AbsActLogic.lua 17 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. local NewHeroLogic = require("absAct.NewHeroLogic")
  48. ABS_ACT_TYPE_LIST = nil
  49. function initAfterHot()
  50. ABS_ACT_TYPE_LIST = {}
  51. local now = os.time()
  52. local len = 0
  53. for k, config in pairs(AbsActExcel.absActivity) do
  54. config.realStartTime = config.realStartTime or 0
  55. config.realEndTime = config.realEndTime or 0
  56. if next(config.startDate) and next(config.endDate) then
  57. config.startDate.hour = 0
  58. config.startDate.min = 0
  59. config.startDate.sec = 0
  60. config.endDate.hour = 0
  61. config.endDate.min = 0
  62. config.endDate.sec = 0
  63. config.realStartTime = os.time(config.startDate)
  64. config.realEndTime = os.time(config.endDate)
  65. end
  66. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  67. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  68. end
  69. end
  70. function onLogin(human)
  71. local sendLisg = {}
  72. local absActConfig = AbsActExcel.absActivity
  73. -- 清除过期活动
  74. for id in pairs(human.db.absAct) do
  75. checkAbsActClean(human,id)
  76. end
  77. -- 是否有新增活动
  78. for k,v in pairs(absActConfig) do
  79. local ok,realEndTime = isStarted(human,k)
  80. if ok and human.db.absAct[k] then
  81. --- 同步结束时间
  82. local nowTime = os.time()
  83. local finishTime = human.db.absAct[k].finish or nowTime
  84. if finishTime >= nowTime and finishTime ~= realEndTime then
  85. human.db.absAct[k].finish = realEndTime
  86. end
  87. end
  88. if ok and not human.db.absAct[k] then
  89. human.db.absAct[k] = {}
  90. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  91. if f and f.genAbsActData then
  92. human.db.absAct[k] = f.genAbsActData(v)
  93. end
  94. human.db.absAct[k].finish = realEndTime -- 记录活动结束时间
  95. end
  96. end
  97. -- 登录奖励重置
  98. for k, config in pairs(AbsActExcel.absLogin) do
  99. local state,id = isStartedByType(human, config.absType)
  100. if state and id then
  101. if not human.db.absAct[id] then
  102. human.db.absAct[id] = {}
  103. end
  104. -- 每日登录领取
  105. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  106. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  107. if not Util.isSameDay(lastTime) then
  108. human.db.absAct[id].loginDayGetTime = os.time()
  109. sendLisg[#sendLisg + 1] = k
  110. end
  111. end
  112. end
  113. end
  114. if #sendLisg > 0 then
  115. for _, id in ipairs(sendLisg) do
  116. local config = AbsActExcel.absLogin[id]
  117. if config.mailID > 0 then
  118. local mailConfig = MailExcel.mail[config.mailID]
  119. local title = mailConfig.title
  120. local senderName = mailConfig.senderName
  121. local content = mailConfig.content
  122. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  123. end
  124. end
  125. end
  126. end
  127. local function transTime(cfg)
  128. local realEndTime = 0
  129. local realStartTime = 0
  130. local state = false
  131. if next(cfg.startDate) and next(cfg.endDate) then
  132. cfg.startDate.hour = 0
  133. cfg.startDate.min = 0
  134. cfg.startDate.sec = 0
  135. cfg.endDate.hour = 0
  136. cfg.endDate.min = 0
  137. cfg.endDate.sec = 0
  138. realStartTime = os.time(cfg.startDate)
  139. realEndTime = os.time(cfg.endDate)
  140. state = true
  141. end
  142. return state, realEndTime, realStartTime
  143. end
  144. -- 判断活动是否开启
  145. function isStarted(human, id)
  146. local config = AbsActExcel.absActivity[id]
  147. if not config then return end
  148. local _,realEndTime,realStartTime = transTime(config)
  149. local now = os.time()
  150. if now < realStartTime or now >= realEndTime then
  151. return
  152. end
  153. return true, realEndTime, realStartTime
  154. end
  155. -- 判断活动是否开启
  156. function isStartedByType(human, type)
  157. if not ABS_ACT_TYPE_LIST[type] then return end
  158. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  159. local config = AbsActExcel.absActivity[v]
  160. local ok , realEndTime,realStartTime = isStarted(human,v)
  161. if config and ok then
  162. return true, v, realEndTime, realStartTime
  163. end
  164. end
  165. end
  166. -- 根据actID 获取 Id
  167. function getIDByActID(human, actID)
  168. for id, v in pairs(AbsActExcel.absActivity) do
  169. if v.actId == actID and isStarted(human, id) then
  170. return id
  171. end
  172. end
  173. end
  174. function checkAbsActClean(human, id)
  175. local config = AbsActExcel.absActivity[id]
  176. local _,realEndTime = transTime(config)
  177. local now = os.time()
  178. -- 活动没有配置 清楚对应数据
  179. if not config then
  180. human.db.absAct[id] = nil
  181. return
  182. end
  183. --临时处理积分兑换 下版本删掉
  184. if human.db.absAct[id] and not human.db.absAct[id].finish then
  185. if config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  186. human.db.absAct[id] = nil
  187. else
  188. human.db.absAct[id].finish = realEndTime
  189. end
  190. end
  191. if human.db.absAct[id] and now >= human.db.absAct[id].finish then
  192. -- 累计达标中的 累计充值到期 需要发送邮件
  193. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  194. TotalReachLogic.clean(human,id)
  195. end
  196. --限时周卡,铂金周卡活动设定是即使活动结束也要让玩家领完奖励,所以这里活动结束后暂时不清除数据,在对应模块中做清除数据操作
  197. if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28 then
  198. human.db.absAct[id] = nil
  199. end
  200. end
  201. end
  202. -- 活动详情查询
  203. function actDetailQuery(human, id)
  204. -- 判断传入ID是否合法
  205. local config = AbsActExcel.absActivity[id]
  206. if config == nil then
  207. return
  208. end
  209. -- 判断活动是否开启
  210. local startFlag = isStarted(human, id)
  211. if startFlag == nil then
  212. checkAbsActClean(human, id)
  213. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  214. end
  215. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  216. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  217. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  218. MangHeLogic.query(human, id, config.actId)
  219. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  220. DropExchangeLogic.query(human, id, true)
  221. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  222. PerpleHeroLogic.getAndSendMsg(human,id)
  223. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  224. HeroLogLogic.getAndSendMsg(human,id)
  225. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  226. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  227. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  228. HeroLoginPickLogic.query(human, id)
  229. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  230. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  231. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  232. RechargeBackLogic.query(human, id)
  233. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  234. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  235. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  236. Abs365CardLogic.getAndSendMsg(human, id, config)
  237. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  238. AbsSurpriseChest.getAndSendMsg(human, id, config)
  239. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  240. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  241. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  242. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  243. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  244. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  245. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  246. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  247. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  248. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  249. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  250. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  251. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  252. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  253. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  254. AbsReachRankLogic.getAndSendMsg(human, id)
  255. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  256. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  257. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  258. SingleReachLogic.getAndSendMsg(human, id)
  259. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  260. TotalReachLogic.getAndSendMsg(human, id)
  261. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  262. AbsActBillboardLogic.getAndSendMsg(human, id)
  263. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  264. SeckillGiftLogic.getAndSendMsg(human, id)
  265. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  266. UseDiamondLogic.getAndSendMsg(human, id)
  267. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  268. WishCupLogic.getAndSendMsg(human, id)
  269. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  270. DailyFixedTaskLogic.getAndSendMsg(human, id)
  271. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  272. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  273. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  274. AbsSignGiftLogic.getAndSendMsg(human, id)
  275. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  276. DailyFixedTaskLogic.getAndSendMsg(human, id)
  277. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  278. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  279. elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
  280. NewHeroLogic.getAndSendMsg(human, id)
  281. end
  282. end
  283. -- 活动抽卡
  284. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  285. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  286. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  287. end
  288. if not randomIndex then
  289. return
  290. end
  291. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  292. -- 判断活动是否存在
  293. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  294. -- 根据单抽十连抽判断是否中签
  295. if state then
  296. checkAbsActClean(human, actID)
  297. local actConfig = HeroUpLogic.getConfigByActID(actID)
  298. local randomNum = math.random(1,10000)
  299. if op == DrawCardLogic.DRAWCARD_OP_1 then
  300. if randomNum <= actConfig.singlePer then
  301. luckDraw = true
  302. end
  303. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  304. if randomNum <= actConfig.tenPer and randomIndex then
  305. luckDraw = true
  306. end
  307. end
  308. end
  309. if luckDraw then
  310. local actConfig = HeroUpLogic.getConfigByActID(actID)
  311. return actConfig.heroId
  312. end
  313. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  314. -- 判断活动是否存在
  315. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  316. if state then
  317. checkAbsActClean(human, actID)
  318. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  319. local randomNum = math.random(1,10000)
  320. if randomNum <= actConfig.rate then
  321. luckDraw = true
  322. end
  323. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  324. if op == DrawCardLogic.DRAWCARD_OP_2 then
  325. noTargetHeroCnt = noTargetHeroCnt + 10
  326. else
  327. noTargetHeroCnt = noTargetHeroCnt + 1
  328. end
  329. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  330. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  331. luckDraw = true
  332. end
  333. if luckDraw then
  334. if human.db.absAct[actID] then
  335. human.db.absAct[actID].noTargetHeroCnt = 0
  336. end
  337. return human.db.absAct[actID].perpleHero
  338. end
  339. end
  340. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  341. -- 判断活动是否存在
  342. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  343. if state then
  344. checkAbsActClean(human, actID)
  345. local actConfig = HeroComeLogic.getConfigByActID(actID)
  346. local randomNum = math.random(1,10000)
  347. if randomNum <= actConfig.rate then
  348. luckDraw = true
  349. end
  350. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  351. if op == DrawCardLogic.DRAWCARD_OP_2 then
  352. noTargetHeroCnt = noTargetHeroCnt + 10
  353. else
  354. noTargetHeroCnt = noTargetHeroCnt + 1
  355. end
  356. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  357. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  358. luckDraw = true
  359. end
  360. if luckDraw then
  361. if human.db.absAct[actID] then
  362. human.db.absAct[actID].noTargetHeroCnt = 0
  363. end
  364. return human.db.absAct[actID].perpleHero
  365. end
  366. end
  367. end
  368. end
  369. function onHour(hour)
  370. if hour == 23 then
  371. AbsActBillboardLogic.sendBillboardReward()
  372. end
  373. if hour == 1 then
  374. AbsActBillboardLogic.cleanBillBoardDB()
  375. end
  376. end
  377. function updateBillBoard(humanDb)
  378. if not humanDb.absAct then return end
  379. local now = os.time()
  380. for k, data in pairs(humanDb.absAct) do
  381. local config = AbsActExcel.absActivity[k]
  382. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  383. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  384. end
  385. end
  386. end
  387. function updateBillBoardRank()
  388. AbsReachRankDB.loadBoardRank()
  389. end