BreakThroughTheme.lua 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473
  1. -- 闯关主题
  2. --db
  3. --[=[
  4. human.db.breakThroughData = {
  5. breakThroughGetList = { -- 闯关奖励领取记录列表
  6. [cfgIdx1] = true,
  7. [cfgIdx2] = true,
  8. },
  9. advanceRewardGetList = { --进阶奖励领取记录表
  10. [day1] = true,
  11. [day2] = true,
  12. },
  13. isBuy = nil, -- 购买指定项后,值为true
  14. loginDays = nil, 购买指定项后才统计的登录天数
  15. isShowTips = nil, 用来记录客户端是否弹出过提示, 弹出过后为true
  16. }
  17. ]=]--
  18. local Msg = require("core.Msg")
  19. local Grid = require("bag.Grid")
  20. local BagLogic = require("bag.BagLogic")
  21. local Lang = require("common.Lang")
  22. local Broadcast = require("broadcast.Broadcast")
  23. local HeroGrid = require("hero.HeroGrid")
  24. local BreakThroughThemeConfig = require("excel.breakThroughTheme")
  25. local BattleLogic = require("battle.BattleLogic")
  26. local EliteDefine = require("battle.EliteDefine")
  27. local BuyLogic = require("topup.BuyLogic")
  28. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  29. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  30. local RoleSystemConfig = require("excel.roleSystem").roleSystem
  31. local LOGTYPE = "BreakThroughTheme"
  32. local function getData(human)
  33. return human.db.breakThroughData
  34. end
  35. local function updateBreakThroughGetList(human, getIdx)
  36. human.db.breakThroughData = human.db.breakThroughData or {}
  37. human.db.breakThroughData.breakThroughGetList = human.db.breakThroughData.breakThroughGetList or {}
  38. human.db.breakThroughData.breakThroughGetList[getIdx] = true
  39. end
  40. local function updateAdvanceRewardGetList(human, getIdx)
  41. human.db.breakThroughData = human.db.breakThroughData or {}
  42. human.db.breakThroughData.advanceRewardGetList = human.db.breakThroughData.advanceRewardGetList or {}
  43. human.db.breakThroughData.advanceRewardGetList[getIdx] = true
  44. end
  45. local function updateBuyState(human, state)
  46. human.db.breakThroughData = human.db.breakThroughData or {}
  47. human.db.breakThroughData.isBuy = state
  48. end
  49. local function addLoginDays(human)
  50. human.db.breakThroughData = human.db.breakThroughData or {}
  51. human.db.breakThroughData.loginDays = (human.db.breakThroughData.loginDays or 0) + 1
  52. end
  53. local function updateShowTipsState(human, state)
  54. human.db.breakThroughData = human.db.breakThroughData or {}
  55. human.db.breakThroughData.isShowTips = state
  56. end
  57. local function isBuy(human)
  58. local breakThroughData = getData(human)
  59. if breakThroughData and breakThroughData.isBuy then
  60. return true
  61. end
  62. return false
  63. end
  64. -- 获取所有闯关奖励
  65. local function getAllBreakThroughReward(human)
  66. if not isBuy(human) then
  67. return
  68. end
  69. local breakThroughData = getData(human)
  70. local breakThroughGetList = breakThroughData and breakThroughData.breakThroughGetList
  71. local passStageId = BattleLogic.GetBattleIdByType(human, EliteDefine.COPY_ELITE_NORMAL)
  72. local itemList, getIdArr
  73. for k,v in ipairs(BreakThroughThemeConfig.breakThroughReward) do
  74. if v.rewardCondStage <= passStageId and (not breakThroughGetList or not breakThroughGetList[k]) then
  75. getIdArr = getIdArr or {}
  76. getIdArr[#getIdArr+1] = k
  77. itemList = itemList or {}
  78. for _, itemInfo in ipairs(v.reward) do
  79. local itemId, itemCnt = itemInfo[1], itemInfo[2]
  80. itemList[itemId] = (itemList[itemId] or 0) + itemCnt
  81. end
  82. end
  83. end
  84. return itemList, getIdArr
  85. end
  86. -- 取所有进阶奖励
  87. local function getAllAdvancedReward(human)
  88. if not isBuy(human) then
  89. return
  90. end
  91. local breakThroughData = getData(human)
  92. local advanceRewardGetList = breakThroughData.advanceRewardGetList
  93. local loginDays = breakThroughData.loginDays or 0
  94. local itemList, getIdArr
  95. for k,v in ipairs(BreakThroughThemeConfig.advancedReward) do
  96. if v.condDay <= loginDays and (not advanceRewardGetList or not advanceRewardGetList[k]) then
  97. getIdArr = getIdArr or {}
  98. getIdArr[#getIdArr+1] = k
  99. itemList = itemList or {}
  100. local itemId, itemCnt = v.reward[1], v.reward[2]
  101. itemList[itemId] = (itemList[itemId] or 0) + itemCnt
  102. end
  103. end
  104. return itemList, getIdArr
  105. end
  106. -- 填充推荐阵容协议数据
  107. local function populateLineupMsg(net, heroArr)
  108. if not net or not heroArr then
  109. return
  110. end
  111. local grid = { id = 0}
  112. net[0] = #heroArr
  113. for i, heroId in ipairs(heroArr) do
  114. grid.id = heroId
  115. HeroGrid.makeHeroSimple(net[i], grid)
  116. end
  117. end
  118. -- 入口红点刷新
  119. function EntranceRedDotUpdate(human)
  120. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_112)
  121. end
  122. -- 标签红点刷新
  123. local function lableRedDotUpdate(human)
  124. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_REDDOT
  125. msgRet.page1RedDotState = 0
  126. msgRet.page2RedDotState = 0
  127. if isBuy(human) then
  128. local itemList = getAllBreakThroughReward(human)
  129. if itemList then
  130. msgRet.page1RedDotState = 1
  131. end
  132. itemList = getAllAdvancedReward(human)
  133. if itemList then
  134. msgRet.page2RedDotState = 1
  135. end
  136. end
  137. Msg.send(msgRet, human.fd)
  138. end
  139. -- 所有红点刷新
  140. local function redDotUpdate(human)
  141. EntranceRedDotUpdate(human)
  142. lableRedDotUpdate(human)
  143. end
  144. -- 入口关闭检查
  145. local function entranceCloseCheck(human)
  146. RoleSystemLogic.isClose(human, RoleSystemDefine.ROLE_SYS_ID_112)
  147. end
  148. -- 领取所有闯关奖励
  149. local function getBreakThroughReward(human)
  150. local itemList, getIdArr = getAllBreakThroughReward(human)
  151. if not itemList then
  152. return Broadcast.sendErr(human, Lang.SHARE_GROUP_GET_ERR_CNT)
  153. end
  154. for _, getIdx in ipairs(getIdArr or {}) do
  155. updateBreakThroughGetList(human, getIdx)
  156. end
  157. BagLogic.addItemList(human, itemList, LOGTYPE)
  158. redDotUpdate(human)
  159. if ModuleisOpen(human) then
  160. BreakThrough_BreakThroughReward_Query(human)
  161. else
  162. entranceCloseCheck(human)
  163. end
  164. end
  165. -- 领取所有进阶奖励
  166. local function getAdvancedReward(human)
  167. local itemList, getIdArr = getAllAdvancedReward(human)
  168. if not itemList then
  169. return Broadcast.sendErr(human, Lang.SHARE_GROUP_GET_ERR_CNT)
  170. end
  171. for _, getIdx in ipairs(getIdArr or {}) do
  172. updateAdvanceRewardGetList(human, getIdx)
  173. end
  174. BagLogic.addItemList(human, itemList, LOGTYPE)
  175. redDotUpdate(human)
  176. if ModuleisOpen(human) then
  177. BreakThrough_AdvancedReward_Query(human)
  178. else
  179. entranceCloseCheck(human)
  180. end
  181. end
  182. -- 通知客户端弹出提示
  183. local function showTips(human)
  184. local systemCfg = RoleSystemConfig[RoleSystemDefine.ROLE_SYS_ID_112]
  185. if human.db.lv < systemCfg.lv then
  186. return
  187. end
  188. local breakThroughData = getData(human)
  189. if breakThroughData and breakThroughData.isShowTips then
  190. return
  191. end
  192. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_SHOW_TIPS
  193. msgRet.tipState = 1
  194. Msg.send(msgRet, human.fd)
  195. end
  196. -- 外部调用, 是否显示入口, 领取完所有免费/付费奖励, 入口才关闭
  197. function ModuleisOpen(human)
  198. local breakThroughData = getData(human)
  199. if not breakThroughData or not breakThroughData.isBuy then
  200. return true
  201. end
  202. if not breakThroughData.breakThroughGetList or not breakThroughData.advanceRewardGetList then
  203. return true
  204. end
  205. local breakThroughGetList = breakThroughData.breakThroughGetList
  206. for k in ipairs(BreakThroughThemeConfig.breakThroughReward) do
  207. if not breakThroughGetList[k] then
  208. return true
  209. end
  210. end
  211. local advanceRewardGetList = breakThroughData.advanceRewardGetList
  212. for k in ipairs(BreakThroughThemeConfig.advancedReward) do
  213. if not advanceRewardGetList[k] then
  214. return true
  215. end
  216. end
  217. return false
  218. end
  219. -- 外部调用, 入口处是否有红点
  220. function isDot(human)
  221. if not isBuy(human) then
  222. return false
  223. end
  224. local itemList = getAllBreakThroughReward(human)
  225. if itemList then
  226. return true
  227. end
  228. itemList = getAllAdvancedReward(human)
  229. if itemList then
  230. return true
  231. end
  232. return false
  233. end
  234. -- 外部调用,跨天
  235. function updateDaily(human)
  236. if not isBuy(human) then
  237. return
  238. end
  239. addLoginDays(human)
  240. -- 刷新红点
  241. if ModuleisOpen(human) then
  242. redDotUpdate(human)
  243. end
  244. end
  245. -- 外部调用, 登录
  246. function onLogin(human)
  247. showTips(human)
  248. end
  249. -- 外部调用,充值
  250. function charge(human, nAllPrice, buyID)
  251. local var = BreakThroughThemeConfig.var[1]
  252. if var.buyId ~= buyID then
  253. return
  254. end
  255. if isBuy(human) then
  256. return
  257. end
  258. updateBuyState(human, true)
  259. addLoginDays(human)
  260. -- 红点
  261. redDotUpdate(human)
  262. BreakThrough_AdvancedReward_Query(human)
  263. end
  264. -- 通关新的关卡了
  265. function StageUpdate(human)
  266. if not isBuy(human) then
  267. return
  268. end
  269. local itemList = getAllBreakThroughReward(human)
  270. if not itemList then
  271. return
  272. end
  273. -- 红点刷新
  274. redDotUpdate(human)
  275. end
  276. -- 外部调用,升级
  277. function onLvUp(human)
  278. showTips(human)
  279. end
  280. -- 闯关阵容查询
  281. function BreakThrough_Lineup_Query(human)
  282. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_LINEUP_QUERY
  283. local lineupCfg1 = BreakThroughThemeConfig.recommendedLineup[1]
  284. populateLineupMsg(msgRet.lineup1, lineupCfg1.heroIdArr)
  285. local lineupCfg2 = BreakThroughThemeConfig.recommendedLineup[2]
  286. populateLineupMsg(msgRet.lineup2, lineupCfg2.heroIdArr)
  287. local lineupCfg3 = BreakThroughThemeConfig.recommendedLineup[3]
  288. populateLineupMsg(msgRet.lineup3, lineupCfg3.heroIdArr)
  289. Msg.send(msgRet, human.fd)
  290. lableRedDotUpdate(human)
  291. end
  292. -- 闯关奖励查询
  293. function BreakThrough_BreakThroughReward_Query(human)
  294. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_BREAKTHROUGHREWARD_QUERY
  295. msgRet.list[0] = 0
  296. msgRet.isEnd = 0
  297. msgRet.buyState = isBuy(human) and 1 or 0
  298. local breakThroughData = getData(human)
  299. local breakThroughGetList = breakThroughData and breakThroughData.breakThroughGetList
  300. local passStageId = BattleLogic.GetBattleIdByType(human, EliteDefine.COPY_ELITE_NORMAL)
  301. local len = 0
  302. local msgOnceLen = 5
  303. local rewardCnt = #BreakThroughThemeConfig.breakThroughReward
  304. for k,v in ipairs(BreakThroughThemeConfig.breakThroughReward) do
  305. len = len + 1
  306. msgRet.list[0] = len
  307. msgRet.list[len].condStage = v.rewardCondStage
  308. msgRet.list[len].reallyIdx = k
  309. msgRet.list[len].rewardStage = 0
  310. msgRet.list[len].rewardArr[0] = 0
  311. if breakThroughGetList and breakThroughGetList[k] then
  312. msgRet.list[len].rewardStage = 2
  313. else
  314. if breakThroughData and breakThroughData.isBuy and passStageId >= v.rewardCondStage then
  315. msgRet.list[len].rewardStage = 1
  316. end
  317. end
  318. msgRet.list[len].rewardArr[0] = #v.reward
  319. for i, itemInfo in ipairs(v.reward) do
  320. Grid.makeItem(msgRet.list[len].rewardArr[i], itemInfo[1], itemInfo[2])
  321. end
  322. if len >= msgOnceLen then
  323. rewardCnt = rewardCnt - len
  324. if rewardCnt <= 0 then
  325. msgRet.isEnd = 1
  326. return Msg.send(msgRet, human.fd)
  327. end
  328. Msg.send(msgRet, human.fd)
  329. len = 0
  330. end
  331. end
  332. if len >= 0 then
  333. msgRet.isEnd = 1
  334. Msg.send(msgRet, human.fd)
  335. end
  336. end
  337. -- 进阶奖励查询
  338. function BreakThrough_AdvancedReward_Query(human)
  339. local var = BreakThroughThemeConfig.var[1]
  340. local advancedRewardCfg = BreakThroughThemeConfig.advancedReward
  341. local msgRet = Msg.gc.GC_BREATHROUGHTHEME_ADVANCEDREWARD_QUERY
  342. msgRet.list[0] = 0
  343. BuyLogic.fontBuyItem(human, msgRet.buyItem, var.buyId)
  344. msgRet.buyState = 0
  345. local breakThroughData = getData(human)
  346. local advanceRewardGetList = breakThroughData and breakThroughData.advanceRewardGetList
  347. if breakThroughData and breakThroughData.isBuy then
  348. msgRet.buyState = 1
  349. end
  350. msgRet.list[0] = #advancedRewardCfg
  351. for k, v in ipairs(advancedRewardCfg) do
  352. msgRet.list[k].rewardStage = 0
  353. msgRet.list[k].condDays = v.condDay
  354. Grid.makeItem(msgRet.list[k].reward, v.reward[1], v.reward[2])
  355. if advanceRewardGetList and advanceRewardGetList[k] then
  356. msgRet.list[k].rewardStage = 2
  357. else
  358. if msgRet.buyState == 1 and (breakThroughData and breakThroughData.loginDays or 0) >= v.condDay then
  359. msgRet.list[k].rewardStage = 1
  360. end
  361. end
  362. end
  363. Msg.send(msgRet, human.fd)
  364. end
  365. -- 领奖
  366. function BreakThrough_GetReward(human, rewardType)
  367. if rewardType == 1 then
  368. getBreakThroughReward(human)
  369. elseif rewardType == 2 then
  370. getAdvancedReward(human)
  371. end
  372. end
  373. -- 客户端通知服务器已经弹出过提示了
  374. function BreakThrough_UpdateShowTipsState(human)
  375. updateShowTipsState(human, true)
  376. end