Proto.lua 9.9 KB

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  1. local ItemData = require("bag.Proto").ItemData
  2. local HeroSimple = require("hero.Proto").HeroSimple
  3. local RoleBase = require("role.Proto").RoleBase
  4. local CombatSkillConf = require("combat.Proto").CombatSkillConf
  5. -- 进入战役界面的查询
  6. CG_BATTLE_QUERY = {}
  7. Tongguan = {
  8. {"reward",10,ItemData}, -- 道具
  9. {"heroReward",2,HeroSimple}, -- 武将展示
  10. {"status",1,"byte"}, -- 状态
  11. {"levelName",1,"string"}, -- 所需通关
  12. {"index",1,"int"}, -- 奖励索引
  13. {"nowBattle",1,"string"}, -- 当前通关关卡
  14. }
  15. -- 通关信息
  16. BattleShark = {
  17. {"roleBase", 1, RoleBase}, -- 角色信息
  18. {"type", 1, "byte"}, -- 类型 1 战力 2最快 3 最近
  19. {"param", 1, "int"}, -- 参数 战力 or 通关时间 or 挑战时间
  20. {"videoUuid", 1, "string"}, -- 战斗记录
  21. }
  22. -- 世界地图
  23. BattleWorldMap = {
  24. {"mapID", 1, "byte"}, -- 地图ID
  25. {"mapName", 1, "string"}, -- 地图名称
  26. {"mapBuild", 1, "int"}, -- 地图建筑
  27. {"mapBg", 1, "int"}, -- 地图背景
  28. {"mapPos", 2, "int"}, -- 地图坐标
  29. {"status", 1, "byte"}, -- 地图状态 1 已解锁 2 未解锁
  30. {"story", 1, "string"}, -- 背景故事
  31. {"maxLevel", 1, "byte"}, -- 最大进度
  32. {"curLevel", 1, "byte"}, -- 当前进度
  33. {"chapterReward", 40, ItemData}, -- 大关卡奖励
  34. {"chapterDot", 1, "byte"}, -- 是否可以奖励
  35. {"roleList", 3, RoleBase}, -- 在此关卡的玩家
  36. }
  37. -- 关卡信息
  38. BattleNodeInfo = {
  39. {"nodeName", 1,"string"}, -- 关卡名
  40. {"battleID", 1,"int"}, -- 关卡ID
  41. {"needLv", 1,"int"}, -- 关卡需要等级
  42. {"needZDL", 1,"int"}, -- 关卡需要战斗力
  43. {"hasSuipian", 1,"byte"}, -- 关卡是否有碎片
  44. }
  45. BattlePosNet = {
  46. {"battleID", 1, "int"},
  47. {"posX", 1, "short"}, -- 坐标x
  48. {"posY", 1, "short"}, -- 坐标y
  49. {"roleBase", 2, RoleBase}, -- 最快通关玩家信息 数组长度0表示没有
  50. {"nodeName", 1, "string"},
  51. {"isBig", 1, "byte"}, -- 是否大关卡
  52. }
  53. BattleExtraDataSSZH = {
  54. {"posList", 50, BattlePosNet},
  55. }
  56. -- 模型信息
  57. BattleBody = {
  58. {"body",1,"int"}, -- 模型
  59. {"atkId",1,CombatSkillConf}, -- 普攻
  60. {"skill",1,CombatSkillConf}, -- 技能
  61. {"pos",1,"byte"}, -- 位置
  62. {"hp",1,"int"}, -- 血量
  63. {"atkType",1,"byte"}, -- 1 近战 2 远程
  64. }
  65. -- 战斗记录结构体
  66. CombatVideoStruct = {
  67. {"ownBody",6,BattleBody}, -- 己方
  68. {"enemyBody",6,BattleBody}, -- 敌方
  69. }
  70. -- 挂机界面查询
  71. GC_BATTLE_QUERY = {
  72. {"nowBattleID", 1, "int"}, -- 下一战斗节点id
  73. {"nodeName", 1, "string"}, -- 下一战斗节点名
  74. {"nodeID", 1, "int"}, -- 下一战斗节点ID
  75. {"needLv", 1, "int"}, -- 下一战斗节点所需玩家等级
  76. {"maxBattleID", 1, "int"}, -- 最大的id
  77. {"mapID", 1, "int"}, -- 当前挂机地图ID
  78. {"mapName", 1, "string"}, -- 当前挂机地图名字
  79. {"bg", 1, "int"}, -- 当前挂机地图背景图
  80. {"sceneID", 1, "int"}, -- 战斗场景
  81. {"time", 1, "int"}, -- 已挂机时间
  82. {"maxTime", 1, "int"}, -- 最大可挂机时间
  83. {"canBattle", 1, "byte"}, -- 能否战斗
  84. {"canMopup", 1, "byte"}, -- 能否免费扫荡
  85. {"xushang", 1, "int"}, -- 悬赏情报数量
  86. {"xushangMax", 1, "int"}, -- 悬赏情报上限
  87. {"xsDot", 1, "byte"}, -- 悬赏红点
  88. {"doubleCnt", 1, "byte"},
  89. {"tongguan", 2, Tongguan}, -- 通关奖励 长度为0不需要展示
  90. {"extraDataSSZH", 1, BattleExtraDataSSZH}, -- 额外数据(闪烁战火)
  91. {"videoInfo", 1, CombatVideoStruct}, -- 播放数据
  92. }
  93. -- 世界地图
  94. CG_BATTLE_WORLD_MAP_QUERY = {
  95. }
  96. GC_BATTLE_WORLD_MAP_QUERY = {
  97. {"worldMap",100,BattleWorldMap}, -- 世界地图
  98. }
  99. -- 当前关卡玩家查询
  100. CG_BATTLE_WORLD_MAP_ROLELIST_QUERY = {
  101. {"worldMapId",1,"int"}, -- 世界地图ID
  102. }
  103. GC_BATTLE_WORLD_MAP_ROLELIST_QUERY = {
  104. {"roleList",50,RoleBase}, -- 在次关卡的玩家
  105. }
  106. -- 战斗节点查询
  107. CG_BATTLE_NODE_QUERY = {
  108. {"mapID",1,"int"}, -- 地图ID
  109. }
  110. GC_BATTLE_NODE_QUERY = {
  111. {"battleID",1,"int"}, -- 自己所在关卡
  112. {"nodeInfo",20,BattleNodeInfo}, -- 节点信息
  113. }
  114. -- 收获基础收益
  115. CG_BATTLE_HANG_QUERY = {}
  116. GC_BATTLE_HANG_QUERY = {
  117. {"time", 1, "int"},
  118. {"maxTime", 1, "int"},
  119. {"items", 50, ItemData},
  120. {"exp", 1, "int"}, --经验
  121. {"jinbi", 1, "int"}, --金币
  122. {"greenExp", 1, "int"}, --绿魂
  123. {"qingbao", 1, "int"}, --情报
  124. {"diamond", 1, "int"}, -- 钻石消耗数量
  125. {"index", 1, "int"}, -- 序号
  126. {"isEnd", 1, "int"}, -- 是否结束
  127. }
  128. CG_BATTLE_HANG_GET = {
  129. }
  130. -- 战役节点详细信息查询
  131. CG_BATTLE_NODE_DETAIL_QUERY = {
  132. {"battleID", 1, "int"},
  133. }
  134. GC_BATTLE_NODE_DETAIL_QUERY = {
  135. {"battleID", 1, "int"},
  136. {"exp", 1, "int"}, --经验
  137. {"jinbi", 1, "int"}, --金币
  138. {"greenExp", 1, "int"}, --绿魂
  139. {"qingbao", 1, "int"}, --情报
  140. {"items", 60, ItemData},
  141. {"nodeName", 1, "string"}, -- 当前关卡,字符串
  142. }
  143. -- 战役章节(地图)收益查询
  144. BattleMapDropItemsNet = {
  145. {"mapID", 1, "int"},
  146. {"mapName", 1, "string"},
  147. {"isOpen", 1, "byte"},
  148. }
  149. CG_BATTLE_MAP_DROPITEMS_LIST = {}
  150. GC_BATTLE_MAP_DROPITEMS_LIST = {
  151. {"list", 60, BattleMapDropItemsNet},
  152. }
  153. CG_BATTLE_MAP_DROPITEMS_DETAIL = {
  154. {"mapID", 1, "int"},
  155. }
  156. GC_BATTLE_MAP_DROPITEMS_DETAIL = {
  157. {"mapID", 1, "int"},
  158. {"items", 60, ItemData},
  159. }
  160. -- 挂机收益增加提示
  161. GC_BATTLE_REWARD_UP = {
  162. {"itemExp", 1, ItemData},
  163. {"itemJinbi", 1, ItemData},
  164. {"itemGreenExp", 1, ItemData},
  165. {"itemQingbao", 1, ItemData},
  166. {"expOld", 1, "int"}, --经验
  167. {"expNew", 1, "int"}, --经验
  168. {"jinbiOld", 1, "int"}, --金币
  169. {"jinbiNew", 1, "int"}, --金币
  170. {"greenExpOld", 1, "int"}, --绿魂
  171. {"greenExpNew", 1, "int"}, --绿魂
  172. {"qingbaoOld", 1, "int"}, --情报
  173. {"qingbaoNew", 1, "int"}, --情报
  174. }
  175. -- 设置战役挂机节点/进入下一章
  176. CG_BATTLE_NODE_SET = {
  177. {"battleID", 1, "int"},
  178. }
  179. GC_BATTLE_NODE_SET = {}
  180. -- 战役界面假打的小人查询
  181. CG_BATTLE_HANG_FIGHT = {}
  182. HangFightNet = {
  183. {"body", 1, "int"},
  184. {"fireType", 1, "short"},
  185. {"attackEffect",1, "string"},
  186. {"flyEffect", 1, "string"},
  187. {"flyCoords", 1, "string"},
  188. {"hitEffect", 1, "string"},
  189. {"height", 1, "short"},
  190. {"weight", 1, "short"},
  191. {"hitSound", 1, "string"},
  192. }
  193. GC_BATTLE_HANG_FIGHT = {
  194. {"attackerList", 6, HangFightNet},
  195. {"monsterList", 6, HangFightNet},
  196. }
  197. -- 收菜提醒
  198. GC_BATTLE_HANG_TIME_SPILL = {
  199. {"time", 1, "int"},
  200. }
  201. -- 快速作战
  202. CG_BATTLE_MOPUP_FIGHT = {
  203. }
  204. GC_BATTLE_MOPUP_FIGHT = {
  205. {"exp", 1, "int"}, --经验
  206. {"jinbi", 1, "int"}, --金币
  207. {"greenExp", 1, "int"}, --绿魂
  208. {"qingbao", 1, "int"}, --情报
  209. {"item",40,ItemData},
  210. {"double", 1, "byte"},
  211. }
  212. -- 扫荡查询
  213. CG_BATTLE_MOPUP_QUERY = {
  214. }
  215. GC_BATTLE_MOPUP_QUERY = {
  216. {"item", 50, ItemData}, -- 物品
  217. {"leftCnt", 1, "byte"}, -- 剩余扫荡次数
  218. {"need", 1, "int"}, -- 扫荡花费钻石
  219. {"vip", 1, "byte"}, -- 是否是vip
  220. {"nowCnt", 1, "byte"}, -- 当前已扫荡次数
  221. {"exp", 1, "int"}, --经验
  222. {"jinbi", 1, "int"}, --金币
  223. {"greenExp", 1, "int"}, --绿魂
  224. {"qingbao", 1, "int"}, --情报
  225. {"name", 1, "string"}, --情报
  226. }
  227. -- 通关奖励领取
  228. CG_BATTLE_TONGGUAN_REWARD_GET = {
  229. {"index",1,"int"},
  230. }
  231. -- 回到征战界面
  232. GC_BATTLE_GOBACK_MAIN = {
  233. {"panelIDs", 5, "short"},
  234. }
  235. -- 通关战报查询
  236. CG_BATTLE_SHARK_QUERY = {
  237. {"battleID",1,"int"}, -- 关卡
  238. }
  239. GC_BATTLE_SHARK_QUERY = {
  240. {"battleShark",3,BattleShark}, --战报
  241. }
  242. --大关卡通关后领取奖励
  243. CG_BATTLE_CHAPTER_REWARD = {
  244. {"mapID", 1, "byte"},
  245. }
  246. GC_BATTLE_CHAPTER_REWARD = {
  247. {"mapID", 1, "byte"},
  248. }