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- ---------------------------------------------------
- -- 召唤法阵
- -- drawCard = {jifen=0,list={[1]={},[2]={},[3]={},[4]={}}},--召唤法阵
- -- drawInfo = {time,cntHero,cntHero2,chengjiuCnt,isRaward}
- ---------------------------------------------------
- local ItemExcel = require("excel.item")
- local Msg = require("core.Msg")
- local ObjHuman = require("core.ObjHuman")
- local Util = require("common.Util")
- local Log = require("common.Log")
- local Grid = require("bag.Grid")
- local Broadcast = require("broadcast.Broadcast")
- local Lang = require("common.Lang")
- -- local CommonDefine = require("common.CommonDefine")
- local HeroDefine = require("hero.HeroDefine")
- local ItemDefine = require("bag.ItemDefine")
- local HeroLogic = require("hero.HeroLogic")
- local BagLogic = require("bag.BagLogic")
- local HeroGrid = require("hero.HeroGrid")
- local DrawCardExcel = require("excel.drawCard").drawCard
- -- local DrawCardActivityExcel = require("excel.drawCard").activity
- local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
- local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
- local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
- local HeroExcel = require("excel.hero").hero
- -- local MailExcel = require("excel.mail")
- -- local MailManager = require("mail.MailManager")
- local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
- -- local MonthSummon = require("monthAct.MonthSummon")
- local HeroBook = require("hero.HeroBook")
- -- local RoleDefine = require("role.RoleDefine")
- local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
- local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
- local GuideLogic = require("guide.GuideLogic")
- local RandomLogic = require("common.RandomLogic")
- -- local TuiSongLiBao = require("present.TuiSongLiBao")
- -- local MoshouLogic = require("moshou.MoshouLogic")
- local LiLianLogic = require("dailyTask.LiLianLogic")
- -- local ProjectLogic = require("platform.ProjectLogic")
- local SysParameter = require("common.SysParameter")
- local AbsActLogic = require("absAct.AbsActLogic")
- local AbsActDefine = require("absAct.AbsActDefine")
- -- local HeroUpLogic = require("absAct.HeroUpLogic")
- local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
- local YunYingLogic = require("yunying.YunYingLogic")
- -- local PanelDefine = require("broadcast.PanelDefine")
- local VipLogic = require("vip.VipLogic")
- local MengxinLogic = require("present.MengxinLogic")
- local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
- local HeroComeLogic = require("absAct.HeroComeLogic")
- local NewHeroLogic = require("absAct.NewHeroLogic")
- Json = Json or require("common.Json")
- local TalismanLogic = require("talisman.TalismanLogic")
- local MainDianLogic = require("MaiDian.MaiDianLogic")
- local MaiDianDefine = require("MaiDian.MaiDianDefine")
- local TriggerDefine = require("trigger.TriggerDefine")
- local TriggerLogic = require("trigger.TriggerLogic")
- local WeekTaskLogic = require("dailyTask.WeekTaskLogic")
- local ClutterDataLogic = require("clutter.ClutterDataLogic")
- local ClutterDataDefine = require("clutter.ClutterDataDefine")
- DRAWCARD_ID0 = 0 -- 积分召唤
- DRAWCARD_ID1 = 1 -- 基础召唤
- DRAWCARD_ID2 = 2 -- 高级召唤
- DRAWCARD_ID3 = 3 -- 友情召唤
- DRAWCARD_ID4 = 4 -- 积分召唤权重
- DRAWCARD_ID5 = 5 -- 高级召唤十连抽必出
- DRAWCARD_ID6 = 6 -- 高级召唤单抽
- DRAWCARD_ID7 = 7 -- 40高抽必出SSR
- DRAWCARD_ID8 = 8 -- 新英雄活动抽卡
- DRAWCARD_ID9 = 9 -- 100高抽必出新英雄
- DRAWCARD_ID10 = 10 -- 新英雄活动十抽
- DRAWCARD_ID11 = 11 -- 新英雄活动40抽必出
- DRAWCARD_OP_1 = 1 -- 召唤1次
- DRAWCARD_OP_2 = 2 -- 召唤10次
- DRAWCARD_JIFEN_NEED_VIPLV = 3
- DRAWCARD_JIFEN_SHOW_ITEM = 801005
- MAX_JIFEN = 3000
- DRAWCARD_40 = 40 -- 40连抽,必得SSR
- DRAWCARD_100 = 100 -- 新英雄抽卡活动期间100抽必得
- local function getTalismanAdd(human)
- local jyzh_lottery10 = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.JYZH_LOTTERY10) or 0
- if jyzh_lottery10 <= 0 then
- jyzh_lottery10 = 100
- end
- jyzh_lottery10 = jyzh_lottery10 / 100
- return jyzh_lottery10
- end
- -- 积分
- function getJifen(human)
- return human.db.drawCard.jifen
- end
- function updateJifen(human, d)
- human.db.drawCard.jifen = human.db.drawCard.jifen or 0
- human.db.drawCard.jifen = human.db.drawCard.jifen + d
- end
- function addJifen(human,val)
- human.db.drawCard.jifen = human.db.drawCard.jifen + val
- end
- -- 根据抽奖id获取相关信息
- function getDrawInfo(human, id)
- if not human.db.drawCard.list[id] then
- human.db.drawCard.list[id] = {}
- end
- return human.db.drawCard.list[id]
- end
- -- 免费CD
- function getFreeInfo(human, id)
- if id ~= DRAWCARD_ID1 and id ~= DRAWCARD_ID2 then
- return 0, 0 --只有普通和高抽可以免费
- end
- local info = getDrawInfo(human, id)
- local config = DrawCardExcel[id]
- local leftCnt = 1
- local leftTime = 0
- if not info.time then
- return leftCnt, leftTime
- end
- leftTime = math.max(info.time - os.time(), 0)
- if leftTime > 1 then
- leftCnt = 0
- end
- return leftCnt, leftTime
- end
- -- 设置免费冷却CD
- function setUseFree(human, id)
- local info = getDrawInfo(human, id)
- if not info then return end
- local config = DrawCardExcel[id]
- info.time = Util.getDayStartTime(os.time()) + 86400
- end
- -- 可否买免费
- function isFree(human, id, op)
- if op ~= DRAWCARD_OP_1 then return end
- local leftCnt, leftTime = getFreeInfo(human, id)
- if leftCnt > 0 and leftTime < 1 then
- return true
- end
- end
- -- 10连次数
- function getDraw2Cnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return 0 end
- return info.cntHero2 or 0
- end
- function addDraw2Cnt(human, id, cnt)
- local info = getDrawInfo(human, id)
- if not info then return end
- info.cntHero2 = (info.cntHero2 or 0) + cnt
- end
- -- 单抽次数
- function getDrawCnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return 0 end
- return info.cntHero or 0
- end
- function addDrawCnt(human, id, cnt)
- local info = getDrawInfo(human, id)
- if not info then return end
- info.cntHero = (info.cntHero or 0) + cnt
- end
- -- 获取总抽卡次数
- function getAllDrawCnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return 0 end
- local nAllCnt = info.cntHero or 0
- nAllCnt = info.cntHero2 and nAllCnt + info.cntHero2 or nAllCnt
- return nAllCnt
- end
- function setSkip(human, id, skip)
- human.db.drawCard.skip = skip or 0
- end
- function SetHeroSkip(human, bOperate)
- human.db.drawCard.skipHero = bOperate
- end
- -- 连续1-4英雄次数
- function getDrawNoGoodCnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return 0 end
- return info.chengjiuCnt or 0
- end
- function addDrawNoGoodCnt(human, id, cnt)
- local info = getDrawInfo(human, id)
- if not info then return end
- info.chengjiuCnt = (info.chengjiuCnt or 0) + cnt
- end
- function getDrawNoSSRCnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return 0 end
- return info.leftSSRCnt or 0
- end
- function addDrawNoSSRCnt(human, id, cnt)
- local info = getDrawInfo(human, id, cnt)
- if not info then return end
- info.leftSSRCnt = (info.leftSSRCnt or 0) + cnt
- end
- function clearDrawNoSSRCnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return end
- info.leftSSRCnt = nil
- end
- function getDrawNewSSRCnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return 0 end
- return info.leftNewSRRCnt or 0
- end
- function addDrawNewSSRCnt(human, id, cnt)
- local info = getDrawInfo(human, id, cnt)
- if not info then return end
- info.leftNewSRRCnt = (info.leftNewSRRCnt or 0) + cnt
- end
- function clearDrawNewSSRCnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return end
- info.leftNewSRRCnt = nil
- end
- function clearDrawNoGoodCnt(human, id)
- local info = getDrawInfo(human, id)
- if not info then return end
- info.chengjiuCnt = nil
- end
- -- 友情点
- function getFriendHeart(human)
- return human.db.friendHeart
- end
- function fontDrawCardNet(net, id, human)
- local config = DrawCardExcel[id]
- local leftCnt, leftTime = getFreeInfo(human, id)
- net.id = id
- net.leftFreeTime = leftTime
- net.leftFreeCnt = leftCnt
- net.items[0] = 0
- if config.item1[1] and config.item1[2] then
- net.items[0] = net.items[0] + 1
- Grid.makeItem(net.items[net.items[0]], config.item1[1], config.item1[2])
- end
-
- local vipArg = 100
- if id == DRAWCARD_ID2 then
- vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER21)
- end
- local itemCnt,finalItemCnt = 0, 0
- if config.item2[1] and config.item2[2] then
- net.items[0] = net.items[0] + 1
- itemCnt = math.floor(config.item2[2] * vipArg / 100 )
- finalItemCnt = itemCnt
- if id == DRAWCARD_ID8 then
- local talisman_jyzh_lotter10 = getTalismanAdd(human)
- finalItemCnt = math.floor(finalItemCnt * talisman_jyzh_lotter10)
- end
- Grid.makeItem(net.items[net.items[0]], config.item2[1], finalItemCnt )
- end
- vipArg = 0
- if id == DRAWCARD_ID2 then
- vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER22)
- end
- net.zuanshi[0] = 2
- net.zuanshi[1] = config.zuanshi1
- net.zuanshi[2] = config.zuanshi2 + vipArg
- if id == DRAWCARD_ID8 then
- net.zuanshi[2] = math.floor((net.zuanshi[2] / itemCnt) * finalItemCnt)
- end
- net.isFirst = (getDraw2Cnt(human, id) < 1) and 1 or 0
- net.canBuy = ItemExcel.buy[config.item1[1]] and 1 or 0
- end
- -- 抽奖列表
- function query(human)
- local msgRet = Msg.gc.GC_DRAWCARD_QUERY
- msgRet.jifen = getJifen(human)
- msgRet.left = getDrawNoSSRCnt(human, DRAWCARD_ID2)
- msgRet.leftNoSRRCnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID2)
- msgRet.leftNewSRRCnt = getDrawNewSSRCnt(human, DRAWCARD_ID8)
- msgRet.leftNewSRR40Cnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID8)
- msgRet.list[0] = 0
- local ids = {DRAWCARD_ID1, DRAWCARD_ID2, DRAWCARD_ID3, DRAWCARD_ID8}
- for i = 1, #ids do
- msgRet.list[0] = msgRet.list[0] + 1
- local net = msgRet.list[msgRet.list[0]]
- fontDrawCardNet(net, ids[i], human)
- end
- local needItemID = ItemDefine.ITEM_XIANZHI_BAOZHU_ID
- Grid.makeItem(msgRet.qiyuan, needItemID, 1)
- msgRet.skip = human.db.drawCard.skip or 0
- msgRet.bShowHero = human.db.drawCard.skipHero or 0
- msgRet.nHighCnt = getAllDrawCnt(human, DRAWCARD_ID2)
- Msg.send(msgRet, human.fd)
- end
- -- 抽奖结果
- function sendDrawOp(human, id, op, heroList, items, heroNewList, heroIndexList,isAct)
- local msgRet = Msg.gc.GC_DRAWCARD_OP
- msgRet.isAct = isAct or 0
- msgRet.leftNoSRRCnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID2)
- msgRet.leftNewSRRCnt = getDrawNewSSRCnt(human, DRAWCARD_ID8)
- msgRet.leftNewSRR40Cnt = DRAWCARD_40 - getDrawNoSSRCnt(human, DRAWCARD_ID8)
- msgRet.nHighCnt = getAllDrawCnt(human, DRAWCARD_ID2)
- local dataNet = msgRet.data
- dataNet.jifen = getJifen(human)
- dataNet.id = id
- dataNet.op = op
- dataNet.heros[0] = heroList and #heroList or 0
- for i = 1, dataNet.heros[0] do
- local heroID = heroList[i]
- local isNew = heroNewList and heroNewList[i]
- local index = heroIndexList and heroIndexList[i]
- HeroGrid.makeHeroNice(dataNet.heros[i], heroID, nil, isNew, index, human)
- end
- dataNet.items[0] = 0
- if items and type(items) == "table" then
- for itemID, itemCnt in pairs(items) do
- dataNet.items[0] = dataNet.items[0] + 1
- Grid.makeItem(dataNet.items[dataNet.items[0]], itemID, itemCnt)
- end
- end
- fontDrawCardNet(msgRet.drawData, id, human)
- Msg.send(msgRet, human.fd)
- end
- -- 积分召唤
- local function jifenDraw(human, isAct)
- local config = DrawCardExcel[DRAWCARD_ID4]
- if not config then return end
- local db = human.db.drawCard
- if getJifen(human) < MAX_JIFEN then
- return Broadcast.sendErr(human, Lang.DRAWCARD_ERR_NOJIFEN)
- end
- if HeroLogic.getEmptyCnt(human) < 1 then
- return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
- end
-
- local heroID = randHeroID(human, DRAWCARD_ID4, DRAWCARD_OP_1, config)
- updateJifen(human, -MAX_JIFEN)
-
- local heroConfig = HeroExcel[heroID]
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE4, heroConfig.grade, heroID)
- local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
- local heroIndex, fenjielist = HeroLogic.addHero(human, heroID,nil, 1, "draw_card")
- --Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, DRAWCARD_ID4, heroID, 0, 0, 0, db.jifen)
- Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, DRAWCARD_ID4, heroID, 0, 0, 0, db.jifen)
- sendDrawOp(human, DRAWCARD_ID4, 0, {heroID}, fenjielist, {isNew}, {heroIndex}, isAct)
- end
- -- 检查道具+扣道具
- function checkUseItem(human, id, op, config,isAct)
- local item = config["item" .. op]
- local zuanshi = config["zuanshi" .. op]
- if not item or not zuanshi then return end
- local itemID = item[1]
- local itemCnt = item[2]
- local finalItemCnt = itemCnt
- --精英召唤10连抽的处理
- if id == DRAWCARD_ID8 and op == DRAWCARD_OP_2 then
- --秘宝对精英召唤10连的增益
- local talisman_jyzh_lotter10 = getTalismanAdd(human)
- finalItemCnt = math.floor(finalItemCnt * talisman_jyzh_lotter10)
- if zuanshi and zuanshi > 0 then
- zuanshi = math.floor(zuanshi * talisman_jyzh_lotter10)
- end
- end
- if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
- local vipArg = 100
- vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER21)
- print(" checkUseItem vipArg ", vipArg, " , old : " ,itemCnt , " , new : ", math.floor(itemCnt * vipArg / 100 ) )
- finalItemCnt = math.floor(itemCnt * vipArg / 100 )
- end
- print(" checkUseItem itemID itemCnt ", itemID, finalItemCnt)
- -- 活动只扣道具
- if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
- local state,id = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
- if not state then
- return
- end
- local config = PerpleHeroLogic.getConfigByActID(id)
- itemID = config["item" .. op][1]
- itemCnt = config["item" .. op][2]
- if BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
- BagLogic.delItem(human, itemID, itemCnt, "draw_card")
- return true
- else
- return
- end
- elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
- local state,id = AbsActLogic.isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
- if not state then
- return
- end
- local config = HeroComeLogic.getConfigByActID(id)
- itemID = config["item" .. op][1]
- itemCnt = config["item" .. op][2]
- if BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
- BagLogic.delItem(human, itemID, itemCnt, "draw_card")
- return true
- else
- return
- end
- elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
- local limitState = LimitPerpleHeroLogic.checkOpen()
- if not limitState then
- return
- end
- local config = LimitPerpleHeroLogic.getConfigByActID()
- itemID = config["item" .. op][1]
- itemCnt = config["item" .. op][2]
- if BagLogic.getItemCnt(human, itemID) >= itemCnt then -- 扣道具
- BagLogic.delItem(human, itemID, itemCnt, "draw_card")
- return true
- else
- return
- end
- end
- if isFree(human, id, op) then -- 免费
- setUseFree(human, id)
- return true
- elseif BagLogic.getItemCnt(human, itemID) >= finalItemCnt then -- 扣道具
- BagLogic.delItem(human, itemID, finalItemCnt, "draw_card")
- return true
- elseif zuanshi > 0 then -- 扣钻石
- -- 抵扣道具
- local haveCnt = BagLogic.getItemCnt(human, itemID)
- local vipArg = 0
- if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
- vipArg = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER22)
- end
- zuanshi = zuanshi + vipArg
- if haveCnt > 0 then
- zuanshi = zuanshi - math.floor(zuanshi * haveCnt / itemCnt)
- zuanshi = zuanshi > 0 and zuanshi or 0
- end
- if not ObjHuman.checkRMB(human, zuanshi) then
- return
- end
- if haveCnt > 0 then
- BagLogic.delItem(human, itemID, haveCnt, "draw_card")
- end
- ObjHuman.decZuanshi(human, -zuanshi, "draw_card")
- return true
- end
- if zuanshi <= 0 then
- Broadcast.sendErr(human, Util.format(Lang.DRAWCARD_ERR_NOITEM, ItemDefine.getValue(itemID, "name")))
- end
- end
- --
- function randHeroID(human, id, op, config, actConfig, randomIndex, isAct)
- if isAct == 0 then
- if id == DRAWCARD_ID1 and op == DRAWCARD_OP_1 and getDrawCnt(human, id) == 0 then
- -- 首次普通单抽
- return SysParameter.getSysParameter(SysParameter.PARAMETER_6)
- elseif id == DRAWCARD_ID2 and op == DRAWCARD_OP_1 and getDrawCnt(human, id) == 0 then
- return SysParameter.getSysParameter(SysParameter.PARAMETER_7)
- end
- end
-
- if randomIndex and isAct == 0 then
- if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 then
- local sysHeroList = nil
- local draw2Cnt = getDraw2Cnt(human, id)
- draw2Cnt = math.floor(draw2Cnt/10)
- if draw2Cnt == 0 then
- sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_11)
- elseif draw2Cnt == 1 then
- sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_12)
- elseif draw2Cnt == 2 then
- sysHeroList = SysParameter.getSysParameterTb(SysParameter.PARAMETER_13)
- end
- if sysHeroList then
- local totoalWeight = 0
- for i=1, #sysHeroList do
- totoalWeight = totoalWeight + sysHeroList[i][2]
- end
-
- local r = math.random(1, totoalWeight)
- for i=1, #sysHeroList do
- if r <= sysHeroList[i][2] then
- return sysHeroList[i][1]
- end
- r = r - sysHeroList[i][2]
- end
- end
- end
- end
- local heroID = nil
- local rindex = RandomLogic.getRandom1(config.weight, nil, 2)
- local rconf = config.weight[rindex]
- local weightLv = rconf[1]
- if weightLv >= 8 and actConfig then
- local rindex2 = RandomLogic.getRandom3(actConfig)
- local rconf2 = rindex2 and actConfig[rindex2]
- if rconf2 then
- return rconf2.heroID
- end
- end
- heroID = heroID or HeroDefine.getRandHeroByWeightLv(weightLv)
- local actHeroID = AbsActLogic.getLuckDraw(human,luckDraw,randomIndex,isAct,op)
- if actHeroID then
- heroID = actHeroID
- end
- return heroID
- end
- --每日可抽取次数检测 新改为只是做个形式上的扣除
- local function dayLotteryTimesCheck(human, lotteryType, lotteryTimes)
- local cnt = 0
- local clutterType = 0
- if lotteryType == DRAWCARD_ID1 then
- clutterType = ClutterDataDefine.CLUTTER_TYPE1
- elseif lotteryType == DRAWCARD_ID2 then
- clutterType = ClutterDataDefine.CLUTTER_TYPE2
- elseif lotteryType == DRAWCARD_ID3 then
- clutterType = ClutterDataDefine.CLUTTER_TYPE3
- elseif lotteryType == DRAWCARD_ID8 then
- clutterType = ClutterDataDefine.CLUTTER_TYPE5
- end
- -- cnt = ClutterDataLogic.GetDiffLotteryTimes(human, clutterType)
- -- if cnt < lotteryTimes then
- -- return Broadcast.sendErr(human, Lang.JINBI_EXCHANGE_ERR_CNT)
- -- end
- ClutterDataLogic.UpdateDiffLotteryTimes(human, clutterType, lotteryTimes, lotteryType)
- -- return cnt, clutterType
- end
- -- 基础,高级,友情召唤,活动召唤
- local function draw(human, id, op, actConfig, skip,isAct)
- if isAct == AbsActDefine.ABS_ACT_TYPE_4 then
- PerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
- return
- elseif isAct == AbsActDefine.OA_ACT_TYPE_501 then
- LimitPerpleHeroLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
- return
- elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
- HeroComeLogic.onDrawCardActive(human, id, op, actConfig, skip,isAct)
- return
- end
- local config = DrawCardExcel[id]
- if not config then return end
- local heroCnt = nil
- if op == DRAWCARD_OP_1 then
- heroCnt = 1
- elseif op == DRAWCARD_OP_2 then
- heroCnt = 10
- else
- return
- end
- local state, endTime, starTime = AbsActLogic.isStarted(human, NewHeroLogic.ABS_ACT_ID)
- if id == DRAWCARD_ID8 and not state then
- return
- end
- if HeroLogic.getEmptyCnt(human) < heroCnt then
- return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
- end
- if not checkUseItem(human, id, op, config,isAct) then
- print("checkUseItem false")
- return
- end
- dayLotteryTimesCheck(human, id, heroCnt)
- if id == DRAWCARD_ID2 then
- MainDianLogic.MaiDian_Begin(human, MaiDianDefine.MAIDIAN_TYPE_ADV_SUMMON,{nValue = heroCnt})
- end
- setSkip(human, id, skip)
- local heroLen = 0
- local heroList = {}
- local heroNewList = {}
- local heroIndexList = {}
- local fenjielist = {}
- local heroIDs = nil
- local randomMin = math.random(1, heroCnt)
- for i = 1, heroCnt do
- config = DrawCardExcel[id]
- if id == DRAWCARD_ID2 and op == DRAWCARD_OP_2 and i == randomMin and getDraw2Cnt(human, id) > 3 then
- config = DrawCardExcel[DRAWCARD_ID5]
- elseif id == DRAWCARD_ID2 and op == DRAWCARD_OP_1 then
- config = DrawCardExcel[DRAWCARD_ID6]
- end
-
- if id == DRAWCARD_ID8 and op == DRAWCARD_OP_2 and i == randomMin then
- config = DrawCardExcel[DRAWCARD_ID10]
- end
- -- 第40抽必出SSR
- if id == DRAWCARD_ID2 and getDrawNoSSRCnt(human, id) >= DRAWCARD_40 - 1 then
- config = DrawCardExcel[DRAWCARD_ID7]
- end
- if id == DRAWCARD_ID8 and getDrawNoSSRCnt(human, id) >= DRAWCARD_40 - 1 then
- config = DrawCardExcel[DRAWCARD_ID11]
- end
- if id == DRAWCARD_ID8 and getDrawNewSSRCnt(human, id) >= DRAWCARD_100 - 1 then
- config = DrawCardExcel[DRAWCARD_ID9]
- end
- local heroID = randHeroID(human, id, op, config, actConfig, i == randomMin, isAct)
- local heroConfig = HeroExcel[heroID]
- local star = heroConfig.star
- local name = heroConfig.name
- local grade = heroConfig.grade
- local isNew = not HeroBook.isGet(human, heroConfig.id, heroConfig.star)
- local heroIndex, fjlist = HeroLogic.addHero(human, heroID,nil, 1, "draw_card")
- heroLen = heroLen + 1
- heroList[heroLen] = heroID
- heroNewList[heroLen] = isNew
- heroIndexList[heroLen] = heroIndex
- if fjlist and type(fjlist) == "table" then
- for fjItemID, fjItemCnt in pairs(fjlist) do
- fenjielist[fjItemID] = (fenjielist[fjItemID] or 0) + fjItemCnt
- end
- end
- if not heroIDs then
- heroIDs = heroID
- else
- heroIDs = heroIDs .. "|" .. heroID
- end
- -- 判断召唤出来的英雄是否为ssr
- if grade < 4 then
- addDrawNoSSRCnt(human, id, 1)
- else
- clearDrawNoSSRCnt(human, id)
- end
- if star < 5 then
- addDrawNoGoodCnt(human, id, 1)
- else
- clearDrawNoGoodCnt(human, id)
- end
- if heroID == NewHeroLogic.getNewHeroID(human) then
- clearDrawNewSSRCnt(human, id)
- elseif state then
- addDrawNewSSRCnt(human, id, 1)
- end
- if getDrawCnt(human, id) > 0 or getDraw2Cnt(human, id) > 0 then
- if id == DRAWCARD_ID1 then
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE3, grade, heroID)
- elseif id == DRAWCARD_ID2 then
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE1, grade, heroID)
- elseif id == DRAWCARD_ID3 then
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE2, grade, heroID)
- elseif id == DRAWCARD_ID6 then
- ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE21, grade, heroID)
- end
- end
- if op == DRAWCARD_OP_1 then
- addDrawCnt(human, id, 1)
- elseif op == DRAWCARD_OP_2 then
- addDraw2Cnt(human, id, 1)
- end
- if id == DRAWCARD_ID1 then
- LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID26,1,star)
- elseif id == DRAWCARD_ID2 then
- LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID27,1,star)
- end
- end
- if id ~= DRAWCARD_ID8 then
- updateJifen(human, config.jifen * heroCnt)
- end
- if id == DRAWCARD_ID2 then
- ChengjiuLogic.onCallback(human,ChengjiuDefine.CJ_TASK_TYPE_2,heroCnt)
- MengxinLogic.onCallBack(human,MengxinLogic.MX_TASK_TYPE_12,heroCnt)
- YunYingLogic.onCallBack(human, "onDrawCard", heroCnt,nil, id)
- print("[draw] 高级召唤回调开始 111")
- TriggerLogic.PublishEvent(TriggerDefine.DRAWCALL_SERNIOR_CNT, human.db._id, heroCnt)
- print("[draw] 高级召唤回调开始 222")
- --高级召唤周任务
- WeekTaskLogic.recordWeekTaskFinishCnt(human, WeekTaskLogic.WEEK_TASK_ID_2, heroCnt)
- end
- sendDrawOp(human, id, op, heroList, fenjielist, heroNewList,heroIndexList,isAct)
- RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_401)
- --Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.account, human.db.name, human.db.lv, id, heroIDs, itemID or 0, cnt or 0, zuanshi or 0, getJifen(human))
- Log.write(Log.LOGID_OSS_DRAWCARD, human.db._id, human.db.newUniqueTag, human.db.name, human.db.lv, id, heroIDs, itemID or 0, cnt or 0, zuanshi or 0, getJifen(human))
- DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_3, heroCnt)
- --精英召唤
- if id == DRAWCARD_ID8 then
- TriggerLogic.PublishEvent(TriggerDefine.EVENT_TYPE_ELITESUMMON, human.db._id, heroCnt)
- end
- GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_DRAW)
- end
- function op(human, id, op, skip,isAct)
- if id == DRAWCARD_ID0 then
- jifenDraw(human, isAct)
- return
- end
- if id == DRAWCARD_ID1 or id == DRAWCARD_ID2 or id == DRAWCARD_ID3 or id == DRAWCARD_ID6 or id == DRAWCARD_ID8 then
- draw(human, id, op, nil, skip,isAct)
- return
- end
- end
- function initAfterHot()
- for _, config in pairs(DrawCardExcel) do
- local totalWeight = 0
- for k, v in ipairs(config.weight) do
- totalWeight = totalWeight + v[2]
- end
- config.totalWeight = totalWeight
- end
- end
- function isDot(human)
- if human.db.lv < 9 then
- return false
- end
- if isFree(human, DRAWCARD_ID1, DRAWCARD_OP_1) then
- return true
- end
- if isFree(human, DRAWCARD_ID2, DRAWCARD_OP_1) then
- return true
- end
- if BagLogic.getItemCnt(human, ItemDefine.ITEM_DRAWCARD_GAOCHOU_ID) >= 10 then
- return true
- end
- return false
- end
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