DrawCardLogic.lua 24 KB

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  1. ---------------------------------------------------
  2. -- 召唤法阵
  3. -- drawCard = {jifen=0,list={[1]={},[2]={},[3]={},[4]={}}},--召唤法阵
  4. -- drawInfo = {time,cntHero,cntHero2,chengjiuCnt,isRaward}
  5. ---------------------------------------------------
  6. local ItemExcel = require("excel.item")
  7. local Msg = require("core.Msg")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Util = require("common.Util")
  10. local Log = require("common.Log")
  11. local Grid = require("bag.Grid")
  12. local Broadcast = require("broadcast.Broadcast")
  13. local Lang = require("common.Lang")
  14. local CommonDefine = require("common.CommonDefine")
  15. local HeroDefine = require("hero.HeroDefine")
  16. local ItemDefine = require("bag.ItemDefine")
  17. local HeroLogic = require("hero.HeroLogic")
  18. local BagLogic = require("bag.BagLogic")
  19. local HeroGrid = require("hero.HeroGrid")
  20. local DrawCardExcel = require("excel.drawCard").drawCard
  21. local DrawCardActivityExcel = require("excel.drawCard").activity
  22. local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
  23. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  24. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  25. local HeroExcel = require("excel.hero").hero
  26. local MailExcel = require("excel.mail")
  27. local MailManager = require("mail.MailManager")
  28. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  29. local MonthSummon = require("monthAct.MonthSummon")
  30. local HeroBook = require("hero.HeroBook")
  31. local RoleDefine = require("role.RoleDefine")
  32. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  33. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  34. local GuideLogic = require("guide.GuideLogic")
  35. local RandomLogic = require("common.RandomLogic")
  36. local TuiSongLiBao = require("present.TuiSongLiBao")
  37. local MoshouLogic = require("moshou.MoshouLogic")
  38. local LiLianLogic = require("dailyTask.LiLianLogic")
  39. local ProjectLogic = require("platform.ProjectLogic")
  40. local SysParameter = require("common.SysParameter")
  41. local AbsActLogic = require("absAct.AbsActLogic")
  42. local AbsActDefine = require("absAct.AbsActDefine")
  43. local HeroUpLogic = require("absAct.HeroUpLogic")
  44. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  45. local YunYingLogic = require("yunying.YunYingLogic")
  46. local PanelDefine = require("broadcast.PanelDefine")
  47. local VipLogic = require("vip.VipLogic")
  48. local MengxinLogic = require("present.MengxinLogic")
  49. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  50. local HeroComeLogic = require("absAct.HeroComeLogic")
  51. local NewHeroLogic = require("absAct.NewHeroLogic")
  52. Json = Json or require("common.Json")
  53. DRAWCARD_ID0 = 0 -- 积分召唤
  54. DRAWCARD_ID1 = 1 -- 基础召唤
  55. DRAWCARD_ID2 = 2 -- 高级召唤
  56. DRAWCARD_ID3 = 3 -- 友情召唤
  57. DRAWCARD_ID4 = 4 -- 积分召唤权重
  58. DRAWCARD_ID5 = 5 -- 高级召唤十连抽必出
  59. DRAWCARD_ID6 = 6 -- 高级召唤单抽
  60. DRAWCARD_ID7 = 7 -- 40高抽必出SSR
  61. DRAWCARD_ID8 = 8 -- 新英雄活动抽卡
  62. DRAWCARD_ID9 = 9 -- 100高抽必出新英雄
  63. DRAWCARD_ID10 = 10 -- 新英雄活动十抽
  64. DRAWCARD_ID11 = 11 -- 新英雄活动40抽必出
  65. DRAWCARD_OP_1 = 1 -- 召唤1次
  66. DRAWCARD_OP_2 = 2 -- 召唤10次
  67. DRAWCARD_JIFEN_NEED_VIPLV = 3
  68. DRAWCARD_JIFEN_SHOW_ITEM = 801005
  69. MAX_JIFEN = 3000
  70. DRAWCARD_40 = 40 -- 40连抽,必得SSR
  71. DRAWCARD_100 = 100 -- 新英雄抽卡活动期间100抽必得
  72. -- 积分
  73. function getJifen(human)
  74. return human.db.drawCard.jifen
  75. end
  76. function updateJifen(human, d)
  77. human.db.drawCard.jifen = human.db.drawCard.jifen or 0
  78. human.db.drawCard.jifen = human.db.drawCard.jifen + d
  79. end
  80. function addJifen(human,val)
  81. human.db.drawCard.jifen = human.db.drawCard.jifen + val
  82. end
  83. -- 根据抽奖id获取相关信息
  84. function getDrawInfo(human, id)
  85. if not human.db.drawCard.list[id] then
  86. human.db.drawCard.list[id] = {}
  87. end
  88. return human.db.drawCard.list[id]
  89. end
  90. -- 免费CD
  91. function getFreeInfo(human, id)
  92. if id ~= DRAWCARD_ID1 and id ~= DRAWCARD_ID2 then
  93. return 0, 0 --只有普通和高抽可以免费
  94. end
  95. local info = getDrawInfo(human, id)
  96. local config = DrawCardExcel[id]
  97. local leftCnt = 1
  98. local leftTime = 0
  99. if not info.time then
  100. return leftCnt, leftTime
  101. end
  102. leftTime = math.max(info.time - os.time(), 0)
  103. if leftTime > 1 then
  104. leftCnt = 0
  105. end
  106. return leftCnt, leftTime
  107. end
  108. -- 设置免费冷却CD
  109. function setUseFree(human, id)
  110. local info = getDrawInfo(human, id)
  111. if not info then return end
  112. local config = DrawCardExcel[id]
  113. info.time = Util.getDayStartTime(os.time()) + 86400
  114. end
  115. -- 可否买免费
  116. function isFree(human, id, op)
  117. if op ~= DRAWCARD_OP_1 then return end
  118. local leftCnt, leftTime = getFreeInfo(human, id)
  119. if leftCnt > 0 and leftTime < 1 then
  120. return true
  121. end
  122. end
  123. -- 10连次数
  124. function getDraw2Cnt(human, id)
  125. local info = getDrawInfo(human, id)
  126. if not info then return 0 end
  127. return info.cntHero2 or 0
  128. end
  129. function addDraw2Cnt(human, id, cnt)
  130. local info = getDrawInfo(human, id)
  131. if not info then return end
  132. info.cntHero2 = (info.cntHero2 or 0) + cnt
  133. end
  134. -- 单抽次数
  135. function getDrawCnt(human, id)
  136. local info = getDrawInfo(human, id)
  137. if not info then return 0 end
  138. return info.cntHero or 0
  139. end
  140. function addDrawCnt(human, id, cnt)
  141. local info = getDrawInfo(human, id)
  142. if not info then return end
  143. info.cntHero = (info.cntHero or 0) + cnt
  144. end
  145. function setSkip(human, id, skip)
  146. human.db.drawCard.skip = skip or 0
  147. end
  148. -- 连续1-4英雄次数
  149. function getDrawNoGoodCnt(human, id)
  150. local info = getDrawInfo(human, id)
  151. if not info then return 0 end
  152. return info.chengjiuCnt or 0
  153. end
  154. function addDrawNoGoodCnt(human, id, cnt)
  155. local info = getDrawInfo(human, id)
  156. if not info then return end
  157. info.chengjiuCnt = (info.chengjiuCnt or 0) + cnt
  158. end
  159. function getDrawNoSSRCnt(human, id)
  160. local info = getDrawInfo(human, id)
  161. if not info then return 0 end
  162. return info.leftSSRCnt or 0
  163. end
  164. function addDrawNoSSRCnt(human, id, cnt)
  165. local info = getDrawInfo(human, id, cnt)
  166. if not info then return end
  167. info.leftSSRCnt = (info.leftSSRCnt or 0) + cnt
  168. end
  169. function clearDrawNoSSRCnt(human, id)
  170. local info = getDrawInfo(human, id)
  171. if not info then return end
  172. info.leftSSRCnt = nil
  173. end
  174. function getDrawNewSSRCnt(human, id)
  175. local info = getDrawInfo(human, id)
  176. if not info then return 0 end
  177. return info.leftNewSRRCnt or 0
  178. end
  179. function addDrawNewSSRCnt(human, id, cnt)
  180. local info = getDrawInfo(human, id, cnt)
  181. if not info then return end
  182. info.leftNewSRRCnt = (info.leftNewSRRCnt or 0) + cnt
  183. end
  184. function clearDrawNewSSRCnt(human, id)
  185. local info = getDrawInfo(human, id)
  186. if not info then return end
  187. info.leftNewSRRCnt = nil
  188. end
  189. function clearDrawNoGoodCnt(human, id)
  190. local info = getDrawInfo(human, id)
  191. if not info then return end
  192. info.chengjiuCnt = nil
  193. end
  194. -- 友情点
  195. function getFriendHeart(human)
  196. return human.db.friendHeart
  197. end
  198. function fontDrawCardNet(net, id, human)
  199. local config = DrawCardExcel[id]
  200. local leftCnt, leftTime = getFreeInfo(human, id)
  201. net.id = id
  202. net.leftFreeTime = leftTime
  203. net.leftFreeCnt = leftCnt
  204. net.items[0] = 0
  205. if config.item1[1] and config.item1[2] then
  206. net.items[0] = net.items[0] + 1
  207. Grid.makeItem(net.items[net.items[0]], config.item1[1], config.item1[2])
  208. end
  209. local vipArg = 100
  210. if id == DRAWCARD_ID2 then
  211. vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER21)
  212. end
  213. if config.item2[1] and config.item2[2] then
  214. net.items[0] = net.items[0] + 1
  215. Grid.makeItem(net.items[net.items[0]], config.item2[1], math.floor(config.item2[2] * vipArg / 100 ) )
  216. end
  217. vipArg = 0
  218. if id == DRAWCARD_ID2 then
  219. vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER22)
  220. end
  221. net.zuanshi[0] = 2
  222. net.zuanshi[1] = config.zuanshi1
  223. net.zuanshi[2] = config.zuanshi2 + vipArg
  224. net.isFirst = (getDraw2Cnt(human, id) < 1) and 1 or 0
  225. net.canBuy = ItemExcel.buy[config.item1[1]] and 1 or 0
  226. end
  227. -- 抽奖列表
  228. function query(human)
  229. local msgRet = Msg.gc.GC_DRAWCARD_QUERY
  230. msgRet.jifen = getJifen(human)
  231. msgRet.left = getDrawNoSSRCnt(human, DRAWCARD_ID2)
  232. msgRet.leftNoSRRCnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID2)
  233. msgRet.leftNewSRRCnt = getDrawNewSSRCnt(human, DRAWCARD_ID8)
  234. msgRet.leftNewSRR40Cnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID8)
  235. msgRet.list[0] = 0
  236. local ids = {DRAWCARD_ID1, DRAWCARD_ID2, DRAWCARD_ID3, DRAWCARD_ID8}
  237. for i = 1, #ids do
  238. msgRet.list[0] = msgRet.list[0] + 1
  239. local net = msgRet.list[msgRet.list[0]]
  240. fontDrawCardNet(net, ids[i], human)
  241. end
  242. local needItemID = ItemDefine.ITEM_XIANZHI_BAOZHU_ID
  243. Grid.makeItem(msgRet.qiyuan, needItemID, 1)
  244. msgRet.skip = human.db.drawCard.skip or 0
  245. Msg.send(msgRet, human.fd)
  246. end
  247. -- 抽奖结果
  248. function sendDrawOp(human, id, op, heroList, items, heroNewList, heroIndexList,isAct)
  249. local msgRet = Msg.gc.GC_DRAWCARD_OP
  250. msgRet.isAct = isAct or 0
  251. msgRet.leftNoSRRCnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID2)
  252. msgRet.leftNewSRRCnt = getDrawNewSSRCnt(human, DRAWCARD_ID8)
  253. msgRet.leftNewSRR40Cnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID8)
  254. local dataNet = msgRet.data
  255. dataNet.jifen = getJifen(human)
  256. dataNet.id = id
  257. dataNet.op = op
  258. dataNet.heros[0] = heroList and #heroList or 0
  259. for i = 1, dataNet.heros[0] do
  260. local heroID = heroList[i]
  261. local isNew = heroNewList and heroNewList[i]
  262. local index = heroIndexList and heroIndexList[i]
  263. HeroGrid.makeHeroNice(dataNet.heros[i], heroID, nil, isNew, index, human)
  264. end
  265. dataNet.items[0] = 0
  266. if items and type(items) == "table" then
  267. for itemID, itemCnt in pairs(items) do
  268. dataNet.items[0] = dataNet.items[0] + 1
  269. Grid.makeItem(dataNet.items[dataNet.items[0]], itemID, itemCnt)
  270. end
  271. end
  272. fontDrawCardNet(msgRet.drawData, id, human)
  273. Msg.send(msgRet, human.fd)
  274. end
  275. -- 积分召唤
  276. local function jifenDraw(human, isAct)
  277. local config = DrawCardExcel[DRAWCARD_ID4]
  278. if not config then return end
  279. local db = human.db.drawCard
  280. if getJifen(human) < MAX_JIFEN then
  281. return Broadcast.sendErr(human, Lang.DRAWCARD_ERR_NOJIFEN)
  282. end
  283. if HeroLogic.getEmptyCnt(human) < 1 then
  284. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  285. end
  286. local heroID = randHeroID(human, DRAWCARD_ID4, DRAWCARD_OP_1, config)
  287. updateJifen(human, -MAX_JIFEN)
  288. local heroConfig = HeroExcel[heroID]
  289. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE4, heroConfig.grade, heroID)
  290. local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
  291. local heroIndex, fenjielist = HeroLogic.addHero(human, heroID,nil, 1, "draw_card")
  292. Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, DRAWCARD_ID4, heroID, 0, 0, 0, db.jifen)
  293. sendDrawOp(human, DRAWCARD_ID4, 0, {heroID}, fenjielist, {isNew}, {heroIndex}, isAct)
  294. end
  295. -- 检查道具+扣道具
  296. function checkUseItem(human, id, op, config,isAct)
  297. local item = config["item" .. op]
  298. local zuanshi = config["zuanshi" .. op]
  299. if not item or not zuanshi then return end
  300. local itemID = item[1]
  301. local itemCnt = item[2]
  302. if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
  303. local vipArg = 100
  304. vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER21)
  305. print(" checkUseItem vipArg ", vipArg, " , old : " ,itemCnt , " , new : ", math.floor(itemCnt * vipArg / 100 ) )
  306. itemCnt = math.floor(itemCnt * vipArg / 100 )
  307. end
  308. print(" checkUseItem itemID itemCnt ", itemID, itemCnt)
  309. -- 活动只扣道具
  310. if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  311. local state,id = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  312. if not state then
  313. return
  314. end
  315. local config = PerpleHeroLogic.getConfigByActID(id)
  316. itemID = config["item" .. op][1]
  317. itemCnt = config["item" .. op][2]
  318. if BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
  319. BagLogic.delItem(human, itemID, itemCnt, "draw_card")
  320. return true
  321. else
  322. return
  323. end
  324. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  325. local state,id = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  326. if not state then
  327. return
  328. end
  329. local config = HeroComeLogic.getConfigByActID(id)
  330. itemID = config["item" .. op][1]
  331. itemCnt = config["item" .. op][2]
  332. if BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
  333. BagLogic.delItem(human, itemID, itemCnt, "draw_card")
  334. return true
  335. else
  336. return
  337. end
  338. elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
  339. local limitState = LimitPerpleHeroLogic.checkOpen()
  340. if not limitState then
  341. return
  342. end
  343. local config = LimitPerpleHeroLogic.getConfigByActID()
  344. itemID = config["item" .. op][1]
  345. itemCnt = config["item" .. op][2]
  346. if BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
  347. BagLogic.delItem(human, itemID, itemCnt, "draw_card")
  348. return true
  349. else
  350. return
  351. end
  352. end
  353. if isFree(human, id, op) then -- 免费
  354. setUseFree(human, id)
  355. return true
  356. elseif BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
  357. BagLogic.delItem(human, itemID, itemCnt, "draw_card")
  358. return true
  359. elseif zuanshi > 0 then -- 扣钻石
  360. -- 抵扣道具
  361. local haveCnt = BagLogic.getItemCnt(human, itemID)
  362. local vipArg = 0
  363. if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
  364. vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER22)
  365. end
  366. zuanshi = zuanshi + vipArg
  367. if haveCnt > 0 then
  368. zuanshi = zuanshi - math.floor(zuanshi * haveCnt / itemCnt)
  369. zuanshi = zuanshi > 0 and zuanshi or 0
  370. end
  371. if not ObjHuman.checkRMB(human, zuanshi) then
  372. return
  373. end
  374. if haveCnt > 0 then
  375. BagLogic.delItem(human, itemID, haveCnt, "draw_card")
  376. end
  377. ObjHuman.decZuanshi(human, -zuanshi, "draw_card")
  378. return true
  379. end
  380. if zuanshi <= 0 then
  381. Broadcast.sendErr(human, Util.format(Lang.DRAWCARD_ERR_NOITEM, ItemDefine.getValue(itemID, "name")))
  382. end
  383. end
  384. --
  385. function randHeroID(human, id, op, config, actConfig, randomIndex, isAct)
  386. if isAct == 0 then
  387. if id == DRAWCARD_ID1 and op == DRAWCARD_OP_1 and getDrawCnt(human, id) == 0 then
  388. -- 首次普通单抽
  389. return SysParameter.getSysParameter(SysParameter.PARAMETER_6)
  390. elseif id == DRAWCARD_ID2 and op == DRAWCARD_OP_1 and getDrawCnt(human, id) == 0 then
  391. return SysParameter.getSysParameter(SysParameter.PARAMETER_7)
  392. end
  393. end
  394. if randomIndex and isAct == 0 then
  395. if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
  396. local sysHeroList = nil
  397. local draw2Cnt = getDraw2Cnt(human, id)
  398. draw2Cnt = math.floor(draw2Cnt/10)
  399. if draw2Cnt == 0 then
  400. sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_11)
  401. elseif draw2Cnt == 1 then
  402. sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_12)
  403. elseif draw2Cnt == 2 then
  404. sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_13)
  405. end
  406. if sysHeroList then
  407. local totoalWeight = 0
  408. for i=1, #sysHeroList do
  409. totoalWeight = totoalWeight + sysHeroList[i][2]
  410. end
  411. local r = math.random(1, totoalWeight)
  412. for i=1, #sysHeroList do
  413. if r <= sysHeroList[i][2] then
  414. return sysHeroList[i][1]
  415. end
  416. r = r - sysHeroList[i][2]
  417. end
  418. end
  419. end
  420. end
  421. local heroID = nil
  422. local rindex = RandomLogic.getRandom1(config.weight, nil, 2)
  423. local rconf = config.weight[rindex]
  424. local weightLv = rconf[1]
  425. if weightLv >= 8 and actConfig then
  426. local rindex2 = RandomLogic.getRandom3(actConfig)
  427. local rconf2 = rindex2 and actConfig[rindex2]
  428. if rconf2 then
  429. return rconf2.heroID
  430. end
  431. end
  432. heroID = heroID or HeroDefine.getRandHeroByWeightLv(weightLv)
  433. local actHeroID = AbsActLogic.getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  434. if actHeroID then
  435. heroID = actHeroID
  436. end
  437. return heroID
  438. end
  439. -- 基础,高级,友情召唤,活动召唤
  440. local function draw(human, id, op, actConfig, skip,isAct)
  441. if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  442. PerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
  443. return
  444. elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
  445. LimitPerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
  446. return
  447. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  448. HeroComeLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
  449. return
  450. end
  451. local config = DrawCardExcel[id]
  452. if not config then return end
  453. local heroCnt = nil
  454. if op == DRAWCARD_OP_1 then
  455. heroCnt = 1
  456. elseif op == DRAWCARD_OP_2 then
  457. heroCnt = 10
  458. else
  459. return
  460. end
  461. local state, endTime, starTime = AbsActLogic.isStarted(human, NewHeroLogic.ABS_ACT_ID)
  462. if id == DRAWCARD_ID8 and not state then
  463. return
  464. end
  465. if HeroLogic.getEmptyCnt(human) < heroCnt then
  466. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  467. end
  468. if not checkUseItem(human, id, op, config,isAct) then
  469. print("checkUseItem false")
  470. return
  471. end
  472. setSkip(human, id, skip)
  473. local heroLen = 0
  474. local heroList = {}
  475. local heroNewList = {}
  476. local heroIndexList = {}
  477. local fenjielist = {}
  478. local heroIDs = nil
  479. local randomMin = math.random(1, heroCnt)
  480. for i = 1, heroCnt do
  481. config = DrawCardExcel[id]
  482. if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 and i == randomMin and getDraw2Cnt(human, id) > 3 then
  483. config = DrawCardExcel[DRAWCARD_ID5]
  484. elseif id == DRAWCARD_ID2 and op == DRAWCARD_OP_1 then
  485. config = DrawCardExcel[DRAWCARD_ID6]
  486. end
  487. if id == DRAWCARD_ID8 and op == DRAWCARD_OP_2 and i == randomMin then
  488. config = DrawCardExcel[DRAWCARD_ID10]
  489. end
  490. -- 第40抽必出SSR
  491. if id == DRAWCARD_ID2 and getDrawNoSSRCnt(human, id) >= DRAWCARD_40 - 1 then
  492. config = DrawCardExcel[DRAWCARD_ID7]
  493. end
  494. if id == DRAWCARD_ID8 and getDrawNoSSRCnt(human, id) >= DRAWCARD_40 - 1 then
  495. config = DrawCardExcel[DRAWCARD_ID11]
  496. end
  497. if id == DRAWCARD_ID8 and getDrawNewSSRCnt(human, id) >= DRAWCARD_100 - 1 then
  498. config = DrawCardExcel[DRAWCARD_ID9]
  499. end
  500. local heroID = randHeroID(human, id, op, config, actConfig, i == randomMin, isAct)
  501. local heroConfig = HeroExcel[heroID]
  502. local star = heroConfig.star
  503. local name = heroConfig.name
  504. local grade = heroConfig.grade
  505. local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
  506. local heroIndex, fjlist = HeroLogic.addHero(human, heroID,nil, 1, "draw_card")
  507. heroLen = heroLen + 1
  508. heroList[heroLen] = heroID
  509. heroNewList[heroLen] = isNew
  510. heroIndexList[heroLen] = heroIndex
  511. if fjlist and type(fjlist) == "table" then
  512. for fjItemID, fjItemCnt in pairs(fjlist) do
  513. fenjielist[fjItemID] = (fenjielist[fjItemID] or 0) + fjItemCnt
  514. end
  515. end
  516. if not heroIDs then
  517. heroIDs = heroID
  518. else
  519. heroIDs = heroIDs .. "|" .. heroID
  520. end
  521. -- 判断召唤出来的英雄是否为ssr
  522. if grade < 4 then
  523. addDrawNoSSRCnt(human, id, 1)
  524. else
  525. clearDrawNoSSRCnt(human, id)
  526. end
  527. if star < 5 then
  528. addDrawNoGoodCnt(human, id, 1)
  529. else
  530. clearDrawNoGoodCnt(human, id)
  531. end
  532. if heroID == NewHeroLogic.getNewHeroID(human) then
  533. clearDrawNewSSRCnt(human, id)
  534. elseif state then
  535. addDrawNewSSRCnt(human, id, 1)
  536. end
  537. if getDrawCnt(human, id) > 0 or getDraw2Cnt(human, id) > 0 then
  538. if id == DRAWCARD_ID1 then
  539. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE3, grade, heroID)
  540. elseif id == DRAWCARD_ID2 then
  541. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE1, grade, heroID)
  542. elseif id == DRAWCARD_ID3 then
  543. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE2, grade, heroID)
  544. elseif id == DRAWCARD_ID6 then
  545. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE21, grade, heroID)
  546. end
  547. end
  548. if op == DRAWCARD_OP_1 then
  549. addDrawCnt(human, id, 1)
  550. elseif op == DRAWCARD_OP_2 then
  551. addDraw2Cnt(human, id, 1)
  552. end
  553. if id == DRAWCARD_ID1 then
  554. LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID26,1,star)
  555. elseif id == DRAWCARD_ID2 then
  556. LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID27,1,star)
  557. end
  558. end
  559. if id ~= DRAWCARD_ID8 then
  560. updateJifen(human, config.jifen * heroCnt)
  561. end
  562. if id == DRAWCARD_ID2 then
  563. ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_2,heroCnt)
  564. MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_12,heroCnt)
  565. YunYingLogic.onCallBack(human, "onDrawCard", heroCnt,nil, id)
  566. end
  567. sendDrawOp(human, id, op, heroList, fenjielist, heroNewList,heroIndexList,isAct)
  568. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_401)
  569. Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, id, heroIDs, itemID or 0, cnt or 0, zuanshi or 0, getJifen(human))
  570. DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_3, heroCnt)
  571. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_DRAW)
  572. end
  573. function op(human, id, op, skip,isAct)
  574. if id == DRAWCARD_ID0 then
  575. jifenDraw(human, isAct)
  576. return
  577. end
  578. if id == DRAWCARD_ID1 or id == DRAWCARD_ID2 or id == DRAWCARD_ID3 or id == DRAWCARD_ID6 or id == DRAWCARD_ID8 then
  579. draw(human, id, op, nil, skip,isAct)
  580. return
  581. end
  582. end
  583. function initAfterHot()
  584. for _, config in pairs(DrawCardExcel) do
  585. local totalWeight = 0
  586. for k, v in ipairs(config.weight) do
  587. totalWeight = totalWeight + v[2]
  588. end
  589. config.totalWeight = totalWeight
  590. end
  591. end
  592. function isDot(human)
  593. if human.db.lv < 9 then
  594. return false
  595. end
  596. if isFree(human, DRAWCARD_ID1, DRAWCARD_OP_1) then
  597. return true
  598. end
  599. if isFree(human, DRAWCARD_ID2, DRAWCARD_OP_1) then
  600. return true
  601. end
  602. if BagLogic.getItemCnt(human, ItemDefine.ITEM_DRAWCARD_GAOCHOU_ID) >= 10 then
  603. return true
  604. end
  605. return false
  606. end