Grid.lua 15 KB

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  1. ------------------------------------------------
  2. -- 道具格子
  3. ------------------------------------------------
  4. local HeroExcel = require("excel.hero")
  5. local EquipExcel = require("excel.equip")
  6. local FuwenExcel = require("excel.fuwen")
  7. local SkinExcel = require("excel.skin")
  8. local Util = require("common.Util")
  9. local ItemDefine = require("bag.ItemDefine")
  10. local SuipianLogic = require("bag.SuipianLogic")
  11. local RoleAttr = require("role.RoleAttr")
  12. local EquipLogic = require("equip.EquipLogic")
  13. -- 填充装备,道具信息
  14. function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opFlag, equipQuality)
  15. local itemConfig = ItemDefine.getConfig(itemID)
  16. net.id = itemConfig and itemID or 0
  17. net.cnt = itemConfig and itemCnt or 0
  18. net.name = itemConfig and itemConfig.name or ""
  19. net.mainType = itemConfig and itemConfig.mainType or 0
  20. net.subType = itemConfig and itemConfig.subType or 0
  21. net.order = itemConfig and itemConfig.order or 0
  22. net.icon = itemConfig and itemConfig.icon or 0
  23. net.desc1 = itemConfig and itemConfig.desc1 or ""
  24. net.desc2 = itemConfig and itemConfig.desc2 or ""
  25. local priceId = itemConfig and itemConfig.price and itemConfig.price[1] or 0
  26. local priceConfig = ItemDefine.getConfig(priceId)
  27. net.priceIcon = priceConfig and priceConfig.icon or 0
  28. net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
  29. net.rare = itemConfig and itemConfig.rare or 0
  30. net.score = itemConfig and itemConfig.score or 0
  31. net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0
  32. for i=1, net.getway[0] do
  33. net.getway[i] = itemConfig.getway[i]
  34. end
  35. net.panelID = itemConfig and itemConfig.panelID or 0
  36. net.isShow = itemConfig and itemConfig.isShow or 0
  37. net.effects = itemConfig and itemConfig.effects or 0
  38. net.opflag = opFlag or getOpflag(itemConfig) or 0
  39. net.suipian = net.suipian or {}
  40. net.equip = net.equip or {}
  41. net.fuwen= net.fuwen or {}
  42. net.suipian[0] = 0
  43. net.equip[0] = 0
  44. net.fuwen[0] = 0
  45. if not itemConfig then return end
  46. makeItemSuipian(net, itemConfig)
  47. makeItemFuwen(net, itemID, itemConfig, itemGrid, itemIndex)
  48. makeItemEquip(net, itemConfig, itemGrid, itemIndex, shuijingAttrID, equipQuality)
  49. end
  50. function makeFuwenSkill(net, skillID)
  51. local skillConfig = FuwenExcel.skill[skillID]
  52. net.skillID = skillID
  53. net.skillIcon = skillConfig.icon
  54. net.skillName = skillConfig.name
  55. net.skillDesc = skillConfig.desc
  56. net.lv = skillConfig.lv
  57. net.isRare = skillConfig.rare or 0
  58. net.isOnlyBinshu = 0
  59. if skillConfig.isBingshuSkill == 1 and skillConfig.isFuwenSkill == 0 then
  60. net.isOnlyBinshu = 1
  61. end
  62. end
  63. function makeItemFuwen(net, itemID, itemConfig, fuwenGrid, fuwenIndex)
  64. if itemConfig.mainType ~= ItemDefine.MAINTYPE_FUWEN then
  65. return
  66. end
  67. local netTemp = nil
  68. if net.fuwen then
  69. net.fuwen[0] = 1
  70. net.fuwen[1] = net.fuwen[1] or {}
  71. netTemp = net.fuwen[1]
  72. else
  73. netTemp = net
  74. end
  75. netTemp.id = itemID
  76. netTemp.index = fuwenIndex or 0
  77. netTemp.fenjieGet = itemConfig.fenjieJinghua
  78. netTemp.refine = 0
  79. netTemp.attrs = netTemp.attrs or {}
  80. netTemp.attrs[0] = 0
  81. netTemp.skills = netTemp.skills or {}
  82. netTemp.skills[0] = 0
  83. netTemp.zhandouli = 0
  84. if fuwenGrid ~= nil then
  85. netTemp.refine = fuwenGrid.refine or 0
  86. local zhandouli = 0
  87. for zz = 1, #fuwenGrid.attr do
  88. local key = fuwenGrid.attr[zz][1]
  89. local value = fuwenGrid.attr[zz][2]
  90. netTemp.attrs[zz] = netTemp.attrs[zz] or {}
  91. netTemp.attrs[zz].key = key
  92. netTemp.attrs[zz].value = value
  93. zhandouli = zhandouli + RoleAttr.getPointByKey(key) * value
  94. end
  95. netTemp.attrs[0] = #fuwenGrid.attr
  96. if fuwenGrid.skill == nil then
  97. netTemp.skills[0] = 0
  98. else
  99. for zz = 1,#fuwenGrid.skill do
  100. local skillID = fuwenGrid.skill[zz]
  101. netTemp.skills[zz] = netTemp.skills[zz] or {}
  102. makeFuwenSkill(netTemp.skills[zz], skillID)
  103. end
  104. netTemp.skills[0] = #fuwenGrid.skill
  105. end
  106. netTemp.zhandouli = math.floor(zhandouli)
  107. end
  108. end
  109. function makeItemEquip(net, itemConfig, equipGrid, equipIndex, shuijingAttrID, equipQuality)
  110. if itemConfig.mainType ~= ItemDefine.MAINTYPE_EQUIP then
  111. return
  112. end
  113. net.equip[0] = 1
  114. net.equip[1] = net.equip[1] or {}
  115. net.equip[1].index = equipIndex or 0
  116. net.equip[1].level = itemConfig.level
  117. net.equip[1].exp = itemConfig.shenqiExp or 0
  118. net.equip[1].star = itemConfig.star or 0
  119. net.equip[1].uuid = equipGrid and equipGrid.uuid or ""
  120. net.equip[1].putUuid = equipGrid and equipGrid.putUuid or ""
  121. net.equip[1].args = net.equip[1].args or {}
  122. net.equip[1].args[0] = 0
  123. local maxQuality = EquipLogic.getEquipMaxQuality(itemConfig)
  124. net.rare = equipGrid and equipGrid.quality or equipQuality or maxQuality
  125. -- 装备基础属性
  126. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  127. -- 水晶属性
  128. net.equip[1].attr = net.equip[1].attr or {}
  129. net.equip[1].attr[0] = 0
  130. net.equip[1].args[0] = 1
  131. local upcf = EquipExcel.shuijingUpNeed[net.id]
  132. net.equip[1].args[1] = (not upcf or upcf.nextID < 1) and 1 or 0 -- 是否满级
  133. if shuijingAttrID then
  134. local shuijingConfig = EquipExcel.shuijingAttr[shuijingAttrID]
  135. local shuijingAttrTB = shuijingConfig.attr
  136. net.equip[1].attr[0] = #shuijingAttrTB
  137. for i=1, net.equip[1].attr[0] do
  138. net.equip[1].attr[i] = net.equip[1].attr[i] or {}
  139. net.equip[1].attr[i].key = shuijingAttrTB[i][1]
  140. net.equip[1].attr[i].value = shuijingAttrTB[i][2]
  141. end
  142. end
  143. else
  144. local baseRate = EquipLogic.getEquipBaseRate(net.rare)
  145. net.score = math.floor(net.score * baseRate)
  146. -- 基础属性
  147. net.equip[1].baseAttr = {}
  148. net.equip[1].baseAttr[0] = #itemConfig.base
  149. for i=1, net.equip[1].baseAttr[0] do
  150. net.equip[1].baseAttr[i] = net.equip[1].baseAttr[i] or {}
  151. net.equip[1].baseAttr[i].key = itemConfig.base[i][1]
  152. net.equip[1].baseAttr[i].value = math.floor(itemConfig.base[i][2] * baseRate)
  153. end
  154. -- 随机属性
  155. local attrLen = 0
  156. net.equip[1].tzAttr = net.equip[1].tzAttr or {}
  157. if equipGrid then
  158. EquipLogic.checkAttr(equipGrid)
  159. for key, value in pairs(equipGrid.attr) do
  160. attrLen = attrLen + 1
  161. net.equip[1].tzAttr[attrLen] = net.equip[1].tzAttr[attrLen] or {}
  162. net.equip[1].tzAttr[attrLen].key = key
  163. net.equip[1].tzAttr[attrLen].value = math.floor(value * baseRate)
  164. end
  165. else
  166. local randomAttr = EquipLogic.getEquipTzAttr(itemConfig)
  167. if randomAttr then
  168. for _, attr in pairs(randomAttr) do
  169. attrLen = attrLen + 1
  170. net.equip[1].tzAttr[attrLen] = net.equip[1].tzAttr[attrLen] or {}
  171. net.equip[1].tzAttr[attrLen].key = attr[1]
  172. net.equip[1].tzAttr[attrLen].value = attr[2]
  173. end
  174. end
  175. end
  176. net.equip[1].tzAttr[0] = attrLen
  177. end
  178. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHENQI then
  179. local shenqiUpNeedConfig = EquipExcel.shenqiUpNeed[net.id]
  180. local nextID = shenqiUpNeedConfig and shenqiUpNeedConfig.nextID
  181. net.equip[1].args = net.equip[1].args or {}
  182. net.equip[1].args[0] = 1
  183. net.equip[1].args[1] = (not nextID or nextID < 1) and 1 or 0
  184. end
  185. -- 装备套装属性
  186. net.equip[1].suit = net.equip[1].suit or {}
  187. net.equip[1].suit[0] = 0
  188. if itemConfig.suitIm then
  189. net.equip[1].suit = net.equip[1].suit or {}
  190. net.equip[1].suit[0] = 1
  191. net.equip[1].suit[1] = net.equip[1].suit[1] or {}
  192. net.equip[1].suit[1].attr = net.equip[1].suit[1].attr or {}
  193. net.equip[1].suit[1].attr[0] = #itemConfig.suitIm
  194. for i=1,net.equip[1].suit[1].attr[0] do
  195. net.equip[1].suit[1].attr[i] = net.equip[1].suit[1].attr[i] or {}
  196. net.equip[1].suit[1].attr[i].key = itemConfig.suitIm[i][1]
  197. net.equip[1].suit[1].attr[i].value = itemConfig.suitIm[i][2]
  198. end
  199. net.equip[1].suit[1].id = itemConfig.suit
  200. net.equip[1].suit[1].name = itemConfig.suitName
  201. net.equip[1].suit[1].num = itemConfig.suitNum
  202. end
  203. -- 装备职业专属属性
  204. net.equip[1].job = itemConfig.job
  205. net.equip[1].jobAttr = net.equip[1].jobAttr or {}
  206. net.equip[1].jobAttr[0] = #itemConfig.jobAttr
  207. for i = 1, net.equip[1].jobAttr[0] do
  208. net.equip[1].jobAttr[i] = net.equip[1].jobAttr[i] or {}
  209. net.equip[1].jobAttr[i].key = itemConfig.jobAttr[i][1]
  210. net.equip[1].jobAttr[i].value = itemConfig.jobAttr[i][2]
  211. end
  212. -- 装备阵营专属属性
  213. net.equip[1].camp = itemConfig.camp
  214. net.equip[1].campAttr = net.equip[1].campAttr or {}
  215. net.equip[1].campAttr[0] = #itemConfig.campAttr
  216. for i = 1, net.equip[1].campAttr[0] do
  217. net.equip[1].campAttr[i] = net.equip[1].campAttr[i] or {}
  218. net.equip[1].campAttr[i].key = itemConfig.campAttr[i][1]
  219. net.equip[1].campAttr[i].value = itemConfig.campAttr[i][2]
  220. end
  221. end
  222. -- 封装碎片信息 Suipian
  223. function makeItemSuipian(net, itemConfig)
  224. if itemConfig.mainType ~= ItemDefine.MAINTYPE_ITEM then
  225. return
  226. end
  227. if itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN and
  228. itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN_SKIN then
  229. return
  230. end
  231. net.suipian[0] = 1
  232. net.suipian[1] = net.suipian[1] or {}
  233. net.suipian[1].fullcnt = itemConfig.fullCnt
  234. net.suipian[1].camp = itemConfig.cond[1] or 0
  235. net.suipian[1].star = itemConfig.cond[2] or 0
  236. net.suipian[1].get = itemConfig.get[1] or 0
  237. local heroID = itemConfig.get[3]
  238. local heroConfig = HeroExcel.hero[heroID]
  239. net.suipian[1].grade = heroConfig and heroConfig.grade or 0
  240. if itemConfig.get[1] == SuipianLogic.SUMMON_TYPE_TARGET then
  241. local dropType = itemConfig.get[2]
  242. if dropType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  243. local heroID = itemConfig.get[3]
  244. local heroConfig = HeroExcel.hero[heroID]
  245. if heroConfig then
  246. net.suipian[1].camp = heroConfig.camp
  247. net.suipian[1].star = heroConfig.star
  248. net.icon = heroConfig.head
  249. end
  250. end
  251. end
  252. end
  253. --------------------------------------------- 可操作 -------------------------------------------------------
  254. -- 可操作行为
  255. function getOpflagAtBag(id)
  256. local itemConfig = ItemDefine.getConfig(id)
  257. if not itemConfig then return flag end
  258. if itemConfig then
  259. itemConfig.id = id
  260. end
  261. local flag = 0
  262. -- 使用道具
  263. if canUse(itemConfig) then
  264. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE)
  265. end
  266. -- 使用箱子
  267. if canUseBox(itemConfig) then
  268. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BOX)
  269. end
  270. -- 批量使用
  271. if canUseBatch(itemConfig) then
  272. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BATCH)
  273. end
  274. -- 详情
  275. if canDetail(itemConfig) then
  276. flag = Util.setBit(flag, ItemDefine.ITEM_OP_DETAIL)
  277. end
  278. -- 是否可出售
  279. if canSell(itemConfig) then
  280. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SELL)
  281. end
  282. -- 是否用来源
  283. if canSource(itemConfig) then
  284. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  285. end
  286. -- 是否可以合成
  287. if canHeCheng(itemConfig) then
  288. flag = Util.setBit(flag, ItemDefine.ITEM_OP_HECHENG)
  289. end
  290. -- 能否穿戴
  291. if canEquip(itemConfig) then
  292. flag = Util.setBit(flag, ItemDefine.ITEM_OP_EQUIP)
  293. end
  294. -- 能否重铸
  295. if canCZhu(itemConfig) then
  296. flag = Util.setBit(flag, ItemDefine.ITEM_OP_CZHU)
  297. end
  298. -- 能否分解
  299. if canFJie(itemConfig) then
  300. flag = Util.setBit(flag, ItemDefine.ITEM_OP_FJIE)
  301. end
  302. return flag
  303. end
  304. function getOpflag(itemConfig)
  305. local flag = 0
  306. if not itemConfig then return flag end
  307. -- 预览
  308. if canYulan(itemConfig) then
  309. flag = Util.setBit(flag, ItemDefine.ITEM_OP_YULAN)
  310. end
  311. -- 是否用来源
  312. if canSource(itemConfig) then
  313. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  314. end
  315. return flag
  316. end
  317. -- 可否使用
  318. function canUse(itemConfig)
  319. if not itemConfig then return end
  320. if not itemConfig.panelID then return end
  321. return itemConfig.panelID > 0
  322. end
  323. -- 可否使用
  324. function canUseBox(itemConfig)
  325. if not itemConfig then return end
  326. if not itemConfig.cmd then return end
  327. local cmdstr = itemConfig.cmd[1]
  328. if not cmdstr then return end
  329. if cmdstr == "box" then
  330. return true
  331. end
  332. end
  333. -- 是否可出售
  334. function canSell(itemConfig)
  335. if not itemConfig then return end
  336. if not itemConfig.price then return end
  337. return #itemConfig.price > 0
  338. end
  339. -- 是否可出售
  340. function canSource(itemConfig)
  341. if not itemConfig then return end
  342. if not itemConfig.getway then return end
  343. return #itemConfig.getway > 0
  344. end
  345. -- 可否批量使用
  346. function canUseBatch(itemConfig)
  347. if not itemConfig then return end
  348. if not itemConfig.cmd then return end
  349. local cmdstr = itemConfig.cmd[1]
  350. if not cmdstr then return end
  351. if cmdstr == "box" then
  352. return
  353. end
  354. return true
  355. end
  356. -- 可否预览
  357. function canYulan(itemConfig)
  358. if not itemConfig then return end
  359. local cmdStr = itemConfig.cmd and itemConfig.cmd[1]
  360. if cmdStr and cmdStr == "box" then
  361. return true
  362. end
  363. --[[local getWay = itemConfig.get and itemConfig.get[1]
  364. if getWay == SuipianLogic.SUMMON_TYPE_DROP or
  365. getWay == SuipianLogic.SUMMON_TYPE_HERO_SP or
  366. getWay == SuipianLogic.SUMMON_TYPE_SHENQI_SP then
  367. local suipianType = itemConfig.get[2]
  368. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO or
  369. suipianType == SuipianLogic.SUMMON_SUBTYPE_EQUIP then
  370. return true
  371. end
  372. end]]
  373. end
  374. -- 可否查看英雄详情
  375. function canDetail(itemConfig)
  376. local getWay = itemConfig.get and itemConfig.get[1]
  377. if getWay == SuipianLogic.SUMMON_TYPE_TARGET then
  378. local suipianType = itemConfig.get[2]
  379. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  380. local heroID = itemConfig.get[3]
  381. if HeroExcel.hero[heroID] then
  382. return true
  383. end
  384. end
  385. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  386. local skinID = itemConfig.get[3]
  387. if SkinExcel.skin[skinID] then
  388. return true
  389. end
  390. end
  391. end
  392. end
  393. -- 可否合成
  394. function canHeCheng(itemConfig)
  395. local getWay = itemConfig.get and itemConfig.get[1]
  396. if getWay == SuipianLogic.SUMMON_TYPE_TARGET or getWay == SuipianLogic.SUMMON_TYPE_DROP then
  397. local suipianType = itemConfig.get[2]
  398. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  399. return true
  400. end
  401. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  402. return true
  403. end
  404. end
  405. if ItemDefine.isFuwen(itemConfig.id) then
  406. return true
  407. end
  408. end
  409. -- 可否穿戴
  410. function canEquip(itemConfig)
  411. if ItemDefine.isEquip(itemConfig.id) then
  412. return true
  413. end
  414. if ItemDefine.isFuwen(itemConfig.id) then
  415. return true
  416. end
  417. end
  418. -- 可否重铸
  419. function canCZhu(itemConfig)
  420. if ItemDefine.isFuwen(itemConfig.id) then
  421. return true
  422. end
  423. end
  424. -- 可否重铸
  425. function canFJie(itemConfig)
  426. if ItemDefine.isFuwen(itemConfig.id) then
  427. return true
  428. end
  429. end