AbsActLogic.lua 17 KB

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  1. local Config = require("Config")
  2. local AbsActExcel = require("excel.absAct")
  3. local Lang = require("common.Lang")
  4. local Util = require("common.Util")
  5. local Msg = require("core.Msg")
  6. local AbsActDefine = require("absAct.AbsActDefine")
  7. local PremiumGiftLogic = require("absAct.PremiumGiftLogic")
  8. local ObjHuman = require("core.ObjHuman")
  9. local Broadcast = require("broadcast.Broadcast")
  10. local MangHeLogic = require("absAct.MangHeLogic")
  11. local MailExcel = require("excel.mail")
  12. local MailManager = require("mail.MailManager")
  13. local HeroUpLogic = require("absAct.HeroUpLogic")
  14. local CommonDB = require("common.CommonDB")
  15. local DropExchangeLogic = require("absAct.DropExchangeLogic")
  16. local PerpleHeroLogic = require("absAct.PerpleHeroLogic")
  17. local HeroLogLogic = require("absAct.HeroLogLogic")
  18. local AbsJifenDrawLogic = require("absAct.AbsJifenDrawLogic")
  19. local HeroLoginPickLogic = require("absAct.HeroLoginPickLogic")
  20. local AbsZhanbuLunpanLogic = require("absAct.AbsZhanbuLunpanLogic")
  21. local DrawCardLogic = require("drawCard.DrawCardLogic")
  22. local LimitPerpleHeroLogic = require("present.LimitPerpleHeroLogic")
  23. local RechargeBackLogic = require("absAct.RechargeBackLogic")
  24. local Abs365CardLogic = require("absAct.Abs365CardLogic")
  25. local AbsWeeklyCardLogic = require("absAct.AbsWeeklyCardLogic")
  26. local AbsSurpriseChest = require("absAct.AbsSurpriseChest")
  27. local SpecialCustomLogic = require("absAct.SpecialCustomLogic")
  28. local SevenDayLogic = require("absAct.SevenDayLogic")
  29. local DrumBlastingLogic = require("absAct.DrumBlastingLogic")
  30. local HeroComeLogic = require("absAct.HeroComeLogic")
  31. local WishGiftLogic = require("absAct.WishGiftLogic")
  32. local EveryDayPrayLogic = require("absAct.EveryDayPrayLogic")
  33. local ExclusiveTaskLogic = require("absAct.ExclusiveTaskLogic")
  34. local AbsActBillboardMiddleLogic = require("absAct.AbsActBillboardMiddleLogic")
  35. local AbsActBillboardLogic = require("absAct.AbsActBillboardLogic")
  36. local SingleReachLogic = require("absAct.SingleReachLogic")
  37. local TotalReachLogic = require("absAct.TotalReachLogic")
  38. local UseDiamondLogic = require("absAct.UseDiamondLogic")
  39. local WishCupLogic = require("absAct.WishCupLogic")
  40. local SeckillGiftLogic = require("absAct.SeckillGiftLogic")
  41. local AbsOpenServerTotalConsume = require("absAct.AbsOpenServerTotalConsume")
  42. local AbsReachRankLogic = require("absAct.AbsReachRankLogic")
  43. local AbsReachRankDB = require("absAct.AbsReachRankDB")
  44. local FestivalSevenDayCardLogic = require("absAct.FestivalSevenDayCardLogic")
  45. local DailyFixedTaskLogic = require("absAct.DailyFixedTaskLogic")
  46. local AbsSignGiftLogic = require("absAct.AbsSignGiftLogic")
  47. local NewHeroLogic = require("absAct.NewHeroLogic")
  48. local LotteryByDiamondLogic = require("absAct.LotteryByDiamondLogic")
  49. ABS_ACT_TYPE_LIST = nil
  50. function initAfterHot()
  51. ABS_ACT_TYPE_LIST = {}
  52. local now = os.time()
  53. local len = 0
  54. for k, config in pairs(AbsActExcel.absActivity) do
  55. config.realStartTime = config.realStartTime or 0
  56. config.realEndTime = config.realEndTime or 0
  57. if next(config.startDate) and next(config.endDate) then
  58. config.startDate.hour = 0
  59. config.startDate.min = 0
  60. config.startDate.sec = 0
  61. config.endDate.hour = 0
  62. config.endDate.min = 0
  63. config.endDate.sec = 0
  64. config.realStartTime = os.time(config.startDate)
  65. config.realEndTime = os.time(config.endDate)
  66. end
  67. ABS_ACT_TYPE_LIST[config.type] = ABS_ACT_TYPE_LIST[config.type] or {}
  68. ABS_ACT_TYPE_LIST[config.type][#ABS_ACT_TYPE_LIST[config.type] + 1] = k
  69. end
  70. end
  71. function onLogin(human)
  72. local sendLisg = {}
  73. local absActConfig = AbsActExcel.absActivity
  74. -- 清除过期活动
  75. for id in pairs(human.db.absAct) do
  76. checkAbsActClean(human,id)
  77. end
  78. -- 是否有新增活动
  79. for k,v in pairs(absActConfig) do
  80. local ok,realEndTime = isStarted(human,k)
  81. if ok and human.db.absAct[k] then
  82. --- 同步结束时间
  83. local nowTime = os.time()
  84. local finishTime = human.db.absAct[k].finish or nowTime
  85. if finishTime >= nowTime and finishTime ~= realEndTime then
  86. human.db.absAct[k].finish = realEndTime
  87. end
  88. end
  89. if ok and not human.db.absAct[k] then
  90. human.db.absAct[k] = {}
  91. local f = load("return require(\"" .. v.moduleFn .. "\")")()
  92. if f and f.genAbsActData then
  93. human.db.absAct[k] = f.genAbsActData(v)
  94. end
  95. human.db.absAct[k].finish = realEndTime -- 记录活动结束时间
  96. end
  97. end
  98. -- 登录奖励重置
  99. for k, config in pairs(AbsActExcel.absLogin) do
  100. local state,id = isStartedByType(human, config.absType)
  101. if state and id then
  102. if not human.db.absAct[id] then
  103. human.db.absAct[id] = {}
  104. end
  105. -- 每日登录领取
  106. if config.type == AbsActDefine.ABS_LOGIN_REWARD_TYPE_2 then
  107. local lastTime = human.db.absAct[id].loginDayGetTime or 0
  108. if not Util.isSameDay(lastTime) then
  109. human.db.absAct[id].loginDayGetTime = os.time()
  110. sendLisg[#sendLisg + 1] = k
  111. end
  112. end
  113. end
  114. end
  115. if #sendLisg > 0 then
  116. for _, id in ipairs(sendLisg) do
  117. local config = AbsActExcel.absLogin[id]
  118. if config.mailID > 0 then
  119. local mailConfig = MailExcel.mail[config.mailID]
  120. local title = mailConfig.title
  121. local senderName = mailConfig.senderName
  122. local content = mailConfig.content
  123. MailManager.add(MailManager.SYSTEM, human.db._id, title, content, config.item, senderName)
  124. end
  125. end
  126. end
  127. end
  128. local function transTime(cfg)
  129. local realEndTime = 0
  130. local realStartTime = 0
  131. local state = false
  132. if next(cfg.startDate) and next(cfg.endDate) then
  133. cfg.startDate.hour = 0
  134. cfg.startDate.min = 0
  135. cfg.startDate.sec = 0
  136. cfg.endDate.hour = 0
  137. cfg.endDate.min = 0
  138. cfg.endDate.sec = 0
  139. realStartTime = os.time(cfg.startDate)
  140. realEndTime = os.time(cfg.endDate)
  141. state = true
  142. end
  143. return state, realEndTime, realStartTime
  144. end
  145. -- 判断活动是否开启
  146. function isStarted(human, id)
  147. local config = AbsActExcel.absActivity[id]
  148. if not config then return end
  149. local _,realEndTime,realStartTime = transTime(config)
  150. local now = os.time()
  151. if now < realStartTime or now >= realEndTime then
  152. return
  153. end
  154. return true, realEndTime, realStartTime
  155. end
  156. -- 判断活动是否开启
  157. function isStartedByType(human, type)
  158. if not ABS_ACT_TYPE_LIST[type] then return end
  159. for k, v in ipairs(ABS_ACT_TYPE_LIST[type]) do
  160. local config = AbsActExcel.absActivity[v]
  161. local ok , realEndTime,realStartTime = isStarted(human,v)
  162. if config and ok then
  163. return true, v, realEndTime, realStartTime
  164. end
  165. end
  166. end
  167. -- 根据actID 获取 Id
  168. function getIDByActID(human, actID)
  169. for id, v in pairs(AbsActExcel.absActivity) do
  170. if v.actId == actID and isStarted(human, id) then
  171. return id
  172. end
  173. end
  174. end
  175. function checkAbsActClean(human, id)
  176. local config = AbsActExcel.absActivity[id]
  177. local _,realEndTime = transTime(config)
  178. local now = os.time()
  179. -- 活动没有配置 清楚对应数据
  180. if not config then
  181. human.db.absAct[id] = nil
  182. return
  183. end
  184. --临时处理积分兑换 下版本删掉
  185. if human.db.absAct[id] and not human.db.absAct[id].finish then
  186. if config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  187. human.db.absAct[id] = nil
  188. else
  189. human.db.absAct[id].finish = realEndTime
  190. end
  191. end
  192. if human.db.absAct[id] and now >= human.db.absAct[id].finish then
  193. -- 累计达标中的 累计充值到期 需要发送邮件
  194. if config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  195. TotalReachLogic.clean(human,id)
  196. end
  197. --限时周卡,铂金周卡活动设定是即使活动结束也要让玩家领完奖励,所以这里活动结束后暂时不清除数据,在对应模块中做清除数据操作
  198. --古玉充能活动,活动后不清除数据
  199. if config.type ~= AbsActDefine.ABS_ACT_TYPE_12 and config.type ~= AbsActDefine.ABS_ACT_TYPE_28 or config.type ~= AbsActDefine.ABS_ACT_TYPE_29 then
  200. human.db.absAct[id] = nil
  201. end
  202. end
  203. end
  204. -- 活动详情查询
  205. function actDetailQuery(human, id)
  206. -- 判断传入ID是否合法
  207. local config = AbsActExcel.absActivity[id]
  208. if config == nil then
  209. return
  210. end
  211. -- 判断活动是否开启
  212. local startFlag = isStarted(human, id)
  213. if startFlag == nil then
  214. checkAbsActClean(human, id)
  215. return Broadcast.sendErr(human, Lang.ACT_NOT_START)
  216. end
  217. if config.type == AbsActDefine.ABS_ACT_TYPE_1 then-- 超值礼包
  218. PremiumGiftLogic.getAndSendMsg(human, id, config.actId)
  219. elseif config.type == AbsActDefine.ABS_ACT_TYPE_2 then-- 盲盒
  220. MangHeLogic.query(human, id, config.actId)
  221. elseif config.type == AbsActDefine.ABS_ACT_TYPE_6 then
  222. DropExchangeLogic.query(human, id, true)
  223. elseif config.type == AbsActDefine.ABS_ACT_TYPE_4 then
  224. PerpleHeroLogic.getAndSendMsg(human,id)
  225. elseif config.type == AbsActDefine.ABS_ACT_TYPE_5 then
  226. HeroLogLogic.getAndSendMsg(human,id)
  227. elseif config.type == AbsActDefine.ABS_ACT_TYPE_7 then
  228. AbsJifenDrawLogic.getAndSendMsg(human, id, config)
  229. elseif config.type == AbsActDefine.ABS_ACT_TYPE_8 then
  230. HeroLoginPickLogic.query(human, id)
  231. elseif config.type == AbsActDefine.ABS_ACT_TYPE_9 then
  232. AbsZhanbuLunpanLogic.getAndSendMsg(human, id)
  233. elseif config.type == AbsActDefine.ABS_ACT_TYPE_10 then
  234. RechargeBackLogic.query(human, id)
  235. elseif config.type == AbsActDefine.ABS_ACT_TYPE_12 then
  236. AbsWeeklyCardLogic.getAndSendMsg(human, id, config)
  237. elseif config.type == AbsActDefine.ABS_ACT_TYPE_13 then
  238. Abs365CardLogic.getAndSendMsg(human, id, config)
  239. elseif config.type == AbsActDefine.ABS_ACT_TYPE_14 then
  240. AbsSurpriseChest.getAndSendMsg(human, id, config)
  241. elseif config.type == AbsActDefine.ABS_ACT_TYPE_18 then
  242. SevenDayLogic.getAndSendMsg(human, id, config.actID)
  243. elseif config.type == AbsActDefine.ABS_ACT_TYPE_16 then
  244. DrumBlastingLogic.getAndSendMsg(human, id, config.actID)
  245. elseif config.type == AbsActDefine.ABS_ACT_TYPE_17 then
  246. SpecialCustomLogic.getAndSendMsg(human, id, config.actID)
  247. elseif config.type == AbsActDefine.ABS_ACT_TYPE_19 then
  248. HeroComeLogic.getAndSendMsg(human, id, config.actId)
  249. elseif config.type == AbsActDefine.ABS_ACT_TYPE_20 then
  250. WishGiftLogic.getAndSendMsg(human, id, config.actId)
  251. elseif config.type == AbsActDefine.ABS_ACT_TYPE_21 then
  252. EveryDayPrayLogic.getAndSendMsg(human, id, config.actId)
  253. elseif config.type == AbsActDefine.ABS_ACT_TYPE_22 then
  254. ExclusiveTaskLogic.getAndSendMsg(human, id, config.actId)
  255. elseif config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  256. AbsReachRankLogic.getAndSendMsg(human, id)
  257. elseif config.type == AbsActDefine.ABS_ACT_TYPE_46 then
  258. AbsOpenServerTotalConsume.getAndSendMsg(human, id, config.actId)
  259. elseif config.type == AbsActDefine.ABS_ACT_TYPE_72 then
  260. SingleReachLogic.getAndSendMsg(human, id)
  261. elseif config.type == AbsActDefine.ABS_ACT_TYPE_71 then
  262. TotalReachLogic.getAndSendMsg(human, id)
  263. elseif config.type == AbsActDefine.ABS_ACT_TYPE_73 then
  264. AbsActBillboardLogic.getAndSendMsg(human, id)
  265. elseif config.type == AbsActDefine.ABS_ACT_TYPE_23 then
  266. SeckillGiftLogic.getAndSendMsg(human, id)
  267. elseif config.type == AbsActDefine.ABS_ACT_TYPE_24 then
  268. UseDiamondLogic.getAndSendMsg(human, id)
  269. elseif config.type == AbsActDefine.ABS_ACT_TYPE_25 then
  270. WishCupLogic.getAndSendMsg(human, id)
  271. elseif config.type == AbsActDefine.ABS_ACT_TYPE_27 then
  272. DailyFixedTaskLogic.getAndSendMsg(human, id)
  273. elseif config.type == AbsActDefine.ABS_ACT_TYPE_28 then
  274. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  275. elseif config.type == AbsActDefine.ABS_ACT_TYPE_29 then
  276. LotteryByDiamondLogic.Query(human, id)
  277. elseif config.type == AbsActDefine.ABS_ACT_TYPE_30 then
  278. AbsSignGiftLogic.getAndSendMsg(human, id)
  279. elseif config.type == AbsActDefine.ABS_ACT_TYPE_31 then
  280. DailyFixedTaskLogic.getAndSendMsg(human, id)
  281. elseif config.type == AbsActDefine.ABS_ACT_TYPE_33 then
  282. FestivalSevenDayCardLogic.getAndSendMsg(human, id)
  283. elseif config.type == AbsActDefine.ABS_ACT_TYPE_35 then
  284. NewHeroLogic.getAndSendMsg(human, id)
  285. end
  286. end
  287. -- 活动抽卡
  288. function getLuckDraw(human,luckDraw,randomIndex,isAct,op)
  289. if isAct == AbsActDefine.OA_ACT_TYPE_501 then
  290. return LimitPerpleHeroLogic.getLuckDraw(human, op)
  291. end
  292. if not randomIndex then
  293. return
  294. end
  295. if isAct == AbsActDefine.ABS_ACT_TYPE_3 then
  296. -- 判断活动是否存在
  297. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_3)
  298. -- 根据单抽十连抽判断是否中签
  299. if state then
  300. checkAbsActClean(human, actID)
  301. local actConfig = HeroUpLogic.getConfigByActID(actID)
  302. local randomNum = math.random(1,10000)
  303. if op == DrawCardLogic.DRAWCARD_OP_1 then
  304. if randomNum <= actConfig.singlePer then
  305. luckDraw = true
  306. end
  307. elseif op == DrawCardLogic.DRAWCARD_OP_2 then
  308. if randomNum <= actConfig.tenPer and randomIndex then
  309. luckDraw = true
  310. end
  311. end
  312. end
  313. if luckDraw then
  314. local actConfig = HeroUpLogic.getConfigByActID(actID)
  315. return actConfig.heroId
  316. end
  317. elseif isAct == AbsActDefine.ABS_ACT_TYPE_4 then
  318. -- 判断活动是否存在
  319. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_4)
  320. if state then
  321. checkAbsActClean(human, actID)
  322. local actConfig = PerpleHeroLogic.getConfigByActID(actID)
  323. local randomNum = math.random(1,10000)
  324. if randomNum <= actConfig.rate then
  325. luckDraw = true
  326. end
  327. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  328. if op == DrawCardLogic.DRAWCARD_OP_2 then
  329. noTargetHeroCnt = noTargetHeroCnt + 10
  330. else
  331. noTargetHeroCnt = noTargetHeroCnt + 1
  332. end
  333. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  334. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  335. luckDraw = true
  336. end
  337. if luckDraw then
  338. if human.db.absAct[actID] then
  339. human.db.absAct[actID].noTargetHeroCnt = 0
  340. end
  341. return human.db.absAct[actID].perpleHero
  342. end
  343. end
  344. elseif isAct == AbsActDefine.ABS_ACT_TYPE_19 then
  345. -- 判断活动是否存在
  346. local state,actID = isStartedByType(human, AbsActDefine.ABS_ACT_TYPE_19)
  347. if state then
  348. checkAbsActClean(human, actID)
  349. local actConfig = HeroComeLogic.getConfigByActID(actID)
  350. local randomNum = math.random(1,10000)
  351. if randomNum <= actConfig.rate then
  352. luckDraw = true
  353. end
  354. local noTargetHeroCnt = human.db.absAct[actID].noTargetHeroCnt or 0
  355. if op == DrawCardLogic.DRAWCARD_OP_2 then
  356. noTargetHeroCnt = noTargetHeroCnt + 10
  357. else
  358. noTargetHeroCnt = noTargetHeroCnt + 1
  359. end
  360. human.db.absAct[actID].noTargetHeroCnt = noTargetHeroCnt
  361. if not luckDraw and noTargetHeroCnt >= actConfig.cnt then
  362. luckDraw = true
  363. end
  364. if luckDraw then
  365. if human.db.absAct[actID] then
  366. human.db.absAct[actID].noTargetHeroCnt = 0
  367. end
  368. return human.db.absAct[actID].perpleHero
  369. end
  370. end
  371. end
  372. end
  373. function onHour(hour)
  374. if hour == 23 then
  375. AbsActBillboardLogic.sendBillboardReward()
  376. end
  377. if hour == 1 then
  378. AbsActBillboardLogic.cleanBillBoardDB()
  379. end
  380. end
  381. function updateBillBoard(humanDb)
  382. if not humanDb.absAct then return end
  383. local now = os.time()
  384. for k, data in pairs(humanDb.absAct) do
  385. local config = AbsActExcel.absActivity[k]
  386. if config and config.type == AbsActDefine.ABS_ACT_TYPE_26 then
  387. AbsReachRankDB.loadBoardData(data, k, humanDb._id, now)
  388. end
  389. end
  390. end
  391. function updateBillBoardRank()
  392. AbsReachRankDB.loadBoardRank()
  393. end