AbsLoginRewardLogic.lua 5.2 KB

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  1. --新商业化活动——登录豪礼
  2. --db
  3. --[=[
  4. human.db.absAct[id] = {
  5. loginDay = nil, --活动期间登录的天数
  6. getRewardRecord = nil, {1,3,2,6} --已领取的奖励记录, 记录的是第几天
  7. }
  8. ]=]--
  9. local Msg = require("core.Msg")
  10. local Grid = require("bag.Grid")
  11. local BagLogic = require("bag.BagLogic")
  12. local AbsActLogic = require("absAct.AbsActLogic")
  13. local Broadcast = require("broadcast.Broadcast")
  14. local Lang = require("common.Lang")
  15. local AbsActExcel = require("excel.absAct")
  16. local YunYingLogic = require("yunying.YunYingLogic")
  17. local LOGTAG = "AbsLoginReward" --日志标识
  18. local function check(tbl, day)
  19. if not tbl or not day then
  20. return false
  21. end
  22. for _, v in ipairs(tbl) do
  23. if v == day then
  24. return true
  25. end
  26. end
  27. return false
  28. end
  29. function isOpen(human, YYInfo, funcConfig)
  30. local state, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
  31. return state, endTime, startTime
  32. end
  33. function isActive(human, YYInfo, funcConfig)
  34. local state = isOpen(human, YYInfo, funcConfig)
  35. return not state
  36. end
  37. --红点判断
  38. function isRed(human, YYInfo, funcConfig)
  39. local actData = human.db.absAct[funcConfig.funcID]
  40. if not actData then
  41. return false
  42. end
  43. local loginDay = actData.loginDay
  44. if not loginDay then
  45. return false
  46. end
  47. local getRewardRecord = actData.getRewardRecord
  48. if getRewardRecord and #getRewardRecord >= loginDay then
  49. return false
  50. end
  51. return true
  52. end
  53. function onLogin(human, id)
  54. local state = AbsActLogic.isStarted(human, id)
  55. if not state then
  56. return
  57. end
  58. local actData = human.db.absAct[id]
  59. if not actData then
  60. return
  61. end
  62. --处理活动更到线上前,玩家当天已经登录,没有记录当天登录的情况
  63. if not actData.loginDay then
  64. actData.loginDay = 1
  65. --红点刷新
  66. YunYingLogic.sendBanner(human)
  67. local config = AbsActExcel.absActivity[id]
  68. YunYingLogic.sendGroupUpdate(YYInfo[id], human, config.panelID)
  69. end
  70. end
  71. --跨天函数
  72. function updateDaily(human, id)
  73. local state = AbsActLogic.isStarted(human, id)
  74. if not state then
  75. return
  76. end
  77. local actData = human.db.absAct[id]
  78. if not actData then
  79. return
  80. end
  81. actData.loginDay =( actData.loginDay or 0) + 1
  82. --红点刷新
  83. YunYingLogic.sendBanner(human)
  84. local config = AbsActExcel.absActivity[id]
  85. YunYingLogic.sendGroupUpdate(YYInfo[id], human, config.panelID)
  86. end
  87. --查询
  88. function Query(human, id)
  89. local state = AbsActLogic.isStarted(human, id)
  90. if not state then
  91. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  92. end
  93. local actData = human.db.absAct[id]
  94. if not actData then
  95. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  96. end
  97. local msgRet = Msg.gc.GC_LOGINREWARD_QUERY
  98. local dayRewardData = msgRet.dayRewardData
  99. local config = AbsActExcel.AbsLoginReward
  100. dayRewardData[0] = #config
  101. local loginDay = actData.loginDay
  102. local getRewardRecord = actData.getRewardRecord
  103. for day, cfg in ipairs(config) do
  104. dayRewardData[day].day = day
  105. dayRewardData[day].state = 0
  106. local isGet = check(getRewardRecord, day)
  107. if loginDay and loginDay >= day and isGet then
  108. dayRewardData[day].state = 2
  109. elseif loginDay and loginDay >= day and not isGet then
  110. dayRewardData[day].state = 1
  111. end
  112. local rewardInfo = dayRewardData[day].rewardInfo
  113. rewardInfo[0] = #cfg.item
  114. for idx, itemInfo in ipairs(cfg.item) do
  115. Grid.makeItem(rewardInfo[idx], itemInfo[1], itemInfo[2])
  116. end
  117. end
  118. Msg.send(msgRet, human.fd)
  119. end
  120. --领奖
  121. function GetReward(human, id, dayIndex)
  122. local state = AbsActLogic.isStarted(human, id)
  123. if not state then
  124. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  125. end
  126. local actData = human.db.absAct[id]
  127. if not actData then
  128. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  129. end
  130. local loginDay = actData.loginDay
  131. if not loginDay or dayIndex > loginDay then
  132. return Broadcast.sendErr(human, Lang.COMMON_TIME_NOT_ENOUGH)
  133. end
  134. local getRewardRecord = actData.getRewardRecord
  135. if getRewardRecord then
  136. if check(getRewardRecord, dayIndex) then
  137. return Broadcast.sendErr(human, Lang.YUNYING_GET_ERR_HADGET)
  138. end
  139. end
  140. local config = AbsActExcel.AbsLoginReward
  141. if dayIndex > #config then
  142. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  143. end
  144. --更新db
  145. getRewardRecord = getRewardRecord or {}
  146. table.insert(getRewardRecord, dayIndex)
  147. actData.getRewardRecord = getRewardRecord
  148. --发放奖励
  149. local targetDayReward = config[dayIndex].item
  150. BagLogic.addItemList(human, targetDayReward, LOGTAG)
  151. --发下客户端更新数据
  152. Query(human, id) --暂定使用查询协议更新数据
  153. --更新红点
  154. if #getRewardRecord >= loginDay then
  155. YunYingLogic.sendBanner(human)
  156. local config = AbsActExcel.absActivity[id]
  157. YunYingLogic.sendGroupUpdate(YYInfo[id], human, config.panelID)
  158. end
  159. end