| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446 |
- -----------------------------------------------------------------
- -- 文件名 : NewFirstChargeLogic.lua
- -- 文件说明 : 新首充
- -- 创建时间 : 2025/1/22
- -- 创建人 : FC
- -----------------------------------------------------------
- local Msg = require("core.Msg")
- local Util = require("common.Util")
- local PresentExcel = require("excel.present")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local Broadcast = require("broadcast.Broadcast")
- local PanelDefine = require("broadcast.PanelDefine")
- local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
- local YunYingLogic = require("yunying.YunYingLogic")
- local SceneHandler = require("scene.Handler")
- local ObjHuman = require("core.ObjHuman")
- local BuyLogic = require("topup.BuyLogic")
- local NEWFIRST_CHARGE_TYPE1 = 1 -- 1元
- local NEWFIRST_CHARGE_TYPE2 = 2 -- 8元
- local NEWFIRST_CHARGE_TYPE3 = 3 -- 18元
- local tMoneyToType =
- {
- [1] = NEWFIRST_CHARGE_TYPE1,
- [8] = NEWFIRST_CHARGE_TYPE2,
- [18] = NEWFIRST_CHARGE_TYPE3,
- }
- local tBuyID2Speed =
- {
- [1] = 1,
- [8] = 2,
- [18] = 3,
- }
- local NEWFIRST_DAY = 3 -- 奖励天数,策划也没配置,直接写死吧
- local OPENNEWLV = 9 -- 等级9开
- -- 状态
- NEWFIRST_STATE_CANT_GET = 0 -- 不可领
- NEWFIRST_STATE_CAT_GET = 1 -- 可领
- NEWFIRST_STATE_HAD_GET = 2 -- 已领
- local tNewFirstChargeCof = nil -- 配置 Key = nBuyID
- local tPrizeDataByTypeDay = nil -- 具体奖励配置 [nType] = {[nDay] = v}
- local function getNeedList()
- if not tNewFirstChargeCof then
- tNewFirstChargeCof = {}
- for nID, tPrize in pairs(PresentExcel.newfirstcharge) do
- if type(tPrize) == "table" then
- --table.print_lua_table(tPrize)
- local nBuyID = tPrize.nBuyID
- tNewFirstChargeCof[nBuyID] = tPrize
- if tMoneyToType[tPrize.nMoney] then
- tNewFirstChargeCof[nBuyID].nType = tMoneyToType[tPrize.nMoney]
- else
- print("[getNeedList] 配置了不正确的金额 nMoney = "..tPrize.nMoney.." nID = "..nID)
- end
- else
- print("[getNeedList] tType = \n"..type(tPrize))
- end
- end
- end
- if not tPrizeDataByTypeDay then
- tPrizeDataByTypeDay = {}
- for nID, tPrize in pairs(tNewFirstChargeCof) do
- local nType = tPrize.nType
- tPrizeDataByTypeDay[nType] = {}
- for i = 1, NEWFIRST_DAY, 1 do
- local tItem = i == 1 and tPrize.tPrize1 or ( i == 2 and tPrize.tPrize2 or tPrize.tPrize3)
- tPrizeDataByTypeDay[nType][i] = tItem
- end
- end
- end
- return tNewFirstChargeCof, tPrizeDataByTypeDay
- end
- -- 初始化对应类型的DB类型数据
- local function NewFirstCharge_InitDBByType(human, nType)
- if not human.db.newFirstCharge then
- human.db.newFirstCharge = {}
- end
- human.db.newFirstCharge[nType] =
- {
- nBuyTime = 0,
- nSatus = NEWFIRST_STATE_CANT_GET,
- tDayStatus = {},
- }
- for i = 1, NEWFIRST_DAY, 1 do
- human.db.newFirstCharge[nType].tDayStatus[i] = NEWFIRST_STATE_CANT_GET
- end
- end
- -- 创建DB数据
- local function NewFirstCharge_CreateDB(human)
- if not human then
- return
- end
- if not human.db.newFirstCharge then
- human.db.newFirstCharge = {}
- end
- for i = NEWFIRST_CHARGE_TYPE1, NEWFIRST_CHARGE_TYPE3, 1 do
- if not human.db.newFirstCharge[i] then
- NewFirstCharge_InitDBByType(human, i)
- end
- end
- table.print_lua_table(human.db.newFirstCharge)
- print("[NewFirstCharge_CreateDB] \n")
- end
- -- 设置对应天数领取了奖励
- local function NewFirstCharge_SetPrizeStauts(human, nType, nDay, nValue)
- if not human.db.newFirstCharge or not human.db.newFirstCharge[nType] then
- return
- end
- human.db.newFirstCharge[nType].tDayStatus[nDay] = nValue
- end
- -- 获取对应类型对应天数奖励状态
- local function NewFirstCharge_GetPrizeStauts(human, nType, nDay)
- if not human.db.newFirstCharge or not human.db.newFirstCharge[nType] then
- return NEWFIRST_STATE_CANT_GET
- end
- table.print_lua_table(human.db.newFirstCharge[nType])
- print("\n")
- return human.db.newFirstCharge[nType].tDayStatus[nDay]
- end
- -- 设置购买状态
- local function NewFirstCharge_SetBuyStatus(human, nType)
- if not human.db.newFirstCharge then
- NewFirstCharge_InitDBByType(human, nType)
- end
- human.db.newFirstCharge[nType].nBuyTime = os.time()
- human.db.newFirstCharge[nType].nSatus = NEWFIRST_STATE_HAD_GET
- NewFirstCharge_SetPrizeStauts(human, nType, 1, NEWFIRST_STATE_CAT_GET)
- end
- -- 获取购买状态
- local function NewFirstCharge_GetBuyStatus(human, nType)
- if not human.db.newFirstCharge then
- NewFirstCharge_InitDBByType(human, nType)
- end
- return human.db.newFirstCharge[nType].nSatus
- end
- -- 设置时间
- local function NewFirstCharge_SetTime(human, nType, nTime)
- if not human.db.newFirstCharge then
- NewFirstCharge_InitDBByType(human, nType)
- end
- human.db.newFirstCharge[nType].nBuyTime = nTime
- end
- -- 获取时间
- local function NewFirstCharge_GetTime(human, nType)
- if not human.db.newFirstCharge then
- NewFirstCharge_InitDBByType(human, nType)
- end
- return human.db.newFirstCharge[nType].nBuyTime
- end
- local function isOpenByType(human,giftType)
- if not human.db.newFirstCharge or not human.db.newFirstCharge[giftType] then
- return true
- end
- -- 未购买,显示
- if NEWFIRST_STATE_CANT_GET == human.db.newFirstCharge[giftType].nSatus then
- return true
- end
- -- 购买了
- for nDay = 1, NEWFIRST_DAY, 1 do
- local nDayStatus = NewFirstCharge_GetPrizeStauts(human, giftType, nDay)
- -- 只要没领取,都是开启的
- if NEWFIRST_STATE_HAD_GET ~= nDayStatus then
- return true
- end
- end
- return false
- end
- -- 根据类型判断是否有红点
- local function isRedByType(human, giftType)
- if not human.db.newFirstCharge or not human.db.newFirstCharge[giftType] then
- return false
- end
- -- 未购买
- if NEWFIRST_STATE_CANT_GET == human.db.newFirstCharge[giftType].nSatus then
- return false
- end
- for i = 1, NEWFIRST_DAY, 1 do
- local nDayStatus = NewFirstCharge_GetPrizeStauts(human, giftType, i)
- if NEWFIRST_STATE_CAT_GET == nDayStatus then
- return true
- end
- end
- return false
- end
- function isOpen(human,YYInfo,funcConfig)
- if not SceneHandler.canCharge(human) then
- print("[NewFirstCharge- isOpen] 不能充值返回")
- return false
- end
- if OPENNEWLV > human.db.lv then
- print("[NewFirstCharge- isOpen] 等级不足 不够 lv = "..human.db.lv)
- return false
- end
- for i = NEWFIRST_CHARGE_TYPE1, NEWFIRST_CHARGE_TYPE3, 1 do
- if true == isOpenByType(human,i) then
- print("[NewFirstCharge- isOpen] 满足条件 ")
- return true
- end
- end
-
- print("[NewFirstCharge- isOpen] 不满足条件 ")
- return false
- end
- function isRed(human,YYInfo,funcConfig)
- for i = NEWFIRST_CHARGE_TYPE1, NEWFIRST_CHARGE_TYPE3, 1 do
- if true == isRedByType(human,i) then
- return true
- end
- end
- return false
- end
- function NewFirstCharge_Query(human, nType)
- local tAllConf, tItemConfByType = getNeedList()
- local tTypeConf = nil
- for _, v in pairs(tAllConf) do
- if v.nType == nType then
- tTypeConf = v
- break
- end
- end
- if not tTypeConf then
- print("[NewFirstCharge_Query] 不存在对应类型的配置 nType = "..nType)
- return
- end
- if not human.db.newFirstCharge then
- NewFirstCharge_CreateDB(human)
- end
- local tMsgData = Msg.gc.GC_NEW_FIRST_CHARGE_QUERY
- tMsgData.nType = nType
- tMsgData.nState = NewFirstCharge_GetBuyStatus(human, nType)
- print("[NewFirstCharge_Query] 购买状态 nSatus = "..tMsgData.nState)
- tMsgData.nMoney = tTypeConf.nMoney
- tMsgData.tRed[0] = NEWFIRST_CHARGE_TYPE3
- for i = NEWFIRST_CHARGE_TYPE1, NEWFIRST_CHARGE_TYPE3, 1 do
- tMsgData.tRed[i] = 0
- if true == isRedByType(human, i) then
- tMsgData.tRed[i] = 1
- end
- end
-
- BuyLogic.fontBuyItem(human, tMsgData.buyItem, tTypeConf.nBuyID)
- tMsgData.list[0] = 0
- for i = 1, NEWFIRST_DAY, 1 do
- tMsgData.list[0] = tMsgData.list[0] + 1
- local tNodeData = tMsgData.list[tMsgData.list[0]]
- tNodeData.nState = NewFirstCharge_GetPrizeStauts(human, nType, i)
- print("[NewFirstCharge_Query] 奖励天数状态 nSatus = "..tNodeData.nState.." i = "..i)
- tNodeData.nDay = i
- tNodeData.item[0] = 0
- local tItemConf = tItemConfByType[nType][i]
- if not tItemConf then
- print("[NewFirstCharge_Query] 居然不存在对应的奖励配置")
- else
- for _, v in ipairs(tItemConf) do
- tNodeData.item[0] = tNodeData.item[0] + 1
- Grid.makeItem(tNodeData.item[tNodeData.item[0]], v[1], v[2])
- if v[3] then
- tNodeData.item[tNodeData.item[0]].rare = v[3]
- end
- end
- end
- end
- Msg.send(tMsgData, human.fd)
- print("[NewFirstCharge_Query] 发送数据成功\n")
- if human.db.nSpeed and _G.next(human.db.nSpeed) then
- table.print_lua_table(human.db.nSpeed)
- end
- end
- function NewFirstCharge_Get(human, nType)
- local tAllConf, tItemConfByType = getNeedList()
- local tTypeConf = nil
- for _, v in pairs(tAllConf) do
- if v.nType == nType then
- tTypeConf = v
- break
- end
- end
- if not tTypeConf or not tItemConfByType[nType] then
- print("[NewFirstCharge_Get] 不存在对应类型的配置 nType = "..nType)
- return
- end
- local nMoney = tTypeConf.nMoney
- local bChange = false
- local tItems = {}
- for nDay, value in pairs(tItemConfByType[nType]) do
- local nStatus = NewFirstCharge_GetPrizeStauts(human, nType, nDay)
- if NEWFIRST_STATE_CAT_GET == nStatus then
- for _, v in pairs(value) do
- table.insert(tItems, v)
- end
- if nDay == 1 then
- bChange = true
- local nIndex = tBuyID2Speed[nMoney]
- if not human.db.nSpeed then
- human.db.nSpeed = {}
- end
- human.db.nSpeed[nIndex] = 1
- end
- NewFirstCharge_SetPrizeStauts(human, nType, nDay, NEWFIRST_STATE_HAD_GET)
- end
- end
- if nil ~= _G.next(tItems) then
- BagLogic.addItemList(human, tItems, "shouchong")
- for k, v in pairs(funcID) do
- YunYingLogic.updateIcon(YYInfo[k], human)
- YunYingLogic.sendGroupUpdate(YYInfo[k], human, PanelDefine.PANEL_ID_3302)
- break
- end
- NewFirstCharge_Query(human, nType)
- if true == bChange then
- ObjHuman.sendHumanInfo(human)
- end
- end
- end
- -- 充值回调
- function onCharge(human, nBuyID)
- --print("[NewFirstChargeLogic-onCharge] nBuyID = "..nBuyID)
- local tConfByBuyid = getNeedList()
- local isChange = false
- if tConfByBuyid[nBuyID] then
- --print("[onCharge] nType = ".. tConfByBuyid[nBuyID].nType.." nBuyID = "..nBuyID)
- NewFirstCharge_SetBuyStatus(human, tConfByBuyid[nBuyID].nType)
- isChange = true
- NewFirstCharge_Query(human, tConfByBuyid[nBuyID].nType)
- else
- print("[NewFirstChargeLogic-onCharge] 不存在对应的礼包id nBuyID = "..nBuyID)
- return
- end
- if isChange then
- for k, v in pairs(funcID) do
- print("[NewFirstChargeLogic - onCharge], k = "..k)
- YunYingLogic.updateIcon(YYInfo[k], human)
- break
- end
- end
- end
- function updateDaily(human, funcID)
- if human.db.newFirstCharge then
- local nNowTime = os.time()
- for i = NEWFIRST_CHARGE_TYPE1, NEWFIRST_CHARGE_TYPE3, 1 do
- local nBuyStatus = NewFirstCharge_GetBuyStatus(human, i)
- local nLastTime = NewFirstCharge_GetTime(human, i)
- local bIsDay = Util.isSameDayByTimes(nNowTime, nLastTime)
-
- -- 遍历该类型全部天数
- if NEWFIRST_STATE_HAD_GET == nBuyStatus and true ~= bIsDay then
- for nDay = 1, NEWFIRST_DAY, 1 do
- local nDayStatus = NewFirstCharge_GetPrizeStauts(human, i, nDay)
- -- 当天奖励未领取
- if NEWFIRST_STATE_CANT_GET == nDayStatus then
- NewFirstCharge_SetPrizeStauts(human, i, nDay, NEWFIRST_STATE_CAT_GET)
- NewFirstCharge_SetTime(human, i, nNowTime)
- print("[NewFirstChargeLogic - updateDaily] 隔天刷新 奖励 nType = "..i.." nDay = "..nDay)
- break
- end
- end
- end
- end
- end
- end
- -- 是否已激活首充
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
- -- 玩家整点
- function onZero(human, funcID)
- updateDaily(human, funcID)
- end
- -- GM 命令
- function NewFirstCharge_GMClear(human)
- human.db.newFirstCharge = nil
- print("[NewFirstCharge_GMClear] 清空完成")
- end
|