AbsActLogic.lua 16 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. local NewHeroLogic = require("absAct.NewHeroLogic")
  48. ABS_ACT_TYPE_LIST = nil
  49. function initAfterHot()
  50. ABS_ACT_TYPE_LIST = {}
  51. local now = os.time()
  52. local len = 0
  53. for k, config in pairs(AbsActExcel.absActivity) do
  54. config.realStartTime = config.realStartTime or 0
  55. config.realEndTime = config.realEndTime or 0
  56. if next(config.startDate) and next(config.endDate) then
  57. config.startDate.hour = 0
  58. config.startDate.min = 0
  59. config.startDate.sec = 0
  60. config.endDate.hour = 0
  61. config.endDate.min = 0
  62. config.endDate.sec = 0
  63. config.realStartTime = os.time(config.startDate)
  64. config.realEndTime = os.time(config.endDate)
  65. end
  66. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  67. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  68. end
  69. end
  70. function onLogin(human)
  71. local sendLisg = {}
  72. local absActConfig = AbsActExcel.absActivity
  73. -- 清除过期活动
  74. for id in pairs(human.db.absAct) do
  75. checkAbsActClean(human,id)
  76. end
  77. -- 是否有新增活动
  78. for k,v in pairs(absActConfig) do
  79. local ok,realEndTime = isStarted(human,k)
  80. if ok and human.db.absAct[k] then
  81. --- 同步结束时间
  82. local nowTime = os.time()
  83. local finishTime = human.db.absAct[k].finish or nowTime
  84. if finishTime >= nowTime and finishTime ~= realEndTime then
  85. human.db.absAct[k].finish = realEndTime
  86. end
  87. end
  88. if ok and not human.db.absAct[k] then
  89. human.db.absAct[k] = {}
  90. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  91. if f and f.genAbsActData then
  92. human.db.absAct[k] = f.genAbsActData()
  93. end
  94. human.db.absAct[k].finish = realEndTime -- 记录活动结束时间
  95. end
  96. end
  97. -- 登录奖励重置
  98. for k, config in pairs(AbsActExcel.absLogin) do
  99. local state,id = isStartedByType(human, config.absType)
  100. if state and id then
  101. if not human.db.absAct[id] then
  102. human.db.absAct[id] = {}
  103. end
  104. -- 每日登录领取
  105. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  106. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  107. if not Util.isSameDay(lastTime) then
  108. human.db.absAct[id].loginDayGetTime = os.time()
  109. sendLisg[#sendLisg + 1] = k
  110. end
  111. end
  112. end
  113. end
  114. if #sendLisg > 0 then
  115. for _, id in ipairs(sendLisg) do
  116. local config = AbsActExcel.absLogin[id]
  117. if config.mailID > 0 then
  118. local mailConfig = MailExcel.mail[config.mailID]
  119. local title = mailConfig.title
  120. local senderName = mailConfig.senderName
  121. local content = mailConfig.content
  122. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  123. end
  124. end
  125. end
  126. end
  127. local function transTime(cfg)
  128. local realEndTime = 0
  129. local realStartTime = 0
  130. local state = false
  131. if next(cfg.startDate) and next(cfg.endDate) then
  132. cfg.startDate.hour = 0
  133. cfg.startDate.min = 0
  134. cfg.startDate.sec = 0
  135. cfg.endDate.hour = 0
  136. cfg.endDate.min = 0
  137. cfg.endDate.sec = 0
  138. realStartTime = os.time(cfg.startDate)
  139. realEndTime = os.time(cfg.endDate)
  140. state = true
  141. end
  142. return state, realEndTime, realStartTime
  143. end
  144. -- 判断活动是否开启
  145. function isStarted(human, id)
  146. local config = AbsActExcel.absActivity[id]
  147. if not config then return end
  148. local _,realEndTime,realStartTime = transTime(config)
  149. local now = os.time()
  150. if now < realStartTime or now >= realEndTime then
  151. return
  152. end
  153. return true, realEndTime, realStartTime
  154. end
  155. -- 判断活动是否开启
  156. function isStartedByType(human, type)
  157. if not ABS_ACT_TYPE_LIST[type] then return end
  158. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  159. local config = AbsActExcel.absActivity[v]
  160. local ok , realEndTime,realStartTime = isStarted(human,v)
  161. if config and ok then
  162. return true, v, realEndTime, realStartTime
  163. end
  164. end
  165. end
  166. -- 根据actID 获取 Id
  167. function getIDByActID(human, actID)
  168. for id, v in pairs(AbsActExcel.absActivity) do
  169. if v.actId == actID and isStarted(human, id) then
  170. return id
  171. end
  172. end
  173. end
  174. function checkAbsActClean(human, id)
  175. local config = AbsActExcel.absActivity[id]
  176. local _,realEndTime = transTime(config)
  177. local now = os.time()
  178. --临时处理积分兑换 下版本删掉
  179. if human.db.absAct[id] and not human.db.absAct[id].finish then
  180. if config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  181. human.db.absAct[id] = nil
  182. else
  183. human.db.absAct[id].finish = realEndTime
  184. end
  185. end
  186. if human.db.absAct[id] and now >= human.db.absAct[id].finish then
  187. -- 累计达标中的 累计充值到期 需要发送邮件
  188. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  189. TotalReachLogic.clean(human,id)
  190. end
  191. human.db.absAct[id] = nil
  192. end
  193. end
  194. -- 活动详情查询
  195. function actDetailQuery(human, id)
  196. -- 判断传入ID是否合法
  197. local config = AbsActExcel.absActivity[id]
  198. if config == nil then
  199. return
  200. end
  201. -- 判断活动是否开启
  202. local startFlag = isStarted(human, id)
  203. if startFlag == nil then
  204. checkAbsActClean(human, id)
  205. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  206. end
  207. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  208. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  209. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  210. MangHeLogic.query(human, id, config.actId)
  211. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  212. DropExchangeLogic.query(human, id, true)
  213. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  214. PerpleHeroLogic.getAndSendMsg(human,id)
  215. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  216. HeroLogLogic.getAndSendMsg(human,id)
  217. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  218. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  219. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  220. HeroLoginPickLogic.query(human, id)
  221. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  222. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  223. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  224. RechargeBackLogic.query(human, id)
  225. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  226. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  227. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  228. Abs365CardLogic.getAndSendMsg(human, id, config)
  229. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  230. AbsSurpriseChest.getAndSendMsg(human, id, config)
  231. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  232. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  233. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  234. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  235. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  236. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  237. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  238. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  239. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  240. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  241. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  242. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  243. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  244. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  245. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  246. AbsReachRankLogic.getAndSendMsg(human, id)
  247. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  248. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  249. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  250. SingleReachLogic.getAndSendMsg(human, id)
  251. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  252. TotalReachLogic.getAndSendMsg(human, id)
  253. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  254. AbsActBillboardLogic.getAndSendMsg(human, id)
  255. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  256. SeckillGiftLogic.getAndSendMsg(human, id)
  257. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  258. UseDiamondLogic.getAndSendMsg(human, id)
  259. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  260. WishCupLogic.getAndSendMsg(human, id)
  261. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  262. DailyFixedTaskLogic.getAndSendMsg(human, id)
  263. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  264. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  265. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  266. AbsSignGiftLogic.getAndSendMsg(human, id)
  267. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  268. DailyFixedTaskLogic.getAndSendMsg(human, id)
  269. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  270. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  271. elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
  272. NewHeroLogic.getAndSendMsg(human, id)
  273. end
  274. end
  275. -- 活动抽卡
  276. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  277. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  278. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  279. end
  280. if not randomIndex then
  281. return
  282. end
  283. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  284. -- 判断活动是否存在
  285. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  286. -- 根据单抽十连抽判断是否中签
  287. if state then
  288. checkAbsActClean(human, actID)
  289. local actConfig = HeroUpLogic.getConfigByActID(actID)
  290. local randomNum = math.random(1,10000)
  291. if op == DrawCardLogic.DRAWCARD_OP_1 then
  292. if randomNum <= actConfig.singlePer then
  293. luckDraw = true
  294. end
  295. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  296. if randomNum <= actConfig.tenPer and randomIndex then
  297. luckDraw = true
  298. end
  299. end
  300. end
  301. if luckDraw then
  302. local actConfig = HeroUpLogic.getConfigByActID(actID)
  303. return actConfig.heroId
  304. end
  305. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  306. -- 判断活动是否存在
  307. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  308. if state then
  309. checkAbsActClean(human, actID)
  310. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  311. local randomNum = math.random(1,10000)
  312. if randomNum <= actConfig.rate then
  313. luckDraw = true
  314. end
  315. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  316. if op == DrawCardLogic.DRAWCARD_OP_2 then
  317. noTargetHeroCnt = noTargetHeroCnt + 10
  318. else
  319. noTargetHeroCnt = noTargetHeroCnt + 1
  320. end
  321. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  322. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  323. luckDraw = true
  324. end
  325. if luckDraw then
  326. if human.db.absAct[actID] then
  327. human.db.absAct[actID].noTargetHeroCnt = 0
  328. end
  329. return human.db.absAct[actID].perpleHero
  330. end
  331. end
  332. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  333. -- 判断活动是否存在
  334. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  335. if state then
  336. checkAbsActClean(human, actID)
  337. local actConfig = HeroComeLogic.getConfigByActID(actID)
  338. local randomNum = math.random(1,10000)
  339. if randomNum <= actConfig.rate then
  340. luckDraw = true
  341. end
  342. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  343. if op == DrawCardLogic.DRAWCARD_OP_2 then
  344. noTargetHeroCnt = noTargetHeroCnt + 10
  345. else
  346. noTargetHeroCnt = noTargetHeroCnt + 1
  347. end
  348. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  349. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  350. luckDraw = true
  351. end
  352. if luckDraw then
  353. if human.db.absAct[actID] then
  354. human.db.absAct[actID].noTargetHeroCnt = 0
  355. end
  356. return human.db.absAct[actID].perpleHero
  357. end
  358. end
  359. end
  360. end
  361. function onHour(hour)
  362. if hour == 23 then
  363. AbsActBillboardLogic.sendBillboardReward()
  364. end
  365. if hour == 1 then
  366. AbsActBillboardLogic.cleanBillBoardDB()
  367. end
  368. end
  369. function updateBillBoard(humanDb)
  370. if not humanDb.absAct then return end
  371. local now = os.time()
  372. for k, data in pairs(humanDb.absAct) do
  373. local config = AbsActExcel.absActivity[k]
  374. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  375. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  376. end
  377. end
  378. end
  379. function updateBillBoardRank()
  380. AbsReachRankDB.loadBoardRank()
  381. end