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- local Lang = require("common.Lang")
- local Util = require("common.Util")
- local Msg = require("core.Msg")
- local ObjHuman = require("core.ObjHuman")
- local BarTaskExcel = require("excel.barTask")
- local ItemExcel = require("excel.item")
- local HeroExcel = require("excel.hero")
- local Grid = require("bag.Grid")
- local BagLogic = require("bag.BagLogic")
- local Broadcast = require("broadcast.Broadcast")
- local ItemDefine = require("bag.ItemDefine")
- local HeroDefine = require("hero.HeroDefine")
- local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
- local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
- local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
- local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
- local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
- local RoleExcel = require("excel.role")
- local Util = require("common.Util")
- local MoshouLogic = require("moshou.MoshouLogic")
- local TequanShopLogic = require("present.TequanShopLogic")
- local GuideLogic = require("guide.GuideLogic")
- local HeroLogLogic = require("absAct.HeroLogLogic")
- local HeroGrowUp = require("absAct.HeroGrowUp")
- local MengxinLogic = require("present.MengxinLogic")
- local YunYingLogic = require("yunying.YunYingLogic")
- DEFAULT_BASE_TASK_CNT = 6 -- 默认基本任务数
- DEFAULT_REFRESH_ZUANSHI_CNT = 30 -- 默认刷新所需钻石数量
- DEFAULT_MAX_TASK_CNT = 200 -- 最大的任务数
- DEFAULT_MAX_DOUBLE_CNT = 10 -- 双倍领取次数
- BARTASK_OP_1 = 1 -- 放弃任务
- BARTASK_OP_2 = 2 -- 刷新任务
- BARTASK_OP_3 = 3 -- 开始任务
- BARTASK_OP_4 = 4 -- 完成/加速任务
- BARTASK_DAY_FREE = 2 -- 玩家每日免费刷新次数
- BARTASK_QUICK_FINISH_TIME = 60 * 60 -- 玩家免费完成时间
- BARTASK_TASK_NEED_ISR = 2200 -- 接取任务所需要的情报
- GUIDE_DEFAUT_STAR = {[1] = 4}
- GUIDE_DEFAUT_ITEM = {[1]= {ItemDefine.ITEM_DRAWCARD_GAOCHOU_ID, 1}}
- function setBarTaskData(msgData, taskID, human, dbData, now)
- if type(taskID) ~= "number" then
- return
- end
- if now == nil then
- now = os.time()
- end
- msgData.taskID = taskID
- local heroConfig = HeroExcel.hero[dbData.nameID]
- local name = heroConfig.name
- local tempConfig = BarTaskExcel.taskName[dbData.star]
- local action = nil
- if dbData.star <= 3 then
- action = tempConfig.actionName[dbData.actionID]
- msgData.name = Util.format(Lang.BAR_NAME_FORMAT, action, name)
- else
- action = tempConfig.taskName[dbData.actionID]
- msgData.name = Util.format(Lang.BAR_NAME_FORMAT, name, action)
- end
- msgData.star = dbData.star
- -- 存储的时间是:领取任务时间 - 1
- if dbData.ts then
- msgData.leftTime = BarTaskExcel.barTask[dbData.star].useTime -(now - dbData.ts)
- if msgData.leftTime < 0 then
- msgData.leftTime = 0
- end
- else
- msgData.leftTime = BarTaskExcel.barTask[dbData.star].useTime
- end
- msgData.needTime = BarTaskExcel.barTask[dbData.star].useTime
- -- local itemID = dbData.itemID
- -- local itemCnt = dbData.itemCnt
- -- Grid.makeItem(msgData.item, itemID, itemCnt)
- local need = getQuickNeed(msgData.leftTime)
- msgData.zuanshiNeed = need
- -- BarTaskExcel.barTask[dbData.star].zuanshiNeed
- msgData.heroIndex[0] = 0
- if dbData.hero then
- msgData.heroIndex[0] = #dbData.hero
- for i = 1, #dbData.hero do
- msgData.heroIndex[i] = dbData.hero[i]
- end
- end
- end
-
- function rewardQuery(human, star)
- local barTaskConfig = BarTaskExcel.barTask[star]
- local msgRet = Msg.gc.GC_BARTASK_REWARD_QUERY
- msgRet.star = star
- for k, v in ipairs(barTaskConfig.reward) do
- Grid.makeItem(msgRet.item[k], v[1], v[2][1])
- end
- msgRet.item[0] = #barTaskConfig.reward
- Msg.send(msgRet, human.fd)
- end
- -- 查询酒馆任务
- function query(human)
- if not RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_1104, true) then
- return
- end
- ObjHuman.updateDaily(human)
- initDB(human)
- guideBar(human)
- local needIsr = BARTASK_TASK_NEED_ISR
- local cjPrivilege = ChengjiuLogic.checkPrivilege(human, ChengjiuDefine.PRIVILEGE_TYPE_5)
- if cjPrivilege then
- local rate =(100 - cjPrivilege) / 100
- needIsr = needIsr * rate
- end
- local msgRet = Msg.gc.GC_BARTASK_QUERY
- local now = os.time()
- local ts1 = Util.getDayStartTime(now)
- local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1104)
- msgRet.refreshTime = 24 * 60 * 60 -(now - ts1)
- msgRet.refreshNeed = DEFAULT_REFRESH_ZUANSHI_CNT
- msgRet.qingbaoNeed = needIsr
- msgRet.nowQingBao = human.db.bar and human.db.bar.qingbao or 0
- msgRet.qingBaoMax = RoleExcel.exp[human.db.lv].qingBaoMax
- msgRet.tequan = human.db.bar and human.db.bar.vip or 0
- msgRet.tequanSuper = human.db.bar and human.db.bar.superVip or 0
- msgRet.freeCnt = BARTASK_DAY_FREE - human.db.bar.refresCnt
- msgRet.freeCnt = msgRet.freeCnt > 0 and msgRet.freeCnt or 0
- msgRet.doubleCnt = 0
- Grid.makeItem(msgRet.refresItem, ItemDefine.ITEM_BASE_JUANZHOU_ID, 1)
- if double and human.db.bar.doubleCnt <= DEFAULT_MAX_DOUBLE_CNT then
- msgRet.doubleCnt = DEFAULT_MAX_DOUBLE_CNT - human.db.bar.doubleCnt
- end
- local cnt = 0
- for key, value in pairs(human.db.bar) do
- if type(key) == "number" then
- cnt = cnt + 1
- setBarTaskData(msgRet.list[cnt], key, human, value, now)
- if cnt >= 200 then
- break
- end
- end
- end
-
- msgRet.list[0] = cnt
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- -- 刷新酒吧任务
- function refresh(human)
- ObjHuman.updateDaily(human)
- initDB(human)
- local allTaskCnt = getAllTaskCnt(human)
- if allTaskCnt >= DEFAULT_MAX_TASK_CNT then
- return Broadcast.sendErr(human, Lang.BAR_TASK_ALL_MAX_ERR)
- end
- local isFree = false
- if human.db.bar.refresCnt < BARTASK_DAY_FREE then
- isFree = true
- end
- -- 判断消耗
- if not isFree then
- -- 检测 是否拥有道具
- if BagLogic.getItemCnt(human, ItemDefine.ITEM_BASE_JUANZHOU_ID) > 0 then
- BagLogic.delItem(human, ItemDefine.ITEM_BASE_JUANZHOU_ID, 1, "bar_refresh")
- else
- local needZuanshi = DEFAULT_REFRESH_ZUANSHI_CNT
- if not ObjHuman.checkRMB(human, needZuanshi) then
- return
- end
- -- 扣消耗
- ObjHuman.decZuanshi(human, - needZuanshi, "bar_refresh")
- end
- end
- human.db.bar.refresCnt = human.db.bar.refresCnt + 1
- -- 改db
- for taskID, taskData in pairs(human.db.bar) do
- if type(taskID) == "number" then
- if taskData.isLock == nil then
- human.db.bar[taskID] = nil
- end
- end
- end
- addRandomTask(human, DEFAULT_BASE_TASK_CNT)
- query(human)
- end
- -- 查看具体任务信息
- function getQuery(human, taskID)
- ObjHuman.updateDaily(human)
- initDB(human)
- local taskData = human.db.bar[taskID]
- if taskData == nil then
- return
- end
- local msgRet = Msg.gc.GC_BARTASK_GET_QUERY
- local barTaskConfig = BarTaskExcel.barTask[taskData.star]
- msgRet.star = barTaskConfig.starNeed[1] or 0
- msgRet.camp[0] = taskData.camp and #taskData.camp or 0
- for i = 1, #taskData.camp do
- msgRet.camp[i] = taskData.camp[i]
- end
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- end
- -- 新手引导下默认高抽
- function guideBar(human)
- if not human.db.bar or not human.db.bar[1] then return end
- local flag = GuideLogic.getGuideSkip(human, GuideLogic.SKIPTYPE_JUMP_BARTASK)
- if flag then return end
- human.db.bar[1].star = GUIDE_DEFAUT_STAR[1]
- -- human.db.bar[1].itemID = GUIDE_DEFAUT_ITEM[1][1]
- -- human.db.bar[1].itemCnt = GUIDE_DEFAUT_ITEM[1][2]
- GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BARTASK)
- end
- -- 领取任务
- function getDo(human, taskID, heroIndexList, heroIDList)
- if not RoleSystemLogic.isOpen(human, RoleSystemDefine.ROLE_SYS_ID_1104, true) then
- return
- end
- ObjHuman.updateDaily(human)
- initDB(human)
- guideBar(human)
- local taskData = human.db.bar[taskID]
- if taskData == nil then
- return
- end
- local barTaskConfig = BarTaskExcel.barTask[taskData.star]
- -- 判断数量
- if heroIDList[0] ~= heroIndexList[0] then
- return
- end
- local needIsr = BARTASK_TASK_NEED_ISR
- local cjPrivilege = ChengjiuLogic.checkPrivilege(human, ChengjiuDefine.PRIVILEGE_TYPE_5)
- if cjPrivilege then
- local rate =(100 - cjPrivilege) / 100
- needIsr = needIsr * rate
- end
- -- 判定情报值
- if human.db.bar.qingbao < needIsr then
- return Broadcast.sendErr(human, Lang.BAR_TASK_GET_ERR_ISR)
- end
- local needStar = barTaskConfig.starNeed[1]
- local needStarCnt = barTaskConfig.starNeed[2]
- local nowStarCnt = 0
- local camp2Cnt = { }
- -- 判断英雄
- local indexTable = { }
- for i = 1, heroIDList[0] do
- local tempIndex = heroIndexList[i]
- local heroGird = human.db.heroBag[tempIndex]
- if type(heroGird) ~= "table" then
- -- 没有这个英雄
- return
- end
- if heroGird.id ~= heroIDList[i] then
- -- 没对应上
- return
- end
- if indexTable[tempIndex] then
- -- 发了重复id
- return
- end
- if isSelectForBarTask(human, tempIndex) then
- -- 已经在其它悬赏中选择了
- return
- end
- indexTable[tempIndex] = true
- local heroConfig = HeroExcel.hero[heroGird.id]
- if heroGird.star >= needStar then
- nowStarCnt = nowStarCnt + 1
- end
- camp2Cnt[heroConfig.camp] =(camp2Cnt[heroConfig.camp] or 0) + 1
- end
- -- 判断条件
- if nowStarCnt < needStarCnt then
- return Broadcast.sendErr(human, Util.format(Lang.BAR_TASK_GET_ERR_STAR, needStar, needStarCnt))
- end
- local campLen = taskData.camp and #taskData.camp or 0
- for i = 1, campLen do
- local needCamp = taskData.camp[i]
- local nowCampCnt = camp2Cnt[needCamp] or 0
- if nowCampCnt < 1 then
- return Broadcast.sendErr(human, Lang.BAR_TASK_GET_ERR_CAMP)
- end
- camp2Cnt[needCamp] = nowCampCnt - 1
- end
- -- 扣除情报点
- human.db.bar.qingbao = human.db.bar.qingbao - needIsr
- -- 改db
- human.db.bar[taskID].isLock = true
- -- 因为:领取任务后,马上就去query查询,间隔太短
- -- 导致:时间间隔为0,此时剩下的时间和需要花费的时间相等,导致客户端无法判断
- -- 所以:领取时间要减去1秒,用来区分
- -- 链接至:query(human)查看
- human.db.bar[taskID].ts = os.time() -1
- human.db.bar[taskID].hero = { }
- for i = 1, heroIDList[0] do
- human.db.bar[taskID].hero[i] = heroIndexList[i]
- end
- -- 通知客户端
- sendBarTaskUpdate(human, taskID, BARTASK_OP_3)
- DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_9, 1)
- ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_7, 1)
- MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_4,1)
- if taskData.star == 6 then
- ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_18, 1)
- HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE17, 1)
- end
- if taskData.star >= 5 then
- HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_4,1)
- end
- YunYingLogic.onCallBack(human, "onBarTaskgetDo",1)
- end
- function getQuickNeed(surTime)
- for k, config in ipairs(BarTaskExcel.accTime) do
- if surTime < config.maxTime then
- return config.zuanshiNeed
- end
- end
- return BarTaskExcel.accTime[#BarTaskExcel.accTime].zuanshiNeed
- end
- -- 加速完成任务
- function quickFinish(human, taskID)
- ObjHuman.updateDaily(human)
- initDB(human)
- local taskData = human.db.bar[taskID]
- if taskData == nil then
- return
- end
- -- 条件判断
- if taskData.isLock == nil or taskData.ts == nil then
- return
- end
- -- 消耗判断
- local barTaskConfig = BarTaskExcel.barTask[taskData.star]
- if not barTaskConfig then return end
- local surTime = barTaskConfig.useTime -(os.time() - taskData.ts)
- local needZuanshi = getQuickNeed(surTime)
- if needZuanshi > 0 then
- if not ObjHuman.checkRMB(human, needZuanshi) then
- return
- end
- -- 扣消耗
- ObjHuman.decZuanshi(human, - needZuanshi, "bar_quick_finish")
- end
- -- 改db
- human.db.bar[taskID].ts = 0
- finishTask(human, taskID)
- end
- function randomTak(human, taskID)
-
- local taskData = human.db.bar[taskID]
- if taskData.random then return end
- local barTaskConfig = BarTaskExcel.barTask[taskData.star]
- if not barTaskConfig then return end
- local totalWeight = 0
- for i = 1, #barTaskConfig.reward do
- totalWeight = totalWeight + barTaskConfig.reward[i][3]
- end
- local getList = {}
- local getRare = 0
- for i = 1 , 3 do
- local random = math.random(1, totalWeight - getRare)
- for k, v in pairs(barTaskConfig.reward) do
- if not getList[k] and random <= v[3] then
- getList[k] = i
- getRare = getRare + v[3]
- break
- elseif not getList[k] then
- -- 防止循环最后一个是 已经随机过的 导致 随机不出来
- random = random - v[3]
- end
- end
- end
- taskData.random = {}
- for k, v in pairs(getList) do
- local config = barTaskConfig.reward[k]
- taskData.random[v] = {}
- taskData.random[v].itemID = config[1]
- taskData.random[v].itemCnt = math.random(config[2][1], config[2][2] )
- end
- end
- -- 提交任务
- function finishTask(human, taskID)
- ObjHuman.updateDaily(human)
- initDB(human)
- local taskData = human.db.bar[taskID]
- if taskData == nil then
- return
- end
- -- 判断条件
- local star = taskData.star
- local needTime = BarTaskExcel.barTask[star].useTime
- local now = os.time()
- if now - taskData.ts < needTime then
- return
- end
- if not human.db.bar[taskID].random then
- randomTak(human, taskID)
- end
-
- -- 双倍参数
- --[[
- local itemID = taskData.itemID
- local itemCnt = taskData.itemCnt
- local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1104)
- local isDouble = false
- if star == 4 and double and human.db.bar.doubleCnt < DEFAULT_MAX_DOUBLE_CNT then
- itemCnt = itemCnt * 2
- human.db.bar.doubleCnt = human.db.bar.doubleCnt + 1
- isDouble = true
- end
- ]]
-
- -- 改db
- -- human.db.bar[taskID] = nil
- -- 给奖励
- -- BagLogic.addItem(human, itemID, itemCnt, "bar_reward")
- local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1104)
- local isDouble = false
- local beishu = 1
- if star == 4 and double and human.db.bar.doubleCnt < DEFAULT_MAX_DOUBLE_CNT then
- isDouble = true
- beishu = 2
- end
- -- 通知客户端
- local msgRet = Msg.gc.GC_BARTASK_FINISH_TASK
- msgRet.taskID = taskID
- msgRet.double = isDouble and 1 or 0
-
- for k, v in ipairs(human.db.bar[taskID].random) do
- Grid.makeItem(msgRet.item[k], v.itemID, v.itemCnt * beishu)
- end
- msgRet.item[0] = #human.db.bar[taskID].random
- Msg.send(msgRet, human.fd)
- -- MoshouLogic.onCallBack(human, MoshouLogic.MOSHOU_TASKTYPE_XUANSHANG, 1)
- HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE15, 1)
- end
- function chooseReward(human, taskID, index)
- ObjHuman.updateDaily(human)
- initDB(human)
- local taskData = human.db.bar[taskID]
- if taskData == nil then
- return
- end
- if not human.db.bar[taskID].random or not human.db.bar[taskID].random[index] then
- return
- end
- local itemID = human.db.bar[taskID].random[index].itemID
- local itemCnt = human.db.bar[taskID].random[index].itemCnt
- local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1104)
- local isDouble = false
- if taskData.star == 4 and double and human.db.bar.doubleCnt < DEFAULT_MAX_DOUBLE_CNT then
- itemCnt = itemCnt * 2
- human.db.bar.doubleCnt = human.db.bar.doubleCnt + 1
- isDouble = true
- end
- -- 改db
- human.db.bar[taskID] = nil
- -- 给奖励
- BagLogic.addItem(human, itemID, itemCnt, "bar_reward")
- local msgRet = Msg.gc.GC_BARTASK_CHOOSE_REWARD
- msgRet.taskID = taskID
- msgRet.double = isDouble and 1 or 0
- Grid.makeItem(msgRet.item, itemID, itemCnt)
- Msg.send(msgRet, human.fd)
- end
- -- 一键领取
- function CG_BARTASK_FINISH_ALL(human)
- do return end
- if not human.db.bar then return end
- -- 双倍参数 -- 清空次数
- local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1104)
- local isDouble
- local msgRet = Msg.gc.GC_BARTASK_FINISH_ALL
-
- local list = nil
- local cnt = 0
- for taskID, taskData in pairs(human.db.bar) do
- if type(taskID) == "number" and taskData.ts then
- local star = taskData.star
- local needTime = BarTaskExcel.barTask[star].useTime
- local now = os.time()
- if now - taskData.ts >= needTime then
- local itemID = taskData.itemID
- local itemCnt = taskData.itemCnt
- -- 计算双倍
- if star == 4 and double and human.db.bar.doubleCnt < DEFAULT_MAX_DOUBLE_CNT then
- itemCnt = itemCnt * 2
- human.db.bar.doubleCnt = human.db.bar.doubleCnt + 1
- isDouble = true
- end
- list = list or { }
- list[itemID] =(list[itemID] or 0) + itemCnt
- human.db.bar[taskID] = nil
- cnt = cnt + 1
- BagLogic.addItem(human, itemID, itemCnt, "bar_reward")
- end
- end
- end
- if not list then return end
- msgRet.double = isDouble and 1 or 0
- msgRet.items[0] = 0
- for itemID, itemCnt in pairs(list) do
- msgRet.items[0] = msgRet.items[0] + 1
- if not msgRet.items[msgRet.items[0]] then
- msgRet.items[msgRet.items[0]] = Util.copyTable(msgRet.items[msgRet.items[0] -1])
- end
- Grid.makeItem(msgRet.items[msgRet.items[0]], itemID, itemCnt)
- end
- -- Msg.trace(msgRet)
- Msg.send(msgRet, human.fd)
- query(human)
- end
- function heroIndexByDelForPos(human, index)
- if not human.db.bar then return end
- for taskID, v in pairs(human.db.bar) do
- if type(taskID) == "number" then
- local heroLen = v.hero and #v.hero or 0
- for i = 1, heroLen do
- if v.hero[i] == index then
- table.remove(v.hero, i)
- break
- end
- end
- end
- end
- end
- -- 是否已上阵
- function isSelectForBarTask(human, index)
- if not human.db.bar then return end
- for taskID, v in pairs(human.db.bar) do
- if type(taskID) == "number" then
- local heroLen = v.hero and #v.hero or 0
- for i = 1, heroLen do
- if v.hero[i] == index then
- return true
- end
- end
- end
- end
- end
- -- 激活酒馆悬赏 特权
- function activateBarVip(human, type)
- initDB(human)
- if type == 1 then
- human.db.bar.vip = 1
- elseif type == 2 then
- human.db.bar.superVip = 1
- end
- end
- ------------------------------功能函数-------------------------------------------
- function getEmptyIndex(human)
- for index = 1, 1000 do
- if human.db.bar[index] == nil then
- return index
- end
- end
- end
- -- 初始化酒馆任务数据
- function initDB(human)
- if human.db.bar ~= nil then
- return
- end
- human.db.bar = { }
- human.db.bar.refresCnt = 0
- human.db.bar.qingbao = 0
- human.db.bar.doubleCnt = 0 -- 双倍次数
- local newAddCnt = getBaseTaskCnt(human)
- addRandomTask(human, newAddCnt, {4}, true)
- end
- -- 跨天刷新酒馆任务
- function refreshDailyTask(human)
- if human.db.bar == nil then
- return
- end
- human.db.bar.refresCnt = 0
- human.db.bar.doubleCnt = 0 -- 双倍次数
- end
- -- 获取现在的任务总数
- function getAllTaskCnt(human)
- if human.db.bar == nil then
- return 0
- end
- local allTaskCnt = 0
- for key, value in pairs(human.db.bar) do
- if value ~= nil then
- allTaskCnt = allTaskCnt + 1
- end
- end
- return allTaskCnt
- end
- -- 获取玩家基础任务数
- function getBaseTaskCnt(human)
- return DEFAULT_BASE_TASK_CNT
- end
- -- 随机 悬赏任务 starList[第几个] = 星级 itemList[第几个] = {itemID, itemCnt}
- function addRandomTask(human, cnt, starList, isInit)
- if cnt < 1 then return end
- -- 检查是否 已经达到上限
- local allTaskCnt = getAllTaskCnt(human)
- if allTaskCnt >= 200 then
- return
- end
- local star = nil
- local camp = nil
- local nameID = nil
- local actionID = nil
- local vipChange = 0
- if (human.db.bar.refresCnt == BARTASK_DAY_FREE + 1 and human.db.bar.vip) or(human.db.bar.refresCnt == BARTASK_DAY_FREE + 3 and human.db.bar.superVip) then
- vipChange = math.random(1, cnt)
- end
- for i = 1, cnt do
- star = getRandomStar(human)
- if vipChange > 0 and i == vipChange then
- if human.db.bar.refresCnt == BARTASK_DAY_FREE + 1 then
- star = 4
- else
- star = 5
- end
- end
-
- if starList and starList[i] then
- star = starList[i]
- end
- itemID, itemCnt = getRandomItem(human, star)
- nameID, actionID = getRandomName(human, star)
- camp = getRandomCond(star)
- if isInit then
- camp[1] = 1
- camp[2] = 2
- end
- local emptyIndex = getEmptyIndex(human)
- if emptyIndex then
- human.db.bar[emptyIndex] = { }
- human.db.bar[emptyIndex].star = star
- human.db.bar[emptyIndex].nameID = nameID
- human.db.bar[emptyIndex].actionID = actionID
- human.db.bar[emptyIndex].camp = camp
- human.db.bar[emptyIndex].isLock = nil
- human.db.bar[emptyIndex].ts = nil
- human.db.bar[emptyIndex].hero = nil
- end
- end
- end
- -- 添加情报值
- function addBarQingBao(human, cnt)
- initDB(human)
- if human.db.bar == nil then
- return
- end
- local max = RoleExcel.exp[human.db.lv].qingBaoMax
- if human.db.bar.qingbao + cnt < max then
- human.db.bar.qingbao = human.db.bar.qingbao + cnt
- else
- human.db.bar.qingbao = max
- end
- end
- function getRandomStar(human)
- local barTaskConfig = BarTaskExcel.barTask
- local totalWeight = 0
- for i = 1, #barTaskConfig do
- totalWeight = totalWeight + barTaskConfig[i].chance
- end
- local randNum = math.random(1, totalWeight)
- local star = 0
- for j = 1, #barTaskConfig do
- local tempWeight = barTaskConfig[j].chance
- if randNum <= tempWeight then
- star = j
- break
- end
- randNum = randNum - tempWeight
- end
- return star
- end
- function getRandomItem(human, star)
- local barTaskConfig = BarTaskExcel.barTask[star]
- if not barTaskConfig then return end
- local totalWeight = 0
- for i = 1, #barTaskConfig.reward do
- totalWeight = totalWeight + barTaskConfig.reward[i][3]
- end
- local randNum = math.random(1, totalWeight)
- local itemID = 0
- local itemCnt = 0
- for j = 1, #barTaskConfig.reward do
- local tempWeight = barTaskConfig.reward[j][3]
- if randNum <= tempWeight then
- itemID = barTaskConfig.reward[j][1]
- local minCnt = barTaskConfig.reward[j][2][1]
- local maxCnt = barTaskConfig.reward[j][2][2]
- itemCnt = math.random(minCnt, maxCnt)
- break
- end
- randNum = randNum - tempWeight
- end
- return itemID, itemCnt
- end
- function getRandomName(human, star)
- local barTaskConfig = BarTaskExcel.taskName[star]
- if not barTaskConfig then return end
- local randNum = math.random(1, #barTaskConfig.heroName)
- local nameID = barTaskConfig.heroName[randNum]
- local actionID = nil
- if star <= 3 then
- actionID = math.random(1, #barTaskConfig.actionName)
- else
- actionID = math.random(1, #barTaskConfig.taskName)
- end
- return nameID, actionID
- end
- function getRandomCond(star)
- local barTaskConfig = BarTaskExcel.barTask[star]
- if not barTaskConfig then return end
- local heroCnt = barTaskConfig.heroCnt
- local camp = { }
- local c = 0
- local j = 0
- for i = 1, 5 do camp[i] = i end
- for i = 1, heroCnt do
- c = c + 1
- local r = math.random(c, #camp)
- camp[c], camp[r] = camp[r], camp[c]
- end
- for i = #camp, c + 1, -1 do
- camp[i] = nil
- end
- return camp
- end
- -- 下发酒馆任务更新
- function sendBarTaskUpdate(human, taskID, op)
- local msgRet = Msg.gc.GC_BARTASK_UPDATE
- msgRet.op = op
- setBarTaskData(msgRet.task, taskID, human, human.db.bar[taskID])
- msgRet.nowQingBao = human.db.bar and human.db.bar.qingbao or 0
- Msg.send(msgRet, human.fd)
- end
- -- 是否有红点
- function isDot(human)
- if human.db.bar == nil then
- return false
- end
- local now = os.time()
- for k, v in pairs(human.db.bar) do
- if type(k) == "number" then
- if v.ts == nil then
- return false
- end
- if v.isLock and v.ts then
- local needTime = BarTaskExcel.barTask[v.star].useTime
- if now - v.ts > needTime then
- return true
- end
- end
- end
- end
- return false
- end
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