AbsActLogic.lua 16 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. ABS_ACT_TYPE_LIST = nil
  48. function initAfterHot()
  49. ABS_ACT_TYPE_LIST = {}
  50. local now = os.time()
  51. local len = 0
  52. for k, config in pairs(AbsActExcel.absActivity) do
  53. config.realStartTime = config.realStartTime or 0
  54. config.realEndTime = config.realEndTime or 0
  55. if next(config.startDate) and next(config.endDate) then
  56. config.startDate.hour = 0
  57. config.startDate.min = 0
  58. config.startDate.sec = 0
  59. config.endDate.hour = 0
  60. config.endDate.min = 0
  61. config.endDate.sec = 0
  62. config.realStartTime = os.time(config.startDate)
  63. config.realEndTime = os.time(config.endDate)
  64. end
  65. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  66. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  67. end
  68. end
  69. function onLogin(human)
  70. local sendLisg = {}
  71. local absActConfig = AbsActExcel.absActivity
  72. -- 清除过期活动
  73. for id in pairs(human.db.absAct) do
  74. checkAbsActClean(human,id)
  75. end
  76. -- 是否有新增活动
  77. for k,v in pairs(absActConfig) do
  78. local ok,realEndTime = isStarted(human,k)
  79. if ok and human.db.absAct[k] then
  80. --- 同步结束时间
  81. local nowTime = os.time()
  82. local finishTime = human.db.absAct[k].finish or nowTime
  83. if finishTime >= nowTime and finishTime ~= realEndTime then
  84. human.db.absAct[k].finish = realEndTime
  85. end
  86. end
  87. if ok and not human.db.absAct[k] then
  88. human.db.absAct[k] = {}
  89. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  90. if f and f.genAbsActData then
  91. human.db.absAct[k] = f.genAbsActData(v)
  92. end
  93. human.db.absAct[k].finish = realEndTime -- 记录活动结束时间
  94. end
  95. end
  96. -- 登录奖励重置
  97. for k, config in pairs(AbsActExcel.absLogin) do
  98. local state,id = isStartedByType(human, config.absType)
  99. if state and id then
  100. if not human.db.absAct[id] then
  101. human.db.absAct[id] = {}
  102. end
  103. -- 每日登录领取
  104. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  105. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  106. if not Util.isSameDay(lastTime) then
  107. human.db.absAct[id].loginDayGetTime = os.time()
  108. sendLisg[#sendLisg + 1] = k
  109. end
  110. end
  111. end
  112. end
  113. if #sendLisg > 0 then
  114. for _, id in ipairs(sendLisg) do
  115. local config = AbsActExcel.absLogin[id]
  116. if config.mailID > 0 then
  117. local mailConfig = MailExcel.mail[config.mailID]
  118. local title = mailConfig.title
  119. local senderName = mailConfig.senderName
  120. local content = mailConfig.content
  121. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  122. end
  123. end
  124. end
  125. end
  126. local function transTime(cfg)
  127. local realEndTime = 0
  128. local realStartTime = 0
  129. local state = false
  130. if next(cfg.startDate) and next(cfg.endDate) then
  131. cfg.startDate.hour = 0
  132. cfg.startDate.min = 0
  133. cfg.startDate.sec = 0
  134. cfg.endDate.hour = 0
  135. cfg.endDate.min = 0
  136. cfg.endDate.sec = 0
  137. realStartTime = os.time(cfg.startDate)
  138. realEndTime = os.time(cfg.endDate)
  139. state = true
  140. end
  141. return state, realEndTime, realStartTime
  142. end
  143. -- 判断活动是否开启
  144. function isStarted(human, id)
  145. local config = AbsActExcel.absActivity[id]
  146. if not config then return end
  147. local _,realEndTime,realStartTime = transTime(config)
  148. local now = os.time()
  149. if now < realStartTime or now >= realEndTime then
  150. return
  151. end
  152. return true, realEndTime, realStartTime
  153. end
  154. -- 判断活动是否开启
  155. function isStartedByType(human, type)
  156. if not ABS_ACT_TYPE_LIST[type] then return end
  157. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  158. local config = AbsActExcel.absActivity[v]
  159. local ok , realEndTime,realStartTime = isStarted(human,v)
  160. if config and ok then
  161. return true, v, realEndTime, realStartTime
  162. end
  163. end
  164. end
  165. -- 根据actID 获取 Id
  166. function getIDByActID(human, actID)
  167. for id, v in pairs(AbsActExcel.absActivity) do
  168. if v.actId == actID and isStarted(human, id) then
  169. return id
  170. end
  171. end
  172. end
  173. function checkAbsActClean(human, id)
  174. local config = AbsActExcel.absActivity[id]
  175. local _,realEndTime = transTime(config)
  176. local now = os.time()
  177. -- 活动没有配置 清楚对应数据
  178. if not config then
  179. human.db.absAct[id] = nil
  180. return
  181. end
  182. --临时处理积分兑换 下版本删掉
  183. if human.db.absAct[id] and not human.db.absAct[id].finish then
  184. if config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  185. human.db.absAct[id] = nil
  186. else
  187. human.db.absAct[id].finish = realEndTime
  188. end
  189. end
  190. if human.db.absAct[id] and now >= human.db.absAct[id].finish then
  191. -- 累计达标中的 累计充值到期 需要发送邮件
  192. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  193. TotalReachLogic.clean(human,id)
  194. end
  195. human.db.absAct[id] = nil
  196. end
  197. end
  198. -- 活动详情查询
  199. function actDetailQuery(human, id)
  200. -- 判断传入ID是否合法
  201. local config = AbsActExcel.absActivity[id]
  202. if config == nil then
  203. return
  204. end
  205. -- 判断活动是否开启
  206. local startFlag = isStarted(human, id)
  207. if startFlag == nil then
  208. checkAbsActClean(human, id)
  209. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  210. end
  211. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  212. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  213. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  214. MangHeLogic.query(human, id, config.actId)
  215. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  216. DropExchangeLogic.query(human, id, true)
  217. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  218. PerpleHeroLogic.getAndSendMsg(human,id)
  219. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  220. HeroLogLogic.getAndSendMsg(human,id)
  221. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  222. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  223. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  224. HeroLoginPickLogic.query(human, id)
  225. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  226. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  227. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  228. RechargeBackLogic.query(human, id)
  229. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  230. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  231. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  232. Abs365CardLogic.getAndSendMsg(human, id, config)
  233. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  234. AbsSurpriseChest.getAndSendMsg(human, id, config)
  235. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  236. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  237. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  238. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  239. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  240. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  241. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  242. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  243. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  244. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  245. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  246. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  247. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  248. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  249. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  250. AbsReachRankLogic.getAndSendMsg(human, id)
  251. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  252. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  253. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  254. SingleReachLogic.getAndSendMsg(human, id)
  255. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  256. TotalReachLogic.getAndSendMsg(human, id)
  257. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  258. AbsActBillboardLogic.getAndSendMsg(human, id)
  259. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  260. SeckillGiftLogic.getAndSendMsg(human, id)
  261. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  262. UseDiamondLogic.getAndSendMsg(human, id)
  263. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  264. WishCupLogic.getAndSendMsg(human, id)
  265. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  266. DailyFixedTaskLogic.getAndSendMsg(human, id)
  267. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  268. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  269. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  270. AbsSignGiftLogic.getAndSendMsg(human, id)
  271. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  272. DailyFixedTaskLogic.getAndSendMsg(human, id)
  273. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  274. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  275. elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
  276. NewHeroLogic.getAndSendMsg(human, id)
  277. end
  278. end
  279. -- 活动抽卡
  280. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  281. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  282. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  283. end
  284. if not randomIndex then
  285. return
  286. end
  287. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  288. -- 判断活动是否存在
  289. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  290. -- 根据单抽十连抽判断是否中签
  291. if state then
  292. checkAbsActClean(human, actID)
  293. local actConfig = HeroUpLogic.getConfigByActID(actID)
  294. local randomNum = math.random(1,10000)
  295. if op == DrawCardLogic.DRAWCARD_OP_1 then
  296. if randomNum <= actConfig.singlePer then
  297. luckDraw = true
  298. end
  299. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  300. if randomNum <= actConfig.tenPer and randomIndex then
  301. luckDraw = true
  302. end
  303. end
  304. end
  305. if luckDraw then
  306. local actConfig = HeroUpLogic.getConfigByActID(actID)
  307. return actConfig.heroId
  308. end
  309. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  310. -- 判断活动是否存在
  311. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  312. if state then
  313. checkAbsActClean(human, actID)
  314. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  315. local randomNum = math.random(1,10000)
  316. if randomNum <= actConfig.rate then
  317. luckDraw = true
  318. end
  319. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  320. if op == DrawCardLogic.DRAWCARD_OP_2 then
  321. noTargetHeroCnt = noTargetHeroCnt + 10
  322. else
  323. noTargetHeroCnt = noTargetHeroCnt + 1
  324. end
  325. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  326. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  327. luckDraw = true
  328. end
  329. if luckDraw then
  330. if human.db.absAct[actID] then
  331. human.db.absAct[actID].noTargetHeroCnt = 0
  332. end
  333. return human.db.absAct[actID].perpleHero
  334. end
  335. end
  336. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  337. -- 判断活动是否存在
  338. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  339. if state then
  340. checkAbsActClean(human, actID)
  341. local actConfig = HeroComeLogic.getConfigByActID(actID)
  342. local randomNum = math.random(1,10000)
  343. if randomNum <= actConfig.rate then
  344. luckDraw = true
  345. end
  346. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  347. if op == DrawCardLogic.DRAWCARD_OP_2 then
  348. noTargetHeroCnt = noTargetHeroCnt + 10
  349. else
  350. noTargetHeroCnt = noTargetHeroCnt + 1
  351. end
  352. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  353. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  354. luckDraw = true
  355. end
  356. if luckDraw then
  357. if human.db.absAct[actID] then
  358. human.db.absAct[actID].noTargetHeroCnt = 0
  359. end
  360. return human.db.absAct[actID].perpleHero
  361. end
  362. end
  363. end
  364. end
  365. function onHour(hour)
  366. if hour == 23 then
  367. AbsActBillboardLogic.sendBillboardReward()
  368. end
  369. if hour == 1 then
  370. AbsActBillboardLogic.cleanBillBoardDB()
  371. end
  372. end
  373. function updateBillBoard(humanDb)
  374. if not humanDb.absAct then return end
  375. local now = os.time()
  376. for k, data in pairs(humanDb.absAct) do
  377. local config = AbsActExcel.absActivity[k]
  378. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  379. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  380. end
  381. end
  382. end
  383. function updateBillBoardRank()
  384. AbsReachRankDB.loadBoardRank()
  385. end