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- local Attr = require("role.Proto").Attr
- local RoleBase = require("role.Proto").RoleBase
- local ItemData = require("bag.Proto").ItemData
- local HeroSimple = require("hero.Proto").HeroSimple
- local MoshouSkill = require("moshou.Proto").MoshouSkill
- CG_COMBAT_POS_QUERY = {
- {"type", 1, "byte"},--阵容类型
- {"groupID", 1, "byte"},--0 查询某个战斗类型,type为阵容类型 ,不等于0,查询某个组
- {"param", 1, "string"},--0 查询参数
- }
- --上阵英雄战力
- CombatHeroZdl={
- {"uuid", 1, "string"},
- {"zdl", 1, "int"},
- }
- --上阵英雄结构体
- CombatPosNet = {
- {"pos" , 1, "byte"},--坑位序号
- {"bagIndex" , 1, "int"},--英雄背包索引
- {"uuid" , 1, "string"},--英雄标识
- }
- --辅助结构体(援兵,魔兽,神女,神龙)
- CombatPosHelpNet = {
- {"type" , 1, "byte"},--辅助类型
- {"id" , 1, "byte"},--辅助id
- {"icon" , 1, "byte"},--辅助图标
- }
- CombatTypeNet = {
- {"type", 1, "byte"},--战斗类型
- {"name", 1, "string"},--战斗类型名字
- {"needLv", 1, "int"}, -- 布阵所需要等级
- {"isQuickTime", 1, "string"}, --跳过设置
- }
- GC_COMBAT_POS_QUERY = {
- {"list", 20, CombatTypeNet},
- {"formation", 1, "short"}, --阵法
- {"heroList", 6, CombatPosNet}, --上阵英雄列表
- {"helpList", 6, CombatPosHelpNet},--辅助对象列表
- {"type", 1, "byte"}, --战斗类型
- {"mapID", 1, "short"}, --布阵地图
- {"backUpLock", 1, "byte"}, --援军是否已解锁
- {"jibanLv", 1, "short"}, --羁绊所需等级
- {"flag", 1, "byte"}, --请求标志
- {"teamType", 1, "byte"}, --阵容共享
- {"moshouLock", 1, "byte"}, --魔兽开启
- {"moshouSkill", 1, "string"}, --魔兽开启
- {"totalZdl", 1, "int"}, --战斗力
- {"elfSystemState", 1, "byte"}, -- 精灵系统状态, 0 - 未解锁, 1 - 已解锁
- }
- POS_ATTR_DATA = {
- {"posAttr", 2, Attr}, --战斗力
- }
- CG_COMBAT_FORMATION_QUERY = {}
- CombatFormationNet = {
- {"id", 1, "byte"}, -- 阵法id
- {"name", 1, "string"}, -- 阵法名字
- {"icon", 1, "int"}, -- 阵法图标
- {"lv", 1, "int"}, -- 阵法解锁等级
- {"list", 9, "byte"}, -- 阵法可用位置
- {"posAttrLit", 9, POS_ATTR_DATA}, --阵法位置属性加成列表
- }
- GC_COMBAT_FORMATION_QUERY = {
- {"list", 10, CombatFormationNet},
- {"lv", 1, "int"}, -- 玩家等级
- }
- CG_COMBAT_POS_UPDATE = {
- {"type", 1, "byte"},--阵容类型
- {"formation", 1, "short"},--阵法
- {"heroList" , 1, "string"},--上阵英雄
- {"helpList" , 1, "string"},--辅助对象
- }
- GC_COMBAT_POS_UPDATE = {
- {"type", 1, "byte"},--阵容类型
- {"teamType", 1, "byte"},--阵容类型
- }
- CG_COMBAT_POS_ATTR_QUERY = {
- }
- CombatPosAttrSubNet = {
- {"cnt", 1, "byte"},
- {"attrs", 4, Attr},
- }
- CombatPosAttrNet = {
- {"camp", 1, "byte"},
- {"name", 1, "string"}, -- 阵营光环名字
- {"list", 5, CombatPosAttrSubNet},
- }
- GC_COMBAT_POS_ATTR_QUERY = {
- {"list", 6, CombatPosAttrNet},--阵营光环属性
- {"attrs", 4, Attr},--克制属性
- }
- -- 设置战斗跳过
- CG_COMBAT_SET_QUICK = {
- {"combatType", 1, "byte"},
- {"isQuick", 1, "byte"},
- }
- -- 战斗开始
- CG_COMBAT_BEGIN = {
- {"param", 1, "string"},
- {"combatType", 1, "byte"},
- {"nServerIndex",1, "int"}
- }
- CombatSkillConf = {
- {"skillID", 1, "int"},
- {"fireType", 1, "short"},
- {"readyAction", 1, "string"},
- {"attackPart", 1, "string"},
- {"attackAction", 1, "string"},
- {"readyEffect", 1, "string"},
- {"attackEffect", 1, "string"},
- {"hitEffect", 1, "string"},
- {"flyEffect", 1, "string"},
- {"flyCoords", 1, "string"},
- {"quake", 1, "string"},
- {"hitBack", 1, "int"},
- {"effectTime", 1, "short"},
- {"contentType", 1, "byte"},
- {"content", 1, "string"},
- {"fireSound", 1, "int"},
- {"movieEffect", 1, "byte"},
- {"flySound", 1, "int"},
- {"hitSound", 1, "string"},
- {"cvSound", 1, "int"},
- {"screenMask", 1, "string"},
- {"screenCam", 1, "string"},
- {"largeEffect", 1, "string"},
- {"lie", 1, "string"},
- {"cuoZhen", 1, "short"},
- {"skillDelay", 1, "short"},
- {"isFraming", 1, "byte"},
- }
- CombatCmdConf = {
- {"cmd", 1, "int"},
- {"hitEffect", 1, "string"},
- {"hitSound", 1, "int"},
- }
- CombatBufferConf = {
- {"bufferID", 1, "int"},
- {"name", 1, "string"},
- {"desc", 1, "string"},
- {"icon", 1, "string"},
- {"keepEffect", 1, "string"},
- {"hitEffect", 1, "string"},
- {"validateEffect", 1, "string"},
- {"dieEffect", 1, "string"},
- {"cmd", 1, "string"},
- {"hitSound", 1, "int"},
- {"holdOnDie", 1, "byte"},--死亡是否保留
- {"effectOffset", 1, "string"},--特效偏移
- {"canAppend", 1, "byte"},--
- {"appendCnt", 1, "byte"},--
- }
- CombatHeroNet = {
- {"pos", 1, "byte"}, -- 需要跟客户端商定一下,暂定1-6己方 7-12敌方
- {"heroID", 1, "int"}, -- 英雄id
- {"icon", 1, "int"},
- {"width" , 1, "short"},
- {"height" , 1, "short"},
- {"star" , 1, "short"},
- {"lv" , 1, "short"}, -- 等级
- {"camp", 1, "byte"}, -- 阵营
- {"name", 1, "string"},
- {"body", 1, "int"}, -- 形象
- {"hpMax", 1, "double"}, -- 最大血量
- {"hpNow", 1, "double"}, -- 当前血量
- {"size", 1, "int"},
- {"posX", 1, "short"},
- {"posY", 1, "short"},
- {"isBoss", 1, "byte"}, -- 会加光效,但是代码没实现,迟点看情况加
- {"isGongMing", 1, "byte"}, -- 是否共鸣
- {"grade", 1, "byte"}, -- 确定是否是ssr 用于特殊表现
- {"sayList", 20, "int"},
- }
- CombatHelpNet = {
- {"pos", 1, "byte"},
- {"id", 1, "int"},
- {"head", 1, "int"},
- {"body", 1, "int"},
- {"args", 10, "int"}, -- 其他参数
- {"skill", 2, MoshouSkill}, --
- }
- GC_COMBAT_BEGIN = {
- {"isLogin", 1, "byte"}, -- 是否登录时下发 客户端需要
- {"combatType", 1, "byte"}, -- 战斗类型
- {"keepTime", 1, "short"},-- 服务端经过了多少时间
- {"heros", 12, CombatHeroNet}, -- 对战英雄信息(站位)
- {"helps", 10, CombatHelpNet}, -- 对战辅助对象信息(站位), 精灵数据也放这里, 目前两方辅助之和最多2个,两方精灵之和最多8个
- {"mapID", 1, "int"}, -- 战斗场景
- {"skillList", 60, CombatSkillConf}, -- 战斗中使用过的技能
- {"cmdList", 16, CombatCmdConf}, -- 战斗中使用过的作用
- {"bufferList", 60, CombatBufferConf}, -- 战斗中使用过的技能
- {"speed", 1, "byte"},
- {"attrsAtk", 10, Attr},
- {"attrsDef", 10, Attr},
- {"atkName", 1, "string"},
- {"defName", 1, "string"},
- {"atkUuid", 1, "string"},
- {"defUuid", 1, "string"},
- {"maxRound", 1, "short"},
- {"isVideo", 1, "byte"},
- {"petCD", 1, "short"},
- {"atkJibanDesc", 1, "string"},
- {"defJibanDesc", 1, "string"},
- {"atkFormation", 1, "short"},
- {"defFormation", 1, "short"},
- {"isQuick", 1, "byte"},
- {"backup", 2, "byte"}, --第一个是攻方援军的站位,第二个是守方援军的站位。0值表示援军还没上
- --{"isBoss", 1, "byte"}, -- 敌方是否是boss
- }
- CombatHitNet = {
- {"pos", 1, "byte"},
- {"flag", 1, "byte"},
- {"cmd", 1, "byte"},
- {"hpNow", 1, "double"},
- {"attrs", 10, Attr},
- }
- CombatPetNet = {
- {"pos", 1, "byte"},
- }
- CombatSkillData = {
- {"attackPos", 1, "byte"},
- {"skillID", 1, "int"},
- {"hitList", 12, CombatHitNet},
- {"extraList", 12, CombatHitNet},
- {"helpList", 12, CombatPetNet},
- }
- CombatBufferNet = {
- {"op", 1, "byte"},--1 添加 2 持续 3 删除
- {"bufferID", 1, "int"},
- {"cnt", 1, "short"},
- {"round", 1, "short"},
- {"hpNow", 1, "double"},
- {"attrs", 10, Attr},
- }
- CombatBufferData = {
- {"pos", 1, "byte"},
- {"list", 40, CombatBufferNet},
- }
- CombatSayData = {
- {"pos", 1, "byte"},
- {"skillID", 1, "int"},
- }
- CombatFrameNet = {
- {"round", 1, "byte"}, -- 回合,从1开始
- {"petCD", 1, "byte"}, -- 魔兽技能cd
- {"skillList", 12, CombatSkillData},
- {"bufferList", 12, CombatBufferData},
- {"sayList", 36, CombatSayData}, --喊话技能列表
- }
- GC_COMBAT_FRAME = {
- {"isLogin", 1, "byte"}, -- 是否登录时下发 客户端需要
- {"isEnd", 1, "byte"}, -- 是否最后一帧
- {"combatType", 1, "byte"}, -- 战斗类型 reyes test
- {"frames", 60, CombatFrameNet}, -- 战斗过程
- }
- CombatResultNet = {
- {"pos", 1, "byte"},
- {"hurt", 1, "double"},--输出
- {"hp", 1, "double"},--治疗
- {"beHurt", 1, "double"},--承受伤害
- {"bout", 1, "int"},--出手回合数
- {"isDie", 1, "byte"},
- {"heroID", 1, "int"},
- {"head", 1, "int"},
- {"lv", 1, "short"},
- {"camp", 1, "byte"},
- {"star", 1, "byte"},
- {"name", 1, "string"},
- {"body", 1, "string"},
- {"grade", 1, "byte"}, --评级
- }
- --
- CombatFinishData = {
- {"ret", 1, "byte"}, -- 1 胜利 2 失败
- {"type", 1, "byte"}, --战斗类型
- {"self", 1, RoleBase},
- {"target", 1, RoleBase},
- {"items", 20, ItemData},
- {"result", 22, CombatResultNet},
- {"param", 1, "string"},
- {"isVideo", 1, "byte"},
- {"lookType", 1, "byte"}, --查看途径 0-原始 1-聊天 2-个人记录
- {"panelIDs", 5, "short"},
- {"isQuick", 1, "byte"},
- {"combatTime", 1, "short"},
- {"double", 1, "byte"}, -- 是否为福利 双倍
- {"oldLv", 1, "short"}, -- 历史等级
- {"nBattleType", 1, "short"}, -- 战斗类型,当type 为1主线时有用
- {"nextCombatType", 1, "short"}, -- 战斗类型,对应combat配置表中combat分页的id。用于多队伍战斗,为0表示不用继续挑战,非0表示需要继续挑战
- }
- -- 战斗结果
- GC_COMBAT_FINISH = {
- {"data", 1, CombatFinishData},
- }
- -- 战斗结束,返回记录Uuid
- GC_COMBAT_RETURN_RECORD = {
- {"videoUuid",1,"string"},
- {"type",1,"byte"},
- }
- -- 战斗播放速度 1or2
- CG_COMBAT_SPEED = {
- {"speed", 1, "byte"},
- }
- GC_COMBAT_SPEED = {
- {"speed", 1, "byte"},
- }
- -- 个人战斗记录列表
- CG_COMBAT_VIDEO_QUERY = {}
- CombatVideoData = {
- {"videoUuid", 1, "string"},
- {"combatTime", 1, "int"},
- {"isWin", 1, "int"},
- {"type", 1, "int"},
- {"atkRoleBase", 1, RoleBase},
- {"defRoleBase", 1, RoleBase},
- }
- GC_COMBAT_VIDEO_QUERY = {
- {"list", 50, CombatVideoData}
- }
- -- 保存
- CG_COMBAT_SAVE_VIDEO = {}
- -- 删除
- CG_COMBAT_DEL_VIDEO = {
- {"videoUuid", 1, "string"},
- }
- -- 战斗记录回放
- CG_COMBAT_LOOK_VIDEO = {
- {"videoUuid", 1, "string"},
- {"lookType", 1, "byte"}, --查看途径 0-原始 1-聊天 2-个人记录
- }
- -- 客户端播放战斗过程结束 reyes test
- CG_COMBAT_CLIENT_FINISH = {
- {"type", 1, "byte"}, --战斗类型
- }
- -- 客户端播放战斗过程的时间设置
- CG_COMBAT_CLIENT_PASS_TIME = {
- {"type", 1, "byte"}, --战斗类型
- {"passTime", 1, "short"}, --服务端时间
- }
- CG_JIBAN_QUERY = {
- {"combatType", 1, "byte"},
- {"heroID", 1, "int"},
- }
- JibanInfoNet = {
- {"id", 1, "short"},
- {"quality", 1, "byte"},
- {"name", 1, "string"},
- {"desc", 1, "string"},
- {"heroList", 10, HeroSimple},
- }
- JibanPosNet = {
- {"id", 1, "short"},
- {"hero", 1, HeroSimple},
- {"isOpen", 1, "byte"}, --0 未解锁 1 已解锁
- {"tip", 1, "string"}, --提示
- {"sort", 1, "byte"}, --提示
- }
- GC_JIBAN_QUERY = {
- {"jibanList", 20, JibanInfoNet},
- {"posList", 5, JibanPosNet}
- }
- GC_JIBAN_QUERY_ALL = {
- {"posList", 5, JibanPosNet},
- {"type", 1, "byte"}
- }
- CG_JIBAN_PREVIEW = {}
- GC_JIBAN_PREVIEW = {
- {"list", 40, JibanInfoNet},
- {"isend", 1, "byte"},
- }
- CG_JIBAN_UPDATE = {
- {"combatType", 1, "byte"},
- {"jibanList", 1, "string"},--羁绊
- }
- GC_JIBAN_UPDATE = {
- }
- CG_HERO_UPDATE_ALL_POS = {
- {"uuid", 1, "string"},
- }
- GC_HERO_UPDATE_ALL_POS = {
- }
- CG_HERO_UPDATE_ZDL = {
- {"uuid", 1, "string"},
- }
- GC_HERO_UPDATE_ZDL = {
- {"list", 10, CombatHeroZdl},
- }
- -----------------------------精灵布阵------------------------
- ELF_POS_INFO = {
- {"elfId", 1, "int"}, -- 精灵Id
- {"nowSkillDesc", 1, "string"}, -- 当前技能说明
- {"nowSkillIcon", 1, "string"}, -- 当前技能Icon
- }
- -- 查询精灵布阵数据
- CG_COMBAT_ELFPOS_QUERY = {
- {"combatType", 1, "byte"}, --战斗类型
- }
- GC_COMBAT_ELFPOS_QUERY = {
- {"elfPosArr", 4, ELF_POS_INFO}, --阵容数据
- }
- -- 精灵布阵
- CG_COMBAT_ELFPOS_DO = {
- {"combatType", 1, "byte"}, -- 战斗类型
- {"elfPosArr", 4, "int"}, -- 数组, key对应位置, value为精灵Id,如果当前位置没有精灵上阵,value为0
- }
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