Grid.lua 13 KB

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  1. ------------------------------------------------
  2. -- 道具格子
  3. ------------------------------------------------
  4. local HeroExcel = require("excel.hero")
  5. local EquipExcel = require("excel.equip")
  6. local FuwenExcel = require("excel.fuwen")
  7. local SkinExcel = require("excel.skin")
  8. local Util = require("common.Util")
  9. local ItemDefine = require("bag.ItemDefine")
  10. local SuipianLogic = require("bag.SuipianLogic")
  11. local RoleAttr = require("role.RoleAttr")
  12. local EquipLogic = require("equip.EquipLogic")
  13. -- 填充装备,道具信息
  14. function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opFlag, equipQuality)
  15. local itemConfig = ItemDefine.getConfig(itemID)
  16. net.id = itemConfig and itemID or 0
  17. net.cnt = itemConfig and itemCnt or 0
  18. net.name = itemConfig and itemConfig.name or ""
  19. net.mainType = itemConfig and itemConfig.mainType or 0
  20. net.subType = itemConfig and itemConfig.subType or 0
  21. net.order = itemConfig and itemConfig.order or 0
  22. net.icon = itemConfig and itemConfig.icon or 0
  23. net.desc1 = itemConfig and itemConfig.desc1 or ""
  24. net.desc2 = itemConfig and itemConfig.desc2 or ""
  25. local priceId = itemConfig and itemConfig.price and itemConfig.price[1] or 0
  26. local priceConfig = ItemDefine.getConfig(priceId)
  27. net.priceIcon = priceConfig and priceConfig.icon or 0
  28. net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
  29. net.rare = itemConfig and itemConfig.rare or 0
  30. net.score = itemConfig and itemConfig.score or 0
  31. net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0
  32. for i=1, net.getway[0] do
  33. net.getway[i] = itemConfig.getway[i]
  34. end
  35. net.panelID = itemConfig and itemConfig.panelID or 0
  36. net.isShow = itemConfig and itemConfig.isShow or 0
  37. net.effects = itemConfig and itemConfig.effects or 0
  38. net.opflag = opFlag or getOpflag(itemConfig) or 0
  39. net.suipian[0] = 0
  40. net.equip[0] = 0
  41. net.fuwen[0] = 0
  42. if not itemConfig then return end
  43. makeItemSuipian(net, itemConfig)
  44. makeItemFuwen(net, itemID, itemConfig, itemGrid, itemIndex)
  45. makeItemEquip(net, itemConfig, itemGrid, itemIndex, shuijingAttrID, equipQuality)
  46. end
  47. function makeFuwenSkill(net, skillID)
  48. local skillConfig = FuwenExcel.skill[skillID]
  49. net.skillID = skillID
  50. net.skillIcon = skillConfig.icon
  51. net.skillName = skillConfig.name
  52. net.skillDesc = skillConfig.desc
  53. net.lv = skillConfig.lv
  54. net.isRare = skillConfig.rare or 0
  55. net.isOnlyBinshu = 0
  56. if skillConfig.isBingshuSkill == 1 and skillConfig.isFuwenSkill == 0 then
  57. net.isOnlyBinshu = 1
  58. end
  59. end
  60. function makeItemFuwen(net, itemID, itemConfig, fuwenGrid, fuwenIndex)
  61. if itemConfig.mainType ~= ItemDefine.MAINTYPE_FUWEN then
  62. return
  63. end
  64. local netTemp = nil
  65. if net.fuwen then
  66. net.fuwen[0] = 1
  67. netTemp = net.fuwen[1]
  68. else
  69. netTemp = net
  70. end
  71. netTemp.id = itemID
  72. netTemp.index = fuwenIndex or 0
  73. netTemp.fenjieGet = itemConfig.fenjieJinghua
  74. netTemp.refine = 0
  75. netTemp.attrs[0] = 0
  76. netTemp.skills[0] = 0
  77. netTemp.zhandouli = 0
  78. if fuwenGrid ~= nil then
  79. netTemp.refine = fuwenGrid.refine or 0
  80. local zhandouli = 0
  81. for zz = 1, #fuwenGrid.attr do
  82. local key = fuwenGrid.attr[zz][1]
  83. local value = fuwenGrid.attr[zz][2]
  84. netTemp.attrs[zz].key = key
  85. netTemp.attrs[zz].value = value
  86. zhandouli = zhandouli + RoleAttr.getPointByKey(key) * value
  87. end
  88. netTemp.attrs[0] = #fuwenGrid.attr
  89. if fuwenGrid.skill == nil then
  90. netTemp.skills[0] = 0
  91. else
  92. for zz = 1,#fuwenGrid.skill do
  93. local skillID = fuwenGrid.skill[zz]
  94. makeFuwenSkill(netTemp.skills[zz], skillID)
  95. end
  96. netTemp.skills[0] = #fuwenGrid.skill
  97. end
  98. netTemp.zhandouli = math.floor(zhandouli)
  99. end
  100. end
  101. function makeItemEquip(net, itemConfig, equipGrid, equipIndex, shuijingAttrID, equipQuality)
  102. if itemConfig.mainType ~= ItemDefine.MAINTYPE_EQUIP then
  103. return
  104. end
  105. net.equip[0] = 1
  106. net.equip[1].index = equipIndex or 0
  107. net.equip[1].level = itemConfig.level
  108. net.equip[1].exp = itemConfig.shenqiExp or 0
  109. net.equip[1].star = itemConfig.star or 0
  110. net.equip[1].uuid = equipGrid and equipGrid.uuid or ""
  111. net.equip[1].putUuid = equipGrid and equipGrid.putUuid or ""
  112. net.equip[1].args[0] = 0
  113. local maxQuality = EquipLogic.getEquipMaxQuality(itemConfig)
  114. net.rare = equipGrid and equipGrid.quality or equipQuality or maxQuality
  115. -- 装备基础属性
  116. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  117. -- 水晶属性
  118. net.equip[1].attr[0] = 0
  119. net.equip[1].args[0] = 1
  120. local upcf = EquipExcel.shuijingUpNeed[net.id]
  121. net.equip[1].args[1] = (not upcf or upcf.nextID < 1) and 1 or 0 -- 是否满级
  122. if shuijingAttrID then
  123. local shuijingConfig = EquipExcel.shuijingAttr[shuijingAttrID]
  124. local shuijingAttrTB = shuijingConfig.attr
  125. net.equip[1].attr[0] = #shuijingAttrTB
  126. for i=1, net.equip[1].attr[0] do
  127. net.equip[1].attr[i].key = shuijingAttrTB[i][1]
  128. net.equip[1].attr[i].value = shuijingAttrTB[i][2]
  129. end
  130. end
  131. else
  132. local baseRate = EquipLogic.getEquipBaseRate(net.rare)
  133. net.score = math.floor(net.score * baseRate)
  134. -- 基础属性
  135. net.equip[1].baseAttr[0] = #itemConfig.base
  136. for i=1, net.equip[1].baseAttr[0] do
  137. net.equip[1].baseAttr[i].key = itemConfig.base[i][1]
  138. net.equip[1].baseAttr[i].value = math.floor(itemConfig.base[i][2] * baseRate)
  139. end
  140. -- 随机属性
  141. local attrLen = 0
  142. if equipGrid then
  143. EquipLogic.checkAttr(equipGrid)
  144. for key, value in pairs(equipGrid.attr) do
  145. attrLen = attrLen + 1
  146. net.equip[1].tzAttr[attrLen].key = key
  147. net.equip[1].tzAttr[attrLen].value = math.floor(value * baseRate)
  148. end
  149. else
  150. local randomAttr = EquipLogic.getEquipTzAttr(itemConfig)
  151. if randomAttr then
  152. for _, attr in pairs(randomAttr) do
  153. attrLen = attrLen + 1
  154. net.equip[1].tzAttr[attrLen].key = attr[1]
  155. net.equip[1].tzAttr[attrLen].value = attr[2]
  156. end
  157. end
  158. end
  159. net.equip[1].tzAttr[0] = attrLen
  160. end
  161. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHENQI then
  162. local shenqiUpNeedConfig = EquipExcel.shenqiUpNeed[net.id]
  163. local nextID = shenqiUpNeedConfig and shenqiUpNeedConfig.nextID
  164. net.equip[1].args[0] = 1
  165. net.equip[1].args[1] = (not nextID or nextID < 1) and 1 or 0
  166. end
  167. -- 装备套装属性
  168. net.equip[1].suit[0] = 0
  169. if itemConfig.suitIm then
  170. net.equip[1].suit[0] = 1
  171. net.equip[1].suit[1].attr[0] = #itemConfig.suitIm
  172. for i=1,net.equip[1].suit[1].attr[0] do
  173. net.equip[1].suit[1].attr[i].key = itemConfig.suitIm[i][1]
  174. net.equip[1].suit[1].attr[i].value = itemConfig.suitIm[i][2]
  175. end
  176. net.equip[1].suit[1].id = itemConfig.suit
  177. net.equip[1].suit[1].name = itemConfig.suitName
  178. net.equip[1].suit[1].num = itemConfig.suitNum
  179. end
  180. -- 装备职业专属属性
  181. net.equip[1].job = itemConfig.job
  182. net.equip[1].jobAttr[0] = #itemConfig.jobAttr
  183. for i = 1, net.equip[1].jobAttr[0] do
  184. net.equip[1].jobAttr[i].key = itemConfig.jobAttr[i][1]
  185. net.equip[1].jobAttr[i].value = itemConfig.jobAttr[i][2]
  186. end
  187. -- 装备阵营专属属性
  188. net.equip[1].camp = itemConfig.camp
  189. net.equip[1].campAttr[0] = #itemConfig.campAttr
  190. for i = 1, net.equip[1].campAttr[0] do
  191. net.equip[1].campAttr[i].key = itemConfig.campAttr[i][1]
  192. net.equip[1].campAttr[i].value = itemConfig.campAttr[i][2]
  193. end
  194. end
  195. -- 封装碎片信息 Suipian
  196. function makeItemSuipian(net, itemConfig)
  197. if itemConfig.mainType ~= ItemDefine.MAINTYPE_ITEM then
  198. return
  199. end
  200. if itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN and
  201. itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN_SKIN then
  202. return
  203. end
  204. net.suipian[0] = 1
  205. net.suipian[1].fullcnt = itemConfig.fullCnt
  206. net.suipian[1].camp = itemConfig.cond[1] or 0
  207. net.suipian[1].star = itemConfig.cond[2] or 0
  208. net.suipian[1].get = itemConfig.get[1] or 0
  209. local heroID = itemConfig.get[3]
  210. local heroConfig = HeroExcel.hero[heroID]
  211. net.suipian[1].grade = heroConfig and heroConfig.grade or 0
  212. if itemConfig.get[1] == SuipianLogic.SUMMON_TYPE_TARGET then
  213. local dropType = itemConfig.get[2]
  214. if dropType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  215. local heroID = itemConfig.get[3]
  216. local heroConfig = HeroExcel.hero[heroID]
  217. if heroConfig then
  218. net.suipian[1].camp = heroConfig.camp
  219. net.suipian[1].star = heroConfig.star
  220. net.icon = heroConfig.head
  221. end
  222. end
  223. end
  224. end
  225. --------------------------------------------- 可操作 -------------------------------------------------------
  226. -- 可操作行为
  227. function getOpflagAtBag(id)
  228. local itemConfig = ItemDefine.getConfig(id)
  229. if not itemConfig then return flag end
  230. if itemConfig then
  231. itemConfig.id = id
  232. end
  233. local flag = 0
  234. -- 使用道具
  235. if canUse(itemConfig) then
  236. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE)
  237. end
  238. -- 使用箱子
  239. if canUseBox(itemConfig) then
  240. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BOX)
  241. end
  242. -- 批量使用
  243. if canUseBatch(itemConfig) then
  244. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BATCH)
  245. end
  246. -- 详情
  247. if canDetail(itemConfig) then
  248. flag = Util.setBit(flag, ItemDefine.ITEM_OP_DETAIL)
  249. end
  250. -- 是否可出售
  251. if canSell(itemConfig) then
  252. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SELL)
  253. end
  254. -- 是否用来源
  255. if canSource(itemConfig) then
  256. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  257. end
  258. -- 是否可以合成
  259. if canHeCheng(itemConfig) then
  260. flag = Util.setBit(flag, ItemDefine.ITEM_OP_HECHENG)
  261. end
  262. -- 能否穿戴
  263. if canEquip(itemConfig) then
  264. flag = Util.setBit(flag, ItemDefine.ITEM_OP_EQUIP)
  265. end
  266. -- 能否重铸
  267. if canCZhu(itemConfig) then
  268. flag = Util.setBit(flag, ItemDefine.ITEM_OP_CZHU)
  269. end
  270. -- 能否分解
  271. if canFJie(itemConfig) then
  272. flag = Util.setBit(flag, ItemDefine.ITEM_OP_FJIE)
  273. end
  274. return flag
  275. end
  276. function getOpflag(itemConfig)
  277. local flag = 0
  278. if not itemConfig then return flag end
  279. -- 预览
  280. if canYulan(itemConfig) then
  281. flag = Util.setBit(flag, ItemDefine.ITEM_OP_YULAN)
  282. end
  283. -- 是否用来源
  284. if canSource(itemConfig) then
  285. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  286. end
  287. return flag
  288. end
  289. -- 可否使用
  290. function canUse(itemConfig)
  291. if not itemConfig then return end
  292. if not itemConfig.panelID then return end
  293. return itemConfig.panelID > 0
  294. end
  295. -- 可否使用
  296. function canUseBox(itemConfig)
  297. if not itemConfig then return end
  298. if not itemConfig.cmd then return end
  299. local cmdstr = itemConfig.cmd[1]
  300. if not cmdstr then return end
  301. if cmdstr == "box" then
  302. return true
  303. end
  304. end
  305. -- 是否可出售
  306. function canSell(itemConfig)
  307. if not itemConfig then return end
  308. if not itemConfig.price then return end
  309. return #itemConfig.price > 0
  310. end
  311. -- 是否可出售
  312. function canSource(itemConfig)
  313. if not itemConfig then return end
  314. if not itemConfig.getway then return end
  315. return #itemConfig.getway > 0
  316. end
  317. -- 可否批量使用
  318. function canUseBatch(itemConfig)
  319. if not itemConfig then return end
  320. if not itemConfig.cmd then return end
  321. local cmdstr = itemConfig.cmd[1]
  322. if not cmdstr then return end
  323. if cmdstr == "box" then
  324. return
  325. end
  326. return true
  327. end
  328. -- 可否预览
  329. function canYulan(itemConfig)
  330. if not itemConfig then return end
  331. local cmdStr = itemConfig.cmd and itemConfig.cmd[1]
  332. if cmdStr and cmdStr == "box" then
  333. return true
  334. end
  335. --[[local getWay = itemConfig.get and itemConfig.get[1]
  336. if getWay == SuipianLogic.SUMMON_TYPE_DROP or
  337. getWay == SuipianLogic.SUMMON_TYPE_HERO_SP or
  338. getWay == SuipianLogic.SUMMON_TYPE_SHENQI_SP then
  339. local suipianType = itemConfig.get[2]
  340. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO or
  341. suipianType == SuipianLogic.SUMMON_SUBTYPE_EQUIP then
  342. return true
  343. end
  344. end]]
  345. end
  346. -- 可否查看英雄详情
  347. function canDetail(itemConfig)
  348. local getWay = itemConfig.get and itemConfig.get[1]
  349. if getWay == SuipianLogic.SUMMON_TYPE_TARGET then
  350. local suipianType = itemConfig.get[2]
  351. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  352. local heroID = itemConfig.get[3]
  353. if HeroExcel.hero[heroID] then
  354. return true
  355. end
  356. end
  357. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  358. local skinID = itemConfig.get[3]
  359. if SkinExcel.skin[skinID] then
  360. return true
  361. end
  362. end
  363. end
  364. end
  365. -- 可否合成
  366. function canHeCheng(itemConfig)
  367. local getWay = itemConfig.get and itemConfig.get[1]
  368. if getWay == SuipianLogic.SUMMON_TYPE_TARGET or getWay == SuipianLogic.SUMMON_TYPE_DROP then
  369. local suipianType = itemConfig.get[2]
  370. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  371. return true
  372. end
  373. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  374. return true
  375. end
  376. end
  377. if ItemDefine.isFuwen(itemConfig.id) then
  378. return true
  379. end
  380. end
  381. -- 可否穿戴
  382. function canEquip(itemConfig)
  383. if ItemDefine.isEquip(itemConfig.id) then
  384. return true
  385. end
  386. if ItemDefine.isFuwen(itemConfig.id) then
  387. return true
  388. end
  389. end
  390. -- 可否重铸
  391. function canCZhu(itemConfig)
  392. if ItemDefine.isFuwen(itemConfig.id) then
  393. return true
  394. end
  395. end
  396. -- 可否重铸
  397. function canFJie(itemConfig)
  398. if ItemDefine.isFuwen(itemConfig.id) then
  399. return true
  400. end
  401. end