CreateRole.lua 9.1 KB

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  1. ----------------------
  2. -- 创角相关逻辑
  3. ----------------------
  4. local Config = require("Config")
  5. local PlayerNamesExcel = require("excel.playerNames")
  6. local CommonDB = require("common.CommonDB")
  7. local Lang = require("common.Lang")
  8. local FilterUtil = require("common.FilterUtil")
  9. local Log = require("common.Log")
  10. local LogDefine = require("common.LogDefine")
  11. local CommonDefine = require("common.CommonDefine")
  12. local Msg = require("core.Msg")
  13. local ObjHuman = require("core.ObjHuman")
  14. local RoleDBLogic = require("role.RoleDBLogic")
  15. local RoleHeadLogic = require("role.RoleHeadLogic")
  16. local Broadcast = require("broadcast.Broadcast")
  17. local RoleExcel = require("excel.role")
  18. local ReportManager = require("platform.ReportManager")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local RelationGiftLogic = require("present.RelationGiftLogic")
  21. local CombatDefine = require("combat.CombatDefine")
  22. local CombatPosLogic = require("combat.CombatPosLogic")
  23. local SysParameter = require("common.SysParameter")
  24. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  25. local MailExcel = require("excel.mail")
  26. local MailManager = require("mail.MailManager")
  27. local ROLE_NAME_LEN_MAX = 20
  28. local ROLE_NAME_LEN_MIN = 2
  29. local OP_RET_SUCC = 1
  30. local OP_RET_FAIL = 0
  31. -- 生成一个11位的全局不重复的数字组成的id
  32. -- 规则 前6位服务器index 后五位自增id
  33. function genIdentity()
  34. local firstStr= Config.SVR_INDEX
  35. local nowMax = CommonDB.getIdentityMax()
  36. nowMax = nowMax + 1
  37. CommonDB.setIdentityMax(nowMax)
  38. return firstStr .. "" .. nowMax
  39. end
  40. function getFakeIdentityMax()
  41. local firstStr= Config.SVR_INDEX
  42. local id = CommonDB.getFakeIdentityMax()
  43. return firstStr .. string.format("%05d", id)
  44. end
  45. local function calcThaLangCnt(name)
  46. local len = 0
  47. local byte = string.byte
  48. for i = 1, #name do
  49. local c = byte(name, i)
  50. len = len + 1
  51. -- 如果是扩展字符集(超出ASCII范围),则+1
  52. if c > 0x7F then
  53. len = len + 1
  54. end
  55. end
  56. return len
  57. end
  58. local function checkRoleName(roleName, default)
  59. --如果roleName是nil 游戏名不能为空
  60. if not roleName then
  61. return false, Lang.CREATE_ROLE_FAIL_NAME_NIL
  62. end
  63. local nameLen = calcThaLangCnt(roleName)
  64. --如果游戏名长度小于游戏名最小长度 角色名过短
  65. if nameLen < ROLE_NAME_LEN_MIN then
  66. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN1
  67. end
  68. --如果游戏名长度大于游戏名最小长度 角色名过长
  69. if nameLen > ROLE_NAME_LEN_MAX then
  70. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN2
  71. end
  72. if default == nil then
  73. --如果游戏名中包含非法字符 角色名中有非法字符
  74. if roleName ~= FilterUtil.filterName(roleName) then
  75. -- return false, Lang.CREATE_ROLE_FAIL_NAME_FILTER
  76. end
  77. end
  78. --角色名已经存在
  79. if RoleDBLogic.isNameExistInDB(roleName) then
  80. return false, Lang.CREATE_ROLE_FAIL_NAME_DUPLICATE
  81. end
  82. return true
  83. end
  84. function creatFakeDb(account)
  85. local db = RoleDBLogic.createDefaultRole(account)
  86. local identity = genIdentity()
  87. db.identity = identity
  88. db.name = account
  89. return db
  90. end
  91. function createNewRole(human)
  92. if _G.is_middle == true then
  93. return
  94. end
  95. if human.db or RoleDBLogic.isAccountExistInDB(human.account) then
  96. assert(nil)
  97. return
  98. end
  99. human.db = RoleDBLogic.createDefaultRole(human.account)
  100. -- 保存数据
  101. human.db.name = human.account
  102. local identity = genIdentity()
  103. human.db.identity = identity
  104. -- 测试 临时增加,用于防沉迷测试
  105. human.db.age = 20
  106. ----------
  107. RelationGiftLogic.relationCreate(human)
  108. ObjHuman.initHuman(human)
  109. ObjHuman.save(human)
  110. ObjHuman.onLogin(human, true)
  111. createRoleSettingUp(human)
  112. ReportManager.register(human)
  113. end
  114. -- 改名操作结果
  115. CHANGE_NAME_RET_FAIL = 0 -- 失败
  116. CHANGE_NAME_RET_OK = 1 -- 成功,首次改名
  117. CHANGE_NAME_RET_OK2 = 2 -- 成功,非首次改名
  118. CHANGE_NAME_COST = 200
  119. function changeName(human, roleName)
  120. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME
  121. msgRet.ret = CHANGE_NAME_RET_FAIL
  122. local isOk, tip = checkRoleName(roleName)
  123. if not isOk then
  124. msgRet.tip = tip
  125. Msg.send(msgRet, human.fd)
  126. return
  127. end
  128. if not human.db.changeNameCnt then
  129. human.db.changeNameCnt = 1
  130. else
  131. if human.db.zuanshi < CHANGE_NAME_COST then
  132. msgRet.tip = Lang.COMMON_NO_ZUANSHI
  133. Msg.send(msgRet, human.fd)
  134. return
  135. end
  136. human.db.changeNameCnt = human.db.changeNameCnt + 1
  137. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  138. end
  139. ObjHuman.onlineHuman[human.db.name] = nil
  140. ObjHuman.onlineHuman[roleName] = human
  141. human.db.name = roleName
  142. ObjHuman.save(human)
  143. msgRet.ret = CHANGE_NAME_RET_OK
  144. if human.db.changeNameCnt > 1 then
  145. msgRet.ret = CHANGE_NAME_RET_OK2
  146. end
  147. msgRet.tip = "ok"
  148. Msg.send(msgRet, human.fd)
  149. if human.db.changeNameCnt == 1 then
  150. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  151. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  152. ReportManager.create(human)
  153. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  154. end
  155. end
  156. -- 改名查询
  157. function changeNameQuery(human)
  158. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME_QUERY
  159. if human.db.changeNameCnt == nil then
  160. msgRet.price = 0
  161. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  162. else
  163. msgRet.price = CHANGE_NAME_COST
  164. end
  165. Msg.send(msgRet,human.fd)
  166. end
  167. function randomName(human, sex)
  168. local msgRet = Msg.gc.GC_ROLE_RANDOM_NAME
  169. msgRet.sex = sex
  170. msgRet.name = getRandomName(sex)
  171. Msg.send(msgRet, human.fd)
  172. end
  173. function getRandomName(sex)
  174. if not sex then
  175. sex = math.random(1, 2)
  176. end
  177. local random1 = math.random(1, #PlayerNamesExcel.xing)
  178. if sex == 1 then
  179. local random2 = math.random(1, #PlayerNamesExcel.name)
  180. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name[random2].name
  181. else
  182. local random2 = math.random(1, #PlayerNamesExcel.name2)
  183. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name2[random2].name
  184. end
  185. end
  186. -- 创角时修改角色信息
  187. function createRoleChangeInfo(human,name,sex,firendCode)
  188. local msgRet = Msg.gc.GC_ROLE_CREATE_ROLE_CHANGE_MSG
  189. local isOk = checkRoleName(name)
  190. if isOk == false then
  191. msgRet.ret = 1
  192. Msg.send(msgRet,human.fd)
  193. return
  194. end
  195. -- 创角
  196. if not human.db.changeNameCnt then
  197. human.db.changeNameCnt = 0
  198. else
  199. if human.db.zuanshi < CHANGE_NAME_COST then
  200. msgRet.ret = 1
  201. Msg.send(msgRet, human.fd)
  202. return
  203. end
  204. human.db.changeNameCnt = human.db.changeNameCnt + 1
  205. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  206. end
  207. ObjHuman.onlineHuman[human.db.name] = nil
  208. ObjHuman.onlineHuman[name] = human
  209. human.db.name = name
  210. human.db.sex = sex
  211. RoleHeadLogic.setHead(human, sex, RoleHeadLogic.HEAD_TYPE_1)
  212. ObjHuman.save(human)
  213. ChatPaoMaLogic.loginTips(human)
  214. -- 好友推荐 todo
  215. RelationGiftLogic.relationBind(human, firendCode)
  216. msgRet.ret = 0
  217. Msg.send(msgRet,human.fd)
  218. -- 记录流失日志
  219. if human.db.changeNameCnt == 0 then
  220. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  221. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  222. ReportManager.create(human)
  223. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  224. end
  225. end
  226. function createRoleSettingUp(human)
  227. -- 赠送新英雄 上阵
  228. local heroId = SysParameter.getSysParameter(SysParameter.PARAMETER_8)
  229. if heroId and heroId ~= 0 then
  230. local bagIndex, uuid = HeroLogic.addHero(human, heroId,nil, 1, "create_role")
  231. if bagIndex and uuid and type(uuid) == "string" then
  232. local msg = {}
  233. msg.type = CombatDefine.COMBAT_TYPE1
  234. msg.formation = 1
  235. msg.heroList = "0,"..uuid
  236. msg.helpList = ""
  237. msg.jibanList = ""
  238. CombatPosLogic.updatePos(human, msg)
  239. end
  240. end
  241. end
  242. RANDOM_HEAD_ID_TABLE = nil
  243. function getRandomHead()
  244. if RANDOM_HEAD_ID_TABLE == nil then
  245. RANDOM_HEAD_ID_TABLE = {}
  246. for k, v in pairs(RoleExcel.head) do
  247. RANDOM_HEAD_ID_TABLE[#RANDOM_HEAD_ID_TABLE + 1] = k
  248. end
  249. end
  250. local index = math.random(1, #RANDOM_HEAD_ID_TABLE)
  251. return RANDOM_HEAD_ID_TABLE[index]
  252. end
  253. RANDOM_BODY_ID_TABLE = nil
  254. function getRandomBody()
  255. if RANDOM_BODY_ID_TABLE == nil then
  256. RANDOM_BODY_ID_TABLE = {}
  257. for k, v in pairs(RoleExcel.body) do
  258. RANDOM_BODY_ID_TABLE[#RANDOM_BODY_ID_TABLE + 1] = k
  259. end
  260. end
  261. local index = math.random(1, #RANDOM_BODY_ID_TABLE)
  262. return RANDOM_BODY_ID_TABLE[index]
  263. end