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- -- 答题活动
- local Msg = require("core.Msg")
- local AbsActExcel = require("excel.absAct")
- local Grid = require("bag.Grid")
- local Broadcast = require("broadcast.Broadcast")
- local Lang = require("common.Lang")
- local AbsActLogic = require("absAct.AbsActLogic")
- local AbsActDefine = require("absAct.AbsActDefine")
- local BagLogic = require("bag.BagLogic")
- local HeroExcel = require("excel.hero").hero
- local MailManager = require("mail.MailManager")
- local MailExcel = require("excel.mail")
- local Util = require("common.Util")
- local ObjHuman = require("core.ObjHuman")
- local Config = require("Config")
- local RoleDefine = require("role.RoleDefine")
- local CombatDefine = require("combat.CombatDefine")
- local RoleLogic = require("role.RoleLogic")
- local InnerMsg = require("core.InnerMsg")
- local Lang = require("common.Lang")
- local Broadcast = require("broadcast.Broadcast")
- local YunYingLogic = require("yunying.YunYingLogic")
- local RoleDBLogic = require("role.RoleDBLogic")
- local Log = require("common.Log")
- ABS_BILLBOARD_TYPE_1 = 1 -- 高抽
- ABS_BILLBOARD_TYPE_2 = 2 -- 充值
- ABS_BILLBOARD_TYPE_3 = 3 -- 天命召唤
- ABS_BILLBOARD_TYPE_4 = 4 -- 钻石消耗
- function isOpen(human, YYInfo, funcConfig)
- local state, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if not state then return end
- local absAct = human.db.absAct[funcConfig.funcID]
- if absAct and absAct.dayCnt and absAct.dayCnt <= 0 and #absAct.item <= 0 then
- return false
- end
- return true, endTime, startTime
- end
- function isActive(human, YYInfo, funcConfig)
- return not isOpen(human, YYInfo, funcConfig)
- end
- function getConfigByRank(rank,mainId,actId)
- local config = AbsActExcel.billboard
- local len = #config
- for i = 1, len do
- if config[i].mainId == mainId and config[i].actId == actId then
- if config[i].maxRank <= rank and config[i].minRank >= rank then
- return config[i]
- end
- end
- end
- end
- function reRankDataByConfig(data,mainId,actId)
- local newTb = {}
- local listLen = data[0]
- local index = 1
- local config = AbsActExcel.billboard
- local len = #config
- local newTbIndex = 1
- local configNeedValue = {}
- local count = 0
- for i = 1,len do
- if config[i].mainId == mainId and config[i].actId == actId then
- count = count + 1
- configNeedValue[count] = configNeedValue[count] or {}
- configNeedValue[count].value = config[i].totalNeedValue
- configNeedValue[count].rankCnt = config[i].cnt
- end
- end
- local newRank = 1
- for i = 1,count do
- if index > listLen then
- break
- end
- while true do
- if data[index].param >= configNeedValue[i].value and configNeedValue[i].rankCnt > 0 then
- newTb[newRank] = data[index]
- newRank = newRank + 1
- index = index + 1
- configNeedValue[i].rankCnt = configNeedValue[i].rankCnt - 1
- else
- newRank = newRank + configNeedValue[i].rankCnt
- break
- end
- if index > listLen then
- break
- end
- end
- end
- return newTb
- end
- function getAndSendMsg(human, id)
- -- 判断活动是否开起
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local absConfig = AbsActExcel.absActivity[id]
- if not absConfig then return end
- local absAct = human.db.absAct[id]
- if not absAct then
- return
- end
- -- 请求中心服数据
- local msgRet = InnerMsg.lw.LW_ABS_ACT_BILLBOARD_QUERY
- msgRet.uuid = human.db._id
- msgRet.actId = absConfig.actId
- msgRet.mainId = id
- InnerMsg.sendMsg(0, msgRet)
- end
- -- 查询回馈 充值
- function middleQuery(fd, msg)
- local id = msg.mainId
-
- local newRankTb = reRankDataByConfig(msg.list,msg.mainId,msg.actId)
- local human = ObjHuman.onlineUuid[msg.uuid]
- if human == nil then
- return
- end
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local absConfig = AbsActExcel.absActivity[id]
- if not absConfig then return end
- local absAct = human.db.absAct[id]
- if not absAct then
- return
- end
- local config = AbsActExcel.billboard
- local msgRet = Msg.gc.GC_ABS_BILLBOARD_QUERY
- msgRet.id = id
- msgRet.myRank.rank = 0
- msgRet.myRank.maxRank = 0
- msgRet.myRank.minRank = 0
- msgRet.myRank.roleBase[0] = 1
- RoleLogic.getRoleBase(human, msgRet.myRank.roleBase[1])
- msgRet.myRank.desc = ""
- msgRet.myRank.item[0] = 0
- msgRet.myRank.param = 0
- local listLen = msg.list[0]
- local len = 0
- for k = 1,10 do
- local db = newRankTb[k]
- if k <= 10 then
- len = len + 1
- local net= msgRet.rankList[len]
- local cfg = getConfigByRank(k,id,absConfig.actId)
- net.rank = k
- net.maxRank = 0
- net.minRank = 0
- if db then
- net.roleBase[0] = 1
- RoleLogic.makeRoleBase(db.roleBase,net.roleBase[1])
- else
- net.roleBase[0] = 0
- end
- net.desc = Util.format(cfg.desc,cfg.totalNeedValue)
- local itemLen = #cfg.item
- for j = 1,itemLen do
- Grid.makeItem(net.item[j],cfg.item[j][1],cfg.item[j][2])
- end
- net.item[0] = itemLen
- net.param = db and db.param or 0
- end
- end
- msgRet.rankList[0] = len
- for k,db in pairs(newRankTb) do
- if db.roleBase.uuid == human.db._id then
- local cfg = getConfigByRank(k,id,absConfig.actId)
- msgRet.myRank.rank = k
- msgRet.myRank.maxRank = 0
- msgRet.myRank.minRank = 0
- msgRet.myRank.roleBase[0] = 1
- RoleLogic.makeRoleBase(db.roleBase,msgRet.myRank.roleBase[1])
- msgRet.myRank.desc = Util.format(cfg.desc,cfg.totalNeedValue)
- local itemLen = #cfg.item
- for j = 1,itemLen do
- Grid.makeItem(msgRet.myRank.item[j],cfg.item[j][1],cfg.item[j][2])
- end
- msgRet.myRank.item[0] = itemLen
- msgRet.myRank.param = db.param
- end
- end
- len = 0
- for k, v in ipairs(config) do
- if v.mainId == id and v.actId == absConfig.actId then
- len = len + 1
- local net= msgRet.rewardList[len]
- net.rank = 0
- net.maxRank = v.maxRank
- net.minRank = v.minRank
- net.roleBase[0] = 0
- net.desc = Util.format(v.desc,v.totalNeedValue)
- net.param = 0
- local itemLen = #v.item
- for j = 1,itemLen do
- Grid.makeItem(net.item[j],v.item[j][1],v.item[j][2])
- end
- net.item[0] = itemLen
- end
- end
- msgRet.rewardList[0] = len
- Msg.send(msgRet, human.fd)
- end
- -- 高抽
- function onDrawCard(human,funcID, parameter)
- onTouchBack(human,funcID,ABS_BILLBOARD_TYPE_1,parameter)
- end
- -- 天命
- function onTMDrawCard(human,funcID, parameter)
- onTouchBack(human,funcID,ABS_BILLBOARD_TYPE_3,parameter)
- end
- -- 充值
- function onCharge(human, parameter,funcID)
- onTouchBack(human,funcID,ABS_BILLBOARD_TYPE_2,parameter)
- end
- -- 消耗钻石
- function onDecZuanshi(human,funcID,parameter)
- onTouchBack(human,funcID,ABS_BILLBOARD_TYPE_4,parameter)
- end
- -- 回调
- function onTouchBack(human,id,type, param)
- local state, endTime, starTime = AbsActLogic.isStarted(human, id)
- if not state then return end
- local absConfig = AbsActExcel.absActivity[id]
- if not absConfig then return end
- if type ~= absConfig.param[1] then
- return
- end
- AbsActLogic.checkAbsActClean(human, id)
- local absAct = human.db.absAct[id]
- if not absAct then
- return
- end
- -- 提交充值金额
- absAct.param = absAct.param or 0
- absAct.param = absAct.param + param
- -- 更新充值榜
- local msgRet = InnerMsg.lw.LW_ABS_ACT_BILLBOARD_SET
- msgRet.roleBase = {}
- RoleLogic.makeRoleBase(human.db, msgRet.roleBase)
- msgRet.svrIndex = Config.SVR_INDEX
- msgRet.svrName = Config.SVR_NAME
- msgRet.op = {}
- msgRet.op.param = absAct.param
- msgRet.actId = absConfig.actId
- msgRet.mainId = id
- InnerMsg.sendMsg(0, msgRet)
- end
- function sendBillboardReward()
- if _G.is_middle == true then return end
- for k,v in pairs(AbsActExcel.absActivity) do
- if v.type == AbsActDefine.ABS_ACT_TYPE_73 then
- -- 活动开启期间不发奖励
- local state, endTime, starTime = AbsActLogic.isStarted(human, k)
- if state then return end
- print("csdasew")
- local msg = InnerMsg.lw.LW_ABS_ACT_BILLBOARD_DB
- msg.mainId = k
- msg.actId = v.turns[1]
- InnerMsg.sendMsg(0,msg)
- Log.write(Log.LOGID_DEBUG, "sendBillboardReward",msg.mainId,msg.actId)
- end
- end
- end
- function WL_ABS_ACT_BILLBOARD_DB_RETURN(fd,msg)
- Log.write(Log.LOGID_DEBUG, "WL_ABS_ACT_BILLBOARD_DB_RETURN true")
- local data = msg.rankDb
- local config = Util.copyTable(AbsActExcel.billboard)
- if not config then return end
- local boardLen = #data.rank2data
- local configLen = #config
- Log.write(Log.LOGID_DEBUG, "WL_ABS_ACT_BILLBOARD_DB_RETURN",boardLen)
- if boardLen > 0 then
- boardLen = math.min(boardLen, AbsActDefine.BILLBOARD_MAX_CNT)
- for i = 1, boardLen do
- local dbData = data.rank2data[i]
- local uuid = dbData and dbData.uuid
- local dcId = 0
-
- -- 选出所在档次
- for j = 1,configLen do
- if config[j].actId == msg.actId and config[j].mainId == msg.mainId then
- if dbData.value1 >= config[j].totalNeedValue and config[j].cnt > 0 then
- if dcId == 0 then
- dcId = j
- else
- dcId = dcId > j and j or dcId
- end
- end
- end
- end
- if dcId ~= 0 then
- config[dcId].cnt = config[dcId].cnt - 1
- local rank = config[dcId].minRank - config[dcId].cnt
- local charDb = RoleDBLogic.getDb(uuid)
- if charDb then
- local mailConfig = MailExcel.mail[config[dcId].mailId]
- local title = mailConfig.title
- local senderName = mailConfig.senderName
- local content = Util.format(mailConfig.content, rank)
- MailManager.add(MailManager.SYSTEM, uuid, title, content, config[dcId].item, senderName)
- Log.write(Log.LOGID_DEBUG, "sendMailSuccess",charDb.name)
- end
- else
- Log.write(Log.LOGID_DEBUG, "billboardReward: "..dcId.." uuid: "..uuid.." rank: "..i)
- end
- end
- Log.write(Log.LOGID_DEBUG, "billboardReward send reward success",boardLen)
- end
- end
- function cleanBillBoardDB()
- if _G.is_middle == true then return end
- for k,v in pairs(AbsActExcel.absActivity) do
- if v.type == AbsActDefine.ABS_ACT_TYPE_73 then
- -- 活动开启期间不发奖励
- local state, endTime, starTime = AbsActLogic.isStarted(human, k)
- if state then return end
- print("clean db success")
- local msg = InnerMsg.lw.LW_ABS_ACT_BILLBOARD_DB_CLEAN
- msg.mainId = k
- msg.actId = v.turns[1]
- InnerMsg.sendMsg(0,msg)
- Log.write(Log.LOGID_DEBUG, "cleanBillBoardDB",msg.mainId,msg.actId)
- end
- end
- end
- function getLeftTime(human, YInfo, funcConfig)
- local ret, endTime, startTime = AbsActLogic.isStarted(human, funcConfig.funcID)
- if ret == true then
- return endTime - os.time()
- else
- return 0
- end
- end
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