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- local DrillLogic = require("drill.DrillLogic")
- local DrillLogicAttribute = require("drill.DrillLogicAttribute")
- function CG_DRILL_QUERY(human)
- DrillLogic.queryDrillId(human)
- end
- -- 选着难度
- function CG_DRILL_DIFF_CHOSE(human, msg)
- DrillLogic.choseDiff(human, msg.diff)
- end
- function CG_DRILL_BOX_GET(human, msg)
- DrillLogic.drillBoxGet(human, msg.index)
- end
- -- 下一关卡
- function CG_DRILL_INFO(human, msg)
- DrillLogic.query(human, msg.drillId)
- end
- -- 查询英雄状态
- function CG_DRILL_HERO(human)
- DrillLogic.sendHeroList(human)
- end
- -- 操作血量
- function CG_DRILL_OPER_HP(human, msg)
- DrillLogicAttribute.operHp(human, msg.operType, msg.heroIndex)
- end
- --
- function CG_DRILL_REWARD_PREVIEW(human)
- DrillLogic.rewardPreview(human)
- end
- function CG_DRILL_FRIEND_HELP_QUERY(human)
- DrillLogic.helpHeroFriendQuery(human)
- end
- function CG_DRILL_FRIEND_CHOSE(human, msg)
- if msg.type == 1 then
- DrillLogic.dispatchMyHelpHero(human, msg.index)
- else
- DrillLogic.choseHelpFriendHero(human, msg.uuid)
- end
- end
- function CG_DRILL_FUHUO_QUERY(human, msg)
- DrillLogic.fuhuoQuery(human)
- end
- function CG_DRILL_SET_HELP_COMBATPOS(human, msg)
- DrillLogic.setHelpCombatPos(human, msg.uuid, msg.pos)
- end
- function CG_DRILL_FIGHT_BY_DIAMON(human, msg)
- DrillLogic.ChallengeLevelByDiamond(human, msg.levelID)
- end
- function CG_DRILL_ONE_CLICK_SAODANG(human)
- -- local Log = require("common.Log")
- -- Log.write(Log.LOGID_DEBUG, "[Handler] CG_DRILL_ONE_CLICK_SAODANG 被调用")
- DrillLogic.oneClickSaodang(human)
- end
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