DrumBlastingLogic.lua 13 KB

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  1. --[[
  2. absAct[id] = {
  3. drum = {
  4. [id] = cnt,state
  5. [id] = cnt,state
  6. }
  7. blasting = {
  8. [id] = cnt,state
  9. }
  10. box = {
  11. [id] = state
  12. }
  13. blastingCnt = 0
  14. buling = 0
  15. }
  16. ]]
  17. local AbsActLogic = require("absAct.AbsActLogic")
  18. local AbsActExcel = require("excel.absAct")
  19. local BuyExcel = require("excel.buy")
  20. local Util = require("common.Util")
  21. local Msg = require("core.Msg")
  22. local Grid = require("bag.Grid")
  23. local BagLogic = require("bag.BagLogic")
  24. local BuyLogic = require("topup.BuyLogic")
  25. local YunYingLogic = require("yunying.YunYingLogic")
  26. function isOpen(human, YYInfo, funcConfig)
  27. local state, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
  28. if not state then return end
  29. local absAct = human.db.absAct[funcConfig.funcID]
  30. if absAct and absAct.dayCnt and absAct.dayCnt <= 0 and #absAct.item <= 0 then
  31. return false
  32. end
  33. return true, endTime, startTime
  34. end
  35. function isActive(human, YYInfo, funcConfig)
  36. return not isOpen(human, YYInfo, funcConfig)
  37. end
  38. -- ��ʼ�����ݿ�
  39. function initDB(human,id)
  40. local absAct = human.db.absAct[id]
  41. absAct.drum = absAct.drum or {}
  42. absAct.blasting = absAct.blasting or {}
  43. absAct.box = absAct.box or {}
  44. absAct.blastingCnt = absAct.blastingCnt or 0
  45. absAct.buling = absAct.buling or 0
  46. end
  47. -- ��������
  48. function getAndSendMsg(human,id,actID)
  49. -- �жϻ�Ƿ���
  50. local state, endTime, starTime = AbsActLogic.isStarted(human, id)
  51. if not state then return end
  52. local absConfig = AbsActExcel.absActivity[id]
  53. if not absConfig then return end
  54. local absAct = human.db.absAct[id]
  55. if not absAct then
  56. return
  57. end
  58. initDB(human,id)
  59. local nowDay = Util.diffDay(starTime) + 1
  60. -- ��������
  61. local msgRet = Msg.gc.GC_ABS_ND_TASK_QUERY
  62. -- ������
  63. local taskConfig = AbsActExcel.drum
  64. local len = #taskConfig
  65. local count = 0
  66. msgRet.day = nowDay
  67. BuyLogic.fontBuyItem(human, msgRet.buyItem, AbsActExcel.blastingBox[1].buyID)
  68. for i = 1,len do
  69. local v = taskConfig[i]
  70. if v.day == nowDay then
  71. count = count + 1
  72. local net = msgRet.drumList[count]
  73. net.id = i
  74. net.desc = v.desc
  75. net.name = v.name
  76. net.needCnt = v.needCnt
  77. net.panelID = v.panelID
  78. net.nowCnt = absAct.drum[i] and absAct.drum[i].cnt or 0
  79. net.state = absAct.drum[i] and absAct.drum[i].state or 0
  80. for j = 1,#v.item do
  81. Grid.makeItem(net.item[j],v.item[j][1],v.item[j][2])
  82. end
  83. net.item[0] = #v.item
  84. end
  85. end
  86. msgRet.drumList[0] = count
  87. -- ������
  88. taskConfig = AbsActExcel.blasting
  89. len = #taskConfig
  90. for i = 1,len do
  91. local v = taskConfig[i]
  92. local net = msgRet.blastingList[i]
  93. net.id = i
  94. net.desc = v.desc
  95. net.name = v.name
  96. net.needCnt = v.needCnt
  97. net.nowCnt = absAct.blasting[i] and absAct.blasting[i].cnt or 0
  98. net.state = absAct.blasting[i] and absAct.blasting[i].state or 0
  99. local itemLen = type(v.item[nowDay]) == "table" and #v.item[nowDay] or 0
  100. for j = 1,itemLen do
  101. Grid.makeItem(net.item[j],v.item[nowDay][j][1],v.item[nowDay][j][2])
  102. end
  103. net.item[0] = itemLen --#v.item[nowDay]
  104. net.panelID = v.panelID or 0
  105. end
  106. msgRet.blastingList[0] = len
  107. -- ��������
  108. taskConfig = AbsActExcel.blastingBox
  109. len = #taskConfig
  110. for i = 1,len do
  111. local v = taskConfig[i]
  112. local net = msgRet.boxList[i]
  113. net.id = i
  114. net.needCnt = v.needCnt
  115. net.state = absAct.box[i] or 0
  116. for j = 1,#v.item do
  117. Grid.makeItem(net.item[j],v.item[j][1],v.item[j][2])
  118. end
  119. net.item[0] = #v.item
  120. end
  121. msgRet.boxList[0] = len
  122. msgRet.blastingCnt = absAct.blastingCnt
  123. Msg.send(msgRet,human.fd)
  124. end
  125. -- ��ȡ��Ʒ
  126. -- type 1��,2��,3��
  127. function get(human,index,type,id)
  128. -- �жϻ�Ƿ���
  129. local state, endTime, starTime = AbsActLogic.isStarted(human, id)
  130. if not state then return end
  131. local absConfig = AbsActExcel.absActivity[id]
  132. if not absConfig then return end
  133. local absAct = human.db.absAct[id]
  134. if not absAct then
  135. return
  136. end
  137. initDB(human,id)
  138. local nowDay = Util.diffDay(starTime) + 1
  139. local item = nil
  140. -- ѡ���Ӧ����
  141. local config = nil
  142. local state = nil
  143. if type == 1 then
  144. config = AbsActExcel.drum[index]
  145. state = absAct.drum[index] and absAct.drum[index].state or 0
  146. elseif type == 2 then
  147. config = AbsActExcel.blasting[index]
  148. state = absAct.blasting[index] and absAct.blasting[index].state or 0
  149. elseif type == 3 then
  150. config = AbsActExcel.blastingBox[index]
  151. state = absAct.box[index] or 0
  152. end
  153. -- �����������
  154. if not config then
  155. return
  156. end
  157. -- ״̬��Ϊ����ȡ
  158. if state ~= 1 then
  159. return
  160. end
  161. -- �ı�״̬
  162. if type == 1 then
  163. item = config.item
  164. absAct.drum[index].state = 2
  165. elseif type == 2 then
  166. item = config.item[nowDay]
  167. absAct.blasting[index].state = 2
  168. -- ����һ��,�����ۼƴ��������ж��Ƿ�ﵽ������ȡ��ֵ
  169. absAct.blastingCnt = absAct.blastingCnt + 1
  170. for i = 1,#AbsActExcel.blastingBox do
  171. if absAct.blastingCnt - 1 < AbsActExcel.blastingBox[i].needCnt and absAct.blastingCnt == AbsActExcel.blastingBox[i].needCnt then
  172. absAct.box[i] = 1
  173. break
  174. end
  175. end
  176. elseif type == 3 then
  177. item = config.item
  178. absAct.box[index] = 2
  179. else
  180. return
  181. end
  182. BagLogic.addItemList(human, item, "abs_drumblasting")
  183. getAndSendMsg(human,id,actID)
  184. YunYingLogic.sendBanner(human)
  185. YunYingLogic.sendGroupUpdate(YYInfo[id], human, absConfig.panelID)
  186. end
  187. -- ÿ�������Ծ��
  188. function onDailyTask(human,funcID, parameter)
  189. drumTaskCallBack(human,funcID,1,parameter)
  190. end
  191. -- �ٻ�
  192. function onDrawCard(human,funcID, parameter)
  193. drumTaskCallBack(human,funcID,2,parameter)
  194. end
  195. -- ��ħ֮��
  196. function onHuangjingTower(human,funcID, parameter)
  197. drumTaskCallBack(human,funcID,3,parameter)
  198. end
  199. -- ��ֵ
  200. function onCharge(human, parameter,funcID)
  201. -- 临时处理
  202. --drumTaskCallBack(human,funcID,4,parameter)
  203. end
  204. -- ��������
  205. function onDrill(human,funcID, parameter)
  206. drumTaskCallBack(human,funcID,5,parameter)
  207. end
  208. -- Ů��ɭ��
  209. function onCopyChallenge(human,funcID, parameter)
  210. drumTaskCallBack(human,funcID,6,parameter)
  211. end
  212. -- �ھ�����
  213. function onJjcFight(human,funcID, parameter)
  214. drumTaskCallBack(human,funcID,7,parameter)
  215. end
  216. -- ����̵깺��
  217. function onShopBuy(human,funcID,parameter)
  218. drumTaskCallBack(human,funcID,8,parameter)
  219. end
  220. -- ð��ɨ��
  221. function onMopup(human,funcID,parameter)
  222. drumTaskCallBack(human,funcID,9,parameter)
  223. end
  224. -- ������Ѩ
  225. function onBinglong(human,funcID,parameter)
  226. drumTaskCallBack(human,funcID,10,parameter)
  227. end
  228. -- ���
  229. function onExchangeJinbi(human,funcID,parameter)
  230. drumTaskCallBack(human,funcID,11,parameter)
  231. end
  232. -- ����
  233. function onBarTaskgetDo(human,funcID,parameter)
  234. drumTaskCallBack(human,funcID,12,parameter)
  235. end
  236. -- ����
  237. function onUnionDonate(human,funcID,parameter)
  238. drumTaskCallBack(human,funcID,13,parameter)
  239. end
  240. -- ���ḱ��
  241. function onUnionEctypeFight(human,funcID,parameter)
  242. drumTaskCallBack(human,funcID,14,parameter)
  243. end
  244. -- ռ��
  245. function onZhanBuBuyCard(human,funcID,parameter)
  246. drumTaskCallBack(human,funcID,15,parameter)
  247. end
  248. -- ������ʯ
  249. function onDecZuanshi(human,funcID,parameter)
  250. drumTaskCallBack(human,funcID,16,parameter)
  251. end
  252. -- ������Ԩ
  253. function onLianyu(human,funcID,parameter)
  254. drumTaskCallBack(human,funcID,17,parameter)
  255. end
  256. -- �ϳɷ���
  257. function onFuwenHecheng(human,funcID,parameter)
  258. drumTaskCallBack(human,funcID,18,parameter)
  259. end
  260. -- �ص�
  261. function drumTaskCallBack(human,id,type,cnt)
  262. AbsActLogic.checkAbsActClean(human, id)
  263. initDB(human,id)
  264. local state, endTime, starTime = AbsActLogic.isStarted(human, id)
  265. local absConfig = AbsActExcel.absActivity[id]
  266. if not absConfig then return end
  267. local nowDay = Util.diffDay(starTime) + 1
  268. -- ������������������
  269. local taskConfig = AbsActExcel.drum
  270. for k = 1,#taskConfig do
  271. if taskConfig[k].type == type and taskConfig[k].day == nowDay then
  272. local taskID = k
  273. human.db.absAct[id].drum[taskID] = human.db.absAct[id].drum[taskID] or {}
  274. human.db.absAct[id].drum[taskID].cnt = human.db.absAct[id].drum[taskID].cnt or 0
  275. human.db.absAct[id].drum[taskID].state = human.db.absAct[id].drum[taskID].state or 0
  276. human.db.absAct[id].drum[taskID].cnt = human.db.absAct[id].drum[taskID].cnt + cnt
  277. if human.db.absAct[id].drum[taskID].state ~= 0 and cnt < 0 then
  278. human.db.absAct[id].drum[taskID].cnt = human.db.absAct[id].drum[taskID].cnt - cnt
  279. end
  280. local config = AbsActExcel.drum[taskID]
  281. -- ��������
  282. if human.db.absAct[id].drum[taskID].cnt >= config.needCnt and human.db.absAct[id].drum[taskID].state == 0 then
  283. human.db.absAct[id].drum[taskID].state = 1
  284. -- �ж��Ƿ���������
  285. for i = 1,#config.blasting do
  286. local blastingID = config.blasting[i]
  287. local blastingConfig = AbsActExcel.blasting[blastingID]
  288. human.db.absAct[id].blasting[blastingID] = human.db.absAct[id].blasting[blastingID] or {}
  289. human.db.absAct[id].blasting[blastingID].cnt = human.db.absAct[id].blasting[blastingID].cnt or 0
  290. human.db.absAct[id].blasting[blastingID].state = human.db.absAct[id].blasting[blastingID].state or 0
  291. human.db.absAct[id].blasting[blastingID].cnt = human.db.absAct[id].blasting[blastingID].cnt + 1
  292. if human.db.absAct[id].blasting[blastingID].cnt >= 3 and human.db.absAct[id].blasting[blastingID].state ~= 2 then
  293. human.db.absAct[id].blasting[blastingID].state = 1
  294. end
  295. end
  296. end
  297. end
  298. end
  299. YunYingLogic.sendBanner(human)
  300. YunYingLogic.sendGroupUpdate(YYInfo[id], human, absConfig.panelID)
  301. end
  302. -- ÿ�����ùģ���״̬
  303. function updateDaily(human,id)
  304. local state, endTime, starTime = AbsActLogic.isStarted(human, id)
  305. if not state then return end
  306. local config = AbsActExcel.absActivity[id]
  307. if not config then return end
  308. AbsActLogic.checkAbsActClean(human, id)
  309. local absAct = human.db.absAct[id] or {}
  310. absAct.drum = {}
  311. absAct.blasting = {}
  312. absAct.box = absAct.box or {}
  313. absAct.blastingCnt = absAct.blastingCnt or 0
  314. human.db.absAct[id] = absAct
  315. end
  316. function isRed(human, YYInfo, funcConfig)
  317. local state = AbsActLogic.isStarted(human, funcConfig.funcID)
  318. if not state then return end
  319. local absConfig = AbsActExcel.absActivity[funcConfig.funcID]
  320. local absAct = human.db.absAct[funcConfig.funcID]
  321. if not absAct then return true end
  322. initDB(human,funcConfig.funcID)
  323. for k,v in pairs(absAct.drum) do
  324. if v.state == 1 then
  325. return true
  326. end
  327. end
  328. for k,v in pairs(absAct.blasting) do
  329. if v.state == 1 then
  330. return true
  331. end
  332. end
  333. for k,v in pairs(absAct.box) do
  334. if v == 1 then
  335. return true
  336. end
  337. end
  338. return false
  339. end
  340. -- ������
  341. function buling(human,funcID,conf)
  342. -- ����������Ϊ30��
  343. AbsActLogic.checkAbsActClean(human, funcID)
  344. initDB(human,funcID)
  345. local absConfig = AbsActExcel.absActivity[funcID]
  346. --
  347. local absAct = human.db.absAct[funcID]
  348. if absAct.buling == 1 then
  349. return
  350. end
  351. absAct.buling = 1
  352. local config = AbsActExcel.blastingBox
  353. local len = #config
  354. for i = 1,len do
  355. if config[i].needCnt > absAct.blastingCnt then
  356. absAct.blastingCnt = config[i].needCnt
  357. absAct.box[i] = 1
  358. end
  359. end
  360. getAndSendMsg(human,id,absConfig.actID)
  361. end