RoleDBLogic.lua 22 KB

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  1. ----------------------------------
  2. -- 角色DB相关逻辑
  3. -- isNameExistInDB 角色名是否存在
  4. -- getDb 根据uuid取角色信息(优先取内存)
  5. -- getDbByName 根据名字取角色信息(优先取内存)
  6. -- getDbByAccount 根据账号取角色信息(优先取内存)
  7. -- loadRole 根据账号取db
  8. -- saveRole 保存角色整个db
  9. -- saveRoleSset 仅对角色db某些字段进行修改
  10. -- createDefaultRole 初始化角色db信息
  11. ----------------------------------
  12. local LuaMongo = _G.lua_mongo
  13. local Config = require("Config")
  14. local DB = require("common.DB")
  15. local ObjHuman = require("core.ObjHuman")
  16. local HeroDefine = require("hero.HeroDefine")
  17. local CreateRole = require("role.CreateRole")
  18. local CombatDefine = require("combat.CombatDefine")
  19. local RoleLogic = require("role.RoleLogic")
  20. local RoleHeadLogic = require("role.RoleHeadLogic")
  21. local Util = require("common.Util")
  22. local QueryByAccount = {} --按帐号查询
  23. local QueryByName = {} --按角色名查询
  24. local QueryByUuid = {} --按uuid查询
  25. local QueryByIdentity = {} --按identity查询
  26. local QueryUpdateChar = {}
  27. local FieldName = {name = 1}
  28. local FieldAccount = {account = 1}
  29. local tempData = {}
  30. local function generateuuid(account, serverTag)
  31. if not account or not serverTag then
  32. assert(false, string.format("data Error! account:%s,svrIndex:%s", account, serverTag))
  33. end
  34. return string.format("%s|%s", serverTag, account)
  35. end
  36. function isNameExistInDB(name)
  37. QueryByName.name = name
  38. tempData.name = nil
  39. LuaMongo.find(DB.db_char, QueryByName, FieldName)
  40. return LuaMongo.next(tempData) and tempData
  41. end
  42. function isAccountExistInDB(account)
  43. QueryByAccount.account = account
  44. tempData.account = nil
  45. LuaMongo.find(DB.db_char, QueryByAccount, FieldAccount)
  46. return LuaMongo.next(tempData) and tempData
  47. end
  48. function isUuidExistInDB(uuid)
  49. QueryByUuid._id = uuid
  50. tempData.account = nil
  51. LuaMongo.find(DB.db_char, QueryByUuid, FieldAccount)
  52. return LuaMongo.next(tempData) and tempData
  53. end
  54. local f = {}
  55. function getDb(uuid, fields)
  56. local t = ObjHuman.onlineUuid[uuid]
  57. if t then
  58. return t.db, t.fd ~= nil
  59. end
  60. QueryByUuid._id = uuid
  61. local data = {}
  62. if type(fields) == "string" then
  63. local k = next(f)
  64. if k then f[k] = nil end
  65. f[fields] = 1
  66. fields = f
  67. end
  68. LuaMongo.find(DB.db_char, QueryByUuid, fields)
  69. return LuaMongo.next(data) and data, nil
  70. end
  71. function getDbByName(name, fields)
  72. if not name then
  73. assert()
  74. end
  75. local t = ObjHuman.onlineHuman[name]
  76. if t then
  77. return t.db, t.fd ~= nil
  78. end
  79. QueryByName.name = name
  80. local data = {}
  81. if type(fields) == "string" then
  82. local k = next(f)
  83. if k then f[k] = nil end
  84. f[fields] = 1
  85. fields = f
  86. end
  87. LuaMongo.find(DB.db_char, QueryByName, fields)
  88. return LuaMongo.next(data) and data, nil
  89. end
  90. function getDbByNameRegex(name, fields)
  91. QueryByName.name = {["$regex"] = name}
  92. local data = {}
  93. if type(fields) == "string" then
  94. local k = next(f)
  95. if k then f[k] = nil end
  96. f[fields] = 1
  97. fields = f
  98. end
  99. RoleLogic.makeRoleBaseFields(fields)
  100. LuaMongo.find(DB.db_char, QueryByName, fields,50)
  101. local userList = {}
  102. local len = 0
  103. while true do
  104. local data = {}
  105. if not LuaMongo.next(data) then
  106. break
  107. end
  108. len = len + 1
  109. userList[len] = {}
  110. userList[len].name = data.name
  111. userList[len].uuid = data._id
  112. userList[len].account = data.account
  113. userList[len].identity = data.identity
  114. userList[len].lv = data.lv
  115. userList[len].head = data.head
  116. userList[len].headFrame = data.headFrame
  117. userList[len].unionUuid = data.unionUuid
  118. userList[len].blue = data.blue
  119. userList[len].yellow = data.yellow
  120. userList[len].zhandouli = data.zhandouli
  121. end
  122. return userList,#userList
  123. end
  124. function getDbByAccount(account, fields)
  125. local t = ObjHuman.onlineAccount[account]
  126. if t then
  127. return t.db, t.fd ~= nil
  128. end
  129. QueryByAccount.account = account
  130. local data = {}
  131. if type(fields) == "string" then
  132. local k = next(f)
  133. if k then f[k] = nil end
  134. f[fields] = 1
  135. fields = f
  136. end
  137. LuaMongo.find(DB.db_char, QueryByAccount, fields)
  138. return LuaMongo.next(data) and data, nil
  139. end
  140. function loadRole(account)
  141. QueryByAccount.account = account
  142. local data = {}
  143. LuaMongo.find(DB.db_char, QueryByAccount)
  144. if LuaMongo.next(data) then
  145. return data
  146. end
  147. end
  148. function getDbByIdentity(identity,fields)
  149. QueryByIdentity.identity = identity
  150. local data = {}
  151. if type(fields) == "string" then
  152. local k = next(f)
  153. if k then f[k] = nil end
  154. f[fields] = 1
  155. fields = f
  156. end
  157. LuaMongo.find(DB.db_char, QueryByIdentity, fields)
  158. return LuaMongo.next(data) and data, nil
  159. end
  160. function saveRole(db)
  161. QueryUpdateChar._id = db._id
  162. LuaMongo.update(DB.db_char, QueryUpdateChar, db)
  163. end
  164. local tempTb = {}
  165. function saveRoleSset(db, sunset)
  166. QueryUpdateChar._id = db._id
  167. db._id = nil
  168. tempTb["$set"] = db
  169. tempTb["$unset"] = sunset
  170. LuaMongo.update(DB.db_char, QueryUpdateChar, tempTb)
  171. db._id = QueryUpdateChar._id
  172. end
  173. -------------------- humandb 初始化 start ----------------------
  174. function createDefaultRole(account, serverTag)
  175. local db = {
  176. svrIndex = Config.SVR_INDEX,
  177. newUniqueTag = generateuuid(account, serverTag),
  178. identity = nil, -- 11位全局不重复的数字id
  179. account = account, -- 帐号名
  180. name = nil, -- 角色名
  181. changeNameCnt = nil, -- 修改名字次数
  182. changeBase = nil, -- 修改基础信息次数
  183. birthDay = nil, -- 生日
  184. signature = nil, -- 个性签名
  185. lv = 1, -- 等级
  186. exp = 0,
  187. zuanshi = 0, -- 钻石
  188. jinbi = 0, -- 金币
  189. createTime = nil, -- 角色创建时间
  190. lastLoginTime = nil, -- 上一次登录时间
  191. lastLogoutTime = nil, -- 最近登出时间
  192. update_daily_time = nil, -- 每天更新时间
  193. onlineTime = nil, -- 在线时长
  194. onlineTimeDay = nil, -- 本日在线时长
  195. onlineTimeDayReport = nil,
  196. heroBag = {[0] = HeroDefine.HERO_BAG_CNT}, -- 英雄背包[index] ={id,lv等级,quality品阶}
  197. heroLevelUpgrade = 0, -- 英雄手动升级最大值
  198. bag = {}, -- 道具背包 {itemID->itemCnt}
  199. fuwenBag = {}, -- 符文背包 [index] = {id, 属性, 技能}
  200. equipBag = {}, -- 装备背包 [index] = {id, 属性, 技能}
  201. combatHero = {}, -- 出战英雄[type] = {[pos] = uuid}
  202. buyCapCnt = nil, -- 购买背包容量次数
  203. heroBook = nil, -- 获得过的图鉴英雄[id]= true
  204. shop = nil, -- 商店购买物品次数记录 shop[shopType][itemID] = cnt
  205. battleGameTimes = nil, -- 普通闯关的获得的游戏次数
  206. battleType = 1, -- 战役类型(1、普通,2、精英,3、困难)
  207. maxBattleTime = nil, -- 最新关卡通关时间
  208. guajiID = 0, -- 已通关关卡/挂机关卡
  209. guajiID_elite = 0, -- 精英- 已通关关卡/挂机关卡
  210. guajiID_hard = 0, -- 困难- 已通关关卡/挂机关卡
  211. battleID = 1, -- 战役即将战斗id
  212. battleID_elite = 1, -- 精英-战役即将战斗id
  213. battleID_hard = 1, -- 困难-战役即将战斗id
  214. battleHis = nil, -- 战役历史记录(用于新手任务第五关特殊处理)
  215. battleRewards = nil, -- 征战奖励领取记录
  216. battleRewards_elite = nil, -- 精英征战奖励领取记录
  217. battleRewards_hard = nil, -- 困难征战奖励领取记录
  218. battleOut = nil, -- 挂机收益{expTs1--经验开始产出时间戳,expTs2--经验产出结算时间戳,itemTs1--道具产出时间戳,itemTs2--道具产出结算时间戳,exp,jinbi,greenExp,items,itemsHalf}
  219. battleadopt = 0, -- 普通战役是否通关
  220. battleadopt_elite = 0, -- 精英战役是否通关
  221. battleadopt_haed = 0, -- 困难战役是否通关
  222. copy = nil, -- 活动副本 [1] ={cnt今日已挑战次数,buyCnt已购买次数}
  223. dailyTask = nil, -- 每日任务
  224. bar = nil, -- [taskID] = {isLock是否锁定, star任务星级, nameID阿辛多, actionID委托, itemID, itemCnt, ts开始做任务时间戳, hero={index}上阵英雄, camp = {1,2}任务要求, job = {1}任务要求}
  225. zhuanpan = nil, -- [type] = {ts1[强制刷新时间戳],ts2[免费刷新时间戳],[1] = {id抽奖id, itemID奖品ID,itemCnt奖品数量,getCnt = nil抽到次数[该抽奖有次数限制才记录]
  226. tower = nil, -- 幻境之塔{当前关卡lv, 恢复时间ts, 当前体力值tili}
  227. drawCard = {jifen=0,list={[1]={},[2]={},[3]={},[4]={},[8]={}}},--召唤法阵
  228. combatSpeed = nil, -- 战斗速度
  229. jinbiExchange = nil, -- {[1][2][3]对应档位是否领取 ts刷新时间戳}
  230. vipLv = nil, -- vip等级
  231. vipExp = nil, -- vip经验(注意这个经验是累计的 升级不会清0)
  232. vipLibao = nil, -- vip礼包标识
  233. vipYueka = nil, -- vip月卡额外奖励
  234. jjcBestRank = nil, -- 个人竞技场最佳排名
  235. jjcDailyFight = nil, -- 个人竞技场每日战斗次数
  236. chengjiu = {}, -- 成就
  237. onlineReward = nil, -- 在线奖励 {id, ts}
  238. combatQuick = {}, -- 快速战斗
  239. systemSet = nil, -- 系统设置 位与操作 第4位 不展示vip 第5位 屏蔽私聊
  240. chatBan = nil, -- 屏蔽聊天的玩家
  241. actMonthEndTime = nil, -- 月度活动结束时间
  242. actMonthTask = nil, -- 月度活动进度
  243. -- jifen hzz竞技积分 trial hzz皇家试炼积分 buyNum 破碎徽章购买 drunkery = {[id] = num} 酒馆活动 hecheng={[id] = num}
  244. fundFlag = nil, -- 钻石基金标志 nil未购买 1已购买未领完 2已购买已领完
  245. friendHeart = 0, -- 友情值
  246. sendHeart = nil, -- 每日赠送红心好友列表{uuid->1}
  247. getHeartCnt = nil, -- 每日领取红心次数
  248. sendHeartCnt = nil, -- 每日赠送红心次数
  249. friendBlack = nil, -- 黑名单
  250. buy = {}, -- 购买记录
  251. absAct = {}, -- 绝对时间活动数据
  252. loginGiveTime = nil, -- 登录赠送 (限时活动) 记录获得赠送时间
  253. signInCnt = nil, -- 登陆奖励次数
  254. signIn = nil, -- 登陆奖励状态,0 未登录,1,已登录未领取,2已登录已领取
  255. signInTime = nil, -- 登陆时间,用于判断是否是同一天登陆
  256. unionUuid = nil, -- 工会标志 如果玩家不属于任何工会,unionUuid为nil,否则unionUuid为工会唯一id
  257. ectypeCnt = nil, -- 公会副本每日通关次数
  258. ectypeLike = nil , -- 公会副本点赞次数
  259. ectypLikeUuid = nil, -- 公会副本点赞人
  260. ectypHurt = nil, -- 公会副本每日伤害记录
  261. combatVideos = nil, -- 战斗记录列表
  262. technology = nil, -- 公会科技信息
  263. ip = nil, -- 登录IP
  264. killEctype = nil, -- 参与击杀Boss等级
  265. phpChanelID = nil, -- 渠道导入id
  266. dailyShareTask = nil, -- 每日公共任务
  267. openServerGift = nil, -- 开服有礼
  268. mopupDoCnt = nil, -- 战役已扫荡次数
  269. mopupFreeCnt = nil, -- 战役已免费扫荡次数
  270. mopupAddFreeCnt = nil, -- 战役额外增加扫荡次数
  271. topupAcount = nil, -- 玩家充值总额
  272. topupAcountDaily = nil, -- 玩家每日充值总额
  273. topupAccountMonth = nil, -- 玩家每月充值总额
  274. firstCharge = nil, -- 超值首充 6元 100元
  275. newFirstCharge = nil, -- 新首充
  276. godDailyTopup = nil, -- 成神之路每日礼包
  277. kingworld = nil, -- 国王君临
  278. superFund = nil, -- 超值基金 大小基金 [type] = {}
  279. sex = 1, -- 性别 1男2女
  280. head = RoleHeadLogic.DEFAULT_HEAD_MALE_ID, -- 头像
  281. headList = nil, -- 已激活头像列表(除默认赠送外)
  282. headFrame = RoleHeadLogic.DEFAULT_HEADFREAM_ID, -- 头像框
  283. headFrameList = nil, -- 已激活头像框列表(除默认赠送外)
  284. body = nil, -- 形象
  285. bodyList = nil, -- 已激活形象
  286. chenghao = nil, -- 称号
  287. chenghaoList = nil, -- 已激活称号
  288. headHasNewFlag = nil, -- 头像1/头像框2/形象4/称号8有新的flag
  289. animation = nil, -- 立绘
  290. animationList = nil, -- 已激活的立绘列表
  291. background = RoleHeadLogic.DEFAULT_BACKGROUND_ID, -- 背景
  292. backgroundList = nil, -- 已激活的背景列表
  293. throneTime = nil, -- 挑战失败记录时间
  294. banSay = nil, -- 被举报
  295. yellow = nil, -- 黄钻贵族
  296. blue = nil, -- 蓝钻贵族
  297. txHall = nil, -- 腾讯大厅
  298. qqZone = nil, -- QQ空间
  299. fuwenRefreshCnt = nil, -- 符文刷新次数
  300. helpCnt = nil, -- 公会秘境助战次数
  301. personMail = nil, -- 私人郵件次數
  302. skinBag = {[0] = HeroDefine.HERO_SKIN_CNT},
  303. mailtips = {}, -- 邮件提醒
  304. skinLog = {}, --皮肤获取记录
  305. lookGl = nil, -- 是否看过攻略
  306. tujianCP = nil, -- 图鉴CP
  307. personalrecord = nil, -- 炼狱个人记录
  308. middleFlag = nil, -- 跨服游戏中
  309. middleOptions = nil, -- 跨服操作事件
  310. leichongHaoli = nil, -- 累充好礼
  311. dailyLeiChong = nil, -- 每日累充 奖励发放 dailyLeiChong[1] = true
  312. battleExtraReward = nil, -- 征战关卡额外奖励
  313. plShare = nil, -- 微信小程序分享
  314. tuiSongLiBao = nil, -- 推送礼包
  315. heroResetCnt = nil, -- 英雄每日重置次数
  316. moshou = nil, -- 魔兽
  317. equipLogs = nil, -- 装备合成日志
  318. jjcGodWar = nil, -- 众神之战
  319. unionLive = nil, -- 公会活跃
  320. moShouPingFen = nil, -- 魔兽评分
  321. unionDonate = nil, -- 公会捐献
  322. dailyBanggong = nil, -- 每日帮贡
  323. totalBanggong = nil, -- 总帮贡
  324. donateReward = nil, -- 公会捐献达标奖励
  325. combatBackup = nil, -- 援军激活条件
  326. liLian = nil, -- 历练
  327. billboard = nil, -- 排行榜-上榜时间
  328. billboardAim = nil, -- 排行榜-进度奖励
  329. lianyu = nil, -- 绝望深渊
  330. lianyuCache = nil, -- 绝望深渊战斗信息
  331. battleVideoUuid = nil, -- 战役挂机Uuid
  332. chatRead = nil, -- 聊天记录阅读到第几条
  333. dailyLibao = nil, -- 充值-每日礼包
  334. richangLibao = nil, -- 充值-每周/每月礼包
  335. tequanShop = nil, -- 充值-特权商店
  336. tequanMopup = nil, -- 扫荡特权 截止时间
  337. weekendFuli = nil, -- 周末福利
  338. unionWar = nil, -- 玩家 公会战 相关数据
  339. jjcLadder = nil, -- 天梯争霸 相关数据
  340. valleyTask = nil, -- 荣耀峡谷(龙族战场)目标
  341. jjcNewestRecord = nil, -- 个人竞技场最新战斗记录时间
  342. jjcWorship = nil, -- 个人竞技场每日膜拜
  343. jjcBeWorship = nil, -- 个人竞技场总被膜拜次数
  344. relationKey = nil, -- 推广码
  345. relationBind= {}, -- 推广关系
  346. relationId = nil, -- 推广人
  347. relationRew = {}, -- 奖励领取状态
  348. warReport = {}, -- 战报收藏列表
  349. warAdmire = nil, -- 战报点赞
  350. drill = nil, -- 勇者试炼
  351. welfareGift = {}, -- 超值礼包
  352. redBagCnt = nil, -- 公会红包次数
  353. monthCard = nil, -- 贵族月卡,王者月卡
  354. limitBuy = nil, -- 限时抢购
  355. leijiChongzhi = nil, -- 累计充值
  356. giftPack = nil, -- 成长礼包
  357. heroRise = nil, -- 英雄崛起
  358. leaveUnionLimit = nil, -- 离开公会后,加入或创建公会时间限制
  359. roleDot = nil, -- 红点
  360. chongJi = nil, -- 创角冲级活动
  361. cdkFix = nil, -- 固定兑换码
  362. cdk = {},
  363. roleSys = nil, -- 系统开放标识
  364. roleSysOpen = nil, -- 系统点击标识
  365. xingYaoGongMing = nil, -- 星耀之门-星耀共鸣
  366. guide = nil, -- 指引
  367. lvGuide = nil, -- 等级指引
  368. sendPfEmail = nil, --开服邮件
  369. limitMangHe = nil, -- 开服 -限时幸运盲盒
  370. fpsTb = nil, -- fps信息
  371. systemSound = nil, -- 系统设置
  372. relic = {}, -- 圣器
  373. adRewardCnt = nil , --每日广告观看次数
  374. adHatchRewardCnt = nil , --每日广告观看加速孵化次数
  375. isTip = nil , --钻石加速孵化今日是否提示
  376. nWeekLoopEndTime = nil, -- 周循环活动结束时间戳
  377. nWeekLoopEndMail = nil, -- 周循环活动结束处理奖励标识
  378. nWeekHeroID = nil, -- 周活动-升星英雄ID
  379. tWeekHeroPrize = nil, -- 周活动-升星奖励信息
  380. nWeekUseGuYu = nil, -- 周活动消耗古玉数量
  381. tWeekGuYuPrize = nil, -- 周活动-古玉奖励信息
  382. nWeekCardType = nil, -- 周活动-抽卡当前类型
  383. nWeekCardNum = nil, -- 周活动-抽卡数量
  384. tWeekCardPrize = nil, -- 周活动-抽卡奖励信息
  385. realmLv = nil, --境界
  386. RacialTrial = nil, --种族试炼
  387. nFirstBuy = nil, --第一次购买
  388. talismanData = nil, --秘宝
  389. OnlineRewardData = nil, --在线奖励
  390. nSpeed = nil, -- 特权战斗速度
  391. mergeInfo = {}, --融合信息 {mergeStartTime: 0 , mergeTime: 0, mergeEndTime: 0, heroId: 0}
  392. gift = {
  393. unlock = {},
  394. online = {}
  395. }, -- 弹窗礼包
  396. warOrder = { -- 战令相关
  397. battleOrder = {
  398. exp = 0,
  399. finish = {},
  400. unlock = 0,
  401. upgradeFinish = {}
  402. },
  403. devilOrder = {
  404. exp = 0,
  405. finish = {},
  406. unlock = 0,
  407. upgradeFinish = {}
  408. },
  409. clanOrder = {
  410. exp = 0,
  411. finish = {},
  412. unlock = 0,
  413. upgradeFinish = {}
  414. },
  415. arenaOrder = {
  416. exp = 0,
  417. finish = {},
  418. unlock = 0,
  419. upgradeFinish = {}
  420. },
  421. },
  422. -- 注意 以后再加字段如初始化为非nil 要在下面的newAddDBData同步加,否则老号会报错。
  423. }
  424. db.createTime = os.time()
  425. LuaMongo.insert(DB.db_char, db)
  426. return db
  427. end
  428. local newAddDBData = {
  429. heroLevelUpgrade = 0, -- 英雄手动升级最大值
  430. gift = {
  431. unlock = {},
  432. online = {}
  433. }, -- 弹窗礼包
  434. warOrder = {
  435. battleOrder = {
  436. exp = 0,
  437. finish = {},
  438. unlock = 0,
  439. upgradeFinish = {}
  440. },
  441. devilOrder = {
  442. exp = 0,
  443. finish = {},
  444. unlock = 0,
  445. upgradeFinish = {}
  446. },
  447. clanOrder = {
  448. exp = 0,
  449. finish = {},
  450. unlock = 0,
  451. upgradeFinish = {}
  452. },
  453. arenaOrder = {
  454. exp = 0,
  455. finish = {},
  456. unlock = 0,
  457. upgradeFinish = {}
  458. },
  459. }, -- 战令相关
  460. adRewardCnt = nil,
  461. adHatchRewardCnt = nil,
  462. mergeInfo = {},
  463. cdk = {},
  464. isTip = nil,
  465. battleType = 1, -- 战役类型(1、普通,2、精英,3、困难)
  466. guajiID_elite = 0, -- 精英- 已通关关卡/挂机关卡
  467. guajiID_hard = 0, -- 困难- 已通关关卡/挂机关卡
  468. battleID_elite = 1, -- 精英-战役即将战斗id
  469. battleID_hard = 1, -- 困难-战役即将战斗id
  470. battleRewards_elite = nil, -- 精英征战奖励领取记录
  471. battleRewards_hard = nil, -- 困难征战奖励领取记录
  472. battleadopt = 0, -- 普通战役是否通关
  473. battleadopt_elite = 0, -- 精英战役是否通关
  474. battleadopt_haed = 0, -- 困难战役是否通关
  475. }
  476. local roleDBchanged
  477. local function handleNew(orgDB, newTable)
  478. for k, v in pairs(newTable) do
  479. if not orgDB[k] then
  480. orgDB[k] = v
  481. roleDBchanged = true
  482. elseif type(v) == "table" then
  483. handleNew(orgDB[k],v)
  484. end
  485. end
  486. end
  487. function roleDBInit()
  488. _G.collectgarbage("step", 1000000)
  489. LuaMongo.find(DB.db_char)
  490. local list = {}
  491. local all = 0
  492. while true do
  493. local data = {}
  494. if not LuaMongo.next(data) then
  495. break
  496. end
  497. all = all + 1
  498. roleDBchanged = nil
  499. handleNew(data, newAddDBData)
  500. --暂时特殊处理下
  501. if not data.newUniqueTag then
  502. data.newUniqueTag = generateuuid(data.account, Config.NEW_SVR_INDEX)
  503. LuaMongo.update(DB.db_char, {_id = data._id}, data)
  504. end
  505. if roleDBchanged then
  506. list[#list + 1] = data._id
  507. end
  508. end
  509. print(#list, "/", all)
  510. _G.collectgarbage("step", 1000000)
  511. local query = {}
  512. for _, v in ipairs(list) do
  513. query._id = v
  514. LuaMongo.find(DB.db_char, query)
  515. local data = {}
  516. if not LuaMongo.next(data) then
  517. assert()
  518. end
  519. roleDBchanged = nil
  520. handleNew(data, newAddDBData)
  521. if not roleDBchanged then
  522. assert()
  523. end
  524. LuaMongo.update(DB.db_char, query, data)
  525. end
  526. end
  527. -------------------- humandb 初始化 end ----------------------