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- local AbsActLogic = require("absAct.AbsActLogic")
- local AbsActExcel = require("excel.absAct")
- local Msg = require("core.Msg")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local AbsActDefine = require("absAct.AbsActDefine")
- local YunYingLogic = require("yunying.YunYingLogic")
- local PanelDefine = require("broadcast.PanelDefine")
- local BuyLogic = require("topup.BuyLogic")
- local Util = require("common.Util")
- --[[
- absAct.xlsx-exclusiveTask、absAct.xlsx-exclusiveTaskBox
- 新英雄来袭-专属任务
- 1.完成任务可获得任务奖励,还会增加宝箱积分
- 2.宝箱积分达到指定数量可获得宝箱奖励
- 3.现在只实现了任务7和任务8,后续新加任务需要再实现
- DB:
- human.db.absAct[id] = {
- boxScore = xx, -- 箱子积分数
- task = { -- 任务数据
- xxx = { -- 任务id
- cnt = xxx, -- 完成进度
- state = xxx,-- 任务状态 1可领 2已领
- },
- ...
- },
- box = {
- xxx = state, -- 箱子id = 箱子状态 1可领 2已领
- ...
- },
- buling = 0, -- 补领状态
- }
- local:
- isComplRuleTask() -- 是否完成了任务
- public:
- getAndSendMsg() -- 发送活动数据
- isRed() -- 红点提醒
- isActive() -- 激活状态
- isOpen() -- 活动开启
- getLeftTime() -- 得到活动剩余时间
- getBoxReward() -- 领取箱子奖励
- getTaskReward() -- 领取任务奖励
- finishTaskCB() -- 任务完成回调
- --]]
- HERO_LOG_TYPE_1 = 1 --每日登录
- HERO_LOG_TYPE_2 = 2 --冠军联赛挑战X次
- HERO_LOG_TYPE_3 = 3 --扫荡X次
- HERO_LOG_TYPE_4 = 4 --领取X次5星以上悬赏任务
- HERO_LOG_TYPE_5 = 5 --任意难度勇者试炼通关X次
- HERO_LOG_TYPE_6 = 6 --累计消耗X钻石
- HERO_LOG_TYPE_7 = 7 --获得任务中指定的英雄
- HERO_LOG_TYPE_8 = 8 --获得任务中指定的英雄升到多少星
- STATE_0 = 0 -- 不可领
- STATE_1 = 1 -- 可领
- STATE_2 = 2 -- 已领
- local function isComplRuleTask(type, rules, value1, value2)
- if not rules then return true end
- local isCompl
- -- 特殊完成规则
- if type == HERO_LOG_TYPE_7 then
- for _,heroID in ipairs(rules) do
- if value1 == heroID then
- isCompl = true
- break
- end
- end
- elseif type == HERO_LOG_TYPE_8 then
- for _,rule in ipairs(rules) do
- if value1 == rule[1] and value2 >= rule[2] then
- isCompl = true
- break
- end
- end
- else
- isCompl = true
- end
- return isCompl
- end
- local function finishTaskCB(human, funcID, type, cnt, value1, value2)
- local absActConfig = AbsActExcel.absActivity[funcID]
- if not absActConfig then return end
- AbsActLogic.checkAbsActClean(human, funcID)
- local absAct = human.db.absAct[funcID]
- if not absAct then return end
- local isActive
- for index,v in pairs(AbsActExcel.exclusiveTask) do
- if v.actID == absActConfig.actId and v.type == type and isComplRuleTask(type, v.rules, value1, value2) then
- absAct.task = absAct.task or {}
- if not absAct.task[index] or absAct.task[index].cnt < v.maxCnt then
- absAct.task[index] = absAct.task[index] or {}
- absAct.task[index].cnt = absAct.task[index].cnt or 0
- absAct.task[index].cnt = absAct.task[index].cnt + cnt
- absAct.task[index].state = 0
- if absAct.task[index].cnt >= v.maxCnt then
- absAct.task[index].state = STATE_1
- isActive = true
- end
- end
- end
- end
- if isActive then
- YunYingLogic.sendGroupUpdate(YYInfo[funcID], human, absActConfig.panelID)
- YunYingLogic.sendBanner(human)
- end
- end
- function getAndSendMsg(human, id, actId)
- local state,endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local absAct = human.db.absAct[id]
- if not absAct then return end
- local msgRet = Msg.gc.GC_ABS_ACT_EXCLUSIVE_TASK_QUERY
- msgRet.actId = id
- msgRet.boxScore = absAct.boxScore or 0
- local nowDay = Util.diffDay(starTime) + 1
- msgRet.day = nowDay
- local len = 0
- for index,v in pairs(AbsActExcel.exclusiveTask) do
- if v.actID == actId then
- len = len + 1
- msgRet.taskList[len].id = index
- msgRet.taskList[len].state = STATE_0
- msgRet.taskList[len].maxCnt = v.maxCnt
- msgRet.taskList[len].desc = v.desc
- msgRet.taskList[len].panelID = v.panelID
- msgRet.taskList[len].addScoreCnt = v.addBoxCnt
- if not absAct.task or not absAct.task[index] then
- msgRet.taskList[len].nowCnt = 0
- else
- msgRet.taskList[len].nowCnt = absAct.task[index].cnt
- msgRet.taskList[len].state = absAct.task[index].state
- end
- for i = 1,#v.item do
- Grid.makeItem(msgRet.taskList[len].item[i],v.item[i][1],v.item[i][2])
- end
- msgRet.taskList[len].item[0] = #v.item
- end
- end
- msgRet.taskList[0] = len
- len = 0
- local buyID
- for index,v in pairs(AbsActExcel.exclusiveTaskBox) do
- if v.actId == actId then
- if not buyID and v.buyID ~= 0 then
- buyID = v.buyID
- end
- len = len + 1
- msgRet.box[len].id = index
- msgRet.box[len].needCnt = v.needCnt
- if not absAct.box or not absAct.box[index] then
- msgRet.box[len].state = STATE_0
- else
- msgRet.box[len].state = absAct.box[index]
- end
- for i = 1,#v.item do
- Grid.makeItem(msgRet.box[len].item[i],v.item[i][1],v.item[i][2])
- end
- msgRet.box[len].item[0] = #v.item
- end
- end
- msgRet.box[0] = len
-
- BuyLogic.fontBuyItem(human, msgRet.buyItem, buyID)
- Msg.send(msgRet,human.fd)
- end
- function isRed(human, YYInfo, funcConfig)
- local state, endTime, starTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if not state then return end
- local absAct = human.db.absAct[funcConfig.funcID]
- if not absAct or (not absAct.box and not absAct.task) then
- return
- end
- if absAct.box then
- for _,v in pairs(absAct.box) do
- if v == STATE_1 then return true end
- end
- end
- if absAct.task then
- for _,v in pairs(absAct.task) do
- if v.state == STATE_1 then return true end
- end
- end
- return false
- end
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
- function isOpen(human, YYInfo, funcConfig)
- return AbsActLogic.isStarted(human, funcConfig.funcID)
- end
- function getLeftTime(human, YInfo, funcConfig)
- local ret, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if ret == true then
- return endTime - os.time()
- else
- return 0
- end
- end
- function getBoxReward(human, index, id)
- local state,endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- AbsActLogic.checkAbsActClean(human, id)
- local absAct = human.db.absAct[id]
- if not absAct or not absAct.box then return end
- if absAct.box[index] ~= STATE_1 then return end
- local absActConfig = AbsActExcel.absActivity[id]
- absAct.box[index] = STATE_2
- BagLogic.addItemList(human, AbsActExcel.exclusiveTaskBox[index].item, "abs_exclusive_task_box_get")
-
- getAndSendMsg(human, id, absActConfig.actId)
- YunYingLogic.sendBanner(human)
- YunYingLogic.updateIcon(YYInfo[id], human)
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, absActConfig.panelID)
- end
- function getTaskReward(human, index, id)
- local state,endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- AbsActLogic.checkAbsActClean(human, id)
- local absAct = human.db.absAct[id]
- if not absAct or not absAct.task then return end
- -- 不可领或已领过
- if not absAct.task or not absAct.task[index]
- or absAct.task[index].state ~= STATE_1 then return end
- local absActConfig = AbsActExcel.absActivity[id]
- local absExTaskInfo = AbsActExcel.exclusiveTask[index]
- absAct.task[index].state = STATE_2
- absAct.boxScore = (absAct.boxScore or 0) + absExTaskInfo.addBoxCnt
- for index2,v2 in ipairs(AbsActExcel.exclusiveTaskBox) do
- if v2.actId == absActConfig.actId and absAct.boxScore >= v2.needCnt then
- absAct.box = absAct.box or {}
- absAct.box[index2] = absAct.box[index2] or STATE_1
- end
- end
- BagLogic.addItemList(human, absExTaskInfo.item, "abs_exclusive_task_get")
- getAndSendMsg(human, id, absActConfig.actId)
- YunYingLogic.sendBanner(human)
- YunYingLogic.updateIcon(YYInfo[id], human)
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, absActConfig.panelID)
- end
- function onLogin(human,funcID)
- finishTaskCB(human, funcID, 1, 1)
- end
- function onCharge(human, price, funcID)
- finishTaskCB(human, funcID, 3, price)
- end
- function onDailyTask(human,funcID, parameter)
- finishTaskCB(human, funcID, 2, parameter)
- end
- function onBinglong(human, funcID, parameter)
- finishTaskCB(human, funcID, 4, parameter)
- end
- function onDecZuanshi(human, funcID, parameter)
- finishTaskCB(human, funcID, 5, parameter)
- end
- function onGetNewHeroAct(human, funcID, parameters)
- local logType = parameters[1]
- if logType == "abs_hero_come_draw_card" or logType == "item_summon" then
- local heroID = parameters[2]
- local cnt = parameters[3] or 1
- finishTaskCB(human, funcID, HERO_LOG_TYPE_7, cnt, heroID)
- end
- end
- function onHeroStarChange(human, funcID, parameters)
- local heroID = parameters[1]
- local star = parameters[2] or 0
- local cnt = parameters[3] or 1
- finishTaskCB(human, funcID, HERO_LOG_TYPE_8, cnt, heroID, star)
- end
- function buling(human,funcID,conf)
- if funcID ~= conf.args[1] then
- return
- end
- -- boxScore设置成最大值
- local absConfig = AbsActExcel.absActivity[funcID]
- local absAct = human.db.absAct[funcID]
- if not absAct then
- return
- end
- if absAct.buling == 1 then
- return
- end
- absAct.buling = 1
- local maxNeedCnt
- for index,v in pairs(AbsActExcel.exclusiveTaskBox) do
- if v.actId == absConfig.actId then
- if not maxNeedCnt or maxNeedCnt < v.needCnt then
- maxNeedCnt = v.needCnt
- end
- end
- end
- absAct.boxScore = maxNeedCnt
- for index2,v2 in ipairs(AbsActExcel.exclusiveTaskBox) do
- if v2.actId == absConfig.actId and absAct.boxScore >= v2.needCnt then
- absAct.box = absAct.box or {}
- absAct.box[index2] = absAct.box[index2] or STATE_1
- end
- end
- getAndSendMsg(human, funcID, absConfig.actId)
- YunYingLogic.sendBanner(human)
- YunYingLogic.updateIcon(YYInfo[id], human)
- YunYingLogic.sendGroupUpdate(YYInfo[id], human, absConfig.panelID)
- end
- function updateDaily(human, funcID)
- local state, endTime, starTime = AbsActLogic.isStarted(human, funcID)
- if not state then return end
- local absAct = human.db.absAct[funcID]
- if not absAct then return end
- local isUpdate = false
- local absActConf = AbsActExcel.absActivity[funcID]
- for index,v in pairs(AbsActExcel.exclusiveTask) do
- if v.actID == absActConf.actId then
- if v.refresh == 0 then
- isUpdate = false
- break
- elseif v.refresh == 1 then
- isUpdate = true
- break
- end
- end
- end
- if isUpdate == true then
- absAct.task = {}
- end
- end
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