]
  447. net.upLvJinbi = upcf and upcf.money or 0
  448. net.upLvSoul = upcf and upcf.soul or 0
  449. end
  450. end
  451. net.skin[0] = 0
  452. if grid and human and index then -- todo 皮肤这个以后可能还是需要继续整理
  453. local skinConf, skinSkillConf = SkinLogic.getHeroSkin(human, index)
  454. if skinConf then
  455. net.head = skinConf.head
  456. net.skin[0] = 1 -- 皮肤技能相关
  457. local skinNet = net.skin[1]
  458. skinNet.name = skinConf.name
  459. skinNet.body = skinConf.body
  460. skinNet.normalAtkID = skinSkillConf.normalAtkID
  461. skinNet.skillList[0] = #skinSkillConf.skillList
  462. for i = 1, skinNet.skillList[0] do
  463. HeroLogic.makeSkillNet(skinNet.skillList[i], skinSkillConf.skillList[i])
  464. end
  465. skinNet.beSkill[0] = #skinSkillConf.beSkillID
  466. for i = 1, skinNet.beSkill[0] do
  467. HeroLogic.makeSkillNet(skinNet.beSkill[i], skinSkillConf.beSkillID[i])
  468. end
  469. end
  470. end
  471. -- 技能变更
  472. net.skillList[0] = 0
  473. net.beSkill[0] = 0
  474. if grid and grid.star ~= cf.star then
  475. local attrConfig = HeroDefine.getAttrConfig(id, grid.star)
  476. net.skillList[0] = #attrConfig.skillList
  477. for i = 1, net.skillList[0] do
  478. HeroLogic.makeSkillNet(net.skillList[i], attrConfig.skillList[i])
  479. end
  480. net.beSkill[0] = #attrConfig.beSkillList
  481. for i = 1, net.beSkill[0] do
  482. HeroLogic.makeSkillNet(net.beSkill[i], attrConfig.beSkillList[i])
  483. end
  484. end
  485. local attrs = nil
  486. if human and index then
  487. attrs = ObjHuman.getHeroAttrs(human, index)
  488. elseif grid and grid.attrs then
  489. attrs = grid.attrs
  490. end
  491. net.attrs[0] = 0
  492. if attrs then
  493. for key, value in pairs(attrs)do
  494. -- print(" net.attrs[0] ", net.attrs[0], key)
  495. if RoleDefine.isPanelAttr(key) or RoleDefine.isPingFenAttr(key) then
  496. net.attrs[0] = net.attrs[0] + 1
  497. net.attrs[net.attrs[0]].key = key
  498. net.attrs[net.attrs[0]].value = value
  499. end
  500. end
  501. end
  502. net.zhandouli = grid and grid.zhandouli or 0
  503. end
  504. -- 根据英雄id填充动态信息
  505. function makeHeroDynamicByID(net, id,star)
  506. local grid = getCacheHeroGrid(id,star)
  507. makeHeroDynamic(net, grid)
  508. end
  509. --
  510. function makeHeroInfo(net, grid)
  511. local id = grid and grid.id
  512. local cf = id and HeroExcel.hero[id]
  513. net.id = id or 0
  514. net.camp = cf and cf.camp or 0
  515. net.icon = cf and cf.head or 0
  516. net.lv = grid and grid.lv or 0
  517. net.star = grid and grid.star or 0
  518. net.label = cf and cf.label or ""
  519. end
  520. function makeMonsterSimpleData(net, id, lv)
  521. local mcf = MonsterExcel.monster[id]
  522. if not mcf then return end
  523. net.id = id or 0
  524. net.icon = mcf.head
  525. net.lv = lv or 1
  526. net.camp = mcf.camp
  527. net.star = mcf.star
  528. net.label = mcf and mcf.label or ""
  529. return true
  530. end
  531. function getMonsterOutIDBody(id)
  532. local monsterOutConfig = MonsterExcel.monsterOut[id]
  533. if not monsterOutConfig then return 0 end
  534. local monsterID = monsterOutConfig.member[1][1]
  535. local monsterConfig = MonsterExcel.monster[monsterID]
  536. if not monsterConfig then return 0 end
  537. return monsterConfig.body
  538. end