GodsAreaCS.lua 14 KB

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  1. -- 诸神圣域(跨服)
  2. -- A 先挑战B, C跟着挑战B, 挑战都胜利, C先于A把结果发到跨服上。处理方式: C先与B交换排名, A再与C交换排名
  3. local InnerMsg = require("core.InnerMsg")
  4. local CombatVideo = require("combat.CombatVideo")
  5. local GodsAreaDB = require("godsArea.GodsAreaDB")
  6. local MiddleManager = require("middle.MiddleManager")
  7. local GodsAreaConfig = require("excel.godsArea")
  8. local Log = require("common.Log")
  9. local Timer = require("core.Timer")
  10. local Util = require("common.Util")
  11. -- 请求战斗到结束时间: 5s
  12. local MAX_CHALLENGE_TIME = 5
  13. -- 每天发奖时间, 晚上23:00
  14. local SEND_REWARD_HOUR = 23
  15. -- 正在被挑战的排名列表
  16. local challengeList = {}
  17. local function getSameIdx(heroList, targetUid)
  18. for k, v in pairs(heroList) do
  19. if v.heroUuid == targetUid then
  20. return k
  21. end
  22. end
  23. end
  24. -- 通过uid查找排名
  25. local function getRankInfoByUid(rankList, uid)
  26. local finalRank = 0
  27. for rank, rankData in ipairs(rankList) do
  28. if rankData.uid and rankData.uid == uid then
  29. return rank, rankData
  30. end
  31. end
  32. return finalRank
  33. end
  34. -- 获取某个服的在榜人数
  35. local function getRankListBySrvId(rankList, targetSrvId)
  36. local rankTb = {}
  37. for rank, rankData in ipairs(rankList) do
  38. if rankData.serverId and rankData.serverId == targetSrvId then
  39. rankTb[rankData.uid] = rank
  40. end
  41. end
  42. return rankTb
  43. end
  44. -- 清理超时的挑战数据
  45. local function clearChallengeList()
  46. if not next(challengeList) then
  47. return
  48. end
  49. local now = os.time()
  50. for k ,v in pairs(challengeList) do
  51. if v.startTime + MAX_CHALLENGE_TIME < now then
  52. challengeList[k] = nil
  53. end
  54. end
  55. end
  56. local function writeLog(logId ,logStr)
  57. -- Log.write(Log.LOGID_OSS_GODSAREA_CHALLENGE, logStr)
  58. Log.write(logId, logStr)
  59. end
  60. local function getAllSrvFd()
  61. local fdList = MiddleManager.MiddleManager_GetAllFD()
  62. local fdArray = {}
  63. local len = 0
  64. for srvId, fd in pairs(fdList) do
  65. len = len + 1
  66. fdArray[len] = {srvId, fd}
  67. end
  68. if len == 0 then
  69. return
  70. end
  71. return fdArray
  72. end
  73. --通知玩家
  74. local function notifyPlayer(playerUid, serverId)
  75. local fd = MiddleManager.getFDBySvrIndex(serverId)
  76. local msgData = InnerMsg.wl.WL_GODSATREA_UPDATE_PLAYER_INFO
  77. msgData.playerUid = playerUid
  78. InnerMsg.sendMsg(fd, msgData)
  79. end
  80. -- 通知玩家更新数据。新需求,兼容老数据。
  81. local function playerInfoCheck(rankList)
  82. for _, playerInfo in ipairs(rankList) do
  83. if playerInfo.uid and not playerInfo.power then
  84. notifyPlayer(playerInfo.uid, playerInfo.serverId)
  85. end
  86. end
  87. end
  88. -- 通知游戏服
  89. function BrocastServer(srvTb, rankList)
  90. for _, srvInfo in ipairs(srvTb) do
  91. local rankTb = getRankListBySrvId(rankList, srvInfo[1])
  92. CS_Send_Reward(srvInfo[2], rankTb)
  93. local logStr = string.format("跨服开始通知普通服, 普通服Id: %d", srvInfo[1])
  94. writeLog(Log.LOGID_OSS_GODSAREA_MAIL ,logStr)
  95. end
  96. end
  97. -- 把连接到本跨服的普通服进行分批
  98. function BatchServer()
  99. local cnt = 0
  100. local maxNum = 10
  101. local delay_sec = 0
  102. local srvTb = {}
  103. local fdArray = getAllSrvFd()
  104. if not fdArray then
  105. local logStr = "跨服获取不到普通服的fd, 通知普通服失败"
  106. writeLog(Log.LOGID_OSS_GODSAREA_MAIL ,logStr)
  107. return
  108. end
  109. local rankList = GodsAreaDB.GetRankList()
  110. for _, v in ipairs(fdArray) do
  111. cnt = cnt + 1
  112. srvTb[cnt] = v
  113. if cnt >= maxNum then
  114. delay_sec = delay_sec + 5
  115. Timer.addLater(delay_sec, BrocastServer, srvTb, rankList)
  116. -- Timer.addLater(2, BrocastServer, srvTb, rankList)
  117. cnt = 0
  118. srvTb = {}
  119. end
  120. end
  121. if cnt > 0 then
  122. Timer.addLater(2, BrocastServer, srvTb, rankList)
  123. end
  124. end
  125. function onHour(hour)
  126. if _G.is_middle ~= true then return end
  127. if hour == SEND_REWARD_HOUR then
  128. local delay_sec = math.random(1, 30)
  129. Timer.addLater(delay_sec, BatchServer)
  130. local logStr = string.format("[跨服]开始发奖, 当前时间: %s, 延迟: %d 秒通知", os.time(), delay_sec)
  131. writeLog(Log.LOGID_OSS_GODSAREA_MAIL ,logStr)
  132. end
  133. end
  134. -- 测试
  135. function oneMin()
  136. -- local delay_sec = math.random(3, 5)
  137. -- Timer.addLater(delay_sec, BatchServer)
  138. -- local logStr = string.format("[跨服]开始发奖, 当前时间: %s, 延迟: %d 秒通知", os.time(), delay_sec)
  139. -- writeLog(Log.LOGID_OSS_GODSAREA_MAIL ,logStr)
  140. end
  141. -- 普通服请求排行榜数据
  142. function CS_RankList_Query(sourceServerId, playerUid)
  143. local rankList = GodsAreaDB.GetRankList()
  144. local msgData = InnerMsg.wl.WL_GODSATREA_QUERY_RANKLIST
  145. msgData.myRank = 0
  146. msgData.playerUid = playerUid
  147. msgData.rankList = {}
  148. local msgRankList = msgData.rankList
  149. for rank, playerInfo in ipairs(rankList) do
  150. msgRankList[rank] = {
  151. body = playerInfo.body or 0,
  152. name = playerInfo.name or "",
  153. uid = playerInfo.uid,
  154. power = playerInfo.power,
  155. serverId = playerInfo.serverId,
  156. head = playerInfo.head,
  157. headFrame = playerInfo.headFrame,
  158. }
  159. if playerInfo.uid and playerInfo.uid == playerUid then
  160. msgData.myRank = rank
  161. end
  162. end
  163. local fd = MiddleManager.getFDBySvrIndex(sourceServerId)
  164. InnerMsg.sendMsg(fd, msgData)
  165. playerInfoCheck(rankList)
  166. end
  167. -- 普通服请求某个排名的玩家数据
  168. function CS_GetPlayerInfo(sourceServerId, targetRank, targetUid, playerUid)
  169. local fd = MiddleManager.getFDBySvrIndex(sourceServerId)
  170. local msgData = InnerMsg.wl.WL_GODSATREA_QUERY_PLAYER_INFO
  171. msgData.res = -1
  172. msgData.playerInfo = {}
  173. msgData.playerUid = playerUid
  174. local rankList = GodsAreaDB.GetRankList()
  175. local rankData = rankList[targetRank]
  176. -- 数据异常
  177. if not rankData then
  178. return InnerMsg.sendMsg(fd, msgData)
  179. end
  180. -- 客户端的数据不是最新数据
  181. if rankData.uid and rankData.uid ~= targetUid then
  182. msgData.res = -2
  183. return InnerMsg.sendMsg(fd, msgData)
  184. end
  185. msgData.res = 0
  186. msgData.playerInfo.name = rankData.name
  187. msgData.playerInfo.lv = rankData.level
  188. msgData.playerInfo.head = rankData.head
  189. msgData.playerInfo.headFrame = rankData.headFrame
  190. msgData.playerInfo.rank = targetRank
  191. if rankData.uid then
  192. msgData.playerInfo.uid = rankData.uid
  193. msgData.playerInfo.defendObjList = rankData.heroList
  194. end
  195. InnerMsg.sendMsg(fd, msgData)
  196. end
  197. -- 普通服查询是否可以挑战某个排名
  198. function CS_Challenge_Query(sourceServerId, defenseRank, defenseUid, attackerUid)
  199. local rankList = GodsAreaDB.GetRankList()
  200. local fd = MiddleManager.getFDBySvrIndex(sourceServerId)
  201. local msgData = InnerMsg.wl.WL_GODSATREA_CHALLENGE_QUERY
  202. msgData.res = 0
  203. msgData.attackerUid = attackerUid
  204. msgData.defenseRank = defenseRank
  205. msgData.defenseUid = defenseUid
  206. msgData.defenseServerId = 0
  207. local rankData = rankList[defenseRank]
  208. if not rankData then
  209. msgData.res = -1
  210. return InnerMsg.sendMsg(fd, msgData)
  211. end
  212. -- 客户端的排行数据不是最新数据
  213. if rankData.uid and defenseUid ~= rankData.uid then
  214. msgData.res = -2
  215. return InnerMsg.sendMsg(fd, msgData)
  216. end
  217. -- 不能挑战比自己排名低的
  218. local attackerRank = getRankInfoByUid(rankList, attackerUid)
  219. -- if attackerRank ~= 0 and attackerRank < defenseRank then
  220. -- msgData.res = -3
  221. -- return InnerMsg.sendMsg(fd, msgData)
  222. -- end
  223. clearChallengeList()
  224. -- 如果有一方处于挑战/被挑战中, 则提醒
  225. local now = os.time()
  226. local aChallengeInfo = challengeList[attackerRank]
  227. local dChallengeInfo = challengeList[defenseRank]
  228. if aChallengeInfo and (aChallengeInfo.startTime + MAX_CHALLENGE_TIME) > now then
  229. msgData.res = 1
  230. end
  231. if dChallengeInfo and (dChallengeInfo.startTime + MAX_CHALLENGE_TIME) > now then
  232. msgData.res = 2
  233. end
  234. -- 把被挑战方加入正在挑战列表
  235. challengeList[defenseRank] = {
  236. startTime = now,
  237. attackerUid = attackerUid,
  238. attackerRank = attackerRank,
  239. defenseUid = defenseUid,
  240. }
  241. -- 如果挑战方在排行榜上, 也加入挑战列表
  242. if attackerRank ~= 0 then
  243. challengeList[attackerRank] = {
  244. startTime = now,
  245. attackerUid = attackerUid,
  246. attackerRank = attackerRank,
  247. defenseUid = defenseUid,
  248. defenseRank = defenseRank,
  249. }
  250. end
  251. msgData.defenseServerId = rankData.serverId or 0
  252. msgData.defenseName = rankData.name or "匿名玩家"
  253. InnerMsg.sendMsg(fd, msgData)
  254. end
  255. -- 普通服通知跨服挑战胜利
  256. function CS_Challenge_Win(sourceServerId, defenseRank, defenseUid, attackerUid, attackInfo)
  257. local rankList = GodsAreaDB.GetRankList()
  258. local defenseRankData = rankList[defenseRank]
  259. local attackerRank, attackerRankData = getRankInfoByUid(rankList, attackerUid)
  260. local msgData = InnerMsg.wl.WL_GODSATREA_UPDATE_CHENGHAO
  261. local fd = MiddleManager.getFDBySvrIndex(defenseRankData.serverId)
  262. local attackData = attackInfo
  263. attackData._id = defenseRankData._id
  264. -- 挑战者在榜上则用榜上的展示数据
  265. if attackerRank ~= 0 then
  266. attackData = attackerRankData
  267. end
  268. -- 挑战方排名高于防守方排名则不做其他操作
  269. if attackData.rank and attackData.rank ~= 0 and attackData.rank < defenseRankData.rank then
  270. return
  271. end
  272. -- 防守方当前是玩家
  273. if defenseRankData.uid then
  274. -- 通知失败方更新称号
  275. msgData.targetUid = defenseRankData.uid
  276. msgData.newRank = attackerRank
  277. msgData.isWinner = 0
  278. msgData.enemyName = attackData.name or ""
  279. InnerMsg.sendMsg(fd, msgData)
  280. end
  281. -- 挑战者是榜上玩家
  282. if attackerRank ~= 0 then
  283. -- 失败方排名更新为胜利方原排名
  284. defenseRankData.rank = attackerRank
  285. GodsAreaDB.UpdateRankData(attackerRank, defenseRankData)
  286. end
  287. -- 胜利方排名更新为失败方原排名
  288. attackData.rank = defenseRank
  289. GodsAreaDB.UpdateRankData(defenseRank, attackData)
  290. -- 通知胜利方更新称号
  291. fd = MiddleManager.getFDBySvrIndex(sourceServerId)
  292. msgData.targetUid = attackerUid
  293. msgData.newRank = defenseRank
  294. msgData.isWinner = 1
  295. msgData.enemyName = defenseRankData.name or ""
  296. InnerMsg.sendMsg(fd, msgData)
  297. local logStr = string.format("挑战胜利, attackerUid: %s, attackerRank: %d, defenseRank: %d, defenseOldUid: %s, defenseNowUid: %s",
  298. attackerUid, attackerRank, defenseRank, defenseUid, defenseRankData.uid or defenseUid)
  299. writeLog(Log.LOGID_OSS_GODSAREA_CHALLENGE ,logStr)
  300. end
  301. local function getTargetVideo(videoArray, playerUid)
  302. local len = 0
  303. local tbl = {}
  304. -- if not playerUid or not videoArray then
  305. -- return tbl
  306. -- end
  307. for _, videoData in ipairs(videoArray) do
  308. if videoData.combatInfo.defender.uuid == playerUid then
  309. len = len + 1
  310. tbl[len] = videoData
  311. end
  312. end
  313. return tbl
  314. end
  315. -- 普通服请求战斗录像数据
  316. function CS_Query_CombatVideo(sourceServerId, playerUid, targetRank)
  317. local videoArray = CombatVideo.getCombatVideosByType(CombatVideo.VIDEOTYPE_GODSAREA, targetRank)
  318. local fd = MiddleManager.getFDBySvrIndex(sourceServerId)
  319. local msgData = InnerMsg.wl.WL_GODSATREA_QUERY_RANK_VIDEO
  320. local rankList = GodsAreaDB.GetRankList()
  321. local rankData = rankList[targetRank]
  322. local targetUuid = rankData.uid or ""
  323. -- if not targetUuid then
  324. -- local rankCfg = GodsAreaConfig.rankList[targetRank]
  325. -- targetUuid = rankCfg.monsterOutID
  326. -- end
  327. local targetVideoArray = getTargetVideo(videoArray, targetUuid)
  328. msgData.playerUid = playerUid
  329. msgData.isFinish = 0
  330. msgData.videoData = {}
  331. local videoCnt = #targetVideoArray
  332. if videoCnt <= 0 then
  333. msgData.isFinish = 1
  334. InnerMsg.sendMsg(fd, msgData)
  335. return
  336. end
  337. for k,v in ipairs(targetVideoArray) do
  338. if k > CombatVideo.GODSAREA_RECORD_MAX_CNT then
  339. break
  340. end
  341. msgData.videoData = v
  342. if k == videoCnt or k == CombatVideo.GODSAREA_RECORD_MAX_CNT then
  343. msgData.isFinish = 1
  344. end
  345. InnerMsg.sendMsg(fd, msgData)
  346. end
  347. end
  348. -- 更新玩家基础数据
  349. function CS_Update_PlayerInfo(playerUid, newPlayerInfo)
  350. local rankList = GodsAreaDB.GetRankList()
  351. local rank, rankData = getRankInfoByUid(rankList, playerUid)
  352. if rank == 0 then
  353. return
  354. end
  355. for k,v in pairs(newPlayerInfo) do
  356. rankData[k] = v
  357. end
  358. GodsAreaDB.UpdateRankData(rank, rankData)
  359. end
  360. -- 更新英雄数据
  361. function CS_Update_HeroInfo(playerUid, newHeroInfo)
  362. local rankList = GodsAreaDB.GetRankList()
  363. local rank, rankData = getRankInfoByUid(rankList, playerUid)
  364. if rank == 0 then
  365. return
  366. end
  367. local isChange = false
  368. if newHeroInfo.opType == 0 then
  369. local rmIdx = getSameIdx(rankData.heroList, newHeroInfo.removeHeroUuid)
  370. if rmIdx then
  371. isChange = true
  372. -- table.remove(rankData.heroList, rmIdx)
  373. rankData.heroList[rmIdx] = nil
  374. rankData.power = newHeroInfo.power
  375. end
  376. elseif newHeroInfo.opType == 1 then
  377. for _, v in pairs(newHeroInfo.heroList) do
  378. local targetIdx = getSameIdx(rankData.heroList, v.heroUuid)
  379. if targetIdx then
  380. isChange = true
  381. rankData.heroList[targetIdx] = v
  382. rankData.power = newHeroInfo.power
  383. break
  384. end
  385. end
  386. else
  387. if next(newHeroInfo.heroList) then
  388. rankData.heroList = newHeroInfo.heroList
  389. rankData.power = newHeroInfo.power
  390. isChange = true
  391. end
  392. end
  393. if isChange then
  394. GodsAreaDB.UpdateRankData(rank, rankData)
  395. end
  396. end
  397. -- 通知游戏服, 给玩家发奖
  398. function CS_Send_Reward(fd, rankTb)
  399. local msgData = InnerMsg.wl.WL_GODSATREA_BROCAST_REWARD
  400. msgData.uid2RankTb = rankTb or {}
  401. InnerMsg.sendMsg(fd, msgData)
  402. end