combatPos.lua 2.5 KB

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  1. (function()formation={
  2. [1]={icon=1,name="锋矢阵",pos={2,4,6,7,9},lv=1},
  3. [2]={icon=2,name="疾风阵",pos={1,3,4,6,8},lv=20},
  4. [3]={icon=3,name="灵法阵",pos={1,2,3,5,8},lv=30},
  5. [4]={icon=4,name="地绝阵",pos={2,5,7,8,9},lv=40},
  6. [5]={icon=5,name="圣灵阵",pos={1,3,5,7,9},lv=50},
  7. [6]={icon=6,name="天攻阵",pos={2,4,5,6,8},lv=60}}end)();
  8. (function()define={
  9. [1]={attrs={{219,2500},{106,2000}},restrict={[1]=2,[2]=3,[3]=1,[4]=5,[5]=4}}}end)();
  10. (function()getfenv()[1]={
  11. [1]={cnt=2,name="血裔之殇",attrs={{203,700},{201,500}}},
  12. [2]={cnt=3,name="血裔之殇",attrs={{203,1100},{201,800}}},
  13. [3]={cnt=4,name="血裔之殇",attrs={{203,1600},{201,1200}}},
  14. [4]={cnt=5,name="血裔之殇",attrs={{203,2200},{201,1600},{108,300}}}}end)();
  15. (function()getfenv()[2]={
  16. [1]={cnt=2,name="学院之魂",attrs={{203,700},{201,500}}},
  17. [2]={cnt=3,name="学院之魂",attrs={{203,1100},{201,800}}},
  18. [3]={cnt=4,name="学院之魂",attrs={{203,1600},{201,1200}}},
  19. [4]={cnt=5,name="学院之魂",attrs={{203,2200},{201,1600},{114,300}}}}end)();
  20. (function()getfenv()[3]={
  21. [1]={cnt=2,name="精灵传说",attrs={{203,700},{201,500}}},
  22. [2]={cnt=3,name="精灵传说",attrs={{203,1100},{201,800}}},
  23. [3]={cnt=4,name="精灵传说",attrs={{203,1600},{201,1200}}},
  24. [4]={cnt=5,name="精灵传说",attrs={{203,2200},{201,1600},{115,300}}}}end)();
  25. (function()getfenv()[4]={
  26. [1]={cnt=1,name="神圣领域",attrs={{203,600},{201,400}}},
  27. [2]={cnt=2,name="神圣领域",attrs={{203,1000},{201,700}}},
  28. [3]={cnt=3,name="神圣领域",attrs={{203,1500},{201,1100}}},
  29. [4]={cnt=4,name="神圣领域",attrs={{203,2200},{201,1500}}},
  30. [5]={cnt=5,name="神圣领域",attrs={{203,3000},{201,2000},{112,300}}}}end)();
  31. (function()getfenv()[5]={
  32. [1]={cnt=1,name="魔域永恒",attrs={{203,600},{201,400}}},
  33. [2]={cnt=2,name="魔域永恒",attrs={{203,1000},{201,700}}},
  34. [3]={cnt=3,name="魔域永恒",attrs={{203,1500},{201,1100}}},
  35. [4]={cnt=4,name="魔域永恒",attrs={{203,2200},{201,1500}}},
  36. [5]={cnt=5,name="魔域永恒",attrs={{203,3000},{201,2000},{219,300}}}}end)();
  37. (function()getfenv()[6]={
  38. [1]={cnt=0,name="不朽混沌",attrs={{203,1700},{201,1200}}}}end)();
  39. (function()backup={
  40. [1]={icon=1,desc="玩家等级达到100级{1}",panelID=1002,need=100,type=1,items={{102,50}}},
  41. [2]={icon=2,desc="恶魔之塔达到300层{1}",panelID=1703,need=300,type=2,items={{102,50}}},
  42. [3]={icon=3,desc="1个英雄达到10星{1}",panelID=1101,need=10,type=3,items={{102,50}}},
  43. [4]={icon=4,desc="先知召唤50次{1}",panelID=1304,need=50,type=3,items={{102,50}}}}end)();