AbsActLogic.lua 22 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. local NewHeroLogic = require("absAct.NewHeroLogic")
  48. local LotteryByDiamondLogic = require("absAct.LotteryByDiamondLogic")
  49. local DuoBaoQiBingLogic = require("absAct.DuoBaoQiBingLogic")
  50. local AbsLoginRewardLogic = require("absAct.AbsLoginRewardLogic")
  51. local AbsDiscountStoreLogic = require("absAct.AbsDiscountStoreLogic")
  52. local AbsLotteryCardLogic = require("absAct.AbsLotteryCardLogic")
  53. local CycleActivityLogic = require("yunying.CycleActivity")
  54. ABS_ACT_TYPE_LIST = nil
  55. function initAfterHot()
  56. ABS_ACT_TYPE_LIST = {}
  57. local now = os.time()
  58. local len = 0
  59. for k, config in pairs(AbsActExcel.absActivity) do
  60. config.realStartTime = config.realStartTime or 0
  61. config.realEndTime = config.realEndTime or 0
  62. if next(config.startDate) and next(config.endDate) then
  63. config.startDate.hour = 0
  64. config.startDate.min = 0
  65. config.startDate.sec = 0
  66. config.endDate.hour = 0
  67. config.endDate.min = 0
  68. config.endDate.sec = 0
  69. config.realStartTime = os.time(config.startDate)
  70. config.realEndTime = os.time(config.endDate)
  71. end
  72. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  73. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  74. end
  75. end
  76. function onLogin(human)
  77. local sendLisg = {}
  78. local absActConfig = AbsActExcel.absActivity
  79. -- 清除过期活动
  80. for id in pairs(human.db.absAct) do
  81. checkAbsActClean(human,id)
  82. end
  83. -- 是否有新增活动
  84. for k,v in pairs(absActConfig) do
  85. local ok,realEndTime, realStartTime = isStarted(human,k)
  86. if ok and human.db.absAct[k] then
  87. --- 同步结束时间
  88. local nowTime = os.time()
  89. local finishTime = human.db.absAct[k].finish or nowTime
  90. if finishTime >= nowTime and finishTime ~= realEndTime then
  91. human.db.absAct[k].finish = realEndTime
  92. end
  93. if not human.db.absAct[k].realStartTime or human.db.absAct[k].realStartTime ~= realStartTime then
  94. human.db.absAct[k].realStartTime = realStartTime
  95. end
  96. end
  97. if ok and not human.db.absAct[k] then
  98. human.db.absAct[k] = {}
  99. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  100. if f and f.genAbsActData then
  101. human.db.absAct[k] = f.genAbsActData(v)
  102. end
  103. human.db.absAct[k].finish = realEndTime -- 记录活动结束时间
  104. human.db.absAct[k].realStartTime = realStartTime
  105. end
  106. end
  107. -- 登录奖励重置
  108. for k, config in pairs(AbsActExcel.absLogin) do
  109. local state,id = isStartedByType(human, config.absType)
  110. if state and id then
  111. if not human.db.absAct[id] then
  112. human.db.absAct[id] = {}
  113. end
  114. -- 每日登录领取
  115. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  116. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  117. if not Util.isSameDay(lastTime) then
  118. human.db.absAct[id].loginDayGetTime = os.time()
  119. sendLisg[#sendLisg + 1] = k
  120. end
  121. end
  122. end
  123. end
  124. if #sendLisg > 0 then
  125. for _, id in ipairs(sendLisg) do
  126. local config = AbsActExcel.absLogin[id]
  127. if config.mailID > 0 then
  128. local mailConfig = MailExcel.mail[config.mailID]
  129. local title = mailConfig.title
  130. local senderName = mailConfig.senderName
  131. local content = mailConfig.content
  132. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  133. end
  134. end
  135. end
  136. end
  137. local function transTime(cfg)
  138. local realEndTime = 0
  139. local realStartTime = 0
  140. local state = false
  141. if next(cfg.startDate) and next(cfg.endDate) then
  142. cfg.startDate.hour = 0
  143. cfg.startDate.min = 0
  144. cfg.startDate.sec = 0
  145. cfg.endDate.hour = 0
  146. cfg.endDate.min = 0
  147. cfg.endDate.sec = 0
  148. realStartTime = os.time(cfg.startDate)
  149. realEndTime = os.time(cfg.endDate)
  150. state = true
  151. end
  152. return state, realEndTime, realStartTime
  153. end
  154. -- 判断活动是否开启
  155. function isStarted(human, id)
  156. local Log = require("common.Log")
  157. local config = AbsActExcel.absActivity[id]
  158. if not config then
  159. Log.write(Log.LOGID_DEBUG, "[isStarted] 配置不存在 - 活动ID: "..tostring(id))
  160. return
  161. end
  162. local nNowOpenDay = CommonDB.getServerOpenDay()
  163. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 开服天数检查 - 活动ID: "..tostring(id)..", 当前开服天数: "..tostring(nNowOpenDay)..", 需要开服天数: "..tostring(config.openDay))
  164. if nNowOpenDay < config.openDay then
  165. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 开服天数不足 - 活动ID: "..tostring(id)..", 当前: "..tostring(nNowOpenDay)..", 需要: "..tostring(config.openDay))
  166. return
  167. end
  168. local _,realEndTime,realStartTime = transTime(config)
  169. local now = os.time()
  170. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 时间检查 - 活动ID: "..tostring(id)..", 当前时间: "..tostring(now)..", 开始时间: "..tostring(realStartTime)..", 结束时间: "..tostring(realEndTime))
  171. if 0 == realEndTime or 0 == realStartTime then
  172. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 时间为0,检查循环活动 - 活动ID: "..tostring(id))
  173. local nState, nEndTime, nBeginTime = CycleActivityLogic.isStarted(human, id)
  174. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 循环活动检查结果 - 活动ID: "..tostring(id)..", 状态: "..tostring(nState)..", 开始: "..tostring(nBeginTime)..", 结束: "..tostring(nEndTime))
  175. if true == nState and 0 < nBeginTime and 0 < nEndTime then
  176. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 循环活动判断通过 - 活动ID: "..tostring(id))
  177. return nState, nEndTime, nBeginTime
  178. else
  179. -- Log.write(Log.LOGID_DEBUG, "[isStarted] 循环活动判断失败 - 活动ID: "..tostring(id))
  180. end
  181. end
  182. if now < realStartTime or now >= realEndTime then
  183. --Log.write(Log.LOGID_DEBUG, "[isStarted] 不在活动时间内 - 活动ID: "..tostring(id)..", 当前: "..tostring(now)..", 开始: "..tostring(realStartTime)..", 结束: "..tostring(realEndTime))
  184. return
  185. end
  186. --Log.write(Log.LOGID_DEBUG, "[isStarted] 活动开启判断通过 - 活动ID: "..tostring(id))
  187. return true, realEndTime, realStartTime
  188. end
  189. -- 判断活动是否开启
  190. function isStartedByType(human, type)
  191. if not ABS_ACT_TYPE_LIST[type] then return end
  192. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  193. local config = AbsActExcel.absActivity[v]
  194. local ok , realEndTime,realStartTime = isStarted(human,v)
  195. if config and ok then
  196. return true, v, realEndTime, realStartTime
  197. end
  198. end
  199. end
  200. -- 根据actID 获取 Id
  201. function getIDByActID(human, actID)
  202. for id, v in pairs(AbsActExcel.absActivity) do
  203. if v.actId == actID and isStarted(human, id) then
  204. return id
  205. end
  206. end
  207. end
  208. function getIsClearDB(actID)
  209. local config = AbsActExcel.absActivity[actID]
  210. if not config then
  211. return false
  212. end
  213. if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28
  214. and config.type ~= AbsActDefine.ABS_ACT_TYPE_29 and config.type ~= AbsActDefine.ABS_ACT_TYPE_86 then
  215. return true
  216. else
  217. return false
  218. end
  219. end
  220. function checkAbsActClean(human, id)
  221. local config = AbsActExcel.absActivity[id]
  222. -- 活动没有配置 清楚对应数据
  223. if not config then
  224. print("[checkAbsActClean] 活动没有配置 清除对应数据 id = \n", id)
  225. human.db.absAct[id] = nil
  226. return
  227. end
  228. -- 不清理数据活动直接返回
  229. if AbsActDefine.ABS_ACT_NOCLEARID[config.type] == 1 then
  230. print("[checkAbsActClean] abs活动不清理活动数据直接返回 id = \n", id)
  231. return
  232. end
  233. local _,realEndTime = transTime(config)
  234. local now = os.time()
  235. --临时处理积分兑换 下版本删掉
  236. if human.db.absAct[id] and not human.db.absAct[id].finish then
  237. if config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  238. human.db.absAct[id] = nil
  239. else
  240. human.db.absAct[id].finish = realEndTime
  241. end
  242. end
  243. if human.db.absAct[id] and now >= human.db.absAct[id].finish then
  244. -- 累计达标中的 累计充值到期 需要发送邮件
  245. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  246. --TotalReachLogic.clean(human,id)
  247. end
  248. --限时周卡,铂金周卡活动设定是即使活动结束也要让玩家领完奖励,所以这里活动结束后暂时不清除数据,在对应模块中做清除数据操作
  249. --古玉充能活动,活动后不清除数据
  250. -- if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28
  251. -- and config.type ~= AbsActDefine.ABS_ACT_TYPE_29 then
  252. -- print("[checkAbsActClean] 清除数据 id = "..id)
  253. -- human.db.absAct[id] = nil
  254. -- end
  255. if getIsClearDB(id) then
  256. human.db.absAct[id] = nil
  257. end
  258. end
  259. end
  260. -- 活动详情查询
  261. function actDetailQuery(human, id)
  262. local Log = require("common.Log")
  263. local config = AbsActExcel.absActivity[id]
  264. if config == nil then
  265. --Log.write(Log.LOGID_DEBUG, "[actDetailQuery] 配置不存在 - 玩家: "..tostring(human.db.name)..", 活动ID: "..tostring(id))
  266. return
  267. end
  268. -- 判断活动是否开启
  269. local startFlag, realEndTime, realStartTime = isStarted(human, id)
  270. if startFlag == nil then
  271. checkAbsActClean(human, id)
  272. return --Broadcast.sendErr(human, Lang.ACT_NOT_START)
  273. end
  274. -- 确保活动数据已初始化
  275. if not human.db.absAct[id] then
  276. human.db.absAct[id] = {}
  277. -- 尝试加载模块,添加错误处理
  278. local success, f = pcall(function()
  279. return load("return require(\"" .. config.moduleFn .. "\")")()
  280. end)
  281. if not success then
  282. -- 模块不存在,使用空数据继续
  283. human.db.absAct[id].finish = realEndTime
  284. elseif f and f.genAbsActData then
  285. human.db.absAct[id] = f.genAbsActData(config)
  286. human.db.absAct[id].finish = realEndTime -- 记录活动结束时间
  287. else
  288. human.db.absAct[id].finish = realEndTime
  289. end
  290. else
  291. --Log.write(Log.LOGID_DEBUG, "[actDetailQuery] 活动数据已存在 - 玩家: "..tostring(human.db.name)..", 活动ID: "..tostring(id))
  292. end
  293. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  294. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  295. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  296. MangHeLogic.query(human, id, config.actId)
  297. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  298. DropExchangeLogic.query(human, id, true)
  299. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  300. PerpleHeroLogic.getAndSendMsg(human,id)
  301. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  302. HeroLogLogic.getAndSendMsg(human,id)
  303. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  304. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  305. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  306. HeroLoginPickLogic.query(human, id)
  307. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  308. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  309. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  310. RechargeBackLogic.query(human, id)
  311. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  312. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  313. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  314. Abs365CardLogic.getAndSendMsg(human, id, config)
  315. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  316. AbsSurpriseChest.getAndSendMsg(human, id, config)
  317. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  318. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  319. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  320. local success, err = pcall(function()
  321. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  322. end)
  323. if not success then
  324. error(err)
  325. end
  326. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  327. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  328. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  329. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  330. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  331. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  332. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  333. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  334. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  335. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  336. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  337. AbsReachRankLogic.getAndSendMsg(human, id)
  338. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  339. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  340. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  341. SingleReachLogic.getAndSendMsg(human, id)
  342. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  343. TotalReachLogic.getAndSendMsg(human, id)
  344. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  345. AbsActBillboardLogic.getAndSendMsg(human, id)
  346. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  347. SeckillGiftLogic.getAndSendMsg(human, id)
  348. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  349. UseDiamondLogic.getAndSendMsg(human, id)
  350. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  351. WishCupLogic.getAndSendMsg(human, id)
  352. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  353. DailyFixedTaskLogic.getAndSendMsg(human, id)
  354. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  355. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  356. elseif config.type == AbsActDefine.ABS_ACT_TYPE_29 then
  357. LotteryByDiamondLogic.Query(human, id)
  358. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  359. AbsSignGiftLogic.getAndSendMsg(human, id)
  360. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  361. DailyFixedTaskLogic.getAndSendMsg(human, id)
  362. elseif config.type == AbsActDefine.ABS_ACT_TYPE_32 then
  363. DuoBaoQiBingLogic.Query(human, id)
  364. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  365. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  366. elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
  367. NewHeroLogic.getAndSendMsg(human, id)
  368. elseif config.type == AbsActDefine.ABS_ACT_TYPE_75 then
  369. AbsLoginRewardLogic.Query(human, id)
  370. elseif config.type == AbsActDefine.ABS_ACT_TYPE_76 then
  371. AbsDiscountStoreLogic.Query(human, id)
  372. elseif config.type == AbsActDefine.ABS_ACT_TYPE_78 then
  373. AbsLotteryCardLogic.Query(human, id)
  374. end
  375. end
  376. -- 活动抽卡
  377. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  378. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  379. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  380. end
  381. if not randomIndex then
  382. return
  383. end
  384. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  385. -- 判断活动是否存在
  386. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  387. -- 根据单抽十连抽判断是否中签
  388. if state then
  389. checkAbsActClean(human, actID)
  390. local actConfig = HeroUpLogic.getConfigByActID(actID)
  391. local randomNum = math.random(1,10000)
  392. if op == DrawCardLogic.DRAWCARD_OP_1 then
  393. if randomNum <= actConfig.singlePer then
  394. luckDraw = true
  395. end
  396. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  397. if randomNum <= actConfig.tenPer and randomIndex then
  398. luckDraw = true
  399. end
  400. end
  401. end
  402. if luckDraw then
  403. local actConfig = HeroUpLogic.getConfigByActID(actID)
  404. return actConfig.heroId
  405. end
  406. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  407. -- 判断活动是否存在
  408. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  409. if state then
  410. checkAbsActClean(human, actID)
  411. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  412. local randomNum = math.random(1,10000)
  413. if randomNum <= actConfig.rate then
  414. luckDraw = true
  415. end
  416. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  417. if op == DrawCardLogic.DRAWCARD_OP_2 then
  418. noTargetHeroCnt = noTargetHeroCnt + 10
  419. else
  420. noTargetHeroCnt = noTargetHeroCnt + 1
  421. end
  422. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  423. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  424. luckDraw = true
  425. end
  426. if luckDraw then
  427. if human.db.absAct[actID] then
  428. human.db.absAct[actID].noTargetHeroCnt = 0
  429. end
  430. return human.db.absAct[actID].perpleHero
  431. end
  432. end
  433. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  434. -- 判断活动是否存在
  435. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  436. if state then
  437. checkAbsActClean(human, actID)
  438. local actConfig = HeroComeLogic.getConfigByActID(actID)
  439. local randomNum = math.random(1,10000)
  440. if randomNum <= actConfig.rate then
  441. luckDraw = true
  442. end
  443. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  444. if op == DrawCardLogic.DRAWCARD_OP_2 then
  445. noTargetHeroCnt = noTargetHeroCnt + 10
  446. else
  447. noTargetHeroCnt = noTargetHeroCnt + 1
  448. end
  449. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  450. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  451. luckDraw = true
  452. end
  453. if luckDraw then
  454. if human.db.absAct[actID] then
  455. human.db.absAct[actID].noTargetHeroCnt = 0
  456. end
  457. return human.db.absAct[actID].perpleHero
  458. end
  459. end
  460. end
  461. end
  462. function onHour(hour)
  463. -- if hour == 23 then
  464. -- AbsActBillboardLogic.sendBillboardReward()
  465. -- end
  466. -- if hour == 1 then
  467. -- AbsActBillboardLogic.cleanBillBoardDB()
  468. -- end
  469. end
  470. function updateBillBoard(humanDb)
  471. if not humanDb.absAct then return end
  472. local now = os.time()
  473. for k, data in pairs(humanDb.absAct) do
  474. local config = AbsActExcel.absActivity[k]
  475. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  476. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  477. end
  478. end
  479. end
  480. function updateBillBoardRank()
  481. AbsReachRankDB.loadBoardRank()
  482. end