Grid.lua 15 KB

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  1. ------------------------------------------------
  2. -- 道具格子
  3. ------------------------------------------------
  4. local HeroExcel = require("excel.hero")
  5. local EquipExcel = require("excel.equip")
  6. local FuwenExcel = require("excel.fuwen")
  7. local SkinExcel = require("excel.skin")
  8. local Util = require("common.Util")
  9. local ItemDefine = require("bag.ItemDefine")
  10. local SuipianLogic = require("bag.SuipianLogic")
  11. local RoleAttr = require("role.RoleAttr")
  12. local EquipLogic = require("equip.EquipLogic")
  13. -- 填充装备,道具信息
  14. function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opFlag, equipQuality)
  15. local itemConfig = ItemDefine.getConfig(itemID)
  16. net.id = itemConfig and itemID or 0
  17. net.cnt = itemConfig and itemCnt or 0
  18. net.name = itemConfig and itemConfig.name or ""
  19. net.mainType = itemConfig and itemConfig.mainType or 0
  20. net.subType = itemConfig and itemConfig.subType or 0
  21. net.order = itemConfig and itemConfig.order or 0
  22. net.icon = itemConfig and itemConfig.icon or 0
  23. net.desc1 = itemConfig and itemConfig.desc1 or ""
  24. net.desc2 = itemConfig and itemConfig.desc2 or ""
  25. local priceId = itemConfig and itemConfig.price and itemConfig.price[1] or 0
  26. local priceConfig = ItemDefine.getConfig(priceId)
  27. net.priceIcon = priceConfig and priceConfig.icon or 0
  28. net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
  29. net.rare = itemConfig and itemConfig.rare or 0
  30. net.score = itemConfig and itemConfig.score or 0
  31. net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0
  32. for i=1, net.getway[0] do
  33. net.getway[i] = itemConfig.getway[i]
  34. end
  35. net.panelID = itemConfig and itemConfig.panelID or 0
  36. net.isShow = itemConfig and itemConfig.isShow or 0
  37. net.effects = itemConfig and itemConfig.effects or 0
  38. net.opflag = opFlag or getOpflag(itemConfig) or 0
  39. net.suipian[0] = 0
  40. net.equip[0] = 0
  41. net.fuwen[0] = 0
  42. if not itemConfig then return end
  43. makeItemSuipian(net, itemConfig)
  44. makeItemFuwen(net, itemID, itemConfig, itemGrid, itemIndex)
  45. makeItemEquip(net, itemConfig, itemGrid, itemIndex, shuijingAttrID, equipQuality)
  46. end
  47. function makeFuwenSkill(net, skillID)
  48. local skillConfig = FuwenExcel.skill[skillID]
  49. net.skillID = skillID
  50. net.skillIcon = skillConfig.icon
  51. net.skillName = skillConfig.name
  52. net.skillDesc = skillConfig.desc
  53. net.lv = skillConfig.lv
  54. net.isRare = skillConfig.rare or 0
  55. net.isOnlyBinshu = 0
  56. if skillConfig.isBingshuSkill == 1 and skillConfig.isFuwenSkill == 0 then
  57. net.isOnlyBinshu = 1
  58. end
  59. end
  60. function makeItemFuwen(net, itemID, itemConfig, fuwenGrid, fuwenIndex)
  61. if itemConfig.mainType ~= ItemDefine.MAINTYPE_FUWEN then
  62. return
  63. end
  64. local netTemp = nil
  65. if net.fuwen then
  66. net.fuwen[0] = 1
  67. net.fuwen[1] = {}
  68. netTemp = net.fuwen[1]
  69. else
  70. netTemp = net
  71. end
  72. netTemp.id = itemID
  73. netTemp.index = fuwenIndex or 0
  74. netTemp.fenjieGet = itemConfig.fenjieJinghua
  75. netTemp.refine = 0
  76. netTemp.attrs = netTemp.attrs or {}
  77. netTemp.attrs[0] = 0
  78. netTemp.skills = netTemp.skills or {}
  79. netTemp.skills[0] = 0
  80. netTemp.zhandouli = 0
  81. if fuwenGrid ~= nil then
  82. netTemp.refine = fuwenGrid.refine or 0
  83. local zhandouli = 0
  84. for zz = 1, #fuwenGrid.attr do
  85. local key = fuwenGrid.attr[zz][1]
  86. local value = fuwenGrid.attr[zz][2]
  87. netTemp.attrs[zz] = netTemp.attrs[zz] or {}
  88. netTemp.attrs[zz].key = key
  89. netTemp.attrs[zz].value = value
  90. zhandouli = zhandouli + RoleAttr.getPointByKey(key) * value
  91. end
  92. netTemp.attrs[0] = #fuwenGrid.attr
  93. if fuwenGrid.skill == nil then
  94. netTemp.skills[0] = 0
  95. else
  96. for zz = 1,#fuwenGrid.skill do
  97. local skillID = fuwenGrid.skill[zz]
  98. netTemp.skills[zz] = netTemp.skills[zz] or {}
  99. makeFuwenSkill(netTemp.skills[zz], skillID)
  100. end
  101. netTemp.skills[0] = #fuwenGrid.skill
  102. end
  103. netTemp.zhandouli = math.floor(zhandouli)
  104. end
  105. end
  106. function makeItemEquip(net, itemConfig, equipGrid, equipIndex, shuijingAttrID, equipQuality)
  107. if itemConfig.mainType ~= ItemDefine.MAINTYPE_EQUIP then
  108. return
  109. end
  110. net.equip[0] = 1
  111. net.equip[1] = {}
  112. net.equip[1].index = equipIndex or 0
  113. net.equip[1].level = itemConfig.level
  114. net.equip[1].exp = itemConfig.shenqiExp or 0
  115. net.equip[1].star = itemConfig.star or 0
  116. net.equip[1].uuid = equipGrid and equipGrid.uuid or ""
  117. net.equip[1].putUuid = equipGrid and equipGrid.putUuid or ""
  118. net.equip[1].args = net.equip[1].args or {}
  119. net.equip[1].args[0] = 0
  120. local maxQuality = EquipLogic.getEquipMaxQuality(itemConfig)
  121. net.rare = equipGrid and equipGrid.quality or equipQuality or maxQuality
  122. -- 装备基础属性
  123. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  124. -- 水晶属性
  125. net.equip[1].attr = net.equip[1].attr or {}
  126. net.equip[1].attr[0] = 0
  127. net.equip[1].args[0] = 1
  128. local upcf = EquipExcel.shuijingUpNeed[net.id]
  129. net.equip[1].args[1] = (not upcf or upcf.nextID < 1) and 1 or 0 -- 是否满级
  130. if shuijingAttrID then
  131. local shuijingConfig = EquipExcel.shuijingAttr[shuijingAttrID]
  132. local shuijingAttrTB = shuijingConfig.attr
  133. net.equip[1].attr[0] = #shuijingAttrTB
  134. for i=1, net.equip[1].attr[0] do
  135. net.equip[1].attr[i] = net.equip[1].attr[i] or {}
  136. net.equip[1].attr[i].key = shuijingAttrTB[i][1]
  137. net.equip[1].attr[i].value = shuijingAttrTB[i][2]
  138. end
  139. end
  140. else
  141. local baseRate = EquipLogic.getEquipBaseRate(net.rare)
  142. net.score = math.floor(net.score * baseRate)
  143. -- 基础属性
  144. net.equip[1].baseAttr = {}
  145. net.equip[1].baseAttr[0] = #itemConfig.base
  146. for i=1, net.equip[1].baseAttr[0] do
  147. net.equip[1].baseAttr[i] = net.equip[1].baseAttr[i] or {}
  148. net.equip[1].baseAttr[i].key = itemConfig.base[i][1]
  149. net.equip[1].baseAttr[i].value = math.floor(itemConfig.base[i][2] * baseRate)
  150. end
  151. -- 随机属性
  152. local attrLen = 0
  153. net.equip[1].tzAttr = net.equip[1].tzAttr or {}
  154. if equipGrid then
  155. EquipLogic.checkAttr(equipGrid)
  156. for key, value in pairs(equipGrid.attr) do
  157. attrLen = attrLen + 1
  158. net.equip[1].tzAttr[attrLen] = net.equip[1].tzAttr[attrLen] or {}
  159. net.equip[1].tzAttr[attrLen].key = key
  160. net.equip[1].tzAttr[attrLen].value = math.floor(value * baseRate)
  161. end
  162. else
  163. local randomAttr = EquipLogic.getEquipTzAttr(itemConfig)
  164. if randomAttr then
  165. for _, attr in pairs(randomAttr) do
  166. attrLen = attrLen + 1
  167. net.equip[1].tzAttr[attrLen] = net.equip[1].tzAttr[attrLen] or {}
  168. net.equip[1].tzAttr[attrLen].key = attr[1]
  169. net.equip[1].tzAttr[attrLen].value = attr[2]
  170. end
  171. end
  172. end
  173. net.equip[1].tzAttr[0] = attrLen
  174. end
  175. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHENQI then
  176. local shenqiUpNeedConfig = EquipExcel.shenqiUpNeed[net.id]
  177. local nextID = shenqiUpNeedConfig and shenqiUpNeedConfig.nextID
  178. net.equip[1].args = net.equip[1].args or {}
  179. net.equip[1].args[0] = 1
  180. net.equip[1].args[1] = (not nextID or nextID < 1) and 1 or 0
  181. end
  182. -- 装备套装属性
  183. net.equip[1].suit = net.equip[1].suit or {}
  184. net.equip[1].suit[0] = 0
  185. if itemConfig.suitIm then
  186. net.equip[1].suit = net.equip[1].suit or {}
  187. net.equip[1].suit[0] = 1
  188. net.equip[1].suit[1] = net.equip[1].suit[1] or {}
  189. net.equip[1].suit[1].attr = net.equip[1].suit[1].attr or {}
  190. net.equip[1].suit[1].attr[0] = #itemConfig.suitIm
  191. for i=1,net.equip[1].suit[1].attr[0] do
  192. net.equip[1].suit[1].attr[i] = net.equip[1].suit[1].attr[i] or {}
  193. net.equip[1].suit[1].attr[i].key = itemConfig.suitIm[i][1]
  194. net.equip[1].suit[1].attr[i].value = itemConfig.suitIm[i][2]
  195. end
  196. net.equip[1].suit[1].id = itemConfig.suit
  197. net.equip[1].suit[1].name = itemConfig.suitName
  198. net.equip[1].suit[1].num = itemConfig.suitNum
  199. end
  200. -- 装备职业专属属性
  201. net.equip[1].job = itemConfig.job
  202. net.equip[1].jobAttr = net.equip[1].jobAttr or {}
  203. net.equip[1].jobAttr[0] = #itemConfig.jobAttr
  204. for i = 1, net.equip[1].jobAttr[0] do
  205. net.equip[1].jobAttr[i] = net.equip[1].jobAttr[i] or {}
  206. net.equip[1].jobAttr[i].key = itemConfig.jobAttr[i][1]
  207. net.equip[1].jobAttr[i].value = itemConfig.jobAttr[i][2]
  208. end
  209. -- 装备阵营专属属性
  210. net.equip[1].camp = itemConfig.camp
  211. net.equip[1].campAttr = net.equip[1].campAttr or {}
  212. net.equip[1].campAttr[0] = #itemConfig.campAttr
  213. for i = 1, net.equip[1].campAttr[0] do
  214. net.equip[1].campAttr[i] = net.equip[1].campAttr[i] or {}
  215. net.equip[1].campAttr[i].key = itemConfig.campAttr[i][1]
  216. net.equip[1].campAttr[i].value = itemConfig.campAttr[i][2]
  217. end
  218. end
  219. -- 封装碎片信息 Suipian
  220. function makeItemSuipian(net, itemConfig)
  221. if itemConfig.mainType ~= ItemDefine.MAINTYPE_ITEM then
  222. return
  223. end
  224. if itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN and
  225. itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN_SKIN then
  226. return
  227. end
  228. net.suipian[0] = 1
  229. net.suipian[1] = {}
  230. net.suipian[1].fullcnt = itemConfig.fullCnt
  231. net.suipian[1].camp = itemConfig.cond[1] or 0
  232. net.suipian[1].star = itemConfig.cond[2] or 0
  233. net.suipian[1].get = itemConfig.get[1] or 0
  234. local heroID = itemConfig.get[3]
  235. local heroConfig = HeroExcel.hero[heroID]
  236. net.suipian[1].grade = heroConfig and heroConfig.grade or 0
  237. if itemConfig.get[1] == SuipianLogic.SUMMON_TYPE_TARGET then
  238. local dropType = itemConfig.get[2]
  239. if dropType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  240. local heroID = itemConfig.get[3]
  241. local heroConfig = HeroExcel.hero[heroID]
  242. if heroConfig then
  243. net.suipian[1].camp = heroConfig.camp
  244. net.suipian[1].star = heroConfig.star
  245. net.icon = heroConfig.head
  246. end
  247. end
  248. end
  249. end
  250. --------------------------------------------- 可操作 -------------------------------------------------------
  251. -- 可操作行为
  252. function getOpflagAtBag(id)
  253. local itemConfig = ItemDefine.getConfig(id)
  254. if not itemConfig then return flag end
  255. if itemConfig then
  256. itemConfig.id = id
  257. end
  258. local flag = 0
  259. -- 使用道具
  260. if canUse(itemConfig) then
  261. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE)
  262. end
  263. -- 使用箱子
  264. if canUseBox(itemConfig) then
  265. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BOX)
  266. end
  267. -- 批量使用
  268. if canUseBatch(itemConfig) then
  269. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BATCH)
  270. end
  271. -- 详情
  272. if canDetail(itemConfig) then
  273. flag = Util.setBit(flag, ItemDefine.ITEM_OP_DETAIL)
  274. end
  275. -- 是否可出售
  276. if canSell(itemConfig) then
  277. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SELL)
  278. end
  279. -- 是否用来源
  280. if canSource(itemConfig) then
  281. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  282. end
  283. -- 是否可以合成
  284. if canHeCheng(itemConfig) then
  285. flag = Util.setBit(flag, ItemDefine.ITEM_OP_HECHENG)
  286. end
  287. -- 能否穿戴
  288. if canEquip(itemConfig) then
  289. flag = Util.setBit(flag, ItemDefine.ITEM_OP_EQUIP)
  290. end
  291. -- 能否重铸
  292. if canCZhu(itemConfig) then
  293. flag = Util.setBit(flag, ItemDefine.ITEM_OP_CZHU)
  294. end
  295. -- 能否分解
  296. if canFJie(itemConfig) then
  297. flag = Util.setBit(flag, ItemDefine.ITEM_OP_FJIE)
  298. end
  299. return flag
  300. end
  301. function getOpflag(itemConfig)
  302. local flag = 0
  303. if not itemConfig then return flag end
  304. -- 预览
  305. if canYulan(itemConfig) then
  306. flag = Util.setBit(flag, ItemDefine.ITEM_OP_YULAN)
  307. end
  308. -- 是否用来源
  309. if canSource(itemConfig) then
  310. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  311. end
  312. return flag
  313. end
  314. -- 可否使用
  315. function canUse(itemConfig)
  316. if not itemConfig then return end
  317. if not itemConfig.panelID then return end
  318. return itemConfig.panelID > 0
  319. end
  320. -- 可否使用
  321. function canUseBox(itemConfig)
  322. if not itemConfig then return end
  323. if not itemConfig.cmd then return end
  324. local cmdstr = itemConfig.cmd[1]
  325. if not cmdstr then return end
  326. if cmdstr == "box" then
  327. return true
  328. end
  329. end
  330. -- 是否可出售
  331. function canSell(itemConfig)
  332. if not itemConfig then return end
  333. if not itemConfig.price then return end
  334. return #itemConfig.price > 0
  335. end
  336. -- 是否可出售
  337. function canSource(itemConfig)
  338. if not itemConfig then return end
  339. if not itemConfig.getway then return end
  340. return #itemConfig.getway > 0
  341. end
  342. -- 可否批量使用
  343. function canUseBatch(itemConfig)
  344. if not itemConfig then return end
  345. if not itemConfig.cmd then return end
  346. local cmdstr = itemConfig.cmd[1]
  347. if not cmdstr then return end
  348. if cmdstr == "box" then
  349. return
  350. end
  351. return true
  352. end
  353. -- 可否预览
  354. function canYulan(itemConfig)
  355. if not itemConfig then return end
  356. local cmdStr = itemConfig.cmd and itemConfig.cmd[1]
  357. if cmdStr and cmdStr == "box" then
  358. return true
  359. end
  360. --[[local getWay = itemConfig.get and itemConfig.get[1]
  361. if getWay == SuipianLogic.SUMMON_TYPE_DROP or
  362. getWay == SuipianLogic.SUMMON_TYPE_HERO_SP or
  363. getWay == SuipianLogic.SUMMON_TYPE_SHENQI_SP then
  364. local suipianType = itemConfig.get[2]
  365. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO or
  366. suipianType == SuipianLogic.SUMMON_SUBTYPE_EQUIP then
  367. return true
  368. end
  369. end]]
  370. end
  371. -- 可否查看英雄详情
  372. function canDetail(itemConfig)
  373. local getWay = itemConfig.get and itemConfig.get[1]
  374. if getWay == SuipianLogic.SUMMON_TYPE_TARGET then
  375. local suipianType = itemConfig.get[2]
  376. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  377. local heroID = itemConfig.get[3]
  378. if HeroExcel.hero[heroID] then
  379. return true
  380. end
  381. end
  382. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  383. local skinID = itemConfig.get[3]
  384. if SkinExcel.skin[skinID] then
  385. return true
  386. end
  387. end
  388. end
  389. end
  390. -- 可否合成
  391. function canHeCheng(itemConfig)
  392. local getWay = itemConfig.get and itemConfig.get[1]
  393. if getWay == SuipianLogic.SUMMON_TYPE_TARGET or getWay == SuipianLogic.SUMMON_TYPE_DROP then
  394. local suipianType = itemConfig.get[2]
  395. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  396. return true
  397. end
  398. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  399. return true
  400. end
  401. end
  402. if ItemDefine.isFuwen(itemConfig.id) then
  403. return true
  404. end
  405. end
  406. -- 可否穿戴
  407. function canEquip(itemConfig)
  408. if ItemDefine.isEquip(itemConfig.id) then
  409. return true
  410. end
  411. if ItemDefine.isFuwen(itemConfig.id) then
  412. return true
  413. end
  414. end
  415. -- 可否重铸
  416. function canCZhu(itemConfig)
  417. if ItemDefine.isFuwen(itemConfig.id) then
  418. return true
  419. end
  420. end
  421. -- 可否重铸
  422. function canFJie(itemConfig)
  423. if ItemDefine.isFuwen(itemConfig.id) then
  424. return true
  425. end
  426. end