ObjHuman.lua 28 KB

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  1. ----------------------------------
  2. -- 角色相关逻辑
  3. ----------------------------------
  4. local Config = require("Config")
  5. local Util = require("common.Util")
  6. local Log = require("common.Log")
  7. local Lang = require("common.Lang")
  8. local LogDefine = require("common.LogDefine")
  9. local CommonDefine = require("common.CommonDefine")
  10. local RoleExcel = require("excel.role")
  11. local Msg = require("core.Msg")
  12. local Obj = require("core.Obj")
  13. local Timer = require("core.Timer")
  14. local RoleAttr = require("role.RoleAttr")
  15. local RoleDBLogic = require("role.RoleDBLogic")
  16. local RoleDefine = require("role.RoleDefine")
  17. local Broadcast = require("broadcast.Broadcast")
  18. local BagLogic = require("bag.BagLogic")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local VipLogic = require("vip.VipLogic")
  21. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  22. local BarTaskLogic = require("bar.BarTaskLogic")
  23. local CombatPosLogic = require("combat.CombatPosLogic")
  24. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  25. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  26. local OnlineRewardLogic = require("onlineReward.OnlineRewardLogic")
  27. local SettingLogic = require("setting.SettingLogic")
  28. local ChatHandler = require("chat.Handler")
  29. local FriendLogic = require("friend.FriendLogic")
  30. local UnionDBLogic = require("union.UnionDBLogic")
  31. local BuyLogic = require("topup.BuyLogic")
  32. local GiftLogic = require("topup.GiftLogic")
  33. local ReportManager = require("platform.ReportManager")
  34. local BattleLogic = require("battle.BattleLogic")
  35. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  36. local RoleLogic = require("role.RoleLogic")
  37. local FuwenLogic = require("fuwen.FuwenLogic")
  38. local EquipLogic = require("equip.EquipLogic")
  39. local TequanLogic = require("qqTequan.TequanLogic")
  40. local ShopLogic = require("shop.ShopLogic")
  41. local MailLogic = require("mail.MailLogic")
  42. local LianyuLogic = require("lianyu.LianyuLogic")
  43. local MiddleLogic = require("middle.MiddleLogic")
  44. local MiddleOption = require("middle.MiddleOption")
  45. local GuideLogic = require("guide.GuideLogic")
  46. local ItemDefine = require("bag.ItemDefine")
  47. local DrillLogic = require("drill.DrillLogic")
  48. local BRoleLogic = require("billboard.BRoleLogic")
  49. local BillboardDefine = require("billboard.BillboardDefine")
  50. local FcmLogic = require("fcm.FcmLogic")
  51. local CombatLogic = require("combat.CombatLogic")
  52. local SceneHandler = require("scene.Handler")
  53. local TuiSongLiBao = require("present.TuiSongLiBao")
  54. local CopyLogic = require("copy.CopyLogic")
  55. local HuanJingTowerLogic = require("huanjingTower.HuanjingTowerLogic")
  56. local UnionLivenessLogic = require("union.UnionLivenessLogic")
  57. local UnionDonateLogic = require("union.UnionDonateLogic")
  58. local RoleStrongLogic = require("role.RoleStrongLogic")
  59. local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
  60. local LiLianLogic = require("dailyTask.LiLianLogic")
  61. local FirstChargeLogic = require("present.FirstChargeLogic")
  62. local JjcLadderLogic = require("jjcLadder.JjcLadderLogic")
  63. local RelationGiftLogic = require("present.RelationGiftLogic")
  64. local WelfareGiftLogic = require("present.WelfareGiftLogic")
  65. local GlobalWorld = require("core.GlobalWorld")
  66. local ChatRecord = require("chat.ChatRecord")
  67. local WarReportLogic = require("warReport.WarReportLogic")
  68. local ZhuanpanLogic = require("zhuanpan.ZhuanpanLogic")
  69. local UnionRedBagLogic = require("union.UnionRedBagLogic")
  70. local JjcGodWarLogic = require("jjcGodWar.JjcGodWarLogic")
  71. local JibanLogic = require("combat.JibanLogic")
  72. local YunYingLogic = require("yunying.YunYingLogic")
  73. local KingWorldLogic = require("present.KingWorldLogic")
  74. local CommonDB = require("common.CommonDB")
  75. local ZhanbuLogic = require("zhanbu.ZhanbuLogic")
  76. local TopupLogic = require("topup.TopupLogic")
  77. local HeroLogLogic = require("absAct.HeroLogLogic")
  78. local FanliLogic = require("platform.FanliLogic")
  79. local HeroGrowUp = require("absAct.HeroGrowUp")
  80. local MailManager = require("mail.MailManager")
  81. local MailExcel = require("excel.mail")
  82. local PfLogic = require("platform.PfLogic")
  83. local MoshouLogic = require("moshou.MoshouLogic")
  84. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  85. local LostTempleLogic = require("lostTemple.lostTempleLogic")
  86. local DrawCardV2Excel = require("excel.drawCard").drawCardV2
  87. local WarOrder = require("shop.WarOrder")
  88. local OpenServerActPowerUp = require("present.OpenServerActPowerUp")
  89. local VoucherShopLogic = require("voucher.VoucherShopLogic")
  90. local RacialTrialLogic = require("racialTrial.RacialTrialLogic")
  91. local MaiDianDefine = require("MaiDian.MaiDianDefine")
  92. local MainDianLogic = require("MaiDian.MaiDianLogic")
  93. local OnlineAwardLogic = require("present.OnlineAwardLogic")
  94. local RoleHeadLogic = require("role.RoleHeadLogic")
  95. local TriggerDefine = require("trigger.TriggerDefine")
  96. local TriggerLogic = require("trigger.TriggerLogic")
  97. local MainTask = require("dailyTask.MainTask")
  98. local ClutterDataLogic = require("clutter.ClutterDataLogic")
  99. local QQBigShot = require("platform.QQBigShot")
  100. local RebateLogic = require("platform.RebateLogic")
  101. local HeroPubLogic = require("hero.HeroPubLogic")
  102. local JjcNewLadderLogic = require("jjcnewladder.jjcNewLadderLogic")
  103. local WinnerRelicLogic = require("winnerRelic.WinnerRelicLogic")
  104. local commonOperate = require("core.commonOperate")
  105. local AnotherWorldBattleNS = require("anotherWorldBattle.AnotherWorldBattleNS")
  106. local Json = require("common.Json")
  107. local UnionLogic
  108. fds = fds or {} -- fd->obj_id,包括创角中+游戏中
  109. onlineAccount = onlineAccount or {} -- account->human,包括创角中+游戏中(弃用, 没删掉是防止有些有些暂时没修改的地方访问时报错)
  110. onlineNewUniqueTag = onlineNewUniqueTag or {} -- NewUniqueTag->human, 合服后可能存在多个角色account相同情况,所以用NewUniqueTag
  111. onlineHuman = onlineHuman or {} -- name->human,仅包括游戏中
  112. onlineUuid = onlineUuid or {} -- uuid->human,仅包括游戏中
  113. function create(fd, account, db, uTag)
  114. local human = {}
  115. Obj.create(human, Obj.TYPE_HUMAN)
  116. fds[fd] = human.id
  117. human.fd = fd
  118. -- human.db = db or RoleDBLogic.loadRole(account)
  119. human.db = db or RoleDBLogic.loadRole(uTag)
  120. if human.db ~= nil then
  121. initHuman(human)
  122. else
  123. human.account = account
  124. -- human.serverTag = serverTag
  125. human.newUniqueTag = uTag
  126. end
  127. return human
  128. end
  129. function initHuman(human)
  130. local now = os.time()
  131. human.preLoginTime = human.db.lastLoginTime -- 上一次登录时间
  132. human.db.lastLoginTime = now -- 记录最近一次登录时间
  133. human.saveDBTime = Timer.now -- 人物数据库保存时间
  134. human.firstEnter = true -- 首次进入场景
  135. -- 角色信息初始化
  136. --onlineAccount[human.db.account] = human
  137. onlineNewUniqueTag[human.db.newUniqueTag] = human
  138. onlineHuman[human.db.name] = human
  139. onlineUuid[human.db._id] = human
  140. end
  141. function destroy(human)
  142. --local account = human.account or human.db.account
  143. local newUniqueTag = human.newUniqueTag or human.db.newUniqueTag
  144. if human.fd then fds[human.fd] = nil end
  145. if human.db then -- 已创角
  146. --onlineAccount[account] = nil
  147. onlineNewUniqueTag[newUniqueTag] = nil
  148. onlineHuman[human.db.name] = nil
  149. onlineUuid[human.db._id] = nil
  150. end
  151. Obj.destroy(human)
  152. end
  153. function doDisconnect(human, code)
  154. print("doDisconnect newUniqueTag:", human.newUniqueTag or human.db.newUniqueTag, " code:", code)
  155. if human.db then
  156. local now = os.time()
  157. if human.db.changeNameCnt ~= nil then
  158. --Log.write(Log.LOGID_OSS_LOGOUT, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip, code, now - human.db.lastLoginTime)
  159. Log.write(Log.LOGID_OSS_LOGOUT, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip, code, now - human.db.lastLoginTime)
  160. end
  161. if human.fd then
  162. onLogout(human)
  163. end
  164. end
  165. if code ~= CommonDefine.DISCONNECT_NORMAL and code ~= CommonDefine.DISCONNECT_NORMAL_AFTER then
  166. if _G.is_middle ~= true then
  167. local mm = Msg.gc.GC_DISCONNECT
  168. mm.code = code
  169. mm.msg = CommonDefine.DISCONNECT_MSG[code] or ""
  170. Msg.send(mm, human.fd)
  171. end
  172. end
  173. if human.db then
  174. if code ~= CommonDefine.DISCONNECT_NORMAL then -- 正常断线先不销毁
  175. if code ~= CommonDefine.DISCONNECT_DUPLICATE then
  176. CombatLogic.forceFinish(human)
  177. end
  178. ReportManager.quit(human,code)
  179. destroy(human)
  180. if code == CommonDefine.DISCONNECT_DUPLICATE then
  181. else
  182. if _G.is_middle == true then
  183. -- 数据销毁 要把db数据发回给正常服
  184. MiddleLogic.sendWL_DB_BACK(human)
  185. else
  186. local ret, err = pcall(save, human)
  187. if not ret then
  188. --Log.write(Log.LOGID_ERR_PCALL, "destroy account=" .. human.db.account, err)
  189. Log.write(Log.LOGID_ERR_PCALL, "destroy newUniqueTag=" .. human.db.newUniqueTag, err)
  190. end
  191. end
  192. end
  193. return
  194. end
  195. else
  196. destroy(human) -- 未创角,立刻销毁对象
  197. return
  198. end
  199. if not human.fd then
  200. assert()
  201. end
  202. fds[human.fd] = nil
  203. human.fd = nil
  204. human.f5 = Timer.now
  205. end
  206. -- 下线回调
  207. function onLogout(human)
  208. local nowTime = os.time()
  209. human.db.lastLogoutTime = os.time() -- 记录最近登出时间
  210. local time = math.max(nowTime - human.db.lastLoginTime, 0)
  211. human.db.onlineTime = (human.db.onlineTime or 0) + time -- 记录在线时长
  212. local time2 = nowTime - math.max(human.db.lastLoginTime, Util.getDayStartTime(nowTime))
  213. human.db.onlineTimeDay = (human.db.onlineTimeDay or 0) + math.max(time2, 0) -- 记录本日在线时长
  214. LianyuLogic.onLogout(human)
  215. OnlineRewardLogic.onLogout(human, time)
  216. YunYingLogic.onCallBack(human, "onLogout")
  217. TriggerLogic.onLogout(human)
  218. -- local tMsgData = Msg.gc.GC_ONLINETIME_REPORT
  219. -- tMsgData.time = nowTime - human.db.onlineTimeDayReport
  220. -- tMsgData.nType = 0
  221. -- Msg.send(tMsgData, human.fd)
  222. end
  223. function saveCharDB()
  224. local now = Timer.now
  225. local minn
  226. local ans
  227. for _, human in pairs(onlineUuid) do
  228. if human.fd then
  229. local t = human.saveDBTime
  230. if 300000 <= now - t and (not minn or t < minn) then
  231. minn = t
  232. ans = human
  233. end
  234. end
  235. end
  236. if not ans then
  237. return
  238. end
  239. ans.saveDBTime = now
  240. local ret, err = pcall(save, ans)
  241. if not ret then
  242. Log.write(Log.LOGID_ERR_PCALL, "saveCharDB rolename="..ans.db.name, err)
  243. end
  244. end
  245. function humanOfflineCheck()
  246. if _G.is_middle == true then
  247. local now = os.time()
  248. -- for account, human in pairs(onlineAccount) do
  249. -- if human.fd == nil then
  250. -- if human.f5 == nil or Timer.now - human.f5 > 30000 then
  251. -- doDisconnect(human, CommonDefine.DISCONNECT_NORMAL_AFTER)
  252. -- end
  253. -- end
  254. -- end
  255. for _, human in pairs(onlineNewUniqueTag) do
  256. if human.fd == nil then
  257. if human.f5 == nil or Timer.now - human.f5 > 30000 then
  258. doDisconnect(human, CommonDefine.DISCONNECT_NORMAL_AFTER)
  259. end
  260. end
  261. end
  262. for account, humanTempInfo in pairs(MiddleLogic.TRY_LOGIN_HUMAN) do
  263. if now - humanTempInfo.tsForMiddle > 30 then
  264. MiddleLogic.TRY_LOGIN_HUMAN[account] = nil
  265. end
  266. end
  267. else
  268. for uuid, human in pairs(onlineUuid) do
  269. -- 暂时不检测 不主动结束战斗 方便客户端调试 dxzeng debug
  270. if CombatLogic.COMBAT_CACHE[uuid] and not Config.IS_DEBUG then -- reyes test
  271. CombatLogic.checkFinish(human)
  272. else
  273. if human.fd == nil then
  274. if human.f5 == nil or Timer.now - human.f5 > 32000 then
  275. doDisconnect(human, CommonDefine.DISCONNECT_NORMAL_AFTER)
  276. end
  277. end
  278. end
  279. end
  280. end
  281. end
  282. function save(human)
  283. RoleDBLogic.saveRole(human.db)
  284. end
  285. -- 获得在线人数(包含停留在创角页)
  286. function getOnlineCnt()
  287. local onlineCnt = 0
  288. -- for _ in pairs(onlineAccount) do
  289. -- onlineCnt = onlineCnt + 1
  290. -- end
  291. for _ in pairs(onlineNewUniqueTag) do
  292. onlineCnt = onlineCnt + 1
  293. end
  294. return onlineCnt
  295. end
  296. function onZhandouliUpdate(human)
  297. -- 更新排行榜
  298. LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID22,human.db.zhandouli,nil,nil,true)
  299. YunYingLogic.onCallBack(human, "onZhandouli", human.db.zhandouli)
  300. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_203)
  301. OpenServerActPowerUp.ActPowerUp_PowerChange(human, human.db.zhandouli)
  302. if human.db.unionUuid then
  303. UnionLogic = UnionLogic or require("union.UnionLogic")
  304. UnionLogic.UpdateMemberPower(human)
  305. end
  306. end
  307. local old_attr = {}
  308. function doCalc(human)
  309. for k in pairs(old_attr) do
  310. old_attr[k] = nil
  311. end
  312. if human.attr then
  313. for k, v in pairs(human.attr) do
  314. old_attr[k] = v
  315. end
  316. end
  317. RoleAttr.doCalc(human)
  318. onZhandouliUpdate(human)
  319. local mm = Msg.gc.GC_ROLE_ATTR
  320. local len = 0
  321. local left = mm.attrs
  322. for k,v in pairs(human.attr) do
  323. if v ~= old_attr[k] then
  324. len = len + 1
  325. left[len].key = k
  326. left[len].value = v
  327. end
  328. end
  329. if 0 < len then
  330. left[0] = len
  331. Msg.send(mm, human.fd)
  332. --Msg.trace(mm)
  333. end
  334. end
  335. function sendAttr(human,key)
  336. if human.db.middleFlag and _G.is_middle ~= true then
  337. -- 这个时候的属性改变由跨服服计算
  338. return
  339. end
  340. if not human.attr[key] then return end
  341. local msgRet = Msg.gc.GC_ROLE_ATTR
  342. msgRet.attrs[0] = 1
  343. local attr = msgRet.attrs[1]
  344. attr.key = key
  345. attr.value = human.attr[key]
  346. Msg.send(msgRet, human.fd)
  347. --Msg.trace(msgRet)
  348. if key == RoleDefine.ZHANDOULI then
  349. TriggerLogic.PublishEvent(TriggerDefine.ZHANDOULI, human.db._id, human.attr[key])
  350. end
  351. end
  352. function doCalcHero(human, bagIndex)
  353. RoleAttr.doCalcHero(human, bagIndex)
  354. doCalc(human)
  355. end
  356. function getHeroAttrs(human, bagIndex)
  357. if not human.heroAttrs or not human.heroAttrs[bagIndex] then
  358. RoleAttr.doCalcHero(human, bagIndex)
  359. end
  360. return human.heroAttrs[bagIndex]
  361. end
  362. function checkLevelUp(human)
  363. local maxLevel = #RoleExcel.exp
  364. if human.db.lv > maxLevel then
  365. return 0
  366. end
  367. local levelUp = 0
  368. while human.db.exp > 0 do
  369. local needExp = 0
  370. if human.db.lv < maxLevel then
  371. needExp = RoleExcel.exp[human.db.lv + 1].exp
  372. end
  373. if needExp <= human.db.exp then
  374. if human.db.lv >= maxLevel then
  375. if human.db.exp > needExp then
  376. human.db.exp = needExp
  377. end
  378. break
  379. else
  380. human.db.exp = human.db.exp - needExp
  381. human.db.lv = human.db.lv + 1
  382. levelUp = 1
  383. JibanLogic.onCallback(human,4,human.db.lv)
  384. end
  385. else
  386. break
  387. end
  388. end
  389. return levelUp
  390. end
  391. function onLvUpCB(human, oldLv, newLv)
  392. doCalc(human)
  393. --升级判断钻石基金是否返钻
  394. --FundLogic.onLvUp(human, oldLv, newLv)
  395. GuideLogic.onLvUpCB(human, oldLv, newLv)
  396. RoleSystemLogic.onLvUp(human)
  397. YunYingLogic.onLevelUp(human, oldLv, newLv)
  398. TuiSongLiBao.tuiSongLiBaoOnTask(human,TuiSongLiBao.TUISONGLIBAOTASK_LV, newLv, oldLv)
  399. CombatPosLogic.onLvUp(human, oldLv, newLv)
  400. ChengjiuLogic.onLvUp(human)
  401. -- 更新等级排名数据
  402. if BRoleLogic.updateData(BillboardDefine.TYPE_LV, human.db) then
  403. -- 计算世界等级
  404. GlobalWorld.doCalcWorldLv()
  405. end
  406. -- 开服邮件
  407. local subDay = CommonDB.getServerOpenDay()
  408. human.db.sendPfEmail = human.db.sendPfEmail or {}
  409. for k, config in ipairs(MailExcel.openMail) do
  410. if subDay and
  411. subDay >= config.openDay[1] and
  412. subDay <= config.openDay[2] and
  413. PfLogic.isServerIndex(config.svrIndex) then
  414. if newLv >= config.lv and
  415. human.db.sendPfEmail[k] == nil then
  416. human.db.sendPfEmail[k] = 1
  417. local title = MailExcel.mail[config.mailID].title
  418. local content = MailExcel.mail[config.mailID].content
  419. local senderName = MailExcel.mail[config.mailID].senderName
  420. if #config.items > 0 then
  421. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.items, senderName)
  422. else
  423. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, nil, senderName)
  424. end
  425. end
  426. end
  427. end
  428. MainDianLogic.MaiDian_Begin(human, MaiDianDefine.MAIDIAN_TYPE_LV, {nValue = newLv})
  429. TriggerLogic.PublishEvent(TriggerDefine.HUMAN_LV_UP, human.db._id, 1, newLv)
  430. local GodsAreaNS = require("godsArea.GodsAreaNS")
  431. GodsAreaNS.UpdateShowData(human, 2)
  432. local DataCache = require("core.DataCache")
  433. DataCache.Update_PlayerLv(human.db._id, human.db.lv)
  434. commonOperate.LvChange(human, oldLv, newLv)
  435. --升级日志
  436. --Log.write(Log.LOGID_OSS_LEVELUP, human.db._id, human.db.account, human.db.name, oldLv, newLv)
  437. Log.write(Log.LOGID_OSS_LEVELUP, human.db._id, human.db.newUniqueTag, human.db.name, oldLv, newLv)
  438. end
  439. function addExp(human, addExp)
  440. if human.db.lv > #RoleExcel.exp then return end
  441. if not addExp then return end
  442. addExp = math.floor(addExp)
  443. if addExp == 0 then return end
  444. local total = human.db.exp + addExp
  445. total = math.max(0, total)
  446. total = math.floor(total)
  447. if total == human.db.exp then
  448. return
  449. end
  450. local oldLv = human.db.lv
  451. human.db.exp = total
  452. local levelUp = checkLevelUp(human)
  453. if levelUp == 1 then
  454. onLvUpCB(human, oldLv, human.db.lv)
  455. else
  456. human.attr[RoleDefine.EXP] = human.db.exp
  457. sendAttr(human,RoleDefine.EXP)
  458. end
  459. end
  460. function canAddJinbi(human, d)
  461. if human.db.jinbi + d > ItemDefine.BAG_ITEM_MAX_JINBI then
  462. return Broadcast.sendErr(human, Lang.COMMON_ADD_JINBI_LIMIT)
  463. else
  464. return true
  465. end
  466. end
  467. function updateJinbi(human, d, logType,item_id, num)
  468. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["jinbi"] then
  469. assert()
  470. end
  471. d = math.floor(d)
  472. if d == 0 then
  473. return
  474. end
  475. local val = human.db.jinbi + d
  476. if val < 0 then
  477. assert()
  478. end
  479. if val > ItemDefine.BAG_ITEM_MAX_JINBI then
  480. val = ItemDefine.BAG_ITEM_MAX_JINBI
  481. Broadcast.sendErr(human, Lang.COMMON_ADD_JINBI_LIMIT)
  482. end
  483. --金币使用日志
  484. if item_id == nil then item_id = 0 end
  485. if num == nil then num = 0 end
  486. --Log.write(Log.LOGID_OSS_JINBI, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["jinbi"], item_id or 0, num or 0, val)
  487. Log.write(Log.LOGID_OSS_JINBI, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["jinbi"], item_id or 0, num or 0, val)
  488. human.db.jinbi = val
  489. if human.fd then
  490. human.attr[RoleDefine.JINBI] = human.db.jinbi
  491. sendAttr(human,RoleDefine.JINBI)
  492. end
  493. MiddleOption.updateYinliang(human, d, logType)
  494. if d < 0 then
  495. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE4, -d)
  496. TriggerLogic.PublishEvent(TriggerDefine.JINBI_DEL, human.db._id, -d)
  497. end
  498. return true
  499. end
  500. function addZuanshi(human, d, logType, item_id, num)
  501. d = math.floor(d)
  502. if d < 0 then assert(nil) end
  503. if d == 0 then return end
  504. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["zuanshi"] then
  505. assert()
  506. end
  507. local val = human.db.zuanshi + d
  508. --钻石使用日志
  509. --Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  510. Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  511. human.db.zuanshi = val
  512. if human.fd then
  513. human.attr[RoleDefine.ZUANSHI] = human.db.zuanshi
  514. sendAttr(human, RoleDefine.ZUANSHI)
  515. end
  516. MiddleOption.updateYuanbao(human, d, logType)
  517. return true
  518. end
  519. function decZuanshi(human, d, logType, item_id, num, noSend)
  520. d = math.floor(d)
  521. if d > 0 then assert(nil) end
  522. if d == 0 then return end
  523. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["zuanshi"] then
  524. assert()
  525. end
  526. local val = human.db.zuanshi + d
  527. if val < 0 then
  528. assert()
  529. end
  530. human.db.zuanshi = val
  531. --Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  532. Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  533. if human.fd then
  534. human.attr[RoleDefine.ZUANSHI] = human.db.zuanshi
  535. sendAttr(human, RoleDefine.ZUANSHI)
  536. end
  537. HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_6,-d)
  538. MiddleOption.updateYuanbao(human, d, logType)
  539. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE5, -d)
  540. YunYingLogic.onCallBack(human, "onDecZuanshi",-d)
  541. TriggerLogic.PublishEvent(TriggerDefine.GUYU_DEL, human.db._id, -d)
  542. return true
  543. end
  544. -- 钻石不足时候的处理
  545. function checkRMB(human, need)
  546. local sum = human.db.zuanshi
  547. if sum < need then
  548. if _G.is_middle == true then
  549. Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  550. else
  551. if not SceneHandler.canCharge(human) then
  552. Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  553. else
  554. local msgRet = Msg.gc.GC_BAG_NORMB
  555. Msg.send(msgRet,human.fd)
  556. end
  557. end
  558. return false
  559. else
  560. return true
  561. end
  562. end
  563. function updateFriendHeart(human, d, logType,item_id, num)
  564. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["friendheart"] then
  565. assert()
  566. end
  567. d = math.floor(d)
  568. if d == 0 then
  569. return
  570. end
  571. local val = human.db.friendHeart + d
  572. if val < 0 then
  573. assert()
  574. end
  575. --好友爱心使用日志
  576. if item_id == nil then item_id = 0 end
  577. if num == nil then num = 0 end
  578. --Log.write(Log.LOGID_OSS_FRIENDHEART, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["friendheart"], item_id or 0, num or 0, val)
  579. Log.write(Log.LOGID_OSS_FRIENDHEART, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["friendheart"], item_id or 0, num or 0, val)
  580. human.db.friendHeart = val
  581. if human.fd then
  582. human.attr[RoleDefine.FRIENDHEART] = human.db.friendHeart
  583. sendAttr(human,RoleDefine.FRIENDHEART)
  584. end
  585. return true
  586. end
  587. function sendHumanInfo(human,isNew)
  588. -- 处理称号被销毁的
  589. if human.db.chenghao then
  590. if not human.db.chenghaoList[human.db.chenghao] then
  591. human.db.chenghao = nil
  592. end
  593. end
  594. local subDay = CommonDB.getServerOpenDay()
  595. local mm = Msg.gc.GC_ZZ_HUMAN_INFO
  596. RoleLogic.getRoleBase(human, mm.roleBase)
  597. local union = UnionDBLogic.getUnion(human.db.unionUuid)
  598. mm.unionName = union and union.name or ""
  599. mm.unionIdentity = union and union.id or ""
  600. mm.bannerID = union and union.bannerID or 0
  601. mm.unionFrame = union and union.headFrame or 0
  602. mm.identity = human.db.identity
  603. mm.vipLv = VipLogic.getVipLv(human)
  604. mm.animation = human.db.animation or 0
  605. mm.background = human.db.background or 0
  606. mm.debug = Config.IS_USE_GM_CMD and 1 or 0
  607. mm.worldLv = GlobalWorld.getWorldLv()
  608. mm.openDay = subDay or 0
  609. mm.guideState= GuideLogic.checkAllFinish(human)
  610. mm.isFrist = isNew and 1 or 0
  611. for i = 1,#mm.warOrder do
  612. mm.warOrder[0] = i
  613. WarOrder.getWarOrderInfo(human,i,mm.warOrder[i] )
  614. end
  615. local drawCardRateList = {}
  616. -- if nil ~= DrawCardV2Excel then
  617. -- local drawCardV2Confs = DrawCardV2Excel
  618. -- local num = drawCardV2Confs and (#drawCardV2Confs) or 0
  619. -- for i = 0 , num do
  620. -- local drawCardV2Conf = drawCardV2Confs[i]
  621. -- drawCardRateList[i] = drawCardRateList[i] or {}
  622. -- for weightIndex = 1 , #drawCardV2Conf.weight do
  623. -- drawCardRateList[i][weightIndex] = drawCardRateList[i][weightIndex] or {}
  624. -- drawCardRateList[i][weightIndex] = drawCardV2Conf.weight[weightIndex][2]
  625. -- end
  626. -- end
  627. -- end
  628. mm.drawCardRateList = Json.Encode(drawCardRateList)
  629. mm.nSpeed[0] = 3
  630. mm.nSpeed[1] = 0
  631. mm.nSpeed[2] = 0
  632. mm.nSpeed[3] = 0
  633. if human.db.nSpeed then
  634. mm.nSpeed[1] = human.db.nSpeed[1] and human.db.nSpeed[1] or 0
  635. mm.nSpeed[2] = human.db.nSpeed[2] and human.db.nSpeed[2] or 0
  636. mm.nSpeed[3] = human.db.nSpeed[3] and human.db.nSpeed[3] or 0
  637. end
  638. Msg.send(mm, human.fd)
  639. end
  640. function enterCity(human)
  641. Msg.send(Msg.gc.GC_ENTER_CITY, human.fd)
  642. end
  643. -- 上线回调
  644. function onLogin(human, isNew)
  645. human.db.ip = human.ip
  646. human.db.phpChanelID = human.phpChanelID
  647. if human.db.changeNameCnt ~= nil then
  648. --Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  649. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, human.db.ip)
  650. end
  651. updateDaily(human)
  652. if not FcmLogic.checkFcm(human) then
  653. return -- 防沉迷 踢下线
  654. end
  655. TequanLogic.jihuopt(human)
  656. TequanLogic.setHumanTequan(human,human.pf_info)
  657. doCalc(human)
  658. sendHumanInfo(human,isNew)
  659. BagLogic.sendBagList(human)
  660. FuwenLogic.sendFuwenBagList(human)
  661. if Config.IS_USE_GM_CMD then
  662. HeroLogic.TransformHeroEquipAttr(human)
  663. EquipLogic.TransformEuipAttrData(human)
  664. end
  665. EquipLogic.sendEquipBagList(human)
  666. HeroLogic.sendHeroBagCap(human)
  667. HeroLogic.sendHeroBagList(human)
  668. CombatPosLogic.onLogin(human)
  669. VipLogic.onLogin(human)
  670. FriendLogic.onLogin(human)
  671. DailyTaskLogic.onLogin(human)
  672. --周任务和荣耀历程
  673. OnlineRewardLogic.onLogin(human)
  674. SettingLogic.query(human)
  675. ChatHandler.onLogin(human)
  676. BattleLogic.onLogin(human)
  677. ChatPaoMaLogic.onLogin(human)
  678. MailLogic.cleanNilContent(human)
  679. YunYingLogic.onLogin(human)
  680. RoleStrongLogic.onLogin(human)
  681. RelationGiftLogic.onLogin(human)
  682. ChatRecord.sendAllNotRead(human)
  683. JjcGodWarLogic.onLogin(human)
  684. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE1, 1)
  685. if not isNew then
  686. ReportManager.login(human)
  687. end
  688. LostTempleLogic.onLogin(human)
  689. HuanJingTowerLogic.onLogin(human)
  690. SettingLogic.onLogin(human)
  691. GuideLogic.onLogin(human)
  692. CombatLogic.onLogin(human) -- reyes test
  693. LianyuLogic.onLogin(human)
  694. MoshouLogic.onLogin(human)
  695. TopupLogic.checkKf(human)
  696. VoucherShopLogic.onLogin(human)
  697. RacialTrialLogic.onLogin(human)
  698. ZhanbuLogic.onLogin(human)
  699. RoleHeadLogic.onLogin(human)
  700. -- 最后执行离线发货
  701. BuyLogic.onLogin(human)
  702. GiftLogic.onLogin(human)
  703. MainTask.onLogin(human)
  704. ClutterDataLogic.onLogin(human)
  705. HeroPubLogic.onLogin(human)
  706. QQBigShot.onLogin(human)
  707. JjcNewLadderLogic.onLogin(human)
  708. WinnerRelicLogic.onLogin(human)
  709. commonOperate.onLogin(human)
  710. AnotherWorldBattleNS.onLogin(human)
  711. HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_1,1)
  712. -- 红点 检测 需要放在通用的onLogin 后面 保持数据的正确性 再检测红点
  713. local pcallRet, pcallErr = pcall(RoleSystemLogic.onLogin, human)
  714. if not pcallRet then
  715. Log.write(Log.LOGID_ERR_PCALL, "RoleSystemLogic.onLogin err=" .. human.db.newUniqueTag, pcallErr)
  716. end
  717. enterCity(human)
  718. local day = Util.diffDay(human.db.createTime)
  719. if day == 2 or day == 7 then
  720. local msgRet = Msg.gc.GC_NOTICE_DADIAN
  721. msgRet.type = 2
  722. msgRet.param = day
  723. msgRet.param2 = 0
  724. Msg.send(msgRet,human.fd)
  725. end
  726. -- 注意 这个函数写在doLogin的最后
  727. MiddleLogic.onLogin(human)
  728. --返利
  729. RebateLogic.NS_RebateQuery(human.phpChanelID, human.serverTag, human.db.account)
  730. end
  731. -- 这里有个潜规则,凡是使用每天都需更新的数据时,都必须先调用这个方法。by cc
  732. function updateDaily(human, isGm)
  733. if not isGm then
  734. if human.db.update_daily_time and Util.isSameDay(human.db.update_daily_time) then
  735. return true
  736. end
  737. end
  738. -- 跨月
  739. if human.db.update_daily_time and Util.isSameMonth(human.db.update_daily_time) ~= true then
  740. human.db.topupAccountMonth = nil
  741. end
  742. YunYingLogic.updateDaily(human)
  743. BattleLogic.updateDaily(human)
  744. BarTaskLogic.refreshDailyTask(human)
  745. FriendLogic.refreshDailyTask(human)
  746. TequanLogic.cleanDaily(human)
  747. CopyLogic.updateDaily(human)
  748. HuanJingTowerLogic.updateDaily(human)
  749. VipLogic.updateDaily(human)
  750. WelfareGiftLogic.updateDaily(human)
  751. WarReportLogic.updateDaily(human)
  752. ZhanbuLogic.updateDaily(human)
  753. ZhuanpanLogic.updateDaily(human)
  754. LostTempleLogic.updateDaily(human)
  755. human.db.update_daily_time = os.time()
  756. human.db.dailyTask = nil
  757. human.db.dailyShareTask = nil
  758. human.db.jjcDailyFight = nil
  759. human.db.jjcWorship = nil
  760. human.db.personMail = nil
  761. human.db.topupAcountDaily = nil
  762. human.db.dailyLeiChong = nil
  763. human.db.onlineTimeDay = nil
  764. human.db.onlineTimeDayReport = os.time()
  765. human.db.heroResetCnt = nil
  766. human.db.dailyLibao = nil
  767. human.db.ectypeLike = nil
  768. human.db.ectypHurt = nil
  769. human.db.ectypeCnt = nil
  770. human.db.ectypLikeUuid = nil
  771. human.db.adRewardCnt = nil
  772. human.db.adHatchRewardCnt = nil
  773. human.db.isTip = nil
  774. ShopLogic.updateDaily(human)
  775. LianyuLogic.updateDaily(human)
  776. DrillLogic.updateDaily(human)
  777. UnionLivenessLogic.updateDaily(human)
  778. UnionDonateLogic.updateDaily(human)
  779. FirstChargeLogic.updateDaily(human)
  780. JjcLadderLogic.updateDaily(human)
  781. UnionRedBagLogic.updateDaily(human)
  782. JjcGodWarLogic.updateDaily(human)
  783. RacialTrialLogic.updateDaily(human)
  784. OnlineAwardLogic.NewUpdateDaily(human)
  785. ClutterDataLogic.updateDaily(human)
  786. QQBigShot.updateDaily(human)
  787. -- 红点 发送 理论放最后
  788. RoleSystemLogic.onLogin(human)
  789. end
  790. --- GM角色立即存库
  791. function GM_SaveDB(human)
  792. if not human then
  793. return
  794. end
  795. local now = Timer.now
  796. human.saveDBTime = now
  797. local ret, err = pcall(save, human)
  798. end
  799. -- 角色心跳
  800. function refresh()
  801. for _, human in pairs(onlineHuman) do
  802. --活动开启邮件提示
  803. RoleSystemLogic.checkMailTips(human)
  804. end
  805. end