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- local FuwenLogic = require("fuwen.FuwenLogic")
- local BingshuLogic = require("fuwen.BingshuLogic")
- local BattleWillLogic = require("fuwen.BattleWillLogic")
- function CG_FUWEN_PUTON(human,msg)
- FuwenLogic.putOn(human, msg.heroID, msg.heroIndex, msg.fuwenIndex,msg.pos,nil)
- end
- function CG_FUWEN_PUTOFF(human,msg)
- FuwenLogic.putOff(human, msg.heroID, msg.heroIndex, msg.pos, nil)
- end
- function CG_FUWEN_SMELT_VAL_QUERY(human)
- FuwenLogic.fuwenSmeltValQuery(human)
- end
- function CG_FUWEN_HECHENG_QUERY(human,msg)
- FuwenLogic.fuwenHechengQuery(human,msg.fuwenID,msg.fuwenCnt)
- end
- function CG_FUWEN_HECHENG(human,msg)
- FuwenLogic.fuwenHechengDo(human,msg.fuwenIndexList)
- end
- function CG_FUWEN_FENJIE(human,msg)
- FuwenLogic.fuwenFenjieDo(human,msg.fuwenID,msg.fuwenIndex)
- end
- function CG_FUWEN_EXCHANGE(human)
- FuwenLogic.fuwenExhcange(human)
- end
- function CG_FUWEN_REFRESH_QUERY(human,msg)
- FuwenLogic.fuwenRefreshQuery(human,msg.fuwenID,msg.fuwenIndex,msg.pos,msg.heroID,msg.heroIndex)
- end
- function CG_FUWEN_REFRESH_DO(human,msg)
- FuwenLogic.fuwenRefreshDo(human,msg.fuwenID,msg.fuwenIndex,msg.heroID,msg.heroIndex,msg.pos)
- end
- function CG_FUWEN_RARE_SKILL_QUERY(human,msg)
- FuwenLogic.fuwenRareSkillQuery(human,msg.type)
- end
- function CG_FUWEN_REFRESH_SAVE(human,msg)
- FuwenLogic.fuwenRefreshSave(human,msg.fuwenID,msg.fuwenIndex,msg.pos,msg.heroID,msg.heroIndex)
- end
- function CG_FUWEN_EXCHANGE_QUERY(human)
- FuwenLogic.fuwenExchangeQuery(human)
- end
- function CG_FUWEN_UNLOCK_GRID(human,msg)
- --FuwenLogic.fuwenGridUnlock(human,msg.heroID,msg.heroIndex,msg.pos)
- end
- function CG_FUWEN_ATTR_QUERY(human, msg)
- FuwenLogic.CG_FUWEN_ATTR_QUERY(human,msg.fuwenID)
- end
- function CG_FUWEN_REFINE_QUERY(human,msg)
- FuwenLogic.fuwenRefineQuery(human,msg.fuwenID,msg.fuwenIndex,msg.pos,msg.heroID,msg.heroIndex)
- end
- function CG_FUWEN_REFINE_DO(human,msg)
- FuwenLogic.fuwenRefineDo(human,msg.fuwenID,msg.fuwenIndex,msg.pos,msg.heroID,msg.heroIndex)
- end
- function CG_FUWEN_HECHENG_ONECLICK(human, msg)
- FuwenLogic.fuwenHechengOneClickDo(human, msg.fuwenIndexList)
- end
- function CG_BINGSHU_QUERY(human, msg)
- BingshuLogic.sendQuery(human, msg.heroID, msg.heroIndex)
- end
- function CG_BINGSHU_LEARN_LIST(human, msg)
- BingshuLogic.sendLearnList(human, msg.heroID, msg.heroIndex, msg.index)
- end
- function CG_BINGSHU_LEARN(human, msg)
- BingshuLogic.learnSkill(human, msg.heroID, msg.heroIndex, msg.index, msg.skillID)
- end
- function CG_BINGSHU_LEVELUP_QUERY(human, msg)
- BingshuLogic.sendLevelUpQuery(human, msg.heroID, msg.heroIndex, msg.index)
- end
- function CG_BINGSHU_LEVELUP(human, msg)
- BingshuLogic.levelUp(human, msg.heroID, msg.heroIndex, msg.index)
- end
- function CG_BINGSHU_FORGET(human, msg)
- BingshuLogic.forget(human, msg.heroID, msg.heroIndex, msg.index)
- end
- function CG_FUWEN_REFINE_LIST_QUERY(human)
- FuwenLogic.sendFuwenRefineList(human)
- end
- function CG_FUWEN_REFINE_PREVIEW_QUERY(human)
- FuwenLogic.fuwenRefinePreview(human)
- end
- function CG_FUWEN_GET_WAY_QUERY(human)
- FuwenLogic.sendFuwenGetWay(human)
- end
- function CG_FUWEN_RESET_LOCK(human, msg)
- FuwenLogic.ResetLock(human, msg.fuwenID, msg.fuwenIndex, msg.heroID, msg.heroIndex, msg.pos, msg.opTarget, msg.opIdx, msg.opType)
- end
- -- 战意回退查询
- function CG_BATTLE_WILL_ROLLBACK_QUERY(human, msg)
- BattleWillLogic.sendRollbackQuery(human, msg.heroID, msg.heroIndex, msg.index)
- end
- -- 战意回退执行
- function CG_BATTLE_WILL_ROLLBACK_DO(human, msg)
- BattleWillLogic.rollback(human, msg.heroID, msg.heroIndex, msg.index)
- end
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