Grid.lua 15 KB

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  1. ------------------------------------------------
  2. -- 道具格子
  3. ------------------------------------------------
  4. local HeroExcel = require("excel.hero")
  5. local EquipExcel = require("excel.equip")
  6. local FuwenExcel = require("excel.fuwen")
  7. local SkinExcel = require("excel.skin")
  8. local Util = require("common.Util")
  9. local ItemDefine = require("bag.ItemDefine")
  10. local SuipianLogic = require("bag.SuipianLogic")
  11. local RoleAttr = require("role.RoleAttr")
  12. local EquipLogic = require("equip.EquipLogic")
  13. -- 填充装备,道具信息
  14. function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opFlag, equipQuality)
  15. local itemConfig = ItemDefine.getConfig(itemID)
  16. net.id = itemConfig and itemID or 0
  17. net.cnt = itemConfig and itemCnt or 0
  18. net.name = itemConfig and itemConfig.name or ""
  19. net.mainType = itemConfig and itemConfig.mainType or 0
  20. net.subType = itemConfig and itemConfig.subType or 0
  21. net.order = itemConfig and itemConfig.order or 0
  22. net.icon = itemConfig and itemConfig.icon or 0
  23. net.desc1 = itemConfig and itemConfig.desc1 or ""
  24. net.desc2 = itemConfig and itemConfig.desc2 or ""
  25. local priceId = itemConfig and itemConfig.price and itemConfig.price[1] or 0
  26. local priceConfig = ItemDefine.getConfig(priceId)
  27. net.priceIcon = priceConfig and priceConfig.icon or 0
  28. net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
  29. net.rare = itemConfig and itemConfig.rare or 0
  30. net.score = itemConfig and itemConfig.score or 0
  31. net.getway = net.getway or {}
  32. net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0
  33. for i=1, net.getway[0] do
  34. net.getway[i] = itemConfig.getway[i]
  35. end
  36. net.panelID = itemConfig and itemConfig.panelID or 0
  37. net.isShow = itemConfig and itemConfig.isShow or 0
  38. net.effects = itemConfig and itemConfig.effects or 0
  39. net.opflag = opFlag or getOpflag(itemConfig) or 0
  40. net.suipian = net.suipian or {}
  41. net.equip = net.equip or {}
  42. net.fuwen= net.fuwen or {}
  43. net.suipian[0] = 0
  44. net.equip[0] = 0
  45. net.fuwen[0] = 0
  46. if not itemConfig then return end
  47. makeItemSuipian(net, itemConfig)
  48. makeItemFuwen(net, itemID, itemConfig, itemGrid, itemIndex)
  49. makeItemEquip(net, itemConfig, itemGrid, itemIndex, shuijingAttrID, equipQuality)
  50. end
  51. function makeFuwenSkill(net, skillID)
  52. local skillConfig = FuwenExcel.skill[skillID]
  53. net.skillID = skillID
  54. net.skillIcon = skillConfig.icon
  55. net.skillName = skillConfig.name
  56. net.skillDesc = skillConfig.desc
  57. net.lv = skillConfig.lv
  58. net.isRare = skillConfig.rare or 0
  59. net.isOnlyBinshu = 0
  60. if skillConfig.isBingshuSkill == 1 and skillConfig.isFuwenSkill == 0 then
  61. net.isOnlyBinshu = 1
  62. end
  63. end
  64. function makeItemFuwen(net, itemID, itemConfig, fuwenGrid, fuwenIndex)
  65. if itemConfig.mainType ~= ItemDefine.MAINTYPE_FUWEN then
  66. return
  67. end
  68. local netTemp = nil
  69. if net.fuwen then
  70. net.fuwen[0] = 1
  71. net.fuwen[1] = net.fuwen[1] or {}
  72. netTemp = net.fuwen[1]
  73. else
  74. netTemp = net
  75. end
  76. netTemp.id = itemID
  77. netTemp.index = fuwenIndex or 0
  78. netTemp.fenjieGet = itemConfig.fenjieJinghua
  79. netTemp.refine = 0
  80. netTemp.attrs = netTemp.attrs or {}
  81. netTemp.attrs[0] = 0
  82. netTemp.skills = netTemp.skills or {}
  83. netTemp.skills[0] = 0
  84. netTemp.zhandouli = 0
  85. if fuwenGrid ~= nil then
  86. netTemp.refine = fuwenGrid.refine or 0
  87. local zhandouli = 0
  88. for zz = 1, #fuwenGrid.attr do
  89. local key = fuwenGrid.attr[zz][1]
  90. local value = fuwenGrid.attr[zz][2]
  91. netTemp.attrs[zz] = netTemp.attrs[zz] or {}
  92. netTemp.attrs[zz].key = key
  93. netTemp.attrs[zz].value = value
  94. zhandouli = zhandouli + RoleAttr.getPointByKey(key) * value
  95. end
  96. netTemp.attrs[0] = #fuwenGrid.attr
  97. if fuwenGrid.skill == nil then
  98. netTemp.skills[0] = 0
  99. else
  100. for zz = 1,#fuwenGrid.skill do
  101. local skillID = fuwenGrid.skill[zz]
  102. netTemp.skills[zz] = netTemp.skills[zz] or {}
  103. makeFuwenSkill(netTemp.skills[zz], skillID)
  104. end
  105. netTemp.skills[0] = #fuwenGrid.skill
  106. end
  107. netTemp.zhandouli = math.floor(zhandouli)
  108. end
  109. end
  110. function makeItemEquip(net, itemConfig, equipGrid, equipIndex, shuijingAttrID, equipQuality)
  111. if itemConfig.mainType ~= ItemDefine.MAINTYPE_EQUIP then
  112. return
  113. end
  114. net.equip[0] = 1
  115. net.equip[1] = net.equip[1] or {}
  116. net.equip[1].index = equipIndex or 0
  117. net.equip[1].level = itemConfig.level
  118. net.equip[1].exp = itemConfig.shenqiExp or 0
  119. net.equip[1].star = itemConfig.star or 0
  120. net.equip[1].uuid = equipGrid and equipGrid.uuid or ""
  121. net.equip[1].putUuid = equipGrid and equipGrid.putUuid or ""
  122. net.equip[1].args = net.equip[1].args or {}
  123. net.equip[1].args[0] = 0
  124. local maxQuality = EquipLogic.getEquipMaxQuality(itemConfig)
  125. net.rare = equipGrid and equipGrid.quality or equipQuality or maxQuality
  126. -- 装备基础属性
  127. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  128. -- 水晶属性
  129. net.equip[1].attr = net.equip[1].attr or {}
  130. net.equip[1].attr[0] = 0
  131. net.equip[1].args[0] = 1
  132. local upcf = EquipExcel.shuijingUpNeed[net.id]
  133. net.equip[1].args[1] = (not upcf or upcf.nextID < 1) and 1 or 0 -- 是否满级
  134. if shuijingAttrID then
  135. local shuijingConfig = EquipExcel.shuijingAttr[shuijingAttrID]
  136. local shuijingAttrTB = shuijingConfig.attr
  137. net.equip[1].attr[0] = #shuijingAttrTB
  138. for i=1, net.equip[1].attr[0] do
  139. net.equip[1].attr[i] = net.equip[1].attr[i] or {}
  140. net.equip[1].attr[i].key = shuijingAttrTB[i][1]
  141. net.equip[1].attr[i].value = shuijingAttrTB[i][2]
  142. end
  143. end
  144. else
  145. local baseRate = EquipLogic.getEquipBaseRate(net.rare)
  146. net.score = math.floor(net.score * baseRate)
  147. -- 基础属性
  148. net.equip[1].baseAttr = {}
  149. net.equip[1].baseAttr[0] = #itemConfig.base
  150. for i=1, net.equip[1].baseAttr[0] do
  151. net.equip[1].baseAttr[i] = net.equip[1].baseAttr[i] or {}
  152. net.equip[1].baseAttr[i].key = itemConfig.base[i][1]
  153. net.equip[1].baseAttr[i].value = math.floor(itemConfig.base[i][2] * baseRate)
  154. end
  155. -- 随机属性
  156. local attrLen = 0
  157. net.equip[1].tzAttr = net.equip[1].tzAttr or {}
  158. if equipGrid then
  159. EquipLogic.checkAttr(equipGrid)
  160. for key, value in pairs(equipGrid.attr) do
  161. attrLen = attrLen + 1
  162. net.equip[1].tzAttr[attrLen] = net.equip[1].tzAttr[attrLen] or {}
  163. net.equip[1].tzAttr[attrLen].key = key
  164. net.equip[1].tzAttr[attrLen].value = math.floor(value * baseRate)
  165. end
  166. else
  167. local randomAttr = EquipLogic.getEquipTzAttr(itemConfig)
  168. if randomAttr then
  169. for _, attr in pairs(randomAttr) do
  170. attrLen = attrLen + 1
  171. net.equip[1].tzAttr[attrLen] = net.equip[1].tzAttr[attrLen] or {}
  172. net.equip[1].tzAttr[attrLen].key = attr[1]
  173. net.equip[1].tzAttr[attrLen].value = attr[2]
  174. end
  175. end
  176. end
  177. net.equip[1].tzAttr[0] = attrLen
  178. end
  179. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHENQI then
  180. local shenqiUpNeedConfig = EquipExcel.shenqiUpNeed[net.id]
  181. local nextID = shenqiUpNeedConfig and shenqiUpNeedConfig.nextID
  182. net.equip[1].args = net.equip[1].args or {}
  183. net.equip[1].args[0] = 1
  184. net.equip[1].args[1] = (not nextID or nextID < 1) and 1 or 0
  185. end
  186. -- 装备套装属性
  187. net.equip[1].suit = net.equip[1].suit or {}
  188. net.equip[1].suit[0] = 0
  189. if itemConfig.suitIm then
  190. net.equip[1].suit = net.equip[1].suit or {}
  191. net.equip[1].suit[0] = 1
  192. net.equip[1].suit[1] = net.equip[1].suit[1] or {}
  193. net.equip[1].suit[1].attr = net.equip[1].suit[1].attr or {}
  194. net.equip[1].suit[1].attr[0] = #itemConfig.suitIm
  195. for i=1,net.equip[1].suit[1].attr[0] do
  196. net.equip[1].suit[1].attr[i] = net.equip[1].suit[1].attr[i] or {}
  197. net.equip[1].suit[1].attr[i].key = itemConfig.suitIm[i][1]
  198. net.equip[1].suit[1].attr[i].value = itemConfig.suitIm[i][2]
  199. end
  200. net.equip[1].suit[1].id = itemConfig.suit
  201. net.equip[1].suit[1].name = itemConfig.suitName
  202. net.equip[1].suit[1].num = itemConfig.suitNum
  203. end
  204. -- 装备职业专属属性
  205. net.equip[1].job = itemConfig.job
  206. net.equip[1].jobAttr = net.equip[1].jobAttr or {}
  207. net.equip[1].jobAttr[0] = #itemConfig.jobAttr
  208. for i = 1, net.equip[1].jobAttr[0] do
  209. net.equip[1].jobAttr[i] = net.equip[1].jobAttr[i] or {}
  210. net.equip[1].jobAttr[i].key = itemConfig.jobAttr[i][1]
  211. net.equip[1].jobAttr[i].value = itemConfig.jobAttr[i][2]
  212. end
  213. -- 装备阵营专属属性
  214. net.equip[1].camp = itemConfig.camp
  215. net.equip[1].campAttr = net.equip[1].campAttr or {}
  216. net.equip[1].campAttr[0] = #itemConfig.campAttr
  217. for i = 1, net.equip[1].campAttr[0] do
  218. net.equip[1].campAttr[i] = net.equip[1].campAttr[i] or {}
  219. net.equip[1].campAttr[i].key = itemConfig.campAttr[i][1]
  220. net.equip[1].campAttr[i].value = itemConfig.campAttr[i][2]
  221. end
  222. end
  223. -- 封装碎片信息 Suipian
  224. function makeItemSuipian(net, itemConfig)
  225. if itemConfig.mainType ~= ItemDefine.MAINTYPE_ITEM then
  226. return
  227. end
  228. if itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN and
  229. itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN_SKIN then
  230. return
  231. end
  232. net.suipian[0] = 1
  233. net.suipian[1] = net.suipian[1] or {}
  234. net.suipian[1].fullcnt = itemConfig.fullCnt
  235. net.suipian[1].camp = itemConfig.cond[1] or 0
  236. net.suipian[1].star = itemConfig.cond[2] or 0
  237. net.suipian[1].get = itemConfig.get[1] or 0
  238. local heroID = itemConfig.get[3]
  239. local heroConfig = HeroExcel.hero[heroID]
  240. net.suipian[1].grade = heroConfig and heroConfig.grade or 0
  241. if itemConfig.get[1] == SuipianLogic.SUMMON_TYPE_TARGET then
  242. local dropType = itemConfig.get[2]
  243. if dropType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  244. local heroID = itemConfig.get[3]
  245. local heroConfig = HeroExcel.hero[heroID]
  246. if heroConfig then
  247. net.suipian[1].camp = heroConfig.camp
  248. net.suipian[1].star = heroConfig.star
  249. net.icon = heroConfig.head
  250. end
  251. end
  252. end
  253. end
  254. --------------------------------------------- 可操作 -------------------------------------------------------
  255. -- 可操作行为
  256. function getOpflagAtBag(id)
  257. local itemConfig = ItemDefine.getConfig(id)
  258. if not itemConfig then return flag end
  259. if itemConfig then
  260. itemConfig.id = id
  261. end
  262. local flag = 0
  263. -- 使用道具
  264. if canUse(itemConfig) then
  265. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE)
  266. end
  267. -- 使用箱子
  268. if canUseBox(itemConfig) then
  269. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BOX)
  270. end
  271. -- 批量使用
  272. if canUseBatch(itemConfig) then
  273. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BATCH)
  274. end
  275. -- 详情
  276. if canDetail(itemConfig) then
  277. flag = Util.setBit(flag, ItemDefine.ITEM_OP_DETAIL)
  278. end
  279. -- 是否可出售
  280. if canSell(itemConfig) then
  281. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SELL)
  282. end
  283. -- 是否用来源
  284. if canSource(itemConfig) then
  285. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  286. end
  287. -- 是否可以合成
  288. if canHeCheng(itemConfig) then
  289. flag = Util.setBit(flag, ItemDefine.ITEM_OP_HECHENG)
  290. end
  291. -- 能否穿戴
  292. if canEquip(itemConfig) then
  293. flag = Util.setBit(flag, ItemDefine.ITEM_OP_EQUIP)
  294. end
  295. -- 能否重铸
  296. if canCZhu(itemConfig) then
  297. flag = Util.setBit(flag, ItemDefine.ITEM_OP_CZHU)
  298. end
  299. -- 能否分解
  300. if canFJie(itemConfig) then
  301. flag = Util.setBit(flag, ItemDefine.ITEM_OP_FJIE)
  302. end
  303. return flag
  304. end
  305. function getOpflag(itemConfig)
  306. local flag = 0
  307. if not itemConfig then return flag end
  308. -- 预览
  309. if canYulan(itemConfig) then
  310. flag = Util.setBit(flag, ItemDefine.ITEM_OP_YULAN)
  311. end
  312. -- 是否用来源
  313. if canSource(itemConfig) then
  314. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  315. end
  316. return flag
  317. end
  318. -- 可否使用
  319. function canUse(itemConfig)
  320. if not itemConfig then return end
  321. if not itemConfig.panelID then return end
  322. return itemConfig.panelID > 0
  323. end
  324. -- 可否使用
  325. function canUseBox(itemConfig)
  326. if not itemConfig then return end
  327. if not itemConfig.cmd then return end
  328. local cmdstr = itemConfig.cmd[1]
  329. if not cmdstr then return end
  330. if cmdstr == "box" then
  331. return true
  332. end
  333. end
  334. -- 是否可出售
  335. function canSell(itemConfig)
  336. if not itemConfig then return end
  337. if not itemConfig.price then return end
  338. return #itemConfig.price > 0
  339. end
  340. -- 是否可出售
  341. function canSource(itemConfig)
  342. if not itemConfig then return end
  343. if not itemConfig.getway then return end
  344. return #itemConfig.getway > 0
  345. end
  346. -- 可否批量使用
  347. function canUseBatch(itemConfig)
  348. if not itemConfig then return end
  349. if not itemConfig.cmd then return end
  350. local cmdstr = itemConfig.cmd[1]
  351. if not cmdstr then return end
  352. if cmdstr == "box" then
  353. return
  354. end
  355. return true
  356. end
  357. -- 可否预览
  358. function canYulan(itemConfig)
  359. if not itemConfig then return end
  360. local cmdStr = itemConfig.cmd and itemConfig.cmd[1]
  361. if cmdStr and cmdStr == "box" then
  362. return true
  363. end
  364. --[[local getWay = itemConfig.get and itemConfig.get[1]
  365. if getWay == SuipianLogic.SUMMON_TYPE_DROP or
  366. getWay == SuipianLogic.SUMMON_TYPE_HERO_SP or
  367. getWay == SuipianLogic.SUMMON_TYPE_SHENQI_SP then
  368. local suipianType = itemConfig.get[2]
  369. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO or
  370. suipianType == SuipianLogic.SUMMON_SUBTYPE_EQUIP then
  371. return true
  372. end
  373. end]]
  374. end
  375. -- 可否查看英雄详情
  376. function canDetail(itemConfig)
  377. local getWay = itemConfig.get and itemConfig.get[1]
  378. if getWay == SuipianLogic.SUMMON_TYPE_TARGET then
  379. local suipianType = itemConfig.get[2]
  380. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  381. local heroID = itemConfig.get[3]
  382. if HeroExcel.hero[heroID] then
  383. return true
  384. end
  385. end
  386. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  387. local skinID = itemConfig.get[3]
  388. if SkinExcel.skin[skinID] then
  389. return true
  390. end
  391. end
  392. end
  393. end
  394. -- 可否合成
  395. function canHeCheng(itemConfig)
  396. local getWay = itemConfig.get and itemConfig.get[1]
  397. if getWay == SuipianLogic.SUMMON_TYPE_TARGET or getWay == SuipianLogic.SUMMON_TYPE_DROP then
  398. local suipianType = itemConfig.get[2]
  399. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  400. return true
  401. end
  402. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  403. return true
  404. end
  405. end
  406. if ItemDefine.isFuwen(itemConfig.id) then
  407. return true
  408. end
  409. end
  410. -- 可否穿戴
  411. function canEquip(itemConfig)
  412. if ItemDefine.isEquip(itemConfig.id) then
  413. return true
  414. end
  415. if ItemDefine.isFuwen(itemConfig.id) then
  416. return true
  417. end
  418. end
  419. -- 可否重铸
  420. function canCZhu(itemConfig)
  421. if ItemDefine.isFuwen(itemConfig.id) then
  422. return true
  423. end
  424. end
  425. -- 可否重铸
  426. function canFJie(itemConfig)
  427. if ItemDefine.isFuwen(itemConfig.id) then
  428. return true
  429. end
  430. end