RoleDBLogic.lua 21 KB

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  1. ----------------------------------
  2. -- 角色DB相关逻辑
  3. -- isNameExistInDB 角色名是否存在
  4. -- getDb 根据uuid取角色信息(优先取内存)
  5. -- getDbByName 根据名字取角色信息(优先取内存)
  6. -- getDbByAccount 根据账号取角色信息(优先取内存)
  7. -- loadRole 根据账号取db
  8. -- saveRole 保存角色整个db
  9. -- saveRoleSset 仅对角色db某些字段进行修改
  10. -- createDefaultRole 初始化角色db信息
  11. ----------------------------------
  12. local LuaMongo = _G.lua_mongo
  13. local Config = require("Config")
  14. local DB = require("common.DB")
  15. local ObjHuman = require("core.ObjHuman")
  16. local HeroDefine = require("hero.HeroDefine")
  17. local CreateRole = require("role.CreateRole")
  18. local CombatDefine = require("combat.CombatDefine")
  19. local RoleLogic = require("role.RoleLogic")
  20. local RoleHeadLogic = require("role.RoleHeadLogic")
  21. local Util = require("common.Util")
  22. local QueryByAccount = {} --按帐号查询
  23. local QueryByName = {} --按角色名查询
  24. local QueryByUuid = {} --按uuid查询
  25. local QueryByIdentity = {} --按identity查询
  26. local QueryUpdateChar = {}
  27. local FieldName = {name = 1}
  28. local FieldAccount = {account = 1}
  29. local tempData = {}
  30. function isNameExistInDB(name)
  31. QueryByName.name = name
  32. tempData.name = nil
  33. LuaMongo.find(DB.db_char, QueryByName, FieldName)
  34. return LuaMongo.next(tempData) and tempData
  35. end
  36. function isAccountExistInDB(account)
  37. QueryByAccount.account = account
  38. tempData.account = nil
  39. LuaMongo.find(DB.db_char, QueryByAccount, FieldAccount)
  40. return LuaMongo.next(tempData) and tempData
  41. end
  42. function isUuidExistInDB(uuid)
  43. QueryByUuid._id = uuid
  44. tempData.account = nil
  45. LuaMongo.find(DB.db_char, QueryByUuid, FieldAccount)
  46. return LuaMongo.next(tempData) and tempData
  47. end
  48. local f = {}
  49. function getDb(uuid, fields)
  50. local t = ObjHuman.onlineUuid[uuid]
  51. if t then
  52. return t.db, t.fd ~= nil
  53. end
  54. QueryByUuid._id = uuid
  55. local data = {}
  56. if type(fields) == "string" then
  57. local k = next(f)
  58. if k then f[k] = nil end
  59. f[fields] = 1
  60. fields = f
  61. end
  62. LuaMongo.find(DB.db_char, QueryByUuid, fields)
  63. return LuaMongo.next(data) and data, nil
  64. end
  65. function getDbByName(name, fields)
  66. if not name then
  67. assert()
  68. end
  69. local t = ObjHuman.onlineHuman[name]
  70. if t then
  71. return t.db, t.fd ~= nil
  72. end
  73. QueryByName.name = name
  74. local data = {}
  75. if type(fields) == "string" then
  76. local k = next(f)
  77. if k then f[k] = nil end
  78. f[fields] = 1
  79. fields = f
  80. end
  81. LuaMongo.find(DB.db_char, QueryByName, fields)
  82. return LuaMongo.next(data) and data, nil
  83. end
  84. function getDbByNameRegex(name, fields)
  85. QueryByName.name = {["$regex"] = name}
  86. local data = {}
  87. if type(fields) == "string" then
  88. local k = next(f)
  89. if k then f[k] = nil end
  90. f[fields] = 1
  91. fields = f
  92. end
  93. RoleLogic.makeRoleBaseFields(fields)
  94. LuaMongo.find(DB.db_char, QueryByName, fields,50)
  95. local userList = {}
  96. local len = 0
  97. while true do
  98. local data = {}
  99. if not LuaMongo.next(data) then
  100. break
  101. end
  102. len = len + 1
  103. userList[len] = {}
  104. userList[len].name = data.name
  105. userList[len].uuid = data._id
  106. userList[len].account = data.account
  107. userList[len].identity = data.identity
  108. userList[len].lv = data.lv
  109. userList[len].head = data.head
  110. userList[len].headFrame = data.headFrame
  111. userList[len].unionUuid = data.unionUuid
  112. userList[len].blue = data.blue
  113. userList[len].yellow = data.yellow
  114. userList[len].zhandouli = data.zhandouli
  115. end
  116. return userList,#userList
  117. end
  118. function getDbByAccount(account, fields)
  119. local t = ObjHuman.onlineAccount[account]
  120. if t then
  121. return t.db, t.fd ~= nil
  122. end
  123. QueryByAccount.account = account
  124. local data = {}
  125. if type(fields) == "string" then
  126. local k = next(f)
  127. if k then f[k] = nil end
  128. f[fields] = 1
  129. fields = f
  130. end
  131. LuaMongo.find(DB.db_char, QueryByAccount, fields)
  132. return LuaMongo.next(data) and data, nil
  133. end
  134. function loadRole(account)
  135. QueryByAccount.account = account
  136. local data = {}
  137. LuaMongo.find(DB.db_char, QueryByAccount)
  138. if LuaMongo.next(data) then
  139. return data
  140. end
  141. end
  142. function getDbByIdentity(identity,fields)
  143. QueryByIdentity.identity = identity
  144. local data = {}
  145. if type(fields) == "string" then
  146. local k = next(f)
  147. if k then f[k] = nil end
  148. f[fields] = 1
  149. fields = f
  150. end
  151. LuaMongo.find(DB.db_char, QueryByIdentity, fields)
  152. return LuaMongo.next(data) and data, nil
  153. end
  154. function saveRole(db)
  155. QueryUpdateChar._id = db._id
  156. LuaMongo.update(DB.db_char, QueryUpdateChar, db)
  157. end
  158. local tempTb = {}
  159. function saveRoleSset(db, sunset)
  160. QueryUpdateChar._id = db._id
  161. db._id = nil
  162. tempTb["$set"] = db
  163. tempTb["$unset"] = sunset
  164. LuaMongo.update(DB.db_char, QueryUpdateChar, tempTb)
  165. db._id = QueryUpdateChar._id
  166. end
  167. -------------------- humandb 初始化 start ----------------------
  168. function createDefaultRole(account)
  169. local db = {
  170. svrIndex = Config.SVR_INDEX,
  171. identity = nil, -- 11位全局不重复的数字id
  172. account = account, -- 帐号名
  173. name = nil, -- 角色名
  174. changeNameCnt = nil, -- 修改名字次数
  175. changeBase = nil, -- 修改基础信息次数
  176. birthDay = nil, -- 生日
  177. signature = nil, -- 个性签名
  178. lv = 1, -- 等级
  179. exp = 0,
  180. zuanshi = 0, -- 钻石
  181. jinbi = 0, -- 金币
  182. createTime = nil, -- 角色创建时间
  183. lastLoginTime = nil, -- 上一次登录时间
  184. lastLogoutTime = nil, -- 最近登出时间
  185. update_daily_time = nil, -- 每天更新时间
  186. onlineTime = nil, -- 在线时长
  187. onlineTimeDay = nil, -- 本日在线时长
  188. onlineTimeDayReport = nil,
  189. heroBag = {[0] = HeroDefine.HERO_BAG_CNT}, -- 英雄背包[index] ={id,lv等级,quality品阶}
  190. heroLevelUpgrade = 0, -- 英雄手动升级最大值
  191. bag = {}, -- 道具背包 {itemID->itemCnt}
  192. fuwenBag = {}, -- 符文背包 [index] = {id, 属性, 技能}
  193. equipBag = {}, -- 装备背包 [index] = {id, 属性, 技能}
  194. combatHero = {}, -- 出战英雄[type] = {[pos] = uuid}
  195. buyCapCnt = nil, -- 购买背包容量次数
  196. heroBook = nil, -- 获得过的图鉴英雄[id]= true
  197. shop = nil, -- 商店购买物品次数记录 shop[shopType][itemID] = cnt
  198. battleType = 1, -- 战役类型(1、普通,2、精英,3、困难)
  199. maxBattleTime = nil, -- 最新关卡通关时间
  200. guajiID = 0, -- 已通关关卡/挂机关卡
  201. guajiID_elite = 0, -- 精英- 已通关关卡/挂机关卡
  202. guajiID_hard = 0, -- 困难- 已通关关卡/挂机关卡
  203. battleID = 1, -- 战役即将战斗id
  204. battleID_elite = 1, -- 精英-战役即将战斗id
  205. battleID_hard = 1, -- 困难-战役即将战斗id
  206. battleHis = nil, -- 战役历史记录(用于新手任务第五关特殊处理)
  207. battleRewards = nil, -- 征战奖励领取记录
  208. battleRewards_elite = nil, -- 精英征战奖励领取记录
  209. battleRewards_hard = nil, -- 困难征战奖励领取记录
  210. battleOut = nil, -- 挂机收益{expTs1--经验开始产出时间戳,expTs2--经验产出结算时间戳,itemTs1--道具产出时间戳,itemTs2--道具产出结算时间戳,exp,jinbi,greenExp,items,itemsHalf}
  211. battleadopt = 0, -- 普通战役是否通关
  212. battleadopt_elite = 0, -- 精英战役是否通关
  213. battleadopt_haed = 0, -- 困难战役是否通关
  214. copy = nil, -- 活动副本 [1] ={cnt今日已挑战次数,buyCnt已购买次数}
  215. dailyTask = nil, -- 每日任务
  216. bar = nil, -- [taskID] = {isLock是否锁定, star任务星级, nameID阿辛多, actionID委托, itemID, itemCnt, ts开始做任务时间戳, hero={index}上阵英雄, camp = {1,2}任务要求, job = {1}任务要求}
  217. zhuanpan = nil, -- [type] = {ts1[强制刷新时间戳],ts2[免费刷新时间戳],[1] = {id抽奖id, itemID奖品ID,itemCnt奖品数量,getCnt = nil抽到次数[该抽奖有次数限制才记录]
  218. tower = nil, -- 幻境之塔{当前关卡lv, 恢复时间ts, 当前体力值tili}
  219. drawCard = {jifen=0,list={[1]={},[2]={},[3]={},[4]={},[8]={}}},--召唤法阵
  220. combatSpeed = nil, -- 战斗速度
  221. jinbiExchange = nil, -- {[1][2][3]对应档位是否领取 ts刷新时间戳}
  222. vipLv = nil, -- vip等级
  223. vipExp = nil, -- vip经验(注意这个经验是累计的 升级不会清0)
  224. vipLibao = nil, -- vip礼包标识
  225. vipYueka = nil, -- vip月卡额外奖励
  226. jjcBestRank = nil, -- 个人竞技场最佳排名
  227. jjcDailyFight = nil, -- 个人竞技场每日战斗次数
  228. chengjiu = {}, -- 成就
  229. onlineReward = nil, -- 在线奖励 {id, ts}
  230. combatQuick = {}, -- 快速战斗
  231. systemSet = nil, -- 系统设置 位与操作 第4位 不展示vip 第5位 屏蔽私聊
  232. chatBan = nil, -- 屏蔽聊天的玩家
  233. actMonthEndTime = nil, -- 月度活动结束时间
  234. actMonthTask = nil, -- 月度活动进度
  235. -- jifen hzz竞技积分 trial hzz皇家试炼积分 buyNum 破碎徽章购买 drunkery = {[id] = num} 酒馆活动 hecheng={[id] = num}
  236. fundFlag = nil, -- 钻石基金标志 nil未购买 1已购买未领完 2已购买已领完
  237. friendHeart = 0, -- 友情值
  238. sendHeart = nil, -- 每日赠送红心好友列表{uuid->1}
  239. getHeartCnt = nil, -- 每日领取红心次数
  240. sendHeartCnt = nil, -- 每日赠送红心次数
  241. friendBlack = nil, -- 黑名单
  242. buy = {}, -- 购买记录
  243. absAct = {}, -- 绝对时间活动数据
  244. loginGiveTime = nil, -- 登录赠送 (限时活动) 记录获得赠送时间
  245. signInCnt = nil, -- 登陆奖励次数
  246. signIn = nil, -- 登陆奖励状态,0 未登录,1,已登录未领取,2已登录已领取
  247. signInTime = nil, -- 登陆时间,用于判断是否是同一天登陆
  248. unionUuid = nil, -- 工会标志 如果玩家不属于任何工会,unionUuid为nil,否则unionUuid为工会唯一id
  249. ectypeCnt = nil, -- 公会副本每日通关次数
  250. ectypeLike = nil , -- 公会副本点赞次数
  251. ectypLikeUuid = nil, -- 公会副本点赞人
  252. ectypHurt = nil, -- 公会副本每日伤害记录
  253. combatVideos = nil, -- 战斗记录列表
  254. technology = nil, -- 公会科技信息
  255. ip = nil, -- 登录IP
  256. killEctype = nil, -- 参与击杀Boss等级
  257. phpChanelID = nil, -- 渠道导入id
  258. dailyShareTask = nil, -- 每日公共任务
  259. openServerGift = nil, -- 开服有礼
  260. mopupDoCnt = nil, -- 战役已扫荡次数
  261. mopupFreeCnt = nil, -- 战役已免费扫荡次数
  262. mopupAddFreeCnt = nil, -- 战役额外增加扫荡次数
  263. topupAcount = nil, -- 玩家充值总额
  264. topupAcountDaily = nil, -- 玩家每日充值总额
  265. topupAccountMonth = nil, -- 玩家每月充值总额
  266. firstCharge = nil, -- 超值首充 6元 100元
  267. godDailyTopup = nil, -- 成神之路每日礼包
  268. kingworld = nil, -- 国王君临
  269. superFund = nil, -- 超值基金 大小基金 [type] = {}
  270. sex = 1, -- 性别 1男2女
  271. head = RoleHeadLogic.DEFAULT_HEAD_MALE_ID, -- 头像
  272. headList = nil, -- 已激活头像列表(除默认赠送外)
  273. headFrame = RoleHeadLogic.DEFAULT_HEADFREAM_ID, -- 头像框
  274. headFrameList = nil, -- 已激活头像框列表(除默认赠送外)
  275. body = nil, -- 形象
  276. bodyList = nil, -- 已激活形象
  277. chenghao = nil, -- 称号
  278. chenghaoList = nil, -- 已激活称号
  279. headHasNewFlag = nil, -- 头像1/头像框2/形象4/称号8有新的flag
  280. animation = nil, -- 立绘
  281. animationList = nil, -- 已激活的立绘列表
  282. background = RoleHeadLogic.DEFAULT_BACKGROUND_ID, -- 背景
  283. backgroundList = nil, -- 已激活的背景列表
  284. throneTime = nil, -- 挑战失败记录时间
  285. banSay = nil, -- 被举报
  286. yellow = nil, -- 黄钻贵族
  287. blue = nil, -- 蓝钻贵族
  288. txHall = nil, -- 腾讯大厅
  289. qqZone = nil, -- QQ空间
  290. fuwenRefreshCnt = nil, -- 符文刷新次数
  291. helpCnt = nil, -- 公会秘境助战次数
  292. personMail = nil, -- 私人郵件次數
  293. skinBag = {[0] = HeroDefine.HERO_SKIN_CNT},
  294. mailtips = {}, -- 邮件提醒
  295. skinLog = {}, --皮肤获取记录
  296. lookGl = nil, -- 是否看过攻略
  297. tujianCP = nil, -- 图鉴CP
  298. personalrecord = nil, -- 炼狱个人记录
  299. middleFlag = nil, -- 跨服游戏中
  300. middleOptions = nil, -- 跨服操作事件
  301. leichongHaoli = nil, -- 累充好礼
  302. dailyLeiChong = nil, -- 每日累充 奖励发放 dailyLeiChong[1] = true
  303. battleExtraReward = nil, -- 征战关卡额外奖励
  304. plShare = nil, -- 微信小程序分享
  305. tuiSongLiBao = nil, -- 推送礼包
  306. heroResetCnt = nil, -- 英雄每日重置次数
  307. moshou = nil, -- 魔兽
  308. equipLogs = nil, -- 装备合成日志
  309. jjcGodWar = nil, -- 众神之战
  310. unionLive = nil, -- 公会活跃
  311. moShouPingFen = nil, -- 魔兽评分
  312. unionDonate = nil, -- 公会捐献
  313. dailyBanggong = nil, -- 每日帮贡
  314. totalBanggong = nil, -- 总帮贡
  315. donateReward = nil, -- 公会捐献达标奖励
  316. combatBackup = nil, -- 援军激活条件
  317. liLian = nil, -- 历练
  318. billboard = nil, -- 排行榜-上榜时间
  319. billboardAim = nil, -- 排行榜-进度奖励
  320. lianyu = nil, -- 绝望深渊
  321. lianyuCache = nil, -- 绝望深渊战斗信息
  322. battleVideoUuid = nil, -- 战役挂机Uuid
  323. chatRead = nil, -- 聊天记录阅读到第几条
  324. dailyLibao = nil, -- 充值-每日礼包
  325. richangLibao = nil, -- 充值-每周/每月礼包
  326. tequanShop = nil, -- 充值-特权商店
  327. tequanMopup = nil, -- 扫荡特权 截止时间
  328. weekendFuli = nil, -- 周末福利
  329. unionWar = nil, -- 玩家 公会战 相关数据
  330. jjcLadder = nil, -- 天梯争霸 相关数据
  331. valleyTask = nil, -- 荣耀峡谷(龙族战场)目标
  332. jjcNewestRecord = nil, -- 个人竞技场最新战斗记录时间
  333. jjcWorship = nil, -- 个人竞技场每日膜拜
  334. jjcBeWorship = nil, -- 个人竞技场总被膜拜次数
  335. relationKey = nil, -- 推广码
  336. relationBind= {}, -- 推广关系
  337. relationId = nil, -- 推广人
  338. relationRew = {}, -- 奖励领取状态
  339. warReport = {}, -- 战报收藏列表
  340. warAdmire = nil, -- 战报点赞
  341. drill = nil, -- 勇者试炼
  342. welfareGift = {}, -- 超值礼包
  343. redBagCnt = nil, -- 公会红包次数
  344. monthCard = nil, -- 贵族月卡,王者月卡
  345. limitBuy = nil, -- 限时抢购
  346. leijiChongzhi = nil, -- 累计充值
  347. giftPack = nil, -- 成长礼包
  348. heroRise = nil, -- 英雄崛起
  349. leaveUnionLimit = nil, -- 离开公会后,加入或创建公会时间限制
  350. roleDot = nil, -- 红点
  351. chongJi = nil, -- 创角冲级活动
  352. cdkFix = nil, -- 固定兑换码
  353. cdk = {},
  354. roleSys = nil, -- 系统开放标识
  355. roleSysOpen = nil, -- 系统点击标识
  356. xingYaoGongMing = nil, -- 星耀之门-星耀共鸣
  357. guide = nil, -- 指引
  358. lvGuide = nil, -- 等级指引
  359. sendPfEmail = nil, --开服邮件
  360. limitMangHe = nil, -- 开服 -限时幸运盲盒
  361. fpsTb = nil, -- fps信息
  362. systemSound = nil, -- 系统设置
  363. relic = {}, -- 圣器
  364. adRewardCnt = nil , --每日广告观看次数
  365. adHatchRewardCnt = nil , --每日广告观看加速孵化次数
  366. isTip = nil , --钻石加速孵化今日是否提示
  367. nWeekLoopEndTime = nil, -- 周循环活动结束时间戳
  368. nWeekLoopEndMail = nil, -- 周循环活动结束处理奖励标识
  369. nWeekHeroID = nil, -- 周活动-升星英雄ID
  370. tWeekHeroPrize = nil, -- 周活动-升星奖励信息
  371. nWeekUseGuYu = nil, -- 周活动消耗古玉数量
  372. tWeekGuYuPrize = nil, -- 周活动-古玉奖励信息
  373. nWeekCardType = nil, -- 周活动-抽卡当前类型
  374. nWeekCardNum = nil, -- 周活动-抽卡数量
  375. tWeekCardPrize = nil, -- 周活动-抽卡奖励信息
  376. realmLv = nil, --境界
  377. RacialTrial = nil, --种族试炼
  378. tBuyVoucherInflate = nil, -- 代金券 - 膨胀记录(nStatus = 0,nil 未购买,1已购买, nTime = 购买时间)
  379. talismanData = nil, --秘宝
  380. OnlineRewardData = nil, --在线奖励
  381. mergeInfo = {}, --融合信息 {mergeStartTime: 0 , mergeTime: 0, mergeEndTime: 0, heroId: 0}
  382. gift = {
  383. unlock = {},
  384. online = {}
  385. }, -- 弹窗礼包
  386. warOrder = { -- 战令相关
  387. battleOrder = {
  388. exp = 0,
  389. finish = {},
  390. unlock = 0,
  391. upgradeFinish = {}
  392. },
  393. devilOrder = {
  394. exp = 0,
  395. finish = {},
  396. unlock = 0,
  397. upgradeFinish = {}
  398. },
  399. clanOrder = {
  400. exp = 0,
  401. finish = {},
  402. unlock = 0,
  403. upgradeFinish = {}
  404. },
  405. arenaOrder = {
  406. exp = 0,
  407. finish = {},
  408. unlock = 0,
  409. upgradeFinish = {}
  410. },
  411. },
  412. -- 注意 以后再加字段如初始化为非nil 要在下面的newAddDBData同步加,否则老号会报错。
  413. }
  414. db.createTime = os.time()
  415. LuaMongo.insert(DB.db_char, db)
  416. return db
  417. end
  418. local newAddDBData = {
  419. heroLevelUpgrade = 0, -- 英雄手动升级最大值
  420. gift = {
  421. unlock = {},
  422. online = {}
  423. }, -- 弹窗礼包
  424. warOrder = {
  425. battleOrder = {
  426. exp = 0,
  427. finish = {},
  428. unlock = 0,
  429. upgradeFinish = {}
  430. },
  431. devilOrder = {
  432. exp = 0,
  433. finish = {},
  434. unlock = 0,
  435. upgradeFinish = {}
  436. },
  437. clanOrder = {
  438. exp = 0,
  439. finish = {},
  440. unlock = 0,
  441. upgradeFinish = {}
  442. },
  443. arenaOrder = {
  444. exp = 0,
  445. finish = {},
  446. unlock = 0,
  447. upgradeFinish = {}
  448. },
  449. }, -- 战令相关
  450. adRewardCnt = nil,
  451. adHatchRewardCnt = nil,
  452. mergeInfo = {},
  453. cdk = {},
  454. isTip = nil,
  455. battleType = 1, -- 战役类型(1、普通,2、精英,3、困难)
  456. guajiID_elite = 0, -- 精英- 已通关关卡/挂机关卡
  457. guajiID_hard = 0, -- 困难- 已通关关卡/挂机关卡
  458. battleID_elite = 1, -- 精英-战役即将战斗id
  459. battleID_hard = 1, -- 困难-战役即将战斗id
  460. battleRewards_elite = nil, -- 精英征战奖励领取记录
  461. battleRewards_hard = nil, -- 困难征战奖励领取记录
  462. battleadopt = 0, -- 普通战役是否通关
  463. battleadopt_elite = 0, -- 精英战役是否通关
  464. battleadopt_haed = 0, -- 困难战役是否通关
  465. }
  466. local roleDBchanged
  467. local function handleNew(orgDB, newTable)
  468. for k, v in pairs(newTable) do
  469. if not orgDB[k] then
  470. orgDB[k] = v
  471. roleDBchanged = true
  472. elseif type(v) == "table" then
  473. handleNew(orgDB[k],v)
  474. end
  475. end
  476. end
  477. function roleDBInit()
  478. _G.collectgarbage("step", 1000000)
  479. LuaMongo.find(DB.db_char)
  480. local list = {}
  481. local all = 0
  482. while true do
  483. local data = {}
  484. if not LuaMongo.next(data) then
  485. break
  486. end
  487. all = all + 1
  488. roleDBchanged = nil
  489. handleNew(data, newAddDBData)
  490. if roleDBchanged then
  491. list[#list + 1] = data._id
  492. end
  493. end
  494. print(#list, "/", all)
  495. _G.collectgarbage("step", 1000000)
  496. local query = {}
  497. for _, v in ipairs(list) do
  498. query._id = v
  499. LuaMongo.find(DB.db_char, query)
  500. local data = {}
  501. if not LuaMongo.next(data) then
  502. assert()
  503. end
  504. roleDBchanged = nil
  505. handleNew(data, newAddDBData)
  506. if not roleDBchanged then
  507. assert()
  508. end
  509. LuaMongo.update(DB.db_char, query, data)
  510. end
  511. end
  512. -------------------- humandb 初始化 end ----------------------