BreakThroughTheme.lua 13 KB

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  1. -- 闯关主题
  2. --db
  3. --[=[
  4. human.db.breakThroughData = {
  5. breakThroughGetList = { -- 闯关奖励领取记录列表
  6. [cfgIdx1] = true,
  7. [cfgIdx2] = true,
  8. },
  9. advanceRewardGetList = { --进阶奖励领取记录表
  10. [day1] = true,
  11. [day2] = true,
  12. },
  13. isBuy = nil, -- 购买指定项后,值为true
  14. loginDays = nil, 购买指定项后才统计的登录天数
  15. isShowTips = nil, 用来记录客户端是否弹出过提示, 弹出过后为true
  16. }
  17. ]=]--
  18. local Msg = require("core.Msg")
  19. local Grid = require("bag.Grid")
  20. local BagLogic = require("bag.BagLogic")
  21. local Lang = require("common.Lang")
  22. local Broadcast = require("broadcast.Broadcast")
  23. local HeroGrid = require("hero.HeroGrid")
  24. local BreakThroughThemeConfig = require("excel.breakThroughTheme")
  25. local BattleLogic = require("battle.BattleLogic")
  26. local EliteDefine = require("battle.EliteDefine")
  27. local BuyLogic = require("topup.BuyLogic")
  28. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  29. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  30. local RoleSystemConfig = require("excel.roleSystem").roleSystem
  31. local LOGTYPE = "BreakThroughTheme"
  32. local function getData(human)
  33. return human.db.breakThroughData
  34. end
  35. local function updateBreakThroughGetList(human, getIdx)
  36. human.db.breakThroughData = human.db.breakThroughData or {}
  37. human.db.breakThroughData.breakThroughGetList = human.db.breakThroughData.breakThroughGetList or {}
  38. human.db.breakThroughData.breakThroughGetList[getIdx] = true
  39. end
  40. local function updateAdvanceRewardGetList(human, getIdx)
  41. human.db.breakThroughData = human.db.breakThroughData or {}
  42. human.db.breakThroughData.advanceRewardGetList = human.db.breakThroughData.advanceRewardGetList or {}
  43. human.db.breakThroughData.advanceRewardGetList[getIdx] = true
  44. end
  45. local function updateBuyState(human, state)
  46. human.db.breakThroughData = human.db.breakThroughData or {}
  47. human.db.breakThroughData.isBuy = state
  48. end
  49. local function addLoginDays(human)
  50. human.db.breakThroughData = human.db.breakThroughData or {}
  51. human.db.breakThroughData.loginDays = (human.db.breakThroughData.loginDays or 0) + 1
  52. end
  53. local function updateShowTipsState(human, state)
  54. human.db.breakThroughData = human.db.breakThroughData or {}
  55. human.db.breakThroughData.isShowTips = state
  56. end
  57. local function isBuy(human)
  58. local breakThroughData = getData(human)
  59. if breakThroughData and breakThroughData.isBuy then
  60. return true
  61. end
  62. return false
  63. end
  64. -- 获取所有闯关奖励
  65. local function getAllBreakThroughReward(human)
  66. if not isBuy(human) then
  67. return
  68. end
  69. local breakThroughData = getData(human)
  70. local breakThroughGetList = breakThroughData and breakThroughData.breakThroughGetList
  71. local passStageId = BattleLogic.GetBattleIdByType(human, EliteDefine.COPY_ELITE_NORMAL)
  72. local itemList, getIdArr
  73. for k,v in ipairs(BreakThroughThemeConfig.breakThroughReward) do
  74. if v.rewardCondStage <= passStageId and (not breakThroughGetList or not breakThroughGetList[k]) then
  75. getIdArr = getIdArr or {}
  76. getIdArr[#getIdArr+1] = k
  77. itemList = itemList or {}
  78. for _, itemInfo in ipairs(v.reward) do
  79. local itemId, itemCnt = itemInfo[1], itemInfo[2]
  80. itemList[itemId] = (itemList[itemId] or 0) + itemCnt
  81. end
  82. end
  83. end
  84. return itemList, getIdArr
  85. end
  86. -- 取所有进阶奖励
  87. local function getAllAdvancedReward(human)
  88. if not isBuy(human) then
  89. return
  90. end
  91. local breakThroughData = getData(human)
  92. local advanceRewardGetList = breakThroughData.advanceRewardGetList
  93. local loginDays = breakThroughData.loginDays or 0
  94. local itemList, getIdArr
  95. for k,v in ipairs(BreakThroughThemeConfig.advancedReward) do
  96. if v.condDay <= loginDays and (not advanceRewardGetList or not advanceRewardGetList[k]) then
  97. getIdArr = getIdArr or {}
  98. getIdArr[#getIdArr+1] = k
  99. itemList = itemList or {}
  100. local itemId, itemCnt = v.reward[1], v.reward[2]
  101. itemList[itemId] = (itemList[itemId] or 0) + itemCnt
  102. end
  103. end
  104. return itemList, getIdArr
  105. end
  106. -- 填充推荐阵容协议数据
  107. local function populateLineupMsg(net, heroArr)
  108. if not net or not heroArr then
  109. return
  110. end
  111. local grid = { id = 0}
  112. net[0] = #heroArr
  113. for i, heroId in ipairs(heroArr) do
  114. grid.id = heroId
  115. HeroGrid.makeHeroSimple(net[i], grid)
  116. end
  117. end
  118. -- 入口红点刷新
  119. function EntranceRedDotUpdate(human)
  120. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_112)
  121. end
  122. -- 标签红点刷新
  123. local function lableRedDotUpdate(human)
  124. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_REDDOT
  125. msgRet.page1RedDotState = 0
  126. msgRet.page2RedDotState = 0
  127. if isBuy(human) then
  128. local itemList = getAllBreakThroughReward(human)
  129. if itemList then
  130. msgRet.page1RedDotState = 1
  131. end
  132. itemList = getAllAdvancedReward(human)
  133. if itemList then
  134. msgRet.page2RedDotState = 1
  135. end
  136. end
  137. Msg.send(msgRet, human.fd)
  138. end
  139. -- 所有红点刷新
  140. local function redDotUpdate(human)
  141. EntranceRedDotUpdate(human)
  142. lableRedDotUpdate(human)
  143. end
  144. -- 入口关闭检查
  145. local function entranceCloseCheck(human)
  146. RoleSystemLogic.isClose(human, RoleSystemDefine.ROLE_SYS_ID_112)
  147. end
  148. -- 领取所有闯关奖励
  149. local function getBreakThroughReward(human)
  150. local itemList, getIdArr = getAllBreakThroughReward(human)
  151. if not itemList then
  152. return Broadcast.sendErr(human, Lang.SHARE_GROUP_GET_ERR_CNT)
  153. end
  154. for _, getIdx in ipairs(getIdArr or {}) do
  155. updateBreakThroughGetList(human, getIdx)
  156. end
  157. BagLogic.addItemList(human, itemList, LOGTYPE)
  158. redDotUpdate(human)
  159. entranceCloseCheck(human)
  160. end
  161. -- 领取所有进阶奖励
  162. local function getAdvancedReward(human)
  163. local itemList, getIdArr = getAllAdvancedReward(human)
  164. if not itemList then
  165. return Broadcast.sendErr(human, Lang.SHARE_GROUP_GET_ERR_CNT)
  166. end
  167. for _, getIdx in ipairs(getIdArr or {}) do
  168. updateAdvanceRewardGetList(human, getIdx)
  169. end
  170. BagLogic.addItemList(human, itemList, LOGTYPE)
  171. redDotUpdate(human)
  172. entranceCloseCheck(human)
  173. end
  174. -- 通知客户端弹出提示
  175. local function showTips(human)
  176. local systemCfg = RoleSystemConfig[RoleSystemDefine.ROLE_SYS_ID_112]
  177. if human.db.lv < systemCfg.lv then
  178. return
  179. end
  180. local breakThroughData = getData(human)
  181. if breakThroughData and breakThroughData.isShowTips then
  182. return
  183. end
  184. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_SHOW_TIPS
  185. msgRet.tipState = 1
  186. Msg.send(msgRet, human.fd)
  187. end
  188. -- 外部调用, 是否显示入口, 领取完所有免费/付费奖励, 入口才关闭
  189. function ModuleisOpen(human)
  190. local breakThroughData = getData(human)
  191. if not breakThroughData or not breakThroughData.isBuy then
  192. return true
  193. end
  194. if not breakThroughData.breakThroughGetList or not breakThroughData.advanceRewardGetList then
  195. return true
  196. end
  197. local breakThroughGetList = breakThroughData.breakThroughGetList
  198. for k in ipairs(BreakThroughThemeConfig.breakThroughReward) do
  199. if not breakThroughGetList[k] then
  200. return true
  201. end
  202. end
  203. local advanceRewardGetList = breakThroughData.breakThroughGetList
  204. for k in ipairs(BreakThroughThemeConfig.advancedReward) do
  205. if not advanceRewardGetList[k] then
  206. return true
  207. end
  208. end
  209. return false
  210. end
  211. -- 外部调用, 入口处是否有红点
  212. function isDot(human)
  213. if not isBuy(human) then
  214. return false
  215. end
  216. local itemList = getAllBreakThroughReward(human)
  217. if itemList then
  218. return true
  219. end
  220. itemList = getAllAdvancedReward(human)
  221. if itemList then
  222. return true
  223. end
  224. return false
  225. end
  226. -- 外部调用,跨天
  227. function updateDaily(human)
  228. if not isBuy(human) then
  229. return
  230. end
  231. addLoginDays(human)
  232. -- 刷新红点
  233. if ModuleisOpen(human) then
  234. redDotUpdate(human)
  235. end
  236. end
  237. -- 外部调用, 登录
  238. function onLogin(human)
  239. showTips(human)
  240. end
  241. -- 外部调用,充值
  242. function charge(human, nAllPrice, buyID)
  243. local var = BreakThroughThemeConfig.var[1]
  244. if var.buyId ~= buyID then
  245. return
  246. end
  247. if isBuy(human) then
  248. return
  249. end
  250. updateBuyState(human, true)
  251. addLoginDays(human)
  252. -- 红点
  253. redDotUpdate(human)
  254. end
  255. -- 通关新的关卡了
  256. function StageUpdate(human)
  257. if not isBuy(human) then
  258. return
  259. end
  260. local itemList = getAllBreakThroughReward(human)
  261. if not itemList then
  262. return
  263. end
  264. -- 红点刷新
  265. redDotUpdate(human)
  266. end
  267. -- 外部调用,升级
  268. function onLvUp(human)
  269. showTips(human)
  270. end
  271. -- 闯关阵容查询
  272. function BreakThrough_Lineup_Query(human)
  273. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_LINEUP_QUERY
  274. local lineupCfg1 = BreakThroughThemeConfig.recommendedLineup[1]
  275. populateLineupMsg(msgRet.lineup1, lineupCfg1.heroIdArr)
  276. local lineupCfg2 = BreakThroughThemeConfig.recommendedLineup[2]
  277. populateLineupMsg(msgRet.lineup2, lineupCfg2.heroIdArr)
  278. local lineupCfg3 = BreakThroughThemeConfig.recommendedLineup[3]
  279. populateLineupMsg(msgRet.lineup3, lineupCfg3.heroIdArr)
  280. Msg.send(msgRet, human.fd)
  281. lableRedDotUpdate(human)
  282. end
  283. -- 闯关奖励查询
  284. function BreakThrough_BreakThroughReward_Query(human)
  285. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_BREAKTHROUGHREWARD_QUERY
  286. msgRet.list[0] = 0
  287. msgRet.isEnd = 0
  288. msgRet.buyState = isBuy(human) and 1 or 0
  289. local breakThroughData = getData(human)
  290. local breakThroughGetList = breakThroughData and breakThroughData.breakThroughGetList
  291. local passStageId = BattleLogic.GetBattleIdByType(human, EliteDefine.COPY_ELITE_NORMAL)
  292. local len = 0
  293. local msgOnceLen = 5
  294. local rewardCnt = #BreakThroughThemeConfig.breakThroughReward
  295. for k,v in ipairs(BreakThroughThemeConfig.breakThroughReward) do
  296. len = len + 1
  297. msgRet.list[0] = len
  298. msgRet.list[len].condStage = v.rewardCondStage
  299. msgRet.list[len].reallyIdx = k
  300. msgRet.list[len].rewardStage = 0
  301. msgRet.list[len].rewardArr[0] = 0
  302. if breakThroughGetList and breakThroughGetList[k] then
  303. msgRet.list[len].rewardStage = 2
  304. else
  305. if breakThroughData and breakThroughData.isBuy and passStageId >= v.rewardCondStage then
  306. msgRet.list[len].rewardStage = 1
  307. end
  308. end
  309. msgRet.list[len].rewardArr[0] = #v.reward
  310. for i, itemInfo in ipairs(v.reward) do
  311. Grid.makeItem(msgRet.list[len].rewardArr[i], itemInfo[1], itemInfo[2])
  312. end
  313. if len >= msgOnceLen then
  314. rewardCnt = rewardCnt - len
  315. if rewardCnt <= 0 then
  316. msgRet.isEnd = 1
  317. return Msg.send(msgRet, human.fd)
  318. end
  319. Msg.send(msgRet, human.fd)
  320. len = 0
  321. end
  322. end
  323. if len >= 0 then
  324. msgRet.isEnd = 1
  325. Msg.send(msgRet, human.fd)
  326. end
  327. end
  328. -- 进阶奖励查询
  329. function BreakThrough_AdvancedReward_Query(human)
  330. local var = BreakThroughThemeConfig.var[1]
  331. local advancedRewardCfg = BreakThroughThemeConfig.advancedReward
  332. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_BREAKTHROUGHREWARD_QUERY
  333. msgRet.list[0] = 0
  334. BuyLogic.fontBuyItem(human, msgRet.buyItem, var.buyId)
  335. msgRet.buyState = 0
  336. local breakThroughData = getData(human)
  337. local advanceRewardGetList = breakThroughData and breakThroughData.advanceRewardGetList
  338. if breakThroughData and breakThroughData.isBuy then
  339. msgRet.buyState = 1
  340. end
  341. msgRet.list[0] = #advancedRewardCfg
  342. for k, v in ipairs(advancedRewardCfg) do
  343. msgRet.list[k].rewardStage = 0
  344. msgRet.list[k].condDays = v.condDay
  345. Grid.makeItem(msgRet.list[k].reward, v.reward[1], v.reward[2])
  346. if advanceRewardGetList and advanceRewardGetList.getList[k] then
  347. msgRet.list[k].rewardStage = 2
  348. else
  349. if msgRet.buyState == 1 and (breakThroughData and breakThroughData.loginDays or 0) >= v.condDay then
  350. msgRet.list[k].rewardStage = 1
  351. end
  352. end
  353. end
  354. Msg.send(msgRet, human.fd)
  355. end
  356. -- 领奖
  357. function BreakThrough_GetReward(human, rewardType)
  358. if rewardType == 1 then
  359. getBreakThroughReward(human)
  360. elseif rewardType == 2 then
  361. getAdvancedReward(human)
  362. end
  363. end
  364. -- 客户端通知服务器已经弹出过提示了
  365. function BreakThrough_UpdateShowTipsState(human)
  366. updateShowTipsState(human, true)
  367. end