ObjHuman.lua 22 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770
  1. ----------------------------------
  2. -- 角色相关逻辑
  3. ----------------------------------
  4. local Config = require("Config")
  5. local Util = require("common.Util")
  6. local Log = require("common.Log")
  7. local Lang = require("common.Lang")
  8. local LogDefine = require("common.LogDefine")
  9. local CommonDefine = require("common.CommonDefine")
  10. local RoleExcel = require("excel.role")
  11. local Msg = require("core.Msg")
  12. local Obj = require("core.Obj")
  13. local Timer = require("core.Timer")
  14. local RoleAttr = require("role.RoleAttr")
  15. local RoleDBLogic = require("role.RoleDBLogic")
  16. local RoleDefine = require("role.RoleDefine")
  17. local Broadcast = require("broadcast.Broadcast")
  18. local BagLogic = require("bag.BagLogic")
  19. local HeroLogic = require("hero.HeroLogic")
  20. local VipLogic = require("vip.VipLogic")
  21. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  22. local BarTaskLogic = require("bar.BarTaskLogic")
  23. local CombatPosLogic = require("combat.CombatPosLogic")
  24. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  25. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  26. local OnlineRewardLogic = require("onlineReward.OnlineRewardLogic")
  27. local SettingLogic = require("setting.SettingLogic")
  28. local ChatHandler = require("chat.Handler")
  29. local FriendLogic = require("friend.FriendLogic")
  30. local UnionDBLogic = require("union.UnionDBLogic")
  31. local BuyLogic = require("topup.BuyLogic")
  32. local GiftLogic = require("topup.GiftLogic")
  33. local ReportManager = require("platform.ReportManager")
  34. local BattleLogic = require("battle.BattleLogic")
  35. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  36. local RoleLogic = require("role.RoleLogic")
  37. local FuwenLogic = require("fuwen.FuwenLogic")
  38. local EquipLogic = require("equip.EquipLogic")
  39. local TequanLogic = require("qqTequan.TequanLogic")
  40. local ShopLogic = require("shop.ShopLogic")
  41. local MailLogic = require("mail.MailLogic")
  42. local LianyuLogic = require("lianyu.LianyuLogic")
  43. local MiddleLogic = require("middle.MiddleLogic")
  44. local MiddleOption = require("middle.MiddleOption")
  45. local GuideLogic = require("guide.GuideLogic")
  46. local ItemDefine = require("bag.ItemDefine")
  47. local DrillLogic = require("drill.DrillLogic")
  48. local BRoleLogic = require("billboard.BRoleLogic")
  49. local BillboardDefine = require("billboard.BillboardDefine")
  50. local FcmLogic = require("fcm.FcmLogic")
  51. local CombatLogic = require("combat.CombatLogic")
  52. local SceneHandler = require("scene.Handler")
  53. local TuiSongLiBao = require("present.TuiSongLiBao")
  54. local CopyLogic = require("copy.CopyLogic")
  55. local HuanJingTowerLogic = require("huanjingTower.HuanjingTowerLogic")
  56. local UnionLivenessLogic = require("union.UnionLivenessLogic")
  57. local UnionDonateLogic = require("union.UnionDonateLogic")
  58. local RoleStrongLogic = require("role.RoleStrongLogic")
  59. local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
  60. local LiLianLogic = require("dailyTask.LiLianLogic")
  61. local FirstChargeLogic = require("present.FirstChargeLogic")
  62. local JjcLadderLogic = require("jjcLadder.JjcLadderLogic")
  63. local RelationGiftLogic = require("present.RelationGiftLogic")
  64. local WelfareGiftLogic = require("present.WelfareGiftLogic")
  65. local GlobalWorld = require("core.GlobalWorld")
  66. local ChatRecord = require("chat.ChatRecord")
  67. local WarReportLogic = require("warReport.WarReportLogic")
  68. local ZhuanpanLogic = require("zhuanpan.ZhuanpanLogic")
  69. local UnionRedBagLogic = require("union.UnionRedBagLogic")
  70. local JjcGodWarLogic = require("jjcGodWar.JjcGodWarLogic")
  71. local JibanLogic = require("combat.JibanLogic")
  72. local YunYingLogic = require("yunying.YunYingLogic")
  73. local KingWorldLogic = require("present.KingWorldLogic")
  74. local CommonDB = require("common.CommonDB")
  75. local ZhanbuLogic = require("zhanbu.ZhanbuLogic")
  76. local TopupLogic = require("topup.TopupLogic")
  77. local HeroLogLogic = require("absAct.HeroLogLogic")
  78. local FanliLogic = require("platform.FanliLogic")
  79. local HeroGrowUp = require("absAct.HeroGrowUp")
  80. local MailManager = require("mail.MailManager")
  81. local MailExcel = require("excel.mail")
  82. local PfLogic = require("platform.PfLogic")
  83. local MoshouLogic = require("moshou.MoshouLogic")
  84. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  85. local LostTempleLogic = require("lostTemple.lostTempleLogic")
  86. local WarOrder = require("shop.WarOrder")
  87. local OpenServerActPowerUp = require("present.OpenServerActPowerUp")
  88. fds = fds or {} -- fd->obj_id,包括创角中+游戏中
  89. onlineAccount = onlineAccount or {} -- account->human,包括创角中+游戏中
  90. onlineHuman = onlineHuman or {} -- name->human,仅包括游戏中
  91. onlineUuid = onlineUuid or {} -- uuid->human,仅包括游戏中
  92. function create(fd, account, db)
  93. local human = {}
  94. Obj.create(human, Obj.TYPE_HUMAN)
  95. fds[fd] = human.id
  96. human.fd = fd
  97. human.db = db or RoleDBLogic.loadRole(account)
  98. if human.db ~= nil then
  99. initHuman(human)
  100. else
  101. human.account = account
  102. end
  103. return human
  104. end
  105. function initHuman(human)
  106. local now = os.time()
  107. human.preLoginTime = human.db.lastLoginTime -- 上一次登录时间
  108. human.db.lastLoginTime = now -- 记录最近一次登录时间
  109. human.saveDBTime = Timer.now -- 人物数据库保存时间
  110. human.firstEnter = true -- 首次进入场景
  111. -- 角色信息初始化
  112. onlineAccount[human.db.account] = human
  113. onlineHuman[human.db.name] = human
  114. onlineUuid[human.db._id] = human
  115. end
  116. function destroy(human)
  117. local account = human.account or human.db.account
  118. if human.fd then fds[human.fd] = nil end
  119. if human.db then -- 已创角
  120. onlineAccount[account] = nil
  121. onlineHuman[human.db.name] = nil
  122. onlineUuid[human.db._id] = nil
  123. end
  124. Obj.destroy(human)
  125. end
  126. function doDisconnect(human, code)
  127. print("doDisconnect account:", human.account or human.db.account, " code:", code)
  128. if human.db then
  129. local now = os.time()
  130. if human.db.changeNameCnt ~= nil then
  131. Log.write(Log.LOGID_OSS_LOGOUT, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip, code, now - human.db.lastLoginTime)
  132. end
  133. if human.fd then
  134. onLogout(human)
  135. end
  136. end
  137. if code ~= CommonDefine.DISCONNECT_NORMAL and code ~= CommonDefine.DISCONNECT_NORMAL_AFTER then
  138. if _G.is_middle ~= true then
  139. local mm = Msg.gc.GC_DISCONNECT
  140. mm.code = code
  141. mm.msg = CommonDefine.DISCONNECT_MSG[code] or ""
  142. Msg.send(mm, human.fd)
  143. end
  144. end
  145. if human.db then
  146. if code ~= CommonDefine.DISCONNECT_NORMAL then -- 正常断线先不销毁
  147. if code ~= CommonDefine.DISCONNECT_DUPLICATE then
  148. CombatLogic.forceFinish(human)
  149. end
  150. ReportManager.quit(human,code)
  151. destroy(human)
  152. if code == CommonDefine.DISCONNECT_DUPLICATE then
  153. else
  154. if _G.is_middle == true then
  155. -- 数据销毁 要把db数据发回给正常服
  156. MiddleLogic.sendWL_DB_BACK(human)
  157. else
  158. local ret, err = pcall(save, human)
  159. if not ret then
  160. Log.write(Log.LOGID_ERR_PCALL, "destroy account=" .. human.db.account, err)
  161. end
  162. end
  163. end
  164. return
  165. end
  166. else
  167. destroy(human) -- 未创角,立刻销毁对象
  168. return
  169. end
  170. if not human.fd then
  171. assert()
  172. end
  173. fds[human.fd] = nil
  174. human.fd = nil
  175. human.f5 = Timer.now
  176. end
  177. -- 下线回调
  178. function onLogout(human)
  179. local nowTime = os.time()
  180. human.db.lastLogoutTime = os.time() -- 记录最近登出时间
  181. local time = math.max(nowTime - human.db.lastLoginTime, 0)
  182. human.db.onlineTime = (human.db.onlineTime or 0) + time -- 记录在线时长
  183. local time2 = nowTime - math.max(human.db.lastLoginTime, Util.getDayStartTime(nowTime))
  184. human.db.onlineTimeDay = (human.db.onlineTimeDay or 0) + math.max(time2, 0) -- 记录本日在线时长
  185. LianyuLogic.onLogout(human)
  186. OnlineRewardLogic.onLogout(human, time)
  187. YunYingLogic.onCallBack(human, "onLogout")
  188. end
  189. function saveCharDB()
  190. local now = Timer.now
  191. local minn
  192. local ans
  193. for _, human in pairs(onlineUuid) do
  194. if human.fd then
  195. local t = human.saveDBTime
  196. if 300000 <= now - t and (not minn or t < minn) then
  197. minn = t
  198. ans = human
  199. end
  200. end
  201. end
  202. if not ans then
  203. return
  204. end
  205. ans.saveDBTime = now
  206. local ret, err = pcall(save, ans)
  207. if not ret then
  208. Log.write(Log.LOGID_ERR_PCALL, "saveCharDB rolename="..ans.db.name, err)
  209. end
  210. end
  211. function humanOfflineCheck()
  212. if _G.is_middle == true then
  213. local now = os.time()
  214. for account, human in pairs(onlineAccount) do
  215. if human.fd == nil then
  216. if human.f5 == nil or Timer.now - human.f5 > 30000 then
  217. doDisconnect(human, CommonDefine.DISCONNECT_NORMAL_AFTER, "")
  218. end
  219. end
  220. end
  221. for account, humanTempInfo in pairs(MiddleLogic.TRY_LOGIN_HUMAN) do
  222. if now - humanTempInfo.tsForMiddle > 30 then
  223. MiddleLogic.TRY_LOGIN_HUMAN[account] = nil
  224. end
  225. end
  226. else
  227. for uuid, human in pairs(onlineUuid) do
  228. -- 暂时不检测 不主动结束战斗 方便客户端调试 dxzeng debug
  229. if CombatLogic.COMBAT_CACHE[uuid] and not Config.IS_DEBUG then -- reyes test
  230. CombatLogic.checkFinish(human)
  231. else
  232. if human.fd == nil then
  233. if human.f5 == nil or Timer.now - human.f5 > 32000 then
  234. doDisconnect(human, CommonDefine.DISCONNECT_NORMAL_AFTER)
  235. end
  236. end
  237. end
  238. end
  239. end
  240. end
  241. function save(human)
  242. RoleDBLogic.saveRole(human.db)
  243. end
  244. -- 获得在线人数(包含停留在创角页)
  245. function getOnlineCnt()
  246. local onlineCnt = 0
  247. for _ in pairs(onlineAccount) do
  248. onlineCnt = onlineCnt + 1
  249. end
  250. return onlineCnt
  251. end
  252. function onZhandouliUpdate(human)
  253. -- 更新排行榜
  254. LiLianLogic.onCallback(human,LiLianLogic.LILIAN_OUTID22,human.db.zhandouli,nil,nil,true)
  255. YunYingLogic.onCallBack(human, "onZhandouli", human.db.zhandouli)
  256. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_203)
  257. OpenServerActPowerUp.ActPowerUp_PowerChange(human, human.db.zhandouli)
  258. end
  259. local old_attr = {}
  260. function doCalc(human)
  261. for k in pairs(old_attr) do
  262. old_attr[k] = nil
  263. end
  264. if human.attr then
  265. for k, v in pairs(human.attr) do
  266. old_attr[k] = v
  267. end
  268. end
  269. RoleAttr.doCalc(human)
  270. onZhandouliUpdate(human)
  271. local mm = Msg.gc.GC_ROLE_ATTR
  272. local len = 0
  273. local left = mm.attrs
  274. for k,v in pairs(human.attr) do
  275. if v ~= old_attr[k] then
  276. len = len + 1
  277. left[len].key = k
  278. left[len].value = v
  279. end
  280. end
  281. if 0 < len then
  282. left[0] = len
  283. Msg.send(mm, human.fd)
  284. --Msg.trace(mm)
  285. end
  286. end
  287. function sendAttr(human,key)
  288. if human.db.middleFlag and _G.is_middle ~= true then
  289. -- 这个时候的属性改变由跨服服计算
  290. return
  291. end
  292. if not human.attr[key] then return end
  293. local msgRet = Msg.gc.GC_ROLE_ATTR
  294. msgRet.attrs[0] = 1
  295. local attr = msgRet.attrs[1]
  296. attr.key = key
  297. attr.value = human.attr[key]
  298. Msg.send(msgRet, human.fd)
  299. --Msg.trace(msgRet)
  300. end
  301. function doCalcHero(human, bagIndex)
  302. RoleAttr.doCalcHero(human, bagIndex)
  303. doCalc(human)
  304. end
  305. function getHeroAttrs(human, bagIndex)
  306. if not human.heroAttrs or not human.heroAttrs[bagIndex] then
  307. RoleAttr.doCalcHero(human, bagIndex)
  308. end
  309. return human.heroAttrs[bagIndex]
  310. end
  311. function checkLevelUp(human)
  312. if human.db.lv > #RoleExcel.exp then
  313. return 0
  314. end
  315. local levelUp = 0
  316. while human.db.exp > 0 do
  317. local needExp = 0
  318. if human.db.lv < 200 then
  319. needExp = RoleExcel.exp[human.db.lv + 1].exp
  320. end
  321. if needExp <= human.db.exp then
  322. if human.db.lv >= #RoleExcel.exp then
  323. if human.db.exp > needExp then
  324. human.db.exp = needExp
  325. end
  326. break
  327. else
  328. human.db.exp = human.db.exp - needExp
  329. human.db.lv = human.db.lv + 1
  330. levelUp = 1
  331. JibanLogic.onCallback(human,4,human.db.lv)
  332. end
  333. else
  334. break
  335. end
  336. end
  337. return levelUp
  338. end
  339. function onLvUpCB(human, oldLv, newLv)
  340. doCalc(human)
  341. --升级判断钻石基金是否返钻
  342. --FundLogic.onLvUp(human, oldLv, newLv)
  343. GuideLogic.onLvUpCB(human, oldLv, newLv)
  344. RoleSystemLogic.onLvUp(human)
  345. YunYingLogic.onLevelUp(human, oldLv, newLv)
  346. TuiSongLiBao.tuiSongLiBaoOnTask(human,TuiSongLiBao.TUISONGLIBAOTASK_LV, newLv, oldLv)
  347. CombatPosLogic.onLvUp(human, oldLv, newLv)
  348. ChengjiuLogic.onLvUp(human)
  349. -- 更新等级排名数据
  350. if BRoleLogic.updateData(BillboardDefine.TYPE_LV, human.db) then
  351. -- 计算世界等级
  352. GlobalWorld.doCalcWorldLv()
  353. end
  354. -- 开服邮件
  355. local subDay = CommonDB.getServerOpenDay()
  356. human.db.sendPfEmail = human.db.sendPfEmail or {}
  357. for k, config in ipairs(MailExcel.openMail) do
  358. if subDay and
  359. subDay >= config.openDay[1] and
  360. subDay <= config.openDay[2] and
  361. PfLogic.isServerIndex(config.svrIndex) then
  362. if newLv >= config.lv and
  363. human.db.sendPfEmail[k] == nil then
  364. human.db.sendPfEmail[k] = 1
  365. local title = MailExcel.mail[config.mailID].title
  366. local content = MailExcel.mail[config.mailID].content
  367. local senderName = MailExcel.mail[config.mailID].senderName
  368. if #config.items > 0 then
  369. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.items, senderName)
  370. else
  371. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, nil, senderName)
  372. end
  373. end
  374. end
  375. end
  376. --升级日志
  377. Log.write(Log.LOGID_OSS_LEVELUP, human.db._id, human.db.account, human.db.name, oldLv, newLv)
  378. end
  379. function addExp(human, addExp)
  380. if human.db.lv > #RoleExcel.exp then return end
  381. if not addExp then return end
  382. addExp = math.floor(addExp)
  383. if addExp == 0 then return end
  384. local total = human.db.exp + addExp
  385. total = math.max(0, total)
  386. total = math.floor(total)
  387. if total == human.db.exp then
  388. return
  389. end
  390. local oldLv = human.db.lv
  391. human.db.exp = total
  392. local levelUp = checkLevelUp(human)
  393. if levelUp == 1 then
  394. onLvUpCB(human, oldLv, human.db.lv)
  395. else
  396. human.attr[RoleDefine.EXP] = human.db.exp
  397. sendAttr(human,RoleDefine.EXP)
  398. end
  399. end
  400. function canAddJinbi(human, d)
  401. if human.db.jinbi + d > ItemDefine.BAG_ITEM_MAX_JINBI then
  402. return Broadcast.sendErr(human, Lang.COMMON_ADD_JINBI_LIMIT)
  403. else
  404. return true
  405. end
  406. end
  407. function updateJinbi(human, d, logType,item_id, num)
  408. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["jinbi"] then
  409. assert()
  410. end
  411. d = math.floor(d)
  412. if d == 0 then
  413. return
  414. end
  415. local val = human.db.jinbi + d
  416. if val < 0 then
  417. assert()
  418. end
  419. if val > ItemDefine.BAG_ITEM_MAX_JINBI then
  420. val = ItemDefine.BAG_ITEM_MAX_JINBI
  421. Broadcast.sendErr(human, Lang.COMMON_ADD_JINBI_LIMIT)
  422. end
  423. --金币使用日志
  424. if item_id == nil then item_id = 0 end
  425. if num == nil then num = 0 end
  426. Log.write(Log.LOGID_OSS_JINBI, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["jinbi"], item_id or 0, num or 0, val)
  427. human.db.jinbi = val
  428. if human.fd then
  429. human.attr[RoleDefine.JINBI] = human.db.jinbi
  430. sendAttr(human,RoleDefine.JINBI)
  431. end
  432. MiddleOption.updateYinliang(human, d, logType)
  433. if d < 0 then
  434. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE4, -d)
  435. end
  436. return true
  437. end
  438. function addZuanshi(human, d, logType, item_id, num)
  439. d = math.floor(d)
  440. if d < 0 then assert(nil) end
  441. if d == 0 then return end
  442. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["zuanshi"] then
  443. assert()
  444. end
  445. local val = human.db.zuanshi + d
  446. --钻石使用日志
  447. Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  448. human.db.zuanshi = val
  449. if human.fd then
  450. human.attr[RoleDefine.ZUANSHI] = human.db.zuanshi
  451. sendAttr(human, RoleDefine.ZUANSHI)
  452. end
  453. MiddleOption.updateYuanbao(human, d, logType)
  454. return true
  455. end
  456. function decZuanshi(human, d, logType, item_id, num, noSend)
  457. d = math.floor(d)
  458. if d > 0 then assert(nil) end
  459. if d == 0 then return end
  460. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["zuanshi"] then
  461. assert()
  462. end
  463. local val = human.db.zuanshi + d
  464. if val < 0 then
  465. assert()
  466. end
  467. human.db.zuanshi = val
  468. Log.write(Log.LOGID_OSS_GOLD, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["zuanshi"] , item_id or 0, num or 0, val)
  469. if human.fd then
  470. human.attr[RoleDefine.ZUANSHI] = human.db.zuanshi
  471. sendAttr(human, RoleDefine.ZUANSHI)
  472. end
  473. HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_6,-d)
  474. MiddleOption.updateYuanbao(human, d, logType)
  475. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE5, -d)
  476. YunYingLogic.onCallBack(human, "onDecZuanshi",-d)
  477. return true
  478. end
  479. -- 钻石不足时候的处理
  480. function checkRMB(human, need)
  481. local sum = human.db.zuanshi
  482. if sum < need then
  483. if _G.is_middle == true then
  484. Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  485. else
  486. if not SceneHandler.canCharge(human) then
  487. Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  488. else
  489. local msgRet = Msg.gc.GC_BAG_NORMB
  490. Msg.send(msgRet,human.fd)
  491. end
  492. end
  493. return false
  494. else
  495. return true
  496. end
  497. end
  498. function updateFriendHeart(human, d, logType,item_id, num)
  499. if not LogDefine.DEFINE[logType] or not LogDefine.TYPE["friendheart"] then
  500. assert()
  501. end
  502. d = math.floor(d)
  503. if d == 0 then
  504. return
  505. end
  506. local val = human.db.friendHeart + d
  507. if val < 0 then
  508. assert()
  509. end
  510. --好友爱心使用日志
  511. if item_id == nil then item_id = 0 end
  512. if num == nil then num = 0 end
  513. Log.write(Log.LOGID_OSS_FRIENDHEART, human.db._id, human.db.account, human.db.name, human.db.lv, d, LogDefine.DEFINE[logType] + LogDefine.TYPE["friendheart"], item_id or 0, num or 0, val)
  514. human.db.friendHeart = val
  515. if human.fd then
  516. human.attr[RoleDefine.FRIENDHEART] = human.db.friendHeart
  517. sendAttr(human,RoleDefine.FRIENDHEART)
  518. end
  519. return true
  520. end
  521. function sendHumanInfo(human)
  522. -- 处理称号被销毁的
  523. if human.db.chenghao then
  524. if not human.db.chenghaoList[human.db.chenghao] then
  525. human.db.chenghao = nil
  526. end
  527. end
  528. local subDay = CommonDB.getServerOpenDay()
  529. local mm = Msg.gc.GC_ZZ_HUMAN_INFO
  530. RoleLogic.getRoleBase(human, mm.roleBase)
  531. local union = UnionDBLogic.getUnion(human.db.unionUuid)
  532. mm.unionName = union and union.name or ""
  533. mm.unionIdentity = union and union.id or ""
  534. mm.bannerID = union and union.bannerID or 0
  535. mm.unionFrame = union and union.headFrame or 0
  536. mm.identity = human.db.identity
  537. mm.vipLv = VipLogic.getVipLv(human)
  538. mm.animation = human.db.animation or 0
  539. mm.background = human.db.background or 0
  540. mm.debug = Config.IS_USE_GM_CMD and 1 or 0
  541. mm.worldLv = GlobalWorld.getWorldLv()
  542. mm.openDay = subDay or 0
  543. mm.guideState= GuideLogic.checkAllFinish(human)
  544. for i = 1,#mm.warOrder do
  545. mm.warOrder[0] = i
  546. WarOrder.getWarOrderInfo(human,i,mm.warOrder[i] )
  547. end
  548. Msg.send(mm, human.fd)
  549. end
  550. function enterCity(human)
  551. Msg.send(Msg.gc.GC_ENTER_CITY, human.fd)
  552. end
  553. -- 上线回调
  554. function onLogin(human, isNew)
  555. human.db.ip = human.ip
  556. human.db.phpChanelID = human.phpChanelID
  557. if human.db.changeNameCnt ~= nil then
  558. Log.write(Log.LOGID_OSS_LOGIN, human.db._id, human.db.account, human.db.name, human.db.lv, human.db.ip)
  559. end
  560. updateDaily(human)
  561. if not FcmLogic.checkFcm(human) then
  562. return -- 防沉迷 踢下线
  563. end
  564. TequanLogic.jihuopt(human)
  565. TequanLogic.setHumanTequan(human,human.pf_info)
  566. doCalc(human)
  567. sendHumanInfo(human)
  568. BagLogic.sendBagList(human)
  569. FuwenLogic.sendFuwenBagList(human)
  570. EquipLogic.sendEquipBagList(human)
  571. HeroLogic.sendHeroBagCap(human)
  572. HeroLogic.sendHeroBagList(human)
  573. CombatPosLogic.onLogin(human)
  574. VipLogic.onLogin(human)
  575. FriendLogic.onLogin(human)
  576. DailyTaskLogic.onLogin(human)
  577. OnlineRewardLogic.onLogin(human)
  578. SettingLogic.query(human)
  579. ChatHandler.onLogin(human)
  580. BattleLogic.onLogin(human)
  581. ChatPaoMaLogic.onLogin(human)
  582. MailLogic.cleanNilContent(human)
  583. YunYingLogic.onLogin(human)
  584. RoleStrongLogic.onLogin(human)
  585. RelationGiftLogic.onLogin(human)
  586. ChatRecord.sendAllNotRead(human)
  587. JjcGodWarLogic.onLogin(human)
  588. HeroGrowUp.onCallback(human, HeroGrowUp.TASKTYPE1, 1)
  589. if not isNew then
  590. ReportManager.login(human)
  591. end
  592. LostTempleLogic.onLogin(human)
  593. SettingLogic.onLogin(human)
  594. GuideLogic.onLogin(human)
  595. CombatLogic.onLogin(human) -- reyes test
  596. LianyuLogic.onLogin(human)
  597. MoshouLogic.onLogin(human)
  598. TopupLogic.checkKf(human)
  599. -- 最后执行离线发货
  600. BuyLogic.onLogin(human)
  601. GiftLogic.onLogin(human)
  602. HeroLogLogic.finishTaskCB(human,HeroLogLogic.HERO_LOG_TYPE_1,1)
  603. -- 红点 检测 需要放在通用的onLogin 后面 保持数据的正确性 再检测红点
  604. local pcallRet, pcallErr = pcall(RoleSystemLogic.onLogin, human)
  605. if not pcallRet then
  606. Log.write(Log.LOGID_ERR_PCALL, "RoleSystemLogic.onLogin err=" .. human.db.account, pcallErr)
  607. end
  608. enterCity(human)
  609. local day = Util.diffDay(human.db.createTime)
  610. if day == 2 or day == 7 then
  611. local msgRet = Msg.gc.GC_NOTICE_DADIAN
  612. msgRet.type = 2
  613. msgRet.param = day
  614. msgRet.param2 = 0
  615. Msg.send(msgRet,human.fd)
  616. end
  617. -- 注意 这个函数写在doLogin的最后
  618. MiddleLogic.onLogin(human)
  619. end
  620. -- 这里有个潜规则,凡是使用每天都需更新的数据时,都必须先调用这个方法。by cc
  621. function updateDaily(human, isGm)
  622. if not isGm then
  623. if human.db.update_daily_time and Util.isSameDay(human.db.update_daily_time) then
  624. return true
  625. end
  626. end
  627. -- 跨月
  628. if human.db.update_daily_time and Util.isSameMonth(human.db.update_daily_time) ~= true then
  629. human.db.topupAccountMonth = nil
  630. end
  631. YunYingLogic.updateDaily(human)
  632. BattleLogic.updateDaily(human)
  633. BarTaskLogic.refreshDailyTask(human)
  634. FriendLogic.refreshDailyTask(human)
  635. TequanLogic.cleanDaily(human)
  636. CopyLogic.updateDaily(human)
  637. HuanJingTowerLogic.updateDaily(human)
  638. VipLogic.updateDaily(human)
  639. WelfareGiftLogic.updateDaily(human)
  640. WarReportLogic.updateDaily(human)
  641. ZhanbuLogic.updateDaily(human)
  642. ZhuanpanLogic.updateDaily(human)
  643. LostTempleLogic.updateDaily(human)
  644. human.db.update_daily_time = os.time()
  645. human.db.dailyTask = nil
  646. human.db.dailyShareTask = nil
  647. human.db.jjcDailyFight = nil
  648. human.db.jjcWorship = nil
  649. human.db.personMail = nil
  650. human.db.topupAcountDaily = nil
  651. human.db.dailyLeiChong = nil
  652. human.db.onlineTimeDay = nil
  653. human.db.onlineTimeDayReport = nil
  654. human.db.heroResetCnt = nil
  655. human.db.dailyLibao = nil
  656. human.db.ectypeLike = nil
  657. human.db.ectypHurt = nil
  658. human.db.ectypeCnt = nil
  659. human.db.ectypLikeUuid = nil
  660. ShopLogic.updateDaily(human)
  661. LianyuLogic.updateDaily(human)
  662. DrillLogic.updateDaily(human)
  663. UnionLivenessLogic.updateDaily(human)
  664. UnionDonateLogic.updateDaily(human)
  665. FirstChargeLogic.updateDaily(human)
  666. JjcLadderLogic.updateDaily(human)
  667. UnionRedBagLogic.updateDaily(human)
  668. JjcGodWarLogic.updateDaily(human)
  669. -- 红点 发送 理论放最后
  670. RoleSystemLogic.onLogin(human)
  671. end
  672. -- 角色心跳
  673. function refresh()
  674. for _, human in pairs(onlineHuman) do
  675. --活动开启邮件提示
  676. RoleSystemLogic.checkMailTips(human)
  677. end
  678. end