LotteryByDiamondLogic.lua 6.7 KB

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  1. --古玉充能活动
  2. --db
  3. --[=[
  4. human.db.absAct[id] = {
  5. points = nil, --普通抽奖累积的积分
  6. speLotteryTimes = nil, --稀有抽奖次数
  7. lastFreeTime = nil, --上一次免费抽奖时间,如果为nil或者与当前时间不是同一天则可以免费单抽一次
  8. }
  9. ]=]--
  10. local Msg = require("core.Msg")
  11. local Grid = require("bag.Grid")
  12. local Util = require("common.Util")
  13. local BagLogic = require("bag.BagLogic")
  14. local AbsActLogic = require("absAct.AbsActLogic")
  15. local Broadcast = require("broadcast.Broadcast")
  16. local Lang = require("common.Lang")
  17. local LotteryCfg = require("excel.absAct").lotteryByDiamonds
  18. local TriggerDefine = require("trigger.TriggerDefine")
  19. local TriggerLogic = require("trigger.TriggerLogic")
  20. local LOTTERYLOG = "lotteryByDiamonds" --日志标识
  21. local MAXPOINTS = 300 --每三百积分可以获得一次稀有抽奖次数
  22. local RANDMIN = 5 --普通奖池每次抽奖获得积分随机值最小值
  23. local RANDMAX = 15 --普通奖池每次抽奖获得积分随机值最大值
  24. local LOTTERYACTID = 31005 -- 古玉充能活动ID
  25. local lotteryCostID = 0 --普通奖池抽奖消耗道具ID
  26. local lottery1CostCnt = 0 --普通奖池单抽消耗道具数量
  27. local lottery10CostCnt = 0 --普通奖池十连消耗道具数量
  28. local comTotalWeight = 0 --普通奖池道具总权重
  29. local speTotalWeight = 0 --稀有奖池道具总权重
  30. local function updateCondValue()
  31. --没热更,所以缓存
  32. local comCfg = LotteryCfg[1]
  33. local speCfg = LotteryCfg[2]
  34. lotteryCostID = comCfg.costItemId
  35. lottery1CostCnt = comCfg.lottery1CostCnt
  36. lottery10CostCnt = comCfg.lottery10CostCnt
  37. for _, v in ipairs(comCfg.prizeData) do
  38. comTotalWeight = comTotalWeight + v[3]
  39. end
  40. for _, v in ipairs(speCfg.prizeData) do
  41. speTotalWeight = speTotalWeight + v[3]
  42. end
  43. end
  44. --查询
  45. function Query(human, id)
  46. local state = AbsActLogic.isStarted(human, id)
  47. if not state then
  48. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  49. end
  50. local actData = human.db.absAct[id]
  51. if not actData then
  52. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  53. end
  54. local msgRet = Msg.gc.GC_LOTTERYBYDIAMONDS_QUERY
  55. if comTotalWeight <= 0 then
  56. updateCondValue()
  57. end
  58. --普通奖池
  59. local nLotteryCostCnt = lottery1CostCnt
  60. if not actData.lastFreeTime or not Util.isSameDayByTimes(actData.lastFreeTime, os.time()) then
  61. nLotteryCostCnt = 0
  62. end
  63. local comLotteryData = msgRet.comLotteryData
  64. Grid.makeItem(comLotteryData.lottery1cost, lotteryCostID, nLotteryCostCnt)
  65. Grid.makeItem(comLotteryData.lottery10cost, lotteryCostID, lottery10CostCnt)
  66. comLotteryData.points = actData.points or 0
  67. comLotteryData.maxPoints = MAXPOINTS
  68. local comPrizeCfg = LotteryCfg[1].prizeData
  69. comLotteryData.prizePoolData[0] = #comPrizeCfg
  70. for i = 1, #comPrizeCfg do
  71. local itemData = comPrizeCfg[i]
  72. Grid.makeItem(comLotteryData.prizePoolData[i], itemData[1], itemData[2])
  73. end
  74. --稀有奖池
  75. local speLotteryData = msgRet.speLotteryData
  76. speLotteryData.lotteryTimes = actData.speLotteryTimes or 0
  77. local spePrizeCfg = LotteryCfg[2].prizeData
  78. speLotteryData.prizePoolData[0] = #spePrizeCfg
  79. for i = 1, #spePrizeCfg do
  80. local itemData = spePrizeCfg[i]
  81. Grid.makeItem(speLotteryData.prizePoolData[i], itemData[1], itemData[2])
  82. end
  83. Msg.send(msgRet, human.fd)
  84. end
  85. --抽奖
  86. function Lottery(human, id, type)
  87. if not id or not type then
  88. return Broadcast.sendErr(human, Lang.SKIN_PARAM_ERR)
  89. end
  90. if type < 1 or type > 3 then
  91. return Broadcast.sendErr(human, Lang.SKIN_PARAM_ERR)
  92. end
  93. local state = AbsActLogic.isStarted(human, id)
  94. if not state then
  95. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  96. end
  97. local actData = human.db.absAct[id]
  98. if not actData then
  99. return Broadcast.sendErr(human, Lang.YUNYING_ERR_TIME)
  100. end
  101. if comTotalWeight <= 0 then
  102. updateCondValue()
  103. end
  104. local itemCnt, nLotteryTimes = 0, 1
  105. local targetTotalWeight = comTotalWeight
  106. local targetPrizeCfg = LotteryCfg[1].prizeData
  107. if type == 1 then
  108. if not actData.lastFreeTime or not Util.isSameDayByTimes(actData.lastFreeTime, os.time()) then
  109. actData.lastFreeTime = os.time()
  110. else
  111. itemCnt = lottery1CostCnt
  112. end
  113. elseif type == 2 then
  114. itemCnt = lottery10CostCnt
  115. nLotteryTimes = 10
  116. else
  117. if not actData.speLotteryTimes or actData.speLotteryTimes <= 0 then
  118. return
  119. end
  120. actData.speLotteryTimes = actData.speLotteryTimes - 1
  121. targetPrizeCfg = LotteryCfg[2].prizeData
  122. targetTotalWeight = speTotalWeight
  123. end
  124. if itemCnt > 0 then
  125. if BagLogic.getItemCnt(human, lotteryCostID) < itemCnt then
  126. return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  127. end
  128. BagLogic.delItem(human, lotteryCostID, itemCnt, LOTTERYLOG)
  129. end
  130. --抽奖
  131. local awardList = {}
  132. for i=1, nLotteryTimes do
  133. local weight = 0
  134. local randWeight = math.random(0, targetTotalWeight)
  135. for _,v in ipairs(targetPrizeCfg) do
  136. weight = weight + v[3]
  137. if randWeight <= weight then
  138. awardList[#awardList+1] = {v[1], v[2]}
  139. if type < 3 then
  140. actData.points = (actData.points or 0) + math.random(RANDMIN, RANDMAX)
  141. end
  142. break
  143. end
  144. end
  145. end
  146. BagLogic.addItemList(human, awardList, LOTTERYLOG)
  147. --更新数据
  148. local points = actData.points or 0
  149. if points >= MAXPOINTS then
  150. actData.speLotteryTimes = (actData.speLotteryTimes or 0) + math.floor(points / MAXPOINTS)
  151. actData.points = points % MAXPOINTS
  152. end
  153. --下发数据
  154. local msgRet = Msg.gc.GC_LOTTERYBYDIAMONDS_LOTTERY
  155. msgRet.points = actData.points
  156. msgRet.lotteryTimes = actData.speLotteryTimes or 0
  157. local nLotteryCostCnt = lottery1CostCnt
  158. if not actData.lastFreeTime or not Util.isSameDayByTimes(actData.lastFreeTime, os.time()) then
  159. nLotteryCostCnt = 0
  160. end
  161. Grid.makeItem(msgRet.lottery1cost, lotteryCostID, nLotteryCostCnt)
  162. Msg.send(msgRet, human.fd)
  163. if type == 3 then
  164. TriggerLogic.PublishEvent(TriggerDefine.ANCIENTG_CHARGING, human.db._id, 1)
  165. end
  166. end
  167. -- 是否有红点
  168. function isRed(human, YYInfo, funcConfig)
  169. local tActData = human.db.absAct[LOTTERYACTID]
  170. if not tActData then
  171. return false
  172. end
  173. if not tActData.lastFreeTime or not Util.isSameDayByTimes(tActData.lastFreeTime, os.time()) then
  174. return true
  175. end
  176. return false
  177. end