CreateRole.lua 10 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318
  1. ----------------------
  2. -- 创角相关逻辑
  3. ----------------------
  4. local Config = require("Config")
  5. local PlayerNamesExcel = require("excel.playerNames")
  6. local CommonDB = require("common.CommonDB")
  7. local Lang = require("common.Lang")
  8. local FilterUtil = require("common.FilterUtil")
  9. local Log = require("common.Log")
  10. local LogDefine = require("common.LogDefine")
  11. local CommonDefine = require("common.CommonDefine")
  12. local Msg = require("core.Msg")
  13. local ObjHuman = require("core.ObjHuman")
  14. local RoleDBLogic = require("role.RoleDBLogic")
  15. local RoleHeadLogic = require("role.RoleHeadLogic")
  16. local Broadcast = require("broadcast.Broadcast")
  17. local RoleExcel = require("excel.role")
  18. local ReportManager = require("platform.ReportManager")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local RelationGiftLogic = require("present.RelationGiftLogic")
  21. local CombatDefine = require("combat.CombatDefine")
  22. local CombatPosLogic = require("combat.CombatPosLogic")
  23. local SysParameter = require("common.SysParameter")
  24. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  25. local MailExcel = require("excel.mail")
  26. local MailManager = require("mail.MailManager")
  27. local TriggerLogic = require("trigger.TriggerLogic")
  28. local TriggerDefine = require("trigger.TriggerDefine")
  29. local RoleStorageBox = require("roleSystem.RoleStorageBox")
  30. local ROLE_NAME_LEN_MAX = 21
  31. local ROLE_NAME_LEN_MIN = 5
  32. local OP_RET_SUCC = 1
  33. local OP_RET_FAIL = 0
  34. -- 生成一个11位的全局不重复的数字组成的id
  35. -- 规则 前6位服务器index 后五位自增id
  36. function genIdentity()
  37. local firstStr= Config.SVR_INDEX
  38. local nowMax = CommonDB.getIdentityMax()
  39. nowMax = nowMax + 1
  40. CommonDB.setIdentityMax(nowMax)
  41. return firstStr .. "" .. nowMax
  42. end
  43. function getFakeIdentityMax()
  44. local firstStr= Config.SVR_INDEX
  45. local id = CommonDB.getFakeIdentityMax()
  46. return firstStr .. string.format("%05d", id)
  47. end
  48. local function checkRoleName(roleName, default)
  49. --如果roleName是nil 游戏名不能为空
  50. if not roleName then
  51. return false, Lang.CREATE_ROLE_FAIL_NAME_NIL
  52. end
  53. local nameLen = string.len(roleName)
  54. --如果游戏名长度小于游戏名最小长度 角色名过短
  55. if nameLen < ROLE_NAME_LEN_MIN then
  56. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN1
  57. end
  58. --如果游戏名长度大于游戏名最小长度 角色名过长
  59. if nameLen > ROLE_NAME_LEN_MAX then
  60. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN2
  61. end
  62. if default == nil then
  63. --如果游戏名中包含非法字符 角色名中有非法字符
  64. if roleName ~= FilterUtil.filterName(roleName) then
  65. return false, Lang.CREATE_ROLE_FAIL_NAME_SHIELD
  66. end
  67. end
  68. --角色名已经存在
  69. if RoleDBLogic.isNameExistInDB(roleName) then
  70. return false, Lang.CREATE_ROLE_FAIL_NAME_DUPLICATE
  71. end
  72. return true
  73. end
  74. function creatFakeDb(account, serverTag)
  75. local db = RoleDBLogic.createDefaultRole(account, serverTag)
  76. local identity = genIdentity()
  77. db.identity = identity
  78. db.name = account
  79. return db
  80. end
  81. function createNewRole(human)
  82. if _G.is_middle == true then
  83. return
  84. end
  85. -- if human.db or RoleDBLogic.isAccountExistInDB(human.account, human.serverTag) then
  86. -- assert(nil)
  87. -- return
  88. -- end
  89. if human.db or RoleDBLogic.isNewUniqueTagExistInDB(human.phpChanelID, human.account, human.serverTag) then
  90. assert(nil)
  91. return
  92. end
  93. human.db = RoleDBLogic.createDefaultRole(human.phpChanelID, human.account, human.serverTag)
  94. -- 保存数据
  95. human.db.name = human.account
  96. local identity = genIdentity()
  97. human.db.identity = identity
  98. -- 测试 临时增加,用于防沉迷测试
  99. human.db.age = 20
  100. ----------
  101. -- 给角色的月光包盒中添加一定数量的道具
  102. RoleStorageBox.FillStorageBox(human)
  103. RelationGiftLogic.relationCreate(human)
  104. ObjHuman.initHuman(human)
  105. ObjHuman.save(human)
  106. ObjHuman.onLogin(human, true)
  107. createRoleSettingUp(human)
  108. ReportManager.register(human)
  109. end
  110. -- 改名操作结果
  111. CHANGE_NAME_RET_FAIL = 0 -- 失败
  112. CHANGE_NAME_RET_OK = 1 -- 成功,首次改名
  113. CHANGE_NAME_RET_OK2 = 2 -- 成功,非首次改名
  114. CHANGE_NAME_COST = 200
  115. function changeName(human, roleName)
  116. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME
  117. msgRet.ret = CHANGE_NAME_RET_FAIL
  118. local isOk, tip = checkRoleName(roleName)
  119. if not isOk then
  120. msgRet.tip = tip
  121. Msg.send(msgRet, human.fd)
  122. return
  123. end
  124. if not human.db.changeNameCnt then
  125. human.db.changeNameCnt = 1
  126. else
  127. if human.db.zuanshi < CHANGE_NAME_COST then
  128. msgRet.tip = Lang.COMMON_NO_ZUANSHI
  129. Msg.send(msgRet, human.fd)
  130. return
  131. end
  132. human.db.changeNameCnt = human.db.changeNameCnt + 1
  133. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  134. end
  135. ObjHuman.onlineHuman[human.db.name] = nil
  136. ObjHuman.onlineHuman[roleName] = human
  137. human.db.name = roleName
  138. ObjHuman.save(human)
  139. msgRet.ret = CHANGE_NAME_RET_OK
  140. if human.db.changeNameCnt > 1 then
  141. msgRet.ret = CHANGE_NAME_RET_OK2
  142. end
  143. msgRet.tip = "ok"
  144. Msg.send(msgRet, human.fd)
  145. TriggerLogic.PublishEvent(TriggerDefine.CHANGE_NAME, human.db._id, 1)
  146. if human.db.changeNameCnt == 1 then
  147. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  148. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  149. -- ReportManager.create(human)
  150. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  151. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  152. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  153. ReportManager.create(human)
  154. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  155. end
  156. end
  157. -- 改名查询
  158. function changeNameQuery(human)
  159. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME_QUERY
  160. if human.db.changeNameCnt == nil then
  161. msgRet.price = 0
  162. --Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  163. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  164. else
  165. msgRet.price = CHANGE_NAME_COST
  166. end
  167. Msg.send(msgRet,human.fd)
  168. end
  169. function randomName(human, sex)
  170. local msgRet = Msg.gc.GC_ROLE_RANDOM_NAME
  171. msgRet.sex = sex
  172. msgRet.name = getRandomName(sex)
  173. Msg.send(msgRet, human.fd)
  174. end
  175. function getRandomName(sex)
  176. if not sex then
  177. sex = math.random(1, 2)
  178. end
  179. local random1 = math.random(1, #PlayerNamesExcel.xing)
  180. if sex == 1 then
  181. local random2 = math.random(1, #PlayerNamesExcel.name)
  182. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name[random2].name
  183. else
  184. local random2 = math.random(1, #PlayerNamesExcel.name2)
  185. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name2[random2].name
  186. end
  187. end
  188. -- 创角时修改角色信息
  189. function createRoleChangeInfo(human,name,sex,firendCode)
  190. local msgRet = Msg.gc.GC_ROLE_CREATE_ROLE_CHANGE_MSG
  191. local isOk = checkRoleName(name)
  192. if isOk == false then
  193. msgRet.ret = 1
  194. Msg.send(msgRet,human.fd)
  195. return
  196. end
  197. -- 创角
  198. if not human.db.changeNameCnt then
  199. human.db.changeNameCnt = 0
  200. else
  201. if human.db.zuanshi < CHANGE_NAME_COST then
  202. msgRet.ret = 1
  203. Msg.send(msgRet, human.fd)
  204. return
  205. end
  206. human.db.changeNameCnt = human.db.changeNameCnt + 1
  207. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  208. end
  209. ObjHuman.onlineHuman[human.db.name] = nil
  210. ObjHuman.onlineHuman[name] = human
  211. human.db.name = name
  212. human.db.sex = sex
  213. RoleHeadLogic.setHead(human, sex, RoleHeadLogic.HEAD_TYPE_1)
  214. ObjHuman.save(human)
  215. ChatPaoMaLogic.loginTips(human)
  216. -- 好友推荐 todo
  217. RelationGiftLogic.relationBind(human, firendCode)
  218. msgRet.ret = 0
  219. Msg.send(msgRet,human.fd)
  220. -- 记录流失日志
  221. if human.db.changeNameCnt == 0 then
  222. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  223. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  224. -- ReportManager.create(human)
  225. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  226. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  227. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  228. ReportManager.create(human)
  229. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  230. end
  231. end
  232. function createRoleSettingUp(human)
  233. -- 赠送新英雄 上阵
  234. local heroId = SysParameter.getSysParameter(SysParameter.PARAMETER_8)
  235. if heroId and heroId ~= 0 then
  236. local bagIndex, uuid = HeroLogic.addHero(human, heroId,nil, 1, "create_role")
  237. if bagIndex and uuid and type(uuid) == "string" then
  238. local msg = {}
  239. msg.type = CombatDefine.COMBAT_TYPE1
  240. msg.formation = 1
  241. msg.heroList = "0,"..uuid
  242. msg.helpList = ""
  243. msg.jibanList = ""
  244. CombatPosLogic.updatePos(human, msg)
  245. end
  246. end
  247. end
  248. RANDOM_HEAD_ID_TABLE = nil
  249. function getRandomHead()
  250. if RANDOM_HEAD_ID_TABLE == nil then
  251. RANDOM_HEAD_ID_TABLE = {}
  252. for k, v in pairs(RoleExcel.head) do
  253. RANDOM_HEAD_ID_TABLE[#RANDOM_HEAD_ID_TABLE + 1] = k
  254. end
  255. end
  256. local index = math.random(1, #RANDOM_HEAD_ID_TABLE)
  257. return RANDOM_HEAD_ID_TABLE[index]
  258. end
  259. RANDOM_BODY_ID_TABLE = nil
  260. function getRandomBody()
  261. if RANDOM_BODY_ID_TABLE == nil then
  262. RANDOM_BODY_ID_TABLE = {}
  263. for k, v in pairs(RoleExcel.body) do
  264. RANDOM_BODY_ID_TABLE[#RANDOM_BODY_ID_TABLE + 1] = k
  265. end
  266. end
  267. local index = math.random(1, #RANDOM_BODY_ID_TABLE)
  268. return RANDOM_BODY_ID_TABLE[index]
  269. end