AbsActLogic.lua 17 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. local NewHeroLogic = require("absAct.NewHeroLogic")
  48. local LotteryByDiamondLogic = require("absAct.LotteryByDiamondLogic")
  49. local DuoBaoQiBingLogic = require("absAct.DuoBaoQiBingLogic")
  50. ABS_ACT_TYPE_LIST = nil
  51. function initAfterHot()
  52. ABS_ACT_TYPE_LIST = {}
  53. local now = os.time()
  54. local len = 0
  55. for k, config in pairs(AbsActExcel.absActivity) do
  56. config.realStartTime = config.realStartTime or 0
  57. config.realEndTime = config.realEndTime or 0
  58. if next(config.startDate) and next(config.endDate) then
  59. config.startDate.hour = 0
  60. config.startDate.min = 0
  61. config.startDate.sec = 0
  62. config.endDate.hour = 0
  63. config.endDate.min = 0
  64. config.endDate.sec = 0
  65. config.realStartTime = os.time(config.startDate)
  66. config.realEndTime = os.time(config.endDate)
  67. end
  68. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  69. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  70. end
  71. end
  72. function onLogin(human)
  73. local sendLisg = {}
  74. local absActConfig = AbsActExcel.absActivity
  75. -- 清除过期活动
  76. for id in pairs(human.db.absAct) do
  77. checkAbsActClean(human,id)
  78. end
  79. -- 是否有新增活动
  80. for k,v in pairs(absActConfig) do
  81. local ok,realEndTime = isStarted(human,k)
  82. if ok and human.db.absAct[k] then
  83. --- 同步结束时间
  84. local nowTime = os.time()
  85. local finishTime = human.db.absAct[k].finish or nowTime
  86. if finishTime >= nowTime and finishTime ~= realEndTime then
  87. human.db.absAct[k].finish = realEndTime
  88. end
  89. end
  90. if ok and not human.db.absAct[k] then
  91. human.db.absAct[k] = {}
  92. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  93. if f and f.genAbsActData then
  94. human.db.absAct[k] = f.genAbsActData(v)
  95. end
  96. human.db.absAct[k].finish = realEndTime -- 记录活动结束时间
  97. end
  98. end
  99. -- 登录奖励重置
  100. for k, config in pairs(AbsActExcel.absLogin) do
  101. local state,id = isStartedByType(human, config.absType)
  102. if state and id then
  103. if not human.db.absAct[id] then
  104. human.db.absAct[id] = {}
  105. end
  106. -- 每日登录领取
  107. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  108. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  109. if not Util.isSameDay(lastTime) then
  110. human.db.absAct[id].loginDayGetTime = os.time()
  111. sendLisg[#sendLisg + 1] = k
  112. end
  113. end
  114. end
  115. end
  116. if #sendLisg > 0 then
  117. for _, id in ipairs(sendLisg) do
  118. local config = AbsActExcel.absLogin[id]
  119. if config.mailID > 0 then
  120. local mailConfig = MailExcel.mail[config.mailID]
  121. local title = mailConfig.title
  122. local senderName = mailConfig.senderName
  123. local content = mailConfig.content
  124. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  125. end
  126. end
  127. end
  128. end
  129. local function transTime(cfg)
  130. local realEndTime = 0
  131. local realStartTime = 0
  132. local state = false
  133. if next(cfg.startDate) and next(cfg.endDate) then
  134. cfg.startDate.hour = 0
  135. cfg.startDate.min = 0
  136. cfg.startDate.sec = 0
  137. cfg.endDate.hour = 0
  138. cfg.endDate.min = 0
  139. cfg.endDate.sec = 0
  140. realStartTime = os.time(cfg.startDate)
  141. realEndTime = os.time(cfg.endDate)
  142. state = true
  143. end
  144. return state, realEndTime, realStartTime
  145. end
  146. -- 判断活动是否开启
  147. function isStarted(human, id)
  148. local config = AbsActExcel.absActivity[id]
  149. if not config then return end
  150. local _,realEndTime,realStartTime = transTime(config)
  151. local now = os.time()
  152. if now < realStartTime or now >= realEndTime then
  153. return
  154. end
  155. return true, realEndTime, realStartTime
  156. end
  157. -- 判断活动是否开启
  158. function isStartedByType(human, type)
  159. if not ABS_ACT_TYPE_LIST[type] then return end
  160. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  161. local config = AbsActExcel.absActivity[v]
  162. local ok , realEndTime,realStartTime = isStarted(human,v)
  163. if config and ok then
  164. return true, v, realEndTime, realStartTime
  165. end
  166. end
  167. end
  168. -- 根据actID 获取 Id
  169. function getIDByActID(human, actID)
  170. for id, v in pairs(AbsActExcel.absActivity) do
  171. if v.actId == actID and isStarted(human, id) then
  172. return id
  173. end
  174. end
  175. end
  176. function checkAbsActClean(human, id)
  177. local config = AbsActExcel.absActivity[id]
  178. local _,realEndTime = transTime(config)
  179. local now = os.time()
  180. -- 活动没有配置 清楚对应数据
  181. if not config then
  182. human.db.absAct[id] = nil
  183. return
  184. end
  185. --临时处理积分兑换 下版本删掉
  186. if human.db.absAct[id] and not human.db.absAct[id].finish then
  187. if config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  188. human.db.absAct[id] = nil
  189. else
  190. human.db.absAct[id].finish = realEndTime
  191. end
  192. end
  193. if human.db.absAct[id] and now >= human.db.absAct[id].finish then
  194. -- 累计达标中的 累计充值到期 需要发送邮件
  195. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  196. --TotalReachLogic.clean(human,id)
  197. end
  198. --限时周卡,铂金周卡活动设定是即使活动结束也要让玩家领完奖励,所以这里活动结束后暂时不清除数据,在对应模块中做清除数据操作
  199. --古玉充能活动,活动后不清除数据
  200. if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28 or config.type ~= AbsActDefine.ABS_ACT_TYPE_29 then
  201. human.db.absAct[id] = nil
  202. end
  203. end
  204. end
  205. -- 活动详情查询
  206. function actDetailQuery(human, id)
  207. -- 判断传入ID是否合法
  208. local config = AbsActExcel.absActivity[id]
  209. if config == nil then
  210. return
  211. end
  212. -- 判断活动是否开启
  213. local startFlag = isStarted(human, id)
  214. if startFlag == nil then
  215. checkAbsActClean(human, id)
  216. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  217. end
  218. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  219. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  220. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  221. MangHeLogic.query(human, id, config.actId)
  222. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  223. DropExchangeLogic.query(human, id, true)
  224. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  225. PerpleHeroLogic.getAndSendMsg(human,id)
  226. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  227. HeroLogLogic.getAndSendMsg(human,id)
  228. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  229. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  230. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  231. HeroLoginPickLogic.query(human, id)
  232. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  233. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  234. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  235. RechargeBackLogic.query(human, id)
  236. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  237. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  238. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  239. Abs365CardLogic.getAndSendMsg(human, id, config)
  240. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  241. AbsSurpriseChest.getAndSendMsg(human, id, config)
  242. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  243. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  244. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  245. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  246. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  247. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  248. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  249. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  250. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  251. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  252. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  253. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  254. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  255. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  256. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  257. AbsReachRankLogic.getAndSendMsg(human, id)
  258. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  259. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  260. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  261. SingleReachLogic.getAndSendMsg(human, id)
  262. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  263. TotalReachLogic.getAndSendMsg(human, id)
  264. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  265. AbsActBillboardLogic.getAndSendMsg(human, id)
  266. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  267. SeckillGiftLogic.getAndSendMsg(human, id)
  268. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  269. UseDiamondLogic.getAndSendMsg(human, id)
  270. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  271. WishCupLogic.getAndSendMsg(human, id)
  272. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  273. DailyFixedTaskLogic.getAndSendMsg(human, id)
  274. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  275. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  276. elseif config.type == AbsActDefine.ABS_ACT_TYPE_29 then
  277. LotteryByDiamondLogic.Query(human, id)
  278. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  279. AbsSignGiftLogic.getAndSendMsg(human, id)
  280. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  281. DailyFixedTaskLogic.getAndSendMsg(human, id)
  282. elseif config.type == AbsActDefine.ABS_ACT_TYPE_32 then
  283. DuoBaoQiBingLogic.Query(human, id)
  284. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  285. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  286. elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
  287. NewHeroLogic.getAndSendMsg(human, id)
  288. end
  289. end
  290. -- 活动抽卡
  291. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  292. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  293. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  294. end
  295. if not randomIndex then
  296. return
  297. end
  298. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  299. -- 判断活动是否存在
  300. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  301. -- 根据单抽十连抽判断是否中签
  302. if state then
  303. checkAbsActClean(human, actID)
  304. local actConfig = HeroUpLogic.getConfigByActID(actID)
  305. local randomNum = math.random(1,10000)
  306. if op == DrawCardLogic.DRAWCARD_OP_1 then
  307. if randomNum <= actConfig.singlePer then
  308. luckDraw = true
  309. end
  310. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  311. if randomNum <= actConfig.tenPer and randomIndex then
  312. luckDraw = true
  313. end
  314. end
  315. end
  316. if luckDraw then
  317. local actConfig = HeroUpLogic.getConfigByActID(actID)
  318. return actConfig.heroId
  319. end
  320. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  321. -- 判断活动是否存在
  322. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  323. if state then
  324. checkAbsActClean(human, actID)
  325. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  326. local randomNum = math.random(1,10000)
  327. if randomNum <= actConfig.rate then
  328. luckDraw = true
  329. end
  330. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  331. if op == DrawCardLogic.DRAWCARD_OP_2 then
  332. noTargetHeroCnt = noTargetHeroCnt + 10
  333. else
  334. noTargetHeroCnt = noTargetHeroCnt + 1
  335. end
  336. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  337. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  338. luckDraw = true
  339. end
  340. if luckDraw then
  341. if human.db.absAct[actID] then
  342. human.db.absAct[actID].noTargetHeroCnt = 0
  343. end
  344. return human.db.absAct[actID].perpleHero
  345. end
  346. end
  347. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  348. -- 判断活动是否存在
  349. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  350. if state then
  351. checkAbsActClean(human, actID)
  352. local actConfig = HeroComeLogic.getConfigByActID(actID)
  353. local randomNum = math.random(1,10000)
  354. if randomNum <= actConfig.rate then
  355. luckDraw = true
  356. end
  357. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  358. if op == DrawCardLogic.DRAWCARD_OP_2 then
  359. noTargetHeroCnt = noTargetHeroCnt + 10
  360. else
  361. noTargetHeroCnt = noTargetHeroCnt + 1
  362. end
  363. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  364. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  365. luckDraw = true
  366. end
  367. if luckDraw then
  368. if human.db.absAct[actID] then
  369. human.db.absAct[actID].noTargetHeroCnt = 0
  370. end
  371. return human.db.absAct[actID].perpleHero
  372. end
  373. end
  374. end
  375. end
  376. function onHour(hour)
  377. if hour == 23 then
  378. AbsActBillboardLogic.sendBillboardReward()
  379. end
  380. if hour == 1 then
  381. AbsActBillboardLogic.cleanBillBoardDB()
  382. end
  383. end
  384. function updateBillBoard(humanDb)
  385. if not humanDb.absAct then return end
  386. local now = os.time()
  387. for k, data in pairs(humanDb.absAct) do
  388. local config = AbsActExcel.absActivity[k]
  389. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  390. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  391. end
  392. end
  393. end
  394. function updateBillBoardRank()
  395. AbsReachRankDB.loadBoardRank()
  396. end