Grid.lua 13 KB

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  1. ------------------------------------------------
  2. -- 道具格子
  3. ------------------------------------------------
  4. local HeroExcel = require("excel.hero")
  5. local EquipExcel = require("excel.equip")
  6. local FuwenExcel = require("excel.fuwen")
  7. local SkinExcel = require("excel.skin")
  8. local Util = require("common.Util")
  9. local ItemDefine = require("bag.ItemDefine")
  10. local SuipianLogic = require("bag.SuipianLogic")
  11. local RoleAttr = require("role.RoleAttr")
  12. local EquipLogic = require("equip.EquipLogic")
  13. -- 填充装备,道具信息
  14. function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opFlag, equipQuality)
  15. local itemConfig = ItemDefine.getConfig(itemID)
  16. net.id = itemConfig and itemID or 0
  17. net.cnt = itemConfig and itemCnt or 0
  18. net.name = itemConfig and itemConfig.name or ""
  19. net.mainType = itemConfig and itemConfig.mainType or 0
  20. net.subType = itemConfig and itemConfig.subType or 0
  21. net.order = itemConfig and itemConfig.order or 0
  22. net.icon = itemConfig and itemConfig.icon or 0
  23. net.desc1 = itemConfig and itemConfig.desc1 or ""
  24. net.desc2 = itemConfig and itemConfig.desc2 or ""
  25. local priceId = itemConfig and itemConfig.price and itemConfig.price[1] or 0
  26. local priceConfig = ItemDefine.getConfig(priceId)
  27. net.priceIcon = priceConfig and priceConfig.icon or 0
  28. net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
  29. net.rare = itemConfig and itemConfig.rare or 0
  30. net.score = itemConfig and itemConfig.score or 0
  31. net.getway = net.getway or {}
  32. net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0
  33. for i=1, net.getway[0] do
  34. net.getway[i] = itemConfig.getway[i]
  35. end
  36. net.panelID = itemConfig and itemConfig.panelID or 0
  37. net.isShow = itemConfig and itemConfig.isShow or 0
  38. net.effects = itemConfig and itemConfig.effects or 0
  39. net.opflag = opFlag or getOpflag(itemConfig) or 0
  40. net.suipian[0] = 0
  41. net.equip[0] = 0
  42. net.fuwen[0] = 0
  43. if not itemConfig then return end
  44. makeItemSuipian(net, itemConfig)
  45. makeItemFuwen(net, itemID, itemConfig, itemGrid, itemIndex)
  46. makeItemEquip(net, itemConfig, itemGrid, itemIndex, shuijingAttrID, equipQuality)
  47. end
  48. function makeFuwenSkill(net, skillID)
  49. local skillConfig = FuwenExcel.skill[skillID]
  50. net.skillID = skillID
  51. net.skillIcon = skillConfig.icon
  52. net.skillName = skillConfig.name
  53. net.skillDesc = skillConfig.desc
  54. net.lv = skillConfig.lv
  55. net.isRare = skillConfig.rare or 0
  56. net.isOnlyBinshu = 0
  57. if skillConfig.isBingshuSkill == 1 and skillConfig.isFuwenSkill == 0 then
  58. net.isOnlyBinshu = 1
  59. end
  60. end
  61. function makeItemFuwen(net, itemID, itemConfig, fuwenGrid, fuwenIndex)
  62. if itemConfig.mainType ~= ItemDefine.MAINTYPE_FUWEN then
  63. return
  64. end
  65. local netTemp = nil
  66. if net.fuwen then
  67. net.fuwen[0] = 1
  68. netTemp = net.fuwen[1]
  69. else
  70. netTemp = net
  71. end
  72. netTemp.id = itemID
  73. netTemp.index = fuwenIndex or 0
  74. netTemp.fenjieGet = itemConfig.fenjieJinghua
  75. netTemp.refine = 0
  76. netTemp.attrs[0] = 0
  77. netTemp.skills[0] = 0
  78. netTemp.zhandouli = 0
  79. if fuwenGrid ~= nil then
  80. netTemp.refine = fuwenGrid.refine or 0
  81. local zhandouli = 0
  82. for zz = 1, #fuwenGrid.attr do
  83. local key = fuwenGrid.attr[zz][1]
  84. local value = fuwenGrid.attr[zz][2]
  85. netTemp.attrs[zz].key = key
  86. netTemp.attrs[zz].value = value
  87. zhandouli = zhandouli + RoleAttr.getPointByKey(key) * value
  88. end
  89. netTemp.attrs[0] = #fuwenGrid.attr
  90. if fuwenGrid.skill == nil then
  91. netTemp.skills[0] = 0
  92. else
  93. for zz = 1,#fuwenGrid.skill do
  94. local skillID = fuwenGrid.skill[zz]
  95. makeFuwenSkill(netTemp.skills[zz], skillID)
  96. end
  97. netTemp.skills[0] = #fuwenGrid.skill
  98. end
  99. netTemp.zhandouli = math.floor(zhandouli)
  100. end
  101. end
  102. function makeItemEquip(net, itemConfig, equipGrid, equipIndex, shuijingAttrID, equipQuality)
  103. if itemConfig.mainType ~= ItemDefine.MAINTYPE_EQUIP then
  104. return
  105. end
  106. net.equip[0] = 1
  107. net.equip[1].index = equipIndex or 0
  108. net.equip[1].level = itemConfig.level
  109. net.equip[1].exp = itemConfig.shenqiExp or 0
  110. net.equip[1].star = itemConfig.star or 0
  111. net.equip[1].uuid = equipGrid and equipGrid.uuid or ""
  112. net.equip[1].putUuid = equipGrid and equipGrid.putUuid or ""
  113. net.equip[1].args[0] = 0
  114. local maxQuality = EquipLogic.getEquipMaxQuality(itemConfig)
  115. net.rare = equipGrid and equipGrid.quality or equipQuality or maxQuality
  116. -- 装备基础属性
  117. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  118. -- 水晶属性
  119. net.equip[1].attr[0] = 0
  120. net.equip[1].args[0] = 1
  121. local upcf = EquipExcel.shuijingUpNeed[net.id]
  122. net.equip[1].args[1] = (not upcf or upcf.nextID < 1) and 1 or 0 -- 是否满级
  123. if shuijingAttrID then
  124. local shuijingConfig = EquipExcel.shuijingAttr[shuijingAttrID]
  125. local shuijingAttrTB = shuijingConfig.attr
  126. net.equip[1].attr[0] = #shuijingAttrTB
  127. for i=1, net.equip[1].attr[0] do
  128. net.equip[1].attr[i].key = shuijingAttrTB[i][1]
  129. net.equip[1].attr[i].value = shuijingAttrTB[i][2]
  130. end
  131. end
  132. else
  133. local baseRate = EquipLogic.getEquipBaseRate(net.rare)
  134. net.score = math.floor(net.score * baseRate)
  135. -- 基础属性
  136. net.equip[1].baseAttr[0] = #itemConfig.base
  137. for i=1, net.equip[1].baseAttr[0] do
  138. net.equip[1].baseAttr[i].key = itemConfig.base[i][1]
  139. net.equip[1].baseAttr[i].value = math.floor(itemConfig.base[i][2] * baseRate)
  140. end
  141. -- 随机属性
  142. local attrLen = 0
  143. if equipGrid then
  144. EquipLogic.checkAttr(equipGrid)
  145. for key, value in pairs(equipGrid.attr) do
  146. attrLen = attrLen + 1
  147. net.equip[1].tzAttr[attrLen].key = key
  148. net.equip[1].tzAttr[attrLen].value = math.floor(value * baseRate)
  149. end
  150. else
  151. local randomAttr = EquipLogic.getEquipTzAttr(itemConfig)
  152. if randomAttr then
  153. for _, attr in pairs(randomAttr) do
  154. attrLen = attrLen + 1
  155. net.equip[1].tzAttr[attrLen].key = attr[1]
  156. net.equip[1].tzAttr[attrLen].value = attr[2]
  157. end
  158. end
  159. end
  160. net.equip[1].tzAttr[0] = attrLen
  161. end
  162. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHENQI then
  163. local shenqiUpNeedConfig = EquipExcel.shenqiUpNeed[net.id]
  164. local nextID = shenqiUpNeedConfig and shenqiUpNeedConfig.nextID
  165. net.equip[1].args[0] = 1
  166. net.equip[1].args[1] = (not nextID or nextID < 1) and 1 or 0
  167. end
  168. -- 装备套装属性
  169. net.equip[1].suit[0] = 0
  170. if itemConfig.suitIm then
  171. net.equip[1].suit[0] = 1
  172. net.equip[1].suit[1].attr[0] = #itemConfig.suitIm
  173. for i=1,net.equip[1].suit[1].attr[0] do
  174. net.equip[1].suit[1].attr[i].key = itemConfig.suitIm[i][1]
  175. net.equip[1].suit[1].attr[i].value = itemConfig.suitIm[i][2]
  176. end
  177. net.equip[1].suit[1].id = itemConfig.suit
  178. net.equip[1].suit[1].name = itemConfig.suitName
  179. net.equip[1].suit[1].num = itemConfig.suitNum
  180. end
  181. -- 装备职业专属属性
  182. net.equip[1].job = itemConfig.job
  183. net.equip[1].jobAttr[0] = #itemConfig.jobAttr
  184. for i = 1, net.equip[1].jobAttr[0] do
  185. net.equip[1].jobAttr[i].key = itemConfig.jobAttr[i][1]
  186. net.equip[1].jobAttr[i].value = itemConfig.jobAttr[i][2]
  187. end
  188. -- 装备阵营专属属性
  189. net.equip[1].camp = itemConfig.camp
  190. net.equip[1].campAttr[0] = #itemConfig.campAttr
  191. for i = 1, net.equip[1].campAttr[0] do
  192. net.equip[1].campAttr[i].key = itemConfig.campAttr[i][1]
  193. net.equip[1].campAttr[i].value = itemConfig.campAttr[i][2]
  194. end
  195. end
  196. -- 封装碎片信息 Suipian
  197. function makeItemSuipian(net, itemConfig)
  198. if itemConfig.mainType ~= ItemDefine.MAINTYPE_ITEM then
  199. return
  200. end
  201. if itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN and
  202. itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN_SKIN then
  203. return
  204. end
  205. net.suipian[0] = 1
  206. net.suipian[1].fullcnt = itemConfig.fullCnt
  207. net.suipian[1].camp = itemConfig.cond[1] or 0
  208. net.suipian[1].star = itemConfig.cond[2] or 0
  209. net.suipian[1].get = itemConfig.get[1] or 0
  210. local heroID = itemConfig.get[3]
  211. local heroConfig = HeroExcel.hero[heroID]
  212. net.suipian[1].grade = heroConfig and heroConfig.grade or 0
  213. if itemConfig.get[1] == SuipianLogic.SUMMON_TYPE_TARGET then
  214. local dropType = itemConfig.get[2]
  215. if dropType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  216. local heroID = itemConfig.get[3]
  217. local heroConfig = HeroExcel.hero[heroID]
  218. if heroConfig then
  219. net.suipian[1].camp = heroConfig.camp
  220. net.suipian[1].star = heroConfig.star
  221. net.icon = heroConfig.head
  222. end
  223. end
  224. end
  225. end
  226. --------------------------------------------- 可操作 -------------------------------------------------------
  227. -- 可操作行为
  228. function getOpflagAtBag(id)
  229. local itemConfig = ItemDefine.getConfig(id)
  230. if not itemConfig then return flag end
  231. if itemConfig then
  232. itemConfig.id = id
  233. end
  234. local flag = 0
  235. -- 使用道具
  236. if canUse(itemConfig) then
  237. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE)
  238. end
  239. -- 使用箱子
  240. if canUseBox(itemConfig) then
  241. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BOX)
  242. end
  243. -- 批量使用
  244. if canUseBatch(itemConfig) then
  245. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BATCH)
  246. end
  247. -- 详情
  248. if canDetail(itemConfig) then
  249. flag = Util.setBit(flag, ItemDefine.ITEM_OP_DETAIL)
  250. end
  251. -- 是否可出售
  252. if canSell(itemConfig) then
  253. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SELL)
  254. end
  255. -- 是否用来源
  256. if canSource(itemConfig) then
  257. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  258. end
  259. -- 是否可以合成
  260. if canHeCheng(itemConfig) then
  261. flag = Util.setBit(flag, ItemDefine.ITEM_OP_HECHENG)
  262. end
  263. -- 能否穿戴
  264. if canEquip(itemConfig) then
  265. flag = Util.setBit(flag, ItemDefine.ITEM_OP_EQUIP)
  266. end
  267. -- 能否重铸
  268. if canCZhu(itemConfig) then
  269. flag = Util.setBit(flag, ItemDefine.ITEM_OP_CZHU)
  270. end
  271. -- 能否分解
  272. if canFJie(itemConfig) then
  273. flag = Util.setBit(flag, ItemDefine.ITEM_OP_FJIE)
  274. end
  275. return flag
  276. end
  277. function getOpflag(itemConfig)
  278. local flag = 0
  279. if not itemConfig then return flag end
  280. -- 预览
  281. if canYulan(itemConfig) then
  282. flag = Util.setBit(flag, ItemDefine.ITEM_OP_YULAN)
  283. end
  284. -- 是否用来源
  285. if canSource(itemConfig) then
  286. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  287. end
  288. return flag
  289. end
  290. -- 可否使用
  291. function canUse(itemConfig)
  292. if not itemConfig then return end
  293. if not itemConfig.panelID then return end
  294. return itemConfig.panelID > 0
  295. end
  296. -- 可否使用
  297. function canUseBox(itemConfig)
  298. if not itemConfig then return end
  299. if not itemConfig.cmd then return end
  300. local cmdstr = itemConfig.cmd[1]
  301. if not cmdstr then return end
  302. if cmdstr == "box" then
  303. return true
  304. end
  305. end
  306. -- 是否可出售
  307. function canSell(itemConfig)
  308. if not itemConfig then return end
  309. if not itemConfig.price then return end
  310. return #itemConfig.price > 0
  311. end
  312. -- 是否可出售
  313. function canSource(itemConfig)
  314. if not itemConfig then return end
  315. if not itemConfig.getway then return end
  316. return #itemConfig.getway > 0
  317. end
  318. -- 可否批量使用
  319. function canUseBatch(itemConfig)
  320. if not itemConfig then return end
  321. if not itemConfig.cmd then return end
  322. local cmdstr = itemConfig.cmd[1]
  323. if not cmdstr then return end
  324. if cmdstr == "box" then
  325. return
  326. end
  327. return true
  328. end
  329. -- 可否预览
  330. function canYulan(itemConfig)
  331. if not itemConfig then return end
  332. local cmdStr = itemConfig.cmd and itemConfig.cmd[1]
  333. if cmdStr and cmdStr == "box" then
  334. return true
  335. end
  336. --[[local getWay = itemConfig.get and itemConfig.get[1]
  337. if getWay == SuipianLogic.SUMMON_TYPE_DROP or
  338. getWay == SuipianLogic.SUMMON_TYPE_HERO_SP or
  339. getWay == SuipianLogic.SUMMON_TYPE_SHENQI_SP then
  340. local suipianType = itemConfig.get[2]
  341. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO or
  342. suipianType == SuipianLogic.SUMMON_SUBTYPE_EQUIP then
  343. return true
  344. end
  345. end]]
  346. end
  347. -- 可否查看英雄详情
  348. function canDetail(itemConfig)
  349. local getWay = itemConfig.get and itemConfig.get[1]
  350. if getWay == SuipianLogic.SUMMON_TYPE_TARGET then
  351. local suipianType = itemConfig.get[2]
  352. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  353. local heroID = itemConfig.get[3]
  354. if HeroExcel.hero[heroID] then
  355. return true
  356. end
  357. end
  358. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  359. local skinID = itemConfig.get[3]
  360. if SkinExcel.skin[skinID] then
  361. return true
  362. end
  363. end
  364. end
  365. end
  366. -- 可否合成
  367. function canHeCheng(itemConfig)
  368. local getWay = itemConfig.get and itemConfig.get[1]
  369. if getWay == SuipianLogic.SUMMON_TYPE_TARGET or getWay == SuipianLogic.SUMMON_TYPE_DROP then
  370. local suipianType = itemConfig.get[2]
  371. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  372. return true
  373. end
  374. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  375. return true
  376. end
  377. end
  378. if ItemDefine.isFuwen(itemConfig.id) then
  379. return true
  380. end
  381. end
  382. -- 可否穿戴
  383. function canEquip(itemConfig)
  384. if ItemDefine.isEquip(itemConfig.id) then
  385. return true
  386. end
  387. if ItemDefine.isFuwen(itemConfig.id) then
  388. return true
  389. end
  390. end
  391. -- 可否重铸
  392. function canCZhu(itemConfig)
  393. if ItemDefine.isFuwen(itemConfig.id) then
  394. return true
  395. end
  396. end
  397. -- 可否重铸
  398. function canFJie(itemConfig)
  399. if ItemDefine.isFuwen(itemConfig.id) then
  400. return true
  401. end
  402. end