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- local ItemData = require("bag.Proto").ItemData
- AB_CITY_INFO = {
- {"cityId", 1, "int"}, -- 城池Id
- {"cityName", 1, "string"}, -- 城池名字
- {"cityLv", 1, "byte"}, -- 城池等级
- {"occupyPointNum", 1, "byte"}, -- 我方占领该城池的据点数量
- {"occupyUnionName", 1, "string"}, -- 占领城池的公会名字, 没有则为 ""
- {"adJoinCityArr", 4, "int"}, -- 与当前城池相邻的城池Id列表
- }
- AB_POINT_BASE_INFO = {
- {"occupyUnionName", 1, "string"}, -- 占领据点的玩家的公会名字, 没有则为 ""
- {"occupyPlayerName", 1, "string"}, -- 占领据点的玩家名字
- {"power", 1, "double"}, -- 防守者战力
- {"isCanChallenge", 1, "byte"}, -- 是否能挑战
- }
- AB_HERO_BASE_INFO = {
- {"heroBody", 1, "int"}, -- 英雄Body
- {"heroStar", 1, "byte"}, -- 英雄星级
- {"heroLv", 1, "int"}, -- 英雄等级
- {"heroCamp", 1, "int"}, -- 英雄种族
- {"heroIcon", 1, "int"}, -- 英雄头像
- }
- -- 玩家占领的据点数据
- AB_PLAYER_OCCUPY_POINT_INFO = {
- {"cityIconId", 1, "int"}, -- 城池造型 Id
- {"cityName", 1, "string"}, -- 城池名字
- {"cityLv", 1, "byte"}, -- 城池等级
- {"pointIdx", 1, "byte"}, -- 据点索引
- {"power", 1, "double"}, -- 防守战力
- {"heroArr", 6, AB_HERO_BASE_INFO}, -- 防守者英雄阵容数据
- }
- AB_UNION_RANK_INFO = {
- {"name", 1, "string"}, -- 名字
- {"power", 1, "double"}, -- 战力
- {"cityNum", 1, "short"}, -- 城池数量
- {"pointNum", 1, "short"}, -- 据点数量
- }
- AB_PLAYER_RANK_INFO = {
- {"name", 1, "string"}, -- 名字
- {"power", 1, "double"}, -- 战力
- {"pointNum", 1, "short"}, -- 据点数量
- {"pointWeight", 1, "short"}, -- 据点权重
- }
- -- 获取状态
- CG_AB_GetState = {}
- GC_AB_GetState = {
- {"joinState", 1, "byte"}, -- 报名状态, 0-可报名 1-已经报名, 2-不可报名
- {"systemState", 1, "byte"}, -- 活动状态, 0-第一次开始前阶段 1-报名阶段, 2-战斗阶段, 3-结束阶段
- }
- -- 报名
- CG_AB_JOIN = {}
- GC_AB_JOIN = {
- {"Joinstate", 1, "byte"}, -- 报名状态, 0-可报名 1-已经报名, 2-不可报名, 3-不可进入, 4- 活动即将开始, 5-不在报名时间
- }
- -- 查询所有城池信息
- CG_AB_ALLCITY_QUERY = {}
- GC_AB_ALLCITY_QUERY = {
- {"cityArr", 50, AB_CITY_INFO}, -- 所有城池数据数组
- {"myBaseCityId", 1, "short"}, -- 自己公会的出生点, 没有则为0
- {"myOccupyCityArr", 43, "short"}, -- 自己公会占领的城池列表
- }
- -- 查询某个城池详细信息
- CG_AB_CITY_DETAILED_QUERY = {
- {"cityId", 1, "int"}, -- 城池Id
- }
- GC_AB_CITY_DETAILED_QUERY = {
- {"cityId", 1, "int"}, -- 城池Id
- {"cityLv", 1, "byte"}, -- 城池等级
- {"cityIconId", 1, "int"}, -- 城池造型 Id
- {"cityAward", 1, ItemData}, -- 城池普通情况下每分钟产出道具信息
- {"myUnionAward", 1, ItemData}, -- 我方占领所有城池累计每分钟产出道具信息, 没有占领城池则数量为0
- {"pointArr", 5, AB_POINT_BASE_INFO}, -- 城池据点信息
- {"gatherState", 1, "byte"}, -- 0-不能集结, 1-可集结, 2-已集结
- }
- -- 查询某个据点守卫的详细信息
- CG_AB_POINT_DETAILEDINFO_QUERY = {
- {"cityId", 1, "int"}, -- 城池Id
- {"pointIdx", 1, "byte"}, -- 据点索引
- }
- GC_AB_POINT_DETAILEDINFO_QUERY = {
- {"name", 1, "string"}, -- 防守者名字
- {"power", 1, "double"}, -- 防守者战力
- {"head", 1, "int"}, -- 防守者头像
- {"headFrame", 1, "int"}, -- 防守者头像框
- {"defLv", 1, "int"}, -- 防守者等级
- {"heroArr", 6, AB_HERO_BASE_INFO}, -- 防守者英雄阵容数据
- {"isCanChallenge", 1, "byte"}, -- 是否能挑战
- }
- -- 查询本公会出生城池信息
- CG_AB_BASECITY_QUERY = {}
- GC_AB_BASECITY_QUERY = {
- {"cityIconId", 1, "int"}, -- 城池造型 Id
- {"cityAward", 1, ItemData}, -- 当前城池每分钟产出道具信息
- {"myUnionAward", 1, ItemData}, -- 本公会每分钟产出道具信息
- {"occupyPointNum", 1, "byte"}, -- 占领据点数量
- {"occupyCityLv2Num",1, "byte"}, -- 占领2级城池数量
- {"occupyCityLv3Num",1, "byte"}, -- 占领3级城池数量
- {"occupyCityLv4Num",1, "byte"}, -- 占领4级城池数量
- {"occupyCityLv5Num",1, "byte"}, -- 占领5级城池数量
- }
- -- 查询玩家占领的据点
- CG_AB_MY_OCCUPY_POINT_QUERY = {}
- GC_AB_MY_OCCUPY_POINT_QUERY = {
- {"myPointArr", 10, AB_PLAYER_OCCUPY_POINT_INFO}, -- 玩家占领的据点数据
- }
- -- 玩家所有防守英雄的uuid
- GC_AB_DEF_HERO_QUERY = {
- {"heroUuidArr", 60, "string"}, -- 所有防守英雄uuid
- }
- -- 查询公会排行榜
- CG_AB_UNION_RANK_QUERY = {}
- GC_AB_UNION_RANK_QUERY = {
- {"unionRankArr", 50, AB_UNION_RANK_INFO}, -- 所有排行榜数据
- {"myUnionRank", 1, "byte"}, -- 我的公会排名
- }
- -- 查询玩家排行榜
- CG_AB_PLAYER_RANK_QUERY = {}
- GC_AB_PLAYER_RANK_QUERY = {
- {"playerRankArr", 50, AB_PLAYER_RANK_INFO}, -- 所有排行榜数据
- {"myRank", 1, "byte"}, -- 我的排名
- }
- -- 发起集结
- CG_AB_GARHER = {
- {"cityId", 1, "int"}, -- 集结的目标城池Id
- }
- -- 进攻某个城池的某个据点
- CG_AB_POINT_CHAllENGE = {
- {"cityId", 1, "int"}, -- 城池Id
- {"pointIdx", 1, "byte"}, -- 据点索引
- }
- -- 异界寻宝查询
- CG_AB_TREASURE_QUERY = {}
- GC_AB_TREASURE_QUERY = {
- {"treasureLv", 1, "int"}, -- 当前寻宝等级
- {"lotteryTimes", 1, "int"}, -- 当前寻宝次数
- {"nextLvCondTimes", 1, "int"}, -- 寻宝下一级需要的寻宝次数
- {"awardPool", 5, ItemData}, -- 奖池道具
- {"lottery1Cost", 1, ItemData}, -- 单抽消耗
- {"lottery2Cost", 2, ItemData}, -- 双抽消耗
- {"lottery10Cost", 1, ItemData}, -- 十连抽消耗
- {"lottery20Cost", 2, ItemData}, -- 二十连抽消耗
- {"nextLvProArr", 18, "int"}, -- 下一级道具概率变化值列表
- }
- -- 抽奖
- CG_AB_TREASURE_LOTTERY = {
- {"lotteryNum", 1, "byte"}, -- 寻宝次数, 1-单抽, 2-双抽, 10-十连, 20-二十连
- }
- GC_AB_TREASURE_LOTTERY = {
- {"lotteryTimes", 1, "int"}, -- 当前寻宝次数
- }
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