CreateRole.lua 13 KB

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  1. ----------------------
  2. -- 创角相关逻辑
  3. ----------------------
  4. local Config = require("Config")
  5. local PlayerNamesExcel = require("excel.playerNames")
  6. local CommonDB = require("common.CommonDB")
  7. local Lang = require("common.Lang")
  8. local FilterUtil = require("common.FilterUtil")
  9. local Log = require("common.Log")
  10. local LogDefine = require("common.LogDefine")
  11. local CommonDefine = require("common.CommonDefine")
  12. local Msg = require("core.Msg")
  13. local ObjHuman = require("core.ObjHuman")
  14. local RoleDBLogic = require("role.RoleDBLogic")
  15. local RoleHeadLogic = require("role.RoleHeadLogic")
  16. local Broadcast = require("broadcast.Broadcast")
  17. local RoleExcel = require("excel.role")
  18. local ReportManager = require("platform.ReportManager")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local RelationGiftLogic = require("present.RelationGiftLogic")
  21. local CombatDefine = require("combat.CombatDefine")
  22. local CombatPosLogic = require("combat.CombatPosLogic")
  23. local SysParameter = require("common.SysParameter")
  24. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  25. local MailExcel = require("excel.mail")
  26. local MailManager = require("mail.MailManager")
  27. local TriggerLogic = require("trigger.TriggerLogic")
  28. local TriggerDefine = require("trigger.TriggerDefine")
  29. local RoleStorageBox = require("roleSystem.RoleStorageBox")
  30. local DataCache = require("core.DataCache")
  31. local ROLE_NAME_LEN_MAX = 21
  32. local ROLE_NAME_LEN_MIN = 5
  33. local OP_RET_SUCC = 1
  34. local OP_RET_FAIL = 0
  35. local GodsAreaNS
  36. local AnotherWorldBattleNS
  37. -- 特定渠道用户创角时发送的邮件ID
  38. local NEW_ROLE_MAIL_ID = 7023
  39. -- 特定渠道列表
  40. local TARGET_CHANNEL_ARRAY = {1, 9}
  41. -- 用于公会渠道创角时发送奖励邮件的邮件Id
  42. local CHANNEL_GUILD_MAIL_ID = 7037
  43. -- 公会渠道创角奖励
  44. local channel_guild_createRole_rewards = {{102,8888}, {124,20}, {1208,2}, {111,1000000}, {112,1000}, {101,2000000}, {510,4}}
  45. local function sendMail(human, mailId, items)
  46. local mailCfg = MailExcel.mail[mailId]
  47. if not mailCfg then
  48. return
  49. end
  50. MailManager.add(MailManager.SYSTEM, human.db._id, mailCfg.title, mailCfg.content, items, mailCfg.senderName or "GM")
  51. end
  52. -- 生成一个11位的全局不重复的数字组成的id
  53. -- 规则 前6位服务器index 后五位自增id
  54. function genIdentity()
  55. local firstStr= Config.SVR_INDEX
  56. local nowMax = CommonDB.getIdentityMax()
  57. nowMax = nowMax + 1
  58. CommonDB.setIdentityMax(nowMax)
  59. return firstStr .. "" .. nowMax
  60. end
  61. function getFakeIdentityMax()
  62. local firstStr= Config.SVR_INDEX
  63. local id = CommonDB.getFakeIdentityMax()
  64. return firstStr .. string.format("%05d", id)
  65. end
  66. local function checkRoleName(roleName, default)
  67. --如果roleName是nil 游戏名不能为空
  68. if not roleName then
  69. return false, Lang.CREATE_ROLE_FAIL_NAME_NIL
  70. end
  71. local nameLen = string.len(roleName)
  72. --如果游戏名长度小于游戏名最小长度 角色名过短
  73. if nameLen < ROLE_NAME_LEN_MIN then
  74. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN1
  75. end
  76. --如果游戏名长度大于游戏名最小长度 角色名过长
  77. if nameLen > ROLE_NAME_LEN_MAX then
  78. return false, Lang.CREATE_ROLE_FAIL_NAME_LEN2
  79. end
  80. if default == nil then
  81. --如果游戏名中包含非法字符 角色名中有非法字符
  82. if roleName ~= FilterUtil.filterName(roleName) then
  83. return false, Lang.CREATE_ROLE_FAIL_NAME_SHIELD
  84. end
  85. end
  86. --角色名已经存在
  87. if RoleDBLogic.isNameExistInDB(roleName) then
  88. return false, Lang.CREATE_ROLE_FAIL_NAME_DUPLICATE
  89. end
  90. return true
  91. end
  92. function creatFakeDb(account, serverTag)
  93. local db = RoleDBLogic.createDefaultRole(account, serverTag)
  94. local identity = genIdentity()
  95. db.identity = identity
  96. db.name = account
  97. return db
  98. end
  99. -- 创角时针对渠道的额外处理
  100. local function channelHandle(human)
  101. -- 特定渠道用户创角时发送的邮件
  102. if table.find(TARGET_CHANNEL_ARRAY, human.phpChanelID) then
  103. sendMail(human, NEW_ROLE_MAIL_ID)
  104. end
  105. -- 公会渠道创角时发送奖励邮件
  106. if human.phpChanelID == CommonDefine.CHANNEL_TAG_GUILD1 or human.phpChanelID == CommonDefine.CHANNEL_TAG_GUILD2 then
  107. sendMail(human, CHANNEL_GUILD_MAIL_ID, channel_guild_createRole_rewards)
  108. end
  109. end
  110. function createNewRole(human)
  111. if _G.is_middle == true then
  112. return
  113. end
  114. -- if human.db or RoleDBLogic.isAccountExistInDB(human.account, human.serverTag) then
  115. -- assert(nil)
  116. -- return
  117. -- end
  118. if human.db or RoleDBLogic.isNewUniqueTagExistInDB(human.phpChanelID, human.account, human.serverTag) then
  119. assert(nil)
  120. return
  121. end
  122. human.db = RoleDBLogic.createDefaultRole(human.phpChanelID, human.account, human.serverTag)
  123. -- 保存数据
  124. human.db.name = human.account
  125. local identity = genIdentity()
  126. human.db.identity = identity
  127. -- 测试 临时增加,用于防沉迷测试
  128. human.db.age = 20
  129. ----------
  130. -- 给角色的月光包盒中添加一定数量的道具
  131. RoleStorageBox.FillStorageBox(human)
  132. RelationGiftLogic.relationCreate(human)
  133. ObjHuman.initHuman(human)
  134. ObjHuman.save(human)
  135. ObjHuman.onLogin(human, true)
  136. createRoleSettingUp(human)
  137. DataCache.Insert_PlayerUuidList(human.db._id, human.db.lv)
  138. channelHandle(human)
  139. ReportManager.register(human)
  140. end
  141. -- 改名操作结果
  142. CHANGE_NAME_RET_FAIL = 0 -- 失败
  143. CHANGE_NAME_RET_OK = 1 -- 成功,首次改名
  144. CHANGE_NAME_RET_OK2 = 2 -- 成功,非首次改名
  145. CHANGE_NAME_COST = 200
  146. function changeName(human, roleName)
  147. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME
  148. msgRet.ret = CHANGE_NAME_RET_FAIL
  149. local isOk, tip = checkRoleName(roleName)
  150. if not isOk then
  151. msgRet.tip = tip
  152. Msg.send(msgRet, human.fd)
  153. return
  154. end
  155. if not human.db.changeNameCnt then
  156. human.db.changeNameCnt = 1
  157. else
  158. if human.db.zuanshi < CHANGE_NAME_COST then
  159. msgRet.tip = Lang.COMMON_NO_ZUANSHI
  160. Msg.send(msgRet, human.fd)
  161. return
  162. end
  163. human.db.changeNameCnt = human.db.changeNameCnt + 1
  164. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  165. end
  166. ObjHuman.onlineHuman[human.db.name] = nil
  167. ObjHuman.onlineHuman[roleName] = human
  168. human.db.name = roleName
  169. ObjHuman.save(human)
  170. msgRet.ret = CHANGE_NAME_RET_OK
  171. if human.db.changeNameCnt > 1 then
  172. msgRet.ret = CHANGE_NAME_RET_OK2
  173. end
  174. msgRet.tip = "ok"
  175. Msg.send(msgRet, human.fd)
  176. TriggerLogic.PublishEvent(TriggerDefine.CHANGE_NAME, human.db._id, 1)
  177. GodsAreaNS = GodsAreaNS or require("godsArea.GodsAreaNS")
  178. GodsAreaNS.UpdateShowData(human, 1)
  179. local BaiZhanChengShenNS = require("baiZhanChengShen.BaiZhanChengShenNS")
  180. local BaiZhanChengShenDefine = require("baiZhanChengShen.BaiZhanChengShenDefine")
  181. BaiZhanChengShenNS.UpdateShowInfo(human, BaiZhanChengShenDefine.BZCS_UPDATE_SHOW_NAME)
  182. AnotherWorldBattleNS = AnotherWorldBattleNS or require("anotherWorldBattle.AnotherWorldBattleNS")
  183. AnotherWorldBattleNS.PlayerChangeName(human)
  184. if human.db.changeNameCnt == 1 then
  185. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  186. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  187. -- ReportManager.create(human)
  188. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  189. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  190. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  191. ReportManager.create(human)
  192. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  193. end
  194. end
  195. -- 改名查询
  196. function changeNameQuery(human)
  197. local msgRet = Msg.gc.GC_ROLE_CHANGE_NAME_QUERY
  198. if human.db.changeNameCnt == nil then
  199. msgRet.price = 0
  200. --Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  201. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.SHOW_NAME_PANEL, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  202. else
  203. msgRet.price = CHANGE_NAME_COST
  204. end
  205. Msg.send(msgRet,human.fd)
  206. end
  207. function randomName(human, sex)
  208. local msgRet = Msg.gc.GC_ROLE_RANDOM_NAME
  209. msgRet.sex = sex
  210. msgRet.name = getRandomName(sex)
  211. Msg.send(msgRet, human.fd)
  212. end
  213. function getRandomName(sex)
  214. if not sex then
  215. sex = math.random(1, 2)
  216. end
  217. local random1 = math.random(1, #PlayerNamesExcel.xing)
  218. if sex == 1 then
  219. local random2 = math.random(1, #PlayerNamesExcel.name)
  220. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name[random2].name
  221. else
  222. local random2 = math.random(1, #PlayerNamesExcel.name2)
  223. return PlayerNamesExcel.xing[random1].xing..PlayerNamesExcel.name2[random2].name
  224. end
  225. end
  226. -- 创角时修改角色信息
  227. function createRoleChangeInfo(human,name,sex,firendCode)
  228. local msgRet = Msg.gc.GC_ROLE_CREATE_ROLE_CHANGE_MSG
  229. local isOk = checkRoleName(name)
  230. if isOk == false then
  231. msgRet.ret = 1
  232. Msg.send(msgRet,human.fd)
  233. return
  234. end
  235. -- 创角
  236. if not human.db.changeNameCnt then
  237. human.db.changeNameCnt = 0
  238. else
  239. if human.db.zuanshi < CHANGE_NAME_COST then
  240. msgRet.ret = 1
  241. Msg.send(msgRet, human.fd)
  242. return
  243. end
  244. human.db.changeNameCnt = human.db.changeNameCnt + 1
  245. ObjHuman.decZuanshi(human, -CHANGE_NAME_COST, "change_name")
  246. end
  247. ObjHuman.onlineHuman[human.db.name] = nil
  248. ObjHuman.onlineHuman[name] = human
  249. human.db.name = name
  250. human.db.sex = sex
  251. RoleHeadLogic.setHead(human, sex, RoleHeadLogic.HEAD_TYPE_1)
  252. ObjHuman.save(human)
  253. ChatPaoMaLogic.loginTips(human)
  254. -- 好友推荐 todo
  255. RelationGiftLogic.relationBind(human, firendCode)
  256. msgRet.ret = 0
  257. Msg.send(msgRet,human.fd)
  258. -- 记录流失日志
  259. if human.db.changeNameCnt == 0 then
  260. -- Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.account, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  261. -- Log.write(Log.LOGID_OSS_CREATELOSS,human.db.account, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  262. -- ReportManager.create(human)
  263. -- Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  264. Log.write(Log.LOGID_OSS_REGISTER, human.db._id, human.db.newUniqueTag, human.db.name, human.ip,human.pf or "",human.appid, human.db.changeNameCnt)
  265. Log.write(Log.LOGID_OSS_CREATELOSS,human.db.newUniqueTag, human.db.name, LogDefine.HUMAN_LOST.CREATE_NAME_FINISH, human.db.ip,human.pf or "",human.appid, human.phpChanelID)
  266. ReportManager.create(human)
  267. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  268. end
  269. end
  270. function createRoleSettingUp(human)
  271. -- 赠送新英雄 上阵
  272. local heroId = SysParameter.getSysParameter(SysParameter.PARAMETER_8)
  273. if heroId and heroId ~= 0 then
  274. local bagIndex, uuid = HeroLogic.addHero(human, heroId,nil, 1, "create_role")
  275. if bagIndex and uuid and type(uuid) == "string" then
  276. local msg = {}
  277. msg.type = CombatDefine.COMBAT_TYPE1
  278. msg.formation = 1
  279. msg.heroList = "0,"..uuid
  280. msg.helpList = ""
  281. msg.jibanList = ""
  282. CombatPosLogic.updatePos(human, msg)
  283. end
  284. end
  285. end
  286. RANDOM_HEAD_ID_TABLE = nil
  287. function getRandomHead()
  288. if RANDOM_HEAD_ID_TABLE == nil then
  289. RANDOM_HEAD_ID_TABLE = {}
  290. for k, v in pairs(RoleExcel.head) do
  291. RANDOM_HEAD_ID_TABLE[#RANDOM_HEAD_ID_TABLE + 1] = k
  292. end
  293. end
  294. local index = math.random(1, #RANDOM_HEAD_ID_TABLE)
  295. return RANDOM_HEAD_ID_TABLE[index]
  296. end
  297. RANDOM_HEADFRAME_ID_TABLE = nil
  298. function getRandomHeadFrame()
  299. if RANDOM_HEADFRAME_ID_TABLE == nil then
  300. RANDOM_HEADFRAME_ID_TABLE = {}
  301. for k, v in pairs(RoleExcel.headFrame) do
  302. RANDOM_HEADFRAME_ID_TABLE[#RANDOM_HEADFRAME_ID_TABLE + 1] = k
  303. end
  304. end
  305. local index = math.random(1, #RANDOM_HEADFRAME_ID_TABLE)
  306. return RANDOM_HEADFRAME_ID_TABLE[index]
  307. end
  308. RANDOM_BODY_ID_TABLE = nil
  309. function getRandomBody()
  310. if RANDOM_BODY_ID_TABLE == nil then
  311. RANDOM_BODY_ID_TABLE = {}
  312. for k, v in pairs(RoleExcel.body) do
  313. RANDOM_BODY_ID_TABLE[#RANDOM_BODY_ID_TABLE + 1] = k
  314. end
  315. end
  316. local index = math.random(1, #RANDOM_BODY_ID_TABLE)
  317. return RANDOM_BODY_ID_TABLE[index]
  318. end