MiddleConnect.lua 13 KB

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  1. -- 跨服鏈接和重连管理
  2. local msg_parse = _G.msg_inner_parse
  3. local Config = require("Config")
  4. local Log = require("common.Log")
  5. local CommonDB = require("common.CommonDB")
  6. local InnerMsg = require("core.InnerMsg")
  7. local MiddleManager = require("middle.MiddleManager")
  8. local MiddleHeartBeat = require("middle.MiddleHeartBeat")
  9. local Define = require("platform.Define")
  10. local Json = require("common.Json")
  11. local JjcLadderMiddle = require("jjcLadder.JjcLadderMiddle")
  12. local WarZoneConf = require("excel.WarZone") --- 战区配置
  13. local ChatHandler = require("chat.Handler")
  14. IS_MIDDLE_CONNECT = IS_MIDDLE_CONNECT or nil -- 是否連上跨服 收到WLhello才認為連上了
  15. local nServerOffSet = 810538 -- 配置中服务器ID偏移量
  16. YY_ACT_FLAG = nil
  17. -- 请求middleInfo
  18. local s2aParam = {}
  19. local function questMiddleInfo()
  20. s2aParam.sid = Config.SVR_INDEX
  21. s2aParam.api_cbMethod = "setMiddleInfo"
  22. _G.thread_http.send(Define.MIDDLE_INFO_URL, Json.Encode(s2aParam))
  23. end
  24. -- 获取战区最小和最大服务器ID
  25. function MiddleConnect_GetWarZoneServer(nSeverID)
  26. local tWarZoneConf = WarZoneConf.group
  27. if not tWarZoneConf then
  28. return 0, 0
  29. end
  30. for _, v in pairs(tWarZoneConf) do
  31. if v.nMinServerID <= nSeverID and v.nMaxServerID >= nSeverID then
  32. return v.nMinServerID, v.nMaxServerID
  33. end
  34. end
  35. return 0, 0
  36. end
  37. -- 获取战区服务器ID
  38. function MiddleConnect_ConfServerID2TrueServerID(nServerIDConf)
  39. return nServerIDConf + nServerOffSet - 1
  40. end
  41. -- 获取战区配置服务器ID
  42. function MiddleConnect_TrueServerID2ConfServerID(nServerID)
  43. return nServerID - nServerOffSet + 1
  44. end
  45. function setMiddleInfo(ip, port, host)
  46. if _G.is_middle == true then return end
  47. local middleDBInfo = CommonDB.getMiddleInfo()
  48. if middleDBInfo.ip == ip and middleDBInfo.port == port and middleDBInfo.host == host then
  49. -- 沒變化
  50. return
  51. end
  52. local oldIp = middleDBInfo.ip
  53. local oldPort = middleDBInfo.port
  54. CommonDB.setMiddleInfo(ip, port, host)
  55. if oldIp == ip and oldPort == port then
  56. -- 只有host变了 不需要重連
  57. return
  58. else
  59. tryConnectMiddle(ip, port) -- try的時候會把之前的鏈接斷開
  60. end
  61. end
  62. function getMiddleInfo()
  63. --调试模式使用配置的IP
  64. if Config.IS_DEBUG then
  65. return Config.MIDDLE_IP, Config.MIDDLE_PORT, Config.MIDDLE_HOST
  66. end
  67. local middleDBInfo = CommonDB.getMiddleInfo()
  68. return middleDBInfo.ip, middleDBInfo.port, middleDBInfo.host
  69. end
  70. function initAfterStart()
  71. onTimer() -- 啟動拉取一下middleInfo
  72. end
  73. function onTimer()
  74. if _G.is_middle == true then return end
  75. -- 如果没有middleip 去找后台请求middleip 1分钟1次
  76. local ip, port = getMiddleInfo()
  77. if ip == nil then
  78. -- reyes todo get ip
  79. print("no middleInfo try to get")
  80. questMiddleInfo()
  81. return
  82. end
  83. -- 如果ip有了 但是一直没连上 1分钟重连1次
  84. if isConnect() ~= true then
  85. tryConnectMiddle(ip, port)
  86. return
  87. end
  88. -- 如果3分钟之内 没有收到middle的心跳包 并且底层还是连接中的状态 我们认为出故障了 这个时候重连一下middle 这是一个异常处理
  89. if MiddleHeartBeat.LAST_HEARTBEAT_TIME then
  90. local now = os.time()
  91. if now - MiddleHeartBeat.LAST_HEARTBEAT_TIME > 180 then
  92. stopConnectMiddle()
  93. end
  94. end
  95. end
  96. function autoResetMiddle()
  97. if _G.is_middle == true then return end
  98. -- 每周一凌晨2點 斷開鏈接 并且重新取一下php的跨服信息 重新連新跨服
  99. CommonDB.setMiddleInfo(nil, nil, nil)
  100. stopConnectMiddle()
  101. onTimer() -- 拉取一下middleInfo
  102. end
  103. function isConnect()
  104. -- 這個接口和IS_MIDDLE_CONNECT的區別是 這個表示底層鏈接連上了 但是不一定正確收到了middle會包 lua層業務判斷最好別用這個接口 盡量用IS_MIDDLE_CONNECT
  105. local ret = msg_parse.check_connect()
  106. if ret == true then
  107. return true
  108. end
  109. end
  110. function tryConnectMiddle(ip, port)
  111. print("try connect middle ", ip, port)
  112. Log.write(Log.LOGID_INNER_CLOSE, "tryConnectMiddle", ip, port)
  113. msg_parse.set_connect(ip, port)
  114. end
  115. function stopConnectMiddle()
  116. print("stop connect middle ")
  117. Log.write(Log.LOGID_INNER_CLOSE, "stopConnectMiddle")
  118. msg_parse.close_connect()
  119. IS_MIDDLE_CONNECT = nil
  120. MiddleHeartBeat.LAST_HEARTBEAT_TIME = nil
  121. MiddleHeartBeat.LAST_SEND_HB_TS = nil
  122. end
  123. function LW_HELLO(fd, msg)
  124. print("LW Hello fd = "..fd)
  125. --table.print_lua_table(msg)
  126. --local stackTrace = debug.traceback("", 2)
  127. --print("[LW_HELLO] 堆栈信息 "..stackTrace)
  128. Log.write(Log.LOGID_INNER_CLOSE, "LW_HELLO")
  129. MiddleManager.addLogicServer(fd, msg.svrIndex)
  130. local szMsgData = InnerMsg.wl.WL_HELLO
  131. --table.print_lua_table(szMsgData)
  132. szMsgData.nGetSvrID = msg.svrIndex
  133. szMsgData.nNowSvrID = Config.SVR_INDEX
  134. --table.print_lua_table(msg)
  135. --table.print_lua_table(szMsgData)
  136. InnerMsg.sendMsg(fd, szMsgData)
  137. msg = InnerMsg.wl.WL_HEARTBEAT
  138. InnerMsg.sendMsg(fd, msg)
  139. -- 同步其它信息
  140. -- JjcLadderMiddle.sendWLMobaiCnt(fd)
  141. end
  142. function WL_HELLO(fd, msg)
  143. print("WL hello fd = "..fd)
  144. Log.write(Log.LOGID_INNER_CLOSE, "WL_HELLO")
  145. if not IS_MIDDLE_CONNECT then
  146. print("middle server upup!!!---")
  147. IS_MIDDLE_CONNECT = true
  148. local openTime = CommonDB.getServerOpenTime()
  149. if openTime ~= 0 then
  150. -- local msg = InnerMsg.lw.LW_SET
  151. -- msg.openTime = openTime or 0
  152. -- msg.svrIndex = Config.SVR_INDEX
  153. -- InnerMsg.sendMsg(fd, msg)
  154. end
  155. end
  156. end
  157. function LW_SET(fd,msg)
  158. MiddleManager.setServerOpenDay(fd,msg.svrIndex,msg.openTime)
  159. end
  160. function LW_DISCONNECT(fd, msg)
  161. print("LW_DISCONNECT")
  162. MiddleManager.delLogicServer(fd)
  163. end
  164. --middle断线,C++层触发
  165. function WL_DISCONNECT(fd, msg)
  166. if IS_MIDDLE_CONNECT then
  167. IS_MIDDLE_CONNECT = nil
  168. MiddleHeartBeat.LAST_HEARTBEAT_TIME = nil
  169. MiddleHeartBeat.LAST_SEND_HB_TS = nil
  170. Log.write(Log.LOGID_INNER_CLOSE, "middle server disconnect!!!")
  171. print("middle server disconnect!!!---")
  172. end
  173. end
  174. -- 跨服聊天请求
  175. function LW_MIDDLE_CHAT(fd, msg)
  176. local tAllConnectFD = MiddleManager.MiddleManager_GetAllFD()
  177. if not _G.next(tAllConnectFD) then
  178. print("[LW_MIDDLE_CHAT] 不存在连接上的服务器")
  179. return
  180. end
  181. local szMsgData = InnerMsg.wl.WL_MIDDLE_CHAT
  182. szMsgData.tChatMsg = msg.tChatMsg
  183. local nMsgType = szMsgData.tChatMsg.item.msgType
  184. if ChatHandler.CHAT_TYPE_MIDDLE == nMsgType then
  185. for _, nFD in pairs(tAllConnectFD) do
  186. InnerMsg.sendMsg(nFD, szMsgData)
  187. end
  188. print("[LW_MIDDLE_CHAT] 全服发送消息结束")
  189. elseif ChatHandler.CHAT_TYPE_WARZONE == nMsgType then
  190. local nSendServerID = msg.svrIndex
  191. local nConfServerID = nSendServerID - nServerOffSet + 1
  192. local nMinServerID, nMaxServerID = MiddleConnect_GetWarZoneServer(nConfServerID)
  193. if 0 >= nMinServerID or 0 >= nMaxServerID then
  194. print("[LW_MIDDLE_CHAT 获取不到配置 nSendServerID = "..nSendServerID.." nConfServerID = "..nConfServerID)
  195. return
  196. end
  197. local nServeL, nServerR = nMinServerID + nServerOffSet - 1, nMaxServerID + nServerOffSet - 1
  198. for i = nServeL, nServerR, 1 do
  199. local nFD = MiddleManager.getFDBySvrIndex(i)
  200. if nFD then
  201. InnerMsg.sendMsg(nFD, szMsgData)
  202. else
  203. print("[LW_MIDDLE_CHAT] 不存在对应的fd i = "..i)
  204. end
  205. end
  206. print("[LW_MIDDLE_CHAT] 战区发送消息结束")
  207. else
  208. print("[LW_MIDDLE_CHAT] 未处理的发送消息结束")
  209. end
  210. end
  211. -- 获取聊天英雄信息
  212. function LW_MIDDLE_CHAT_QUERY_HERO_DATA(fd, msg)
  213. local nDesServerID = msg.nDesServerID
  214. local nDesFD = MiddleManager.getFDBySvrIndex(nDesServerID)
  215. if not nDesFD then
  216. print("[LW_MIDDLE_CHAT_QUERY_HERO_DATA] 不存在对应的fd nDesServerID = "..nDesServerID)
  217. return
  218. end
  219. print("[LW_MIDDLE_CHAT_QUERY_HERO_DATA] nDesServerID = "..nDesServerID.." nDesFD = "..nDesFD)
  220. local szMsgData = InnerMsg.wl.WL_MIDDLE_CHAT_QUERY_HERO_DATA
  221. szMsgData.nSrcServerID = msg.nSrcServerID
  222. szMsgData.nSrcUID = msg.nSrcUID
  223. szMsgData.nDesUID = msg.nDesUID
  224. szMsgData.nHeroIndex = msg.nHeroIndex
  225. szMsgData.nChatType = msg.nChatType
  226. InnerMsg.sendMsg(nDesFD, szMsgData)
  227. end
  228. function LW_MIDDLE_CHAT_GET_HERO_DATA(fd, msg)
  229. local nSrcServerID = msg.nSrcServerID
  230. local nSrcFD = MiddleManager.getFDBySvrIndex(nSrcServerID)
  231. if not nSrcFD then
  232. print("[LW_MIDDLE_CHAT_GET_HERO_DATA] 不存在对应的fd nSrcServerID = "..nSrcServerID)
  233. return
  234. end
  235. print("[LW_MIDDLE_CHAT_GET_HERO_DATA] nSrcServerID = "..nSrcServerID.." nSrcFD = "..nSrcFD)
  236. local szMsgData = InnerMsg.wl.WL_MIDDLE_CHAT_GET_HERO_DATA
  237. szMsgData.nSrcUID = msg.nSrcUID
  238. szMsgData.tHeroData = msg.tHeroData
  239. InnerMsg.sendMsg(nSrcFD, szMsgData)
  240. end
  241. function LW_WARREPORT_GET_COMBATINFO(fd, msg)
  242. local nDesServerID = msg.nDesServerID
  243. local nDesFD = MiddleManager.getFDBySvrIndex(nDesServerID)
  244. --local nSrcFD = MiddleManager.getFDBySvrIndex(msg.nSrcServerID)
  245. if not nDesFD then
  246. print("[LW_WARREPORT_GET_COMBATINFO] 不存在对应的fd nDesServerID = "..nDesServerID.." nSrcServerID = "..msg.nSrcServerID)
  247. return
  248. end
  249. local tMsgData = InnerMsg.wl.WL_WARREPORT_GET_COMBATINFO
  250. tMsgData.nSrcUID = msg.nSrcUID
  251. tMsgData.type = msg.type
  252. tMsgData.id = msg.id
  253. tMsgData.nSrcServerID = msg.nSrcServerID
  254. tMsgData.mode = msg.mode
  255. InnerMsg.sendMsg(nDesFD, tMsgData)
  256. end
  257. function LW_WARREPORT_SEND_COMBATINFO(fd, msg)
  258. local nSrcServerID = msg.nSrcServerID
  259. local nSrcFD = MiddleManager.getFDBySvrIndex(nSrcServerID)
  260. if not nSrcFD then
  261. print("[LW_MIDDLE_CHAT_GET_HERO_DATA] 不存在对应的fd nSrcServerID = "..nSrcServerID)
  262. return
  263. end
  264. local tMsgData = InnerMsg.wl.WL_WARREPORT_SEND_COMBATINFO
  265. tMsgData.nSrcUID = msg.nSrcUID
  266. tMsgData.combatInfo = msg.combatInfo
  267. tMsgData.mode = msg.mode
  268. InnerMsg.sendMsg(nSrcFD, tMsgData)
  269. end
  270. -------------------- 跨服玩家头像数据开始 --------------------
  271. function LW_CHAT_PLAYER_INFO(fd, msg)
  272. local nDesFD = MiddleManager.getFDBySvrIndex(msg.nDesServerID)
  273. if not nDesFD then
  274. print("[LW_CHAT_PLAYER_INFO] 不存在对应的fd nDesServerID = "..msg.nDesServerID.." nSrcServerID = "..msg.nSrcServerID)
  275. return
  276. end
  277. local tMsgData = InnerMsg.wl.WL_CHAT_PLAYER_INFO
  278. tMsgData.nSrcUID = msg.nSrcUID
  279. tMsgData.nDesUID = msg.nDesUID
  280. tMsgData.nSrcServerID = msg.nSrcServerID
  281. InnerMsg.sendMsg(nDesFD, tMsgData)
  282. end
  283. function LW_CHAT_PLAYER_INFO_SEND(fd, msg)
  284. local nSrcFD = MiddleManager.getFDBySvrIndex(msg.nSrcServerID)
  285. if not nSrcFD then
  286. print("[LW_CHAT_PLAYER_INFO_SEND] 不存在对应的fd nSrcServerID = "..msg.nSrcServerID)
  287. return
  288. end
  289. local tMsgData = InnerMsg.wl.WL_CHAT_PLAYER_INFO_SEND
  290. tMsgData.nSrcUID = msg.nSrcUID
  291. tMsgData.tData = msg.tData
  292. InnerMsg.sendMsg(nSrcFD, tMsgData)
  293. end
  294. -------------------- 跨服玩家头像数据结束 --------------------
  295. -------------------- 跨服请求战斗数据开始 --------------------
  296. function LW_COMBAT_GETINFO(fd, msg)
  297. local nDesFD = MiddleManager.getFDBySvrIndex(msg.nDesServerID)
  298. if not nDesFD then
  299. print("[LW_COMBAT_QIECUO_GETINFO] 不存在对应的fd nDesServerID = "..msg.nDesServerID.." nSrcServerID = "..msg.nSrcServerID)
  300. return
  301. end
  302. print("[LW_COMBAT_GETINFO] 收到")
  303. local tMsgData = InnerMsg.wl.WL_COMBAT_GETINFO
  304. tMsgData.nSrcUID = msg.nSrcUID
  305. tMsgData.nDesUID = msg.nDesUID
  306. tMsgData.nSrcServerID = msg.nSrcServerID
  307. tMsgData.nCombatType = msg.nCombatType
  308. InnerMsg.sendMsg(nDesFD, tMsgData)
  309. print("[LW_COMBAT_GETINFO] 发送 WL_COMBAT_QIECUO_GETINFO")
  310. end
  311. function LW_COMBAT_GETINFO_SEND(fd, msg)
  312. local nSrcFD = MiddleManager.getFDBySvrIndex(msg.nSrcServerID)
  313. if not nSrcFD then
  314. print("[LW_COMBAT_GETINFO_SEND] 不存在对应的fd nSrcServerID = "..msg.nSrcServerID)
  315. return
  316. end
  317. print("[LW_COMBAT_GETINFO_SEND] 收到")
  318. local tMsgData = InnerMsg.wl.WL_COMBAT_GETINFO_SEND
  319. tMsgData.nResult = msg.nResult
  320. tMsgData.nSrcUID = msg.nSrcUID
  321. tMsgData.tObjList = msg.tObjList
  322. tMsgData.tHelpList = msg.tHelpList
  323. tMsgData.tRoleBase = msg.tRoleBase
  324. tMsgData.formation = msg.formation
  325. tMsgData.tJiBan = msg.tJiBan
  326. InnerMsg.sendMsg(nSrcFD, tMsgData)
  327. print("[LW_COMBAT_GETINFO_SEND] 发送 WL_COMBAT_GETINFO_SEND")
  328. end
  329. -------------------- 跨服请求战斗数据结束 --------------------