BattleLogic.lua 174 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808
  1. local Lang = require("common.Lang")
  2. local BattleExcel = require("excel.battle")
  3. local BattleExcel_Elite = require("excel.battle_elite")
  4. local BattleExcel_Hard = require("excel.battle_hard")
  5. local MonsterExcel = require("excel.monster")
  6. local DropExcel = require("excel.drop")
  7. local Msg = require("core.Msg")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Grid = require("bag.Grid")
  10. local BagLogic = require("bag.BagLogic")
  11. local ItemDefine = require("bag.ItemDefine")
  12. local Broadcast = require("broadcast.Broadcast")
  13. local CombatDefine = require("combat.CombatDefine")
  14. local CombatPosLogic = require("combat.CombatPosLogic")
  15. local CombatLogic = require("combat.CombatLogic")
  16. local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
  17. local RoleDefine = require("role.RoleDefine")
  18. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  19. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  20. local HeroExcel = require("excel.hero")
  21. local SkillExcel = require("excel.skill")
  22. -- local MonthactExcel = require("excel.monthAct")
  23. local Util = require("common.Util")
  24. local KingWorldLogic = require("present.KingWorldLogic")
  25. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  26. local BRoleLogic = require("billboard.BRoleLogic")
  27. local BillboardDefine = require("billboard.BillboardDefine")
  28. local SkinLogic = require("skin.SkinLogic")
  29. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  30. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  31. local GuideLogic = require("guide.GuideLogic")
  32. -- local PanelDefine = require("broadcast.PanelDefine")
  33. local HeroGrid = require("hero.HeroGrid")
  34. local TuiSongLiBao = require("present.TuiSongLiBao")
  35. local CombatVideo = require("combat.CombatVideo")
  36. local RoleLogic = require("role.RoleLogic")
  37. local BattleDBLogic = require("battle.BattleDBLogic")
  38. local ProjectLogic = require("platform.ProjectLogic")
  39. local LuaMongo = _G.lua_mongo
  40. local DB = require("common.DB")
  41. local VipLogic = require("vip.VipLogic")
  42. -- local MoshouLogic = require("moshou.MoshouLogic")
  43. local RoleExcel = require("excel.role")
  44. local TequanShopLogic = require("present.TequanShopLogic")
  45. local HeroDefine = require("hero.HeroDefine")
  46. local BarTaskLogic = require("bar.BarTaskLogic")
  47. -- local ItemExcel = require("excel.item").item
  48. -- local EquipExcel = require("excel.equip").equip
  49. local HeroLogic = require("hero.HeroLogic")
  50. local SuipianLogic = require("bag.SuipianLogic")
  51. local JibanLogic = require("combat.JibanLogic")
  52. local YunYingLogic = require("yunying.YunYingLogic")
  53. local PanelDefine = require("broadcast.PanelDefine")
  54. -- local YyHandler = require("yunying.Handler")
  55. local EquipLogic = require("equip.EquipLogic")
  56. local SysParameter = require("common.SysParameter")
  57. -- local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  58. -- local AbsActLogic = require("absAct.AbsActLogic")
  59. local HeroLogLogic = require("absAct.HeroLogLogic")
  60. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  61. local MengxinLogic = require("present.MengxinLogic")
  62. local GiftLogic = require("topup.GiftLogic")
  63. local WarOrder = require("shop.WarOrder")
  64. local Log = require("common.Log")
  65. local EliteDefine = require("battle.EliteDefine")
  66. local MaiDianDefine = require("MaiDian.MaiDianDefine")
  67. local MainDianLogic = require("MaiDian.MaiDianLogic")
  68. local TalismanLogic = require("talisman.TalismanLogic")
  69. local TriggerDefine = require("trigger.TriggerDefine")
  70. local TriggerLogic = require("trigger.TriggerLogic")
  71. local CombatImpl = require("combat.CombatImpl")
  72. local battleRougeCfg = require("excel.battleRouge").Sheet1
  73. local WeekTaskLogic = require("dailyTask.WeekTaskLogic")
  74. local TreasureChestLogic = require("treasurechest.TreasureChestLogic")
  75. BATTLE_HANG_EXP_OUT_PERIOD = 60 -- 经验产出时间间隔
  76. BATTLE_HANG_ITEM_OUT_PERIOD = 300 -- 战利品道具产出时间间隔
  77. BATTLE_HANG_ITEM_OUT_PERIOD_2 = 7200 -- 战利品道具产出时间间隔2小时掉落一次
  78. BATTLE_LOGIN_LEV_TIPS = 50 -- 登录检测挂机时间过久提示 最高等级
  79. BATTLE_LOGIN_TIME_TIPS = 10 * 60 -- 登录检测挂机超过多久提示
  80. BATTLE_MOPUP_CNT = 4
  81. BATTLE_MOPUP_CNT_VIP = 8 --购买贵族之证礼包后, 扫荡次数
  82. BATTLE_MOPUP_FREE_CNT = 1
  83. BATTLE_MOPUP_FREE_CNT_VIP = 3
  84. BATTLE_LEVEL_PLAYER_LIST = { }
  85. local STATUS_NONE = 1 -- 不可领
  86. local STATUS_CANGET = 2 -- 可领
  87. local DIAMOND_COST_PER_HOUR = 20
  88. local HOUR_SEC = 60 * 60
  89. local DIAMOND_ADDITION = 1.5
  90. -- @mafei 是否需要集中定义一个define 枚举
  91. local PRINCIPAL_LINE_EVNET = 1
  92. local BATTLE_ORDER_TYPE = 1
  93. -- 挂机收益最多累计x秒
  94. function getHangMaxTime(human)
  95. local hour = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER10)
  96. local talismanAdd_HangHours = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HANG_HOURS) or 0
  97. hour = hour + talismanAdd_HangHours
  98. return(hour or 0) * 3600
  99. end
  100. local function wrapHangFightNet(net, heroConfig, skillConfig)
  101. net.body = heroConfig.body
  102. net.height = heroConfig.height
  103. net.weight = heroConfig.width
  104. net.fireType = skillConfig and skillConfig.fireType or 0
  105. net.attackEffect = skillConfig and skillConfig.attackEffect or ""
  106. net.flyEffect = skillConfig and skillConfig.flyEffect or ""
  107. net.flyCoords = skillConfig and skillConfig.flyCoords or ""
  108. net.hitEffect = skillConfig and skillConfig.hitEffect or ""
  109. net.hitSound = skillConfig and skillConfig.hitSound or ""
  110. end
  111. local function fontBattleSkillNet(skillNet, skillID)
  112. local skillConfig = SkillExcel.skill[skillID]
  113. if not skillConfig then
  114. return
  115. end
  116. skillNet.skillID = skillID
  117. skillNet.fireType = skillConfig.fireType
  118. skillNet.readyAction = skillConfig.readyAction
  119. skillNet.attackPart = skillConfig.attackPart
  120. skillNet.attackAction = skillConfig.attackAction
  121. skillNet.readyEffect = skillConfig.readyEffect
  122. skillNet.attackEffect = skillConfig.attackEffect
  123. skillNet.hitEffect = skillConfig.hitEffect
  124. skillNet.flyEffect = skillConfig.flyEffect
  125. skillNet.flyCoords = skillConfig.flyCoords
  126. skillNet.hitBack = skillConfig.hitBack
  127. skillNet.effectTime = skillConfig.effectTime
  128. skillNet.contentType = skillConfig.contentType
  129. skillNet.content = skillConfig.content
  130. skillNet.movieEffect = skillConfig.movieEffect
  131. skillNet.quake = skillConfig.quake
  132. skillNet.flySound = skillConfig.flySound
  133. skillNet.fireSound = skillConfig.fireSound
  134. skillNet.hitSound = skillConfig.hitSound
  135. skillNet.cvSound = skillConfig.cvSound
  136. skillNet.screenMask = skillConfig.screenMask
  137. skillNet.screenCam = skillConfig.screenCam
  138. skillNet.largeEffect = skillConfig.largeEffect
  139. skillNet.lie = skillConfig.lie
  140. skillNet.cuoZhen = skillConfig.cuoZhen
  141. skillNet.skillDelay = skillConfig.skillDelay
  142. skillNet.isFraming = skillConfig.isFraming
  143. return true
  144. end
  145. -- 处理策划修改开放不同模式条件的函数
  146. local function initBattleSpeData(human)
  147. human.db.battleSpeData = {
  148. [EliteDefine.COPY_ELITE_NORMAL] = true
  149. }
  150. end
  151. -- 处理策划修改开放不同模式条件的函数
  152. local function getBattleSpeData(human)
  153. return human.db.battleSpeData
  154. end
  155. -- 处理策划修改开放不同模式条件的函数
  156. local function updateBattleSpeData(human, modeType, state)
  157. human.db.battleSpeData[modeType] = state
  158. end
  159. -- 获取当前战役类型
  160. local function BattleLogic_GetBattleType(human)
  161. if not human then
  162. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleType human is null")
  163. return EliteDefine.COPY_ELITE_ERROR
  164. end
  165. return human.db.battleType
  166. end
  167. -- 设置当前战役类型
  168. local function BattleLogic_SetBattleType(human, nBattleType)
  169. if not human or EliteDefine.COPY_ELITE_NORMAL > nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  170. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleType 参数不正确!!!")
  171. return false
  172. end
  173. human.db.battleType = nBattleType
  174. print("[BattleLogic_SetBattleType] 玩家设置战役类型成功 id = "
  175. ..human.db._id.." nBattleType1 = "..nBattleType.." nBattleType2 = "..human.db.battleType)
  176. return true
  177. end
  178. -- 获取战役即将战斗id
  179. local function BattleLogic_GetBattleBattleID(human)
  180. if not human then
  181. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleBattleID] human is null")
  182. return -1
  183. end
  184. local nBattleType = BattleLogic_GetBattleType(human)
  185. --print("[BattleLogic_GetBattleBattleID] 获取到的战斗类型信息 id = "..human.db._id.." nBattleType = "..nBattleType)
  186. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  187. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleBattleID 获取到的战斗类型不正确 id = "
  188. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  189. return -1
  190. end
  191. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  192. return human.db.battleID
  193. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  194. return human.db.battleID_elite
  195. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  196. return human.db.battleID_hard
  197. else
  198. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleBattleID 未处理的战斗类型 id = "
  199. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  200. return -1
  201. end
  202. end
  203. -- 根据类型获取战斗ID
  204. local function BattleLogic_GetBattleIDByType(human, nBattleType)
  205. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  206. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleIDByType 传入的参数不正确 id = "
  207. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  208. return -1
  209. end
  210. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  211. return human.db.battleID
  212. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  213. return human.db.battleID_elite
  214. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  215. return human.db.battleID_hard
  216. end
  217. return -1
  218. end
  219. -- 设置 战役即将战斗id
  220. local function BattleLogic_SetBattleBattleID(human, nValue)
  221. if not human or 0 > nValue then
  222. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleBattleID 参数不正确")
  223. return false
  224. end
  225. local nBattleType = BattleLogic_GetBattleType(human)
  226. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  227. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleBattleID 获取到的战斗类型不正确 id = "
  228. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  229. return false
  230. end
  231. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  232. human.db.battleID = nValue
  233. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  234. human.db.battleID_elite = nValue
  235. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  236. human.db.battleID_hard = nValue
  237. else
  238. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 未处理的战斗类型 id = "
  239. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  240. return false
  241. end
  242. return true
  243. end
  244. -- 设置 某个模式 战役即将战斗id
  245. local function setBattleBattleIDByType(human, nBattleType, nValue)
  246. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  247. human.db.battleID = nValue
  248. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  249. human.db.battleID_elite = nValue
  250. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  251. human.db.battleID_hard = nValue
  252. end
  253. end
  254. -- 获取当前战役 已通关关卡/挂机关卡
  255. local function BattleLogic_GetBattleGuaJiID(human)
  256. if not human then
  257. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID human is null")
  258. return -1
  259. end
  260. local nBattleType = BattleLogic_GetBattleType(human)
  261. print("[BattleLogic_GetBattleGuaJiID] 获取到的战斗类型信息 id = "..human.db._id.." nBattleType = "..nBattleType)
  262. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  263. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 获取到的战斗类型不正确 id = "
  264. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  265. return -1
  266. end
  267. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  268. return human.db.guajiID
  269. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  270. return human.db.guajiID_elite
  271. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  272. return human.db.guajiID_hard
  273. else
  274. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 未处理的战斗类型 id = "
  275. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  276. return -1
  277. end
  278. end
  279. -- 通过战斗类型获取当前战役 已通关关卡/挂机关卡
  280. local function BattleLogic_GetBattleGuaJiIDByType(human, nBattleType)
  281. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  282. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiIDByType 传入的参数不正确 id = "
  283. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  284. return -1
  285. end
  286. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  287. return human.db.guajiID
  288. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  289. return human.db.guajiID_elite
  290. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  291. return human.db.guajiID_hard
  292. else
  293. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiIDByType 未处理的战斗类型 id = "
  294. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  295. return -1
  296. end
  297. end
  298. -- 设置当前战役 已通关关卡/挂机关卡
  299. local function BattleLogic_SetBattleGuaJiID(human, nValue)
  300. if not human or 0 > nValue then
  301. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleGuaJiID 参数不正确")
  302. return false
  303. end
  304. local nBattleType = BattleLogic_GetBattleType(human)
  305. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  306. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleGuaJiID 获取到的战斗类型不正确 id = "
  307. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  308. return false
  309. end
  310. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  311. human.db.guajiID = nValue
  312. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  313. human.db.guajiID_elite = nValue
  314. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  315. human.db.guajiID_hard = nValue
  316. else
  317. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 未处理的战斗类型 id = "
  318. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  319. return false
  320. end
  321. return true
  322. end
  323. -- 设置某个模式 已通关关卡/挂机关卡
  324. local function setBattleGuaJiIDByType(human, nBattleType, nValue)
  325. if not human or 0 > nValue then
  326. return false
  327. end
  328. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  329. human.db.guajiID = nValue
  330. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  331. human.db.guajiID_elite = nValue
  332. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  333. human.db.guajiID_hard = nValue
  334. end
  335. end
  336. -- 获取配置信息
  337. local function BattleLogic_GetBattleConfig(human)
  338. if not human then
  339. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleConfig 参数不正确")
  340. return nil
  341. end
  342. local nBattleType = BattleLogic_GetBattleType(human)
  343. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  344. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleConfig 获取到的战斗类型不正确 id = "
  345. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  346. return nil
  347. end
  348. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  349. return BattleExcel
  350. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  351. return BattleExcel_Elite
  352. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  353. return BattleExcel_Hard
  354. else
  355. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 未处理的战斗类型 id = "
  356. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  357. return nil
  358. end
  359. end
  360. -- 获取某个闯关模式的配置
  361. local function getBattleCfgByType(nBattleType)
  362. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  363. return BattleExcel
  364. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  365. return BattleExcel_Elite
  366. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  367. return BattleExcel_Hard
  368. end
  369. end
  370. ------------------------------------------------多队伍挑战相关------------------------------------
  371. -- 是否开启多队伍挑战
  372. local function isOpenOtherTeam(human)
  373. local nowBattleID = BattleLogic_GetBattleBattleID(human)
  374. if nowBattleID >= EliteDefine.OPEN_OTHER_TEAM_LEVEL then
  375. return true
  376. end
  377. return false
  378. end
  379. -- 更新当前模式的出战队伍记录
  380. local function updateTeamRecord(human, teamIdx)
  381. human.teamRecord = human.teamRecord or {}
  382. local teamRecord = human.teamRecord
  383. local nBattleType = BattleLogic_GetBattleType(human)
  384. teamRecord[nBattleType] = teamRecord[nBattleType] or {}
  385. teamRecord[nBattleType][teamIdx] = 1
  386. end
  387. -- 重置当前模式的出战队伍记录
  388. local function resetTeamRecord(human)
  389. if not human.teamRecord then
  390. return
  391. end
  392. local nBattleType = BattleLogic_GetBattleType(human)
  393. human.teamRecord[nBattleType] = nil
  394. end
  395. -- 当前应该是第几支队伍出战。 目前闯关最多有三支队伍
  396. local function getTeamIdx(human)
  397. local teamIdx = 1
  398. if not isOpenOtherTeam(human) then
  399. return teamIdx
  400. end
  401. local nBattleType = BattleLogic_GetBattleType(human)
  402. local teamRecord = human.teamRecord
  403. if teamRecord and teamRecord[nBattleType] then
  404. teamIdx = #teamRecord[nBattleType] + 1
  405. end
  406. return teamIdx
  407. end
  408. -- 获取当前出战阵容类型
  409. local function getCombatTypeByTeamIdx(teamIdx)
  410. if teamIdx == 1 then
  411. return CombatDefine.COMBAT_TYPE1
  412. elseif teamIdx == 2 then
  413. return CombatDefine.COMBAT_TYPE30
  414. else
  415. -- assert(false, "错误类型")
  416. return CombatDefine.COMBAT_TYPE1
  417. end
  418. end
  419. -- 获取当前模式下当前关卡需要的队伍数量
  420. local function getLevelTeamCnt(human)
  421. local teamCnt = 1
  422. local nowBattleID = BattleLogic_GetBattleBattleID(human)
  423. if nowBattleID >= EliteDefine.OPEN_OTHER_TEAM_LEVEL then
  424. local cfg = BattleLogic_GetBattleConfig(human)
  425. local singleCfg = cfg.node[nowBattleID]
  426. teamCnt = #singleCfg.monsterOutID
  427. end
  428. return teamCnt
  429. end
  430. -----------------------------------------------------------------------------------------------------
  431. -----------------------------------------------------肉鸽玩法-----------------------------------------------------
  432. --获取某个闯关模式的属性加成
  433. local function getBattleAttrByType(human, battleType)
  434. if EliteDefine.COPY_ELITE_NORMAL == battleType then
  435. return human.db.normalBattleAttrData
  436. elseif EliteDefine.COPY_LEVEL_ELITE == battleType then
  437. return human.db.eliteBattleAttrData
  438. elseif EliteDefine.COPY_ELITE_DIFFICULTY == battleType then
  439. return human.db.hardBattleAttrData
  440. else
  441. assert(false, "类型错误")
  442. end
  443. end
  444. --统计当前已获得属性的类型
  445. local function getAttrTypeList(ids)
  446. if not ids then
  447. return
  448. end
  449. local tpList = {}
  450. for id in pairs(ids) do
  451. local cfg = battleRougeCfg[id]
  452. tpList[cfg.type] = 1
  453. end
  454. return tpList
  455. end
  456. --获取某个ID所属类型中品质最高的ID
  457. local function getMaxQualityId(id)
  458. local targetType = battleRougeCfg[id].type
  459. local q = 0
  460. local targetId = 0
  461. for k, cfg in ipairs(battleRougeCfg) do
  462. if cfg.type == targetType and cfg.quality > q then
  463. targetId = k
  464. q = cfg.quality
  465. end
  466. end
  467. return targetId
  468. end
  469. --生成随机数据
  470. local function generateCfgWeightInfo(excludeTypeList)
  471. local totalWeight = 0
  472. local type2List = {}
  473. for k,v in ipairs(battleRougeCfg) do
  474. local tp = v.type
  475. if not excludeTypeList or not excludeTypeList[tp] then
  476. local weight = v.weight
  477. type2List[tp] = type2List[tp] or {weight = 0, typeList = {}}
  478. type2List[tp].weight = type2List[tp].weight + weight
  479. table.insert(type2List[tp].typeList, {id = k, weight = weight})
  480. totalWeight = totalWeight + weight
  481. end
  482. end
  483. local len = 0
  484. local randList = {}
  485. for _, tpData in pairs(type2List) do
  486. len = len + 1
  487. randList[len] = tpData
  488. end
  489. return totalWeight, randList
  490. end
  491. --随机出配置ID
  492. local function getIndexByRand(totalWeight, randList)
  493. local tpList
  494. local weight = 0
  495. local randWeight = math.random(0, totalWeight)
  496. for _,v in ipairs(randList) do
  497. weight = weight + v.weight
  498. if randWeight <= weight then
  499. tpList = v
  500. break
  501. end
  502. end
  503. weight = 0
  504. randWeight = math.random(0, tpList.weight)
  505. for _,v in ipairs(tpList.typeList) do
  506. weight = weight + v.weight
  507. if randWeight <= weight then
  508. return v.id
  509. end
  510. end
  511. end
  512. --单条属性刷新时的随机处理
  513. local function getIndexByRand2(totalWeight, randList, times)
  514. local tpList
  515. local weight = 0
  516. local randWeight = math.random(0, totalWeight)
  517. for _,v in ipairs(randList) do
  518. weight = weight + v.weight
  519. if randWeight <= weight then
  520. tpList = v
  521. break
  522. end
  523. end
  524. local id2NumList = {}
  525. for i=1, times do
  526. weight = 0
  527. randWeight = math.random(0, tpList.weight)
  528. for _,v in ipairs(tpList.typeList) do
  529. weight = weight + v.weight
  530. if randWeight <= weight then
  531. id2NumList[v.id] = (id2NumList[v.id] or 0) + 1
  532. break
  533. end
  534. end
  535. end
  536. local finalId = 0
  537. local tbl = {lv = 0, cfgNum = 0}
  538. for id, num in pairs(id2NumList) do
  539. finalId = id
  540. local cfg = battleRougeCfg[id]
  541. tbl.lv = tbl.lv + num * cfg.lv
  542. tbl.cfgNum = tbl.cfgNum + num
  543. end
  544. if tbl.lv >= 4 then
  545. finalId = getMaxQualityId(finalId)
  546. end
  547. return finalId, tbl
  548. end
  549. --生成老号不同闯关模式的属性加成
  550. local function generateDiffBattleAttr(human, battleType)
  551. local config
  552. local battleID = 0
  553. if EliteDefine.COPY_ELITE_NORMAL == battleType then
  554. battleID = human.db.guajiID
  555. config = BattleExcel.node
  556. elseif EliteDefine.COPY_LEVEL_ELITE == battleType then
  557. battleID = human.db.guajiID_elite
  558. config = BattleExcel_Elite.node
  559. elseif EliteDefine.COPY_ELITE_DIFFICULTY == battleType then
  560. battleID = human.db.guajiID_hard
  561. config = BattleExcel_Hard.node
  562. end
  563. local times = 0
  564. for i=1, battleID do
  565. local cfg = config[i]
  566. if cfg and cfg.isRouge and type(cfg.isRouge) == "number" and cfg.isRouge == 1 then
  567. times = times + 1
  568. end
  569. end
  570. if times > 0 then
  571. local totalWeight, randList = generateCfgWeightInfo()
  572. if totalWeight <= 0 then
  573. return
  574. end
  575. local type2Id = {}
  576. local attrList = {}
  577. for i=1, times do
  578. local randId = getIndexByRand(totalWeight, randList)
  579. local cfg = battleRougeCfg[randId]
  580. local targetId = type2Id[cfg.type]
  581. if targetId then
  582. attrList[targetId].lv = attrList[targetId].lv + cfg.lv
  583. attrList[targetId].cfgNum = attrList[targetId].cfgNum + 1
  584. else
  585. attrList[randId] = {
  586. lv = cfg.lv,
  587. cfgNum = 1
  588. }
  589. type2Id[cfg.type] = randId
  590. end
  591. end
  592. local tbl = {}
  593. for id, info in pairs(attrList) do
  594. if info.lv >= 4 then
  595. local newId = getMaxQualityId(id)
  596. tbl[id] = newId
  597. end
  598. end
  599. for oldId, newId in pairs(tbl) do
  600. attrList[newId] = {
  601. lv = attrList[oldId].lv,
  602. cfgNum = attrList[oldId].cfgNum
  603. }
  604. attrList[oldId] = nil
  605. end
  606. return attrList
  607. end
  608. end
  609. --获取当前ID所属类型一级的属性加成值
  610. local function getMinAttrValeByID(id)
  611. local cfg = battleRougeCfg[id]
  612. if cfg.lv == 1 then
  613. return cfg.attrs[2]
  614. end
  615. local tp = cfg.type
  616. for k,v in ipairs(battleRougeCfg) do
  617. if v.type == tp and v.lv == 1 then
  618. return v.attrs[2]
  619. end
  620. end
  621. end
  622. --计算出战斗时使用的属性
  623. local function calcAttr(attrData)
  624. local attrList = {}
  625. for id, info in pairs(attrData) do
  626. local attrCfg = battleRougeCfg[id]
  627. if attrCfg then
  628. local attrID = attrCfg.attrs[1]
  629. local minAttrVal = getMinAttrValeByID(id)
  630. attrList[attrID] = (attrList[attrID] or 0) + (minAttrVal * info.lv)
  631. end
  632. end
  633. return attrList
  634. end
  635. -----------------------------------------------------------------------------------------------------------------
  636. -- 获取奖励信息
  637. local function BattleLogic_GetBattleRewards(human)
  638. if not human then
  639. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  640. return nil
  641. end
  642. local nBattleType = BattleLogic_GetBattleType(human)
  643. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  644. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 获取到的战斗类型不正确 id = "
  645. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  646. return nil
  647. end
  648. local tRewards = nil
  649. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  650. if not human.db.battleRewards then
  651. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家普通奖励未初始化进行初始化 id = "
  652. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  653. human.db.battleRewards = {}
  654. end
  655. tRewards = human.db.battleRewards
  656. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  657. if not human.db.battleRewards_elite then
  658. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家精英奖励未初始化进行初始化 id = "
  659. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  660. human.db.battleRewards_elite = {}
  661. end
  662. tRewards = human.db.battleRewards_elite
  663. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  664. if not human.db.battleRewards_hard then
  665. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家困难奖励未初始化进行初始化 id = "
  666. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  667. human.db.battleRewards_hard = {}
  668. end
  669. tRewards = human.db.battleRewards_hard
  670. else
  671. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 未处理的战斗类型 id = "
  672. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  673. end
  674. return tRewards
  675. end
  676. -- 根据类型获取奖励信息
  677. local function BattleLogic_GetBattleRewardsByType(human, nBattleType)
  678. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  679. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 参数不正确")
  680. return nil
  681. end
  682. local tRewards = nil
  683. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  684. if not human.db.battleRewards then
  685. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 玩家普通奖励未初始化进行初始化 id = "
  686. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  687. human.db.battleRewards = {}
  688. end
  689. --print("[BattleLogic_GetBattleRewardsByType] 返回普通奖励表")
  690. tRewards = human.db.battleRewards
  691. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  692. if not human.db.battleRewards_elite then
  693. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 玩家精英奖励未初始化进行初始化 id = "
  694. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  695. human.db.battleRewards_elite = {}
  696. end
  697. --print("[BattleLogic_GetBattleRewardsByType] 返回精英奖励表")
  698. tRewards = human.db.battleRewards_elite
  699. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  700. if not human.db.battleRewards_hard then
  701. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 玩家困难奖励未初始化进行初始化 id = "
  702. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  703. human.db.battleRewards_hard = {}
  704. end
  705. --print("[BattleLogic_GetBattleRewardsByType] 返回困难奖励表")
  706. tRewards = human.db.battleRewards_hard
  707. else
  708. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 未处理的战斗类型 id = "
  709. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  710. end
  711. return tRewards
  712. end
  713. local WeiLen = 30
  714. -- 设置奖励信息
  715. local function BattleLogic_SetBattleRewards(human, id)
  716. if not human or 0 >= id then
  717. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleRewards 参数不正确")
  718. return false
  719. end
  720. local tRewards = BattleLogic_GetBattleRewards(human)
  721. if not tRewards then
  722. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleRewards 获取到的奖励为空 id = "
  723. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  724. return false
  725. end
  726. local intIndex = math.ceil(id / WeiLen)
  727. local byteIndex = id % WeiLen
  728. tRewards[intIndex] = tRewards[intIndex] or 0
  729. tRewards[intIndex] = Util.setBit(tRewards[intIndex], byteIndex)
  730. return true
  731. end
  732. -- 获取挂机奖励表
  733. local function BattleLogic_GetBattleOut(human)
  734. if not human then
  735. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleOut 参数不正确")
  736. return nil
  737. end
  738. local nBattleType = BattleLogic_GetBattleType(human)
  739. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  740. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleOut 获取到的战斗类型不正确 id = "
  741. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  742. return nil
  743. end
  744. return human.db.battleOut
  745. -- if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  746. -- -- if not human.db.battleRewards then
  747. -- -- Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家普通奖励未初始化进行初始化 id = "
  748. -- -- ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  749. -- -- human.db.battleOut = {}
  750. -- -- end
  751. -- tRewards = human.db.battleOut
  752. -- elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  753. -- -- if not human.db.battleRewards_elite then
  754. -- -- Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家精英奖励未初始化进行初始化 id = "
  755. -- -- ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  756. -- -- human.db.battleRewards_elite = {}
  757. -- -- end
  758. -- tRewards = human.db.battleOut_elite
  759. -- elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  760. -- -- if not human.db.battleRewards_hard then
  761. -- -- Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家困难奖励未初始化进行初始化 id = "
  762. -- -- ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  763. -- -- human.db.battleRewards_hard = {}
  764. -- -- end
  765. -- tRewards = human.db.battleOut_hard
  766. -- else
  767. -- Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleOut 未处理的战斗类型 id = "
  768. -- ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  769. -- end
  770. end
  771. function BattleLogic_InitOneBattleOut(human, now)
  772. human.db.battleOut = { }
  773. human.db.battleOut.expTs1 = now
  774. -- 经验开始产出时间戳
  775. human.db.battleOut.expTs2 = now
  776. -- 经验产出结算时间戳
  777. human.db.battleOut.itemTs1 = now
  778. -- 道具产出时间戳
  779. human.db.battleOut.itemTs2 = now
  780. -- 道具产出结算时间戳
  781. human.db.battleOut.exp = 0
  782. human.db.battleOut.jinbi = 0
  783. human.db.battleOut.greenExp = 0
  784. human.db.battleOut.qingbao = 0
  785. human.db.battleOut.items = nil
  786. -- 产出的待收获的战利品
  787. human.db.battleOut.equip = nil
  788. -- 产出的待收获的装备
  789. return true
  790. end
  791. -- 初始化所有挂机奖励领取列表
  792. local function BattleLogic_InitAllBattleOut(human, now)
  793. if not human then
  794. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_InitAllBattleOut 参数不正确")
  795. return false
  796. end
  797. if not human.db.battleOut then
  798. BattleLogic_InitOneBattleOut(human, now)
  799. end
  800. -- if not human.db.battleOut_elite then
  801. -- human.db.battleOut_elite = {}
  802. -- BattleLogic_InitOneBattleOut(human.db.battleOut_elite, now)
  803. -- end
  804. -- if not human.db.battleOut_hard then
  805. -- human.db.battleOut_hard = {}
  806. -- BattleLogic_InitOneBattleOut(human.db.battleOut_hard, now)
  807. -- end
  808. return true
  809. end
  810. -- 根据战斗类型获取配置
  811. local function BattleLogic_GetBattleConfigByType(nBattleType)
  812. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  813. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleConfigByType 参数不正确")
  814. return nil
  815. end
  816. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  817. return BattleExcel
  818. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  819. return BattleExcel_Elite
  820. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  821. return BattleExcel_Hard
  822. end
  823. return nil
  824. end
  825. -- 获取章节奖励
  826. local function BattleLogic_GetChapterReward(human)
  827. if not human then
  828. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetChapterReward 参数不正确")
  829. return nil
  830. end
  831. local nBattleType = BattleLogic_GetBattleType(human)
  832. print("[BattleLogic_GetChapterReward] nBattleType = "..nBattleType)
  833. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  834. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetChapterReward 获取到的战斗类型不正确 id = "
  835. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  836. return nil
  837. end
  838. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  839. if not human.db.chapterReward then
  840. human.db.chapterReward = {}
  841. end
  842. return human.db.chapterReward
  843. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  844. if not human.db.chapterReward_Elite then
  845. human.db.chapterReward_Elite = {}
  846. end
  847. return human.db.chapterReward_Elite
  848. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  849. if not human.db.chapterReward_Hard then
  850. human.db.chapterReward_Hard = {}
  851. end
  852. return human.db.chapterReward_Hard
  853. else
  854. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetChapterReward 未处理的战斗类型 id = "
  855. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  856. return nil
  857. end
  858. end
  859. -- 查询难度
  860. local function BattleLogic_QueryDifficulty(human)
  861. local nNowBattleType = BattleLogic_GetBattleType(human)
  862. if EliteDefine.COPY_ELITE_ERROR >= nNowBattleType then
  863. print("[BattleLogic_QueryDifficulty] 查询难度获取到的战斗ID数值、战斗类型不正确 id = "
  864. ..human.db._id.." nNowBattleType = "..nNowBattleType)
  865. return
  866. end
  867. local msgRet = Msg.gc.GC_ELITE_OPEN
  868. msgRet.curCopyType = nNowBattleType
  869. msgRet.copyOpenType[0]=0
  870. local battleSpeData = getBattleSpeData(human)
  871. --精英副本开启, 普通关卡符合条件
  872. local nBattleID = human.db.battleID
  873. local nIndex = EliteDefine.COPY_LEVEL_ELITE - 1
  874. -- if human.db.lv >= EliteDefine.COPY_ELITE_ULEV and
  875. -- nBattleID > EliteDefine.COPY_ELITE_LEVEL then
  876. -- msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  877. -- msgRet.copyOpenType[nIndex] = 1
  878. -- else
  879. -- msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  880. -- msgRet.copyOpenType[nIndex] = 0
  881. -- end
  882. if battleSpeData[EliteDefine.COPY_LEVEL_ELITE] then
  883. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  884. msgRet.copyOpenType[nIndex] = 1
  885. else
  886. if human.db.lv >= EliteDefine.COPY_ELITE_ULEV and
  887. nBattleID > EliteDefine.COPY_ELITE_LEVEL then
  888. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  889. msgRet.copyOpenType[nIndex] = 1
  890. else
  891. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  892. msgRet.copyOpenType[nIndex] = 0
  893. end
  894. end
  895. --困难副本开启,精英关卡符合条件
  896. local nBattleIDElite = human.db.battleID_elite
  897. nIndex = EliteDefine.COPY_ELITE_DIFFICULTY - 1
  898. -- if human.db.lv >= EliteDefine.COPY_ELITE_ULEV and
  899. -- nBattleIDElite > EliteDefine.COPY_ELITE_LEVEL then
  900. -- msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  901. -- msgRet.copyOpenType[nIndex] = 1
  902. -- else
  903. -- msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  904. -- msgRet.copyOpenType[nIndex] = 0
  905. -- end
  906. if battleSpeData[EliteDefine.COPY_ELITE_DIFFICULTY] then
  907. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  908. msgRet.copyOpenType[nIndex] = 1
  909. else
  910. if human.db.lv >= EliteDefine.COPY_ELITE_ULEV and
  911. nBattleIDElite > EliteDefine.COPY_ELITE_LEVEL then
  912. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  913. msgRet.copyOpenType[nIndex] = 1
  914. else
  915. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  916. msgRet.copyOpenType[nIndex] = 0
  917. end
  918. end
  919. Msg.send(msgRet,human.fd)
  920. local info=Util.printTable(msgRet)
  921. print(info)
  922. end
  923. -- 设置战役通关标记
  924. local function BattleLogic_SetBattleAdopt(human, nBattleType, nValue)
  925. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  926. return
  927. end
  928. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  929. human.db.battleadopt = nValue
  930. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  931. human.db.battleadopt_elite = nValue
  932. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  933. human.db.battleadopt_haed = nValue
  934. end
  935. end
  936. -- 获取战役通关标记
  937. local function BattleLogic_GetBattleAdopt(human, nBattleType)
  938. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  939. return 0
  940. end
  941. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  942. return human.db.battleadopt
  943. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  944. return human.db.battleadopt_elite
  945. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  946. return human.db.battleadopt_haed
  947. end
  948. end
  949. -- 获取额外增加扫荡次数
  950. local function BattleLogic_GetAddFreeMopupNum(human)
  951. if not human then
  952. return -1
  953. end
  954. if not human.db.mopupAddFreeCnt then
  955. human.db.mopupAddFreeCnt = 0
  956. end
  957. return human.db.mopupAddFreeCnt
  958. end
  959. -- 设置额外增加扫荡次数
  960. local function BattleLogic_SetAddFreeMopupNum(human, nValue)
  961. if not human then
  962. return
  963. end
  964. print("[BattleLogic_SetAddFreeMopupNum] 消耗的额外次数 nValue = "..nValue)
  965. human.db.mopupAddFreeCnt = human.db.mopupAddFreeCnt + nValue
  966. -- if 0 > human.db.mopupAddFreeCnt then
  967. -- human.db.mopupAddFreeCnt = 0
  968. -- end
  969. end
  970. --计算当前关卡能获得多少次小游戏次数
  971. local function calcGameTimes(config, levelId)
  972. local gameTimes = 0
  973. local allCfg = config
  974. for i=1, levelId-1 do
  975. local cfg = allCfg[i]
  976. if cfg and cfg and type(cfg.gameType) == "number" and cfg.gameType == 1 then
  977. gameTimes = gameTimes + 1
  978. end
  979. end
  980. return gameTimes
  981. end
  982. function getBattleRoleList(nBattleType, worldMapId)
  983. if not BATTLE_LEVEL_PLAYER_LIST then
  984. BATTLE_LEVEL_PLAYER_LIST = {}
  985. end
  986. if not BATTLE_LEVEL_PLAYER_LIST[nBattleType] then
  987. BATTLE_LEVEL_PLAYER_LIST[nBattleType] = {}
  988. end
  989. BATTLE_LEVEL_PLAYER_LIST[nBattleType][worldMapId] = BATTLE_LEVEL_PLAYER_LIST[nBattleType][worldMapId] or { }
  990. local tBattleConfig = BattleLogic_GetBattleConfigByType(nBattleType)
  991. if not tBattleConfig then
  992. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getBattleRoleList] 获取不到对应的配置 nBattleType = "
  993. ..nBattleType.." worldMapId ="..worldMapId)
  994. print("[getBattleRoleList] 获取配置失败")
  995. return
  996. end
  997. -- local config = BattleExcel.map[worldMapId]
  998. local config = tBattleConfig.map[worldMapId]
  999. QueryRoleByNodeID = { guajiID = { ["$gte"] = config.minLevel, ["$lte"] = config.maxLevel }, nBattleType = nBattleType}
  1000. local fields = { }
  1001. RoleLogic.makeRoleBaseFields(fields)
  1002. LuaMongo.find(DB.db_char, QueryRoleByNodeID, fields, 50)
  1003. local len = 0
  1004. while true do
  1005. local charDb = { }
  1006. if not LuaMongo.next(charDb) then
  1007. break
  1008. end
  1009. len = len + 1
  1010. BATTLE_LEVEL_PLAYER_LIST[nBattleType][worldMapId][charDb._id] = { }
  1011. RoleLogic.makeRoleBase(charDb, BATTLE_LEVEL_PLAYER_LIST[nBattleType][worldMapId][charDb._id])
  1012. if len >= 50 then
  1013. return
  1014. end
  1015. end
  1016. end
  1017. function initAfterStart()
  1018. local len = #BattleExcel.map
  1019. for i = 1, len do
  1020. getBattleRoleList(EliteDefine.COPY_ELITE_NORMAL, i)
  1021. end
  1022. len = #BattleExcel_Elite.map
  1023. for i = 1, len do
  1024. getBattleRoleList(EliteDefine.COPY_LEVEL_ELITE, i)
  1025. end
  1026. len = #BattleExcel_Hard.map
  1027. for i = 1, len do
  1028. getBattleRoleList(EliteDefine.COPY_ELITE_DIFFICULTY, i)
  1029. end
  1030. end
  1031. -- 使用老的条件来判断当前模式是否开启
  1032. local function isOpenModeByOldCond(human, nSelectDiff)
  1033. -- 默认难度直接通过
  1034. if EliteDefine.COPY_ELITE_NORMAL == nSelectDiff then
  1035. return true
  1036. end
  1037. -- 等级不够
  1038. if human.db.lv < EliteDefine.COPY_ELITE_ULEV then
  1039. return false
  1040. end
  1041. local nChoseBattleID = (EliteDefine.COPY_LEVEL_ELITE == nSelectDiff) and human.db.battleID or human.db.battleID_elite
  1042. return nChoseBattleID > EliteDefine.COPY_ELITE_LEVEL_OLD and true or false
  1043. end
  1044. -- 修正三个模式中已经通关的模式的battleID, GuajiaID
  1045. local function restoreReallyBattleID(human)
  1046. for i=EliteDefine.COPY_ELITE_NORMAL, EliteDefine.COPY_ELITE_DIFFICULTY do
  1047. local tag = BattleLogic_GetBattleAdopt(human, i)
  1048. local nowBattleID = BattleLogic_GetBattleIDByType(human, i)
  1049. local battleCfg = getBattleCfgByType(i)
  1050. if tag == 1 and #battleCfg.node > nowBattleID then
  1051. setBattleGuaJiIDByType(human, i, nowBattleID)
  1052. setBattleBattleIDByType(human, i, nowBattleID+1)
  1053. BattleLogic_SetBattleAdopt(human, i, 0)
  1054. end
  1055. end
  1056. end
  1057. function onLogin(human)
  1058. --处理老号已经在小游戏玩法上线前已经推过图没有获得小游戏次数
  1059. if not human.db.battleGameTimes then
  1060. human.db.battleGameTimes = calcGameTimes(BattleExcel.node, human.db.battleID)
  1061. end
  1062. --新增精英次数补偿
  1063. if not human.db.eliteBattleGameTimes then
  1064. human.db.eliteBattleGameTimes = calcGameTimes(BattleExcel_Elite.node, human.db.battleID_elite)
  1065. end
  1066. --新增困难次数补偿
  1067. if not human.db.hardBattleGameTimes then
  1068. human.db.hardBattleGameTimes = calcGameTimes(BattleExcel_Hard.node, human.db.battleID_hard)
  1069. end
  1070. -- 处理老号的闯关的属性加成
  1071. local normalBattleAttrData = getBattleAttrByType(human, EliteDefine.COPY_ELITE_NORMAL)
  1072. if not normalBattleAttrData then
  1073. human.db.normalBattleAttrData = {}
  1074. human.db.normalBattleAttrData.chosenAttrList = generateDiffBattleAttr(human, EliteDefine.COPY_ELITE_NORMAL)
  1075. human.db.eliteBattleAttrData = {}
  1076. human.db.eliteBattleAttrData.chosenAttrList = generateDiffBattleAttr(human, EliteDefine.COPY_LEVEL_ELITE)
  1077. human.db.hardBattleAttrData = {}
  1078. human.db.hardBattleAttrData.chosenAttrList = generateDiffBattleAttr(human, EliteDefine.COPY_ELITE_DIFFICULTY)
  1079. end
  1080. local battleSpeData = getBattleSpeData(human)
  1081. if not battleSpeData then
  1082. initBattleSpeData(human)
  1083. battleSpeData = getBattleSpeData(human)
  1084. -- 精英模式
  1085. local res = isOpenModeByOldCond(human, EliteDefine.COPY_LEVEL_ELITE)
  1086. updateBattleSpeData(human, EliteDefine.COPY_LEVEL_ELITE, res)
  1087. -- 困难模式
  1088. res = isOpenModeByOldCond(human, EliteDefine.COPY_ELITE_DIFFICULTY)
  1089. updateBattleSpeData(human, EliteDefine.COPY_ELITE_DIFFICULTY, res)
  1090. end
  1091. restoreReallyBattleID(human)
  1092. if human.db.lv >= BATTLE_LOGIN_LEV_TIPS then
  1093. return
  1094. end
  1095. calcBattleOut(human)
  1096. local now = os.time()
  1097. -- local expTime = now - human.db.battleOut.expTs1
  1098. local tBattleOut = BattleLogic_GetBattleOut(human)
  1099. if tBattleOut then
  1100. local expTime = now - tBattleOut.expTs1
  1101. if expTime >= BATTLE_LOGIN_TIME_TIPS then
  1102. local msgRet = Msg.gc.GC_BATTLE_HANG_TIME_SPILL
  1103. msgRet.time = expTime
  1104. Msg.send(msgRet, human.fd)
  1105. end
  1106. else
  1107. print("[BattleLogic_onLogin] 获取不到奖励数据 id = "
  1108. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  1109. end
  1110. end
  1111. -- 是否领取
  1112. -- local WeiLen = 30
  1113. function isGetReward(human, id)
  1114. local flags = BattleLogic_GetBattleRewards(human)
  1115. if not flags then
  1116. return false
  1117. end
  1118. -- if not human.db.battleRewards then
  1119. -- return
  1120. -- end
  1121. --local flags = human.db.battleRewards
  1122. local intIndex = math.ceil(id / WeiLen)
  1123. if not flags[intIndex] then
  1124. return
  1125. end
  1126. local byteIndex = id % WeiLen
  1127. if Util.getBit(flags[intIndex], byteIndex) > 0 then
  1128. return true
  1129. end
  1130. end
  1131. -- 通过类型获取奖励 判断是否领取
  1132. function isGetRewardByType(human, id, nBattleType)
  1133. local flags = BattleLogic_GetBattleRewardsByType(human, nBattleType)
  1134. if not flags then
  1135. print("[isGetRewardByType] 获取不到对应的奖励表 id = "..human.db._id .. " nBattleType = "..nBattleType)
  1136. return false
  1137. end
  1138. local intIndex = math.ceil(id / WeiLen)
  1139. if not flags[intIndex] then
  1140. print("[isGetRewardByType] 没有对对应的ID领取奖励 intIndex id = "..id .. " nBattleType = "..nBattleType)
  1141. return false
  1142. end
  1143. local byteIndex = id % WeiLen
  1144. -- if Util.getBit(flags[intIndex], byteIndex) > 0 then
  1145. -- return true
  1146. -- end
  1147. local nBit = Util.getBit(flags[intIndex], byteIndex)
  1148. -- print("[isGetRewardByType] nBit = ".. nBit)
  1149. return Util.getBit(flags[intIndex], byteIndex) > 0 and true or false
  1150. end
  1151. function getTongguanIndex(human)
  1152. local tBattleRewards = BattleLogic_GetBattleRewards(human)
  1153. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1154. if not tBattleRewards or not tBattleConfig then
  1155. return 1
  1156. end
  1157. --local flags = human.db.battleRewards
  1158. -- for id, v in ipairs(BattleExcel.node) do
  1159. for id, v in ipairs(tBattleConfig.node) do
  1160. if #v.tongguan ~= 0 then
  1161. local intIndex = math.ceil(id / WeiLen)
  1162. -- if not flags[intIndex] then
  1163. if not tBattleRewards[intIndex] then
  1164. return id
  1165. end
  1166. local byteIndex = id % WeiLen
  1167. -- if Util.getBit(flags[intIndex], byteIndex) == 0 then
  1168. if Util.getBit(tBattleRewards[intIndex], byteIndex) == 0 then
  1169. return id
  1170. end
  1171. end
  1172. end
  1173. return
  1174. end
  1175. -- 设置领取
  1176. function setGetReward(human, id)
  1177. local tBattleRewards = BattleLogic_GetBattleRewards(human)
  1178. if not tBattleRewards then
  1179. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1180. print("[setGetReward] 不存在对应的 奖励配置")
  1181. return
  1182. end
  1183. -- if not human.db.battleRewards then
  1184. -- human.db.battleRewards = { }
  1185. -- end
  1186. -- local flags = human.db.battleRewards
  1187. local intIndex = math.ceil(id / WeiLen)
  1188. local byteIndex = id % WeiLen
  1189. tBattleRewards[intIndex] = tBattleRewards[intIndex] or 0
  1190. tBattleRewards[intIndex] = Util.setBit(tBattleRewards[intIndex], byteIndex)
  1191. end
  1192. -- 通过类型设置领取
  1193. function setGetRewardByType(human, id, nBattleType)
  1194. local tBattleRewards = BattleLogic_GetBattleRewardsByType(human, nBattleType)
  1195. if not tBattleRewards then
  1196. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1197. print("[setGetReward] 不存在对应的 奖励配置")
  1198. return
  1199. end
  1200. local intIndex = math.ceil(id / WeiLen)
  1201. local byteIndex = id % WeiLen
  1202. tBattleRewards[intIndex] = tBattleRewards[intIndex] or 0
  1203. tBattleRewards[intIndex] = Util.setBit(tBattleRewards[intIndex], byteIndex)
  1204. end
  1205. -- 是否有可领取的
  1206. function hasCanGetReward(human)
  1207. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1208. local nGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  1209. if not tBattleConfig or -1 >= nGuaJiID then
  1210. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1211. print("[hasCanGetReward] 不存在对应的 奖励配置")
  1212. return
  1213. end
  1214. for id, cf in ipairs(tBattleConfig.node) do
  1215. if id > nGuaJiID then
  1216. break
  1217. end
  1218. if #cf.tongguan > 0 and not isGetReward(human, id) then
  1219. return true
  1220. end
  1221. end
  1222. end
  1223. local BATTLEID_2_NAME = nil
  1224. function getBattleName(human, battleID)
  1225. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1226. local nBattleType = BattleLogic_GetBattleType(human)
  1227. if not tBattleConfig or EliteDefine.COPY_ELITE_ERROR >= nBattleType then
  1228. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1229. print("[getBattleName] 不存在对应的 奖励配置")
  1230. return
  1231. end
  1232. if not BATTLEID_2_NAME then
  1233. BATTLEID_2_NAME = { }
  1234. end
  1235. if not BATTLEID_2_NAME[nBattleType] then
  1236. BATTLEID_2_NAME[nBattleType] = {}
  1237. for id, cf in ipairs(tBattleConfig.node) do
  1238. -- BATTLEID_2_NAME[id] = cf.name
  1239. BATTLEID_2_NAME[nBattleType][id] = cf.name
  1240. end
  1241. end
  1242. local nodeConfig = tBattleConfig.node[battleID]
  1243. local mapConfig = nodeConfig and tBattleConfig.map[nodeConfig.mapID]
  1244. local mapName = mapConfig and mapConfig.name or ""
  1245. return BATTLEID_2_NAME[nBattleType][battleID] or "", mapName
  1246. end
  1247. function getBattleNameByType(battleID, nBattleType)
  1248. local tBattleConfig = BattleLogic_GetBattleConfigByType( nBattleType)
  1249. if not tBattleConfig or EliteDefine.COPY_ELITE_ERROR >= nBattleType then
  1250. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1251. print("[getBattleNameByType] 不存在对应的 奖励配置")
  1252. return
  1253. end
  1254. if not BATTLEID_2_NAME then
  1255. BATTLEID_2_NAME = { }
  1256. end
  1257. if not BATTLEID_2_NAME[nBattleType] then
  1258. BATTLEID_2_NAME[nBattleType] = {}
  1259. for id, cf in ipairs(tBattleConfig.node) do
  1260. -- BATTLEID_2_NAME[id] = cf.name
  1261. BATTLEID_2_NAME[nBattleType][id] = cf.name
  1262. end
  1263. end
  1264. local nodeConfig = tBattleConfig.node[battleID]
  1265. local mapConfig = nodeConfig and tBattleConfig.map[nodeConfig.mapID]
  1266. local mapName = mapConfig and mapConfig.name or ""
  1267. return BATTLEID_2_NAME[nBattleType][battleID] or "", mapName
  1268. end
  1269. function hangFightQuery(human)
  1270. local nBattleID = BattleLogic_GetBattleBattleID(human)
  1271. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1272. if -1 >= nBattleID or not tBattleExcel then
  1273. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "hangFightQuery 参数不正确")
  1274. print("[hangFightQuery] 不存在对应的 奖励配置 和战斗关卡ID id = "..human.db._id)
  1275. return
  1276. end
  1277. -- local battleID = human.db.battleID > #BattleExcel.node and #BattleExcel.node or human.db.battleID
  1278. local battleID = nBattleID > #tBattleExcel.node and #tBattleExcel.node or nBattleID
  1279. local nowNodeConfig = tBattleExcel.node[battleID]
  1280. -- local monsterOutID = nowNodeConfig.monsterOutID
  1281. local teamIdx = getTeamIdx(human)
  1282. local monsterOutID = nowNodeConfig.monsterOutID[teamIdx]
  1283. local monsterOutConfig = MonsterExcel.monsterOut[monsterOutID]
  1284. local msgRet = Msg.gc.GC_BATTLE_HANG_FIGHT
  1285. local len = 0
  1286. for _, monster in ipairs(monsterOutConfig.member) do
  1287. local monsterID = monster[1]
  1288. len = len + 1
  1289. local monsterConfig = MonsterExcel.monster[monsterID]
  1290. local skillConfig = SkillExcel.skill[monsterConfig.normalAtkID]
  1291. wrapHangFightNet(msgRet.monsterList[len], monsterConfig, skillConfig)
  1292. end
  1293. msgRet.monsterList[0] = len
  1294. len = 0
  1295. if human.db.combatHero[CombatDefine.COMBAT_TYPE1] then
  1296. local tb = { }
  1297. for i = 1, #human.db.combatHero[CombatDefine.COMBAT_TYPE1] do
  1298. tb[#tb + 1] = human.db.combatHero[CombatDefine.COMBAT_TYPE1][i]
  1299. end
  1300. local tb2 = { }
  1301. for i = 1, 3 do
  1302. local r = math.ceil(math.random(0, #tb))
  1303. r = r == 0 and 1 or r
  1304. tb2[#tb2 + 1] = tb[r]
  1305. tb[r] = tb[#tb]
  1306. tb[#tb] = nil
  1307. if not tb[1] then
  1308. break
  1309. end
  1310. end
  1311. for i = 1, #tb2 do
  1312. len = len + 1
  1313. local heroGrid = HeroLogic.getHeroGridByUuid(human, tb2[i])
  1314. if heroGrid then
  1315. local heroConfig = HeroExcel.hero[heroGrid.id]
  1316. local _, skinSkillConf = SkinLogic.getHeroSkin(human, tb2[i])
  1317. local skillConfig = SkillExcel.skill[heroConfig.normalAtkID]
  1318. if skinSkillConf then
  1319. skillConfig = SkillExcel.skill[skinSkillConf.normalAtkID]
  1320. end
  1321. wrapHangFightNet(msgRet.attackerList[i], heroConfig, skillConfig)
  1322. local body, head = SkinLogic.getBody(human, tb2[i])
  1323. if body then
  1324. msgRet.attackerList[i].body = body
  1325. end
  1326. end
  1327. end
  1328. end
  1329. msgRet.attackerList[0] = len
  1330. -- Msg.trace(msgRet)
  1331. Msg.send(msgRet, human.fd)
  1332. end
  1333. local function getExtraRewardID(human)
  1334. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1335. if not tBattleExcel then
  1336. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getExtraRewardID] 参数不正确")
  1337. print("[getExtraRewardID] 不存在对应的 奖励配置 id = "..human.db._id)
  1338. return nil, nil
  1339. end
  1340. local config = tBattleExcel.extraReward
  1341. local battleExtraReward = human.db.battleExtraReward
  1342. for id, data in ipairs(config) do
  1343. if not battleExtraReward or not battleExtraReward[id] then
  1344. return id, data
  1345. end
  1346. end
  1347. end
  1348. local function getExtraRewardState(human, extraRewardID)
  1349. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1350. local nGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  1351. if not tBattleExcel or -1 >= nGuaJiID then
  1352. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getExtraRewardState] 参数不正确")
  1353. print("[getExtraRewardState] 不存在对应的 奖励配置 id = "..human.db._id)
  1354. return 0
  1355. end
  1356. local config = tBattleExcel.extraReward[extraRewardID]
  1357. if not config then
  1358. return 0
  1359. end
  1360. if human.db.battleExtraReward and human.db.battleExtraReward[extraRewardID] then
  1361. return 0
  1362. end
  1363. local guajiID = nGuaJiID
  1364. if guajiID >= config.needBattleID then
  1365. return 1
  1366. end
  1367. return 0
  1368. end
  1369. local function makeExtraRewardShow(human, net)
  1370. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1371. if not tBattleExcel then
  1372. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[makeExtraRewardShow] 参数不正确")
  1373. print("[makeExtraRewardShow] 不存在对应的 奖励配置 id = "..human.db._id)
  1374. return
  1375. end
  1376. local config = tBattleExcel.extraReward
  1377. local extraID, data = getExtraRewardID(human)
  1378. if not extraID or not data then
  1379. return
  1380. end
  1381. net[0] = 1
  1382. net[1].needBattleID = data.needBattleID
  1383. net[1].descID = data.descID
  1384. net[1].desc = data.desc or ""
  1385. net[1].extraHero[0] = 0
  1386. net[1].extraItem[0] = 0
  1387. if data.extraHeroID > 0 then
  1388. net[1].extraHero[0] = 1
  1389. HeroGrid.makeHeroSimpleByID(net[1].extraHero[1], data.extraHeroID, nil, nil, human)
  1390. HeroGrid.makeHeroSimpleByGeneral(net[1].extraHero[1], data.extraHeroID)
  1391. else
  1392. net[1].extraItem[0] = 1
  1393. Grid.makeItem(net[1].extraItem[1], data.extraReward[1], data.extraReward[2])
  1394. end
  1395. net[1].state = getExtraRewardState(human, extraID)
  1396. end
  1397. -- 随机道具
  1398. local function randItemOut(dropRule, weightSum)
  1399. if weightSum < 1 then
  1400. return
  1401. end
  1402. local r = math.random(1, weightSum)
  1403. for i = 1, #dropRule do
  1404. local itemID = dropRule[i][1]
  1405. local itemCnt1 = dropRule[i][2]
  1406. local itemCnt2 = dropRule[i][3]
  1407. local weight = dropRule[i][4]
  1408. if r <= weight then
  1409. local itemCnt = math.random(itemCnt1, itemCnt2)
  1410. return itemID, itemCnt
  1411. end
  1412. r = r - weight
  1413. end
  1414. end
  1415. function fontExtraDataSSZH(net, mapID, nowBattleID, human)
  1416. local nodeCnt = 0
  1417. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1418. if not tBattleExcel then
  1419. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[fontExtraDataSSZH] 参数不正确")
  1420. print("[fontExtraDataSSZH] 不存在对应的 奖励配置 id = "..human.db._id)
  1421. return
  1422. end
  1423. if ProjectLogic.isSszh() then
  1424. for i = 1, #tBattleExcel.node do
  1425. local nodeTempConfig = tBattleExcel.node[i]
  1426. if nodeTempConfig.mapID == mapID then
  1427. nodeCnt = nodeCnt + 1
  1428. local posNet = net.posList[nodeCnt]
  1429. local pos = nodeTempConfig.pos
  1430. posNet.battleID = i
  1431. posNet.posX = pos and pos[1] or 0
  1432. posNet.posY = pos and pos[2] or 0
  1433. posNet.nodeName = getBattleName(human, i)
  1434. posNet.roleBase[0] = 0
  1435. if i == nowBattleID then
  1436. local videoTb = BattleDBLogic.queryBattleDbByNodeID(i)
  1437. local sharkData = videoTb and videoTb.shark[2]
  1438. if sharkData then
  1439. posNet.roleBase[0] = 1
  1440. RoleLogic.makeRoleBase(videoTb.roleBase, posNet.roleBase[1])
  1441. end
  1442. end
  1443. posNet.isBig = nodeTempConfig.isBig or 0
  1444. end
  1445. end
  1446. end
  1447. net.posList[0] = nodeCnt
  1448. end
  1449. function fontVideoInfo(human, net, monsterConfig)
  1450. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1451. local len = #combatHero
  1452. -- 自己没队伍时,不显示
  1453. if len == 0 then
  1454. net.ownBody[0] = 0
  1455. net.enemyBody[0] = 0
  1456. else
  1457. -- 设置真实数据
  1458. local cnt = 0
  1459. for k, v in pairs(combatHero) do
  1460. -- body数据
  1461. if v ~= "0" then
  1462. local heroGird, bagIndex = HeroLogic.getHeroGridByUuid(human, v)
  1463. if heroGird ~= nil then
  1464. cnt = cnt + 1
  1465. local config = HeroExcel.hero[heroGird.id]
  1466. if config then
  1467. local attrConfig = HeroDefine.getAttrConfig(heroGird.id, config.star)
  1468. local normalAtkID = attrConfig.normalAtkID
  1469. local skill = attrConfig.battleSkill
  1470. local body, head = SkinLogic.getBody(human, bagIndex)
  1471. net.ownBody[cnt].body = body or config.body
  1472. fontBattleSkillNet(net.ownBody[cnt].atkId, normalAtkID)
  1473. fontBattleSkillNet(net.ownBody[cnt].skill, skill)
  1474. net.ownBody[cnt].pos = k
  1475. net.ownBody[cnt].atkType = SkillExcel.skill[normalAtkID].areaPara
  1476. local attrs = ObjHuman.getHeroAttrs(human, heroGird.bagIndex)
  1477. net.ownBody[cnt].hp = attrs[RoleDefine.HP]
  1478. end
  1479. end
  1480. end
  1481. end
  1482. net.ownBody[0] = cnt
  1483. cnt = 0
  1484. local memberConfig = monsterConfig.member
  1485. for k, v in pairs(memberConfig) do
  1486. -- body数据
  1487. cnt = cnt + 1
  1488. local config = MonsterExcel.monster[v[1]]
  1489. if config then
  1490. local normalAtkID = config.normalAtkID
  1491. net.enemyBody[cnt].body = config.body
  1492. fontBattleSkillNet(net.enemyBody[cnt].atkId, normalAtkID)
  1493. fontBattleSkillNet(net.enemyBody[cnt].skill, normalAtkID)
  1494. net.enemyBody[cnt].pos = k
  1495. net.enemyBody[cnt].atkType = SkillExcel.skill[normalAtkID].areaPara
  1496. local attrID = monsterConfig.attrID[k]
  1497. local attrConfig = MonsterExcel.monsterAttr[attrID].attrs
  1498. if not attrConfig then
  1499. print("[fontVideoInfo] 根据attrID获取到的 attrConfig 为空 k = "..k.. " attrID = "..attrID)
  1500. end
  1501. for _, value in pairs(attrConfig) do
  1502. if value[1] == RoleDefine.HP then
  1503. net.enemyBody[cnt].hp = value[2]
  1504. break
  1505. end
  1506. end
  1507. end
  1508. end
  1509. net.enemyBody[0] = cnt
  1510. end
  1511. end
  1512. -- 战役主界面查询
  1513. function query(human)
  1514. local msgRet = Msg.gc.GC_BATTLE_QUERY
  1515. local nNowBattleID = BattleLogic_GetBattleBattleID(human)
  1516. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1517. local nNowGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  1518. local nBattleType = BattleLogic_GetBattleType(human)
  1519. if -1 >= nNowBattleID or not tBattleConfig or -1 >= nNowGuaJiID or -1 >= nBattleType then
  1520. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[query] 获取到的战斗ID或奖励配置不正确")
  1521. print("[query] 获取到的战斗ID或奖励配置不正确 id = "..human.db._id)
  1522. return
  1523. end
  1524. print("[BattleLogic query] nNowGuaJiID ="..nNowGuaJiID.." nNowBattleID ="..nNowBattleID)
  1525. msgRet.nowBattleID = nNowBattleID
  1526. local configNode = #tBattleConfig.node
  1527. if nNowBattleID > configNode then
  1528. print("[query] 玩家的战斗ID不正确,进行纠正 nNowBattleID = "..nNowBattleID.." 最大战斗ID = "..configNode)
  1529. nNowBattleID = configNode
  1530. BattleLogic_SetBattleBattleID(human, nNowBattleID)
  1531. end
  1532. if nNowGuaJiID > configNode then
  1533. print("[query] 玩家的挂机ID不正确,进行纠正 nNowGuaJiID = "..nNowGuaJiID.." 最大挂机ID = "..configNode)
  1534. nNowGuaJiID = configNode
  1535. BattleLogic_SetBattleGuaJiID(human, nNowGuaJiID)
  1536. end
  1537. local nBattleAdopt = BattleLogic_GetBattleAdopt(human, nBattleType)
  1538. if nBattleAdopt == 1 then
  1539. print("[query] nNowBattleID 为最大值 nNowBattleID = "
  1540. ..nNowBattleID.." nNowGuaJiID = "..nNowGuaJiID.." nBattleType = "..nBattleType)
  1541. msgRet.nowBattleID = configNode + 1
  1542. end
  1543. -- local nowBattleID = human.db.battleID > configNode and configNode or human.db.battleID
  1544. local nowNodeConfig = tBattleConfig.node[nNowBattleID]
  1545. if not nowNodeConfig then
  1546. print("[query] 不存在对应的当前战斗ID对应的配置 nNowBattleID = ", nNowBattleID)
  1547. return
  1548. end
  1549. local nowMapConfig = tBattleConfig.map[nowNodeConfig.mapID]
  1550. if not nowMapConfig then
  1551. print("[query] 不存在对应的当前地图对应的地图配置 nNowBattleID = "
  1552. ..nNowBattleID.." mapID ="..nowNodeConfig.mapID)
  1553. return
  1554. end
  1555. local nJudeNum = nNowGuaJiID
  1556. -- 已通关
  1557. if nBattleAdopt == 1 then
  1558. nJudeNum = configNode
  1559. else
  1560. nJudeNum = nNowBattleID - 1
  1561. end
  1562. msgRet.maxBattleID = configNode
  1563. msgRet.mapID = nowNodeConfig.mapID
  1564. msgRet.nodeID = nowNodeConfig.curLevel
  1565. msgRet.sceneID = nowNodeConfig.sceneID
  1566. msgRet.mapName = nowMapConfig.name
  1567. msgRet.nodeName = nowNodeConfig.name
  1568. msgRet.needLv = nowNodeConfig.needLv
  1569. msgRet.bg = nowMapConfig.bg
  1570. msgRet.canBattle = 0
  1571. msgRet.doubleCnt = 0
  1572. if nowNodeConfig.needLv > human.db.lv then
  1573. msgRet.canBattle = nowNodeConfig.needLv
  1574. end
  1575. local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1104)
  1576. if
  1577. double and human.db.bar and human.db.bar.doubleCnt and
  1578. human.db.bar.doubleCnt <= BarTaskLogic.DEFAULT_MAX_DOUBLE_CNT
  1579. then
  1580. msgRet.doubleCnt = BarTaskLogic.DEFAULT_MAX_DOUBLE_CNT - human.db.bar.doubleCnt
  1581. elseif double and not human.db.bar then
  1582. msgRet.doubleCnt = BarTaskLogic.DEFAULT_MAX_DOUBLE_CNT
  1583. end
  1584. msgRet.tongguan[0] = 0
  1585. local id = getTongguanIndex(human)
  1586. if id == nil then
  1587. msgRet.tongguan[0] = 0
  1588. else
  1589. msgRet.tongguan[0] = 1
  1590. local state = isGetReward(human, id)
  1591. local cf = tBattleConfig.node[id].tongguan
  1592. local net = msgRet.tongguan[1]
  1593. if state == true then
  1594. net.status = STATUS_NONE
  1595. else
  1596. net.status =(id > nJudeNum) and STATUS_CANGET or STATUS_NONE
  1597. end
  1598. net.levelName = getBattleName(human,id)
  1599. net.index = id
  1600. net.nowBattle = getBattleName(human,nJudeNum)
  1601. net.reward[0] = 0
  1602. net.heroReward[0] = 0
  1603. -- 是英雄
  1604. if cf[1][3] then
  1605. net.heroReward[0] = 1
  1606. local other = { }
  1607. other.star = cf[1][3]
  1608. HeroGrid.makeHeroSimpleByID(net.heroReward[1], cf[1][1], nil, other, human)
  1609. HeroGrid.makeHeroSimpleByGeneral(net.heroReward[1], cf[1][1])
  1610. else
  1611. net.reward[0] = 1
  1612. for i = 1, net.reward[0] do
  1613. local itemID = cf[i][1]
  1614. local itemCnt = cf[i][2]
  1615. Grid.makeItem(net.reward[i], itemID, itemCnt)
  1616. end
  1617. end
  1618. end
  1619. local outSec = 0
  1620. local tBattleOut = BattleLogic_GetBattleOut(human)
  1621. --if human.db.battleOut ~= nil then
  1622. if tBattleOut ~= nil then
  1623. local now = os.time()
  1624. outSec = now - tBattleOut.expTs1
  1625. end
  1626. local maxHangTime = getHangMaxTime(human)
  1627. msgRet.maxTime = maxHangTime
  1628. if maxHangTime >= outSec then
  1629. msgRet.time = outSec
  1630. else
  1631. msgRet.time = maxHangTime
  1632. end
  1633. -- 悬赏情报数量
  1634. msgRet.xushang = human.db.bar and human.db.bar.qingbao or 0
  1635. msgRet.xushangMax = RoleExcel.exp[human.db.lv].qingBaoMax
  1636. --秘宝对悬赏情报上限加成
  1637. local qingBaoAdd = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.XUANSHANG_QB_MAX) or 0
  1638. msgRet.xushangMax = msgRet.xushangMax + qingBaoAdd
  1639. -- 悬赏红点
  1640. msgRet.xsDot = 0
  1641. if BarTaskLogic.isDot(human) then
  1642. msgRet.xsDot = 1
  1643. end
  1644. msgRet.canMopup = 0
  1645. if TequanShopLogic.isActiveMopup(human) then
  1646. msgRet.canMopup = human.db.mopupDoCnt < BATTLE_MOPUP_CNT_VIP and 1 or 0
  1647. else
  1648. msgRet.canMopup = human.db.mopupDoCnt < BATTLE_MOPUP_CNT and 1 or 0
  1649. end
  1650. -- 判断额外增加的扫荡次数
  1651. --秘宝增加免费扫荡次数
  1652. local talismanAdd_dailyFeeCnt = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_SD_FREE_CNT) or 0
  1653. if 0 < (BattleLogic_GetAddFreeMopupNum(human) + talismanAdd_dailyFeeCnt) and 0 == msgRet.canMopup then
  1654. msgRet.canMopup = 1
  1655. end
  1656. -- local monsterOutId = nowNodeConfig.monsterOutID
  1657. local teamIdx = getTeamIdx(human)
  1658. local monsterOutId = nowNodeConfig.monsterOutID[teamIdx]
  1659. if not monsterOutId then
  1660. print("[BattleLogic query] monsterOutId 为空")
  1661. return
  1662. end
  1663. local monsterConfig = MonsterExcel.monsterOut[monsterOutId]
  1664. if not monsterConfig then
  1665. print("[BattleLogic query] 获取到的 monsterConfig 为空 monsterOutId = "..monsterOutId)
  1666. return
  1667. end
  1668. fontVideoInfo(human, msgRet.videoInfo, monsterConfig)
  1669. fontExtraDataSSZH(msgRet.extraDataSSZH, nowNodeConfig.mapID, nNowBattleID, human)
  1670. msgRet.battleGameTimes = (human.db.battleGameTimes or 0) + (human.db.eliteBattleGameTimes or 0) + (human.db.hardBattleGameTimes or 0)
  1671. -- Msg.trace(msgRet)
  1672. Msg.send(msgRet, human.fd)
  1673. hangFightQuery(human)
  1674. end
  1675. -- 获取当前地图ID
  1676. function getMapID(human, args)
  1677. local nNowBattleID = BattleLogic_GetBattleBattleID(human)
  1678. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1679. if -1 >= nNowBattleID or not tBattleConfig then
  1680. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getMapID] 获取到的战斗ID或奖励配置不正确")
  1681. print("[getMapID] 获取到的战斗ID或奖励配置不正确 id = "..human.db._id)
  1682. return
  1683. end
  1684. -- local battleID = human.db.battleID
  1685. -- local config = BattleExcel.node[battleID]
  1686. local config = tBattleConfig.node[nNowBattleID]
  1687. if not config then
  1688. return
  1689. end
  1690. local mapConfig = tBattleConfig.map[config.mapID]
  1691. if not mapConfig then
  1692. return
  1693. end
  1694. return config.sceneID
  1695. end
  1696. -- 战役挂机界面查询
  1697. function onHookQuery(human)
  1698. local msgRet = Msg.gc.GC_BATTLE_HANG_QUERY
  1699. calcBattleOut(human)
  1700. local tBattleOut = BattleLogic_GetBattleOut(human)
  1701. local tBattleConfig = BattleExcel
  1702. local nGuaJiID = human.db.guajiID
  1703. if not tBattleConfig or -1 >= nGuaJiID or not tBattleOut then
  1704. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[onHookQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、挂机ID不正确 id = "..human.db._id)
  1705. print("[onHookQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、挂机ID不正确 id = "..human.db._id)
  1706. return
  1707. end
  1708. -- local expAdd = human.db.battleOut.exp
  1709. -- local jinbiAdd = human.db.battleOut.jinbi
  1710. -- local greenExpAdd = human.db.battleOut.greenExp
  1711. -- local qingbaoAdd = human.db.battleOut.qingbao
  1712. local expAdd = tBattleOut.exp
  1713. local jinbiAdd = tBattleOut.jinbi
  1714. local greenExpAdd = tBattleOut.greenExp
  1715. local qingbaoAdd = tBattleOut.qingbao
  1716. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  1717. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  1718. qingbaoAdd = qingbaoAdd + math.ceil(qingbaoAdd * talismanAdd_qb)
  1719. greenExpAdd = greenExpAdd + math.ceil(greenExpAdd * talismanAdd_hero_exp)
  1720. local skip = GuideLogic.getGuideSkip(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_EXP)
  1721. if not skip then
  1722. expAdd = 1510
  1723. end
  1724. local items = { }
  1725. local len = #items
  1726. local tempTable = { }
  1727. if tBattleOut.items then
  1728. tempTable = Util.copyTable(tBattleOut.items)
  1729. end
  1730. tempTable[ItemDefine.ITEM_EXP_ID] = tempTable[ItemDefine.ITEM_EXP_ID] or 0
  1731. tempTable[ItemDefine.ITEM_EXP_ID] = expAdd
  1732. tempTable[ItemDefine.ITEM_JINBI_ID] = tempTable[ItemDefine.ITEM_JINBI_ID] or 0
  1733. tempTable[ItemDefine.ITEM_JINBI_ID] = jinbiAdd
  1734. tempTable[ItemDefine.ITEM_GREEN_EXP_ID] = tempTable[ItemDefine.ITEM_GREEN_EXP_ID] or 0
  1735. tempTable[ItemDefine.ITEM_GREEN_EXP_ID] = greenExpAdd
  1736. tempTable[ItemDefine.ITEM_QINGBAO_ID] = tempTable[ItemDefine.ITEM_QINGBAO_ID] or 0
  1737. tempTable[ItemDefine.ITEM_QINGBAO_ID] = qingbaoAdd
  1738. local list = DropExchangeLogic.getAbsCanDrop(human)
  1739. if list then
  1740. for k, v in pairs(list) do
  1741. if tempTable[k] and tempTable[k] > 0 then
  1742. len = len + 1
  1743. items[len] = { }
  1744. items[len].id = k
  1745. items[len].cnt = tempTable[k]
  1746. end
  1747. end
  1748. end
  1749. for k, v in pairs(tempTable) do
  1750. if not list or not list[k] then
  1751. len = len + 1
  1752. items[len] = { }
  1753. items[len].id = k
  1754. items[len].cnt = v
  1755. end
  1756. end
  1757. -- 发消息
  1758. local guajiID = nGuaJiID > #tBattleConfig.node and #tBattleConfig.node or nGuaJiID
  1759. if guajiID == 0 then
  1760. return Broadcast.sendErr(human, Lang.BATTLE_GUAJI_ERR)
  1761. end
  1762. local nodeConfig = tBattleConfig.node[guajiID]
  1763. local now = os.time()
  1764. local outSec = now - human.db.battleOut.expTs1
  1765. local maxHangTime = getHangMaxTime(human)
  1766. local idx = 1
  1767. for i = 1, #items do
  1768. Grid.makeItem(msgRet.items[i], items[i].id, items[i].cnt)
  1769. end
  1770. local len = #items
  1771. if human.db.battleOut.equip then
  1772. for k, equipGrid in ipairs(tBattleOut.equip) do
  1773. if len >= 10 then
  1774. msgRet.items[0] = len
  1775. msgRet.isEnd = 0
  1776. msgRet.index = idx
  1777. msgRet.maxTime = maxHangTime
  1778. if maxHangTime >= outSec then
  1779. msgRet.time = outSec
  1780. else
  1781. msgRet.time = maxHangTime
  1782. end
  1783. local minHour = math.floor(msgRet.time / HOUR_SEC)
  1784. minHour = (minHour ~= 0) and minHour or 1
  1785. msgRet.diamond = minHour * DIAMOND_COST_PER_HOUR
  1786. msgRet.exp = nodeConfig.hangExp
  1787. msgRet.jinbi = nodeConfig.hangJinbi
  1788. msgRet.greenExp = nodeConfig.hangGreenExp
  1789. msgRet.qingbao = nodeConfig.hangQingbao or 0
  1790. Msg.send(msgRet, human.fd)
  1791. len = 0
  1792. idx = idx + 1
  1793. msgRet = Msg.gc.GC_BATTLE_HANG_QUERY
  1794. end
  1795. len = len + 1
  1796. Grid.makeItem(msgRet.items[len], equipGrid.id, 1, nil, equipGrid)
  1797. end
  1798. end
  1799. msgRet.isEnd = 1
  1800. msgRet.index = idx
  1801. msgRet.items[0] = len
  1802. msgRet.maxTime = maxHangTime
  1803. if maxHangTime >= outSec then
  1804. msgRet.time = outSec
  1805. else
  1806. msgRet.time = maxHangTime
  1807. end
  1808. local minHour = math.floor(msgRet.time / HOUR_SEC)
  1809. minHour = (minHour ~= 0) and minHour or 1
  1810. msgRet.diamond = minHour * DIAMOND_COST_PER_HOUR
  1811. msgRet.exp = nodeConfig.hangExp
  1812. msgRet.jinbi = nodeConfig.hangJinbi
  1813. msgRet.greenExp = nodeConfig.hangGreenExp
  1814. msgRet.qingbao = nodeConfig.hangQingbao or 0
  1815. Msg.send(msgRet, human.fd)
  1816. end
  1817. local function isChapterDot(human, mapID)
  1818. local chapterReward = BattleLogic_GetChapterReward(human)
  1819. local nBattleID = BattleLogic_GetBattleBattleID(human)
  1820. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1821. if not chapterReward or not tBattleConfig or -1 >= nBattleID or chapterReward[mapID] then
  1822. return false
  1823. end
  1824. local battleID = nBattleID
  1825. local battleNodeConfig = tBattleConfig.node[battleID]
  1826. if not battleNodeConfig then
  1827. if battleID == #tBattleConfig.node + 1 then
  1828. return true
  1829. else
  1830. return false
  1831. end
  1832. else
  1833. local roleMapId = battleNodeConfig.mapID
  1834. if roleMapId <= mapID then
  1835. return false
  1836. end
  1837. end
  1838. return true
  1839. end
  1840. function battleWorldMapQuery(human)
  1841. -- 先取配置
  1842. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1843. local nBattleID = BattleLogic_GetBattleBattleID(human)
  1844. local nBattleType = BattleLogic_GetBattleType(human)
  1845. if not tBattleConfig or -1 >= nBattleID or -1 >= nBattleType then
  1846. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[battleWorldMapQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、战斗关卡ID不正确 id = "..human.db._id)
  1847. print("[battleWorldMapQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、挂机ID不正确 id = "..human.db._id)
  1848. return
  1849. end
  1850. local msgRet = Msg.gc.GC_BATTLE_WORLD_MAP_QUERY
  1851. local worldMapConfig = tBattleConfig.map
  1852. local battleID = nBattleID > #tBattleConfig.node and #tBattleConfig.node or nBattleID
  1853. local battleNodeConfig = tBattleConfig.node[battleID]
  1854. local len = #worldMapConfig
  1855. if not BATTLE_LEVEL_PLAYER_LIST[nBattleType] then
  1856. BATTLE_LEVEL_PLAYER_LIST[nBattleType] = {}
  1857. end
  1858. local tBattleLevelPlayerList = BATTLE_LEVEL_PLAYER_LIST[nBattleType]
  1859. for i = 1, len do
  1860. local v = worldMapConfig[i]
  1861. msgRet.worldMap[i].mapID = i
  1862. msgRet.worldMap[i].mapName = v.name or ""
  1863. msgRet.worldMap[i].mapBuild = v.build or 0
  1864. msgRet.worldMap[i].mapBg = v.bg or 0
  1865. msgRet.worldMap[i].mapPos[0] = 2
  1866. msgRet.worldMap[i].mapPos[1] = v.pos[1]
  1867. msgRet.worldMap[i].mapPos[2] = v.pos[2]
  1868. msgRet.worldMap[i].status =(battleNodeConfig.mapID >= i) and 1 or 0
  1869. msgRet.worldMap[i].story = v.des or ""
  1870. if battleNodeConfig.mapID == i then
  1871. msgRet.worldMap[i].maxLevel = battleNodeConfig.maxLevel
  1872. msgRet.worldMap[i].curLevel = battleNodeConfig.curLevel
  1873. else
  1874. msgRet.worldMap[i].maxLevel = 0
  1875. msgRet.worldMap[i].curLevel = 0
  1876. end
  1877. local reward = v.reward
  1878. local l = 0
  1879. msgRet.worldMap[i].chapterReward[0] = #reward
  1880. for _, rewardData in pairs(reward) do
  1881. l = l + 1
  1882. Grid.makeItem(msgRet.worldMap[i].chapterReward[l], rewardData[1], rewardData[2])
  1883. end
  1884. msgRet.worldMap[i].chapterDot = 0
  1885. if isChapterDot(human, i) then
  1886. msgRet.worldMap[i].chapterDot = 1
  1887. end
  1888. local cnt = 0
  1889. -- BATTLE_LEVEL_PLAYER_LIST[i] = BATTLE_LEVEL_PLAYER_LIST[i] or { }
  1890. tBattleLevelPlayerList[i] = tBattleLevelPlayerList[i] or { }
  1891. -- for s, t in pairs(BATTLE_LEVEL_PLAYER_LIST[i]) do
  1892. for s, t in pairs(tBattleLevelPlayerList[i]) do
  1893. cnt = cnt + 1
  1894. RoleLogic.makeRoleBase(t, msgRet.worldMap[i].roleList[cnt])
  1895. if cnt >= 3 then
  1896. break
  1897. end
  1898. end
  1899. msgRet.worldMap[i].roleList[0] = cnt
  1900. end
  1901. msgRet.worldMap[0] = len
  1902. Msg.send(msgRet, human.fd)
  1903. end
  1904. function battleNodeQuery(human, mapID)
  1905. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1906. local nBattleID = BattleLogic_GetBattleBattleID(human)
  1907. if not tBattleConfig or -1 >= nBattleID then
  1908. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[battleNodeQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、战斗关卡ID不正确 id = "..human.db._id)
  1909. print("[battleNodeQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、挂机ID不正确 id = "..human.db._id)
  1910. return
  1911. end
  1912. local msgRet = Msg.gc.GC_BATTLE_NODE_QUERY
  1913. local nodeConfig = tBattleConfig.node
  1914. local lenConfig = #nodeConfig
  1915. local len = 0
  1916. msgRet.battleID = nBattleID or 0
  1917. for i = 1, lenConfig do
  1918. local v = nodeConfig[i]
  1919. if v.mapID == mapID then
  1920. len = len + 1
  1921. msgRet.nodeInfo[len].nodeName = v.name
  1922. msgRet.nodeInfo[len].battleID = i
  1923. msgRet.nodeInfo[len].needLv = v.needLv
  1924. msgRet.nodeInfo[len].needZDL = v.needZDL
  1925. msgRet.nodeInfo[len].hasSuipian = v.hasSuipian
  1926. end
  1927. end
  1928. msgRet.nodeInfo[0] = len
  1929. Msg.send(msgRet, human.fd)
  1930. end
  1931. function initBattleOut(human, now)
  1932. if human.db.battleOut then
  1933. return
  1934. end
  1935. if false == BattleLogic_InitAllBattleOut(human, now) then
  1936. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "initBattleOut 初始化挂机奖励表失败 id = "
  1937. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  1938. return
  1939. end
  1940. -- human.db.battleOut = { }
  1941. -- human.db.battleOut.expTs1 = now
  1942. -- -- 经验开始产出时间戳
  1943. -- human.db.battleOut.expTs2 = now
  1944. -- -- 经验产出结算时间戳
  1945. -- human.db.battleOut.itemTs1 = now
  1946. -- -- 道具产出时间戳
  1947. -- human.db.battleOut.itemTs2 = now
  1948. -- -- 道具产出结算时间戳
  1949. -- human.db.battleOut.exp = 0
  1950. -- human.db.battleOut.jinbi = 0
  1951. -- human.db.battleOut.greenExp = 0
  1952. -- human.db.battleOut.qingbao = 0
  1953. -- human.db.battleOut.items = nil
  1954. -- -- 产出的待收获的战利品
  1955. -- human.db.battleOut.equip = nil
  1956. -- -- 产出的待收获的装备
  1957. end
  1958. function calcBattleOut(human,isDiamond)
  1959. local now = os.time()
  1960. initBattleOut(human, now)
  1961. calcBattleExpOut(human, now)
  1962. calcBattleItemOut(human, now)
  1963. if isDiamond then -- 钻石消耗 所有产出翻1.5倍
  1964. local tBattleOut = BattleLogic_GetBattleOut(human)
  1965. if not tBattleOut then
  1966. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleOut 获取挂机奖励列表失败 id = "
  1967. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  1968. return
  1969. end
  1970. -- human.db.battleOut.exp = math.floor(human.db.battleOut.exp * DIAMOND_ADDITION)
  1971. -- human.db.battleOut.jinbi = math.floor(human.db.battleOut.jinbi * DIAMOND_ADDITION)
  1972. -- human.db.battleOut.greenExp = math.floor(human.db.battleOut.greenExp * DIAMOND_ADDITION)
  1973. -- human.db.battleOut.qingbao = math.floor(human.db.battleOut.qingbao * DIAMOND_ADDITION)
  1974. -- local items = human.db.battleOut.items or {}
  1975. tBattleOut.exp = math.floor(tBattleOut.exp * DIAMOND_ADDITION)
  1976. tBattleOut.jinbi = math.floor(tBattleOut.jinbi * DIAMOND_ADDITION)
  1977. tBattleOut.greenExp = math.floor(tBattleOut.greenExp * DIAMOND_ADDITION)
  1978. tBattleOut.qingbao = math.floor(tBattleOut.qingbao * DIAMOND_ADDITION)
  1979. local items = tBattleOut.items or {}
  1980. for id,cnt in pairs(items) do
  1981. items[id] = math.floor(cnt * DIAMOND_ADDITION)
  1982. end
  1983. -- local equipList = human.db.battleOut.equip or {}
  1984. local equipList = tBattleOut.equip or {}
  1985. local equipMap = {}
  1986. for _,equip in ipairs(equipList) do
  1987. equipMap[equip.id] = equipMap[equip.id] or 0
  1988. equipMap[equip.id] = equipMap[equip.id] + 1
  1989. end
  1990. for id,cnt in pairs(equipMap) do
  1991. local count = math.floor(cnt * DIAMOND_ADDITION)
  1992. for i = cnt,count do
  1993. local equipGrid = EquipLogic.makeEquip(id)
  1994. equipList[#equipList + 1] = equipGrid
  1995. end
  1996. end
  1997. end
  1998. end
  1999. -- 获取正确的剩余可收益的结算时间
  2000. function getSurMaxHangTime(maxHangTime, ts1, now)
  2001. if ts1 + maxHangTime > now then
  2002. return now
  2003. else
  2004. return ts1 + maxHangTime
  2005. end
  2006. end
  2007. function calcBattleExpOut(human, now)
  2008. local tBattleOut = BattleLogic_GetBattleOut(human)
  2009. if not tBattleOut then
  2010. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleExpOut 获取挂机奖励列表失败 id = "
  2011. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2012. return
  2013. end
  2014. local maxHangTime = getHangMaxTime(human)
  2015. if tBattleOut.expTs2 - tBattleOut.expTs1 >= maxHangTime then
  2016. return
  2017. end
  2018. local outTime = getSurMaxHangTime(maxHangTime, tBattleOut.expTs1, now)
  2019. local outSec = outTime - tBattleOut.expTs2
  2020. local outCnt = math.floor(outSec / BATTLE_HANG_EXP_OUT_PERIOD)
  2021. if outCnt < 1 then
  2022. return
  2023. end
  2024. local tBattleNodeConfig = BattleExcel
  2025. local nGuaJiID = human.db.guajiID
  2026. if not tBattleNodeConfig or 0 > nGuaJiID then
  2027. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleExpOut 获取到的配置表不正确或挂机ID不正确 id = "
  2028. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2029. return
  2030. end
  2031. local guajiID = nGuaJiID > #tBattleNodeConfig.node and #tBattleNodeConfig.node or nGuaJiID
  2032. if guajiID == 0 then
  2033. return
  2034. end
  2035. local nowNodeConfig = tBattleNodeConfig.node[guajiID]
  2036. tBattleOut.expTs2 = tBattleOut.expTs2 + outCnt * BATTLE_HANG_EXP_OUT_PERIOD
  2037. if now - tBattleOut.expTs1 >= maxHangTime then
  2038. tBattleOut.expTs2 = now
  2039. end
  2040. local vipExpAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER7) or 0) / 100
  2041. local vipJinAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER8) or 0) / 100
  2042. local vipGreenExpAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER9) or 0) / 100
  2043. local vipQingbaoAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER19) or 0) / 100
  2044. --秘宝方面的加成
  2045. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  2046. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  2047. local exp = nowNodeConfig.hangExp
  2048. local jinbi = nowNodeConfig.hangJinbi
  2049. local greenExp = nowNodeConfig.hangGreenExp
  2050. local qingbao = nowNodeConfig.hangQingbao
  2051. tBattleOut.exp = tBattleOut.exp + math.floor(outCnt * exp *(1 + vipExpAdd))
  2052. tBattleOut.jinbi = tBattleOut.jinbi + math.floor(outCnt * jinbi *(1 + vipJinAdd))
  2053. tBattleOut.greenExp = tBattleOut.greenExp + math.floor(outCnt * greenExp *(1 + vipGreenExpAdd))
  2054. tBattleOut.qingbao = tBattleOut.qingbao + math.floor(outCnt * qingbao *(1 + vipQingbaoAdd))
  2055. -- tBattleOut.qingbao = tBattleOut.qingbao + math.ceil(tBattleOut.qingbao * talismanAdd_qb)
  2056. -- tBattleOut.greenExp = tBattleOut.greenExp + math.ceil(tBattleOut.greenExp * talismanAdd_hero_exp)
  2057. end
  2058. -- 根据时间计算道具产出
  2059. local ITEM_OUT_LIST = { }
  2060. function getItemOutsByTime(config, sec)
  2061. Util.cleanTable(ITEM_OUT_LIST)
  2062. local outCnt = math.floor(sec / BATTLE_HANG_ITEM_OUT_PERIOD)
  2063. if outCnt < 1 then
  2064. return ITEM_OUT_LIST
  2065. end
  2066. -- 普通掉落
  2067. local dropID = config.dropID
  2068. local dropConfig = DropExcel.dropBattle[dropID]
  2069. local weightSum = 0
  2070. for i = 1, #dropConfig.dropRule do
  2071. local tempConfig = dropConfig.dropRule[i]
  2072. weightSum = weightSum + tempConfig[4]
  2073. end
  2074. for i = 1, outCnt do
  2075. local itemID, itemCnt = randItemOut(dropConfig.dropRule, weightSum)
  2076. if itemID and itemCnt and itemCnt > 0 then
  2077. ITEM_OUT_LIST[itemID] =(ITEM_OUT_LIST[itemID] or 0) + itemCnt
  2078. end
  2079. end
  2080. for i = 1, #dropConfig.dropRule2 do
  2081. local tempConfig = dropConfig.dropRule2[i]
  2082. local itemID = tempConfig[1]
  2083. local itemMin = tempConfig[2]
  2084. local itemMax = tempConfig[3]
  2085. local itemCnt = math.random(itemMin, itemMax) * outCnt
  2086. if itemCnt > 0 then
  2087. ITEM_OUT_LIST[itemID] =(ITEM_OUT_LIST[itemID] or 0) + itemCnt
  2088. end
  2089. end
  2090. -- 三小时掉落
  2091. outCnt = math.floor(sec / BATTLE_HANG_ITEM_OUT_PERIOD_2)
  2092. if outCnt < 1 then
  2093. return ITEM_OUT_LIST
  2094. end
  2095. weightSum = 0
  2096. for i = 1, #dropConfig.dropRule3 do
  2097. local tempConfig = dropConfig.dropRule3[i]
  2098. weightSum = weightSum + tempConfig[4]
  2099. end
  2100. for i = 1, outCnt do
  2101. local itemID, itemCnt = randItemOut(dropConfig.dropRule3, weightSum)
  2102. if itemID and itemCnt and itemCnt > 0 then
  2103. ITEM_OUT_LIST[itemID] =(ITEM_OUT_LIST[itemID] or 0) + itemCnt
  2104. end
  2105. end
  2106. return ITEM_OUT_LIST
  2107. end
  2108. function calcBattleItemOut(human, now,isDiamond)
  2109. local tBattleOut = BattleLogic_GetBattleOut(human)
  2110. if not tBattleOut then
  2111. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleItemOut 获取挂机奖励列表失败 id = "
  2112. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2113. return
  2114. end
  2115. local maxHangTime = getHangMaxTime(human)
  2116. if tBattleOut.itemTs2 - tBattleOut.itemTs1 >= maxHangTime then
  2117. return
  2118. end
  2119. local outTime = getSurMaxHangTime(maxHangTime, tBattleOut.itemTs1, now)
  2120. local outSec = outTime - tBattleOut.itemTs2
  2121. local outCnt = math.floor(outSec / BATTLE_HANG_ITEM_OUT_PERIOD)
  2122. if outCnt < 1 then
  2123. return
  2124. end
  2125. local tBattleNodeConfig = BattleExcel
  2126. local nGuaJiID = human.db.guajiID
  2127. if not tBattleNodeConfig or 0 > nGuaJiID then
  2128. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleItemOut 获取到的配置表不正确或挂机ID不正确 id = "
  2129. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2130. return
  2131. end
  2132. local guajiID = nGuaJiID > #tBattleNodeConfig.node and #tBattleNodeConfig.node or nGuaJiID
  2133. if guajiID == 0 then
  2134. return
  2135. end
  2136. local sec = outCnt * BATTLE_HANG_ITEM_OUT_PERIOD
  2137. tBattleOut.itemTs2 = tBattleOut.itemTs2 + sec
  2138. if now - tBattleOut.itemTs1 >= maxHangTime then
  2139. tBattleOut.itemTs2 = now
  2140. end
  2141. local talismanAdd_zs = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_ZS) or 0) / 100
  2142. local nodeConfig = tBattleNodeConfig.node[guajiID]
  2143. local items = getItemOutsByTime(nodeConfig, sec)
  2144. for itemID, itemCnt in pairs(items) do
  2145. -- 判定是否是装备
  2146. if ItemDefine.isEquip(itemID) then
  2147. -- 生成装备
  2148. local equipGrid = EquipLogic.makeEquip(itemID)
  2149. if equipGrid then
  2150. tBattleOut.equip = tBattleOut.equip or { }
  2151. tBattleOut.equip[#tBattleOut.equip + 1] = equipGrid
  2152. end
  2153. else
  2154. tBattleOut.items = tBattleOut.items or { }
  2155. tBattleOut.items[itemID] = tBattleOut.items[itemID] or 0
  2156. if itemID == ItemDefine.ITEM_ZUANSHI_ID and talismanAdd_zs > 0 then
  2157. itemCnt = itemCnt + math.ceil(itemCnt * talismanAdd_zs)
  2158. end
  2159. tBattleOut.items[itemID] = tBattleOut.items[itemID] + itemCnt
  2160. end
  2161. end
  2162. DropExchangeLogic.getDropItem(human, outSec, BATTLE_HANG_ITEM_OUT_PERIOD, tBattleOut)
  2163. end
  2164. local function hangExpGet(human,isDiamond)
  2165. local tBattleOut = BattleLogic_GetBattleOut(human)
  2166. if not tBattleOut then
  2167. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "hangExpGet 获取挂机奖励列表失败 id = "
  2168. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2169. return
  2170. end
  2171. local needDiamond = 0
  2172. -- 是否消耗钻石
  2173. if isDiamond then
  2174. local now = os.time()
  2175. local outSec = now - tBattleOut.expTs1
  2176. local maxHangTime = getHangMaxTime(human)
  2177. outSec = outSec > maxHangTime and maxHangTime or outSec
  2178. local minHour = math.floor(outSec / HOUR_SEC)
  2179. minHour = (minHour ~= 0) and minHour or 1
  2180. local diamondCnt = minHour * DIAMOND_COST_PER_HOUR
  2181. if not ObjHuman.checkRMB(human,diamondCnt) then
  2182. return
  2183. end
  2184. needDiamond = -diamondCnt
  2185. end
  2186. calcBattleOut(human,isDiamond)
  2187. if tBattleOut.exp == 0 then
  2188. return 1
  2189. end
  2190. local jinbiAdd = tBattleOut.jinbi
  2191. if not ObjHuman.canAddJinbi(human, jinbiAdd) then
  2192. return 2
  2193. end
  2194. -- 检测装备数量
  2195. if tBattleOut.equip then
  2196. local equipCnt = #tBattleOut.equip
  2197. if not EquipLogic.checkEmptyCnt(human, equipCnt) then
  2198. return
  2199. end
  2200. end
  2201. local items = { }
  2202. local len = #items
  2203. local maxHangTime = getHangMaxTime(human)
  2204. if tBattleOut.expTs2 - tBattleOut.expTs1 >= maxHangTime then
  2205. local now = os.time()
  2206. tBattleOut.expTs2 = now
  2207. end
  2208. if tBattleOut.itemTs2 - tBattleOut.itemTs1 >= maxHangTime then
  2209. local now = os.time()
  2210. tBattleOut.itemTs2 = now
  2211. end
  2212. tBattleOut.itemTs1 = tBattleOut.itemTs2
  2213. -- 改db
  2214. local tempTable = tBattleOut.items or { }
  2215. tBattleOut.items = nil
  2216. for k, v in pairs(tempTable) do
  2217. len = len + 1
  2218. items[len] = { }
  2219. items[len].id = k
  2220. items[len].cnt = v
  2221. end
  2222. tBattleOut.expTs1 = tBattleOut.expTs2
  2223. local expAdd = tBattleOut.exp
  2224. local greenExpAdd = tBattleOut.greenExp
  2225. local qingbaoAdd = tBattleOut.qingbao
  2226. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  2227. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  2228. qingbaoAdd = qingbaoAdd + math.ceil(qingbaoAdd * talismanAdd_qb)
  2229. greenExpAdd = greenExpAdd + math.ceil(greenExpAdd * talismanAdd_hero_exp)
  2230. -- 新手指引 强制经验
  2231. local flag = GuideLogic.getGuideSkip(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_EXP)
  2232. if not flag then
  2233. expAdd = 1510
  2234. end
  2235. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_EXP)
  2236. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_GUAJI)
  2237. tBattleOut.exp = 0
  2238. tBattleOut.jinbi = 0
  2239. tBattleOut.greenExp = 0
  2240. tBattleOut.qingbao = 0
  2241. len = len + 1
  2242. items[len] = { }
  2243. items[len].id = ItemDefine.ITEM_EXP_ID
  2244. items[len].cnt = expAdd
  2245. len = len + 1
  2246. items[len] = { }
  2247. items[len].id = ItemDefine.ITEM_JINBI_ID
  2248. items[len].cnt = jinbiAdd
  2249. len = len + 1
  2250. items[len] = { }
  2251. items[len].id = ItemDefine.ITEM_GREEN_EXP_ID
  2252. items[len].cnt = greenExpAdd
  2253. len = len + 1
  2254. items[len] = { }
  2255. items[len].id = ItemDefine.ITEM_QINGBAO_ID
  2256. items[len].cnt = qingbaoAdd
  2257. -- 给道具
  2258. for i = 1, #items do
  2259. local tempID = items[i].id
  2260. local tempCnt = items[i].cnt
  2261. BagLogic.addItem(human, tempID, tempCnt, "battle")
  2262. end
  2263. -- 给装备
  2264. if tBattleOut.equip then
  2265. for k, equipGrid in ipairs(tBattleOut.equip) do
  2266. EquipLogic.addByEquipGrid(human, equipGrid, "battle", true)
  2267. end
  2268. tBattleOut.equip = nil
  2269. end
  2270. if needDiamond < 0 then
  2271. ObjHuman.decZuanshi(human,needDiamond,"battle")
  2272. end
  2273. return 0, items
  2274. end
  2275. -- 获取挂机收益
  2276. function hangGet(human,isDiamond)
  2277. local ret, items = hangExpGet(human,false)
  2278. if ret == 1 then
  2279. return Broadcast.sendErr(human, Lang.BATTLE_HANG_GET_EXP_ERR_NONE)
  2280. elseif ret == 2 then
  2281. return Broadcast.sendErr(human, Lang.COMMON_ADD_JINBI_LIMIT)
  2282. elseif ret == 0 then
  2283. query(human)
  2284. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  2285. TreasureChestLogic.TreasureChestLogic_GetAllBoxNum(human)
  2286. end
  2287. end
  2288. -- 挂机节点设置
  2289. function nodeSet(human, battleID)
  2290. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2291. local nNowBattleID = BattleLogic_GetBattleBattleID(human)
  2292. if not tBattleConfig or -1 >= nNowBattleID then
  2293. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "hangExpGet 获取挂机奖励列表失败 id = "
  2294. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2295. print("[nodeSet] 获取不到战斗配置")
  2296. return
  2297. end
  2298. local nodeConfig = tBattleConfig.node[battleID]
  2299. if nodeConfig == nil then
  2300. return
  2301. end
  2302. -- 前置条件判断
  2303. if battleID > nNowBattleID then
  2304. return Broadcast.sendErr(human, Lang.BATTLE_ID_OVER)
  2305. end
  2306. -- 等级判断
  2307. if human.db.lv < nodeConfig.needLv then
  2308. return Broadcast.sendErr(human, Util.format(Lang.ROLE_LEV_ERROR, nodeConfig.needLv))
  2309. end
  2310. calcBattleOut(human)
  2311. print("[nodeSet] 玩家进行了挂机节点设置 battleID = ".. battleID)
  2312. BattleLogic_SetBattleGuaJiID(human ,battleID)
  2313. --human.db.guajiID = battleID
  2314. setBattleID(human, battleID)
  2315. Msg.send(Msg.gc.GC_BATTLE_NODE_SET, human.fd)
  2316. query(human)
  2317. end
  2318. -- 挂机节点详细信息查询
  2319. function nodeDetailQuery(human, battleID)
  2320. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2321. local nNowBattleID = BattleLogic_GetBattleBattleID(human)
  2322. if not tBattleConfig or -1 >= nNowBattleID then
  2323. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "nodeDetailQuery 获取挂机奖励列表失败 id = "
  2324. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2325. print("[nodeDetailQuery] 获取不到战斗配置")
  2326. return
  2327. end
  2328. -- local nodeConfig = BattleExcel.node[battleID]
  2329. local nodeConfig = tBattleConfig.node[battleID]
  2330. if nodeConfig == nil then
  2331. return
  2332. end
  2333. local msgRet = Msg.gc.GC_BATTLE_NODE_DETAIL_QUERY
  2334. msgRet.battleID = battleID
  2335. msgRet.exp = nodeConfig.hangExp
  2336. msgRet.jinbi = nodeConfig.hangJinbi
  2337. msgRet.greenExp = nodeConfig.hangGreenExp
  2338. msgRet.qingbao = nodeConfig.hangQingbao or 0
  2339. msgRet.nodeName = getBattleName(human, battleID)
  2340. local dropID = nodeConfig.dropID
  2341. local dropConfig = DropExcel.dropBattle[dropID]
  2342. local dropCnt = 0
  2343. local list = DropExchangeLogic.getAbsCanDrop(human)
  2344. if list then
  2345. for k, v in pairs(list) do
  2346. dropCnt = dropCnt + 1
  2347. Grid.makeItem(msgRet.items[dropCnt], k, v)
  2348. end
  2349. end
  2350. for i = 1, #dropConfig.dropRule do
  2351. local tempConfig = dropConfig.dropRule[i]
  2352. local itemID = tempConfig[1]
  2353. local itemCnt = tempConfig[3]
  2354. local itemRate = tempConfig[4]
  2355. if itemCnt > 0 and itemRate > 0 then
  2356. dropCnt = dropCnt + 1
  2357. Grid.makeItem(msgRet.items[dropCnt], itemID, 1)
  2358. end
  2359. end
  2360. for i = 1, #dropConfig.dropRule3 do
  2361. local tempConfig = dropConfig.dropRule3[i]
  2362. local itemID = tempConfig[1]
  2363. local itemCnt = tempConfig[3]
  2364. local itemRate = tempConfig[4]
  2365. if itemCnt > 0 and itemRate > 0 then
  2366. dropCnt = dropCnt + 1
  2367. Grid.makeItem(msgRet.items[dropCnt], itemID, 1)
  2368. end
  2369. end
  2370. msgRet.items[0] = dropCnt
  2371. Msg.send(msgRet, human.fd)
  2372. end
  2373. --处理战斗前属性加成
  2374. function onFightBegin(human, cbParam, combatType, param)
  2375. local nBattleType = BattleLogic_GetBattleType(human)
  2376. if not nBattleType then
  2377. return
  2378. end
  2379. local attrAddData = getBattleAttrByType(human, nBattleType)
  2380. if not attrAddData or not attrAddData.chosenAttrList then
  2381. return
  2382. end
  2383. local attrList = calcAttr(attrAddData.chosenAttrList)
  2384. for index = 1, CombatDefine.COMBAT_HERO_CNT do
  2385. local atkPos = CombatLogic.getPos(CombatDefine.ATTACK_SIDE, index)
  2386. local atkObj = CombatImpl.objList[atkPos]
  2387. if atkObj then
  2388. for attrId, attrVal in pairs(attrList) do
  2389. atkObj.sysAttr[attrId] = (atkObj.sysAttr[attrId] or 0) + attrVal
  2390. end
  2391. atkObj.isSysAttrChange = true
  2392. end
  2393. end
  2394. end
  2395. -- 挑战当前挂机节点
  2396. function fight(human)
  2397. local battleID = BattleLogic_GetBattleBattleID(human)
  2398. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2399. if not tBattleConfig or -1 >= battleID then
  2400. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "nodeDetailQuery 获取挂机奖励列表失败 id = "
  2401. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2402. print("[nodeDetailQuery] 获取不到战斗配置")
  2403. return
  2404. end
  2405. -- 已通关
  2406. local nBattleType = BattleLogic_GetBattleType(human)
  2407. local tag = BattleLogic_GetBattleAdopt(human, nBattleType)
  2408. if tag == 1 then
  2409. return Broadcast.sendErr(human, Lang.DRILL_IS_FINSH)
  2410. end
  2411. -- local battleID = human.db.battleID
  2412. -- if BattleExcel.node[human.db.battleID] == nil then
  2413. if tBattleConfig.node[battleID] == nil then
  2414. local msgRet = Msg.gc.GC_BATTLE_GOBACK_MAIN
  2415. msgRet.panelIDs[0] = 1
  2416. msgRet.panelIDs[1] = PanelDefine.PANEL_ID_1008
  2417. Msg.send(msgRet, human.fd)
  2418. return Broadcast.sendErr(human, Lang.BATTLE_MAX_LEVEL)
  2419. end
  2420. -- if human.db.lv < BattleExcel.node[human.db.battleID].needLv then
  2421. if human.db.lv < tBattleConfig.node[battleID].needLv then
  2422. local msgRet = Msg.gc.GC_BATTLE_GOBACK_MAIN
  2423. msgRet.panelIDs[0] = 1
  2424. msgRet.panelIDs[1] = PanelDefine.PANEL_ID_1008
  2425. Msg.send(msgRet, human.fd)
  2426. return Broadcast.sendErr(human, Util.format(Lang.ROLE_LEV_ERROR, tBattleConfig.node[battleID].needLv))
  2427. end
  2428. --如果有加成属性还没有选也不能挑战
  2429. local nBattleType = BattleLogic_GetBattleType(human)
  2430. local attrAddData = getBattleAttrByType(human, nBattleType)
  2431. if attrAddData and attrAddData.unSelectedAttrList then
  2432. return Broadcast.sendErr(human, Lang.BATTLE_CHOOSE_ATTR)
  2433. end
  2434. local config = tBattleConfig.node[battleID]
  2435. -- local mapConfig = tBattleConfig.map[config.mapID]
  2436. -- local monsterOutID = config.monsterOutID
  2437. -- local mapID = mapConfig.bg
  2438. -- CombatLogic.combatBegin(human, config.sceneID, monsterOutID, CombatDefine.COMBAT_TYPE1, battleID)
  2439. -- GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE)
  2440. local teamIdx = getTeamIdx(human)
  2441. local monsterOutID = config.monsterOutID[teamIdx]
  2442. local combatType = getCombatTypeByTeamIdx(teamIdx)
  2443. CombatLogic.combatBegin(human, config.sceneID, monsterOutID, combatType, battleID)
  2444. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE)
  2445. end
  2446. function onFightEnd(human, result, fightTypeID, param1, combatInfo)
  2447. -- 设置一些战斗结算信息
  2448. combatInfo.defender.name = Util.format(Lang.COMBAT_BATTLE_DEFEND_NAME, param1)
  2449. -- if CombatDefine.RESULT_WIN ~= result then
  2450. -- return
  2451. -- end
  2452. local bl = isOpenOtherTeam(human)
  2453. if CombatDefine.RESULT_WIN ~= result then
  2454. if bl then
  2455. resetTeamRecord(human)
  2456. end
  2457. return
  2458. end
  2459. local nBattleType = BattleLogic_GetBattleType(human)
  2460. local guajiID = BattleLogic_GetBattleGuaJiID(human)
  2461. local battleID = BattleLogic_GetBattleBattleID(human)
  2462. if EliteDefine.COPY_ELITE_ERROR == nBattleType or -1 >= guajiID or -1 >= battleID then
  2463. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "onFightEnd 获取战斗类型、挂机ID、战斗关卡ID失败 id = "
  2464. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2465. print("[onFightEnd] 获取战斗类型、挂机ID、战斗关卡ID失败")
  2466. return
  2467. end
  2468. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2469. if not tBattleConfig then
  2470. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "onFightEnd 获取战斗配置失败 id = "
  2471. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2472. print("[onFightEnd] 获取战斗配置失败")
  2473. return
  2474. end
  2475. -- local guajiID = human.db.guajiID
  2476. -- local battleID = human.db.battleID
  2477. if battleID ~= param1 then
  2478. return
  2479. end
  2480. -- 如果当前关卡是多队伍关卡,则需要所有队伍都胜利才算通关
  2481. if bl then
  2482. local needTeamCnt = getLevelTeamCnt(human)
  2483. local nowTeamIdx = getTeamIdx(human)
  2484. if needTeamCnt <= nowTeamIdx then
  2485. resetTeamRecord(human)
  2486. else
  2487. updateTeamRecord(human, nowTeamIdx)
  2488. local nextTeamIdx = getTeamIdx(human)
  2489. combatInfo.nextCombatType = getCombatTypeByTeamIdx(nextTeamIdx)
  2490. return
  2491. end
  2492. end
  2493. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  2494. MainDianLogic.MaiDian_Begin(human, MaiDianDefine.MAIDIAN_TYPE_BATTLE, {nValue = battleID})
  2495. end
  2496. local nAllFightLen = #tBattleConfig.node
  2497. local nextGuajiID = (guajiID + 1) > nAllFightLen and nAllFightLen or guajiID + 1
  2498. local nextBattleID = (battleID + 1) > nAllFightLen and nAllFightLen or battleID + 1
  2499. -- local nextBattleConfig = BattleExcel.node[nextBattleID]
  2500. -- local config = BattleExcel.node[battleID]
  2501. if (battleID + 1) > nAllFightLen then
  2502. BattleLogic_SetBattleAdopt(human, nBattleType, 1)
  2503. end
  2504. local nextBattleConfig = tBattleConfig.node[nextBattleID]
  2505. local config = tBattleConfig.node[battleID]
  2506. if not BATTLE_LEVEL_PLAYER_LIST[nBattleType] then
  2507. BATTLE_LEVEL_PLAYER_LIST[nBattleType] = {}
  2508. end
  2509. local tBattleLevelPlayerList = BATTLE_LEVEL_PLAYER_LIST[nBattleType]
  2510. -- 如果过大关卡
  2511. if nextBattleConfig and nextBattleConfig.mapID ~= config.mapID then
  2512. -- 清除记录
  2513. tBattleLevelPlayerList[config.mapID] = tBattleLevelPlayerList[config.mapID] or { }
  2514. tBattleLevelPlayerList[config.mapID][human.db._id] = nil
  2515. -- 增加新纪录
  2516. tBattleLevelPlayerList[nextBattleConfig.mapID] = tBattleLevelPlayerList[nextBattleConfig.mapID] or { }
  2517. tBattleLevelPlayerList[nextBattleConfig.mapID][human.db._id] = { }
  2518. RoleLogic.getRoleBase(human, tBattleLevelPlayerList[nextBattleConfig.mapID][human.db._id])
  2519. else
  2520. if config.mapID == 1 then
  2521. tBattleLevelPlayerList[config.mapID] = tBattleLevelPlayerList[config.mapID] or { }
  2522. if tBattleLevelPlayerList[config.mapID][human.db._id] == nil then
  2523. -- 增加新纪录
  2524. tBattleLevelPlayerList[config.mapID][human.db._id] = { }
  2525. RoleLogic.getRoleBase(human, tBattleLevelPlayerList[config.mapID][human.db._id])
  2526. end
  2527. else
  2528. if not tBattleLevelPlayerList[config.mapID] or not tBattleLevelPlayerList[config.mapID][human.db._id] then
  2529. tBattleLevelPlayerList[config.mapID] = tBattleLevelPlayerList[config.mapID] or { }
  2530. tBattleLevelPlayerList[config.mapID][human.db._id] = { }
  2531. RoleLogic.getRoleBase(human, tBattleLevelPlayerList[config.mapID][human.db._id])
  2532. end
  2533. end
  2534. end
  2535. BattleLogic_SetBattleBattleID(human, nextBattleID)
  2536. --增加小游戏次数
  2537. if config and type(config.gameType) == "number" and config.gameType == 1 then
  2538. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  2539. human.db.battleGameTimes = (human.db.battleGameTimes or 0) + 1
  2540. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  2541. human.db.eliteBattleGameTimes = (human.db.eliteBattleGameTimes or 0) + 1
  2542. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  2543. human.db.hardBattleGameTimes = (human.db.hardBattleGameTimes or 0) + 1
  2544. end
  2545. end
  2546. -- human.db.battleID = battleID + 1
  2547. -- 通过第10关,默认开启二倍速
  2548. if nextBattleID == 10 and EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  2549. human.db.combatSpeed = 2
  2550. end
  2551. combatInfo.attacker.oldLv = human.db.lv
  2552. -- 给奖励
  2553. combatInfo.rewardItem = { }
  2554. for i = 1, #config.winReward do
  2555. local itemID = config.winReward[i][1]
  2556. local itemCnt = config.winReward[i][2]
  2557. -- 装备不在这显示
  2558. combatInfo.rewardItem[i] = combatInfo.rewardItem[i] or { }
  2559. combatInfo.rewardItem[i] = { itemID, itemCnt }
  2560. -- combatInfo.rewardItem[i] = { itemID, itemCnt, [4] = sourceId}
  2561. BagLogic.addItem(human, itemID, itemCnt, "battle_win")
  2562. end
  2563. combatInfo.attacker.lv = human.db.lv
  2564. combatInfo.getEquip = human.getEquip
  2565. human.getEquip = nil
  2566. -- TODO:记录主线关卡
  2567. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, human.db._id, human.db.newUniqueTag, human.db.name, human.db.battleID)
  2568. if nBattleType == EliteDefine.COPY_ELITE_NORMAL then
  2569. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  2570. GuideLogic.onCallback(human)
  2571. JibanLogic.onCallback(human, 1, battleID)
  2572. TuiSongLiBao.tuiSongLiBaoOnTask(
  2573. human,
  2574. TuiSongLiBao.TUISONGLIBAOTASK_ZHENGZHAN,
  2575. -- human.db.guajiID - 1,
  2576. -- human.db.guajiID - 2
  2577. guajiID - 1,
  2578. guajiID - 2
  2579. )
  2580. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_1, nextGuajiID)
  2581. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_1, nextGuajiID)
  2582. for k, v in pairs(KingWorldLogic.funcID) do
  2583. YunYingLogic.updateIcon(KingWorldLogic.YYInfo[k], human)
  2584. break
  2585. end
  2586. end
  2587. -- 存储战斗记录
  2588. local videoUuid = CombatVideo.saveBattleVideo(human.db._id, combatInfo)
  2589. human.db.battleVideoUuid = videoUuid
  2590. BattleDBLogic.updateBattleDB(combatInfo.attacker, battleID, combatInfo, videoUuid, nBattleType)
  2591. if nextBattleConfig and nextBattleConfig.mapID ~= config.mapID then
  2592. -- 新的地图
  2593. -- 通知客户端
  2594. Msg.send(Msg.gc.GC_BATTLE_NODE_SET, human.fd)
  2595. end
  2596. BattleLogic_SetBattleGuaJiID(human, nextGuajiID)
  2597. --human.db.guajiID = nextGuajiID
  2598. if nextBattleConfig then
  2599. setBattleID(human, nextGuajiID)
  2600. end
  2601. local showNext = 1
  2602. -- if BattleExcel.node[human.db.battleID] and human.db.lv < BattleExcel.node[human.db.battleID].needLv then
  2603. if tBattleConfig.node[nextBattleID] and human.db.lv < tBattleConfig.node[nextBattleID].needLv then
  2604. showNext = 2
  2605. end
  2606. if human.db.lv < 5 then
  2607. showNext = 0
  2608. end
  2609. -- nextBattleConfig = BattleExcel.node[human.db.battleID]
  2610. nextBattleConfig = tBattleConfig.node[nextBattleID]
  2611. if not nextBattleConfig then
  2612. showNext = 0
  2613. end
  2614. if battleID == 3 then
  2615. showNext = 0
  2616. end
  2617. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1105)
  2618. -- 额外奖励
  2619. local needLevel, itemName = getNextRewardName(human)
  2620. if needLevel ~= nil then
  2621. local tb = { needLevel, Lang.BATTLE_FIGHT_GUAN, "|", itemName, "|", showNext }
  2622. local str = table.concat(tb)
  2623. combatInfo.endParam = str
  2624. else
  2625. local tb = { showNext }
  2626. local str = table.concat(tb)
  2627. combatInfo.endParam = str
  2628. end
  2629. -- 触发事件
  2630. GiftLogic.trigger(human,PRINCIPAL_LINE_EVNET,{id = battleID})
  2631. WarOrder.trigger(human,BATTLE_ORDER_TYPE)
  2632. --肉鸽属性加成判断
  2633. local nowStageCfg = tBattleConfig.node[battleID]
  2634. if nowStageCfg.isRouge and type(nowStageCfg.isRouge) == "number" and nowStageCfg.isRouge == 1 then
  2635. local attrAddData = getBattleAttrByType(human, nBattleType)
  2636. --需求修改: 普通模式第一次战斗获得肉鸽属性时为指定属性: 9,5,4
  2637. if not human.db.isBattleFirst and nBattleType == EliteDefine.COPY_ELITE_NORMAL and (not attrAddData.chosenAttrList or not next(attrAddData.chosenAttrList))
  2638. and battleRougeCfg[9] and battleRougeCfg[5] and battleRougeCfg[4] then
  2639. attrAddData.unSelectedAttrList = attrAddData.unSelectedAttrList or {}
  2640. attrAddData.unSelectedAttrList[1] = 9
  2641. attrAddData.unSelectedAttrList[2] = 5
  2642. attrAddData.unSelectedAttrList[3] = 4
  2643. human.db.isBattleFirst = true
  2644. else
  2645. local totalWeight, randList = generateCfgWeightInfo()
  2646. if totalWeight > 0 then
  2647. for i=1, 3 do
  2648. local id = getIndexByRand(totalWeight, randList)
  2649. -- local cfg = battleRougeCfg[id]
  2650. attrAddData.unSelectedAttrList = attrAddData.unSelectedAttrList or {}
  2651. -- attrAddData.unSelectedAttrList[id] = cfg.lv
  2652. attrAddData.unSelectedAttrList[i] = id
  2653. end
  2654. end
  2655. end
  2656. QueryDiffBattleUnSelectAttr(human)
  2657. end
  2658. if nBattleType == EliteDefine.COPY_ELITE_NORMAL then
  2659. TriggerLogic.PublishEvent(TriggerDefine.BATTLE_NORMAL_MODE_PASS, human.db._id, 1)
  2660. end
  2661. end
  2662. function setBattleID(human, guajiID)
  2663. local nNowGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  2664. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2665. if -1 >= nNowGuaJiID or not tBattleConfig then
  2666. return
  2667. end
  2668. -- if guajiID > human.db.guajiID and human.db.guajiID ~= 0 then
  2669. if guajiID > nNowGuaJiID and nNowGuaJiID ~= 0 then
  2670. -- 下发挂机收益升级提示
  2671. local msgRet = Msg.gc.GC_BATTLE_REWARD_UP
  2672. Grid.makeItem(msgRet.itemExp, ItemDefine.ITEM_EXP_ID, 1)
  2673. Grid.makeItem(msgRet.itemJinbi, ItemDefine.ITEM_JINBI_ID, 1)
  2674. Grid.makeItem(msgRet.itemGreenExp, ItemDefine.ITEM_GREEN_EXP_ID, 1)
  2675. Grid.makeItem(msgRet.itemQingbao, ItemDefine.ITEM_QINGBAO_ID, 1)
  2676. -- local oldConfig = BattleExcel.node[human.db.guajiID]
  2677. -- local newConfig = BattleExcel.node[guajiID]
  2678. local oldConfig = tBattleConfig.node[human.db.guajiID]
  2679. local newConfig = tBattleConfig.node[guajiID]
  2680. msgRet.expOld = oldConfig.hangExp
  2681. msgRet.expNew = newConfig.hangExp
  2682. msgRet.jinbiOld = oldConfig.hangJinbi
  2683. msgRet.jinbiNew = newConfig.hangJinbi
  2684. msgRet.greenExpOld = oldConfig.hangGreenExp
  2685. msgRet.greenExpNew = newConfig.hangGreenExp
  2686. msgRet.qingbaoOld = oldConfig.hangQingbao
  2687. msgRet.qingbaoNew = newConfig.hangQingbao
  2688. Msg.send(msgRet, human.fd)
  2689. end
  2690. -- 刷新排行榜
  2691. human.db.maxBattleTime = os.time()
  2692. BRoleLogic.updateData(BillboardDefine.TYPE_BATTLE, human.db)
  2693. end
  2694. -- GM
  2695. function setBattleByGm(human, val, maxBattleID)
  2696. val = tonumber(val)
  2697. if not val or val <= 1 then
  2698. return
  2699. end
  2700. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2701. if not tBattleConfig then
  2702. return
  2703. end
  2704. local nodeConfig = tBattleConfig.node[val]
  2705. if not nodeConfig then
  2706. return
  2707. end
  2708. if maxBattleID then
  2709. maxBattleID = tonumber(maxBattleID)
  2710. else
  2711. maxBattleID = val
  2712. end
  2713. local nBattleType = BattleLogic_GetBattleType(human)
  2714. if EliteDefine.COPY_ELITE_NORMAL == nBattleType or EliteDefine.COPY_LEVEL_ELITE == nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  2715. local gameTimes = 0
  2716. local battleID = BattleLogic_GetBattleGuaJiID(human)
  2717. local allCfg = BattleExcel.node
  2718. for i=battleID, val-1 do
  2719. local singleCfg = allCfg[i]
  2720. if singleCfg and type(singleCfg.gameType) == "number" and singleCfg.gameType == 1 then
  2721. gameTimes = gameTimes + 1
  2722. end
  2723. end
  2724. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  2725. human.db.battleGameTimes = (human.db.battleGameTimes or 0) + gameTimes
  2726. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  2727. human.db.eliteBattleGameTimes = (human.db.eliteBattleGameTimes or 0) + gameTimes
  2728. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  2729. human.db.hardBattleGameTimes = (human.db.hardBattleGameTimes or 0) + gameTimes
  2730. end
  2731. end
  2732. BattleLogic_SetBattleBattleID(human, val)
  2733. BattleLogic_SetBattleGuaJiID(human, val)
  2734. setBattleID(human, val)
  2735. --human.db.battleID = val
  2736. BattleLogic_QueryDifficulty(human)
  2737. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1105)
  2738. end
  2739. --GM命令, 增加挂机时间,hourVal单位为:h
  2740. --如果超过最大可挂机时间,那么就增加最大挂机时间
  2741. function gmSetHangTime(human, hourVal)
  2742. local tBattleOut = BattleLogic_GetBattleOut(human)
  2743. if not tBattleOut then
  2744. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "gmSetHangTime func calcBattleExpOut 获取挂机奖励列表失败 id = "
  2745. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2746. return
  2747. end
  2748. if not hourVal then
  2749. return
  2750. end
  2751. local setHandTime = hourVal * 3600
  2752. local maxHangTime = getHangMaxTime(human)
  2753. if setHandTime > maxHangTime then
  2754. setHandTime = maxHangTime
  2755. end
  2756. tBattleOut.expTs1 = tBattleOut.expTs1 - setHandTime
  2757. tBattleOut.expTs2 = tBattleOut.expTs2 - setHandTime
  2758. tBattleOut.itemTs1 = tBattleOut.itemTs1 - setHandTime
  2759. tBattleOut.itemTs2 = tBattleOut.itemTs2 - setHandTime
  2760. end
  2761. function mopupQuery(human)
  2762. ObjHuman.updateDaily(human)
  2763. local nNowGuaJiID = human.db.guajiID
  2764. local tBattleConfig = BattleExcel
  2765. if -1 >= nNowGuaJiID or not tBattleConfig then
  2766. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "mopupQuery 获取战斗配置、挂机ID 失败 id = "
  2767. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2768. print("[mopupQuery] 获取战斗配置、挂机ID 失败")
  2769. return
  2770. end
  2771. local msgRet = Msg.gc.GC_BATTLE_MOPUP_QUERY
  2772. -- local guajiID = human.db.guajiID > #BattleExcel.node and #BattleExcel.node or human.db.guajiID
  2773. local guajiID = nNowGuaJiID > #tBattleConfig.node and #tBattleConfig.node or nNowGuaJiID
  2774. if guajiID == 0 then
  2775. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_ERR)
  2776. end
  2777. human.db.mopupDoCnt = human.db.mopupDoCnt or 0
  2778. local nextDoCnt = human.db.mopupDoCnt + 1
  2779. nextDoCnt = nextDoCnt >= EliteDefine.BATTLE_MOPUP_MAX_LEN and EliteDefine.BATTLE_MOPUP_MAX_LEN or nextDoCnt
  2780. -- local nodeConfig = BattleExcel.node[guajiID]
  2781. local nodeConfig = tBattleConfig.node[guajiID]
  2782. local dropID = nodeConfig.dropID
  2783. local dropConfig = DropExcel.dropBattle[dropID]
  2784. local dropCnt = 0
  2785. --秘宝加成
  2786. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  2787. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  2788. local talismanAdd_zs = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_ZS) or 0) / 100
  2789. local talismanAdd_dailyFeeCnt = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_SD_FREE_CNT) or 0
  2790. -- ABS掉落活动显示到第一个
  2791. dropCnt = DropExchangeLogic.getDropItemSaoQuery(human, msgRet, dropCnt)
  2792. for i = 1, #dropConfig.dropRule do
  2793. if dropCnt >= #msgRet.item then
  2794. break
  2795. end
  2796. dropCnt = dropCnt + 1
  2797. local tempConfig = dropConfig.dropRule[i]
  2798. local itemID = tempConfig[1]
  2799. local itemCnt = 1
  2800. if itemID == ItemDefine.ITEM_ZUANSHI_ID and talismanAdd_zs > 0 then
  2801. itemCnt = itemCnt + math.ceil(itemCnt * talismanAdd_zs)
  2802. end
  2803. Grid.makeItem(msgRet.item[dropCnt], itemID, itemCnt)
  2804. end
  2805. for i = 1, #dropConfig.dropRule3 do
  2806. if dropCnt >= #msgRet.item then
  2807. break
  2808. end
  2809. dropCnt = dropCnt + 1
  2810. local tempConfig = dropConfig.dropRule3[i]
  2811. local itemID = tempConfig[1]
  2812. local itemCnt = 1
  2813. if itemID == ItemDefine.ITEM_ZUANSHI_ID and talismanAdd_zs > 0 then
  2814. itemCnt = itemCnt + math.ceil(itemCnt * talismanAdd_zs)
  2815. end
  2816. Grid.makeItem(msgRet.item[dropCnt], itemID, itemCnt)
  2817. end
  2818. -- local mapConfig = BattleExcel.map[nodeConfig.mapID]
  2819. local mapConfig = tBattleConfig.map[nodeConfig.mapID]
  2820. msgRet.name = mapConfig.name
  2821. msgRet.item[0] = dropCnt
  2822. local nNowAddFreeCnt = BattleLogic_GetAddFreeMopupNum(human)
  2823. nNowAddFreeCnt = nNowAddFreeCnt + talismanAdd_dailyFeeCnt
  2824. if TequanShopLogic.isActiveMopup(human) then
  2825. msgRet.leftCnt = BATTLE_MOPUP_CNT_VIP - human.db.mopupDoCnt
  2826. else
  2827. msgRet.leftCnt = BATTLE_MOPUP_CNT - human.db.mopupDoCnt
  2828. end
  2829. -- 剩余次数小于0则为0,再加额外的
  2830. msgRet.leftCnt = msgRet.leftCnt < 0 and 0 or msgRet.leftCnt
  2831. -- 增加额外次数
  2832. msgRet.leftCnt = msgRet.leftCnt + nNowAddFreeCnt
  2833. msgRet.leftCnt = math.max(msgRet.leftCnt, 0)
  2834. -- local mupopExcel = BattleExcel.mupop[nextDoCnt]
  2835. local mupopExcel = tBattleConfig.mupop[nextDoCnt]
  2836. if mupopExcel then
  2837. if not TequanShopLogic.isActiveMopup(human) then
  2838. msgRet.need = mupopExcel.cost
  2839. if human.db.mopupFreeCnt < BATTLE_MOPUP_FREE_CNT then
  2840. msgRet.need = 0
  2841. end
  2842. else
  2843. msgRet.need = mupopExcel.vipCost
  2844. if human.db.mopupFreeCnt < BATTLE_MOPUP_FREE_CNT_VIP then
  2845. msgRet.need = 0
  2846. end
  2847. end
  2848. else
  2849. msgRet.need = 0
  2850. end
  2851. -- 如果有额外增加次数则需要为0
  2852. if 0 < nNowAddFreeCnt then
  2853. msgRet.need = 0
  2854. end
  2855. msgRet.vip = TequanShopLogic.isActiveMopup(human) and 1 or 0
  2856. msgRet.nowCnt = human.db.mopupDoCnt
  2857. msgRet.exp = nodeConfig.hangExp
  2858. msgRet.jinbi = nodeConfig.hangJinbi
  2859. --msgRet.greenExp = nodeConfig.hangGreenExp
  2860. msgRet.greenExp = nodeConfig.hangGreenExp + math.ceil(nodeConfig.hangGreenExp * talismanAdd_hero_exp)
  2861. msgRet.qingbao = nodeConfig.hangQingbao + math.ceil(nodeConfig.hangQingbao * talismanAdd_qb)
  2862. print("[mopupQuery] nowCnt = "..msgRet.nowCnt.." leftCnt = "..msgRet.leftCnt.." nNowAddFreeCnt = "..nNowAddFreeCnt)
  2863. Msg.send(msgRet, human.fd)
  2864. end
  2865. function mopupFight(human)
  2866. -- 等级判断
  2867. ObjHuman.updateDaily(human)
  2868. local nNowGuaJiID = human.db.guajiID
  2869. local tBattleConfig = BattleExcel
  2870. if -1 >= nNowGuaJiID or not tBattleConfig then
  2871. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "mopupFight 获取战斗配置、挂机ID 失败 id = "
  2872. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2873. print("[mopupFight] 获取战斗配置、挂机ID 失败")
  2874. return
  2875. end
  2876. local need = 0
  2877. human.db.mopupDoCnt = human.db.mopupDoCnt or 0
  2878. human.db.mopupFreeCnt = human.db.mopupFreeCnt or 0
  2879. local nextDoCnt = human.db.mopupDoCnt + 1
  2880. nextDoCnt = nextDoCnt >= EliteDefine.BATTLE_MOPUP_MAX_LEN and EliteDefine.BATTLE_MOPUP_MAX_LEN or nextDoCnt
  2881. -- local mupopExcel = BattleExcel.mupop[nextDoCnt]
  2882. local mupopExcel = tBattleConfig.mupop[nextDoCnt]
  2883. local talismanAdd_dailyFeeCnt = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_SD_FREE_CNT) or 0
  2884. local nNowAddFreeCnt = BattleLogic_GetAddFreeMopupNum(human)
  2885. nNowAddFreeCnt = nNowAddFreeCnt + talismanAdd_dailyFeeCnt
  2886. if not mupopExcel then
  2887. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_CNT_OVER)
  2888. end
  2889. local bUseFree = false
  2890. if not TequanShopLogic.isActiveMopup(human) then
  2891. if human.db.mopupDoCnt >= BATTLE_MOPUP_CNT and 0 >= nNowAddFreeCnt then
  2892. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_CNT_OVER)
  2893. end
  2894. need = mupopExcel.cost
  2895. -- 如果免费次数小于1次,则按免费算
  2896. if human.db.mopupFreeCnt < BATTLE_MOPUP_FREE_CNT then
  2897. bUseFree = true
  2898. need = 0
  2899. end
  2900. else
  2901. if human.db.mopupDoCnt >= BATTLE_MOPUP_CNT_VIP and 0 >= nNowAddFreeCnt then
  2902. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_CNT_OVER)
  2903. end
  2904. need = mupopExcel.vipCost
  2905. -- 如果免费次数小于3次,则按免费算
  2906. if human.db.mopupFreeCnt < BATTLE_MOPUP_FREE_CNT_VIP then
  2907. bUseFree = true
  2908. need = 0
  2909. end
  2910. end
  2911. local bUseAddFree = false
  2912. if need <= 0 and bUseFree == true then
  2913. human.db.mopupFreeCnt = human.db.mopupFreeCnt + 1
  2914. else
  2915. if nNowAddFreeCnt > 0 then
  2916. need = 0
  2917. BattleLogic_SetAddFreeMopupNum(human, -1)
  2918. bUseAddFree = true
  2919. end
  2920. end
  2921. if need > 0 then
  2922. if not ObjHuman.checkRMB(human, need) then
  2923. return
  2924. end
  2925. ObjHuman.decZuanshi(human, - need, "battleMopup")
  2926. end
  2927. human.db.mopupDoCnt = bUseAddFree == true and human.db.mopupDoCnt or human.db.mopupDoCnt + 1
  2928. -- local guajiID = human.db.guajiID > #BattleExcel.node and #BattleExcel.node or human.db.guajiID
  2929. local guajiID = nNowGuaJiID > #tBattleConfig.node and #tBattleConfig.node or nNowGuaJiID
  2930. if guajiID == 0 then
  2931. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_ERR)
  2932. end
  2933. -- local config = BattleExcel.node[guajiID]
  2934. local config = tBattleConfig.node[guajiID]
  2935. local msgRet = Msg.gc.GC_BATTLE_MOPUP_FIGHT
  2936. local vipExpAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER7) or 0) / 100
  2937. local vipJinAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER8) or 0) / 100
  2938. local vipGreenExpAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER9) or 0) / 100
  2939. local vipQingbaoAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER19) or 0) / 100
  2940. --秘宝加成
  2941. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  2942. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  2943. local talismanAdd_zs = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_ZS) or 0) / 100
  2944. local exp = config.hangExp * 120
  2945. local jinbi = config.hangJinbi * 120
  2946. local greenExp = config.hangGreenExp * 120
  2947. local qingbao = config.hangQingbao * 120
  2948. local addExp = math.floor(exp *(1 + vipExpAdd))
  2949. local addJinbi = math.floor(jinbi *(1 + vipJinAdd))
  2950. local addGreenExp = math.floor(greenExp *(1 + vipGreenExpAdd))
  2951. local addQingbao = math.floor(qingbao *(1 + vipQingbaoAdd))
  2952. addQingbao = addQingbao + math.ceil(addQingbao * talismanAdd_qb)
  2953. addGreenExp = addGreenExp + math.ceil(addGreenExp * talismanAdd_hero_exp)
  2954. local time = 7200
  2955. local itemTable = getItemOutsByTime(config, time)
  2956. -- 掉落活动
  2957. DropExchangeLogic.getDropItemSao(human, time, itemTable)
  2958. local flag = GuideLogic.getGuideSkip(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_SD)
  2959. if not flag then
  2960. local equipID = SysParameter.getSysParameter(SysParameter.PARAMETER_10)
  2961. itemTable[equipID] = 1
  2962. end
  2963. itemTable[ItemDefine.ITEM_JINBI_ID] = itemTable[ItemDefine.ITEM_JINBI_ID] or 0
  2964. itemTable[ItemDefine.ITEM_EXP_ID] = itemTable[ItemDefine.ITEM_EXP_ID] or 0
  2965. itemTable[ItemDefine.ITEM_GREEN_EXP_ID] = itemTable[ItemDefine.ITEM_GREEN_EXP_ID] or 0
  2966. itemTable[ItemDefine.ITEM_QINGBAO_ID] = itemTable[ItemDefine.ITEM_QINGBAO_ID] or 0
  2967. itemTable[ItemDefine.ITEM_JINBI_ID] = itemTable[ItemDefine.ITEM_JINBI_ID] + addJinbi
  2968. itemTable[ItemDefine.ITEM_EXP_ID] = itemTable[ItemDefine.ITEM_EXP_ID] + addExp
  2969. itemTable[ItemDefine.ITEM_GREEN_EXP_ID] = itemTable[ItemDefine.ITEM_GREEN_EXP_ID] + addGreenExp
  2970. itemTable[ItemDefine.ITEM_QINGBAO_ID] = itemTable[ItemDefine.ITEM_QINGBAO_ID] + addQingbao
  2971. msgRet.item[0] = 0
  2972. -- 双倍日
  2973. local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  2974. local rewardCnt = double and 2 or 1
  2975. for itemID, itemCnt in pairs(itemTable) do
  2976. itemCnt = itemCnt * rewardCnt
  2977. if itemID == ItemDefine.ITEM_ZUANSHI_ID and talismanAdd_zs > 0 then
  2978. itemCnt = itemCnt + math.ceil(itemCnt * talismanAdd_zs)
  2979. end
  2980. if not ItemDefine.isEquip(itemID) then
  2981. msgRet.item[0] = msgRet.item[0] + 1
  2982. Grid.makeItem(msgRet.item[msgRet.item[0]], itemID, itemCnt)
  2983. end
  2984. BagLogic.addItem(human, itemID, itemCnt, "battle")
  2985. end
  2986. msgRet.item[0] = EquipLogic.makeEquipItem(human, msgRet.item, msgRet.item[0])
  2987. msgRet.double = double and 1 or 0
  2988. msgRet.exp = itemTable[ItemDefine.ITEM_EXP_ID] * rewardCnt
  2989. msgRet.jinbi = itemTable[ItemDefine.ITEM_JINBI_ID] * rewardCnt
  2990. msgRet.greenExp = itemTable[ItemDefine.ITEM_GREEN_EXP_ID] * rewardCnt
  2991. msgRet.qingbao = itemTable[ItemDefine.ITEM_QINGBAO_ID] * rewardCnt
  2992. Msg.send(msgRet, human.fd)
  2993. mopupQuery(human)
  2994. query(human)
  2995. TreasureChestLogic.TreasureChestLogic_GetAllBoxNum(human)
  2996. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  2997. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_SD)
  2998. DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_12, 1)
  2999. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_3, 1)
  3000. HeroLogLogic.finishTaskCB(human, HeroLogLogic.HERO_LOG_TYPE_3, 1)
  3001. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_2001)
  3002. YunYingLogic.onCallBack(human, "onMopup", 1)
  3003. WeekTaskLogic.recordWeekTaskFinishCnt(human, WeekTaskLogic.WEEK_TASK_ID_6, 1)
  3004. TriggerLogic.PublishEvent(TriggerDefine.EVENT_TYPE_SWEEP, human.db._id, 1)
  3005. end
  3006. function updateDaily(human)
  3007. human.db.mopupFreeCnt = 0
  3008. human.db.mopupDoCnt = 0
  3009. human.db.mopupAddFreeCnt = 0
  3010. end
  3011. function getTongGuanReward(human, id)
  3012. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3013. local nNowGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  3014. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3015. if not tBattleConfig or -1 >= nNowGuaJiID or -1 >= nBattleID then
  3016. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getTongGuanReward] 获取战斗配置、挂机ID、战斗节点ID 失败 id = "
  3017. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  3018. print("[getTongGuanReward] 获取战斗配置、挂机ID 失败")
  3019. return
  3020. end
  3021. local cf = tBattleConfig.node[id]
  3022. if not cf then
  3023. return
  3024. end
  3025. if #cf.tongguan < 1 then
  3026. return
  3027. end
  3028. print("[getTongGuanReward] 玩家请求领取奖励 当前的节点信息 id = "
  3029. ..id.." nNowGuaJiID = "..nNowGuaJiID.." nBattleID = "..nBattleID)
  3030. if nBattleID < id then
  3031. return
  3032. end
  3033. if isGetReward(human, id) then
  3034. return
  3035. end
  3036. if #cf.tongguan == 1 and cf.tongguan[1][3] then
  3037. -- 英雄
  3038. if HeroLogic.getEmptyCnt(human) < 1 then
  3039. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  3040. end
  3041. local heroID = cf.tongguan[1][1]
  3042. local cnt = cf.tongguan[1][2]
  3043. local star = cf.tongguan[1][3]
  3044. if cnt <= 0 then
  3045. return
  3046. end
  3047. setGetReward(human, id)
  3048. local msg = Msg.gc.GC_SUIPIAN_SUMMON
  3049. for i = 1, cnt do
  3050. local heroGrid = HeroGrid.createHeroGrid(heroID, star)
  3051. HeroLogic.addHeroByGrid(human, heroGrid, "battle_extra_reward")
  3052. SuipianLogic.makeResultItemData(msg.heroList[i], heroID, 1, 1)
  3053. end
  3054. msg.isHero = 1
  3055. msg.list[0] = 0
  3056. msg.heroList[0] = cnt
  3057. msg.fenJieList[0] = 0
  3058. Msg.send(msg, human.fd)
  3059. else
  3060. setGetReward(human, id)
  3061. BagLogic.addItemList(human, cf.tongguan, "tongguan")
  3062. end
  3063. -- 触发国王君临奖励
  3064. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE5, id)
  3065. query(human)
  3066. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  3067. if id == 80 then
  3068. KingWorldLogic.setState(human, 1)
  3069. end
  3070. end
  3071. function isDot(human)
  3072. -- 通过大关卡奖励
  3073. local chapterReward = BattleLogic_GetChapterReward(human)
  3074. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3075. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3076. if -1 >= nBattleID or not tBattleExcel or not chapterReward then
  3077. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[isDot] 获取不到对应的大关卡奖励表 或配置表、战斗ID")
  3078. print("[isDot] 获取不到对应的大关卡奖励表 或配置表、战斗ID id = "..human.db._id)
  3079. return
  3080. end
  3081. -- local chapterReward = human.db.chapterReward or { }
  3082. -- local battleID = human.db.battleID
  3083. -- local battleNodeConfig = BattleExcel.node[battleID]
  3084. local battleID = nBattleID
  3085. local battleNodeConfig = tBattleExcel.node[battleID]
  3086. if not battleNodeConfig then
  3087. local nodeCnt = #tBattleExcel.node
  3088. local mapCnt = #tBattleExcel.map
  3089. if battleID == nodeCnt + 1 and not chapterReward[mapCnt] then
  3090. return true
  3091. else
  3092. return false
  3093. end
  3094. else
  3095. local mapID = battleNodeConfig.mapID
  3096. for i = mapID - 1, 1, -1 do
  3097. if not chapterReward[i] then
  3098. return true
  3099. end
  3100. end
  3101. end
  3102. return false
  3103. -- if human.db.lv < 9 then
  3104. -- return false
  3105. -- end
  3106. -- -- 有免费扫荡次数的时候有红点
  3107. -- human.db.mopupFreeCnt = human.db.mopupFreeCnt or 0
  3108. -- if TequanShopLogic.isActiveMopup(human) then
  3109. -- if human.db.mopupFreeCnt < 3 then
  3110. -- return true
  3111. -- end
  3112. -- else
  3113. -- if human.db.mopupFreeCnt < 1 then
  3114. -- return true
  3115. -- end
  3116. -- end
  3117. -- -- 有通关奖励可领取的时候有红点
  3118. -- if hasCanGetReward(human) then
  3119. -- return true
  3120. -- end
  3121. -- -- 战役挂机时间超过1小时的时候有红点
  3122. -- if human.db.battleOut ~= nil then
  3123. -- local now = os.time()
  3124. -- local outSec = now - human.db.battleOut.expTs1
  3125. -- if outSec >= 3600 then
  3126. -- return true
  3127. -- end
  3128. -- end
  3129. -- return false
  3130. end
  3131. function clacItemTwoHours(human)
  3132. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3133. local nGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  3134. if not tBattleConfig or -1 >= nGuaJiID then
  3135. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[clacItemTwoHours] 获取到的挂机ID、战斗配置不正确 id = "..human.db._id)
  3136. print("[clacItemTwoHours] 获取到的挂机ID、战斗配置不正确 id = "..human.db._id)
  3137. return
  3138. end
  3139. local items = { }
  3140. local outCnt = math.floor(7200 / BATTLE_HANG_ITEM_OUT_PERIOD)
  3141. -- local guajiID = human.db.guajiID > #BattleExcel.node and #BattleExcel.node or human.db.guajiID
  3142. local guajiID = nGuaJiID > #tBattleConfig.node and #tBattleConfig.node or nGuaJiID
  3143. if guajiID == 0 then
  3144. return items
  3145. end
  3146. -- local nodeConfig = BattleExcel.node[guajiID]
  3147. local nodeConfig = tBattleConfig.node[guajiID]
  3148. local dropID = nodeConfig.dropID
  3149. local dropConfig = DropExcel.dropBattle[dropID]
  3150. local totalWeight = 0
  3151. for i = 1, #dropConfig.dropRule do
  3152. local tempConfig = dropConfig.dropRule[i]
  3153. totalWeight = totalWeight + tempConfig[4]
  3154. end
  3155. for j = 1, outCnt do
  3156. local randomNum = math.random(1, totalWeight)
  3157. for i = 1, #dropConfig.dropRule do
  3158. local tempConfig = dropConfig.dropRule[i]
  3159. local itemID = tempConfig[1]
  3160. local itemCnt1 = tempConfig[2]
  3161. local itemCnt2 = tempConfig[3]
  3162. local itemRate = tempConfig[4]
  3163. if randomNum <= itemRate then
  3164. local realAdd = math.random(itemCnt1, itemCnt2)
  3165. items[itemID] = realAdd
  3166. break
  3167. end
  3168. randomNum = randomNum - itemRate
  3169. end
  3170. end
  3171. return items
  3172. end
  3173. local MailManager = require("mail.MailManager")
  3174. function clacItemCntGM(human, cnt, guajiID)
  3175. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3176. if not tBattleConfig then
  3177. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[clacItemCntGM] 获取到战斗配置不正确 id = "..human.db._id)
  3178. print("[clacItemTwoHours] 获取到的战斗配置不正确 id = "..human.db._id)
  3179. return
  3180. end
  3181. local items = { }
  3182. local outCnt = cnt
  3183. local nodeConfig = tBattleConfig.node[guajiID]
  3184. local dropID = nodeConfig.dropID
  3185. local dropConfig = DropExcel.dropBattle[dropID]
  3186. local totalWeight = 0
  3187. for i = 1, #dropConfig.dropRule do
  3188. local tempConfig = dropConfig.dropRule[i]
  3189. totalWeight = totalWeight + tempConfig[4]
  3190. end
  3191. for j = 1, outCnt do
  3192. local randomNum = math.random(1, totalWeight)
  3193. for i = 1, #dropConfig.dropRule do
  3194. local tempConfig = dropConfig.dropRule[i]
  3195. local itemID = tempConfig[1]
  3196. local itemCnt1 = tempConfig[2]
  3197. local itemCnt2 = tempConfig[3]
  3198. local itemRate = tempConfig[4]
  3199. if randomNum <= itemRate then
  3200. local realAdd = math.random(itemCnt1, itemCnt2)
  3201. items[itemID] = items[itemID] or 0
  3202. items[itemID] = items[itemID] + realAdd
  3203. break
  3204. end
  3205. randomNum = randomNum - itemRate
  3206. end
  3207. end
  3208. local item = { }
  3209. local index = 0
  3210. for k, v in pairs(items) do
  3211. index = index + 1
  3212. item[index] = { k, v }
  3213. end
  3214. MailManager.add(MailManager.SYSTEM, human.db._id, "", "", item, "")
  3215. end
  3216. function getBattleID(human)
  3217. local num = 0
  3218. local nGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  3219. if -1 < nGuaJiID then
  3220. num = nGuaJiID
  3221. end
  3222. -- if human.db.guajiID then
  3223. -- num = human.db.guajiID or 0
  3224. -- end
  3225. return num
  3226. end
  3227. --------------------------------------------- combat ----------------------------------------------
  3228. function getCombatMonsterOutID(human, side)
  3229. if side ~= CombatDefine.DEFEND_SIDE then
  3230. return
  3231. end
  3232. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3233. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3234. if not tBattleExcel or -1 >= nBattleID then
  3235. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getCombatMonsterOutID] 获取到的战斗配置、或战斗ID不正确 id = "..human.db._id)
  3236. print("[getCombatMonsterOutID] 获取到的战斗配置、或战斗ID不正确 id = "..human.db._id)
  3237. return
  3238. end
  3239. -- local config = BattleExcel.node[human.db.battleID]
  3240. local config = tBattleExcel.node[nBattleID]
  3241. if not config then
  3242. return
  3243. end
  3244. -- return config.monsterOutID
  3245. local teamIdx = getTeamIdx(human)
  3246. return config.monsterOutID[teamIdx]
  3247. end
  3248. function getCombatName(human)
  3249. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3250. if -1 >= nBattleID then
  3251. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getCombatMonsterOutID] 获取到的战斗ID不正确 id = "..human.db._id)
  3252. print("[getCombatMonsterOutID] 获取到的战斗ID不正确 id = "..human.db._id)
  3253. return ""
  3254. end
  3255. local name = getBattleName(human, nBattleID)
  3256. return Util.format(Lang.COMBAT_BATTLE_EXNAME, name)
  3257. end
  3258. -------------------------------------------combat end--------------------
  3259. function battleSharkQuery(human, nodeID)
  3260. local msgRet = Msg.gc.GC_BATTLE_SHARK_QUERY
  3261. local videoTb = BattleDBLogic.queryBattleDbByNodeID(nodeID)
  3262. if videoTb == nil then
  3263. msgRet.battleShark[0] = 0
  3264. else
  3265. local len = #videoTb.shark
  3266. for i = 1, len do
  3267. local v = videoTb.shark[i]
  3268. RoleLogic.makeRoleBase(v.roleBase, msgRet.battleShark[i].roleBase)
  3269. msgRet.battleShark[i].type = i
  3270. msgRet.battleShark[i].videoUuid = v.videoUuid
  3271. msgRet.battleShark[i].param = v.param or 0
  3272. end
  3273. msgRet.battleShark[0] = len
  3274. end
  3275. -- Msg.trace(msgRet)
  3276. Msg.send(msgRet, human.fd)
  3277. end
  3278. local QueryRoleByNodeID = { }
  3279. function worldMapRoleListQuery(human, worldMapId)
  3280. -- if worldMapId == 1 then return end
  3281. local nNowBattleType = BattleLogic_GetBattleType(human)
  3282. if EliteDefine.COPY_ELITE_ERROR >= nNowBattleType then
  3283. nNowBattleType = EliteDefine.COPY_ELITE_NORMAL
  3284. end
  3285. local msgRet = Msg.gc.GC_BATTLE_WORLD_MAP_ROLELIST_QUERY
  3286. local len = 0
  3287. for k, v in pairs(BATTLE_LEVEL_PLAYER_LIST[nNowBattleType][worldMapId]) do
  3288. len = len + 1
  3289. RoleLogic.makeRoleBase(v, msgRet.roleList[len])
  3290. if len >= 50 then
  3291. break
  3292. end
  3293. end
  3294. msgRet.roleList[0] = len
  3295. Msg.send(msgRet, human.fd)
  3296. end
  3297. -- 章节(地图)掉落列表
  3298. function sendMapDroItemsList(human)
  3299. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3300. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3301. if not tBattleExcel then
  3302. print("[sendMapDroItemsList] 获取当前战斗配置失败 id = "..human.db._id)
  3303. return
  3304. end
  3305. local battleID = 1
  3306. if -1 < nBattleID then
  3307. battleID = nBattleID
  3308. end
  3309. local maxBattleConfig = tBattleExcel.node[battleID]
  3310. local maxMapID = maxBattleConfig and maxBattleConfig.mapID or(#tBattleExcel.node + 1)
  3311. local msgRet = Msg.gc.GC_BATTLE_MAP_DROPITEMS_LIST
  3312. msgRet.list[0] = 0
  3313. for mapID, mapConfig in ipairs(tBattleExcel.map) do
  3314. msgRet.list[0] = msgRet.list[0] + 1
  3315. local net = msgRet.list[msgRet.list[0]]
  3316. net.mapID = mapID
  3317. net.mapName = mapConfig.name
  3318. net.isOpen =(mapID <= maxMapID) and 1 or 0
  3319. end
  3320. -- Msg.trace(msgRet)
  3321. Msg.send(msgRet, human.fd)
  3322. end
  3323. -- 章节(地图)掉落详情
  3324. function sendMapDroItemsDetail(human, mapID)
  3325. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3326. if not tBattleExcel then
  3327. print("[sendMapDroItemsDetail] 获取当前战斗配置失败 id = "..human.db._id)
  3328. return
  3329. end
  3330. local mapConfig = tBattleExcel.map[mapID]
  3331. if not mapConfig then
  3332. return
  3333. end
  3334. local msgRet = Msg.gc.GC_BATTLE_MAP_DROPITEMS_DETAIL
  3335. msgRet.mapID = mapID
  3336. msgRet.items[0] = math.min(#mapConfig.dropItemsShow, #msgRet.items)
  3337. for i = 1, msgRet.items[0] do
  3338. local itemID = mapConfig.dropItemsShow[i][1]
  3339. local itemCnt = mapConfig.dropItemsShow[i][2]
  3340. Grid.makeItem(msgRet.items[i], itemID, itemCnt)
  3341. end
  3342. -- Msg.trace(msgRet)
  3343. Msg.send(msgRet, human.fd)
  3344. end
  3345. -- 获取当前战役的 怪物ID
  3346. function getBattleMonsterOutID(human)
  3347. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3348. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3349. if -1 >= nBattleID or not tBattleExcel then
  3350. print("[getBattleMonsterOutID] 获取当前战斗ID、配置失败 id = "..human.db._id)
  3351. return 0
  3352. end
  3353. -- local battleID = human.db.battleID
  3354. -- local config = BattleExcel.node[battleID]
  3355. local config = tBattleExcel.node[nBattleID]
  3356. -- return config.monsterOutID
  3357. local teamIdx = getTeamIdx(human)
  3358. return config.monsterOutID[teamIdx]
  3359. end
  3360. function onUpdatePos(human)
  3361. BRoleLogic.updateData(BillboardDefine.TYPE_ZHANDOULI, human.db)
  3362. end
  3363. function getNextRewardName(human)
  3364. local guajiID = BattleLogic_GetBattleGuaJiID(human)
  3365. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3366. if not tBattleConfig or -1 >= guajiID then
  3367. return nil, nil
  3368. end
  3369. -- for i = human.db.guajiID + 1, #BattleExcel.node do
  3370. for i = guajiID + 1, #tBattleConfig.node do
  3371. if #tBattleConfig.node[i].tongguan > 0 then
  3372. local itemID = tBattleConfig.node[i].tongguan[1][1]
  3373. local itemConfig = ItemDefine.getConfig(itemID)
  3374. if itemConfig == nil then
  3375. return
  3376. else
  3377. return i - guajiID, itemConfig.name
  3378. end
  3379. end
  3380. end
  3381. end
  3382. --[[
  3383. 通关章节后领取奖励
  3384. ]]
  3385. function battleChapterReward(human, mapID)
  3386. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3387. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3388. local tChapterReward = BattleLogic_GetChapterReward(human)
  3389. if not tBattleConfig or -1 >= nBattleID or not tChapterReward then
  3390. print("[battleChapterReward] 获取到的战斗ID、配置、通关章节奖励表 不正确 id = "..human.db._id)
  3391. return
  3392. end
  3393. -- local mapConf = tBattleConfig.map[mapID]
  3394. -- if not mapConf then
  3395. -- return
  3396. -- end
  3397. local gujiID = BattleLogic_GetBattleGuaJiID(human)
  3398. if gujiID <= 0 then
  3399. return
  3400. end
  3401. local nBattleType = BattleLogic_GetBattleType(human)
  3402. local tag = BattleLogic_GetBattleAdopt(human, nBattleType)
  3403. -- 没有通过当前大关卡
  3404. -- local battleID = nBattleID
  3405. local battleNodeConfig = tBattleConfig.node[gujiID]
  3406. local roleMapId
  3407. if not battleNodeConfig then
  3408. if gujiID ~= #tBattleConfig.node + 1 then
  3409. return
  3410. else
  3411. roleMapId = #tBattleConfig.map
  3412. end
  3413. else
  3414. roleMapId = battleNodeConfig.mapID
  3415. -- 每40层升一个地图
  3416. if tag ~= 1 and gujiID % 40 ~= 0 then
  3417. roleMapId = roleMapId - 1
  3418. end
  3419. end
  3420. -- if mapID > roleMapId then
  3421. -- return
  3422. -- end
  3423. -- -- if not human.db.chapterReward then
  3424. -- -- human.db.chapterReward = { }
  3425. -- -- end
  3426. -- -- 判断是否已经领取了当前大关卡的奖励
  3427. -- -- local chapterReward = human.db.chapterReward
  3428. -- local chapterReward = tChapterReward
  3429. -- if chapterReward[mapID] then
  3430. -- return Broadcast.sendErr(human, Lang.FRIEND_HEART_GET_HAD)
  3431. -- end
  3432. -- chapterReward[mapID] = true
  3433. -- ObjHuman.save(human)
  3434. -- local reward = mapConf.reward
  3435. -- BagLogic.addItemList(human, reward, "chapterReward")
  3436. -- RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1105)
  3437. -- 新修改: 一键领取所有可领取的奖励
  3438. local len = 0
  3439. local itemLArr = {}
  3440. local getMapIdList = {}
  3441. for mapId, mapCfg in ipairs(tBattleConfig.map) do
  3442. if not tChapterReward[mapId] and roleMapId >= mapId then
  3443. for _, itemInfo in ipairs(mapCfg.reward) do
  3444. len = len + 1
  3445. itemLArr[len] = {itemInfo[1], itemInfo[2]}
  3446. end
  3447. getMapIdList[mapId] = true
  3448. tChapterReward[mapId] = true
  3449. end
  3450. end
  3451. if len > 0 then
  3452. BagLogic.addItemList(human, itemLArr, "chapterReward")
  3453. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1105)
  3454. len = 0
  3455. local msgRet = Msg.gc.GC_BATTLE_CHAPTER_REWARD
  3456. local mapIDList = msgRet.mapIDList
  3457. for mapId in pairs(getMapIdList) do
  3458. len = len + 1
  3459. mapIDList[len] = mapId
  3460. end
  3461. mapIDList[0] = len
  3462. Msg.send(msgRet, human.fd)
  3463. end
  3464. end
  3465. -- 判断难度是否解锁
  3466. local function BattleLogic_CheckDiffIsOK(human, nSelectDiff)
  3467. -- 默认难度直接通过
  3468. if EliteDefine.COPY_ELITE_NORMAL == nSelectDiff then
  3469. return EliteDefine.COPY_SELECT_SUCC
  3470. end
  3471. -- 等级不够
  3472. if human.db.lv < EliteDefine.COPY_ELITE_ULEV then
  3473. return EliteDefine.COPY_SELECT_LEV
  3474. end
  3475. local nChoseBattleID = (EliteDefine.COPY_LEVEL_ELITE == nSelectDiff) and human.db.battleID or human.db.battleID_elite
  3476. return nChoseBattleID > EliteDefine.COPY_ELITE_LEVEL and EliteDefine.COPY_SELECT_SUCC or EliteDefine.COPY_SELECT_MAIN
  3477. end
  3478. -- 获取未领取奖励
  3479. local function BattleLogic_GetNorewardReceived(human, nBattleType, cIndex)
  3480. --print("1:[BattleLogic_GetNorewardReceived] id = "..human.db._id.." nBattleType = "..nBattleType)
  3481. local nBattleID = BattleLogic_GetBattleIDByType(human, nBattleType)
  3482. local tBattleConfig = BattleLogic_GetBattleConfigByType(nBattleType)
  3483. local nGuaJiID = BattleLogic_GetBattleGuaJiIDByType(human, nBattleType)
  3484. if -1 >= nBattleID or not tBattleConfig or -1 >= nGuaJiID then
  3485. print("[BattleLogic_GetNorewardReceived] 获取配置失败")
  3486. return
  3487. end
  3488. local msgRet = Msg.gc.GC_BATTLE_QUERY_ALL
  3489. msgRet.index = nBattleType
  3490. msgRet.list[0] = 0
  3491. msgRet.isEnd = 0
  3492. msgRet.curIndex = 0
  3493. local curIndex = 1
  3494. -- human.db.battleID = human.db.battleID or 1
  3495. -- if human.db.battleID == 0 then
  3496. -- human.db.battleID = 1
  3497. -- end
  3498. human.db.mopupDoCnt = human.db.mopupDoCnt or 0
  3499. local curBattleNumber = cIndex
  3500. local curTotalNumber = 0
  3501. local battleNumber = #tBattleConfig.node
  3502. -- local nGuajiID = human.db.guajiID or 0
  3503. --print("[BattleLogic_GetNorewardReceived] nGuajiID = "..nGuaJiID.. " nBattleID = "..nBattleID)
  3504. -- 判断ID得用战斗ID-1, 因为挂机ID可以设置
  3505. local nJudeNum = nGuaJiID
  3506. local nBattleAdopt = BattleLogic_GetBattleAdopt(human, nBattleType)
  3507. -- 已通过
  3508. if nBattleAdopt == 1 then
  3509. nJudeNum = battleNumber
  3510. else
  3511. nJudeNum = nBattleID - 1
  3512. end
  3513. --print("[BattleLogic_GetNorewardReceived] nJudeNum = "..nJudeNum)
  3514. for k,v in ipairs(tBattleConfig.node) do
  3515. if #v.tongguan ~= 0 then
  3516. -- 领取状态
  3517. local state = false
  3518. if k <= nJudeNum then
  3519. state = isGetRewardByType(human, k, nBattleType)
  3520. end
  3521. if not (state == true) then
  3522. local r = STATUS_CANGET
  3523. --(k > nGuaJiID) and STATUS_CANGET or STATUS_NONE
  3524. --未领取
  3525. if r == STATUS_CANGET then
  3526. curTotalNumber = curTotalNumber + 1
  3527. if curTotalNumber > curBattleNumber then
  3528. --构造
  3529. local cf = tBattleConfig.node[k].tongguan
  3530. local net = msgRet.list[curIndex]
  3531. net.status = k <= nJudeNum and STATUS_CANGET or STATUS_NONE
  3532. net.levelName = getBattleNameByType(k, nBattleType)
  3533. net.index = k
  3534. net.nowBattle = getBattleNameByType(nJudeNum, nBattleType)
  3535. net.reward[0] = 0
  3536. net.heroReward[0] = 0
  3537. if cf[1][3] then
  3538. net.heroReward[0] = 1
  3539. local other = { }
  3540. other.star = cf[1][3]
  3541. HeroGrid.makeHeroSimpleByID(net.heroReward[1], cf[1][1], nil, other, human)
  3542. HeroGrid.makeHeroSimpleByGeneral(net.heroReward[1], cf[1][1])
  3543. -- local tHeroInfo = Util.printTable(net.heroReward)
  3544. -- print("[BattleLogic_GetNorewardReceived] 英雄数据 k = "..k.." 获取的数据 = "..tHeroInfo)
  3545. else
  3546. net.reward[0] = 1
  3547. for i = 1, net.reward[0] do
  3548. local itemID = cf[i][1]
  3549. local itemCnt = cf[i][2]
  3550. Grid.makeItem(net.reward[i], itemID, itemCnt)
  3551. end
  3552. end
  3553. curIndex = curIndex + 1
  3554. msgRet.list[0] = msgRet.list[0] + 1
  3555. if msgRet.list[0] >= 15 then
  3556. local ret = 0
  3557. if k < battleNumber then
  3558. for kk, vv in ipairs(tBattleConfig.node) do
  3559. if kk > k then
  3560. if v.tongguan ~= 0 then
  3561. local nNextstate = isGetRewardByType(human,kk, nBattleType)
  3562. if not (nNextstate == true) then
  3563. local rr =(kk > nGuaJiID) and STATUS_CANGET or STATUS_NONE
  3564. --未领取
  3565. if rr == STATUS_CANGET then
  3566. ret = 1
  3567. break
  3568. end
  3569. end
  3570. end
  3571. end
  3572. end
  3573. end
  3574. if ret == 1 then
  3575. --没有结束
  3576. msgRet.isEnd = 0
  3577. else
  3578. msgRet.isEnd = 1
  3579. end
  3580. msgRet.curIndex=curTotalNumber
  3581. -- curIndex = 1
  3582. Msg.send(msgRet, human.fd)
  3583. --local info=Util.printTable(msgRet)
  3584. --print("getNorewardReceived0->>:"..info)
  3585. return
  3586. end
  3587. end
  3588. end
  3589. else
  3590. print("[BattleLogic_GetNorewardReceived] 奖励已领取:"..k)
  3591. end
  3592. end
  3593. end
  3594. --结束
  3595. msgRet.isEnd = 1
  3596. msgRet.curIndex=0
  3597. Msg.send(msgRet, human.fd)
  3598. end
  3599. -- 客户端请求查询难度
  3600. function CG_ELITE_OPEN(human)
  3601. BattleLogic_QueryDifficulty(human)
  3602. end
  3603. -- 客户端请求切换难度
  3604. function CG_ELITE_SELECT(human, nSelectDiff)
  3605. if EliteDefine.COPY_ELITE_NORMAL > nSelectDiff or EliteDefine.COPY_ELITE_DIFFICULTY < nSelectDiff then
  3606. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[CG_ELITE_SELECT] 客户端传入的参数不正确 id = "..human.db._id .. "nSelectDiff = "..nSelectDiff)
  3607. print("[CG_ELITE_SELECT] 客户端选择难度,上传的难度不正确 id = "..human.db._id .. "nSelectDiff = "..nSelectDiff)
  3608. return
  3609. end
  3610. -- local nStatus = BattleLogic_CheckDiffIsOK(human, nSelectDiff)
  3611. local nStatus = -1
  3612. local battleSpeData = getBattleSpeData(human)
  3613. if battleSpeData[nSelectDiff] then
  3614. nStatus = EliteDefine.COPY_SELECT_SUCC
  3615. else
  3616. nStatus = BattleLogic_CheckDiffIsOK(human, nSelectDiff)
  3617. end
  3618. print("[CG_ELITE_SELECT] nStatus = "..nStatus.. " 选择的难度 nSelectDiff = "..nSelectDiff)
  3619. -- 设置类型
  3620. if EliteDefine.COPY_SELECT_SUCC == nStatus then
  3621. BattleLogic_SetBattleType(human,nSelectDiff)
  3622. end
  3623. local msgRet = Msg.gc.GC_ELITE_SELECT
  3624. msgRet.status = nStatus
  3625. Msg.send(msgRet,human.fd)
  3626. end
  3627. -- 客户端请求领取奖励
  3628. function CG_BATTLE_TONGGUAN_REWARD_GET_COPY(human, nBattleType)
  3629. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3630. local nGuaJiID = BattleLogic_GetBattleGuaJiIDByType(human, nBattleType)
  3631. local nBattleID = BattleLogic_GetBattleIDByType(human, nBattleType)
  3632. if not tBattleConfig or -1 >= nGuaJiID or -1 >= nBattleID then
  3633. return
  3634. end
  3635. local tMsgRet = Msg.gc.GC_BATTLE_TONGGUAN_REWARD_GET_COPY
  3636. local nAdopt = BattleLogic_GetBattleAdopt(human, nBattleType)
  3637. local nChoseLen = nBattleID - 1
  3638. local nConfigLen = #tBattleConfig.node
  3639. if 1 == nAdopt then
  3640. nChoseLen = nBattleID
  3641. else
  3642. if 0 >= nChoseLen or nChoseLen > nConfigLen then
  3643. tMsgRet.status = 0
  3644. Msg.send(tMsgRet, human.fd)
  3645. return
  3646. end
  3647. end
  3648. print("[CG_BATTLE_TONGGUAN_REWARD_GET_COPY] nChoseLen = "..nChoseLen.. " nBattleID = "..nBattleID)
  3649. tMsgRet.status = 1
  3650. local tItemList = {}
  3651. for id = 1, nChoseLen, 1 do
  3652. local tNodeCofig = tBattleConfig.node[id]
  3653. if tNodeCofig and #tNodeCofig.tongguan >= 1 then
  3654. -- 未领取
  3655. if false == isGetRewardByType(human, id, nBattleType) then
  3656. print("[CG_BATTLE_TONGGUAN_REWARD_GET_COPY] 未领取的 id = "..id)
  3657. if #tNodeCofig.tongguan == 1 and tNodeCofig.tongguan[1][3] then
  3658. -- 英雄
  3659. if HeroLogic.getEmptyCnt(human) < 1 then
  3660. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  3661. end
  3662. local heroID = tNodeCofig.tongguan[1][1]
  3663. local cnt = tNodeCofig.tongguan[1][2]
  3664. local star = tNodeCofig.tongguan[1][3]
  3665. if cnt > 0 then
  3666. -- 设置已领取
  3667. setGetRewardByType(human, id, nBattleType)
  3668. local msg = Msg.gc.GC_SUIPIAN_SUMMON
  3669. for i = 1, cnt do
  3670. local heroGrid = HeroGrid.createHeroGrid(heroID, star)
  3671. HeroLogic.addHeroByGrid(human, heroGrid, "battle_extra_reward")
  3672. SuipianLogic.makeResultItemData(msg.heroList[i], heroID, 1, 1)
  3673. end
  3674. msg.isHero = 1
  3675. msg.list[0] = 0
  3676. msg.heroList[0] = cnt
  3677. msg.fenJieList[0] = 0
  3678. Msg.send(msg, human.fd)
  3679. else
  3680. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[CG_BATTLE_TONGGUAN_REWARD_GET_COPY] 领取奖励配置的英雄cnt为<= 0 id = "..human.db.name)
  3681. print("[CG_BATTLE_TONGGUAN_REWARD_GET_COPY] 不正确的 英雄碎片数量")
  3682. end
  3683. else
  3684. setGetRewardByType(human, id, nBattleType)
  3685. for k, v in ipairs(tNodeCofig.tongguan) do
  3686. local nItemID = v[1]
  3687. local nItemNum = v[2]
  3688. tItemList[nItemID] = tItemList[nItemID] or 0
  3689. tItemList[nItemID] = tItemList[nItemID] + nItemNum
  3690. end
  3691. --BagLogic.addItemList(human, tNodeCofig.tongguan, "tongguan")
  3692. end
  3693. -- 触发国王君临奖励
  3694. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE5, id)
  3695. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  3696. if id == 80 then
  3697. KingWorldLogic.setState(human, 1)
  3698. end
  3699. end
  3700. end
  3701. end
  3702. if nil ~= _G.next(tItemList) then
  3703. local tPrize = {}
  3704. for k, v in pairs(tItemList) do
  3705. table.insert(tPrize, {k,v})
  3706. end
  3707. BagLogic.addItemList(human, tPrize, "tongguan")
  3708. end
  3709. query(human)
  3710. Msg.send(tMsgRet, human.fd)
  3711. end
  3712. -- 客户端请求查询所有未领取奖励
  3713. function CG_BATTLE_QUERY_ALL(human, nBattleType, curIndex)
  3714. if EliteDefine.COPY_ELITE_NORMAL > nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  3715. print("[CG_BATTLE_QUERY_ALL] 客户端请求的战斗类型不正确 id = "..human.db._id.." nType = "..nBattleType)
  3716. return
  3717. end
  3718. BattleLogic_GetNorewardReceived(human, nBattleType, curIndex)
  3719. end
  3720. -- 判断是否是最后一关
  3721. function BattleLogic_IsLastLevels(human, nBattleType)
  3722. local tBattleConfig = BattleLogic_GetBattleConfigByType(nBattleType)
  3723. local nBattleType = BattleLogic_GetBattleType(human)
  3724. if not tBattleConfig or -1 >= nBattleType then
  3725. return false
  3726. end
  3727. local nValue = BattleLogic_GetBattleAdopt(human, nBattleType)
  3728. return nValue == 1
  3729. end
  3730. -- 增加扫荡次数
  3731. function BattleLogic_AddMopup(human, nGoodsID, nGoodsNum)
  3732. if not human or 0 >= nGoodsID or 0 >= nGoodsNum then
  3733. return
  3734. end
  3735. if EliteDefine.BATTLE_ADD_MOPUP_GOODID ~= nGoodsID then
  3736. return
  3737. end
  3738. -- -- 检测数量
  3739. -- if false == BagLogic.checkItemCnt(human, nGoodsID, nGoodsNum) then
  3740. -- return
  3741. -- end
  3742. -- -- 消耗物品
  3743. -- BagLogic.delItem(human, nGoodsID, nGoodsNum, "battle")
  3744. -- 增加次数
  3745. BattleLogic_SetAddFreeMopupNum(human, nGoodsNum)
  3746. Broadcast.sendUp(human, Util.format(Lang.BATTLE_GET_MOPUPNUM, nGoodsNum))
  3747. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_AddMopup] 增加扫荡次数 name = "
  3748. ..human.db.name.." nAddNum ="..nGoodsNum)
  3749. print("[BattleLogic_AddMopup] 玩家增加扫荡次数 name = "
  3750. ..human.db.name.." nAddNum ="..nGoodsNum)
  3751. end
  3752. --获取某个模式的通关层数
  3753. function GetLevelByType(human, battleType)
  3754. if EliteDefine.COPY_ELITE_NORMAL == battleType then
  3755. return human.db.guajiID
  3756. elseif EliteDefine.COPY_LEVEL_ELITE == battleType then
  3757. return human.db.guajiID_elite
  3758. elseif EliteDefine.COPY_ELITE_DIFFICULTY == battleType then
  3759. return human.db.guajiID_hard
  3760. else
  3761. return -1
  3762. end
  3763. end
  3764. --获取小游戏奖励
  3765. function GetGameReward(human, indexStr)
  3766. local battleGameTimes = human.db.battleGameTimes or 0
  3767. local eliteBattleGameTimes = human.db.eliteBattleGameTimes or 0
  3768. local hardBattleGameTimes = human.db.hardBattleGameTimes or 0
  3769. if battleGameTimes <= 0 and eliteBattleGameTimes <= 0 and hardBattleGameTimes <= 0 then
  3770. return Broadcast.sendErr(human, Lang.JINBI_EXCHANGE_ERR_CNT)
  3771. end
  3772. local indexVec = Util.split(indexStr, "|")
  3773. if #indexVec <= 0 or #indexVec > 3 then
  3774. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  3775. end
  3776. local maxTimes = 1
  3777. local maxTimesIdx
  3778. local sumIndexTbl = {}
  3779. for _, idx in ipairs(indexVec) do
  3780. idx = tonumber(idx)
  3781. if not sumIndexTbl[idx] then
  3782. sumIndexTbl[idx] = 1
  3783. else
  3784. sumIndexTbl[idx] = sumIndexTbl[idx] + 1
  3785. maxTimes = sumIndexTbl[idx]
  3786. maxTimesIdx = idx
  3787. end
  3788. end
  3789. local itemId, itemCnt = 0,0
  3790. local configs = BattleExcel.gameReward
  3791. if maxTimes <= 1 then
  3792. local randIndex = math.random(1, #indexVec)
  3793. maxTimesIdx = tonumber(indexVec[randIndex])
  3794. end
  3795. for _, v in ipairs(configs) do
  3796. if v.itemID == maxTimesIdx then
  3797. itemId = v.itemID
  3798. if maxTimes <= 1 then
  3799. itemCnt = v.itemCnt
  3800. else
  3801. itemCnt = v["itemCnt"..maxTimes]
  3802. end
  3803. break
  3804. end
  3805. end
  3806. if not itemId or not itemCnt then
  3807. return Broadcast.sendErr(human, Lang.COMMON_COMFIG_ERROR)
  3808. end
  3809. if battleGameTimes > 0 then
  3810. battleGameTimes = battleGameTimes - 1
  3811. human.db.battleGameTimes = battleGameTimes
  3812. elseif eliteBattleGameTimes > 0 then
  3813. eliteBattleGameTimes = eliteBattleGameTimes - 1
  3814. human.db.eliteBattleGameTimes = eliteBattleGameTimes
  3815. elseif hardBattleGameTimes > 0 then
  3816. hardBattleGameTimes = hardBattleGameTimes - 1
  3817. human.db.hardBattleGameTimes = hardBattleGameTimes
  3818. end
  3819. BagLogic.addItemList(human, { {itemId, itemCnt} }, "battle_game")
  3820. local msgRet = Msg.gc.GC_BATTLE_GETGAMEREWARD
  3821. msgRet.battleGameTimes = battleGameTimes + eliteBattleGameTimes + hardBattleGameTimes
  3822. Msg.send(msgRet, human.fd)
  3823. end
  3824. ----------------------------肉鸽玩法---------------------------------
  3825. --查询所有闯关模式是否有未选择的属性
  3826. function QueryDiffBattleUnSelectAttr(human)
  3827. local msgRet = Msg.gc.GC_ISNEEDSELECTATTR
  3828. msgRet.noraml = 0
  3829. msgRet.elite = 0
  3830. msgRet.hard = 0
  3831. local normalAttrData = getBattleAttrByType(human, EliteDefine.COPY_ELITE_NORMAL)
  3832. if normalAttrData and normalAttrData.unSelectedAttrList then
  3833. msgRet.noraml = 1
  3834. end
  3835. local eliteAttrData = getBattleAttrByType(human, EliteDefine.COPY_LEVEL_ELITE)
  3836. if eliteAttrData and eliteAttrData.unSelectedAttrList then
  3837. msgRet.elite = 1
  3838. end
  3839. local hardAttrData = getBattleAttrByType(human, EliteDefine.COPY_ELITE_DIFFICULTY)
  3840. if hardAttrData and hardAttrData.unSelectedAttrList then
  3841. msgRet.hard = 1
  3842. end
  3843. Msg.send(msgRet, human.fd)
  3844. end
  3845. --获取当前闯关模式可选择的加成属性信息
  3846. function GetNowBattleModeUnSelectAttr(human)
  3847. local nBattleType = BattleLogic_GetBattleType(human)
  3848. local attrAddData = getBattleAttrByType(human, nBattleType)
  3849. if not attrAddData or not attrAddData.unSelectedAttrList then
  3850. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3851. end
  3852. local len = 0
  3853. local itemCnt = 100
  3854. local msgRet = Msg.gc.GC_GETCHOOSEATTR_INFO
  3855. msgRet.attrInfo[0] = 0
  3856. for _, id in ipairs(attrAddData.unSelectedAttrList) do
  3857. len = len + 1
  3858. local cfg = battleRougeCfg[id]
  3859. msgRet.attrInfo[len].id = id
  3860. msgRet.attrInfo[len].level = cfg.lv
  3861. msgRet.attrInfo[len].icon = cfg.icon
  3862. msgRet.attrInfo[len].name = cfg.name
  3863. msgRet.attrInfo[len].quality = cfg.quality
  3864. msgRet.attrInfo[len].attr.key = cfg.attrs[1]
  3865. msgRet.attrInfo[len].attr.value = cfg.attrs[2]
  3866. end
  3867. msgRet.attrInfo[0] = len
  3868. Grid.makeItem(msgRet.refreshCost, ItemDefine.ITEM_ZUANSHI_ID, itemCnt)
  3869. Msg.send(msgRet, human.fd)
  3870. end
  3871. --下发当前闯关模式的所有属性加成信息
  3872. local function sendNowBattleModeAllAttr(human, chosenAttrList)
  3873. local len = 0
  3874. local max_len = 20
  3875. local msgRet = Msg.gc.GC_GETALLATTR_INFO
  3876. msgRet.attrInfo[0] = 0
  3877. msgRet.isEnd = 0
  3878. local num = 0
  3879. local itemCnt = 100
  3880. for _, _ in pairs(chosenAttrList) do
  3881. num = num + 1
  3882. end
  3883. for id, attrInfo in pairs(chosenAttrList) do
  3884. len = len + 1
  3885. local cfg = battleRougeCfg[id]
  3886. msgRet.attrInfo[len].id = id
  3887. msgRet.attrInfo[len].level = attrInfo.lv
  3888. msgRet.attrInfo[len].name = cfg.name
  3889. msgRet.attrInfo[len].icon = cfg.icon
  3890. msgRet.attrInfo[len].quality = cfg.quality
  3891. msgRet.attrInfo[len].attr.key = cfg.attrs[1]
  3892. local minAttrVal = getMinAttrValeByID(id)
  3893. msgRet.attrInfo[len].attr.value = minAttrVal * attrInfo.lv
  3894. if len >= max_len then
  3895. msgRet.attrInfo[0] = len
  3896. Grid.makeItem(msgRet.refreshCost, ItemDefine.ITEM_ZUANSHI_ID, itemCnt)
  3897. num = num - max_len
  3898. if num <= 0 then
  3899. msgRet.isEnd = 1
  3900. return Msg.send(msgRet, human.fd)
  3901. end
  3902. Msg.send(msgRet, human.fd)
  3903. len = 0
  3904. end
  3905. end
  3906. msgRet.isEnd = 1
  3907. msgRet.attrInfo[0] = len
  3908. Grid.makeItem(msgRet.refreshCost, ItemDefine.ITEM_ZUANSHI_ID, itemCnt)
  3909. Msg.send(msgRet, human.fd)
  3910. end
  3911. -- 获取当前模式所有加成属性信息
  3912. function GetNowBattleModeAllAttr(human)
  3913. local nBattleType = BattleLogic_GetBattleType(human)
  3914. local attrAddData = getBattleAttrByType(human, nBattleType)
  3915. if not attrAddData or not attrAddData.chosenAttrList then
  3916. return
  3917. end
  3918. sendNowBattleModeAllAttr(human, attrAddData.chosenAttrList)
  3919. end
  3920. --选择属性
  3921. function ChooseAttr(human, idx)
  3922. local nBattleType = BattleLogic_GetBattleType(human)
  3923. local attrAddData = getBattleAttrByType(human, nBattleType)
  3924. if not attrAddData or not attrAddData.unSelectedAttrList or not attrAddData.unSelectedAttrList[idx] then
  3925. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3926. end
  3927. local id = attrAddData.unSelectedAttrList[idx]
  3928. local lv = battleRougeCfg[id].lv
  3929. local targetId = 0
  3930. local targetType = battleRougeCfg[id].type
  3931. attrAddData.chosenAttrList = attrAddData.chosenAttrList or {}
  3932. local chosenAttrList = attrAddData.chosenAttrList
  3933. for attrId in pairs(chosenAttrList) do
  3934. local cfg = battleRougeCfg[attrId]
  3935. if cfg.type == targetType then
  3936. targetId = attrId
  3937. break
  3938. end
  3939. end
  3940. if targetId ~= 0 then
  3941. chosenAttrList[targetId].lv = chosenAttrList[targetId].lv + lv
  3942. chosenAttrList[targetId].cfgNum = chosenAttrList[targetId].cfgNum + 1
  3943. --等级大于等于4级时, 使用最高品质的ID
  3944. if chosenAttrList[targetId].lv >= 4 then
  3945. local newId = getMaxQualityId(targetId)
  3946. if newId ~= targetId then
  3947. chosenAttrList[newId] = {
  3948. lv = chosenAttrList[targetId].lv,
  3949. cfgNum = chosenAttrList[targetId].cfgNum
  3950. }
  3951. chosenAttrList[targetId] = nil
  3952. end
  3953. end
  3954. else
  3955. chosenAttrList[id] = {
  3956. lv = lv,
  3957. cfgNum = 1
  3958. }
  3959. end
  3960. attrAddData.unSelectedAttrList = nil
  3961. sendNowBattleModeAllAttr(human, attrAddData.chosenAttrList)
  3962. QueryDiffBattleUnSelectAttr(human)
  3963. end
  3964. --刷新属性
  3965. function RefreshAttr(human, type_m, targetId)
  3966. local nBattleType = BattleLogic_GetBattleType(human)
  3967. local attrAddData = getBattleAttrByType(human, nBattleType)
  3968. if not attrAddData then
  3969. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3970. end
  3971. local itemCnt = 100
  3972. if type_m == 1 then --刷新未选择的3个属性
  3973. if not attrAddData.unSelectedAttrList then
  3974. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3975. end
  3976. if BagLogic.getItemCnt(human, ItemDefine.ITEM_ZUANSHI_ID) < itemCnt then
  3977. return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  3978. end
  3979. BagLogic.delItem(human, ItemDefine.ITEM_ZUANSHI_ID, itemCnt, "battle")
  3980. local unSelectedAttrList = attrAddData.unSelectedAttrList
  3981. Util.initTable(unSelectedAttrList)
  3982. local totalWeight, randList = generateCfgWeightInfo()
  3983. if totalWeight == 0 then
  3984. return Broadcast.sendErr(human, Lang.BATTLE_GET_ALL_ATTR)
  3985. end
  3986. for i=1, 3 do
  3987. local id = getIndexByRand(totalWeight, randList)
  3988. unSelectedAttrList[i] = id
  3989. end
  3990. GetNowBattleModeUnSelectAttr(human)
  3991. elseif type_m == 2 then --刷新已选择的某个属性
  3992. if not attrAddData.chosenAttrList or not attrAddData.chosenAttrList[targetId] then
  3993. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3994. end
  3995. local chosenAttrList = attrAddData.chosenAttrList
  3996. local excludeTypeList = getAttrTypeList(chosenAttrList)
  3997. local nowType = battleRougeCfg[targetId].type
  3998. excludeTypeList[nowType] = nil
  3999. local totalWeight, randList = generateCfgWeightInfo(excludeTypeList)
  4000. if totalWeight == 0 then
  4001. return Broadcast.sendErr(human, Lang.BATTLE_GET_ALL_ATTR)
  4002. end
  4003. if BagLogic.getItemCnt(human, ItemDefine.ITEM_ZUANSHI_ID) < itemCnt then
  4004. return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  4005. end
  4006. BagLogic.delItem(human, ItemDefine.ITEM_ZUANSHI_ID, itemCnt, "battle")
  4007. --随机
  4008. local oldAttrData = chosenAttrList[targetId]
  4009. local newId, newAttrInfo = getIndexByRand2(totalWeight, randList, oldAttrData.cfgNum)
  4010. chosenAttrList[targetId] = nil
  4011. chosenAttrList[newId] = newAttrInfo
  4012. local cfg = battleRougeCfg[newId]
  4013. local msgRet = Msg.gc.GC_REFRESH_ATTR
  4014. msgRet.oldId = targetId
  4015. msgRet.newAttrData.name = cfg.name
  4016. msgRet.newAttrData.icon = cfg.icon
  4017. msgRet.newAttrData.id = newId
  4018. msgRet.newAttrData.quality = cfg.quality
  4019. msgRet.newAttrData.level = newAttrInfo.lv
  4020. msgRet.newAttrData.attr.key = cfg.attrs[1]
  4021. local minAttrVal = getMinAttrValeByID(newId)
  4022. msgRet.newAttrData.attr.value = minAttrVal * newAttrInfo.lv
  4023. Msg.send(msgRet, human.fd)
  4024. end
  4025. end
  4026. --GM, 清理当前闯关模式的加成属性数据
  4027. function GM_ClearNowModelAttrData(human)
  4028. -- local battleType = BattleLogic_GetBattleType(human)
  4029. -- if EliteDefine.COPY_ELITE_NORMAL == battleType then
  4030. -- human.db.normalBattleAttrData = nil
  4031. -- elseif EliteDefine.COPY_LEVEL_ELITE == battleType then
  4032. -- human.db.eliteBattleAttrData = nil
  4033. -- elseif EliteDefine.COPY_ELITE_DIFFICULTY == battleType then
  4034. -- human.db.hardBattleAttrData = nil
  4035. -- end
  4036. human.db.normalBattleAttrData = nil
  4037. human.db.eliteBattleAttrData = nil
  4038. human.db.hardBattleAttrData = nil
  4039. end
  4040. -----------------------------多队伍--------------------------------------------------------
  4041. -- 请求当前模式当前关卡需要几支队伍
  4042. function QueryLevelTeamCnt(human)
  4043. local teamCnt = getLevelTeamCnt(human)
  4044. local msgRet = Msg.gc.GC_BATTLE_TEAM_COUNT
  4045. msgRet.teamCnt = teamCnt
  4046. Msg.send(msgRet, human.fd)
  4047. end
  4048. -------------------------------------------------------------------------------------------