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- ----- 次元魔珠
- --[[
- db.mozhu = {
- time = 1,
- hurtMax = 1,
- hurt = 1,
- tzCnt = 1,
- restCnt = 1,
- }
- ]]
- local InnerMsg = require("core.InnerMsg")
- local Msg = require("core.Msg")
- local ObjHuman = require("core.ObjHuman")
- local Util = require("common.Util")
- local Config = require("Config")
- local Lang = require("common.Lang")
- local Broadcast = require("broadcast.Broadcast")
- local CombatLogic = require("combat.CombatLogic")
- local CombatPosLogic = require("combat.CombatPosLogic")
- local CombatDefine = require("combat.CombatDefine")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local MailDefine = require("mail.MailIdDefine")
- local MailExcel = require("excel.mail")
- local MailManager = require("mail.MailManager")
- local MoZhuExcel = require("excel.mozhu")
- local CombatImpl = require("combat.CombatImpl")
- local BeSkill = require("combat.BeSkill")
- local MonsterExcel = require("excel.monster")
- local SkillExcel = require("excel.skill").skill
- local UnionDBLogic = require("union.UnionDBLogic")
- local RoleDefine = require("role.RoleDefine")
- local RoleLogic = require("role.RoleLogic")
- local UnionDefine = require("union.UnionDefine")
- local ChatUnion = require("chat.ChatUnion")
- local JjcActLogic = require("jjc.JjcActLogic")
- local DragonNestLogic = require("copy.DragonNestLogic")
- local HeroLogic = require("hero.HeroLogic")
- MOZHU_OPEN_DAY = {[4]= 1, [7] = 1}
- MOZHU_OPEN_DAY_2 = {4, 7}
- MOZHU_DAY_TIME = 24 * 60 * 60
- MOZHU_END_TIME = 22 * 60 * 60
- MOZHU_TIAOZHAN_CNT = 3 -- 魔蛛挑战次数
- MOZHU_RESET_CNT = 3 -- 魔蛛最多重置次数
- MOZHU_CITIAO = MOZHU_CITIAO or nil
- MOZHU_CITIAO_TIME = MOZHU_CITIAO_TIME or nil
- MOZHU_ROLE_RANK_TYPE_1 = 1 --- 玩家排名
- MOZHU_UNION_RANK_TYPE_2 = 2 --- 公会排名
- function initHuman(human)
- if human.db.mozhu then return end
- human.db.mozhu = {}
- human.db.mozhu.time = os.time()
- human.db.mozhu.hurtMax = 0
- human.db.mozhu.hurt = 0
- human.db.mozhu.tzCnt = 0
- human.db.mozhu.restCnt = 0
- end
- function updateDaily(human)
- if not human.db.mozhu then return end
- if Util.isSameDay(human.db.mozhu.time) then
- return
- end
- human.db.mozhu.time = os.time()
- human.db.mozhu.hurtMax = 0
- human.db.mozhu.hurt = 0
- human.db.mozhu.tzCnt = 0
- human.db.mozhu.restCnt = 0
- human.db.mozhu.unionGet = nil
- human.db.mozhu.onHero = nil
- human.db.mozhu.read = nil
- end
- function isOpen()
- local week = Util.getWeekDay()
- if MOZHU_OPEN_DAY[week] then
- return true
- end
- return false
- end
- function getActTime()
- local now = os.time()
- local nowWeek = Util.getWeekDay(now)
- if MOZHU_OPEN_DAY[nowWeek] then
- local startTime = Util.getDayStartTime(now)
- return startTime + 1, startTime + MOZHU_END_TIME
- elseif nowWeek < MOZHU_OPEN_DAY_2[1] then
- local openTime = now + MOZHU_DAY_TIME * (MOZHU_OPEN_DAY_2[1] - nowWeek)
- local startTime = Util.getDayStartTime(openTime)
- return startTime + 1, startTime + MOZHU_END_TIME
- elseif nowWeek < MOZHU_OPEN_DAY_2[2] then
- local openTime = now + MOZHU_DAY_TIME * (MOZHU_OPEN_DAY_2[2] - nowWeek)
- local startTime = Util.getDayStartTime(openTime)
- return startTime + 1, startTime + MOZHU_END_TIME
- elseif nowWeek > MOZHU_OPEN_DAY_2[2] then
- -- 暂时不会发生 防止后续策划修改时间
- local surDay = 7 - nowWeek + MOZHU_OPEN_DAY_2[1]
- local openTime = now + MOZHU_DAY_TIME * surDay
- local startTime = Util.getDayStartTime(openTime)
- return startTime + 1, startTime + MOZHU_END_TIME
- end
- end
- function getActState(human)
- -- if not human.db.unionUuid or human.db.unionUuid == "" then
- -- return JjcActLogic.STATE_NOOPEN, 0
- -- end
- local now = os.time()
- local startTime, endTime = getActTime()
- if now < startTime then
- return JjcActLogic.STATE_READY, startTime - now
- elseif now >= startTime and now < endTime then
- return JjcActLogic.STATE_START, endTime - now
- end
- return JjcActLogic.STATE_NOOPEN, 0
- end
- -----------------------font net -----------------
- local function fontRoleNet(msgRet, msg)
-
- local len = 0
- for rank, db in ipairs(msg.roleRank) do
- len = len + 1
- local net = msgRet.roleList[len]
- net.rank = rank
- net.hurt = db.hurt
- RoleLogic.makeRoleBase(db.roleBase, net.roleBase)
- net.roleBase.name = net.roleBase.name or ""
- net.roleBase.serverName = db.roleBase.svrName
- end
- msgRet.roleList[0] = len
- end
- local function fontUnionNet(msgRet, msg)
- local len = 0
- for rank, db in ipairs(msg.unionRank) do
- len = len + 1
- local net = msgRet.unionList[len]
- net.rank = rank
- net.unionUuid = db.unionUuid
- net.name = db.unionBase.unionName or ""
- net.bannerID = db.unionBase.bannerID or 0
- net.hurt = db.hurt
- net.svrName = db.unionBase.svrName or "S0"
-
- end
- msgRet.unionList[0] = len
- end
- local function fontMyRole(msgRet, msg)
- msgRet.myRole[0] = 0
- if msg.info and msg.info.myRank and msg.info.myRank.hurt then
- local net = msgRet.myRole[1]
- net.rank = msg.info.myRank.rank
- net.hurt = msg.info.myRank.hurt
- RoleLogic.makeRoleBase(msg.info.myRank.roleBase, net.roleBase)
- msgRet.myRole[0] = 1
- end
- end
- local function fontMyUnion(msgRet, msg)
- msgRet.myUnion[0] = 0
- if msg.info and msg.info.myUnion and msg.info.myUnion.hurt then
- local net = msgRet.myUnion[1]
- net.rank = msg.info.myUnion.rank
- net.unionUuid = msg.info.myUnion.unionUuid
- net.name = msg.info.myUnion.unionBase.unionName or ""
- net.bannerID = msg.info.myUnion.unionBase.bannerID or 0
- net.hurt = msg.info.myUnion.hurt
- net.svrName = msg.info.myUnion.unionBase.svrName
- msgRet.myUnion[0] = 1
- end
- end
- local function fontCiTiao(msgRet, list)
- local len = 0
- for id in pairs(list.citiao) do
- len = len + 1
- local config = MoZhuExcel.citiao[id]
- local net = msgRet.ciTiao[len]
- net.id = id
- net.name = config.citiao or ""
- net.desc = config.miaoshu
- end
- msgRet.ciTiao[0] = len
- if not MOZHU_CITIAO_TIME or MOZHU_CITIAO_TIME ~= list.citiaoTime then
- MOZHU_CITIAO = {}
- MOZHU_CITIAO = Util.copyTable(list.citiao)
- MOZHU_CITIAO_TIME = list.citiaoTime
- end
-
- end
- local function fontBuff(union, msgRet)
- local lv = union.mozhuBufLv or 0
- local mozhuBufTime = union.mozhuBufTime or 0
- local now = os.time()
- local endTime = mozhuBufTime - now
- if now >= mozhuBufTime then
- lv = 0
- endTime = 0
- end
- local config = MoZhuExcel.buff[lv]
- local nextConfig = MoZhuExcel.buff[lv + 1]
- msgRet.buffEndTime = endTime
- msgRet.upBuffNeed = nextConfig and nextConfig.need or 0
- msgRet.buffLv = lv
- msgRet.buff[0] = 0
- msgRet.nextBuff[0] = 0
- if config and config.attrs then
- for k, v in ipairs(config.attrs) do
- msgRet.buff[k].key = v[1]
- msgRet.buff[k].value = v[2]
- end
- msgRet.buff[0] = #config.attrs
- end
- if nextConfig and nextConfig.attrs then
- for k, v in ipairs(nextConfig.attrs) do
- msgRet.nextBuff[k].key = v[1]
- msgRet.nextBuff[k].value = v[2]
- end
- msgRet.nextBuff[0] = #nextConfig.attrs
- end
-
- end
- local function unionRewardDot(human, msg)
- if msg.info and msg.info.myUnion and msg.info.myUnion.hurt then
- local hurt = msg.info.myUnion.hurt
- local canID = 0
- for k, config in ipairs(MoZhuExcel.hurt) do
- if config and config.unionHurt <= hurt then
- canID = k
- end
- end
- local getId = human.db.mozhu and human.db.mozhu.unionGet or 0
- if canID > 0 then
- return getId < canID and 1 or 0
- else
- return 0
- end
- else
- return 0
- end
- end
- local function fontQueryNet(msgRet, msg)
- local startTime, endTime = getActTime()
- local now = os.time()
- if now >= startTime and now <= endTime then
- msgRet.isOpen = 1
- msgRet.endTime = endTime - now
- else
- msgRet.isOpen = 0
- msgRet.endTime = startTime - now
- end
- msgRet.isRead = 0
- msgRet.tzCnt = MOZHU_TIAOZHAN_CNT
- msgRet.restCnt = MOZHU_RESET_CNT
- msgRet.jijieTime = 0
- msgRet.buffLv = 0
- msgRet.buffEndTime = 0
- msgRet.upBuffNeed = 100
- msgRet.restNeed = 100
- msgRet.useHero[0] = 0
- msgRet.buff[0] = 0
- fontCiTiao(msgRet, msg.info)
- fontRoleNet(msgRet, msg)
- fontUnionNet(msgRet, msg)
- fontMyRole(msgRet, msg)
- fontMyUnion(msgRet, msg)
- end
- local function fontRankReward(type, msgRet)
- local len = 0
- for k, config in ipairs(MoZhuExcel.rank) do
- if type == 1 and config.roleMin > 0 then
- len = len + 1
- local net = msgRet.rewardList[len]
- net.id = k
- net.minRank = config.roleMin
- net.maxRank = config.roleMax
- for j, h in ipairs(config.reward) do
- Grid.makeItem(net.reward[j], h[1], h[2])
- end
- net.reward[0] = #config.reward
- elseif type == 2 and config.unionMin > 0 then
- len = len + 1
- local net = msgRet.rewardList[len]
- net.id = k
- net.minRank = config.unionMin
- net.maxRank = config.unionMax
- for j, h in ipairs(config.unionReward) do
- Grid.makeItem(net.reward[j], h[1], h[2])
- end
- net.reward[0] = #config.unionReward
- end
- end
- msgRet.rewardList[0] = len
- end
- ----------------- font net --------------------------
- function getJijieEndTime(union)
- if not union then return 0 end
- local mozhuTime = union.mozhuJijie or 0
- local now = os.time()
- local config = MoZhuExcel.mozhu[1]
- if now - mozhuTime >= config.jijie then
- return 0
- else
- return config.jijie - (now - mozhuTime)
- end
- end
- function query(human)
- if not human.db.unionUuid or human.db.unionUuid == "" then return end
- local starTime, endTime = getActTime()
- local now = os.time()
- if now < starTime or now >= endTime then
- if now < starTime and starTime - now <= MOZHU_DAY_TIME then
- else
- local msgRet = Msg.gc.GC_MOZHU_ACT_OVER
- Msg.send(msgRet, human.fd)
- Broadcast.sendErr(human, Lang.ACT_WAS_OVER)
- return
- end
- end
- initHuman(human)
- local msgInner = InnerMsg.lw.LW_MOZHU_QUERY
- msgInner.uuid = human.db._id
- msgInner.unionUuid = human.db.unionUuid
- InnerMsg.sendMsg(0, msgInner)
- end
- function WLQuery(human, msg)
- --Util.printTable(msg)
- updateDaily(human)
- local union = UnionDBLogic.getUnion(human.db.unionUuid)
- local member = UnionDBLogic.getUnionMember(union, human.db._id)
- local config = MoZhuExcel.mozhu[1]
- local msgRet = Msg.gc.GC_MOZHU_QUERY
- msgRet.rank = msg.rank
- msgRet.myHurt = msg.hurt
- msgRet.time = os.time()
- fontQueryNet(msgRet, msg)
- fontBuff(union, msgRet)
- msgRet.tzCnt = MOZHU_TIAOZHAN_CNT - human.db.mozhu.tzCnt
- msgRet.restCnt = MOZHU_RESET_CNT - human.db.mozhu.restCnt
- msgRet.restNeed = config.rest[human.db.mozhu.restCnt + 1] or 0
- msgRet.jijieTime = getJijieEndTime(union)
- msgRet.isRead = human.db.mozhu.read or 0
- msgRet.post = member and member.post or 0
- if human.db.mozhu.onHero then
- for uuid, _ in pairs(human.db.mozhu.onHero) do
- msgRet.useHero[0] = msgRet.useHero[0] + 1
- msgRet.useHero[msgRet.useHero[0]].uuid = uuid
- end
- end
- msgRet.unionDot = unionRewardDot(human, msg)
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- human.db.mozhu.read = 1
- end
- function queryRank(human, type)
- local msgInner = InnerMsg.lw.LW_MOZHU_RANK_QUERY
- msgInner.uuid = human.db._id
- msgInner.type = type
- InnerMsg.sendMsg(0, msgInner)
- end
- function rankQueryWL(human, msg)
- -- Util.printTable(msg)
- local msgRet = Msg.gc.GC_MOZHU_RANK_QUERY
- msgRet.type = msg.type
- fontRoleNet(msgRet, msg)
- fontUnionNet(msgRet, msg)
- fontRankReward(msg.type, msgRet)
- -- Util.printTable(msgRet.roleList)
- Msg.send(msgRet, human.fd)
- end
- function unionHurtRewardQuery(human)
- local getId = human.db.mozhu and human.db.mozhu.unionGet or 0
- local msgRet = Msg.gc.GC_MOZHU_UNION_HURT_REWARD
- msgRet.isEnd = 0
- msgRet.getId = getId
- local len = 0
- for k, config in ipairs(MoZhuExcel.hurt) do
- len = len + 1
- local net = msgRet.list[len]
- net.id = k
- net.hurt = config.unionHurt
- for j, h in ipairs(config.reward) do
- Grid.makeItem(net.reward[j], h[1], h[2])
- end
- net.reward[0] = #config.reward
- if len >= 10 then
- msgRet.list[0] = len
- Msg.send(msgRet, human.fd)
- len = 0
- end
- end
- msgRet.list[0] = len
- msgRet.isEnd = 1
- Msg.send(msgRet, human.fd)
- end
- function unionHurtGet(human, id)
- if not human.db.unionUuid or human.db.unionUuid == "" then
- return
- end
- if not human.db.mozhu then return end
- local oldId = human.db.mozhu.unionGet or 0
- if id ~= oldId + 1 then return end
- local msgInner = InnerMsg.lw.LW_MOZHU_UNION_GET
- msgInner.uuid = human.db._id
- msgInner.unionUuid = human.db.unionUuid
- msgInner.id = id
- InnerMsg.sendMsg(0, msgInner)
- end
- function unionGetWL(human, msg)
- -- Util.printTable(msg)
- if msg.ret == 0 then
- return
- end
- local config = MoZhuExcel.hurt[msg.id]
- if not config then return end
- BagLogic.addItemList(human, config.reward, "ciYuanMozhu")
- human.db.mozhu.unionGet = msg.id
- local msgRet = Msg.gc.GC_MOZHU_REWARD_GET
- msgRet.id = msg.id
- Msg.send(msgRet, human.fd)
- end
- function jijie(human, str)
- if not human.db.unionUuid or human.db.unionUuid == "" then return end
- local union = UnionDBLogic.getUnion(human.db.unionUuid)
- if not union then return end
- -- 检测官职 能否满足要求
- local member = UnionDBLogic.getUnionMember(union, human.db._id)
- if not member
- or (member.post ~= UnionDefine.POST_PRESIDENT and member.post ~= UnionDefine.POST_OFFICIAL) then
- return Broadcast.sendErr(human, Lang.UNION_HAVE_NO_POWER)
- end
- local mozhuTime = union.mozhuJijie or 0
- local now = os.time()
- local config = MoZhuExcel.mozhu[1]
- if now - mozhuTime <= config.jijie then
- return
- end
-
- union.mozhuJijie = now
- UnionDBLogic.updateUnionData(union)
- -- 发送 聊天 到公会
- if ChatUnion.chatUnionEctype(human, str) == 1 then
- return
- end
- local msgRet = Msg.gc.GC_MOZHU_JIJIE_DO
- msgRet.jijieTime = config.jijie
- Msg.send(msgRet, human.fd)
-
- Broadcast.sendErr(human, Lang.UNION_ECTYPE_JIJIE_SUCCESS)
- end
- function rest(human)
- if human.db.mozhu.tzCnt < 3 then
- return
- end
- local retstCnt = human.db.mozhu.restCnt + 1
- local config = MoZhuExcel.mozhu[1]
- if retstCnt > #config.rest then
- return
- end
- if not ObjHuman.checkRMB(human, config.rest[retstCnt]) then
- return
- end
- ObjHuman.decZuanshi(human,-config.rest[retstCnt],"ciYuanMozhu")
- human.db.mozhu.restCnt = human.db.mozhu.restCnt + 1
- human.db.mozhu.tzCnt = 0
- human.db.mozhu.hurt = 0
- human.db.mozhu.onHero = nil
- local msgRet = Msg.gc.GC_MOZHU_RESET
- msgRet.tzCnt = MOZHU_TIAOZHAN_CNT - human.db.mozhu.tzCnt
- msgRet.restCnt = #config.rest - human.db.mozhu.restCnt
- msgRet.restNeed = config.rest[retstCnt + 1] or 0
- Msg.send(msgRet, human.fd)
- end
- function buffUp(human)
- if not human.db.unionUuid or human.db.unionUuid == "" then return end
- local union = UnionDBLogic.getUnion(human.db.unionUuid)
- if not union then return end
- local now = os.time()
- local lv = union.mozhuBufLv or 0
- local endTime = union.mozhuBufTime or now
- if endTime ~= 0 and now >= endTime then
- lv = 0
- endTime = now
- end
- if lv + 1 > #MoZhuExcel.buff then
- return
- end
- local config = MoZhuExcel.buff[lv + 1]
- if not ObjHuman.checkRMB(human, config.need) then
- return
- end
-
- ObjHuman.decZuanshi(human,-config.need,"ciYuanMozhu")
- union.mozhuBufLv = lv + 1
- union.mozhuBufTime = endTime + config.time
- UnionDBLogic.updateUnionData(union)
- local msgRet = Msg.gc.GC_MOZHU_BUFF_UP
- fontBuff(union, msgRet)
- Msg.send(msgRet, human.fd)
- end
- function ciTiaoQuery(human)
- if MOZHU_CITIAO then
- local msgRet = Msg.gc.GC_MOZHU_CITIAO_QUERY
- msgRet.time = MOZHU_CITIAO_TIME
- local len = 0
- for id in pairs(MOZHU_CITIAO) do
- len = len + 1
- local config = MoZhuExcel.citiao[id]
- local net = msgRet.list[len]
- net.id = id
- net.name = config.citiao
- net.desc = config.miaoshu
- end
- msgRet.list[0] = len
- Msg.send(msgRet, human.fd)
- end
- end
- -- 封装 BOSS 技能详情
- function fontDragonSkill(msgRet, monsterOutID)
-
- local monsterID
- for _, v in ipairs(MonsterExcel.monsterOut[monsterOutID].member) do
- if v and v[1] ~= 0 then
- monsterID = v[1]
- break
- end
- end
- local monsterConfig = MonsterExcel.monster[monsterID]
- local len = 1
- HeroLogic.makeSkillNet(msgRet.skillList[len], monsterConfig.normalAtkID)
- for k, v in ipairs(monsterConfig.skillList) do
- len = len + 1
- HeroLogic.makeSkillNet(msgRet.skillList[len], v)
- end
- for k , v in ipairs(monsterConfig.beSkillList) do
- if len < 4 then
- len = len + 1
- HeroLogic.makeSkillNet(msgRet.skillList[len], v)
- end
- end
- msgRet.skillList[0] = len
- end
- -- BOSS查询
- function bossQuery(human)
- local msgRet = Msg.gc.GC_MOZHU_BOSS_QUERY
- local config = MoZhuExcel.mozhu[1]
- msgRet.id = 1
- msgRet.desc = config.desc
- fontDragonSkill(msgRet, config.monsterOutID)
- Msg.send(msgRet, human.fd)
- end
- ----------------------------------- combat ------------------------------------------------------------------------
- function getCombatMonsterOutID(human, side, args)
- if side ~= CombatDefine.DEFEND_SIDE then return end
- local config = MoZhuExcel.mozhu[1]
- return config.monsterOutID
- end
- function getMapID()
- local config = MoZhuExcel.mozhu[1]
- return config.mapID
- end
- function getCombatObjList(human, side, args)
- if side ~= CombatDefine.DEFEND_SIDE then return end
- local monsterOutID = getCombatMonsterOutID(human, side)
- local objList, _, _,formation,jiban = CombatLogic.getMonsterObjList(monsterOutID, CombatDefine.COMBAT_OBJ_TYPE3 , args)
- local rolebase = CombatLogic.createRoleBaseDefault()
- local monsterConfig = MonsterExcel.monster[monsterOutID]
- if monsterConfig then
- rolebase.name = monsterConfig.name
- rolebase.lv = monsterLv or 1
- rolebase.head = monsterConfig.head
- rolebase.zhandouli = zhandouli or 0
- end
- return objList, nil, rolebase,formation,jiban
- end
-
- function onFightBegin(human)
- local union = UnionDBLogic.getUnion(human.db.unionUuid)
- if not union then
- return Broadcast.sendErr(human, Lang.UNION_PLAYER_IN_NO)
- end
- local lv = union.mozhuBufLv
- local endTime = union.mozhuBufTime
- if not lv or not endTime then return end
- local now = os.time()
- if now < endTime then
- local bufConfig = MoZhuExcel.buff[lv]
- if not bufConfig then return end
- for index = 1, CombatDefine.COMBAT_HERO_CNT do
- local atkPos = CombatLogic.getPos(CombatDefine.ATTACK_SIDE, index)
- local atkObj = CombatImpl.objList[atkPos]
- if atkObj then
- for k, v in ipairs(bufConfig.attrs) do
- local key = v[1]
- local value = v[2]
- atkObj.sysAttr[key] = atkObj.sysAttr[key] + value
- atkObj.isSysAttrChange = true
- end
- end
- end
- end
- end
- -- 不合适的下阵
- function updateCombatPosCheck(human)
- if human.db.mozhu and human.db.mozhu.onHero then
- local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMABT_TYPE23)
- if not combatHero then return false end
-
- human.db.mozhu.onHero = human.db.mozhu.onHero or {}
- for pos, uuid in pairs(combatHero) do
- if human.db.mozhu.onHero[uuid] then
- combatHero[pos] = nil
- end
- end
-
- local len = 0
- for pos, uuid in pairs(combatHero) do
- len = len + 1
- end
- if len == 0 then
- return false
- end
- end
- return true
- end
- function fight(human, uuid)
- local startTime, endTime = getActTime()
- local now = os.time()
- if now < startTime or now >= endTime then
- Broadcast.sendErr(human, Lang.ACT_WAS_OVER)
- local msgRet = Msg.gc.GC_MOZHU_ACT_OVER
- Msg.send(msgRet, human.fd)
- return
- end
- local union = UnionDBLogic.getUnion(human.db.unionUuid)
- if not union then
- return Broadcast.sendErr(human, Lang.UNION_PLAYER_IN_NO)
- end
- if human.db.mozhu and human.db.mozhu.tzCnt >= MOZHU_TIAOZHAN_CNT then
- return
- end
-
- local state = updateCombatPosCheck(human)
- if not state then
- return
- end
- local config = MoZhuExcel.mozhu[1]
- CombatLogic.combatBegin(human, config.mapID, 1 , CombatDefine.COMABT_TYPE23)
- end
- function setSkillAndBeskill(human,combatInfo)
- local myList = {}
- local bossList = {}
- for k in pairs(MOZHU_CITIAO) do
- local config = MoZhuExcel.citiao[k]
- if config.shengxiao == DragonNestLogic.CITIAO_BY_ATTACK then
- myList[#myList+1] = config.skillID
- elseif config.shengxiao == DragonNestLogic.CITIAO_BY_DEFEND then
- bossList[#bossList+1] = config.skillID
- end
- end
- if #myList > 0 then
- for _,pos in ipairs(CombatDefine.SIDE2POS[CombatDefine.ATTACK_SIDE]) do
- local obj = CombatImpl.objList[pos]
- if obj then
- for _, skillID in ipairs(myList) do
- local skillConfig = SkillExcel[skillID]
- if skillConfig.beSkillType == BeSkill.BESKILL_TYPE24 then
- for _,skillID in ipairs(skillConfig.args) do
- local skillConfig = SkillExcel[skillID]
- obj.beSkillList[skillConfig.beSkillType] = obj.beSkillList[skillConfig.beSkillType] or {}
- obj.beSkillList[skillConfig.beSkillType][#obj.beSkillList[skillConfig.beSkillType] + 1] = {
- skillID,
- skillConfig.beSkillLimit > 0 and skillConfig.beSkillLimit,skillConfig.cd[1] or 0,
- skillConfig.cd[2] or 0, 0}
- end
- else
- obj.beSkillList[skillConfig.beSkillType] = obj.beSkillList[skillConfig.beSkillType] or {}
- obj.beSkillList[skillConfig.beSkillType][#obj.beSkillList[skillConfig.beSkillType] + 1] = {
- skillID,
- skillConfig.beSkillLimit > 0 and skillConfig.beSkillLimit,skillConfig.cd[1] or 0,
- skillConfig.cd[2] or 0, 0}
- end
- end
- end
- end
- end
- if #bossList > 0 then
- for _,pos in ipairs(CombatDefine.SIDE2POS[CombatDefine.DEFEND_SIDE]) do
- local obj = CombatImpl.objList[pos]
- if obj then
- for _, skillID in ipairs(bossList) do
- local skillConfig = SkillExcel[skillID]
- if skillConfig.beSkillType == BeSkill.BESKILL_TYPE24 then
- for _,skillID in ipairs(skillConfig.args) do
- local skillConfig = SkillExcel[skillID]
- obj.beSkillList[skillConfig.beSkillType] = obj.beSkillList[skillConfig.beSkillType] or {}
- obj.beSkillList[skillConfig.beSkillType][#obj.beSkillList[skillConfig.beSkillType] + 1] = {
- skillID,
- skillConfig.beSkillLimit > 0 and skillConfig.beSkillLimit,skillConfig.cd[1] or 0,
- skillConfig.cd[2] or 0, 0}
- end
- else
- obj.beSkillList[skillConfig.beSkillType] = obj.beSkillList[skillConfig.beSkillType] or {}
- obj.beSkillList[skillConfig.beSkillType][#obj.beSkillList[skillConfig.beSkillType] + 1] = {
- skillID,
- skillConfig.beSkillLimit > 0 and skillConfig.beSkillLimit,skillConfig.cd[1] or 0,
- skillConfig.cd[2] or 0, 0}
- end
- end
- end
- end
- end
- end
- function makeBaseInfo(human, roleBase, unionBase)
- roleBase.uuid = human.db._id
- roleBase.name = human.db.name
- roleBase.lv = human.db.lv
- roleBase.unionUuid = human.db.unionUuid or ""
- roleBase.head = human.db.head or 0
- roleBase.headFrame = human.db.headFrame or RoleDefine.DEFAULT_HEAD_FRAME
- roleBase.bannerID = 0
- roleBase.svrName = Config.SVR_NAME
- roleBase.svrIndex = Config.SVR_INDEX
- if human.db.unionUuid then
- local union = UnionDBLogic.getUnion(human.db.unionUuid)
- if union then
- roleBase.bannerID = union.bannerID
- unionBase.unionName = union.name
- unionBase.lv = union.lv
- unionBase.bannerID = union.bannerID
- unionBase.svrName = Config.SVR_NAME
- unionBase.svrIndex = Config.SVR_INDEX
- end
- end
- end
- function onFightEnd(human,result, combatType, cbParam , combatInfo)
- local atkHurt = 0
- for pos = 1, CombatDefine.COMBAT_HERO_CNT do
- local obj = combatInfo.objList and combatInfo.objList[pos]
- if obj then
- atkHurt = atkHurt + obj.result[1]
- -- local hero = human.db.heroBag[obj.bagIndex]
- -- Util.printTable(obj)
- end
- end
- -- 魔兽 造成伤害
- for _,pos in ipairs(CombatDefine.SIDE2HELPPOS[CombatDefine.ATTACK_SIDE]) do
- local pet = combatInfo.helpList and combatInfo.helpList[pos]
- if pet and pet.isPet then
- atkHurt = atkHurt + pet.result[1]
- end
- end
- if atkHurt <= 0 then
- atkHurt = 0
- end
- human.db.mozhu.hurt = human.db.mozhu.hurt or 0
- human.db.mozhu.hurt = human.db.mozhu.hurt + atkHurt
- local msgInner = InnerMsg.lw.LW_MOZHU_FIGHT_END
- msgInner.uuid = human.db._id
- msgInner.unionUuid = human.db.unionUuid or ""
- msgInner.maxHurt = human.db.mozhu.hurt
- msgInner.combatInfo = {}
- msgInner.roleBase = {}
- msgInner.unionBase = {}
- msgInner.combatInfo = combatInfo
- makeBaseInfo(human, msgInner.roleBase, msgInner.unionBase)
- InnerMsg.sendMsg(0, msgInner)
- end
- function onfightEndWL(human, msg)
- initHuman(human)
- -- Util.printTable(msg)
- --
- if msg.maxHurt ~= human.db.mozhu.maxHurt then
- human.db.mozhu.maxHurt = msg.maxHurt
- end
-
- local combatInfo = msg.combatInfo
- if msg.backType == 0 then
- -- 战斗完 活动已经过期
- else
- human.db.mozhu.tzCnt = human.db.mozhu.tzCnt + 1
- if msg.maxHurt ~= human.db.mozhu.maxHurt then
- human.db.mozhu.maxHurt = msg.maxHurt
- end
-
- human.db.mozhu.onHero = human.db.mozhu.onHero or {}
- for pos = 1, CombatDefine.COMBAT_HERO_CNT do
- local obj = combatInfo.objList and combatInfo.objList[pos]
- if obj and obj.bagIndex then
- local hero = human.db.heroBag[obj.bagIndex]
- if hero then
- human.db.mozhu.onHero[hero.uuid] = 1
- end
-
- -- Util.printTable(obj)
- end
- end
- if human.db.mozhu.restCnt == 0 then
- local hurtConfig = MoZhuExcel.hurt[human.db.mozhu.tzCnt]
- if hurtConfig and #hurtConfig.attackAct > 0 then
- combatInfo.rewardItem = combatInfo.rewardItem or {}
- for i = 1, #hurtConfig.attackAct do
- local itemID = hurtConfig.attackAct[i][1]
- local itemCnt = hurtConfig.attackAct[i][2]
- combatInfo.rewardItem[i] = combatInfo.rewardItem[i] or {}
- combatInfo.rewardItem[i] = {itemID, itemCnt}
- BagLogic.addItem(human, itemID, itemCnt, "ciYuanMozhu")
- end
- end
- end
- end
-
- local msgRet = Msg.gc.GC_MOZHU_FIGHT_END
- msgRet.hurt = msg.thisHurt
- msgRet.rank = msg.rank
- msgRet.oldRank = msg.oldRank
- msgRet.unionRank = msg.unionRank
- msgRet.oldUnionRank = msg.unionRanked
- CombatLogic.fontCombatFinish(msgRet.data, combatInfo)
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
-
- local combatType = CombatDefine.COMABT_TYPE23
- local teamType = CombatPosLogic.getTeamType(combatType)
- if human.db.combatHero[teamType] then
- -- 策划需求 需要保留 魔兽技能
- human.db.combatHero[teamType].list = {}
- -- human.db.combatHero[teamType].jiban = {}
- end
- -- CombatPosLogic.cleanCombatHeros(human, CombatDefine.COMABT_TYPE23)
- updateDaily(human)
- if msg.backType == 0 then
- -- 战斗完 活动已经过期
- Broadcast.sendErr(human, Lang.ACT_WAS_OVER)
- local msgRet = Msg.gc.GC_MOZHU_ACT_OVER
- Msg.send(msgRet, human.fd)
- end
- end
- -----------------------------------------fight end - ------------------------
- ----------------------------------------- Act Over -------------------------------
- local function getRewardByRank(type, rank)
- for k, config in ipairs(MoZhuExcel.rank) do
- if type == MOZHU_ROLE_RANK_TYPE_1 and config.roleMin <= rank and config.roleMax >= rank then
- return k
- elseif type == MOZHU_UNION_RANK_TYPE_2 and config.unionMin <= rank and config.unionMax >= rank then
- return k
- end
- end
- end
- function actOverRank(msg)
- if msg.type == 1 then
- roleRankOver(msg)
- elseif msg.type == 2 then
- unionRankOver(msg)
- end
- end
- function roleRankOver(msg)
- -- Util.printTable(msg)
- local mailConfig = MailExcel.mail[MailDefine.MAIL_ID_MOZHU_ROLE_RANK]
- local title = mailConfig.title
- local senderName = mailConfig.senderName
- for uuid, rank in pairs(msg.list) do
- local id = getRewardByRank(msg.type, rank)
- local config = MoZhuExcel.rank[id]
- if config then
- local content = Util.format(mailConfig.content, rank)
- MailManager.add(MailManager.SYSTEM, uuid, title, content, config.reward, senderName)
- end
- end
- end
- function unionRankOver(msg)
- -- Util.printTable(msg)
- local mailConfig = MailExcel.mail[MailDefine.MAIL_ID_MOZHU_UNION_RANK]
- local title = mailConfig.title
- local senderName = mailConfig.senderName
- for unionUuid, rank in pairs(msg.list) do
- local id = getRewardByRank(msg.type, rank)
- local config = MoZhuExcel.rank[id]
- local union = UnionDBLogic.getUnion(unionUuid)
- if config and union and union.member then
- local content = Util.format(mailConfig.content, rank)
- for uuid in pairs(union.member) do
- MailManager.add(MailManager.SYSTEM, uuid, title, content, config.unionReward, senderName)
- end
- end
- end
- end
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