BattleLogic.lua 176 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835
  1. local Lang = require("common.Lang")
  2. local BattleExcel = require("excel.battle")
  3. local BattleExcel_Elite = require("excel.battle_elite")
  4. local BattleExcel_Hard = require("excel.battle_hard")
  5. local MonsterExcel = require("excel.monster")
  6. local BattleMonsterExcel = require("excel.battlemonster")
  7. local DropExcel = require("excel.drop")
  8. local Msg = require("core.Msg")
  9. local ObjHuman = require("core.ObjHuman")
  10. local Grid = require("bag.Grid")
  11. local BagLogic = require("bag.BagLogic")
  12. local ItemDefine = require("bag.ItemDefine")
  13. local Broadcast = require("broadcast.Broadcast")
  14. local CombatDefine = require("combat.CombatDefine")
  15. local CombatPosLogic = require("combat.CombatPosLogic")
  16. local CombatLogic = require("combat.CombatLogic")
  17. local DailyTaskLogic = require("dailyTask.DailyTaskLogic")
  18. local RoleDefine = require("role.RoleDefine")
  19. local ChengjiuLogic = require("chengjiu.ChengjiuLogic")
  20. local ChengjiuDefine = require("chengjiu.ChengjiuDefine")
  21. local HeroExcel = require("excel.hero")
  22. local SkillExcel = require("excel.skill")
  23. -- local MonthactExcel = require("excel.monthAct")
  24. local Util = require("common.Util")
  25. local KingWorldLogic = require("present.KingWorldLogic")
  26. local ChatPaoMaLogic = require("chat.ChatPaoMaLogic")
  27. local BRoleLogic = require("billboard.BRoleLogic")
  28. local BillboardDefine = require("billboard.BillboardDefine")
  29. local SkinLogic = require("skin.SkinLogic")
  30. local RoleSystemLogic = require("roleSystem.RoleSystemLogic")
  31. local RoleSystemDefine = require("roleSystem.RoleSystemDefine")
  32. local GuideLogic = require("guide.GuideLogic")
  33. -- local PanelDefine = require("broadcast.PanelDefine")
  34. local HeroGrid = require("hero.HeroGrid")
  35. local TuiSongLiBao = require("present.TuiSongLiBao")
  36. local CombatVideo = require("combat.CombatVideo")
  37. local RoleLogic = require("role.RoleLogic")
  38. local BattleDBLogic = require("battle.BattleDBLogic")
  39. local ProjectLogic = require("platform.ProjectLogic")
  40. local LuaMongo = _G.lua_mongo
  41. local DB = require("common.DB")
  42. local VipLogic = require("vip.VipLogic")
  43. -- local MoshouLogic = require("moshou.MoshouLogic")
  44. local RoleExcel = require("excel.role")
  45. local TequanShopLogic = require("present.TequanShopLogic")
  46. local HeroDefine = require("hero.HeroDefine")
  47. local BarTaskLogic = require("bar.BarTaskLogic")
  48. -- local ItemExcel = require("excel.item").item
  49. -- local EquipExcel = require("excel.equip").equip
  50. local HeroLogic = require("hero.HeroLogic")
  51. local SuipianLogic = require("bag.SuipianLogic")
  52. local JibanLogic = require("combat.JibanLogic")
  53. local YunYingLogic = require("yunying.YunYingLogic")
  54. local PanelDefine = require("broadcast.PanelDefine")
  55. -- local YyHandler = require("yunying.Handler")
  56. local EquipLogic = require("equip.EquipLogic")
  57. local SysParameter = require("common.SysParameter")
  58. -- local XingYaoGongMing = require("xingYaoMen.XingYaoGongMing")
  59. -- local AbsActLogic = require("absAct.AbsActLogic")
  60. local HeroLogLogic = require("absAct.HeroLogLogic")
  61. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  62. local MengxinLogic = require("present.MengxinLogic")
  63. local GiftLogic = require("topup.GiftLogic")
  64. local WarOrder = require("shop.WarOrder")
  65. local Log = require("common.Log")
  66. local EliteDefine = require("battle.EliteDefine")
  67. local MaiDianDefine = require("MaiDian.MaiDianDefine")
  68. local MainDianLogic = require("MaiDian.MaiDianLogic")
  69. local TalismanLogic = require("talisman.TalismanLogic")
  70. local TriggerDefine = require("trigger.TriggerDefine")
  71. local TriggerLogic = require("trigger.TriggerLogic")
  72. local CombatImpl = require("combat.CombatImpl")
  73. local battleRougeCfg = require("excel.battleRouge").Sheet1
  74. local WeekTaskLogic = require("dailyTask.WeekTaskLogic")
  75. local TreasureChestLogic = require("treasurechest.TreasureChestLogic")
  76. local BreakThroughTheme
  77. BATTLE_HANG_EXP_OUT_PERIOD = 60 -- 经验产出时间间隔
  78. BATTLE_HANG_ITEM_OUT_PERIOD = 300 -- 战利品道具产出时间间隔
  79. BATTLE_HANG_ITEM_OUT_PERIOD_2 = 7200 -- 战利品道具产出时间间隔2小时掉落一次
  80. BATTLE_LOGIN_LEV_TIPS = 50 -- 登录检测挂机时间过久提示 最高等级
  81. BATTLE_LOGIN_TIME_TIPS = 10 * 60 -- 登录检测挂机超过多久提示
  82. BATTLE_MOPUP_CNT = 4
  83. BATTLE_MOPUP_CNT_VIP = 8 --购买贵族之证礼包后, 扫荡次数
  84. BATTLE_MOPUP_FREE_CNT = 1
  85. BATTLE_MOPUP_FREE_CNT_VIP = 3
  86. BATTLE_LEVEL_PLAYER_LIST = { }
  87. local STATUS_NONE = 1 -- 不可领
  88. local STATUS_CANGET = 2 -- 可领
  89. local DIAMOND_COST_PER_HOUR = 20
  90. local HOUR_SEC = 60 * 60
  91. local DIAMOND_ADDITION = 1.5
  92. -- @mafei 是否需要集中定义一个define 枚举
  93. local PRINCIPAL_LINE_EVNET = 1
  94. local BATTLE_ORDER_TYPE = 1
  95. -- 挂机收益最多累计x秒
  96. function getHangMaxTime(human)
  97. local hour = VipLogic.getPowerArgs(human, VipLogic.VIP_POWER10)
  98. local talismanAdd_HangHours = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HANG_HOURS) or 0
  99. hour = hour + talismanAdd_HangHours
  100. return(hour or 0) * 3600
  101. end
  102. local function wrapHangFightNet(net, heroConfig, skillConfig)
  103. net.body = heroConfig.body
  104. net.height = heroConfig.height
  105. net.weight = heroConfig.width
  106. net.fireType = skillConfig and skillConfig.fireType or 0
  107. net.attackEffect = skillConfig and skillConfig.attackEffect or ""
  108. net.flyEffect = skillConfig and skillConfig.flyEffect or ""
  109. net.flyCoords = skillConfig and skillConfig.flyCoords or ""
  110. net.hitEffect = skillConfig and skillConfig.hitEffect or ""
  111. net.hitSound = skillConfig and skillConfig.hitSound or ""
  112. end
  113. local function fontBattleSkillNet(skillNet, skillID)
  114. local skillConfig = SkillExcel.skill[skillID]
  115. if not skillConfig then
  116. return
  117. end
  118. skillNet.skillID = skillID
  119. skillNet.fireType = skillConfig.fireType
  120. skillNet.readyAction = skillConfig.readyAction
  121. skillNet.attackPart = skillConfig.attackPart
  122. skillNet.attackAction = skillConfig.attackAction
  123. skillNet.readyEffect = skillConfig.readyEffect
  124. skillNet.attackEffect = skillConfig.attackEffect
  125. skillNet.hitEffect = skillConfig.hitEffect
  126. skillNet.flyEffect = skillConfig.flyEffect
  127. skillNet.flyCoords = skillConfig.flyCoords
  128. skillNet.hitBack = skillConfig.hitBack
  129. skillNet.effectTime = skillConfig.effectTime
  130. skillNet.contentType = skillConfig.contentType
  131. skillNet.content = skillConfig.content
  132. skillNet.movieEffect = skillConfig.movieEffect
  133. skillNet.quake = skillConfig.quake
  134. skillNet.flySound = skillConfig.flySound
  135. skillNet.fireSound = skillConfig.fireSound
  136. skillNet.hitSound = skillConfig.hitSound
  137. skillNet.cvSound = skillConfig.cvSound
  138. skillNet.screenMask = skillConfig.screenMask
  139. skillNet.screenCam = skillConfig.screenCam
  140. skillNet.largeEffect = skillConfig.largeEffect
  141. skillNet.lie = skillConfig.lie
  142. skillNet.cuoZhen = skillConfig.cuoZhen
  143. skillNet.skillDelay = skillConfig.skillDelay
  144. skillNet.isFraming = skillConfig.isFraming
  145. return true
  146. end
  147. -- 处理策划修改开放不同模式条件的函数
  148. local function initBattleSpeData(human)
  149. human.db.battleSpeData = {
  150. [EliteDefine.COPY_ELITE_NORMAL] = true
  151. }
  152. end
  153. -- 处理策划修改开放不同模式条件的函数
  154. local function getBattleSpeData(human)
  155. return human.db.battleSpeData
  156. end
  157. -- 处理策划修改开放不同模式条件的函数
  158. local function updateBattleSpeData(human, modeType, state)
  159. human.db.battleSpeData[modeType] = state
  160. end
  161. -- 获取当前战役类型
  162. local function BattleLogic_GetBattleType(human)
  163. if not human then
  164. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleType human is null")
  165. return EliteDefine.COPY_ELITE_ERROR
  166. end
  167. return human.db.battleType
  168. end
  169. -- 设置当前战役类型
  170. local function BattleLogic_SetBattleType(human, nBattleType)
  171. if not human or EliteDefine.COPY_ELITE_NORMAL > nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  172. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleType 参数不正确!!!")
  173. return false
  174. end
  175. human.db.battleType = nBattleType
  176. print("[BattleLogic_SetBattleType] 玩家设置战役类型成功 id = "
  177. ..human.db._id.." nBattleType1 = "..nBattleType.." nBattleType2 = "..human.db.battleType)
  178. return true
  179. end
  180. -- 获取战役即将战斗id
  181. local function BattleLogic_GetBattleBattleID(human)
  182. if not human then
  183. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleBattleID] human is null")
  184. return -1
  185. end
  186. local nBattleType = BattleLogic_GetBattleType(human)
  187. --print("[BattleLogic_GetBattleBattleID] 获取到的战斗类型信息 id = "..human.db._id.." nBattleType = "..nBattleType)
  188. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  189. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleBattleID 获取到的战斗类型不正确 id = "
  190. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  191. return -1
  192. end
  193. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  194. return human.db.battleID
  195. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  196. return human.db.battleID_elite
  197. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  198. return human.db.battleID_hard
  199. else
  200. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleBattleID 未处理的战斗类型 id = "
  201. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  202. return -1
  203. end
  204. end
  205. -- 根据类型获取战斗ID
  206. local function BattleLogic_GetBattleIDByType(human, nBattleType)
  207. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  208. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleIDByType 传入的参数不正确 id = "
  209. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  210. return -1
  211. end
  212. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  213. return human.db.battleID
  214. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  215. return human.db.battleID_elite
  216. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  217. return human.db.battleID_hard
  218. end
  219. return -1
  220. end
  221. -- 设置 战役即将战斗id
  222. local function BattleLogic_SetBattleBattleID(human, nValue)
  223. if not human or 0 > nValue then
  224. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleBattleID 参数不正确")
  225. return false
  226. end
  227. local nBattleType = BattleLogic_GetBattleType(human)
  228. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  229. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleBattleID 获取到的战斗类型不正确 id = "
  230. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  231. return false
  232. end
  233. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  234. human.db.battleID = nValue
  235. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  236. human.db.battleID_elite = nValue
  237. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  238. human.db.battleID_hard = nValue
  239. else
  240. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 未处理的战斗类型 id = "
  241. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  242. return false
  243. end
  244. return true
  245. end
  246. -- 设置 某个模式 战役即将战斗id
  247. local function setBattleBattleIDByType(human, nBattleType, nValue)
  248. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  249. human.db.battleID = nValue
  250. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  251. human.db.battleID_elite = nValue
  252. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  253. human.db.battleID_hard = nValue
  254. end
  255. end
  256. -- 获取当前战役 已通关关卡/挂机关卡
  257. local function BattleLogic_GetBattleGuaJiID(human)
  258. if not human then
  259. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID human is null")
  260. return -1
  261. end
  262. local nBattleType = BattleLogic_GetBattleType(human)
  263. print("[BattleLogic_GetBattleGuaJiID] 获取到的战斗类型信息 id = "..human.db._id.." nBattleType = "..nBattleType)
  264. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  265. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 获取到的战斗类型不正确 id = "
  266. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  267. return -1
  268. end
  269. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  270. return human.db.guajiID
  271. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  272. return human.db.guajiID_elite
  273. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  274. return human.db.guajiID_hard
  275. else
  276. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 未处理的战斗类型 id = "
  277. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  278. return -1
  279. end
  280. end
  281. -- 通过战斗类型获取当前战役 已通关关卡/挂机关卡
  282. local function BattleLogic_GetBattleGuaJiIDByType(human, nBattleType)
  283. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  284. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiIDByType 传入的参数不正确 id = "
  285. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  286. return -1
  287. end
  288. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  289. return human.db.guajiID
  290. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  291. return human.db.guajiID_elite
  292. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  293. return human.db.guajiID_hard
  294. else
  295. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiIDByType 未处理的战斗类型 id = "
  296. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  297. return -1
  298. end
  299. end
  300. -- 设置当前战役 已通关关卡/挂机关卡
  301. local function BattleLogic_SetBattleGuaJiID(human, nValue)
  302. if not human or 0 > nValue then
  303. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleGuaJiID 参数不正确")
  304. return false
  305. end
  306. local nBattleType = BattleLogic_GetBattleType(human)
  307. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  308. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleGuaJiID 获取到的战斗类型不正确 id = "
  309. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  310. return false
  311. end
  312. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  313. human.db.guajiID = nValue
  314. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  315. human.db.guajiID_elite = nValue
  316. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  317. human.db.guajiID_hard = nValue
  318. else
  319. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 未处理的战斗类型 id = "
  320. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  321. return false
  322. end
  323. return true
  324. end
  325. -- 设置某个模式 已通关关卡/挂机关卡
  326. local function setBattleGuaJiIDByType(human, nBattleType, nValue)
  327. if not human or 0 > nValue then
  328. return false
  329. end
  330. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  331. human.db.guajiID = nValue
  332. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  333. human.db.guajiID_elite = nValue
  334. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  335. human.db.guajiID_hard = nValue
  336. end
  337. end
  338. -- 获取配置信息
  339. local function BattleLogic_GetBattleConfig(human)
  340. if not human then
  341. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleConfig 参数不正确")
  342. return nil
  343. end
  344. local nBattleType = BattleLogic_GetBattleType(human)
  345. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  346. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleConfig 获取到的战斗类型不正确 id = "
  347. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  348. return nil
  349. end
  350. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  351. return BattleExcel
  352. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  353. return BattleExcel_Elite
  354. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  355. return BattleExcel_Hard
  356. else
  357. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleGuaJiID 未处理的战斗类型 id = "
  358. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  359. return nil
  360. end
  361. end
  362. -- 获取某个闯关模式的配置
  363. local function getBattleCfgByType(nBattleType)
  364. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  365. return BattleExcel
  366. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  367. return BattleExcel_Elite
  368. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  369. return BattleExcel_Hard
  370. end
  371. end
  372. ------------------------------------------------多队伍挑战相关------------------------------------
  373. -- 是否开启多队伍挑战
  374. local function isOpenOtherTeam(human)
  375. local nowBattleID = BattleLogic_GetBattleBattleID(human)
  376. if nowBattleID >= EliteDefine.OPEN_OTHER_TEAM_LEVEL then
  377. return true
  378. end
  379. return false
  380. end
  381. -- 更新当前模式的出战队伍记录
  382. local function updateTeamRecord(human, teamIdx)
  383. human.teamRecord = human.teamRecord or {}
  384. local teamRecord = human.teamRecord
  385. local nBattleType = BattleLogic_GetBattleType(human)
  386. teamRecord[nBattleType] = teamRecord[nBattleType] or {}
  387. teamRecord[nBattleType][teamIdx] = 1
  388. end
  389. -- 重置当前模式的出战队伍记录
  390. local function resetTeamRecord(human)
  391. if not human.teamRecord then
  392. return
  393. end
  394. local nBattleType = BattleLogic_GetBattleType(human)
  395. human.teamRecord[nBattleType] = nil
  396. end
  397. -- 当前应该是第几支队伍出战(目前闯关最多有三支队伍)
  398. local function getTeamIdx(human)
  399. local teamIdx = 1
  400. if not isOpenOtherTeam(human) then
  401. return teamIdx
  402. end
  403. local nBattleType = BattleLogic_GetBattleType(human)
  404. local teamRecord = human.teamRecord
  405. if teamRecord and teamRecord[nBattleType] then
  406. teamIdx = #teamRecord[nBattleType] + 1
  407. end
  408. return teamIdx
  409. end
  410. -- 获取当前出战阵容类型
  411. local function getCombatTypeByTeamIdx(teamIdx)
  412. if teamIdx == 1 then
  413. return CombatDefine.COMBAT_TYPE1
  414. elseif teamIdx == 2 then
  415. return CombatDefine.COMBAT_TYPE30
  416. elseif teamIdx == 3 then
  417. return CombatDefine.COMBAT_TYPE38
  418. else
  419. -- assert(false, "错误类型")
  420. return CombatDefine.COMBAT_TYPE1
  421. end
  422. end
  423. -- 获取当前模式下当前关卡需要的队伍数量
  424. local function getLevelTeamCnt(human)
  425. local teamCnt = 1
  426. local nowBattleID = BattleLogic_GetBattleBattleID(human)
  427. if nowBattleID >= EliteDefine.OPEN_OTHER_TEAM_LEVEL then
  428. local cfg = BattleLogic_GetBattleConfig(human)
  429. local singleCfg = cfg.node[nowBattleID]
  430. teamCnt = #singleCfg.monsterOutID
  431. end
  432. return teamCnt
  433. end
  434. -----------------------------------------------------------------------------------------------------
  435. -----------------------------------------------------肉鸽玩法-----------------------------------------------------
  436. --获取某个闯关模式的属性加成
  437. local function getBattleAttrByType(human, battleType)
  438. if EliteDefine.COPY_ELITE_NORMAL == battleType then
  439. return human.db.normalBattleAttrData
  440. elseif EliteDefine.COPY_LEVEL_ELITE == battleType then
  441. return human.db.eliteBattleAttrData
  442. elseif EliteDefine.COPY_ELITE_DIFFICULTY == battleType then
  443. return human.db.hardBattleAttrData
  444. else
  445. assert(false, "类型错误")
  446. end
  447. end
  448. --统计当前已获得属性的类型
  449. local function getAttrTypeList(ids)
  450. if not ids then
  451. return
  452. end
  453. local tpList = {}
  454. for id in pairs(ids) do
  455. local cfg = battleRougeCfg[id]
  456. tpList[cfg.type] = 1
  457. end
  458. return tpList
  459. end
  460. --获取某个ID所属类型中品质最高的ID
  461. local function getMaxQualityId(id)
  462. local targetType = battleRougeCfg[id].type
  463. local q = 0
  464. local targetId = 0
  465. for k, cfg in ipairs(battleRougeCfg) do
  466. if cfg.type == targetType and cfg.quality > q then
  467. targetId = k
  468. q = cfg.quality
  469. end
  470. end
  471. return targetId
  472. end
  473. --生成随机数据
  474. local function generateCfgWeightInfo(excludeTypeList)
  475. local totalWeight = 0
  476. local type2List = {}
  477. for k,v in ipairs(battleRougeCfg) do
  478. local tp = v.type
  479. if not excludeTypeList or not excludeTypeList[tp] then
  480. local weight = v.weight
  481. type2List[tp] = type2List[tp] or {weight = 0, typeList = {}}
  482. type2List[tp].weight = type2List[tp].weight + weight
  483. table.insert(type2List[tp].typeList, {id = k, weight = weight})
  484. totalWeight = totalWeight + weight
  485. end
  486. end
  487. local len = 0
  488. local randList = {}
  489. for _, tpData in pairs(type2List) do
  490. len = len + 1
  491. randList[len] = tpData
  492. end
  493. return totalWeight, randList
  494. end
  495. --随机出配置ID
  496. local function getIndexByRand(totalWeight, randList)
  497. local tpList
  498. local weight = 0
  499. local randWeight = math.random(0, totalWeight)
  500. for _,v in ipairs(randList) do
  501. weight = weight + v.weight
  502. if randWeight <= weight then
  503. tpList = v
  504. break
  505. end
  506. end
  507. weight = 0
  508. randWeight = math.random(0, tpList.weight)
  509. for _,v in ipairs(tpList.typeList) do
  510. weight = weight + v.weight
  511. if randWeight <= weight then
  512. return v.id
  513. end
  514. end
  515. end
  516. --单条属性刷新时的随机处理
  517. local function getIndexByRand2(totalWeight, randList, times)
  518. local tpList
  519. local weight = 0
  520. local randWeight = math.random(0, totalWeight)
  521. for _,v in ipairs(randList) do
  522. weight = weight + v.weight
  523. if randWeight <= weight then
  524. tpList = v
  525. break
  526. end
  527. end
  528. local id2NumList = {}
  529. for i=1, times do
  530. weight = 0
  531. randWeight = math.random(0, tpList.weight)
  532. for _,v in ipairs(tpList.typeList) do
  533. weight = weight + v.weight
  534. if randWeight <= weight then
  535. id2NumList[v.id] = (id2NumList[v.id] or 0) + 1
  536. break
  537. end
  538. end
  539. end
  540. local finalId = 0
  541. local tbl = {lv = 0, cfgNum = 0}
  542. for id, num in pairs(id2NumList) do
  543. finalId = id
  544. local cfg = battleRougeCfg[id]
  545. tbl.lv = tbl.lv + num * cfg.lv
  546. tbl.cfgNum = tbl.cfgNum + num
  547. end
  548. if tbl.lv >= 4 then
  549. finalId = getMaxQualityId(finalId)
  550. end
  551. return finalId, tbl
  552. end
  553. --生成老号不同闯关模式的属性加成
  554. local function generateDiffBattleAttr(human, battleType)
  555. local config
  556. local battleID = 0
  557. if EliteDefine.COPY_ELITE_NORMAL == battleType then
  558. battleID = human.db.guajiID
  559. config = BattleExcel.node
  560. elseif EliteDefine.COPY_LEVEL_ELITE == battleType then
  561. battleID = human.db.guajiID_elite
  562. config = BattleExcel_Elite.node
  563. elseif EliteDefine.COPY_ELITE_DIFFICULTY == battleType then
  564. battleID = human.db.guajiID_hard
  565. config = BattleExcel_Hard.node
  566. end
  567. local times = 0
  568. for i=1, battleID do
  569. local cfg = config[i]
  570. if cfg and cfg.isRouge and type(cfg.isRouge) == "number" and cfg.isRouge == 1 then
  571. times = times + 1
  572. end
  573. end
  574. if times > 0 then
  575. local totalWeight, randList = generateCfgWeightInfo()
  576. if totalWeight <= 0 then
  577. return
  578. end
  579. local type2Id = {}
  580. local attrList = {}
  581. for i=1, times do
  582. local randId = getIndexByRand(totalWeight, randList)
  583. local cfg = battleRougeCfg[randId]
  584. local targetId = type2Id[cfg.type]
  585. if targetId then
  586. attrList[targetId].lv = attrList[targetId].lv + cfg.lv
  587. attrList[targetId].cfgNum = attrList[targetId].cfgNum + 1
  588. else
  589. attrList[randId] = {
  590. lv = cfg.lv,
  591. cfgNum = 1
  592. }
  593. type2Id[cfg.type] = randId
  594. end
  595. end
  596. local tbl = {}
  597. for id, info in pairs(attrList) do
  598. if info.lv >= 4 then
  599. local newId = getMaxQualityId(id)
  600. tbl[id] = newId
  601. end
  602. end
  603. for oldId, newId in pairs(tbl) do
  604. attrList[newId] = {
  605. lv = attrList[oldId].lv,
  606. cfgNum = attrList[oldId].cfgNum
  607. }
  608. attrList[oldId] = nil
  609. end
  610. return attrList
  611. end
  612. end
  613. --获取当前ID所属类型一级的属性加成值
  614. local function getMinAttrValeByID(id)
  615. local cfg = battleRougeCfg[id]
  616. if cfg.lv == 1 then
  617. return cfg.attrs[2]
  618. end
  619. local tp = cfg.type
  620. for k,v in ipairs(battleRougeCfg) do
  621. if v.type == tp and v.lv == 1 then
  622. return v.attrs[2]
  623. end
  624. end
  625. end
  626. --计算出战斗时使用的属性
  627. local function calcAttr(attrData)
  628. local attrList = {}
  629. for id, info in pairs(attrData) do
  630. local attrCfg = battleRougeCfg[id]
  631. if attrCfg then
  632. local attrID = attrCfg.attrs[1]
  633. local minAttrVal = getMinAttrValeByID(id)
  634. attrList[attrID] = (attrList[attrID] or 0) + (minAttrVal * info.lv)
  635. end
  636. end
  637. return attrList
  638. end
  639. -----------------------------------------------------------------------------------------------------------------
  640. -- 获取奖励信息
  641. local function BattleLogic_GetBattleRewards(human)
  642. if not human then
  643. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  644. return nil
  645. end
  646. local nBattleType = BattleLogic_GetBattleType(human)
  647. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  648. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 获取到的战斗类型不正确 id = "
  649. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  650. return nil
  651. end
  652. local tRewards = nil
  653. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  654. if not human.db.battleRewards then
  655. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家普通奖励未初始化进行初始化 id = "
  656. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  657. human.db.battleRewards = {}
  658. end
  659. tRewards = human.db.battleRewards
  660. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  661. if not human.db.battleRewards_elite then
  662. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家精英奖励未初始化进行初始化 id = "
  663. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  664. human.db.battleRewards_elite = {}
  665. end
  666. tRewards = human.db.battleRewards_elite
  667. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  668. if not human.db.battleRewards_hard then
  669. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家困难奖励未初始化进行初始化 id = "
  670. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  671. human.db.battleRewards_hard = {}
  672. end
  673. tRewards = human.db.battleRewards_hard
  674. else
  675. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 未处理的战斗类型 id = "
  676. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  677. end
  678. return tRewards
  679. end
  680. -- 根据类型获取奖励信息
  681. local function BattleLogic_GetBattleRewardsByType(human, nBattleType)
  682. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  683. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 参数不正确")
  684. return nil
  685. end
  686. local tRewards = nil
  687. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  688. if not human.db.battleRewards then
  689. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 玩家普通奖励未初始化进行初始化 id = "
  690. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  691. human.db.battleRewards = {}
  692. end
  693. --print("[BattleLogic_GetBattleRewardsByType] 返回普通奖励表")
  694. tRewards = human.db.battleRewards
  695. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  696. if not human.db.battleRewards_elite then
  697. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 玩家精英奖励未初始化进行初始化 id = "
  698. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  699. human.db.battleRewards_elite = {}
  700. end
  701. --print("[BattleLogic_GetBattleRewardsByType] 返回精英奖励表")
  702. tRewards = human.db.battleRewards_elite
  703. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  704. if not human.db.battleRewards_hard then
  705. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 玩家困难奖励未初始化进行初始化 id = "
  706. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  707. human.db.battleRewards_hard = {}
  708. end
  709. --print("[BattleLogic_GetBattleRewardsByType] 返回困难奖励表")
  710. tRewards = human.db.battleRewards_hard
  711. else
  712. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_GetBattleRewardsByType] 未处理的战斗类型 id = "
  713. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  714. end
  715. return tRewards
  716. end
  717. local WeiLen = 30
  718. -- 设置奖励信息
  719. local function BattleLogic_SetBattleRewards(human, id)
  720. if not human or 0 >= id then
  721. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleRewards 参数不正确")
  722. return false
  723. end
  724. local tRewards = BattleLogic_GetBattleRewards(human)
  725. if not tRewards then
  726. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_SetBattleRewards 获取到的奖励为空 id = "
  727. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  728. return false
  729. end
  730. local intIndex = math.ceil(id / WeiLen)
  731. local byteIndex = id % WeiLen
  732. tRewards[intIndex] = tRewards[intIndex] or 0
  733. tRewards[intIndex] = Util.setBit(tRewards[intIndex], byteIndex)
  734. return true
  735. end
  736. -- 获取挂机奖励表
  737. local function BattleLogic_GetBattleOut(human)
  738. if not human then
  739. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleOut 参数不正确")
  740. return nil
  741. end
  742. local nBattleType = BattleLogic_GetBattleType(human)
  743. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  744. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleOut 获取到的战斗类型不正确 id = "
  745. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  746. return nil
  747. end
  748. return human.db.battleOut
  749. -- if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  750. -- -- if not human.db.battleRewards then
  751. -- -- Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家普通奖励未初始化进行初始化 id = "
  752. -- -- ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  753. -- -- human.db.battleOut = {}
  754. -- -- end
  755. -- tRewards = human.db.battleOut
  756. -- elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  757. -- -- if not human.db.battleRewards_elite then
  758. -- -- Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家精英奖励未初始化进行初始化 id = "
  759. -- -- ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  760. -- -- human.db.battleRewards_elite = {}
  761. -- -- end
  762. -- tRewards = human.db.battleOut_elite
  763. -- elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  764. -- -- if not human.db.battleRewards_hard then
  765. -- -- Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 玩家困难奖励未初始化进行初始化 id = "
  766. -- -- ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  767. -- -- human.db.battleRewards_hard = {}
  768. -- -- end
  769. -- tRewards = human.db.battleOut_hard
  770. -- else
  771. -- Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleOut 未处理的战斗类型 id = "
  772. -- ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  773. -- end
  774. end
  775. function BattleLogic_InitOneBattleOut(human, now)
  776. human.db.battleOut = { }
  777. human.db.battleOut.expTs1 = now
  778. -- 经验开始产出时间戳
  779. human.db.battleOut.expTs2 = now
  780. -- 经验产出结算时间戳
  781. human.db.battleOut.itemTs1 = now
  782. -- 道具产出时间戳
  783. human.db.battleOut.itemTs2 = now
  784. -- 道具产出结算时间戳
  785. human.db.battleOut.exp = 0
  786. human.db.battleOut.jinbi = 0
  787. human.db.battleOut.greenExp = 0
  788. human.db.battleOut.qingbao = 0
  789. human.db.battleOut.items = nil
  790. -- 产出的待收获的战利品
  791. human.db.battleOut.equip = nil
  792. -- 产出的待收获的装备
  793. return true
  794. end
  795. -- 初始化所有挂机奖励领取列表
  796. local function BattleLogic_InitAllBattleOut(human, now)
  797. if not human then
  798. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_InitAllBattleOut 参数不正确")
  799. return false
  800. end
  801. if not human.db.battleOut then
  802. BattleLogic_InitOneBattleOut(human, now)
  803. end
  804. -- if not human.db.battleOut_elite then
  805. -- human.db.battleOut_elite = {}
  806. -- BattleLogic_InitOneBattleOut(human.db.battleOut_elite, now)
  807. -- end
  808. -- if not human.db.battleOut_hard then
  809. -- human.db.battleOut_hard = {}
  810. -- BattleLogic_InitOneBattleOut(human.db.battleOut_hard, now)
  811. -- end
  812. return true
  813. end
  814. -- 根据战斗类型获取配置
  815. local function BattleLogic_GetBattleConfigByType(nBattleType)
  816. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  817. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleConfigByType 参数不正确")
  818. return nil
  819. end
  820. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  821. return BattleExcel
  822. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  823. return BattleExcel_Elite
  824. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  825. return BattleExcel_Hard
  826. end
  827. return nil
  828. end
  829. -- 获取章节奖励
  830. local function BattleLogic_GetChapterReward(human)
  831. if not human then
  832. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetChapterReward 参数不正确")
  833. return nil
  834. end
  835. local nBattleType = BattleLogic_GetBattleType(human)
  836. print("[BattleLogic_GetChapterReward] nBattleType = "..nBattleType)
  837. if EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  838. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetChapterReward 获取到的战斗类型不正确 id = "
  839. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  840. return nil
  841. end
  842. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  843. if not human.db.chapterReward then
  844. human.db.chapterReward = {}
  845. end
  846. return human.db.chapterReward
  847. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  848. if not human.db.chapterReward_Elite then
  849. human.db.chapterReward_Elite = {}
  850. end
  851. return human.db.chapterReward_Elite
  852. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  853. if not human.db.chapterReward_Hard then
  854. human.db.chapterReward_Hard = {}
  855. end
  856. return human.db.chapterReward_Hard
  857. else
  858. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetChapterReward 未处理的战斗类型 id = "
  859. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name.." nBattleType = "..nBattleType)
  860. return nil
  861. end
  862. end
  863. -- 查询难度
  864. local function BattleLogic_QueryDifficulty(human)
  865. local nNowBattleType = BattleLogic_GetBattleType(human)
  866. if EliteDefine.COPY_ELITE_ERROR >= nNowBattleType then
  867. print("[BattleLogic_QueryDifficulty] 查询难度获取到的战斗ID数值、战斗类型不正确 id = "
  868. ..human.db._id.." nNowBattleType = "..nNowBattleType)
  869. return
  870. end
  871. local msgRet = Msg.gc.GC_ELITE_OPEN
  872. msgRet.curCopyType = nNowBattleType
  873. msgRet.copyOpenType[0]=0
  874. local battleSpeData = getBattleSpeData(human)
  875. --精英副本开启, 普通关卡符合条件
  876. local nBattleID = human.db.battleID
  877. local nIndex = EliteDefine.COPY_LEVEL_ELITE - 1
  878. -- if human.db.lv >= EliteDefine.COPY_ELITE_ULEV and
  879. -- nBattleID > EliteDefine.COPY_ELITE_LEVEL then
  880. -- msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  881. -- msgRet.copyOpenType[nIndex] = 1
  882. -- else
  883. -- msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  884. -- msgRet.copyOpenType[nIndex] = 0
  885. -- end
  886. if battleSpeData[EliteDefine.COPY_LEVEL_ELITE] then
  887. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  888. msgRet.copyOpenType[nIndex] = 1
  889. else
  890. if human.db.lv >= EliteDefine.COPY_ELITE_ULEV and
  891. nBattleID > EliteDefine.COPY_ELITE_LEVEL then
  892. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  893. msgRet.copyOpenType[nIndex] = 1
  894. else
  895. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  896. msgRet.copyOpenType[nIndex] = 0
  897. end
  898. end
  899. --困难副本开启,精英关卡符合条件
  900. local nBattleIDElite = human.db.battleID_elite
  901. nIndex = EliteDefine.COPY_ELITE_DIFFICULTY - 1
  902. -- if human.db.lv >= EliteDefine.COPY_ELITE_ULEV and
  903. -- nBattleIDElite > EliteDefine.COPY_ELITE_LEVEL then
  904. -- msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  905. -- msgRet.copyOpenType[nIndex] = 1
  906. -- else
  907. -- msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  908. -- msgRet.copyOpenType[nIndex] = 0
  909. -- end
  910. if battleSpeData[EliteDefine.COPY_ELITE_DIFFICULTY] then
  911. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  912. msgRet.copyOpenType[nIndex] = 1
  913. else
  914. if human.db.lv >= EliteDefine.COPY_ELITE_ULEV and
  915. nBattleIDElite > EliteDefine.COPY_ELITE_LEVEL then
  916. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  917. msgRet.copyOpenType[nIndex] = 1
  918. else
  919. msgRet.copyOpenType[0] = msgRet.copyOpenType[0]+1
  920. msgRet.copyOpenType[nIndex] = 0
  921. end
  922. end
  923. Msg.send(msgRet,human.fd)
  924. local info=Util.printTable(msgRet)
  925. print(info)
  926. end
  927. -- 设置战役通关标记
  928. local function BattleLogic_SetBattleAdopt(human, nBattleType, nValue)
  929. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  930. return
  931. end
  932. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  933. human.db.battleadopt = nValue
  934. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  935. human.db.battleadopt_elite = nValue
  936. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  937. human.db.battleadopt_haed = nValue
  938. end
  939. end
  940. -- 获取战役通关标记
  941. local function BattleLogic_GetBattleAdopt(human, nBattleType)
  942. if not human or EliteDefine.COPY_ELITE_ERROR >= nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  943. return 0
  944. end
  945. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  946. return human.db.battleadopt
  947. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  948. return human.db.battleadopt_elite
  949. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  950. return human.db.battleadopt_haed
  951. end
  952. end
  953. -- 获取额外增加扫荡次数
  954. local function BattleLogic_GetAddFreeMopupNum(human)
  955. if not human then
  956. return -1
  957. end
  958. if not human.db.mopupAddFreeCnt then
  959. human.db.mopupAddFreeCnt = 0
  960. end
  961. return human.db.mopupAddFreeCnt
  962. end
  963. -- 设置额外增加扫荡次数
  964. local function BattleLogic_SetAddFreeMopupNum(human, nValue)
  965. if not human then
  966. return
  967. end
  968. print("[BattleLogic_SetAddFreeMopupNum] 消耗的额外次数 nValue = "..nValue)
  969. human.db.mopupAddFreeCnt = human.db.mopupAddFreeCnt + nValue
  970. -- if 0 > human.db.mopupAddFreeCnt then
  971. -- human.db.mopupAddFreeCnt = 0
  972. -- end
  973. end
  974. --计算当前关卡能获得多少次小游戏次数
  975. local function calcGameTimes(config, levelId)
  976. local gameTimes = 0
  977. local allCfg = config
  978. for i=1, levelId-1 do
  979. local cfg = allCfg[i]
  980. if cfg and cfg and type(cfg.gameType) == "number" and cfg.gameType == 1 then
  981. gameTimes = gameTimes + 1
  982. end
  983. end
  984. return gameTimes
  985. end
  986. function getBattleRoleList(nBattleType, worldMapId)
  987. if not BATTLE_LEVEL_PLAYER_LIST then
  988. BATTLE_LEVEL_PLAYER_LIST = {}
  989. end
  990. if not BATTLE_LEVEL_PLAYER_LIST[nBattleType] then
  991. BATTLE_LEVEL_PLAYER_LIST[nBattleType] = {}
  992. end
  993. BATTLE_LEVEL_PLAYER_LIST[nBattleType][worldMapId] = BATTLE_LEVEL_PLAYER_LIST[nBattleType][worldMapId] or { }
  994. local tBattleConfig = BattleLogic_GetBattleConfigByType(nBattleType)
  995. if not tBattleConfig then
  996. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getBattleRoleList] 获取不到对应的配置 nBattleType = "
  997. ..nBattleType.." worldMapId ="..worldMapId)
  998. print("[getBattleRoleList] 获取配置失败")
  999. return
  1000. end
  1001. -- local config = BattleExcel.map[worldMapId]
  1002. local config = tBattleConfig.map[worldMapId]
  1003. QueryRoleByNodeID = { guajiID = { ["$gte"] = config.minLevel, ["$lte"] = config.maxLevel }, nBattleType = nBattleType}
  1004. local fields = { }
  1005. RoleLogic.makeRoleBaseFields(fields)
  1006. LuaMongo.find(DB.db_char, QueryRoleByNodeID, fields, 50)
  1007. local len = 0
  1008. while true do
  1009. local charDb = { }
  1010. if not LuaMongo.next(charDb) then
  1011. break
  1012. end
  1013. len = len + 1
  1014. BATTLE_LEVEL_PLAYER_LIST[nBattleType][worldMapId][charDb._id] = { }
  1015. RoleLogic.makeRoleBase(charDb, BATTLE_LEVEL_PLAYER_LIST[nBattleType][worldMapId][charDb._id])
  1016. if len >= 50 then
  1017. return
  1018. end
  1019. end
  1020. end
  1021. function initAfterStart()
  1022. local len = #BattleExcel.map
  1023. for i = 1, len do
  1024. getBattleRoleList(EliteDefine.COPY_ELITE_NORMAL, i)
  1025. end
  1026. len = #BattleExcel_Elite.map
  1027. for i = 1, len do
  1028. getBattleRoleList(EliteDefine.COPY_LEVEL_ELITE, i)
  1029. end
  1030. len = #BattleExcel_Hard.map
  1031. for i = 1, len do
  1032. getBattleRoleList(EliteDefine.COPY_ELITE_DIFFICULTY, i)
  1033. end
  1034. end
  1035. -- 使用老的条件来判断当前模式是否开启
  1036. local function isOpenModeByOldCond(human, nSelectDiff)
  1037. -- 默认难度直接通过
  1038. if EliteDefine.COPY_ELITE_NORMAL == nSelectDiff then
  1039. return true
  1040. end
  1041. -- 等级不够
  1042. if human.db.lv < EliteDefine.COPY_ELITE_ULEV then
  1043. return false
  1044. end
  1045. local nChoseBattleID = (EliteDefine.COPY_LEVEL_ELITE == nSelectDiff) and human.db.battleID or human.db.battleID_elite
  1046. return nChoseBattleID > EliteDefine.COPY_ELITE_LEVEL_OLD and true or false
  1047. end
  1048. -- 修正三个模式中已经通关的模式的battleID, GuajiaID
  1049. local function restoreReallyBattleID(human)
  1050. for i=EliteDefine.COPY_ELITE_NORMAL, EliteDefine.COPY_ELITE_DIFFICULTY do
  1051. local tag = BattleLogic_GetBattleAdopt(human, i)
  1052. local nowBattleID = BattleLogic_GetBattleIDByType(human, i)
  1053. local battleCfg = getBattleCfgByType(i)
  1054. if tag == 1 and #battleCfg.node > nowBattleID then
  1055. setBattleGuaJiIDByType(human, i, nowBattleID)
  1056. setBattleBattleIDByType(human, i, nowBattleID+1)
  1057. BattleLogic_SetBattleAdopt(human, i, 0)
  1058. end
  1059. end
  1060. end
  1061. function onLogin(human)
  1062. --处理老号已经在小游戏玩法上线前已经推过图没有获得小游戏次数
  1063. if not human.db.battleGameTimes then
  1064. human.db.battleGameTimes = calcGameTimes(BattleExcel.node, human.db.battleID)
  1065. end
  1066. --新增精英次数补偿
  1067. if not human.db.eliteBattleGameTimes then
  1068. human.db.eliteBattleGameTimes = calcGameTimes(BattleExcel_Elite.node, human.db.battleID_elite)
  1069. end
  1070. --新增困难次数补偿
  1071. if not human.db.hardBattleGameTimes then
  1072. human.db.hardBattleGameTimes = calcGameTimes(BattleExcel_Hard.node, human.db.battleID_hard)
  1073. end
  1074. -- 处理老号的闯关的属性加成
  1075. local normalBattleAttrData = getBattleAttrByType(human, EliteDefine.COPY_ELITE_NORMAL)
  1076. if not normalBattleAttrData then
  1077. human.db.normalBattleAttrData = {}
  1078. human.db.normalBattleAttrData.chosenAttrList = generateDiffBattleAttr(human, EliteDefine.COPY_ELITE_NORMAL)
  1079. human.db.eliteBattleAttrData = {}
  1080. human.db.eliteBattleAttrData.chosenAttrList = generateDiffBattleAttr(human, EliteDefine.COPY_LEVEL_ELITE)
  1081. human.db.hardBattleAttrData = {}
  1082. human.db.hardBattleAttrData.chosenAttrList = generateDiffBattleAttr(human, EliteDefine.COPY_ELITE_DIFFICULTY)
  1083. end
  1084. local battleSpeData = getBattleSpeData(human)
  1085. if not battleSpeData then
  1086. initBattleSpeData(human)
  1087. battleSpeData = getBattleSpeData(human)
  1088. -- 精英模式
  1089. local res = isOpenModeByOldCond(human, EliteDefine.COPY_LEVEL_ELITE)
  1090. updateBattleSpeData(human, EliteDefine.COPY_LEVEL_ELITE, res)
  1091. -- 困难模式
  1092. res = isOpenModeByOldCond(human, EliteDefine.COPY_ELITE_DIFFICULTY)
  1093. updateBattleSpeData(human, EliteDefine.COPY_ELITE_DIFFICULTY, res)
  1094. end
  1095. restoreReallyBattleID(human)
  1096. if human.db.lv >= BATTLE_LOGIN_LEV_TIPS then
  1097. return
  1098. end
  1099. calcBattleOut(human)
  1100. local now = os.time()
  1101. -- local expTime = now - human.db.battleOut.expTs1
  1102. local tBattleOut = BattleLogic_GetBattleOut(human)
  1103. if tBattleOut then
  1104. local expTime = now - tBattleOut.expTs1
  1105. if expTime >= BATTLE_LOGIN_TIME_TIPS then
  1106. local msgRet = Msg.gc.GC_BATTLE_HANG_TIME_SPILL
  1107. msgRet.time = expTime
  1108. Msg.send(msgRet, human.fd)
  1109. end
  1110. else
  1111. print("[BattleLogic_onLogin] 获取不到奖励数据 id = "
  1112. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  1113. end
  1114. end
  1115. -- 是否领取
  1116. -- local WeiLen = 30
  1117. function isGetReward(human, id)
  1118. local flags = BattleLogic_GetBattleRewards(human)
  1119. if not flags then
  1120. return false
  1121. end
  1122. -- if not human.db.battleRewards then
  1123. -- return
  1124. -- end
  1125. --local flags = human.db.battleRewards
  1126. local intIndex = math.ceil(id / WeiLen)
  1127. if not flags[intIndex] then
  1128. return
  1129. end
  1130. local byteIndex = id % WeiLen
  1131. if Util.getBit(flags[intIndex], byteIndex) > 0 then
  1132. return true
  1133. end
  1134. end
  1135. -- 通过类型获取奖励 判断是否领取
  1136. function isGetRewardByType(human, id, nBattleType)
  1137. local flags = BattleLogic_GetBattleRewardsByType(human, nBattleType)
  1138. if not flags then
  1139. print("[isGetRewardByType] 获取不到对应的奖励表 id = "..human.db._id .. " nBattleType = "..nBattleType)
  1140. return false
  1141. end
  1142. local intIndex = math.ceil(id / WeiLen)
  1143. if not flags[intIndex] then
  1144. print("[isGetRewardByType] 没有对对应的ID领取奖励 intIndex id = "..id .. " nBattleType = "..nBattleType)
  1145. return false
  1146. end
  1147. local byteIndex = id % WeiLen
  1148. -- if Util.getBit(flags[intIndex], byteIndex) > 0 then
  1149. -- return true
  1150. -- end
  1151. local nBit = Util.getBit(flags[intIndex], byteIndex)
  1152. -- print("[isGetRewardByType] nBit = ".. nBit)
  1153. return Util.getBit(flags[intIndex], byteIndex) > 0 and true or false
  1154. end
  1155. function getTongguanIndex(human)
  1156. local tBattleRewards = BattleLogic_GetBattleRewards(human)
  1157. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1158. if not tBattleRewards or not tBattleConfig then
  1159. return 1
  1160. end
  1161. --local flags = human.db.battleRewards
  1162. -- for id, v in ipairs(BattleExcel.node) do
  1163. for id, v in ipairs(tBattleConfig.node) do
  1164. if #v.tongguan ~= 0 then
  1165. local intIndex = math.ceil(id / WeiLen)
  1166. -- if not flags[intIndex] then
  1167. if not tBattleRewards[intIndex] then
  1168. return id
  1169. end
  1170. local byteIndex = id % WeiLen
  1171. -- if Util.getBit(flags[intIndex], byteIndex) == 0 then
  1172. if Util.getBit(tBattleRewards[intIndex], byteIndex) == 0 then
  1173. return id
  1174. end
  1175. end
  1176. end
  1177. return
  1178. end
  1179. -- 设置领取
  1180. function setGetReward(human, id)
  1181. local tBattleRewards = BattleLogic_GetBattleRewards(human)
  1182. if not tBattleRewards then
  1183. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1184. print("[setGetReward] 不存在对应的 奖励配置")
  1185. return
  1186. end
  1187. -- if not human.db.battleRewards then
  1188. -- human.db.battleRewards = { }
  1189. -- end
  1190. -- local flags = human.db.battleRewards
  1191. local intIndex = math.ceil(id / WeiLen)
  1192. local byteIndex = id % WeiLen
  1193. tBattleRewards[intIndex] = tBattleRewards[intIndex] or 0
  1194. tBattleRewards[intIndex] = Util.setBit(tBattleRewards[intIndex], byteIndex)
  1195. end
  1196. -- 通过类型设置领取
  1197. function setGetRewardByType(human, id, nBattleType)
  1198. local tBattleRewards = BattleLogic_GetBattleRewardsByType(human, nBattleType)
  1199. if not tBattleRewards then
  1200. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1201. print("[setGetReward] 不存在对应的 奖励配置")
  1202. return
  1203. end
  1204. local intIndex = math.ceil(id / WeiLen)
  1205. local byteIndex = id % WeiLen
  1206. tBattleRewards[intIndex] = tBattleRewards[intIndex] or 0
  1207. tBattleRewards[intIndex] = Util.setBit(tBattleRewards[intIndex], byteIndex)
  1208. end
  1209. -- 是否有可领取的
  1210. function hasCanGetReward(human)
  1211. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1212. local nGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  1213. if not tBattleConfig or -1 >= nGuaJiID then
  1214. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1215. print("[hasCanGetReward] 不存在对应的 奖励配置")
  1216. return
  1217. end
  1218. for id, cf in ipairs(tBattleConfig.node) do
  1219. if id > nGuaJiID then
  1220. break
  1221. end
  1222. if #cf.tongguan > 0 and not isGetReward(human, id) then
  1223. return true
  1224. end
  1225. end
  1226. end
  1227. local BATTLEID_2_NAME = nil
  1228. function getBattleName(human, battleID)
  1229. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1230. local nBattleType = BattleLogic_GetBattleType(human)
  1231. if not tBattleConfig or EliteDefine.COPY_ELITE_ERROR >= nBattleType then
  1232. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1233. print("[getBattleName] 不存在对应的 奖励配置")
  1234. return
  1235. end
  1236. if not BATTLEID_2_NAME then
  1237. BATTLEID_2_NAME = { }
  1238. end
  1239. if not BATTLEID_2_NAME[nBattleType] then
  1240. BATTLEID_2_NAME[nBattleType] = {}
  1241. for id, cf in ipairs(tBattleConfig.node) do
  1242. -- BATTLEID_2_NAME[id] = cf.name
  1243. BATTLEID_2_NAME[nBattleType][id] = cf.name
  1244. end
  1245. end
  1246. local nodeConfig = tBattleConfig.node[battleID]
  1247. local mapConfig = nodeConfig and tBattleConfig.map[nodeConfig.mapID]
  1248. local mapName = mapConfig and mapConfig.name or ""
  1249. return BATTLEID_2_NAME[nBattleType][battleID] or "", mapName
  1250. end
  1251. function getBattleNameByType(battleID, nBattleType)
  1252. local tBattleConfig = BattleLogic_GetBattleConfigByType( nBattleType)
  1253. if not tBattleConfig or EliteDefine.COPY_ELITE_ERROR >= nBattleType then
  1254. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "BattleLogic_GetBattleRewards 参数不正确")
  1255. print("[getBattleNameByType] 不存在对应的 奖励配置")
  1256. return
  1257. end
  1258. if not BATTLEID_2_NAME then
  1259. BATTLEID_2_NAME = { }
  1260. end
  1261. if not BATTLEID_2_NAME[nBattleType] then
  1262. BATTLEID_2_NAME[nBattleType] = {}
  1263. for id, cf in ipairs(tBattleConfig.node) do
  1264. -- BATTLEID_2_NAME[id] = cf.name
  1265. BATTLEID_2_NAME[nBattleType][id] = cf.name
  1266. end
  1267. end
  1268. local nodeConfig = tBattleConfig.node[battleID]
  1269. local mapConfig = nodeConfig and tBattleConfig.map[nodeConfig.mapID]
  1270. local mapName = mapConfig and mapConfig.name or ""
  1271. return BATTLEID_2_NAME[nBattleType][battleID] or "", mapName
  1272. end
  1273. function hangFightQuery(human)
  1274. local nBattleID = BattleLogic_GetBattleBattleID(human)
  1275. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1276. if -1 >= nBattleID or not tBattleExcel then
  1277. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "hangFightQuery 参数不正确")
  1278. print("[hangFightQuery] 不存在对应的 奖励配置 和战斗关卡ID id = "..human.db._id)
  1279. return
  1280. end
  1281. -- local battleID = human.db.battleID > #BattleExcel.node and #BattleExcel.node or human.db.battleID
  1282. local battleID = nBattleID > #tBattleExcel.node and #tBattleExcel.node or nBattleID
  1283. local nowNodeConfig = tBattleExcel.node[battleID]
  1284. -- local monsterOutID = nowNodeConfig.monsterOutID
  1285. local teamIdx = getTeamIdx(human)
  1286. local monsterOutID = nowNodeConfig.monsterOutID[teamIdx]
  1287. --local monsterOutConfig = MonsterExcel.monsterOut[monsterOutID]
  1288. local monsterOutConfig = BattleMonsterExcel.monsterOut[monsterOutID]
  1289. local msgRet = Msg.gc.GC_BATTLE_HANG_FIGHT
  1290. local len = 0
  1291. for _, monster in ipairs(monsterOutConfig.member) do
  1292. local monsterID = monster[1]
  1293. len = len + 1
  1294. -- local monsterConfig = MonsterExcel.monster[monsterID]
  1295. local monsterConfig = BattleMonsterExcel.monster[monsterID]
  1296. local skillConfig = SkillExcel.skill[monsterConfig.normalAtkID]
  1297. wrapHangFightNet(msgRet.monsterList[len], monsterConfig, skillConfig)
  1298. end
  1299. msgRet.monsterList[0] = len
  1300. len = 0
  1301. if human.db.combatHero[CombatDefine.COMBAT_TYPE1] then
  1302. local tb = { }
  1303. for i = 1, #human.db.combatHero[CombatDefine.COMBAT_TYPE1] do
  1304. tb[#tb + 1] = human.db.combatHero[CombatDefine.COMBAT_TYPE1][i]
  1305. end
  1306. local tb2 = { }
  1307. for i = 1, 3 do
  1308. local r = math.ceil(math.random(0, #tb))
  1309. r = r == 0 and 1 or r
  1310. tb2[#tb2 + 1] = tb[r]
  1311. tb[r] = tb[#tb]
  1312. tb[#tb] = nil
  1313. if not tb[1] then
  1314. break
  1315. end
  1316. end
  1317. for i = 1, #tb2 do
  1318. len = len + 1
  1319. local heroGrid = HeroLogic.getHeroGridByUuid(human, tb2[i])
  1320. if heroGrid then
  1321. local heroConfig = HeroExcel.hero[heroGrid.id]
  1322. local _, skinSkillConf = SkinLogic.getHeroSkin(human, tb2[i])
  1323. local skillConfig = SkillExcel.skill[heroConfig.normalAtkID]
  1324. if skinSkillConf then
  1325. skillConfig = SkillExcel.skill[skinSkillConf.normalAtkID]
  1326. end
  1327. wrapHangFightNet(msgRet.attackerList[i], heroConfig, skillConfig)
  1328. local body, head = SkinLogic.getBody(human, tb2[i])
  1329. if body then
  1330. msgRet.attackerList[i].body = body
  1331. end
  1332. end
  1333. end
  1334. end
  1335. msgRet.attackerList[0] = len
  1336. -- Msg.trace(msgRet)
  1337. Msg.send(msgRet, human.fd)
  1338. end
  1339. local function getExtraRewardID(human)
  1340. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1341. if not tBattleExcel then
  1342. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getExtraRewardID] 参数不正确")
  1343. print("[getExtraRewardID] 不存在对应的 奖励配置 id = "..human.db._id)
  1344. return nil, nil
  1345. end
  1346. local config = tBattleExcel.extraReward
  1347. local battleExtraReward = human.db.battleExtraReward
  1348. for id, data in ipairs(config) do
  1349. if not battleExtraReward or not battleExtraReward[id] then
  1350. return id, data
  1351. end
  1352. end
  1353. end
  1354. local function getExtraRewardState(human, extraRewardID)
  1355. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1356. local nGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  1357. if not tBattleExcel or -1 >= nGuaJiID then
  1358. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getExtraRewardState] 参数不正确")
  1359. print("[getExtraRewardState] 不存在对应的 奖励配置 id = "..human.db._id)
  1360. return 0
  1361. end
  1362. local config = tBattleExcel.extraReward[extraRewardID]
  1363. if not config then
  1364. return 0
  1365. end
  1366. if human.db.battleExtraReward and human.db.battleExtraReward[extraRewardID] then
  1367. return 0
  1368. end
  1369. local guajiID = nGuaJiID
  1370. if guajiID >= config.needBattleID then
  1371. return 1
  1372. end
  1373. return 0
  1374. end
  1375. local function makeExtraRewardShow(human, net)
  1376. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1377. if not tBattleExcel then
  1378. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[makeExtraRewardShow] 参数不正确")
  1379. print("[makeExtraRewardShow] 不存在对应的 奖励配置 id = "..human.db._id)
  1380. return
  1381. end
  1382. local config = tBattleExcel.extraReward
  1383. local extraID, data = getExtraRewardID(human)
  1384. if not extraID or not data then
  1385. return
  1386. end
  1387. net[0] = 1
  1388. net[1].needBattleID = data.needBattleID
  1389. net[1].descID = data.descID
  1390. net[1].desc = data.desc or ""
  1391. net[1].extraHero[0] = 0
  1392. net[1].extraItem[0] = 0
  1393. if data.extraHeroID > 0 then
  1394. net[1].extraHero[0] = 1
  1395. HeroGrid.makeHeroSimpleByID(net[1].extraHero[1], data.extraHeroID, nil, nil, human)
  1396. HeroGrid.makeHeroSimpleByGeneral(net[1].extraHero[1], data.extraHeroID)
  1397. else
  1398. net[1].extraItem[0] = 1
  1399. Grid.makeItem(net[1].extraItem[1], data.extraReward[1], data.extraReward[2])
  1400. end
  1401. net[1].state = getExtraRewardState(human, extraID)
  1402. end
  1403. -- 随机道具
  1404. local function randItemOut(dropRule, weightSum)
  1405. if weightSum < 1 then
  1406. return
  1407. end
  1408. local r = math.random(1, weightSum)
  1409. for i = 1, #dropRule do
  1410. local itemID = dropRule[i][1]
  1411. local itemCnt1 = dropRule[i][2]
  1412. local itemCnt2 = dropRule[i][3]
  1413. local weight = dropRule[i][4]
  1414. if r <= weight then
  1415. local itemCnt = math.random(itemCnt1, itemCnt2)
  1416. return itemID, itemCnt
  1417. end
  1418. r = r - weight
  1419. end
  1420. end
  1421. function fontExtraDataSSZH(net, mapID, nowBattleID, human)
  1422. local nodeCnt = 0
  1423. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  1424. if not tBattleExcel then
  1425. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[fontExtraDataSSZH] 参数不正确")
  1426. print("[fontExtraDataSSZH] 不存在对应的 奖励配置 id = "..human.db._id)
  1427. return
  1428. end
  1429. if ProjectLogic.isSszh() then
  1430. for i = 1, #tBattleExcel.node do
  1431. local nodeTempConfig = tBattleExcel.node[i]
  1432. if nodeTempConfig.mapID == mapID then
  1433. nodeCnt = nodeCnt + 1
  1434. local posNet = net.posList[nodeCnt]
  1435. local pos = nodeTempConfig.pos
  1436. posNet.battleID = i
  1437. posNet.posX = pos and pos[1] or 0
  1438. posNet.posY = pos and pos[2] or 0
  1439. posNet.nodeName = getBattleName(human, i)
  1440. posNet.roleBase[0] = 0
  1441. if i == nowBattleID then
  1442. local videoTb = BattleDBLogic.queryBattleDbByNodeID(i)
  1443. local sharkData = videoTb and videoTb.shark[2]
  1444. if sharkData then
  1445. posNet.roleBase[0] = 1
  1446. RoleLogic.makeRoleBase(videoTb.roleBase, posNet.roleBase[1])
  1447. end
  1448. end
  1449. posNet.isBig = nodeTempConfig.isBig or 0
  1450. end
  1451. end
  1452. end
  1453. net.posList[0] = nodeCnt
  1454. end
  1455. function fontVideoInfo(human, net, monsterConfig)
  1456. local combatHero = CombatPosLogic.getCombatHeros(human, CombatDefine.COMBAT_TYPE1)
  1457. local len = #combatHero
  1458. -- 自己没队伍时,不显示
  1459. if len == 0 then
  1460. net.ownBody[0] = 0
  1461. net.enemyBody[0] = 0
  1462. else
  1463. -- 设置真实数据
  1464. local cnt = 0
  1465. for k, v in pairs(combatHero) do
  1466. -- body数据
  1467. if v ~= "0" then
  1468. local heroGird, bagIndex = HeroLogic.getHeroGridByUuid(human, v)
  1469. if heroGird ~= nil then
  1470. cnt = cnt + 1
  1471. local config = HeroExcel.hero[heroGird.id]
  1472. if config then
  1473. local attrConfig = HeroDefine.getAttrConfig(heroGird.id, config.star)
  1474. local normalAtkID = attrConfig.normalAtkID
  1475. local skill = attrConfig.battleSkill
  1476. local body, head = SkinLogic.getBody(human, bagIndex)
  1477. net.ownBody[cnt].body = body or config.body
  1478. fontBattleSkillNet(net.ownBody[cnt].atkId, normalAtkID)
  1479. fontBattleSkillNet(net.ownBody[cnt].skill, skill)
  1480. net.ownBody[cnt].pos = k
  1481. net.ownBody[cnt].atkType = SkillExcel.skill[normalAtkID].areaPara
  1482. local attrs = ObjHuman.getHeroAttrs(human, heroGird.bagIndex)
  1483. net.ownBody[cnt].hp = attrs[RoleDefine.HP]
  1484. end
  1485. end
  1486. end
  1487. end
  1488. net.ownBody[0] = cnt
  1489. cnt = 0
  1490. local memberConfig = monsterConfig.member
  1491. for k, v in pairs(memberConfig) do
  1492. -- body数据
  1493. cnt = cnt + 1
  1494. -- local config = MonsterExcel.monster[v[1]]
  1495. local config = BattleMonsterExcel.monster[v[1]]
  1496. if config then
  1497. local normalAtkID = config.normalAtkID
  1498. net.enemyBody[cnt].body = config.body
  1499. fontBattleSkillNet(net.enemyBody[cnt].atkId, normalAtkID)
  1500. fontBattleSkillNet(net.enemyBody[cnt].skill, normalAtkID)
  1501. net.enemyBody[cnt].pos = k
  1502. net.enemyBody[cnt].atkType = SkillExcel.skill[normalAtkID].areaPara
  1503. local attrID = monsterConfig.attrID[k]
  1504. -- local attrConfig = MonsterExcel.monsterAttr[attrID].attrs
  1505. local attrConfig = BattleMonsterExcel.monsterAttr[attrID].attrs
  1506. if not attrConfig then
  1507. print("[fontVideoInfo] 根据attrID获取到的 attrConfig 为空 k = "..k.. " attrID = "..attrID)
  1508. end
  1509. for _, value in pairs(attrConfig) do
  1510. if value[1] == RoleDefine.HP then
  1511. net.enemyBody[cnt].hp = value[2]
  1512. break
  1513. end
  1514. end
  1515. end
  1516. end
  1517. net.enemyBody[0] = cnt
  1518. end
  1519. end
  1520. -- 战役主界面查询
  1521. function query(human)
  1522. local msgRet = Msg.gc.GC_BATTLE_QUERY
  1523. local nNowBattleID = BattleLogic_GetBattleBattleID(human)
  1524. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1525. local nNowGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  1526. local nBattleType = BattleLogic_GetBattleType(human)
  1527. if -1 >= nNowBattleID or not tBattleConfig or -1 >= nNowGuaJiID or -1 >= nBattleType then
  1528. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[query] 获取到的战斗ID或奖励配置不正确")
  1529. print("[query] 获取到的战斗ID或奖励配置不正确 id = "..human.db._id)
  1530. return
  1531. end
  1532. print("[BattleLogic query] nNowGuaJiID ="..nNowGuaJiID.." nNowBattleID ="..nNowBattleID)
  1533. msgRet.nowBattleID = nNowBattleID
  1534. local configNode = #tBattleConfig.node
  1535. if nNowBattleID > configNode then
  1536. print("[query] 玩家的战斗ID不正确,进行纠正 nNowBattleID = "..nNowBattleID.." 最大战斗ID = "..configNode)
  1537. nNowBattleID = configNode
  1538. BattleLogic_SetBattleBattleID(human, nNowBattleID)
  1539. end
  1540. if nNowGuaJiID > configNode then
  1541. print("[query] 玩家的挂机ID不正确,进行纠正 nNowGuaJiID = "..nNowGuaJiID.." 最大挂机ID = "..configNode)
  1542. nNowGuaJiID = configNode
  1543. BattleLogic_SetBattleGuaJiID(human, nNowGuaJiID)
  1544. end
  1545. local nBattleAdopt = BattleLogic_GetBattleAdopt(human, nBattleType)
  1546. if nBattleAdopt == 1 then
  1547. print("[query] nNowBattleID 为最大值 nNowBattleID = "
  1548. ..nNowBattleID.." nNowGuaJiID = "..nNowGuaJiID.." nBattleType = "..nBattleType)
  1549. msgRet.nowBattleID = configNode + 1
  1550. end
  1551. -- local nowBattleID = human.db.battleID > configNode and configNode or human.db.battleID
  1552. local nowNodeConfig = tBattleConfig.node[nNowBattleID]
  1553. if not nowNodeConfig then
  1554. print("[query] 不存在对应的当前战斗ID对应的配置 nNowBattleID = ", nNowBattleID)
  1555. return
  1556. end
  1557. local nowMapConfig = tBattleConfig.map[nowNodeConfig.mapID]
  1558. if not nowMapConfig then
  1559. print("[query] 不存在对应的当前地图对应的地图配置 nNowBattleID = "
  1560. ..nNowBattleID.." mapID ="..nowNodeConfig.mapID)
  1561. return
  1562. end
  1563. local nJudeNum = nNowGuaJiID
  1564. -- 已通关
  1565. if nBattleAdopt == 1 then
  1566. nJudeNum = configNode
  1567. else
  1568. nJudeNum = nNowBattleID - 1
  1569. end
  1570. msgRet.maxBattleID = configNode
  1571. msgRet.mapID = nowNodeConfig.mapID
  1572. msgRet.nodeID = nowNodeConfig.curLevel
  1573. msgRet.sceneID = nowNodeConfig.sceneID
  1574. msgRet.mapName = nowMapConfig.name
  1575. msgRet.nodeName = nowNodeConfig.name
  1576. msgRet.needLv = nowNodeConfig.needLv
  1577. msgRet.bg = nowMapConfig.bg
  1578. msgRet.canBattle = 0
  1579. msgRet.doubleCnt = 0
  1580. if nowNodeConfig.needLv > human.db.lv then
  1581. msgRet.canBattle = nowNodeConfig.needLv
  1582. end
  1583. local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1104)
  1584. if
  1585. double and human.db.bar and human.db.bar.doubleCnt and
  1586. human.db.bar.doubleCnt <= BarTaskLogic.DEFAULT_MAX_DOUBLE_CNT
  1587. then
  1588. msgRet.doubleCnt = BarTaskLogic.DEFAULT_MAX_DOUBLE_CNT - human.db.bar.doubleCnt
  1589. elseif double and not human.db.bar then
  1590. msgRet.doubleCnt = BarTaskLogic.DEFAULT_MAX_DOUBLE_CNT
  1591. end
  1592. msgRet.tongguan[0] = 0
  1593. local id = getTongguanIndex(human)
  1594. if id == nil then
  1595. msgRet.tongguan[0] = 0
  1596. else
  1597. msgRet.tongguan[0] = 1
  1598. local state = isGetReward(human, id)
  1599. local cf = tBattleConfig.node[id].tongguan
  1600. local net = msgRet.tongguan[1]
  1601. if state == true then
  1602. net.status = STATUS_NONE
  1603. else
  1604. net.status =(id > nJudeNum) and STATUS_CANGET or STATUS_NONE
  1605. end
  1606. net.levelName = getBattleName(human,id)
  1607. net.index = id
  1608. net.nowBattle = getBattleName(human,nJudeNum)
  1609. net.reward[0] = 0
  1610. net.heroReward[0] = 0
  1611. -- 是英雄
  1612. if cf[1][3] then
  1613. net.heroReward[0] = 1
  1614. local other = { }
  1615. other.star = cf[1][3]
  1616. HeroGrid.makeHeroSimpleByID(net.heroReward[1], cf[1][1], nil, other, human)
  1617. HeroGrid.makeHeroSimpleByGeneral(net.heroReward[1], cf[1][1])
  1618. else
  1619. net.reward[0] = 1
  1620. for i = 1, net.reward[0] do
  1621. local itemID = cf[i][1]
  1622. local itemCnt = cf[i][2]
  1623. Grid.makeItem(net.reward[i], itemID, itemCnt)
  1624. end
  1625. end
  1626. end
  1627. local outSec = 0
  1628. local tBattleOut = BattleLogic_GetBattleOut(human)
  1629. --if human.db.battleOut ~= nil then
  1630. if tBattleOut ~= nil then
  1631. local now = os.time()
  1632. outSec = now - tBattleOut.expTs1
  1633. end
  1634. local maxHangTime = getHangMaxTime(human)
  1635. msgRet.maxTime = maxHangTime
  1636. if maxHangTime >= outSec then
  1637. msgRet.time = outSec
  1638. else
  1639. msgRet.time = maxHangTime
  1640. end
  1641. -- 悬赏情报数量
  1642. msgRet.xushang = human.db.bar and human.db.bar.qingbao or 0
  1643. msgRet.xushangMax = RoleExcel.exp[human.db.lv].qingBaoMax
  1644. --秘宝对悬赏情报上限加成
  1645. local qingBaoAdd = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.XUANSHANG_QB_MAX) or 0
  1646. msgRet.xushangMax = msgRet.xushangMax + qingBaoAdd
  1647. -- 悬赏红点
  1648. msgRet.xsDot = 0
  1649. if BarTaskLogic.isDot(human) then
  1650. msgRet.xsDot = 1
  1651. end
  1652. msgRet.canMopup = 0
  1653. if TequanShopLogic.isActiveMopup(human) then
  1654. msgRet.canMopup = human.db.mopupDoCnt < BATTLE_MOPUP_CNT_VIP and 1 or 0
  1655. else
  1656. msgRet.canMopup = human.db.mopupDoCnt < BATTLE_MOPUP_CNT and 1 or 0
  1657. end
  1658. -- 判断额外增加的扫荡次数
  1659. --秘宝增加免费扫荡次数
  1660. local talismanAdd_dailyFeeCnt = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_SD_FREE_CNT) or 0
  1661. if 0 < (BattleLogic_GetAddFreeMopupNum(human) + talismanAdd_dailyFeeCnt) and 0 == msgRet.canMopup then
  1662. msgRet.canMopup = 1
  1663. end
  1664. -- local monsterOutId = nowNodeConfig.monsterOutID
  1665. local teamIdx = getTeamIdx(human)
  1666. local monsterOutId = nowNodeConfig.monsterOutID[teamIdx]
  1667. if not monsterOutId then
  1668. print("[BattleLogic query] monsterOutId 为空")
  1669. return
  1670. end
  1671. -- local monsterConfig = MonsterExcel.monsterOut[monsterOutId]
  1672. local monsterConfig = BattleMonsterExcel.monsterOut[monsterOutId]
  1673. if not monsterConfig then
  1674. print("[BattleLogic query] 获取到的 monsterConfig 为空 monsterOutId = "..monsterOutId)
  1675. return
  1676. end
  1677. fontVideoInfo(human, msgRet.videoInfo, monsterConfig)
  1678. fontExtraDataSSZH(msgRet.extraDataSSZH, nowNodeConfig.mapID, nNowBattleID, human)
  1679. msgRet.battleGameTimes = (human.db.battleGameTimes or 0) + (human.db.eliteBattleGameTimes or 0) + (human.db.hardBattleGameTimes or 0)
  1680. -- Msg.trace(msgRet)
  1681. Msg.send(msgRet, human.fd)
  1682. hangFightQuery(human)
  1683. end
  1684. -- 获取当前地图ID
  1685. function getMapID(human, args)
  1686. local nNowBattleID = BattleLogic_GetBattleBattleID(human)
  1687. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1688. if -1 >= nNowBattleID or not tBattleConfig then
  1689. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getMapID] 获取到的战斗ID或奖励配置不正确")
  1690. print("[getMapID] 获取到的战斗ID或奖励配置不正确 id = "..human.db._id)
  1691. return
  1692. end
  1693. -- local battleID = human.db.battleID
  1694. -- local config = BattleExcel.node[battleID]
  1695. local config = tBattleConfig.node[nNowBattleID]
  1696. if not config then
  1697. return
  1698. end
  1699. local mapConfig = tBattleConfig.map[config.mapID]
  1700. if not mapConfig then
  1701. return
  1702. end
  1703. return config.sceneID
  1704. end
  1705. -- 战役挂机界面查询
  1706. function onHookQuery(human)
  1707. local msgRet = Msg.gc.GC_BATTLE_HANG_QUERY
  1708. calcBattleOut(human)
  1709. local tBattleOut = BattleLogic_GetBattleOut(human)
  1710. local tBattleConfig = BattleExcel
  1711. local nGuaJiID = human.db.guajiID
  1712. if not tBattleConfig or -1 >= nGuaJiID or not tBattleOut then
  1713. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[onHookQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、挂机ID不正确 id = "..human.db._id)
  1714. print("[onHookQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、挂机ID不正确 id = "..human.db._id)
  1715. return
  1716. end
  1717. -- local expAdd = human.db.battleOut.exp
  1718. -- local jinbiAdd = human.db.battleOut.jinbi
  1719. -- local greenExpAdd = human.db.battleOut.greenExp
  1720. -- local qingbaoAdd = human.db.battleOut.qingbao
  1721. local expAdd = tBattleOut.exp
  1722. local jinbiAdd = tBattleOut.jinbi
  1723. local greenExpAdd = tBattleOut.greenExp
  1724. local qingbaoAdd = tBattleOut.qingbao
  1725. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  1726. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  1727. qingbaoAdd = qingbaoAdd + math.ceil(qingbaoAdd * talismanAdd_qb)
  1728. greenExpAdd = greenExpAdd + math.ceil(greenExpAdd * talismanAdd_hero_exp)
  1729. local skip = GuideLogic.getGuideSkip(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_EXP)
  1730. if not skip then
  1731. expAdd = 1510
  1732. end
  1733. local items = { }
  1734. local len = #items
  1735. local tempTable = { }
  1736. if tBattleOut.items then
  1737. tempTable = Util.copyTable(tBattleOut.items)
  1738. end
  1739. tempTable[ItemDefine.ITEM_EXP_ID] = tempTable[ItemDefine.ITEM_EXP_ID] or 0
  1740. tempTable[ItemDefine.ITEM_EXP_ID] = expAdd
  1741. tempTable[ItemDefine.ITEM_JINBI_ID] = tempTable[ItemDefine.ITEM_JINBI_ID] or 0
  1742. tempTable[ItemDefine.ITEM_JINBI_ID] = jinbiAdd
  1743. tempTable[ItemDefine.ITEM_GREEN_EXP_ID] = tempTable[ItemDefine.ITEM_GREEN_EXP_ID] or 0
  1744. tempTable[ItemDefine.ITEM_GREEN_EXP_ID] = greenExpAdd
  1745. tempTable[ItemDefine.ITEM_QINGBAO_ID] = tempTable[ItemDefine.ITEM_QINGBAO_ID] or 0
  1746. tempTable[ItemDefine.ITEM_QINGBAO_ID] = qingbaoAdd
  1747. local list = DropExchangeLogic.getAbsCanDrop(human)
  1748. if list then
  1749. for k, v in pairs(list) do
  1750. if tempTable[k] and tempTable[k] > 0 then
  1751. len = len + 1
  1752. items[len] = { }
  1753. items[len].id = k
  1754. items[len].cnt = tempTable[k]
  1755. end
  1756. end
  1757. end
  1758. for k, v in pairs(tempTable) do
  1759. if not list or not list[k] then
  1760. len = len + 1
  1761. items[len] = { }
  1762. items[len].id = k
  1763. items[len].cnt = v
  1764. end
  1765. end
  1766. -- 发消息
  1767. local guajiID = nGuaJiID > #tBattleConfig.node and #tBattleConfig.node or nGuaJiID
  1768. if guajiID == 0 then
  1769. return Broadcast.sendErr(human, Lang.BATTLE_GUAJI_ERR)
  1770. end
  1771. local nodeConfig = tBattleConfig.node[guajiID]
  1772. local now = os.time()
  1773. local outSec = now - human.db.battleOut.expTs1
  1774. local maxHangTime = getHangMaxTime(human)
  1775. local idx = 1
  1776. for i = 1, #items do
  1777. Grid.makeItem(msgRet.items[i], items[i].id, items[i].cnt)
  1778. end
  1779. local len = #items
  1780. if human.db.battleOut.equip then
  1781. for k, equipGrid in ipairs(tBattleOut.equip) do
  1782. if len >= 10 then
  1783. msgRet.items[0] = len
  1784. msgRet.isEnd = 0
  1785. msgRet.index = idx
  1786. msgRet.maxTime = maxHangTime
  1787. if maxHangTime >= outSec then
  1788. msgRet.time = outSec
  1789. else
  1790. msgRet.time = maxHangTime
  1791. end
  1792. local minHour = math.floor(msgRet.time / HOUR_SEC)
  1793. minHour = (minHour ~= 0) and minHour or 1
  1794. msgRet.diamond = minHour * DIAMOND_COST_PER_HOUR
  1795. msgRet.exp = nodeConfig.hangExp
  1796. msgRet.jinbi = nodeConfig.hangJinbi
  1797. msgRet.greenExp = nodeConfig.hangGreenExp
  1798. msgRet.qingbao = nodeConfig.hangQingbao or 0
  1799. Msg.send(msgRet, human.fd)
  1800. len = 0
  1801. idx = idx + 1
  1802. msgRet = Msg.gc.GC_BATTLE_HANG_QUERY
  1803. end
  1804. len = len + 1
  1805. Grid.makeItem(msgRet.items[len], equipGrid.id, 1, nil, equipGrid)
  1806. end
  1807. end
  1808. msgRet.isEnd = 1
  1809. msgRet.index = idx
  1810. msgRet.items[0] = len
  1811. msgRet.maxTime = maxHangTime
  1812. if maxHangTime >= outSec then
  1813. msgRet.time = outSec
  1814. else
  1815. msgRet.time = maxHangTime
  1816. end
  1817. local minHour = math.floor(msgRet.time / HOUR_SEC)
  1818. minHour = (minHour ~= 0) and minHour or 1
  1819. msgRet.diamond = minHour * DIAMOND_COST_PER_HOUR
  1820. msgRet.exp = nodeConfig.hangExp
  1821. msgRet.jinbi = nodeConfig.hangJinbi
  1822. msgRet.greenExp = nodeConfig.hangGreenExp
  1823. msgRet.qingbao = nodeConfig.hangQingbao or 0
  1824. Msg.send(msgRet, human.fd)
  1825. end
  1826. local function isChapterDot(human, mapID)
  1827. local chapterReward = BattleLogic_GetChapterReward(human)
  1828. local nBattleID = BattleLogic_GetBattleBattleID(human)
  1829. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1830. if not chapterReward or not tBattleConfig or -1 >= nBattleID or chapterReward[mapID] then
  1831. return false
  1832. end
  1833. local battleID = nBattleID
  1834. local battleNodeConfig = tBattleConfig.node[battleID]
  1835. if not battleNodeConfig then
  1836. if battleID == #tBattleConfig.node + 1 then
  1837. return true
  1838. else
  1839. return false
  1840. end
  1841. else
  1842. local roleMapId = battleNodeConfig.mapID
  1843. if roleMapId <= mapID then
  1844. return false
  1845. end
  1846. end
  1847. return true
  1848. end
  1849. function battleWorldMapQuery(human)
  1850. -- 先取配置
  1851. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1852. local nBattleID = BattleLogic_GetBattleBattleID(human)
  1853. local nBattleType = BattleLogic_GetBattleType(human)
  1854. if not tBattleConfig or -1 >= nBattleID or -1 >= nBattleType then
  1855. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[battleWorldMapQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、战斗关卡ID不正确 id = "..human.db._id)
  1856. print("[battleWorldMapQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、挂机ID不正确 id = "..human.db._id)
  1857. return
  1858. end
  1859. local msgRet = Msg.gc.GC_BATTLE_WORLD_MAP_QUERY
  1860. local worldMapConfig = tBattleConfig.map
  1861. local battleID = nBattleID > #tBattleConfig.node and #tBattleConfig.node or nBattleID
  1862. local battleNodeConfig = tBattleConfig.node[battleID]
  1863. local len = #worldMapConfig
  1864. if not BATTLE_LEVEL_PLAYER_LIST[nBattleType] then
  1865. BATTLE_LEVEL_PLAYER_LIST[nBattleType] = {}
  1866. end
  1867. local tBattleLevelPlayerList = BATTLE_LEVEL_PLAYER_LIST[nBattleType]
  1868. for i = 1, len do
  1869. local v = worldMapConfig[i]
  1870. msgRet.worldMap[i].mapID = i
  1871. msgRet.worldMap[i].mapName = v.name or ""
  1872. msgRet.worldMap[i].mapBuild = v.build or 0
  1873. msgRet.worldMap[i].mapBg = v.bg or 0
  1874. msgRet.worldMap[i].mapPos[0] = 2
  1875. msgRet.worldMap[i].mapPos[1] = v.pos[1]
  1876. msgRet.worldMap[i].mapPos[2] = v.pos[2]
  1877. msgRet.worldMap[i].status =(battleNodeConfig.mapID >= i) and 1 or 0
  1878. msgRet.worldMap[i].story = v.des or ""
  1879. if battleNodeConfig.mapID == i then
  1880. msgRet.worldMap[i].maxLevel = battleNodeConfig.maxLevel
  1881. msgRet.worldMap[i].curLevel = battleNodeConfig.curLevel
  1882. else
  1883. msgRet.worldMap[i].maxLevel = 0
  1884. msgRet.worldMap[i].curLevel = 0
  1885. end
  1886. local reward = v.reward
  1887. local l = 0
  1888. msgRet.worldMap[i].chapterReward[0] = #reward
  1889. for _, rewardData in pairs(reward) do
  1890. l = l + 1
  1891. Grid.makeItem(msgRet.worldMap[i].chapterReward[l], rewardData[1], rewardData[2])
  1892. end
  1893. msgRet.worldMap[i].chapterDot = 0
  1894. if isChapterDot(human, i) then
  1895. msgRet.worldMap[i].chapterDot = 1
  1896. end
  1897. local cnt = 0
  1898. -- BATTLE_LEVEL_PLAYER_LIST[i] = BATTLE_LEVEL_PLAYER_LIST[i] or { }
  1899. tBattleLevelPlayerList[i] = tBattleLevelPlayerList[i] or { }
  1900. -- for s, t in pairs(BATTLE_LEVEL_PLAYER_LIST[i]) do
  1901. for s, t in pairs(tBattleLevelPlayerList[i]) do
  1902. cnt = cnt + 1
  1903. RoleLogic.makeRoleBase(t, msgRet.worldMap[i].roleList[cnt])
  1904. if cnt >= 3 then
  1905. break
  1906. end
  1907. end
  1908. msgRet.worldMap[i].roleList[0] = cnt
  1909. end
  1910. msgRet.worldMap[0] = len
  1911. Msg.send(msgRet, human.fd)
  1912. end
  1913. function battleNodeQuery(human, mapID)
  1914. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  1915. local nBattleID = BattleLogic_GetBattleBattleID(human)
  1916. if not tBattleConfig or -1 >= nBattleID then
  1917. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[battleNodeQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、战斗关卡ID不正确 id = "..human.db._id)
  1918. print("[battleNodeQuery] 获取到的战斗挂机奖励配置不正确 或 配置信息、挂机ID不正确 id = "..human.db._id)
  1919. return
  1920. end
  1921. local msgRet = Msg.gc.GC_BATTLE_NODE_QUERY
  1922. local nodeConfig = tBattleConfig.node
  1923. local lenConfig = #nodeConfig
  1924. local len = 0
  1925. msgRet.battleID = nBattleID or 0
  1926. for i = 1, lenConfig do
  1927. local v = nodeConfig[i]
  1928. if v.mapID == mapID then
  1929. len = len + 1
  1930. msgRet.nodeInfo[len].nodeName = v.name
  1931. msgRet.nodeInfo[len].battleID = i
  1932. msgRet.nodeInfo[len].needLv = v.needLv
  1933. msgRet.nodeInfo[len].needZDL = v.needZDL
  1934. msgRet.nodeInfo[len].hasSuipian = v.hasSuipian
  1935. end
  1936. end
  1937. msgRet.nodeInfo[0] = len
  1938. Msg.send(msgRet, human.fd)
  1939. end
  1940. function initBattleOut(human, now)
  1941. if human.db.battleOut then
  1942. return
  1943. end
  1944. if false == BattleLogic_InitAllBattleOut(human, now) then
  1945. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "initBattleOut 初始化挂机奖励表失败 id = "
  1946. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  1947. return
  1948. end
  1949. -- human.db.battleOut = { }
  1950. -- human.db.battleOut.expTs1 = now
  1951. -- -- 经验开始产出时间戳
  1952. -- human.db.battleOut.expTs2 = now
  1953. -- -- 经验产出结算时间戳
  1954. -- human.db.battleOut.itemTs1 = now
  1955. -- -- 道具产出时间戳
  1956. -- human.db.battleOut.itemTs2 = now
  1957. -- -- 道具产出结算时间戳
  1958. -- human.db.battleOut.exp = 0
  1959. -- human.db.battleOut.jinbi = 0
  1960. -- human.db.battleOut.greenExp = 0
  1961. -- human.db.battleOut.qingbao = 0
  1962. -- human.db.battleOut.items = nil
  1963. -- -- 产出的待收获的战利品
  1964. -- human.db.battleOut.equip = nil
  1965. -- -- 产出的待收获的装备
  1966. end
  1967. function calcBattleOut(human,isDiamond)
  1968. local now = os.time()
  1969. initBattleOut(human, now)
  1970. calcBattleExpOut(human, now)
  1971. calcBattleItemOut(human, now)
  1972. if isDiamond then -- 钻石消耗 所有产出翻1.5倍
  1973. local tBattleOut = BattleLogic_GetBattleOut(human)
  1974. if not tBattleOut then
  1975. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleOut 获取挂机奖励列表失败 id = "
  1976. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  1977. return
  1978. end
  1979. -- human.db.battleOut.exp = math.floor(human.db.battleOut.exp * DIAMOND_ADDITION)
  1980. -- human.db.battleOut.jinbi = math.floor(human.db.battleOut.jinbi * DIAMOND_ADDITION)
  1981. -- human.db.battleOut.greenExp = math.floor(human.db.battleOut.greenExp * DIAMOND_ADDITION)
  1982. -- human.db.battleOut.qingbao = math.floor(human.db.battleOut.qingbao * DIAMOND_ADDITION)
  1983. -- local items = human.db.battleOut.items or {}
  1984. tBattleOut.exp = math.floor(tBattleOut.exp * DIAMOND_ADDITION)
  1985. tBattleOut.jinbi = math.floor(tBattleOut.jinbi * DIAMOND_ADDITION)
  1986. tBattleOut.greenExp = math.floor(tBattleOut.greenExp * DIAMOND_ADDITION)
  1987. tBattleOut.qingbao = math.floor(tBattleOut.qingbao * DIAMOND_ADDITION)
  1988. local items = tBattleOut.items or {}
  1989. for id,cnt in pairs(items) do
  1990. items[id] = math.floor(cnt * DIAMOND_ADDITION)
  1991. end
  1992. -- local equipList = human.db.battleOut.equip or {}
  1993. local equipList = tBattleOut.equip or {}
  1994. local equipMap = {}
  1995. for _,equip in ipairs(equipList) do
  1996. equipMap[equip.id] = equipMap[equip.id] or 0
  1997. equipMap[equip.id] = equipMap[equip.id] + 1
  1998. end
  1999. for id,cnt in pairs(equipMap) do
  2000. local count = math.floor(cnt * DIAMOND_ADDITION)
  2001. for i = cnt,count do
  2002. local equipGrid = EquipLogic.makeEquip(id)
  2003. equipList[#equipList + 1] = equipGrid
  2004. end
  2005. end
  2006. end
  2007. end
  2008. -- 获取正确的剩余可收益的结算时间
  2009. function getSurMaxHangTime(maxHangTime, ts1, now)
  2010. if ts1 + maxHangTime > now then
  2011. return now
  2012. else
  2013. return ts1 + maxHangTime
  2014. end
  2015. end
  2016. function calcBattleExpOut(human, now)
  2017. local tBattleOut = BattleLogic_GetBattleOut(human)
  2018. if not tBattleOut then
  2019. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleExpOut 获取挂机奖励列表失败 id = "
  2020. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2021. return
  2022. end
  2023. local maxHangTime = getHangMaxTime(human)
  2024. if tBattleOut.expTs2 - tBattleOut.expTs1 >= maxHangTime then
  2025. return
  2026. end
  2027. local outTime = getSurMaxHangTime(maxHangTime, tBattleOut.expTs1, now)
  2028. local outSec = outTime - tBattleOut.expTs2
  2029. local outCnt = math.floor(outSec / BATTLE_HANG_EXP_OUT_PERIOD)
  2030. if outCnt < 1 then
  2031. return
  2032. end
  2033. local tBattleNodeConfig = BattleExcel
  2034. local nGuaJiID = human.db.guajiID
  2035. if not tBattleNodeConfig or 0 > nGuaJiID then
  2036. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleExpOut 获取到的配置表不正确或挂机ID不正确 id = "
  2037. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2038. return
  2039. end
  2040. local guajiID = nGuaJiID > #tBattleNodeConfig.node and #tBattleNodeConfig.node or nGuaJiID
  2041. if guajiID == 0 then
  2042. return
  2043. end
  2044. local nowNodeConfig = tBattleNodeConfig.node[guajiID]
  2045. tBattleOut.expTs2 = tBattleOut.expTs2 + outCnt * BATTLE_HANG_EXP_OUT_PERIOD
  2046. if now - tBattleOut.expTs1 >= maxHangTime then
  2047. tBattleOut.expTs2 = now
  2048. end
  2049. local vipExpAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER7) or 0) / 100
  2050. local vipJinAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER8) or 0) / 100
  2051. local vipGreenExpAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER9) or 0) / 100
  2052. local vipQingbaoAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER19) or 0) / 100
  2053. --秘宝方面的加成
  2054. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  2055. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  2056. local exp = nowNodeConfig.hangExp
  2057. local jinbi = nowNodeConfig.hangJinbi
  2058. local greenExp = nowNodeConfig.hangGreenExp
  2059. local qingbao = nowNodeConfig.hangQingbao
  2060. tBattleOut.exp = tBattleOut.exp + math.floor(outCnt * exp *(1 + vipExpAdd))
  2061. tBattleOut.jinbi = tBattleOut.jinbi + math.floor(outCnt * jinbi *(1 + vipJinAdd))
  2062. tBattleOut.greenExp = tBattleOut.greenExp + math.floor(outCnt * greenExp *(1 + vipGreenExpAdd))
  2063. tBattleOut.qingbao = tBattleOut.qingbao + math.floor(outCnt * qingbao *(1 + vipQingbaoAdd))
  2064. -- tBattleOut.qingbao = tBattleOut.qingbao + math.ceil(tBattleOut.qingbao * talismanAdd_qb)
  2065. -- tBattleOut.greenExp = tBattleOut.greenExp + math.ceil(tBattleOut.greenExp * talismanAdd_hero_exp)
  2066. end
  2067. -- 根据时间计算道具产出
  2068. local ITEM_OUT_LIST = { }
  2069. function getItemOutsByTime(config, sec)
  2070. Util.cleanTable(ITEM_OUT_LIST)
  2071. local outCnt = math.floor(sec / BATTLE_HANG_ITEM_OUT_PERIOD)
  2072. if outCnt < 1 then
  2073. return ITEM_OUT_LIST
  2074. end
  2075. -- 普通掉落
  2076. local dropID = config.dropID
  2077. local dropConfig = DropExcel.dropBattle[dropID]
  2078. local weightSum = 0
  2079. for i = 1, #dropConfig.dropRule do
  2080. local tempConfig = dropConfig.dropRule[i]
  2081. weightSum = weightSum + tempConfig[4]
  2082. end
  2083. for i = 1, outCnt do
  2084. local itemID, itemCnt = randItemOut(dropConfig.dropRule, weightSum)
  2085. if itemID and itemCnt and itemCnt > 0 then
  2086. ITEM_OUT_LIST[itemID] =(ITEM_OUT_LIST[itemID] or 0) + itemCnt
  2087. end
  2088. end
  2089. for i = 1, #dropConfig.dropRule2 do
  2090. local tempConfig = dropConfig.dropRule2[i]
  2091. local itemID = tempConfig[1]
  2092. local itemMin = tempConfig[2]
  2093. local itemMax = tempConfig[3]
  2094. local itemCnt = math.random(itemMin, itemMax) * outCnt
  2095. if itemCnt > 0 then
  2096. ITEM_OUT_LIST[itemID] =(ITEM_OUT_LIST[itemID] or 0) + itemCnt
  2097. end
  2098. end
  2099. -- 三小时掉落
  2100. outCnt = math.floor(sec / BATTLE_HANG_ITEM_OUT_PERIOD_2)
  2101. if outCnt < 1 then
  2102. return ITEM_OUT_LIST
  2103. end
  2104. weightSum = 0
  2105. for i = 1, #dropConfig.dropRule3 do
  2106. local tempConfig = dropConfig.dropRule3[i]
  2107. weightSum = weightSum + tempConfig[4]
  2108. end
  2109. for i = 1, outCnt do
  2110. local itemID, itemCnt = randItemOut(dropConfig.dropRule3, weightSum)
  2111. if itemID and itemCnt and itemCnt > 0 then
  2112. ITEM_OUT_LIST[itemID] =(ITEM_OUT_LIST[itemID] or 0) + itemCnt
  2113. end
  2114. end
  2115. return ITEM_OUT_LIST
  2116. end
  2117. function calcBattleItemOut(human, now,isDiamond)
  2118. local tBattleOut = BattleLogic_GetBattleOut(human)
  2119. if not tBattleOut then
  2120. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleItemOut 获取挂机奖励列表失败 id = "
  2121. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2122. return
  2123. end
  2124. local maxHangTime = getHangMaxTime(human)
  2125. if tBattleOut.itemTs2 - tBattleOut.itemTs1 >= maxHangTime then
  2126. return
  2127. end
  2128. local outTime = getSurMaxHangTime(maxHangTime, tBattleOut.itemTs1, now)
  2129. local outSec = outTime - tBattleOut.itemTs2
  2130. local outCnt = math.floor(outSec / BATTLE_HANG_ITEM_OUT_PERIOD)
  2131. if outCnt < 1 then
  2132. return
  2133. end
  2134. local tBattleNodeConfig = BattleExcel
  2135. local nGuaJiID = human.db.guajiID
  2136. if not tBattleNodeConfig or 0 > nGuaJiID then
  2137. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "calcBattleItemOut 获取到的配置表不正确或挂机ID不正确 id = "
  2138. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2139. return
  2140. end
  2141. local guajiID = nGuaJiID > #tBattleNodeConfig.node and #tBattleNodeConfig.node or nGuaJiID
  2142. if guajiID == 0 then
  2143. return
  2144. end
  2145. local sec = outCnt * BATTLE_HANG_ITEM_OUT_PERIOD
  2146. tBattleOut.itemTs2 = tBattleOut.itemTs2 + sec
  2147. if now - tBattleOut.itemTs1 >= maxHangTime then
  2148. tBattleOut.itemTs2 = now
  2149. end
  2150. local talismanAdd_zs = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_ZS) or 0) / 100
  2151. local nodeConfig = tBattleNodeConfig.node[guajiID]
  2152. local items = getItemOutsByTime(nodeConfig, sec)
  2153. for itemID, itemCnt in pairs(items) do
  2154. -- 判定是否是装备
  2155. if ItemDefine.isEquip(itemID) then
  2156. -- 生成装备
  2157. local equipGrid = EquipLogic.makeEquip(itemID)
  2158. if equipGrid then
  2159. tBattleOut.equip = tBattleOut.equip or { }
  2160. tBattleOut.equip[#tBattleOut.equip + 1] = equipGrid
  2161. end
  2162. else
  2163. tBattleOut.items = tBattleOut.items or { }
  2164. tBattleOut.items[itemID] = tBattleOut.items[itemID] or 0
  2165. if itemID == ItemDefine.ITEM_ZUANSHI_ID and talismanAdd_zs > 0 then
  2166. itemCnt = itemCnt + math.ceil(itemCnt * talismanAdd_zs)
  2167. end
  2168. tBattleOut.items[itemID] = tBattleOut.items[itemID] + itemCnt
  2169. end
  2170. end
  2171. DropExchangeLogic.getDropItem(human, outSec, BATTLE_HANG_ITEM_OUT_PERIOD, tBattleOut)
  2172. end
  2173. local function hangExpGet(human,isDiamond)
  2174. local tBattleOut = BattleLogic_GetBattleOut(human)
  2175. if not tBattleOut then
  2176. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "hangExpGet 获取挂机奖励列表失败 id = "
  2177. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2178. return
  2179. end
  2180. local needDiamond = 0
  2181. -- 是否消耗钻石
  2182. if isDiamond then
  2183. local now = os.time()
  2184. local outSec = now - tBattleOut.expTs1
  2185. local maxHangTime = getHangMaxTime(human)
  2186. outSec = outSec > maxHangTime and maxHangTime or outSec
  2187. local minHour = math.floor(outSec / HOUR_SEC)
  2188. minHour = (minHour ~= 0) and minHour or 1
  2189. local diamondCnt = minHour * DIAMOND_COST_PER_HOUR
  2190. if not ObjHuman.checkRMB(human,diamondCnt) then
  2191. return
  2192. end
  2193. needDiamond = -diamondCnt
  2194. end
  2195. calcBattleOut(human,isDiamond)
  2196. if tBattleOut.exp == 0 then
  2197. return 1
  2198. end
  2199. local jinbiAdd = tBattleOut.jinbi
  2200. if not ObjHuman.canAddJinbi(human, jinbiAdd) then
  2201. return 2
  2202. end
  2203. -- 检测装备数量
  2204. if tBattleOut.equip then
  2205. local equipCnt = #tBattleOut.equip
  2206. if not EquipLogic.checkEmptyCnt(human, equipCnt) then
  2207. return
  2208. end
  2209. end
  2210. local items = { }
  2211. local len = #items
  2212. local maxHangTime = getHangMaxTime(human)
  2213. if tBattleOut.expTs2 - tBattleOut.expTs1 >= maxHangTime then
  2214. local now = os.time()
  2215. tBattleOut.expTs2 = now
  2216. end
  2217. if tBattleOut.itemTs2 - tBattleOut.itemTs1 >= maxHangTime then
  2218. local now = os.time()
  2219. tBattleOut.itemTs2 = now
  2220. end
  2221. tBattleOut.itemTs1 = tBattleOut.itemTs2
  2222. -- 改db
  2223. local tempTable = tBattleOut.items or { }
  2224. tBattleOut.items = nil
  2225. for k, v in pairs(tempTable) do
  2226. len = len + 1
  2227. items[len] = { }
  2228. items[len].id = k
  2229. items[len].cnt = v
  2230. end
  2231. tBattleOut.expTs1 = tBattleOut.expTs2
  2232. local expAdd = tBattleOut.exp
  2233. local greenExpAdd = tBattleOut.greenExp
  2234. local qingbaoAdd = tBattleOut.qingbao
  2235. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  2236. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  2237. qingbaoAdd = qingbaoAdd + math.ceil(qingbaoAdd * talismanAdd_qb)
  2238. greenExpAdd = greenExpAdd + math.ceil(greenExpAdd * talismanAdd_hero_exp)
  2239. -- 新手指引 强制经验
  2240. local flag = GuideLogic.getGuideSkip(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_EXP)
  2241. if not flag then
  2242. expAdd = 1510
  2243. end
  2244. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_EXP)
  2245. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_GUAJI)
  2246. tBattleOut.exp = 0
  2247. tBattleOut.jinbi = 0
  2248. tBattleOut.greenExp = 0
  2249. tBattleOut.qingbao = 0
  2250. len = len + 1
  2251. items[len] = { }
  2252. items[len].id = ItemDefine.ITEM_EXP_ID
  2253. items[len].cnt = expAdd
  2254. len = len + 1
  2255. items[len] = { }
  2256. items[len].id = ItemDefine.ITEM_JINBI_ID
  2257. items[len].cnt = jinbiAdd
  2258. len = len + 1
  2259. items[len] = { }
  2260. items[len].id = ItemDefine.ITEM_GREEN_EXP_ID
  2261. items[len].cnt = greenExpAdd
  2262. len = len + 1
  2263. items[len] = { }
  2264. items[len].id = ItemDefine.ITEM_QINGBAO_ID
  2265. items[len].cnt = qingbaoAdd
  2266. -- 给道具
  2267. for i = 1, #items do
  2268. local tempID = items[i].id
  2269. local tempCnt = items[i].cnt
  2270. BagLogic.addItem(human, tempID, tempCnt, "battle")
  2271. end
  2272. -- 给装备
  2273. if tBattleOut.equip then
  2274. for k, equipGrid in ipairs(tBattleOut.equip) do
  2275. EquipLogic.addByEquipGrid(human, equipGrid, "battle", true)
  2276. end
  2277. tBattleOut.equip = nil
  2278. end
  2279. if needDiamond < 0 then
  2280. ObjHuman.decZuanshi(human,needDiamond,"battle")
  2281. end
  2282. return 0, items
  2283. end
  2284. -- 获取挂机收益
  2285. function hangGet(human,isDiamond)
  2286. local ret, items = hangExpGet(human,false)
  2287. if ret == 1 then
  2288. return Broadcast.sendErr(human, Lang.BATTLE_HANG_GET_EXP_ERR_NONE)
  2289. elseif ret == 2 then
  2290. return Broadcast.sendErr(human, Lang.COMMON_ADD_JINBI_LIMIT)
  2291. elseif ret == 0 then
  2292. query(human)
  2293. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  2294. TreasureChestLogic.TreasureChestLogic_GetAllBoxNum(human)
  2295. end
  2296. end
  2297. -- 挂机节点设置
  2298. function nodeSet(human, battleID)
  2299. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2300. local nNowBattleID = BattleLogic_GetBattleBattleID(human)
  2301. if not tBattleConfig or -1 >= nNowBattleID then
  2302. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "hangExpGet 获取挂机奖励列表失败 id = "
  2303. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2304. print("[nodeSet] 获取不到战斗配置")
  2305. return
  2306. end
  2307. local nodeConfig = tBattleConfig.node[battleID]
  2308. if nodeConfig == nil then
  2309. return
  2310. end
  2311. -- 前置条件判断
  2312. if battleID > nNowBattleID then
  2313. return Broadcast.sendErr(human, Lang.BATTLE_ID_OVER)
  2314. end
  2315. -- 等级判断
  2316. if human.db.lv < nodeConfig.needLv then
  2317. return Broadcast.sendErr(human, Util.format(Lang.ROLE_LEV_ERROR, nodeConfig.needLv))
  2318. end
  2319. calcBattleOut(human)
  2320. print("[nodeSet] 玩家进行了挂机节点设置 battleID = ".. battleID)
  2321. BattleLogic_SetBattleGuaJiID(human ,battleID)
  2322. --human.db.guajiID = battleID
  2323. setBattleID(human, battleID)
  2324. Msg.send(Msg.gc.GC_BATTLE_NODE_SET, human.fd)
  2325. query(human)
  2326. end
  2327. -- 挂机节点详细信息查询
  2328. function nodeDetailQuery(human, battleID)
  2329. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2330. local nNowBattleID = BattleLogic_GetBattleBattleID(human)
  2331. if not tBattleConfig or -1 >= nNowBattleID then
  2332. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "nodeDetailQuery 获取挂机奖励列表失败 id = "
  2333. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2334. print("[nodeDetailQuery] 获取不到战斗配置")
  2335. return
  2336. end
  2337. -- local nodeConfig = BattleExcel.node[battleID]
  2338. local nodeConfig = tBattleConfig.node[battleID]
  2339. if nodeConfig == nil then
  2340. return
  2341. end
  2342. local msgRet = Msg.gc.GC_BATTLE_NODE_DETAIL_QUERY
  2343. msgRet.battleID = battleID
  2344. msgRet.exp = nodeConfig.hangExp
  2345. msgRet.jinbi = nodeConfig.hangJinbi
  2346. msgRet.greenExp = nodeConfig.hangGreenExp
  2347. msgRet.qingbao = nodeConfig.hangQingbao or 0
  2348. msgRet.nodeName = getBattleName(human, battleID)
  2349. local dropID = nodeConfig.dropID
  2350. local dropConfig = DropExcel.dropBattle[dropID]
  2351. local dropCnt = 0
  2352. local list = DropExchangeLogic.getAbsCanDrop(human)
  2353. if list then
  2354. for k, v in pairs(list) do
  2355. dropCnt = dropCnt + 1
  2356. Grid.makeItem(msgRet.items[dropCnt], k, v)
  2357. end
  2358. end
  2359. for i = 1, #dropConfig.dropRule do
  2360. local tempConfig = dropConfig.dropRule[i]
  2361. local itemID = tempConfig[1]
  2362. local itemCnt = tempConfig[3]
  2363. local itemRate = tempConfig[4]
  2364. if itemCnt > 0 and itemRate > 0 then
  2365. dropCnt = dropCnt + 1
  2366. Grid.makeItem(msgRet.items[dropCnt], itemID, 1)
  2367. end
  2368. end
  2369. for i = 1, #dropConfig.dropRule3 do
  2370. local tempConfig = dropConfig.dropRule3[i]
  2371. local itemID = tempConfig[1]
  2372. local itemCnt = tempConfig[3]
  2373. local itemRate = tempConfig[4]
  2374. if itemCnt > 0 and itemRate > 0 then
  2375. dropCnt = dropCnt + 1
  2376. Grid.makeItem(msgRet.items[dropCnt], itemID, 1)
  2377. end
  2378. end
  2379. msgRet.items[0] = dropCnt
  2380. Msg.send(msgRet, human.fd)
  2381. end
  2382. --处理战斗前属性加成
  2383. function onFightBegin(human, cbParam, combatType, param)
  2384. local nBattleType = BattleLogic_GetBattleType(human)
  2385. if not nBattleType then
  2386. return
  2387. end
  2388. local attrAddData = getBattleAttrByType(human, nBattleType)
  2389. if not attrAddData or not attrAddData.chosenAttrList then
  2390. return
  2391. end
  2392. local attrList = calcAttr(attrAddData.chosenAttrList)
  2393. for index = 1, CombatDefine.COMBAT_HERO_CNT do
  2394. local atkPos = CombatLogic.getPos(CombatDefine.ATTACK_SIDE, index)
  2395. local atkObj = CombatImpl.objList[atkPos]
  2396. if atkObj then
  2397. for attrId, attrVal in pairs(attrList) do
  2398. atkObj.sysAttr[attrId] = (atkObj.sysAttr[attrId] or 0) + attrVal
  2399. end
  2400. atkObj.isSysAttrChange = true
  2401. end
  2402. end
  2403. end
  2404. -- 挑战当前挂机节点
  2405. function fight(human)
  2406. local battleID = BattleLogic_GetBattleBattleID(human)
  2407. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2408. if not tBattleConfig or -1 >= battleID then
  2409. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "nodeDetailQuery 获取挂机奖励列表失败 id = "
  2410. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2411. print("[nodeDetailQuery] 获取不到战斗配置")
  2412. return
  2413. end
  2414. -- 已通关
  2415. local nBattleType = BattleLogic_GetBattleType(human)
  2416. local tag = BattleLogic_GetBattleAdopt(human, nBattleType)
  2417. if tag == 1 then
  2418. return Broadcast.sendErr(human, Lang.DRILL_IS_FINSH)
  2419. end
  2420. -- local battleID = human.db.battleID
  2421. -- if BattleExcel.node[human.db.battleID] == nil then
  2422. if tBattleConfig.node[battleID] == nil then
  2423. local msgRet = Msg.gc.GC_BATTLE_GOBACK_MAIN
  2424. msgRet.panelIDs[0] = 1
  2425. msgRet.panelIDs[1] = PanelDefine.PANEL_ID_1008
  2426. Msg.send(msgRet, human.fd)
  2427. return Broadcast.sendErr(human, Lang.BATTLE_MAX_LEVEL)
  2428. end
  2429. -- if human.db.lv < BattleExcel.node[human.db.battleID].needLv then
  2430. if human.db.lv < tBattleConfig.node[battleID].needLv then
  2431. local msgRet = Msg.gc.GC_BATTLE_GOBACK_MAIN
  2432. msgRet.panelIDs[0] = 1
  2433. msgRet.panelIDs[1] = PanelDefine.PANEL_ID_1008
  2434. Msg.send(msgRet, human.fd)
  2435. return Broadcast.sendErr(human, Util.format(Lang.ROLE_LEV_ERROR, tBattleConfig.node[battleID].needLv))
  2436. end
  2437. --如果有加成属性还没有选也不能挑战
  2438. local nBattleType = BattleLogic_GetBattleType(human)
  2439. local attrAddData = getBattleAttrByType(human, nBattleType)
  2440. if attrAddData and attrAddData.unSelectedAttrList then
  2441. return Broadcast.sendErr(human, Lang.BATTLE_CHOOSE_ATTR)
  2442. end
  2443. local config = tBattleConfig.node[battleID]
  2444. -- local mapConfig = tBattleConfig.map[config.mapID]
  2445. -- local monsterOutID = config.monsterOutID
  2446. -- local mapID = mapConfig.bg
  2447. -- CombatLogic.combatBegin(human, config.sceneID, monsterOutID, CombatDefine.COMBAT_TYPE1, battleID)
  2448. -- GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE)
  2449. local teamIdx = getTeamIdx(human)
  2450. local monsterOutID = config.monsterOutID[teamIdx]
  2451. local combatType = getCombatTypeByTeamIdx(teamIdx)
  2452. print("[combat_fight] 开始正式进入战斗")
  2453. CombatLogic.combatBegin(human, config.sceneID, monsterOutID, combatType, battleID)
  2454. print("[combat_fight] 开始正式进入战斗结束")
  2455. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE)
  2456. end
  2457. function onFightEnd(human, result, fightTypeID, param1, combatInfo)
  2458. -- 设置一些战斗结算信息
  2459. combatInfo.defender.name = Util.format(Lang.COMBAT_BATTLE_DEFEND_NAME, param1)
  2460. -- if CombatDefine.RESULT_WIN ~= result then
  2461. -- return
  2462. -- end
  2463. local bl = isOpenOtherTeam(human)
  2464. if CombatDefine.RESULT_WIN ~= result then
  2465. if bl then
  2466. resetTeamRecord(human)
  2467. end
  2468. return
  2469. end
  2470. local nBattleType = BattleLogic_GetBattleType(human)
  2471. local guajiID = BattleLogic_GetBattleGuaJiID(human)
  2472. local battleID = BattleLogic_GetBattleBattleID(human)
  2473. if EliteDefine.COPY_ELITE_ERROR == nBattleType or -1 >= guajiID or -1 >= battleID then
  2474. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "onFightEnd 获取战斗类型、挂机ID、战斗关卡ID失败 id = "
  2475. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2476. print("[onFightEnd] 获取战斗类型、挂机ID、战斗关卡ID失败")
  2477. return
  2478. end
  2479. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2480. if not tBattleConfig then
  2481. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "onFightEnd 获取战斗配置失败 id = "
  2482. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2483. print("[onFightEnd] 获取战斗配置失败")
  2484. return
  2485. end
  2486. -- local guajiID = human.db.guajiID
  2487. -- local battleID = human.db.battleID
  2488. if battleID ~= param1 then
  2489. return
  2490. end
  2491. -- 如果当前关卡是多队伍关卡,则需要所有队伍都胜利才算通关
  2492. if bl then
  2493. local needTeamCnt = getLevelTeamCnt(human)
  2494. local nowTeamIdx = getTeamIdx(human)
  2495. if needTeamCnt <= nowTeamIdx then
  2496. resetTeamRecord(human)
  2497. else
  2498. updateTeamRecord(human, nowTeamIdx)
  2499. local nextTeamIdx = getTeamIdx(human)
  2500. combatInfo.nextCombatType = getCombatTypeByTeamIdx(nextTeamIdx)
  2501. return
  2502. end
  2503. end
  2504. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  2505. MainDianLogic.MaiDian_Begin(human, MaiDianDefine.MAIDIAN_TYPE_BATTLE, {nValue = battleID})
  2506. end
  2507. local nAllFightLen = #tBattleConfig.node
  2508. local nextGuajiID = (guajiID + 1) > nAllFightLen and nAllFightLen or guajiID + 1
  2509. local nextBattleID = (battleID + 1) > nAllFightLen and nAllFightLen or battleID + 1
  2510. -- local nextBattleConfig = BattleExcel.node[nextBattleID]
  2511. -- local config = BattleExcel.node[battleID]
  2512. if (battleID + 1) > nAllFightLen then
  2513. BattleLogic_SetBattleAdopt(human, nBattleType, 1)
  2514. end
  2515. local nextBattleConfig = tBattleConfig.node[nextBattleID]
  2516. local config = tBattleConfig.node[battleID]
  2517. if not BATTLE_LEVEL_PLAYER_LIST[nBattleType] then
  2518. BATTLE_LEVEL_PLAYER_LIST[nBattleType] = {}
  2519. end
  2520. local tBattleLevelPlayerList = BATTLE_LEVEL_PLAYER_LIST[nBattleType]
  2521. -- 如果过大关卡
  2522. if nextBattleConfig and nextBattleConfig.mapID ~= config.mapID then
  2523. -- 清除记录
  2524. tBattleLevelPlayerList[config.mapID] = tBattleLevelPlayerList[config.mapID] or { }
  2525. tBattleLevelPlayerList[config.mapID][human.db._id] = nil
  2526. -- 增加新纪录
  2527. tBattleLevelPlayerList[nextBattleConfig.mapID] = tBattleLevelPlayerList[nextBattleConfig.mapID] or { }
  2528. tBattleLevelPlayerList[nextBattleConfig.mapID][human.db._id] = { }
  2529. RoleLogic.getRoleBase(human, tBattleLevelPlayerList[nextBattleConfig.mapID][human.db._id])
  2530. else
  2531. if config.mapID == 1 then
  2532. tBattleLevelPlayerList[config.mapID] = tBattleLevelPlayerList[config.mapID] or { }
  2533. if tBattleLevelPlayerList[config.mapID][human.db._id] == nil then
  2534. -- 增加新纪录
  2535. tBattleLevelPlayerList[config.mapID][human.db._id] = { }
  2536. RoleLogic.getRoleBase(human, tBattleLevelPlayerList[config.mapID][human.db._id])
  2537. end
  2538. else
  2539. if not tBattleLevelPlayerList[config.mapID] or not tBattleLevelPlayerList[config.mapID][human.db._id] then
  2540. tBattleLevelPlayerList[config.mapID] = tBattleLevelPlayerList[config.mapID] or { }
  2541. tBattleLevelPlayerList[config.mapID][human.db._id] = { }
  2542. RoleLogic.getRoleBase(human, tBattleLevelPlayerList[config.mapID][human.db._id])
  2543. end
  2544. end
  2545. end
  2546. BattleLogic_SetBattleBattleID(human, nextBattleID)
  2547. --增加小游戏次数
  2548. if config and type(config.gameType) == "number" and config.gameType == 1 then
  2549. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  2550. human.db.battleGameTimes = (human.db.battleGameTimes or 0) + 1
  2551. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  2552. human.db.eliteBattleGameTimes = (human.db.eliteBattleGameTimes or 0) + 1
  2553. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  2554. human.db.hardBattleGameTimes = (human.db.hardBattleGameTimes or 0) + 1
  2555. end
  2556. end
  2557. -- human.db.battleID = battleID + 1
  2558. -- 通过第10关,默认开启二倍速
  2559. if nextBattleID == 10 and EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  2560. human.db.combatSpeed = 2
  2561. end
  2562. combatInfo.attacker.oldLv = human.db.lv
  2563. -- 给奖励
  2564. combatInfo.rewardItem = { }
  2565. for i = 1, #config.winReward do
  2566. local itemID = config.winReward[i][1]
  2567. local itemCnt = config.winReward[i][2]
  2568. -- 装备不在这显示
  2569. combatInfo.rewardItem[i] = combatInfo.rewardItem[i] or { }
  2570. combatInfo.rewardItem[i] = { itemID, itemCnt }
  2571. -- combatInfo.rewardItem[i] = { itemID, itemCnt, [4] = sourceId}
  2572. BagLogic.addItem(human, itemID, itemCnt, "battle_win")
  2573. end
  2574. combatInfo.attacker.lv = human.db.lv
  2575. combatInfo.getEquip = human.getEquip
  2576. human.getEquip = nil
  2577. -- TODO:记录主线关卡
  2578. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, human.db._id, human.db.newUniqueTag, human.db.name, human.db.battleID)
  2579. if nBattleType == EliteDefine.COPY_ELITE_NORMAL then
  2580. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  2581. GuideLogic.onCallback(human)
  2582. JibanLogic.onCallback(human, 1, battleID)
  2583. TuiSongLiBao.tuiSongLiBaoOnTask(
  2584. human,
  2585. TuiSongLiBao.TUISONGLIBAOTASK_ZHENGZHAN,
  2586. -- human.db.guajiID - 1,
  2587. -- human.db.guajiID - 2
  2588. guajiID - 1,
  2589. guajiID - 2
  2590. )
  2591. BreakThroughTheme = BreakThroughTheme or require("battle.BreakThroughTheme")
  2592. BreakThroughTheme.EntranceRedDotUpdate(human)
  2593. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_1, nextGuajiID)
  2594. MengxinLogic.onCallBack(human, MengxinLogic.MX_TASK_TYPE_1, nextGuajiID)
  2595. for k, v in pairs(KingWorldLogic.funcID) do
  2596. YunYingLogic.updateIcon(KingWorldLogic.YYInfo[k], human)
  2597. break
  2598. end
  2599. end
  2600. -- 存储战斗记录
  2601. local videoUuid = CombatVideo.saveBattleVideo(human.db._id, combatInfo)
  2602. human.db.battleVideoUuid = videoUuid
  2603. BattleDBLogic.updateBattleDB(combatInfo.attacker, battleID, combatInfo, videoUuid, nBattleType)
  2604. if nextBattleConfig and nextBattleConfig.mapID ~= config.mapID then
  2605. -- 新的地图
  2606. -- 通知客户端
  2607. Msg.send(Msg.gc.GC_BATTLE_NODE_SET, human.fd)
  2608. end
  2609. BattleLogic_SetBattleGuaJiID(human, nextGuajiID)
  2610. --human.db.guajiID = nextGuajiID
  2611. if nextBattleConfig then
  2612. setBattleID(human, nextGuajiID)
  2613. end
  2614. local showNext = 1
  2615. -- if BattleExcel.node[human.db.battleID] and human.db.lv < BattleExcel.node[human.db.battleID].needLv then
  2616. if tBattleConfig.node[nextBattleID] and human.db.lv < tBattleConfig.node[nextBattleID].needLv then
  2617. showNext = 2
  2618. end
  2619. if human.db.lv < 5 then
  2620. showNext = 0
  2621. end
  2622. -- nextBattleConfig = BattleExcel.node[human.db.battleID]
  2623. nextBattleConfig = tBattleConfig.node[nextBattleID]
  2624. if not nextBattleConfig then
  2625. showNext = 0
  2626. end
  2627. if battleID == 3 then
  2628. showNext = 0
  2629. end
  2630. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1105)
  2631. -- 额外奖励
  2632. local needLevel, itemName = getNextRewardName(human)
  2633. if needLevel ~= nil then
  2634. local tb = { needLevel, Lang.BATTLE_FIGHT_GUAN, "|", itemName, "|", showNext }
  2635. local str = table.concat(tb)
  2636. combatInfo.endParam = str
  2637. else
  2638. local tb = { showNext }
  2639. local str = table.concat(tb)
  2640. combatInfo.endParam = str
  2641. end
  2642. -- 触发事件
  2643. GiftLogic.trigger(human,PRINCIPAL_LINE_EVNET,{id = battleID})
  2644. WarOrder.trigger(human,BATTLE_ORDER_TYPE)
  2645. --肉鸽属性加成判断
  2646. local nowStageCfg = tBattleConfig.node[battleID]
  2647. if nowStageCfg.isRouge and type(nowStageCfg.isRouge) == "number" and nowStageCfg.isRouge == 1 then
  2648. local attrAddData = getBattleAttrByType(human, nBattleType)
  2649. --需求修改: 普通模式第一次战斗获得肉鸽属性时为指定属性: 9,5,4
  2650. if not human.db.isBattleFirst and nBattleType == EliteDefine.COPY_ELITE_NORMAL and (not attrAddData.chosenAttrList or not next(attrAddData.chosenAttrList))
  2651. and battleRougeCfg[9] and battleRougeCfg[5] and battleRougeCfg[4] then
  2652. attrAddData.unSelectedAttrList = attrAddData.unSelectedAttrList or {}
  2653. attrAddData.unSelectedAttrList[1] = 9
  2654. attrAddData.unSelectedAttrList[2] = 5
  2655. attrAddData.unSelectedAttrList[3] = 4
  2656. human.db.isBattleFirst = true
  2657. else
  2658. local totalWeight, randList = generateCfgWeightInfo()
  2659. if totalWeight > 0 then
  2660. for i=1, 3 do
  2661. local id = getIndexByRand(totalWeight, randList)
  2662. -- local cfg = battleRougeCfg[id]
  2663. attrAddData.unSelectedAttrList = attrAddData.unSelectedAttrList or {}
  2664. -- attrAddData.unSelectedAttrList[id] = cfg.lv
  2665. attrAddData.unSelectedAttrList[i] = id
  2666. end
  2667. end
  2668. end
  2669. QueryDiffBattleUnSelectAttr(human)
  2670. end
  2671. if nBattleType == EliteDefine.COPY_ELITE_NORMAL then
  2672. TriggerLogic.PublishEvent(TriggerDefine.BATTLE_NORMAL_MODE_PASS, human.db._id, 1)
  2673. end
  2674. end
  2675. function setBattleID(human, guajiID)
  2676. local nNowGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  2677. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2678. if -1 >= nNowGuaJiID or not tBattleConfig then
  2679. return
  2680. end
  2681. -- if guajiID > human.db.guajiID and human.db.guajiID ~= 0 then
  2682. if guajiID > nNowGuaJiID and nNowGuaJiID ~= 0 then
  2683. -- 下发挂机收益升级提示
  2684. local msgRet = Msg.gc.GC_BATTLE_REWARD_UP
  2685. Grid.makeItem(msgRet.itemExp, ItemDefine.ITEM_EXP_ID, 1)
  2686. Grid.makeItem(msgRet.itemJinbi, ItemDefine.ITEM_JINBI_ID, 1)
  2687. Grid.makeItem(msgRet.itemGreenExp, ItemDefine.ITEM_GREEN_EXP_ID, 1)
  2688. Grid.makeItem(msgRet.itemQingbao, ItemDefine.ITEM_QINGBAO_ID, 1)
  2689. -- local oldConfig = BattleExcel.node[human.db.guajiID]
  2690. -- local newConfig = BattleExcel.node[guajiID]
  2691. local oldConfig = tBattleConfig.node[human.db.guajiID]
  2692. local newConfig = tBattleConfig.node[guajiID]
  2693. msgRet.expOld = oldConfig.hangExp
  2694. msgRet.expNew = newConfig.hangExp
  2695. msgRet.jinbiOld = oldConfig.hangJinbi
  2696. msgRet.jinbiNew = newConfig.hangJinbi
  2697. msgRet.greenExpOld = oldConfig.hangGreenExp
  2698. msgRet.greenExpNew = newConfig.hangGreenExp
  2699. msgRet.qingbaoOld = oldConfig.hangQingbao
  2700. msgRet.qingbaoNew = newConfig.hangQingbao
  2701. Msg.send(msgRet, human.fd)
  2702. end
  2703. -- 刷新排行榜
  2704. human.db.maxBattleTime = os.time()
  2705. BRoleLogic.updateData(BillboardDefine.TYPE_BATTLE, human.db)
  2706. BreakThroughTheme = BreakThroughTheme or require("battle.BreakThroughTheme")
  2707. BreakThroughTheme.EntranceRedDotUpdate(human)
  2708. end
  2709. -- GM
  2710. function setBattleByGm(human, val, maxBattleID)
  2711. val = tonumber(val)
  2712. if not val or val <= 1 then
  2713. return
  2714. end
  2715. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  2716. if not tBattleConfig then
  2717. return
  2718. end
  2719. local nodeConfig = tBattleConfig.node[val]
  2720. if not nodeConfig then
  2721. return
  2722. end
  2723. if maxBattleID then
  2724. maxBattleID = tonumber(maxBattleID)
  2725. else
  2726. maxBattleID = val
  2727. end
  2728. local nBattleType = BattleLogic_GetBattleType(human)
  2729. if EliteDefine.COPY_ELITE_NORMAL == nBattleType or EliteDefine.COPY_LEVEL_ELITE == nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  2730. local gameTimes = 0
  2731. local battleID = BattleLogic_GetBattleGuaJiID(human)
  2732. local allCfg = BattleExcel.node
  2733. for i=battleID, val-1 do
  2734. local singleCfg = allCfg[i]
  2735. if singleCfg and type(singleCfg.gameType) == "number" and singleCfg.gameType == 1 then
  2736. gameTimes = gameTimes + 1
  2737. end
  2738. end
  2739. if EliteDefine.COPY_ELITE_NORMAL == nBattleType then
  2740. human.db.battleGameTimes = (human.db.battleGameTimes or 0) + gameTimes
  2741. elseif EliteDefine.COPY_LEVEL_ELITE == nBattleType then
  2742. human.db.eliteBattleGameTimes = (human.db.eliteBattleGameTimes or 0) + gameTimes
  2743. elseif EliteDefine.COPY_ELITE_DIFFICULTY == nBattleType then
  2744. human.db.hardBattleGameTimes = (human.db.hardBattleGameTimes or 0) + gameTimes
  2745. end
  2746. end
  2747. BattleLogic_SetBattleBattleID(human, val)
  2748. BattleLogic_SetBattleGuaJiID(human, val)
  2749. setBattleID(human, val)
  2750. --human.db.battleID = val
  2751. BattleLogic_QueryDifficulty(human)
  2752. BreakThroughTheme = BreakThroughTheme or require("battle.BreakThroughTheme")
  2753. BreakThroughTheme.EntranceRedDotUpdate(human)
  2754. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1105)
  2755. end
  2756. --GM命令, 增加挂机时间,hourVal单位为:h
  2757. --如果超过最大可挂机时间,那么就增加最大挂机时间
  2758. function gmSetHangTime(human, hourVal)
  2759. local tBattleOut = BattleLogic_GetBattleOut(human)
  2760. if not tBattleOut then
  2761. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "gmSetHangTime func calcBattleExpOut 获取挂机奖励列表失败 id = "
  2762. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2763. return
  2764. end
  2765. if not hourVal then
  2766. return
  2767. end
  2768. local setHandTime = hourVal * 3600
  2769. local maxHangTime = getHangMaxTime(human)
  2770. if setHandTime > maxHangTime then
  2771. setHandTime = maxHangTime
  2772. end
  2773. tBattleOut.expTs1 = tBattleOut.expTs1 - setHandTime
  2774. tBattleOut.expTs2 = tBattleOut.expTs2 - setHandTime
  2775. tBattleOut.itemTs1 = tBattleOut.itemTs1 - setHandTime
  2776. tBattleOut.itemTs2 = tBattleOut.itemTs2 - setHandTime
  2777. end
  2778. function mopupQuery(human)
  2779. ObjHuman.updateDaily(human)
  2780. local nNowGuaJiID = human.db.guajiID
  2781. local tBattleConfig = BattleExcel
  2782. if -1 >= nNowGuaJiID or not tBattleConfig then
  2783. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "mopupQuery 获取战斗配置、挂机ID 失败 id = "
  2784. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2785. print("[mopupQuery] 获取战斗配置、挂机ID 失败")
  2786. return
  2787. end
  2788. local msgRet = Msg.gc.GC_BATTLE_MOPUP_QUERY
  2789. -- local guajiID = human.db.guajiID > #BattleExcel.node and #BattleExcel.node or human.db.guajiID
  2790. local guajiID = nNowGuaJiID > #tBattleConfig.node and #tBattleConfig.node or nNowGuaJiID
  2791. if guajiID == 0 then
  2792. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_ERR)
  2793. end
  2794. human.db.mopupDoCnt = human.db.mopupDoCnt or 0
  2795. local nextDoCnt = human.db.mopupDoCnt + 1
  2796. nextDoCnt = nextDoCnt >= EliteDefine.BATTLE_MOPUP_MAX_LEN and EliteDefine.BATTLE_MOPUP_MAX_LEN or nextDoCnt
  2797. -- local nodeConfig = BattleExcel.node[guajiID]
  2798. local nodeConfig = tBattleConfig.node[guajiID]
  2799. local dropID = nodeConfig.dropID
  2800. local dropConfig = DropExcel.dropBattle[dropID]
  2801. local dropCnt = 0
  2802. --秘宝加成
  2803. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  2804. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  2805. local talismanAdd_zs = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_ZS) or 0) / 100
  2806. local talismanAdd_dailyFeeCnt = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_SD_FREE_CNT) or 0
  2807. -- ABS掉落活动显示到第一个
  2808. dropCnt = DropExchangeLogic.getDropItemSaoQuery(human, msgRet, dropCnt)
  2809. for i = 1, #dropConfig.dropRule do
  2810. if dropCnt >= #msgRet.item then
  2811. break
  2812. end
  2813. dropCnt = dropCnt + 1
  2814. local tempConfig = dropConfig.dropRule[i]
  2815. local itemID = tempConfig[1]
  2816. local itemCnt = 1
  2817. if itemID == ItemDefine.ITEM_ZUANSHI_ID and talismanAdd_zs > 0 then
  2818. itemCnt = itemCnt + math.ceil(itemCnt * talismanAdd_zs)
  2819. end
  2820. Grid.makeItem(msgRet.item[dropCnt], itemID, itemCnt)
  2821. end
  2822. for i = 1, #dropConfig.dropRule3 do
  2823. if dropCnt >= #msgRet.item then
  2824. break
  2825. end
  2826. dropCnt = dropCnt + 1
  2827. local tempConfig = dropConfig.dropRule3[i]
  2828. local itemID = tempConfig[1]
  2829. local itemCnt = 1
  2830. if itemID == ItemDefine.ITEM_ZUANSHI_ID and talismanAdd_zs > 0 then
  2831. itemCnt = itemCnt + math.ceil(itemCnt * talismanAdd_zs)
  2832. end
  2833. Grid.makeItem(msgRet.item[dropCnt], itemID, itemCnt)
  2834. end
  2835. -- local mapConfig = BattleExcel.map[nodeConfig.mapID]
  2836. local mapConfig = tBattleConfig.map[nodeConfig.mapID]
  2837. msgRet.name = mapConfig.name
  2838. msgRet.item[0] = dropCnt
  2839. local nNowAddFreeCnt = BattleLogic_GetAddFreeMopupNum(human)
  2840. nNowAddFreeCnt = nNowAddFreeCnt + talismanAdd_dailyFeeCnt
  2841. if TequanShopLogic.isActiveMopup(human) then
  2842. msgRet.leftCnt = BATTLE_MOPUP_CNT_VIP - human.db.mopupDoCnt
  2843. else
  2844. msgRet.leftCnt = BATTLE_MOPUP_CNT - human.db.mopupDoCnt
  2845. end
  2846. -- 剩余次数小于0则为0,再加额外的
  2847. msgRet.leftCnt = msgRet.leftCnt < 0 and 0 or msgRet.leftCnt
  2848. -- 增加额外次数
  2849. msgRet.leftCnt = msgRet.leftCnt + nNowAddFreeCnt
  2850. msgRet.leftCnt = math.max(msgRet.leftCnt, 0)
  2851. -- local mupopExcel = BattleExcel.mupop[nextDoCnt]
  2852. local mupopExcel = tBattleConfig.mupop[nextDoCnt]
  2853. if mupopExcel then
  2854. if not TequanShopLogic.isActiveMopup(human) then
  2855. msgRet.need = mupopExcel.cost
  2856. if human.db.mopupFreeCnt < BATTLE_MOPUP_FREE_CNT then
  2857. msgRet.need = 0
  2858. end
  2859. else
  2860. msgRet.need = mupopExcel.vipCost
  2861. if human.db.mopupFreeCnt < BATTLE_MOPUP_FREE_CNT_VIP then
  2862. msgRet.need = 0
  2863. end
  2864. end
  2865. else
  2866. msgRet.need = 0
  2867. end
  2868. -- 如果有额外增加次数则需要为0
  2869. if 0 < nNowAddFreeCnt then
  2870. msgRet.need = 0
  2871. end
  2872. msgRet.vip = TequanShopLogic.isActiveMopup(human) and 1 or 0
  2873. msgRet.nowCnt = human.db.mopupDoCnt
  2874. msgRet.exp = nodeConfig.hangExp
  2875. msgRet.jinbi = nodeConfig.hangJinbi
  2876. --msgRet.greenExp = nodeConfig.hangGreenExp
  2877. msgRet.greenExp = nodeConfig.hangGreenExp + math.ceil(nodeConfig.hangGreenExp * talismanAdd_hero_exp)
  2878. msgRet.qingbao = nodeConfig.hangQingbao + math.ceil(nodeConfig.hangQingbao * talismanAdd_qb)
  2879. print("[mopupQuery] nowCnt = "..msgRet.nowCnt.." leftCnt = "..msgRet.leftCnt.." nNowAddFreeCnt = "..nNowAddFreeCnt)
  2880. Msg.send(msgRet, human.fd)
  2881. end
  2882. function mopupFight(human)
  2883. -- 等级判断
  2884. ObjHuman.updateDaily(human)
  2885. local nNowGuaJiID = human.db.guajiID
  2886. local tBattleConfig = BattleExcel
  2887. if -1 >= nNowGuaJiID or not tBattleConfig then
  2888. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "mopupFight 获取战斗配置、挂机ID 失败 id = "
  2889. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  2890. print("[mopupFight] 获取战斗配置、挂机ID 失败")
  2891. return
  2892. end
  2893. local need = 0
  2894. human.db.mopupDoCnt = human.db.mopupDoCnt or 0
  2895. human.db.mopupFreeCnt = human.db.mopupFreeCnt or 0
  2896. local nextDoCnt = human.db.mopupDoCnt + 1
  2897. nextDoCnt = nextDoCnt >= EliteDefine.BATTLE_MOPUP_MAX_LEN and EliteDefine.BATTLE_MOPUP_MAX_LEN or nextDoCnt
  2898. -- local mupopExcel = BattleExcel.mupop[nextDoCnt]
  2899. local mupopExcel = tBattleConfig.mupop[nextDoCnt]
  2900. local talismanAdd_dailyFeeCnt = TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_SD_FREE_CNT) or 0
  2901. local nNowAddFreeCnt = BattleLogic_GetAddFreeMopupNum(human)
  2902. nNowAddFreeCnt = nNowAddFreeCnt + talismanAdd_dailyFeeCnt
  2903. if not mupopExcel then
  2904. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_CNT_OVER)
  2905. end
  2906. local bUseFree = false
  2907. if not TequanShopLogic.isActiveMopup(human) then
  2908. if human.db.mopupDoCnt >= BATTLE_MOPUP_CNT and 0 >= nNowAddFreeCnt then
  2909. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_CNT_OVER)
  2910. end
  2911. need = mupopExcel.cost
  2912. -- 如果免费次数小于1次,则按免费算
  2913. if human.db.mopupFreeCnt < BATTLE_MOPUP_FREE_CNT then
  2914. bUseFree = true
  2915. need = 0
  2916. end
  2917. else
  2918. if human.db.mopupDoCnt >= BATTLE_MOPUP_CNT_VIP and 0 >= nNowAddFreeCnt then
  2919. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_CNT_OVER)
  2920. end
  2921. need = mupopExcel.vipCost
  2922. -- 如果免费次数小于3次,则按免费算
  2923. if human.db.mopupFreeCnt < BATTLE_MOPUP_FREE_CNT_VIP then
  2924. bUseFree = true
  2925. need = 0
  2926. end
  2927. end
  2928. local bUseAddFree = false
  2929. if need <= 0 and bUseFree == true then
  2930. human.db.mopupFreeCnt = human.db.mopupFreeCnt + 1
  2931. else
  2932. if nNowAddFreeCnt > 0 then
  2933. need = 0
  2934. BattleLogic_SetAddFreeMopupNum(human, -1)
  2935. bUseAddFree = true
  2936. end
  2937. end
  2938. if need > 0 then
  2939. if not ObjHuman.checkRMB(human, need) then
  2940. return
  2941. end
  2942. ObjHuman.decZuanshi(human, - need, "battleMopup")
  2943. end
  2944. human.db.mopupDoCnt = bUseAddFree == true and human.db.mopupDoCnt or human.db.mopupDoCnt + 1
  2945. -- local guajiID = human.db.guajiID > #BattleExcel.node and #BattleExcel.node or human.db.guajiID
  2946. local guajiID = nNowGuaJiID > #tBattleConfig.node and #tBattleConfig.node or nNowGuaJiID
  2947. if guajiID == 0 then
  2948. return Broadcast.sendErr(human, Lang.BATTLE_MOPUP_ERR)
  2949. end
  2950. -- local config = BattleExcel.node[guajiID]
  2951. local config = tBattleConfig.node[guajiID]
  2952. local msgRet = Msg.gc.GC_BATTLE_MOPUP_FIGHT
  2953. local vipExpAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER7) or 0) / 100
  2954. local vipJinAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER8) or 0) / 100
  2955. local vipGreenExpAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER9) or 0) / 100
  2956. local vipQingbaoAdd =(VipLogic.getPowerArgs(human, VipLogic.VIP_POWER19) or 0) / 100
  2957. --秘宝加成
  2958. local talismanAdd_qb = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_QB) or 0) / 100
  2959. local talismanAdd_hero_exp = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_HERO_EXP) or 0) / 100
  2960. local talismanAdd_zs = (TalismanLogic.getTalismanAdd(human, TalismanLogic.OTHER_EFFECT_TBL.GJ_ZS) or 0) / 100
  2961. local exp = config.hangExp * 120
  2962. local jinbi = config.hangJinbi * 120
  2963. local greenExp = config.hangGreenExp * 120
  2964. local qingbao = config.hangQingbao * 120
  2965. local addExp = math.floor(exp *(1 + vipExpAdd))
  2966. local addJinbi = math.floor(jinbi *(1 + vipJinAdd))
  2967. local addGreenExp = math.floor(greenExp *(1 + vipGreenExpAdd))
  2968. local addQingbao = math.floor(qingbao *(1 + vipQingbaoAdd))
  2969. addQingbao = addQingbao + math.ceil(addQingbao * talismanAdd_qb)
  2970. addGreenExp = addGreenExp + math.ceil(addGreenExp * talismanAdd_hero_exp)
  2971. local time = 7200
  2972. local itemTable = getItemOutsByTime(config, time)
  2973. -- 掉落活动
  2974. DropExchangeLogic.getDropItemSao(human, time, itemTable)
  2975. local flag = GuideLogic.getGuideSkip(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_SD)
  2976. if not flag then
  2977. local equipID = SysParameter.getSysParameter(SysParameter.PARAMETER_10)
  2978. itemTable[equipID] = 1
  2979. end
  2980. itemTable[ItemDefine.ITEM_JINBI_ID] = itemTable[ItemDefine.ITEM_JINBI_ID] or 0
  2981. itemTable[ItemDefine.ITEM_EXP_ID] = itemTable[ItemDefine.ITEM_EXP_ID] or 0
  2982. itemTable[ItemDefine.ITEM_GREEN_EXP_ID] = itemTable[ItemDefine.ITEM_GREEN_EXP_ID] or 0
  2983. itemTable[ItemDefine.ITEM_QINGBAO_ID] = itemTable[ItemDefine.ITEM_QINGBAO_ID] or 0
  2984. itemTable[ItemDefine.ITEM_JINBI_ID] = itemTable[ItemDefine.ITEM_JINBI_ID] + addJinbi
  2985. itemTable[ItemDefine.ITEM_EXP_ID] = itemTable[ItemDefine.ITEM_EXP_ID] + addExp
  2986. itemTable[ItemDefine.ITEM_GREEN_EXP_ID] = itemTable[ItemDefine.ITEM_GREEN_EXP_ID] + addGreenExp
  2987. itemTable[ItemDefine.ITEM_QINGBAO_ID] = itemTable[ItemDefine.ITEM_QINGBAO_ID] + addQingbao
  2988. msgRet.item[0] = 0
  2989. -- 双倍日
  2990. local double = RoleSystemLogic.isDouble(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  2991. local rewardCnt = double and 2 or 1
  2992. for itemID, itemCnt in pairs(itemTable) do
  2993. itemCnt = itemCnt * rewardCnt
  2994. if itemID == ItemDefine.ITEM_ZUANSHI_ID and talismanAdd_zs > 0 then
  2995. itemCnt = itemCnt + math.ceil(itemCnt * talismanAdd_zs)
  2996. end
  2997. if not ItemDefine.isEquip(itemID) then
  2998. msgRet.item[0] = msgRet.item[0] + 1
  2999. Grid.makeItem(msgRet.item[msgRet.item[0]], itemID, itemCnt)
  3000. end
  3001. BagLogic.addItem(human, itemID, itemCnt, "battle")
  3002. end
  3003. msgRet.item[0] = EquipLogic.makeEquipItem(human, msgRet.item, msgRet.item[0])
  3004. msgRet.double = double and 1 or 0
  3005. msgRet.exp = itemTable[ItemDefine.ITEM_EXP_ID] * rewardCnt
  3006. msgRet.jinbi = itemTable[ItemDefine.ITEM_JINBI_ID] * rewardCnt
  3007. msgRet.greenExp = itemTable[ItemDefine.ITEM_GREEN_EXP_ID] * rewardCnt
  3008. msgRet.qingbao = itemTable[ItemDefine.ITEM_QINGBAO_ID] * rewardCnt
  3009. Msg.send(msgRet, human.fd)
  3010. mopupQuery(human)
  3011. query(human)
  3012. TreasureChestLogic.TreasureChestLogic_GetAllBoxNum(human)
  3013. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  3014. GuideLogic.setDoSpecialGuide(human, GuideLogic.SKIPTYPE_JUMP_BATTLE_SD)
  3015. DailyTaskLogic.recordDailyTaskFinishCnt(human, DailyTaskLogic.DAILY_TASK_ID_12, 1)
  3016. ChengjiuLogic.onCallback(human, ChengjiuDefine.CJ_TASK_TYPE_3, 1)
  3017. HeroLogLogic.finishTaskCB(human, HeroLogLogic.HERO_LOG_TYPE_3, 1)
  3018. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_2001)
  3019. YunYingLogic.onCallBack(human, "onMopup", 1)
  3020. WeekTaskLogic.recordWeekTaskFinishCnt(human, WeekTaskLogic.WEEK_TASK_ID_6, 1)
  3021. TriggerLogic.PublishEvent(TriggerDefine.EVENT_TYPE_SWEEP, human.db._id, 1)
  3022. end
  3023. function updateDaily(human)
  3024. human.db.mopupFreeCnt = 0
  3025. human.db.mopupDoCnt = 0
  3026. human.db.mopupAddFreeCnt = 0
  3027. end
  3028. function getTongGuanReward(human, id)
  3029. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3030. local nNowGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  3031. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3032. if not tBattleConfig or -1 >= nNowGuaJiID or -1 >= nBattleID then
  3033. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getTongGuanReward] 获取战斗配置、挂机ID、战斗节点ID 失败 id = "
  3034. ..human.db._id.. "newUniqueTag = "..human.db.newUniqueTag.." name = "..human.db.name)
  3035. print("[getTongGuanReward] 获取战斗配置、挂机ID 失败")
  3036. return
  3037. end
  3038. local cf = tBattleConfig.node[id]
  3039. if not cf then
  3040. return
  3041. end
  3042. if #cf.tongguan < 1 then
  3043. return
  3044. end
  3045. print("[getTongGuanReward] 玩家请求领取奖励 当前的节点信息 id = "
  3046. ..id.." nNowGuaJiID = "..nNowGuaJiID.." nBattleID = "..nBattleID)
  3047. if nBattleID < id then
  3048. return
  3049. end
  3050. if isGetReward(human, id) then
  3051. return
  3052. end
  3053. if #cf.tongguan == 1 and cf.tongguan[1][3] then
  3054. -- 英雄
  3055. if HeroLogic.getEmptyCnt(human) < 1 then
  3056. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  3057. end
  3058. local heroID = cf.tongguan[1][1]
  3059. local cnt = cf.tongguan[1][2]
  3060. local star = cf.tongguan[1][3]
  3061. if cnt <= 0 then
  3062. return
  3063. end
  3064. setGetReward(human, id)
  3065. local msg = Msg.gc.GC_SUIPIAN_SUMMON
  3066. for i = 1, cnt do
  3067. local heroGrid = HeroGrid.createHeroGrid(heroID, star)
  3068. HeroLogic.addHeroByGrid(human, heroGrid, "battle_extra_reward")
  3069. SuipianLogic.makeResultItemData(msg.heroList[i], heroID, 1, 1)
  3070. end
  3071. msg.isHero = 1
  3072. msg.list[0] = 0
  3073. msg.heroList[0] = cnt
  3074. msg.fenJieList[0] = 0
  3075. Msg.send(msg, human.fd)
  3076. else
  3077. setGetReward(human, id)
  3078. BagLogic.addItemList(human, cf.tongguan, "tongguan")
  3079. end
  3080. -- 触发国王君临奖励
  3081. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE5, id)
  3082. query(human)
  3083. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  3084. if id == 80 then
  3085. KingWorldLogic.setState(human, 1)
  3086. end
  3087. end
  3088. function isDot(human)
  3089. -- 通过大关卡奖励
  3090. local chapterReward = BattleLogic_GetChapterReward(human)
  3091. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3092. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3093. if -1 >= nBattleID or not tBattleExcel or not chapterReward then
  3094. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[isDot] 获取不到对应的大关卡奖励表 或配置表、战斗ID")
  3095. print("[isDot] 获取不到对应的大关卡奖励表 或配置表、战斗ID id = "..human.db._id)
  3096. return
  3097. end
  3098. -- local chapterReward = human.db.chapterReward or { }
  3099. -- local battleID = human.db.battleID
  3100. -- local battleNodeConfig = BattleExcel.node[battleID]
  3101. local battleID = nBattleID
  3102. local battleNodeConfig = tBattleExcel.node[battleID]
  3103. if not battleNodeConfig then
  3104. local nodeCnt = #tBattleExcel.node
  3105. local mapCnt = #tBattleExcel.map
  3106. if battleID == nodeCnt + 1 and not chapterReward[mapCnt] then
  3107. return true
  3108. else
  3109. return false
  3110. end
  3111. else
  3112. local mapID = battleNodeConfig.mapID
  3113. for i = mapID - 1, 1, -1 do
  3114. if not chapterReward[i] then
  3115. return true
  3116. end
  3117. end
  3118. end
  3119. return false
  3120. -- if human.db.lv < 9 then
  3121. -- return false
  3122. -- end
  3123. -- -- 有免费扫荡次数的时候有红点
  3124. -- human.db.mopupFreeCnt = human.db.mopupFreeCnt or 0
  3125. -- if TequanShopLogic.isActiveMopup(human) then
  3126. -- if human.db.mopupFreeCnt < 3 then
  3127. -- return true
  3128. -- end
  3129. -- else
  3130. -- if human.db.mopupFreeCnt < 1 then
  3131. -- return true
  3132. -- end
  3133. -- end
  3134. -- -- 有通关奖励可领取的时候有红点
  3135. -- if hasCanGetReward(human) then
  3136. -- return true
  3137. -- end
  3138. -- -- 战役挂机时间超过1小时的时候有红点
  3139. -- if human.db.battleOut ~= nil then
  3140. -- local now = os.time()
  3141. -- local outSec = now - human.db.battleOut.expTs1
  3142. -- if outSec >= 3600 then
  3143. -- return true
  3144. -- end
  3145. -- end
  3146. -- return false
  3147. end
  3148. function clacItemTwoHours(human)
  3149. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3150. local nGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  3151. if not tBattleConfig or -1 >= nGuaJiID then
  3152. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[clacItemTwoHours] 获取到的挂机ID、战斗配置不正确 id = "..human.db._id)
  3153. print("[clacItemTwoHours] 获取到的挂机ID、战斗配置不正确 id = "..human.db._id)
  3154. return
  3155. end
  3156. local items = { }
  3157. local outCnt = math.floor(7200 / BATTLE_HANG_ITEM_OUT_PERIOD)
  3158. -- local guajiID = human.db.guajiID > #BattleExcel.node and #BattleExcel.node or human.db.guajiID
  3159. local guajiID = nGuaJiID > #tBattleConfig.node and #tBattleConfig.node or nGuaJiID
  3160. if guajiID == 0 then
  3161. return items
  3162. end
  3163. -- local nodeConfig = BattleExcel.node[guajiID]
  3164. local nodeConfig = tBattleConfig.node[guajiID]
  3165. local dropID = nodeConfig.dropID
  3166. local dropConfig = DropExcel.dropBattle[dropID]
  3167. local totalWeight = 0
  3168. for i = 1, #dropConfig.dropRule do
  3169. local tempConfig = dropConfig.dropRule[i]
  3170. totalWeight = totalWeight + tempConfig[4]
  3171. end
  3172. for j = 1, outCnt do
  3173. local randomNum = math.random(1, totalWeight)
  3174. for i = 1, #dropConfig.dropRule do
  3175. local tempConfig = dropConfig.dropRule[i]
  3176. local itemID = tempConfig[1]
  3177. local itemCnt1 = tempConfig[2]
  3178. local itemCnt2 = tempConfig[3]
  3179. local itemRate = tempConfig[4]
  3180. if randomNum <= itemRate then
  3181. local realAdd = math.random(itemCnt1, itemCnt2)
  3182. items[itemID] = realAdd
  3183. break
  3184. end
  3185. randomNum = randomNum - itemRate
  3186. end
  3187. end
  3188. return items
  3189. end
  3190. local MailManager = require("mail.MailManager")
  3191. function clacItemCntGM(human, cnt, guajiID)
  3192. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3193. if not tBattleConfig then
  3194. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[clacItemCntGM] 获取到战斗配置不正确 id = "..human.db._id)
  3195. print("[clacItemTwoHours] 获取到的战斗配置不正确 id = "..human.db._id)
  3196. return
  3197. end
  3198. local items = { }
  3199. local outCnt = cnt
  3200. local nodeConfig = tBattleConfig.node[guajiID]
  3201. local dropID = nodeConfig.dropID
  3202. local dropConfig = DropExcel.dropBattle[dropID]
  3203. local totalWeight = 0
  3204. for i = 1, #dropConfig.dropRule do
  3205. local tempConfig = dropConfig.dropRule[i]
  3206. totalWeight = totalWeight + tempConfig[4]
  3207. end
  3208. for j = 1, outCnt do
  3209. local randomNum = math.random(1, totalWeight)
  3210. for i = 1, #dropConfig.dropRule do
  3211. local tempConfig = dropConfig.dropRule[i]
  3212. local itemID = tempConfig[1]
  3213. local itemCnt1 = tempConfig[2]
  3214. local itemCnt2 = tempConfig[3]
  3215. local itemRate = tempConfig[4]
  3216. if randomNum <= itemRate then
  3217. local realAdd = math.random(itemCnt1, itemCnt2)
  3218. items[itemID] = items[itemID] or 0
  3219. items[itemID] = items[itemID] + realAdd
  3220. break
  3221. end
  3222. randomNum = randomNum - itemRate
  3223. end
  3224. end
  3225. local item = { }
  3226. local index = 0
  3227. for k, v in pairs(items) do
  3228. index = index + 1
  3229. item[index] = { k, v }
  3230. end
  3231. MailManager.add(MailManager.SYSTEM, human.db._id, "", "", item, "")
  3232. end
  3233. function getBattleID(human)
  3234. local num = 0
  3235. local nGuaJiID = BattleLogic_GetBattleGuaJiID(human)
  3236. if -1 < nGuaJiID then
  3237. num = nGuaJiID
  3238. end
  3239. -- if human.db.guajiID then
  3240. -- num = human.db.guajiID or 0
  3241. -- end
  3242. return num
  3243. end
  3244. -- 根据类型获取已经通关的最大关卡Id
  3245. function GetBattleIdByType(human, battleType)
  3246. return BattleLogic_GetBattleGuaJiIDByType(human, battleType)
  3247. end
  3248. --------------------------------------------- combat ----------------------------------------------
  3249. function getCombatMonsterOutID(human, side)
  3250. if side ~= CombatDefine.DEFEND_SIDE then
  3251. return
  3252. end
  3253. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3254. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3255. if not tBattleExcel or -1 >= nBattleID then
  3256. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getCombatMonsterOutID] 获取到的战斗配置、或战斗ID不正确 id = "..human.db._id)
  3257. print("[getCombatMonsterOutID] 获取到的战斗配置、或战斗ID不正确 id = "..human.db._id)
  3258. return
  3259. end
  3260. -- local config = BattleExcel.node[human.db.battleID]
  3261. local config = tBattleExcel.node[nBattleID]
  3262. if not config then
  3263. return
  3264. end
  3265. -- return config.monsterOutID
  3266. local teamIdx = getTeamIdx(human)
  3267. return config.monsterOutID[teamIdx]
  3268. end
  3269. function getCombatName(human)
  3270. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3271. if -1 >= nBattleID then
  3272. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[getCombatMonsterOutID] 获取到的战斗ID不正确 id = "..human.db._id)
  3273. print("[getCombatMonsterOutID] 获取到的战斗ID不正确 id = "..human.db._id)
  3274. return ""
  3275. end
  3276. local name = getBattleName(human, nBattleID)
  3277. return Util.format(Lang.COMBAT_BATTLE_EXNAME, name)
  3278. end
  3279. -------------------------------------------combat end--------------------
  3280. function battleSharkQuery(human, nodeID)
  3281. local msgRet = Msg.gc.GC_BATTLE_SHARK_QUERY
  3282. local videoTb = BattleDBLogic.queryBattleDbByNodeID(nodeID)
  3283. if videoTb == nil then
  3284. msgRet.battleShark[0] = 0
  3285. else
  3286. local len = #videoTb.shark
  3287. for i = 1, len do
  3288. local v = videoTb.shark[i]
  3289. RoleLogic.makeRoleBase(v.roleBase, msgRet.battleShark[i].roleBase)
  3290. msgRet.battleShark[i].type = i
  3291. msgRet.battleShark[i].videoUuid = v.videoUuid
  3292. msgRet.battleShark[i].param = v.param or 0
  3293. end
  3294. msgRet.battleShark[0] = len
  3295. end
  3296. -- Msg.trace(msgRet)
  3297. Msg.send(msgRet, human.fd)
  3298. end
  3299. local QueryRoleByNodeID = { }
  3300. function worldMapRoleListQuery(human, worldMapId)
  3301. -- if worldMapId == 1 then return end
  3302. local nNowBattleType = BattleLogic_GetBattleType(human)
  3303. if EliteDefine.COPY_ELITE_ERROR >= nNowBattleType then
  3304. nNowBattleType = EliteDefine.COPY_ELITE_NORMAL
  3305. end
  3306. local msgRet = Msg.gc.GC_BATTLE_WORLD_MAP_ROLELIST_QUERY
  3307. local len = 0
  3308. for k, v in pairs(BATTLE_LEVEL_PLAYER_LIST[nNowBattleType][worldMapId]) do
  3309. len = len + 1
  3310. RoleLogic.makeRoleBase(v, msgRet.roleList[len])
  3311. if len >= 50 then
  3312. break
  3313. end
  3314. end
  3315. msgRet.roleList[0] = len
  3316. Msg.send(msgRet, human.fd)
  3317. end
  3318. -- 章节(地图)掉落列表
  3319. function sendMapDroItemsList(human)
  3320. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3321. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3322. if not tBattleExcel then
  3323. print("[sendMapDroItemsList] 获取当前战斗配置失败 id = "..human.db._id)
  3324. return
  3325. end
  3326. local battleID = 1
  3327. if -1 < nBattleID then
  3328. battleID = nBattleID
  3329. end
  3330. local maxBattleConfig = tBattleExcel.node[battleID]
  3331. local maxMapID = maxBattleConfig and maxBattleConfig.mapID or(#tBattleExcel.node + 1)
  3332. local msgRet = Msg.gc.GC_BATTLE_MAP_DROPITEMS_LIST
  3333. msgRet.list[0] = 0
  3334. for mapID, mapConfig in ipairs(tBattleExcel.map) do
  3335. msgRet.list[0] = msgRet.list[0] + 1
  3336. local net = msgRet.list[msgRet.list[0]]
  3337. net.mapID = mapID
  3338. net.mapName = mapConfig.name
  3339. net.isOpen =(mapID <= maxMapID) and 1 or 0
  3340. end
  3341. -- Msg.trace(msgRet)
  3342. Msg.send(msgRet, human.fd)
  3343. end
  3344. -- 章节(地图)掉落详情
  3345. function sendMapDroItemsDetail(human, mapID)
  3346. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3347. if not tBattleExcel then
  3348. print("[sendMapDroItemsDetail] 获取当前战斗配置失败 id = "..human.db._id)
  3349. return
  3350. end
  3351. local mapConfig = tBattleExcel.map[mapID]
  3352. if not mapConfig then
  3353. return
  3354. end
  3355. local msgRet = Msg.gc.GC_BATTLE_MAP_DROPITEMS_DETAIL
  3356. msgRet.mapID = mapID
  3357. msgRet.items[0] = math.min(#mapConfig.dropItemsShow, #msgRet.items)
  3358. for i = 1, msgRet.items[0] do
  3359. local itemID = mapConfig.dropItemsShow[i][1]
  3360. local itemCnt = mapConfig.dropItemsShow[i][2]
  3361. Grid.makeItem(msgRet.items[i], itemID, itemCnt)
  3362. end
  3363. -- Msg.trace(msgRet)
  3364. Msg.send(msgRet, human.fd)
  3365. end
  3366. -- 获取当前战役的 怪物ID
  3367. function getBattleMonsterOutID(human)
  3368. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3369. local tBattleExcel = BattleLogic_GetBattleConfig(human)
  3370. if -1 >= nBattleID or not tBattleExcel then
  3371. print("[getBattleMonsterOutID] 获取当前战斗ID、配置失败 id = "..human.db._id)
  3372. return 0
  3373. end
  3374. -- local battleID = human.db.battleID
  3375. -- local config = BattleExcel.node[battleID]
  3376. local config = tBattleExcel.node[nBattleID]
  3377. -- return config.monsterOutID
  3378. local teamIdx = getTeamIdx(human)
  3379. return config.monsterOutID[teamIdx]
  3380. end
  3381. function onUpdatePos(human)
  3382. BRoleLogic.updateData(BillboardDefine.TYPE_ZHANDOULI, human.db)
  3383. end
  3384. function getNextRewardName(human)
  3385. local guajiID = BattleLogic_GetBattleGuaJiID(human)
  3386. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3387. if not tBattleConfig or -1 >= guajiID then
  3388. return nil, nil
  3389. end
  3390. -- for i = human.db.guajiID + 1, #BattleExcel.node do
  3391. for i = guajiID + 1, #tBattleConfig.node do
  3392. if #tBattleConfig.node[i].tongguan > 0 then
  3393. local itemID = tBattleConfig.node[i].tongguan[1][1]
  3394. local itemConfig = ItemDefine.getConfig(itemID)
  3395. if itemConfig == nil then
  3396. return
  3397. else
  3398. return i - guajiID, itemConfig.name
  3399. end
  3400. end
  3401. end
  3402. end
  3403. --[[
  3404. 通关章节后领取奖励
  3405. ]]
  3406. function battleChapterReward(human, mapID)
  3407. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3408. local nBattleID = BattleLogic_GetBattleBattleID(human)
  3409. local tChapterReward = BattleLogic_GetChapterReward(human)
  3410. if not tBattleConfig or -1 >= nBattleID or not tChapterReward then
  3411. print("[battleChapterReward] 获取到的战斗ID、配置、通关章节奖励表 不正确 id = "..human.db._id)
  3412. return
  3413. end
  3414. -- local mapConf = tBattleConfig.map[mapID]
  3415. -- if not mapConf then
  3416. -- return
  3417. -- end
  3418. local gujiID = BattleLogic_GetBattleGuaJiID(human)
  3419. if gujiID <= 0 then
  3420. return
  3421. end
  3422. local nBattleType = BattleLogic_GetBattleType(human)
  3423. local tag = BattleLogic_GetBattleAdopt(human, nBattleType)
  3424. -- 没有通过当前大关卡
  3425. -- local battleID = nBattleID
  3426. local battleNodeConfig = tBattleConfig.node[gujiID]
  3427. local roleMapId
  3428. if not battleNodeConfig then
  3429. if gujiID ~= #tBattleConfig.node + 1 then
  3430. return
  3431. else
  3432. roleMapId = #tBattleConfig.map
  3433. end
  3434. else
  3435. roleMapId = battleNodeConfig.mapID
  3436. -- 每40层升一个地图
  3437. if tag ~= 1 and gujiID % 40 ~= 0 then
  3438. roleMapId = roleMapId - 1
  3439. end
  3440. end
  3441. -- if mapID > roleMapId then
  3442. -- return
  3443. -- end
  3444. -- -- if not human.db.chapterReward then
  3445. -- -- human.db.chapterReward = { }
  3446. -- -- end
  3447. -- -- 判断是否已经领取了当前大关卡的奖励
  3448. -- -- local chapterReward = human.db.chapterReward
  3449. -- local chapterReward = tChapterReward
  3450. -- if chapterReward[mapID] then
  3451. -- return Broadcast.sendErr(human, Lang.FRIEND_HEART_GET_HAD)
  3452. -- end
  3453. -- chapterReward[mapID] = true
  3454. -- ObjHuman.save(human)
  3455. -- local reward = mapConf.reward
  3456. -- BagLogic.addItemList(human, reward, "chapterReward")
  3457. -- RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1105)
  3458. -- 新修改: 一键领取所有可领取的奖励
  3459. local len = 0
  3460. local itemLArr = {}
  3461. local getMapIdList = {}
  3462. for mapId, mapCfg in ipairs(tBattleConfig.map) do
  3463. if not tChapterReward[mapId] and roleMapId >= mapId then
  3464. for _, itemInfo in ipairs(mapCfg.reward) do
  3465. len = len + 1
  3466. itemLArr[len] = {itemInfo[1], itemInfo[2]}
  3467. end
  3468. getMapIdList[mapId] = true
  3469. tChapterReward[mapId] = true
  3470. end
  3471. end
  3472. if len > 0 then
  3473. BagLogic.addItemList(human, itemLArr, "chapterReward")
  3474. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1105)
  3475. len = 0
  3476. local msgRet = Msg.gc.GC_BATTLE_CHAPTER_REWARD
  3477. local mapIDList = msgRet.mapIDList
  3478. for mapId in pairs(getMapIdList) do
  3479. len = len + 1
  3480. mapIDList[len] = mapId
  3481. end
  3482. mapIDList[0] = len
  3483. Msg.send(msgRet, human.fd)
  3484. end
  3485. end
  3486. -- 判断难度是否解锁
  3487. local function BattleLogic_CheckDiffIsOK(human, nSelectDiff)
  3488. -- 默认难度直接通过
  3489. if EliteDefine.COPY_ELITE_NORMAL == nSelectDiff then
  3490. return EliteDefine.COPY_SELECT_SUCC
  3491. end
  3492. -- 等级不够
  3493. if human.db.lv < EliteDefine.COPY_ELITE_ULEV then
  3494. return EliteDefine.COPY_SELECT_LEV
  3495. end
  3496. local nChoseBattleID = (EliteDefine.COPY_LEVEL_ELITE == nSelectDiff) and human.db.battleID or human.db.battleID_elite
  3497. return nChoseBattleID > EliteDefine.COPY_ELITE_LEVEL and EliteDefine.COPY_SELECT_SUCC or EliteDefine.COPY_SELECT_MAIN
  3498. end
  3499. -- 获取未领取奖励
  3500. local function BattleLogic_GetNorewardReceived(human, nBattleType, cIndex)
  3501. --print("1:[BattleLogic_GetNorewardReceived] id = "..human.db._id.." nBattleType = "..nBattleType)
  3502. local nBattleID = BattleLogic_GetBattleIDByType(human, nBattleType)
  3503. local tBattleConfig = BattleLogic_GetBattleConfigByType(nBattleType)
  3504. local nGuaJiID = BattleLogic_GetBattleGuaJiIDByType(human, nBattleType)
  3505. if -1 >= nBattleID or not tBattleConfig or -1 >= nGuaJiID then
  3506. print("[BattleLogic_GetNorewardReceived] 获取配置失败")
  3507. return
  3508. end
  3509. local msgRet = Msg.gc.GC_BATTLE_QUERY_ALL
  3510. msgRet.index = nBattleType
  3511. msgRet.list[0] = 0
  3512. msgRet.isEnd = 0
  3513. msgRet.curIndex = 0
  3514. local curIndex = 1
  3515. -- human.db.battleID = human.db.battleID or 1
  3516. -- if human.db.battleID == 0 then
  3517. -- human.db.battleID = 1
  3518. -- end
  3519. human.db.mopupDoCnt = human.db.mopupDoCnt or 0
  3520. local curBattleNumber = cIndex
  3521. local curTotalNumber = 0
  3522. local battleNumber = #tBattleConfig.node
  3523. -- local nGuajiID = human.db.guajiID or 0
  3524. --print("[BattleLogic_GetNorewardReceived] nGuajiID = "..nGuaJiID.. " nBattleID = "..nBattleID)
  3525. -- 判断ID得用战斗ID-1, 因为挂机ID可以设置
  3526. local nJudeNum = nGuaJiID
  3527. local nBattleAdopt = BattleLogic_GetBattleAdopt(human, nBattleType)
  3528. -- 已通过
  3529. if nBattleAdopt == 1 then
  3530. nJudeNum = battleNumber
  3531. else
  3532. nJudeNum = nBattleID - 1
  3533. end
  3534. --print("[BattleLogic_GetNorewardReceived] nJudeNum = "..nJudeNum)
  3535. for k,v in ipairs(tBattleConfig.node) do
  3536. if #v.tongguan ~= 0 then
  3537. -- 领取状态
  3538. local state = false
  3539. if k <= nJudeNum then
  3540. state = isGetRewardByType(human, k, nBattleType)
  3541. end
  3542. if not (state == true) then
  3543. local r = STATUS_CANGET
  3544. --(k > nGuaJiID) and STATUS_CANGET or STATUS_NONE
  3545. --未领取
  3546. if r == STATUS_CANGET then
  3547. curTotalNumber = curTotalNumber + 1
  3548. if curTotalNumber > curBattleNumber then
  3549. --构造
  3550. local cf = tBattleConfig.node[k].tongguan
  3551. local net = msgRet.list[curIndex]
  3552. net.status = k <= nJudeNum and STATUS_CANGET or STATUS_NONE
  3553. net.levelName = getBattleNameByType(k, nBattleType)
  3554. net.index = k
  3555. net.nowBattle = getBattleNameByType(nJudeNum, nBattleType)
  3556. net.reward[0] = 0
  3557. net.heroReward[0] = 0
  3558. if cf[1][3] then
  3559. net.heroReward[0] = 1
  3560. local other = { }
  3561. other.star = cf[1][3]
  3562. HeroGrid.makeHeroSimpleByID(net.heroReward[1], cf[1][1], nil, other, human)
  3563. HeroGrid.makeHeroSimpleByGeneral(net.heroReward[1], cf[1][1])
  3564. -- local tHeroInfo = Util.printTable(net.heroReward)
  3565. -- print("[BattleLogic_GetNorewardReceived] 英雄数据 k = "..k.." 获取的数据 = "..tHeroInfo)
  3566. else
  3567. net.reward[0] = 1
  3568. for i = 1, net.reward[0] do
  3569. local itemID = cf[i][1]
  3570. local itemCnt = cf[i][2]
  3571. Grid.makeItem(net.reward[i], itemID, itemCnt)
  3572. end
  3573. end
  3574. curIndex = curIndex + 1
  3575. msgRet.list[0] = msgRet.list[0] + 1
  3576. if msgRet.list[0] >= 15 then
  3577. local ret = 0
  3578. if k < battleNumber then
  3579. for kk, vv in ipairs(tBattleConfig.node) do
  3580. if kk > k then
  3581. if v.tongguan ~= 0 then
  3582. local nNextstate = isGetRewardByType(human,kk, nBattleType)
  3583. if not (nNextstate == true) then
  3584. local rr =(kk > nGuaJiID) and STATUS_CANGET or STATUS_NONE
  3585. --未领取
  3586. if rr == STATUS_CANGET then
  3587. ret = 1
  3588. break
  3589. end
  3590. end
  3591. end
  3592. end
  3593. end
  3594. end
  3595. if ret == 1 then
  3596. --没有结束
  3597. msgRet.isEnd = 0
  3598. else
  3599. msgRet.isEnd = 1
  3600. end
  3601. msgRet.curIndex=curTotalNumber
  3602. -- curIndex = 1
  3603. Msg.send(msgRet, human.fd)
  3604. --local info=Util.printTable(msgRet)
  3605. --print("getNorewardReceived0->>:"..info)
  3606. return
  3607. end
  3608. end
  3609. end
  3610. else
  3611. print("[BattleLogic_GetNorewardReceived] 奖励已领取:"..k)
  3612. end
  3613. end
  3614. end
  3615. --结束
  3616. msgRet.isEnd = 1
  3617. msgRet.curIndex=0
  3618. Msg.send(msgRet, human.fd)
  3619. end
  3620. -- 客户端请求查询难度
  3621. function CG_ELITE_OPEN(human)
  3622. BattleLogic_QueryDifficulty(human)
  3623. end
  3624. -- 客户端请求切换难度
  3625. function CG_ELITE_SELECT(human, nSelectDiff)
  3626. if EliteDefine.COPY_ELITE_NORMAL > nSelectDiff or EliteDefine.COPY_ELITE_DIFFICULTY < nSelectDiff then
  3627. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[CG_ELITE_SELECT] 客户端传入的参数不正确 id = "..human.db._id .. "nSelectDiff = "..nSelectDiff)
  3628. print("[CG_ELITE_SELECT] 客户端选择难度,上传的难度不正确 id = "..human.db._id .. "nSelectDiff = "..nSelectDiff)
  3629. return
  3630. end
  3631. -- local nStatus = BattleLogic_CheckDiffIsOK(human, nSelectDiff)
  3632. local nStatus = -1
  3633. local battleSpeData = getBattleSpeData(human)
  3634. if battleSpeData[nSelectDiff] then
  3635. nStatus = EliteDefine.COPY_SELECT_SUCC
  3636. else
  3637. nStatus = BattleLogic_CheckDiffIsOK(human, nSelectDiff)
  3638. end
  3639. print("[CG_ELITE_SELECT] nStatus = "..nStatus.. " 选择的难度 nSelectDiff = "..nSelectDiff)
  3640. -- 设置类型
  3641. if EliteDefine.COPY_SELECT_SUCC == nStatus then
  3642. BattleLogic_SetBattleType(human,nSelectDiff)
  3643. end
  3644. local msgRet = Msg.gc.GC_ELITE_SELECT
  3645. msgRet.status = nStatus
  3646. Msg.send(msgRet,human.fd)
  3647. end
  3648. -- 客户端请求领取奖励
  3649. function CG_BATTLE_TONGGUAN_REWARD_GET_COPY(human, nBattleType)
  3650. local tBattleConfig = BattleLogic_GetBattleConfig(human)
  3651. local nGuaJiID = BattleLogic_GetBattleGuaJiIDByType(human, nBattleType)
  3652. local nBattleID = BattleLogic_GetBattleIDByType(human, nBattleType)
  3653. if not tBattleConfig or -1 >= nGuaJiID or -1 >= nBattleID then
  3654. return
  3655. end
  3656. local tMsgRet = Msg.gc.GC_BATTLE_TONGGUAN_REWARD_GET_COPY
  3657. local nAdopt = BattleLogic_GetBattleAdopt(human, nBattleType)
  3658. local nChoseLen = nBattleID - 1
  3659. local nConfigLen = #tBattleConfig.node
  3660. if 1 == nAdopt then
  3661. nChoseLen = nBattleID
  3662. else
  3663. if 0 >= nChoseLen or nChoseLen > nConfigLen then
  3664. tMsgRet.status = 0
  3665. Msg.send(tMsgRet, human.fd)
  3666. return
  3667. end
  3668. end
  3669. print("[CG_BATTLE_TONGGUAN_REWARD_GET_COPY] nChoseLen = "..nChoseLen.. " nBattleID = "..nBattleID)
  3670. tMsgRet.status = 1
  3671. local tItemList = {}
  3672. for id = 1, nChoseLen, 1 do
  3673. local tNodeCofig = tBattleConfig.node[id]
  3674. if tNodeCofig and #tNodeCofig.tongguan >= 1 then
  3675. -- 未领取
  3676. if false == isGetRewardByType(human, id, nBattleType) then
  3677. print("[CG_BATTLE_TONGGUAN_REWARD_GET_COPY] 未领取的 id = "..id)
  3678. if #tNodeCofig.tongguan == 1 and tNodeCofig.tongguan[1][3] then
  3679. -- 英雄
  3680. if HeroLogic.getEmptyCnt(human) < 1 then
  3681. return Broadcast.sendErr(human, Lang.HERO_BAG_FULL)
  3682. end
  3683. local heroID = tNodeCofig.tongguan[1][1]
  3684. local cnt = tNodeCofig.tongguan[1][2]
  3685. local star = tNodeCofig.tongguan[1][3]
  3686. if cnt > 0 then
  3687. -- 设置已领取
  3688. setGetRewardByType(human, id, nBattleType)
  3689. local msg = Msg.gc.GC_SUIPIAN_SUMMON
  3690. for i = 1, cnt do
  3691. local heroGrid = HeroGrid.createHeroGrid(heroID, star)
  3692. HeroLogic.addHeroByGrid(human, heroGrid, "battle_extra_reward")
  3693. SuipianLogic.makeResultItemData(msg.heroList[i], heroID, 1, 1)
  3694. end
  3695. msg.isHero = 1
  3696. msg.list[0] = 0
  3697. msg.heroList[0] = cnt
  3698. msg.fenJieList[0] = 0
  3699. Msg.send(msg, human.fd)
  3700. else
  3701. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[CG_BATTLE_TONGGUAN_REWARD_GET_COPY] 领取奖励配置的英雄cnt为<= 0 id = "..human.db.name)
  3702. print("[CG_BATTLE_TONGGUAN_REWARD_GET_COPY] 不正确的 英雄碎片数量")
  3703. end
  3704. else
  3705. setGetRewardByType(human, id, nBattleType)
  3706. for k, v in ipairs(tNodeCofig.tongguan) do
  3707. local nItemID = v[1]
  3708. local nItemNum = v[2]
  3709. tItemList[nItemID] = tItemList[nItemID] or 0
  3710. tItemList[nItemID] = tItemList[nItemID] + nItemNum
  3711. end
  3712. --BagLogic.addItemList(human, tNodeCofig.tongguan, "tongguan")
  3713. end
  3714. -- 触发国王君临奖励
  3715. ChatPaoMaLogic.broadcast(human, ChatPaoMaLogic.PAOMA_TYPE_BROAD_TYPE5, id)
  3716. RoleSystemLogic.onDot(human, RoleSystemDefine.ROLE_SYS_ID_1101)
  3717. if id == 80 then
  3718. KingWorldLogic.setState(human, 1)
  3719. end
  3720. end
  3721. end
  3722. end
  3723. if nil ~= _G.next(tItemList) then
  3724. local tPrize = {}
  3725. for k, v in pairs(tItemList) do
  3726. table.insert(tPrize, {k,v})
  3727. end
  3728. BagLogic.addItemList(human, tPrize, "tongguan")
  3729. end
  3730. query(human)
  3731. Msg.send(tMsgRet, human.fd)
  3732. end
  3733. -- 客户端请求查询所有未领取奖励
  3734. function CG_BATTLE_QUERY_ALL(human, nBattleType, curIndex)
  3735. if EliteDefine.COPY_ELITE_NORMAL > nBattleType or EliteDefine.COPY_ELITE_DIFFICULTY < nBattleType then
  3736. print("[CG_BATTLE_QUERY_ALL] 客户端请求的战斗类型不正确 id = "..human.db._id.." nType = "..nBattleType)
  3737. return
  3738. end
  3739. BattleLogic_GetNorewardReceived(human, nBattleType, curIndex)
  3740. end
  3741. -- 判断是否是最后一关
  3742. function BattleLogic_IsLastLevels(human, nBattleType)
  3743. local tBattleConfig = BattleLogic_GetBattleConfigByType(nBattleType)
  3744. local nBattleType = BattleLogic_GetBattleType(human)
  3745. if not tBattleConfig or -1 >= nBattleType then
  3746. return false
  3747. end
  3748. local nValue = BattleLogic_GetBattleAdopt(human, nBattleType)
  3749. return nValue == 1
  3750. end
  3751. -- 增加扫荡次数
  3752. function BattleLogic_AddMopup(human, nGoodsID, nGoodsNum)
  3753. if not human or 0 >= nGoodsID or 0 >= nGoodsNum then
  3754. return
  3755. end
  3756. if EliteDefine.BATTLE_ADD_MOPUP_GOODID ~= nGoodsID then
  3757. return
  3758. end
  3759. -- -- 检测数量
  3760. -- if false == BagLogic.checkItemCnt(human, nGoodsID, nGoodsNum) then
  3761. -- return
  3762. -- end
  3763. -- -- 消耗物品
  3764. -- BagLogic.delItem(human, nGoodsID, nGoodsNum, "battle")
  3765. -- 增加次数
  3766. BattleLogic_SetAddFreeMopupNum(human, nGoodsNum)
  3767. Broadcast.sendUp(human, Util.format(Lang.BATTLE_GET_MOPUPNUM, nGoodsNum))
  3768. Log.write(Log.LOGID_OSS_BATTLE_MAINGATE, "[BattleLogic_AddMopup] 增加扫荡次数 name = "
  3769. ..human.db.name.." nAddNum ="..nGoodsNum)
  3770. print("[BattleLogic_AddMopup] 玩家增加扫荡次数 name = "
  3771. ..human.db.name.." nAddNum ="..nGoodsNum)
  3772. end
  3773. --获取某个模式的通关层数
  3774. function GetLevelByType(human, battleType)
  3775. if EliteDefine.COPY_ELITE_NORMAL == battleType then
  3776. return human.db.guajiID
  3777. elseif EliteDefine.COPY_LEVEL_ELITE == battleType then
  3778. return human.db.guajiID_elite
  3779. elseif EliteDefine.COPY_ELITE_DIFFICULTY == battleType then
  3780. return human.db.guajiID_hard
  3781. else
  3782. return -1
  3783. end
  3784. end
  3785. --获取小游戏奖励
  3786. function GetGameReward(human, indexStr)
  3787. local battleGameTimes = human.db.battleGameTimes or 0
  3788. local eliteBattleGameTimes = human.db.eliteBattleGameTimes or 0
  3789. local hardBattleGameTimes = human.db.hardBattleGameTimes or 0
  3790. if battleGameTimes <= 0 and eliteBattleGameTimes <= 0 and hardBattleGameTimes <= 0 then
  3791. return Broadcast.sendErr(human, Lang.JINBI_EXCHANGE_ERR_CNT)
  3792. end
  3793. local indexVec = Util.split(indexStr, "|")
  3794. if #indexVec <= 0 or #indexVec > 3 then
  3795. return Broadcast.sendErr(human, Lang.COMMON_ARGUMENT_ERROR)
  3796. end
  3797. local maxTimes = 1
  3798. local maxTimesIdx
  3799. local sumIndexTbl = {}
  3800. for _, idx in ipairs(indexVec) do
  3801. idx = tonumber(idx)
  3802. if not sumIndexTbl[idx] then
  3803. sumIndexTbl[idx] = 1
  3804. else
  3805. sumIndexTbl[idx] = sumIndexTbl[idx] + 1
  3806. maxTimes = sumIndexTbl[idx]
  3807. maxTimesIdx = idx
  3808. end
  3809. end
  3810. local itemId, itemCnt = 0,0
  3811. local configs = BattleExcel.gameReward
  3812. if maxTimes <= 1 then
  3813. local randIndex = math.random(1, #indexVec)
  3814. maxTimesIdx = tonumber(indexVec[randIndex])
  3815. end
  3816. for _, v in ipairs(configs) do
  3817. if v.itemID == maxTimesIdx then
  3818. itemId = v.itemID
  3819. if maxTimes <= 1 then
  3820. itemCnt = v.itemCnt
  3821. else
  3822. itemCnt = v["itemCnt"..maxTimes]
  3823. end
  3824. break
  3825. end
  3826. end
  3827. if not itemId or not itemCnt then
  3828. return Broadcast.sendErr(human, Lang.COMMON_COMFIG_ERROR)
  3829. end
  3830. if battleGameTimes > 0 then
  3831. battleGameTimes = battleGameTimes - 1
  3832. human.db.battleGameTimes = battleGameTimes
  3833. elseif eliteBattleGameTimes > 0 then
  3834. eliteBattleGameTimes = eliteBattleGameTimes - 1
  3835. human.db.eliteBattleGameTimes = eliteBattleGameTimes
  3836. elseif hardBattleGameTimes > 0 then
  3837. hardBattleGameTimes = hardBattleGameTimes - 1
  3838. human.db.hardBattleGameTimes = hardBattleGameTimes
  3839. end
  3840. BagLogic.addItemList(human, { {itemId, itemCnt} }, "battle_game")
  3841. local msgRet = Msg.gc.GC_BATTLE_GETGAMEREWARD
  3842. msgRet.battleGameTimes = battleGameTimes + eliteBattleGameTimes + hardBattleGameTimes
  3843. Msg.send(msgRet, human.fd)
  3844. end
  3845. ----------------------------肉鸽玩法---------------------------------
  3846. --查询所有闯关模式是否有未选择的属性
  3847. function QueryDiffBattleUnSelectAttr(human)
  3848. local msgRet = Msg.gc.GC_ISNEEDSELECTATTR
  3849. msgRet.noraml = 0
  3850. msgRet.elite = 0
  3851. msgRet.hard = 0
  3852. local normalAttrData = getBattleAttrByType(human, EliteDefine.COPY_ELITE_NORMAL)
  3853. if normalAttrData and normalAttrData.unSelectedAttrList then
  3854. msgRet.noraml = 1
  3855. end
  3856. local eliteAttrData = getBattleAttrByType(human, EliteDefine.COPY_LEVEL_ELITE)
  3857. if eliteAttrData and eliteAttrData.unSelectedAttrList then
  3858. msgRet.elite = 1
  3859. end
  3860. local hardAttrData = getBattleAttrByType(human, EliteDefine.COPY_ELITE_DIFFICULTY)
  3861. if hardAttrData and hardAttrData.unSelectedAttrList then
  3862. msgRet.hard = 1
  3863. end
  3864. Msg.send(msgRet, human.fd)
  3865. end
  3866. --获取当前闯关模式可选择的加成属性信息
  3867. function GetNowBattleModeUnSelectAttr(human)
  3868. local nBattleType = BattleLogic_GetBattleType(human)
  3869. local attrAddData = getBattleAttrByType(human, nBattleType)
  3870. if not attrAddData or not attrAddData.unSelectedAttrList then
  3871. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3872. end
  3873. local len = 0
  3874. local itemCnt = 100
  3875. local msgRet = Msg.gc.GC_GETCHOOSEATTR_INFO
  3876. msgRet.attrInfo[0] = 0
  3877. for _, id in ipairs(attrAddData.unSelectedAttrList) do
  3878. len = len + 1
  3879. local cfg = battleRougeCfg[id]
  3880. msgRet.attrInfo[len].id = id
  3881. msgRet.attrInfo[len].level = cfg.lv
  3882. msgRet.attrInfo[len].icon = cfg.icon
  3883. msgRet.attrInfo[len].name = cfg.name
  3884. msgRet.attrInfo[len].quality = cfg.quality
  3885. msgRet.attrInfo[len].attr.key = cfg.attrs[1]
  3886. msgRet.attrInfo[len].attr.value = cfg.attrs[2]
  3887. end
  3888. msgRet.attrInfo[0] = len
  3889. Grid.makeItem(msgRet.refreshCost, ItemDefine.ITEM_ZUANSHI_ID, itemCnt)
  3890. Msg.send(msgRet, human.fd)
  3891. end
  3892. --下发当前闯关模式的所有属性加成信息
  3893. local function sendNowBattleModeAllAttr(human, chosenAttrList)
  3894. local len = 0
  3895. local max_len = 20
  3896. local msgRet = Msg.gc.GC_GETALLATTR_INFO
  3897. msgRet.attrInfo[0] = 0
  3898. msgRet.isEnd = 0
  3899. local num = 0
  3900. local itemCnt = 100
  3901. for _, _ in pairs(chosenAttrList) do
  3902. num = num + 1
  3903. end
  3904. for id, attrInfo in pairs(chosenAttrList) do
  3905. len = len + 1
  3906. local cfg = battleRougeCfg[id]
  3907. msgRet.attrInfo[len].id = id
  3908. msgRet.attrInfo[len].level = attrInfo.lv
  3909. msgRet.attrInfo[len].name = cfg.name
  3910. msgRet.attrInfo[len].icon = cfg.icon
  3911. msgRet.attrInfo[len].quality = cfg.quality
  3912. msgRet.attrInfo[len].attr.key = cfg.attrs[1]
  3913. local minAttrVal = getMinAttrValeByID(id)
  3914. msgRet.attrInfo[len].attr.value = minAttrVal * attrInfo.lv
  3915. if len >= max_len then
  3916. msgRet.attrInfo[0] = len
  3917. Grid.makeItem(msgRet.refreshCost, ItemDefine.ITEM_ZUANSHI_ID, itemCnt)
  3918. num = num - max_len
  3919. if num <= 0 then
  3920. msgRet.isEnd = 1
  3921. return Msg.send(msgRet, human.fd)
  3922. end
  3923. Msg.send(msgRet, human.fd)
  3924. len = 0
  3925. end
  3926. end
  3927. msgRet.isEnd = 1
  3928. msgRet.attrInfo[0] = len
  3929. Grid.makeItem(msgRet.refreshCost, ItemDefine.ITEM_ZUANSHI_ID, itemCnt)
  3930. Msg.send(msgRet, human.fd)
  3931. end
  3932. -- 获取当前模式所有加成属性信息
  3933. function GetNowBattleModeAllAttr(human)
  3934. local nBattleType = BattleLogic_GetBattleType(human)
  3935. local attrAddData = getBattleAttrByType(human, nBattleType)
  3936. if not attrAddData or not attrAddData.chosenAttrList then
  3937. return
  3938. end
  3939. sendNowBattleModeAllAttr(human, attrAddData.chosenAttrList)
  3940. end
  3941. --选择属性
  3942. function ChooseAttr(human, idx)
  3943. local nBattleType = BattleLogic_GetBattleType(human)
  3944. local attrAddData = getBattleAttrByType(human, nBattleType)
  3945. if not attrAddData or not attrAddData.unSelectedAttrList or not attrAddData.unSelectedAttrList[idx] then
  3946. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3947. end
  3948. local id = attrAddData.unSelectedAttrList[idx]
  3949. local lv = battleRougeCfg[id].lv
  3950. local targetId = 0
  3951. local targetType = battleRougeCfg[id].type
  3952. attrAddData.chosenAttrList = attrAddData.chosenAttrList or {}
  3953. local chosenAttrList = attrAddData.chosenAttrList
  3954. for attrId in pairs(chosenAttrList) do
  3955. local cfg = battleRougeCfg[attrId]
  3956. if cfg.type == targetType then
  3957. targetId = attrId
  3958. break
  3959. end
  3960. end
  3961. if targetId ~= 0 then
  3962. chosenAttrList[targetId].lv = chosenAttrList[targetId].lv + lv
  3963. chosenAttrList[targetId].cfgNum = chosenAttrList[targetId].cfgNum + 1
  3964. --等级大于等于4级时, 使用最高品质的ID
  3965. if chosenAttrList[targetId].lv >= 4 then
  3966. local newId = getMaxQualityId(targetId)
  3967. if newId ~= targetId then
  3968. chosenAttrList[newId] = {
  3969. lv = chosenAttrList[targetId].lv,
  3970. cfgNum = chosenAttrList[targetId].cfgNum
  3971. }
  3972. chosenAttrList[targetId] = nil
  3973. end
  3974. end
  3975. else
  3976. chosenAttrList[id] = {
  3977. lv = lv,
  3978. cfgNum = 1
  3979. }
  3980. end
  3981. attrAddData.unSelectedAttrList = nil
  3982. sendNowBattleModeAllAttr(human, attrAddData.chosenAttrList)
  3983. QueryDiffBattleUnSelectAttr(human)
  3984. end
  3985. --刷新属性
  3986. function RefreshAttr(human, type_m, targetId)
  3987. local nBattleType = BattleLogic_GetBattleType(human)
  3988. local attrAddData = getBattleAttrByType(human, nBattleType)
  3989. if not attrAddData then
  3990. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3991. end
  3992. local itemCnt = 100
  3993. if type_m == 1 then --刷新未选择的3个属性
  3994. if not attrAddData.unSelectedAttrList then
  3995. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  3996. end
  3997. if BagLogic.getItemCnt(human, ItemDefine.ITEM_ZUANSHI_ID) < itemCnt then
  3998. return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  3999. end
  4000. BagLogic.delItem(human, ItemDefine.ITEM_ZUANSHI_ID, itemCnt, "battle")
  4001. local unSelectedAttrList = attrAddData.unSelectedAttrList
  4002. Util.initTable(unSelectedAttrList)
  4003. local totalWeight, randList = generateCfgWeightInfo()
  4004. if totalWeight == 0 then
  4005. return Broadcast.sendErr(human, Lang.BATTLE_GET_ALL_ATTR)
  4006. end
  4007. for i=1, 3 do
  4008. local id = getIndexByRand(totalWeight, randList)
  4009. unSelectedAttrList[i] = id
  4010. end
  4011. GetNowBattleModeUnSelectAttr(human)
  4012. elseif type_m == 2 then --刷新已选择的某个属性
  4013. if not attrAddData.chosenAttrList or not attrAddData.chosenAttrList[targetId] then
  4014. return Broadcast.sendErr(human, Lang.BATTLE_NO_ATTR)
  4015. end
  4016. local chosenAttrList = attrAddData.chosenAttrList
  4017. local excludeTypeList = getAttrTypeList(chosenAttrList)
  4018. local nowType = battleRougeCfg[targetId].type
  4019. excludeTypeList[nowType] = nil
  4020. local totalWeight, randList = generateCfgWeightInfo(excludeTypeList)
  4021. if totalWeight == 0 then
  4022. return Broadcast.sendErr(human, Lang.BATTLE_GET_ALL_ATTR)
  4023. end
  4024. if BagLogic.getItemCnt(human, ItemDefine.ITEM_ZUANSHI_ID) < itemCnt then
  4025. return Broadcast.sendErr(human, Lang.COMMON_NO_ZUANSHI)
  4026. end
  4027. BagLogic.delItem(human, ItemDefine.ITEM_ZUANSHI_ID, itemCnt, "battle")
  4028. --随机
  4029. local oldAttrData = chosenAttrList[targetId]
  4030. local newId, newAttrInfo = getIndexByRand2(totalWeight, randList, oldAttrData.cfgNum)
  4031. chosenAttrList[targetId] = nil
  4032. chosenAttrList[newId] = newAttrInfo
  4033. local cfg = battleRougeCfg[newId]
  4034. local msgRet = Msg.gc.GC_REFRESH_ATTR
  4035. msgRet.oldId = targetId
  4036. msgRet.newAttrData.name = cfg.name
  4037. msgRet.newAttrData.icon = cfg.icon
  4038. msgRet.newAttrData.id = newId
  4039. msgRet.newAttrData.quality = cfg.quality
  4040. msgRet.newAttrData.level = newAttrInfo.lv
  4041. msgRet.newAttrData.attr.key = cfg.attrs[1]
  4042. local minAttrVal = getMinAttrValeByID(newId)
  4043. msgRet.newAttrData.attr.value = minAttrVal * newAttrInfo.lv
  4044. Msg.send(msgRet, human.fd)
  4045. end
  4046. end
  4047. --GM, 清理当前闯关模式的加成属性数据
  4048. function GM_ClearNowModelAttrData(human)
  4049. -- local battleType = BattleLogic_GetBattleType(human)
  4050. -- if EliteDefine.COPY_ELITE_NORMAL == battleType then
  4051. -- human.db.normalBattleAttrData = nil
  4052. -- elseif EliteDefine.COPY_LEVEL_ELITE == battleType then
  4053. -- human.db.eliteBattleAttrData = nil
  4054. -- elseif EliteDefine.COPY_ELITE_DIFFICULTY == battleType then
  4055. -- human.db.hardBattleAttrData = nil
  4056. -- end
  4057. human.db.normalBattleAttrData = nil
  4058. human.db.eliteBattleAttrData = nil
  4059. human.db.hardBattleAttrData = nil
  4060. end
  4061. -----------------------------多队伍--------------------------------------------------------
  4062. -- 请求当前模式当前关卡需要几支队伍
  4063. function QueryLevelTeamCnt(human)
  4064. local teamCnt = getLevelTeamCnt(human)
  4065. local msgRet = Msg.gc.GC_BATTLE_TEAM_COUNT
  4066. msgRet.teamCnt = teamCnt
  4067. Msg.send(msgRet, human.fd)
  4068. end
  4069. -------------------------------------------------------------------------------------------