Grid.lua 14 KB

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  1. ------------------------------------------------
  2. -- 道具格子
  3. ------------------------------------------------
  4. local HeroExcel = require("excel.hero")
  5. local EquipExcel = require("excel.equip")
  6. local FuwenExcel = require("excel.fuwen")
  7. local SkinExcel = require("excel.skin")
  8. local Util = require("common.Util")
  9. local ItemDefine = require("bag.ItemDefine")
  10. local SuipianLogic = require("bag.SuipianLogic")
  11. local RoleAttr = require("role.RoleAttr")
  12. local EquipLogic = require("equip.EquipLogic")
  13. -- 填充装备,道具信息
  14. function makeItem(net, itemID, itemCnt, shuijingAttrID, itemGrid, itemIndex, opFlag, equipQuality)
  15. local itemConfig = ItemDefine.getConfig(itemID)
  16. net.id = itemConfig and itemID or 0
  17. net.cnt = itemConfig and itemCnt or 0
  18. net.name = itemConfig and itemConfig.name or ""
  19. net.mainType = itemConfig and itemConfig.mainType or 0
  20. net.subType = itemConfig and itemConfig.subType or 0
  21. net.order = itemConfig and itemConfig.order or 0
  22. net.icon = itemConfig and itemConfig.icon or 0
  23. net.desc1 = itemConfig and itemConfig.desc1 or ""
  24. net.desc2 = itemConfig and itemConfig.desc2 or ""
  25. local priceId = itemConfig and itemConfig.price and itemConfig.price[1] or 0
  26. local priceConfig = ItemDefine.getConfig(priceId)
  27. net.priceIcon = priceConfig and priceConfig.icon or 0
  28. net.price = itemConfig and itemConfig.price and itemConfig.price[2] or 0
  29. net.rare = itemConfig and itemConfig.rare or 0
  30. net.score = itemConfig and itemConfig.score or 0
  31. net.getway = net.getway or {}
  32. net.getway[0] = (itemConfig and itemConfig.getway) and #itemConfig.getway or 0
  33. for i=1, net.getway[0] do
  34. net.getway[i] = itemConfig.getway[i]
  35. end
  36. net.panelID = itemConfig and itemConfig.panelID or 0
  37. net.isShow = itemConfig and itemConfig.isShow or 0
  38. net.effects = itemConfig and itemConfig.effects or 0
  39. net.opflag = opFlag or getOpflag(itemConfig) or 0
  40. net.suipian = net.suipian or {}
  41. net.suipian[0] = 0
  42. net.equip = net.equip or {}
  43. net.equip[0] = 0
  44. net.fuwen = net.fuwen or {}
  45. net.fuwen[0] = 0
  46. if not itemConfig then return end
  47. makeItemSuipian(net, itemConfig)
  48. makeItemFuwen(net, itemID, itemConfig, itemGrid, itemIndex)
  49. makeItemEquip(net, itemConfig, itemGrid, itemIndex, shuijingAttrID, equipQuality)
  50. end
  51. function makeFuwenSkill(net, skillID)
  52. local skillConfig = FuwenExcel.skill[skillID]
  53. net.skillID = skillID
  54. net.skillIcon = skillConfig.icon
  55. net.skillName = skillConfig.name
  56. net.skillDesc = skillConfig.desc
  57. net.lv = skillConfig.lv
  58. net.isRare = skillConfig.rare or 0
  59. net.isOnlyBinshu = 0
  60. if skillConfig.isBingshuSkill == 1 and skillConfig.isFuwenSkill == 0 then
  61. net.isOnlyBinshu = 1
  62. end
  63. end
  64. function makeItemFuwen(net, itemID, itemConfig, fuwenGrid, fuwenIndex)
  65. if itemConfig.mainType ~= ItemDefine.MAINTYPE_FUWEN then
  66. return
  67. end
  68. local netTemp = nil
  69. if net.fuwen then
  70. net.fuwen[0] = 1
  71. netTemp = net.fuwen[1]
  72. else
  73. netTemp = net
  74. end
  75. netTemp.id = itemID
  76. netTemp.index = fuwenIndex or 0
  77. netTemp.fenjieGet = itemConfig.fenjieJinghua
  78. netTemp.refine = 0
  79. netTemp.attrs[0] = 0
  80. netTemp.skills[0] = 0
  81. netTemp.zhandouli = 0
  82. if fuwenGrid ~= nil then
  83. netTemp.refine = fuwenGrid.refine or 0
  84. local zhandouli = 0
  85. for zz = 1, #fuwenGrid.attr do
  86. local key = fuwenGrid.attr[zz][1]
  87. local value = fuwenGrid.attr[zz][2]
  88. netTemp.attrs[zz].key = key
  89. netTemp.attrs[zz].value = value
  90. zhandouli = zhandouli + RoleAttr.getPointByKey(key) * value
  91. end
  92. netTemp.attrs[0] = #fuwenGrid.attr
  93. if fuwenGrid.skill == nil then
  94. netTemp.skills[0] = 0
  95. else
  96. for zz = 1,#fuwenGrid.skill do
  97. local skillID = fuwenGrid.skill[zz]
  98. makeFuwenSkill(netTemp.skills[zz], skillID)
  99. end
  100. netTemp.skills[0] = #fuwenGrid.skill
  101. end
  102. netTemp.zhandouli = math.floor(zhandouli)
  103. end
  104. end
  105. function makeItemEquip(net, itemConfig, equipGrid, equipIndex, shuijingAttrID, equipQuality)
  106. if itemConfig.mainType ~= ItemDefine.MAINTYPE_EQUIP then
  107. return
  108. end
  109. net.equip[0] = 1
  110. net.equip[1].index = equipIndex or 0
  111. net.equip[1].level = itemConfig.level
  112. net.equip[1].exp = itemConfig.shenqiExp or 0
  113. net.equip[1].star = itemConfig.star or 0
  114. net.equip[1].uuid = equipGrid and equipGrid.uuid or ""
  115. net.equip[1].putUuid = equipGrid and equipGrid.putUuid or ""
  116. net.equip[1].args[0] = 0
  117. local maxQuality = EquipLogic.getEquipMaxQuality(itemConfig)
  118. net.rare = equipGrid and equipGrid.quality or equipQuality or maxQuality
  119. -- 装备基础属性
  120. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHUIJIN then
  121. -- 水晶属性
  122. net.equip[1].attr[0] = 0
  123. net.equip[1].args[0] = 1
  124. local upcf = EquipExcel.shuijingUpNeed[net.id]
  125. net.equip[1].args[1] = (not upcf or upcf.nextID < 1) and 1 or 0 -- 是否满级
  126. if shuijingAttrID then
  127. local shuijingConfig = EquipExcel.shuijingAttr[shuijingAttrID]
  128. local shuijingAttrTB = shuijingConfig.attr
  129. net.equip[1].attr[0] = #shuijingAttrTB
  130. for i=1, net.equip[1].attr[0] do
  131. net.equip[1].attr[i].key = shuijingAttrTB[i][1]
  132. net.equip[1].attr[i].value = shuijingAttrTB[i][2]
  133. end
  134. end
  135. else
  136. local baseRate = EquipLogic.getEquipBaseRate(net.rare)
  137. net.score = math.floor(net.score * baseRate)
  138. -- 基础属性
  139. net.equip[1].baseAttr[0] = #itemConfig.base
  140. for i=1, net.equip[1].baseAttr[0] do
  141. net.equip[1].baseAttr[i].key = itemConfig.base[i][1]
  142. net.equip[1].baseAttr[i].value = math.floor(itemConfig.base[i][2] * baseRate)
  143. end
  144. -- 随机属性
  145. local attrLen = 0
  146. if equipGrid then
  147. EquipLogic.checkAttr(equipGrid)
  148. for key, value in pairs(equipGrid.attr) do
  149. attrLen = attrLen + 1
  150. net.equip[1].tzAttr[attrLen].key = key
  151. net.equip[1].tzAttr[attrLen].value = math.floor(value * baseRate)
  152. end
  153. else
  154. local randomAttr = EquipLogic.getEquipTzAttr(itemConfig)
  155. if randomAttr then
  156. for _, attr in pairs(randomAttr) do
  157. attrLen = attrLen + 1
  158. net.equip[1].tzAttr[attrLen].key = attr[1]
  159. net.equip[1].tzAttr[attrLen].value = attr[2]
  160. end
  161. end
  162. end
  163. net.equip[1].tzAttr[0] = attrLen
  164. end
  165. if itemConfig.subType == ItemDefine.EQUIP_SUBTYPE_SHENQI then
  166. local shenqiUpNeedConfig = EquipExcel.shenqiUpNeed[net.id]
  167. local nextID = shenqiUpNeedConfig and shenqiUpNeedConfig.nextID
  168. net.equip[1].args[0] = 1
  169. net.equip[1].args[1] = (not nextID or nextID < 1) and 1 or 0
  170. end
  171. -- 装备套装属性
  172. net.equip[1].suit[0] = 0
  173. if itemConfig.suitIm then
  174. net.equip[1].suit[0] = 1
  175. net.equip[1].suit[1].attr[0] = #itemConfig.suitIm
  176. for i=1,net.equip[1].suit[1].attr[0] do
  177. net.equip[1].suit[1].attr[i].key = itemConfig.suitIm[i][1]
  178. net.equip[1].suit[1].attr[i].value = itemConfig.suitIm[i][2]
  179. end
  180. net.equip[1].suit[1].id = itemConfig.suit
  181. net.equip[1].suit[1].name = itemConfig.suitName
  182. net.equip[1].suit[1].num = itemConfig.suitNum
  183. end
  184. -- 装备职业专属属性
  185. net.equip[1].job = itemConfig.job
  186. net.equip[1].jobAttr[0] = #itemConfig.jobAttr
  187. for i = 1, net.equip[1].jobAttr[0] do
  188. net.equip[1].jobAttr[i].key = itemConfig.jobAttr[i][1]
  189. net.equip[1].jobAttr[i].value = itemConfig.jobAttr[i][2]
  190. end
  191. -- 装备阵营专属属性
  192. net.equip[1].camp = itemConfig.camp
  193. net.equip[1].campAttr[0] = #itemConfig.campAttr
  194. for i = 1, net.equip[1].campAttr[0] do
  195. net.equip[1].campAttr[i].key = itemConfig.campAttr[i][1]
  196. net.equip[1].campAttr[i].value = itemConfig.campAttr[i][2]
  197. end
  198. end
  199. -- 封装碎片信息 Suipian
  200. function makeItemSuipian(net, itemConfig)
  201. if itemConfig.mainType ~= ItemDefine.MAINTYPE_ITEM then
  202. return
  203. end
  204. if itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN and
  205. itemConfig.subType ~= ItemDefine.ITEM_SUBTYPE_SUIPIAN_SKIN then
  206. return
  207. end
  208. net.suipian[0] = 1
  209. net.suipian[1].fullcnt = itemConfig.fullCnt
  210. net.suipian[1].camp = itemConfig.cond[1] or 0
  211. net.suipian[1].star = itemConfig.cond[2] or 0
  212. net.suipian[1].get = itemConfig.get[1] or 0
  213. local heroID = itemConfig.get[3]
  214. local heroConfig = HeroExcel.hero[heroID]
  215. net.suipian[1].grade = heroConfig and heroConfig.grade or 0
  216. if itemConfig.get[1] == SuipianLogic.SUMMON_TYPE_TARGET then
  217. local dropType = itemConfig.get[2]
  218. if dropType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  219. local heroID = itemConfig.get[3]
  220. local heroConfig = HeroExcel.hero[heroID]
  221. if heroConfig then
  222. net.suipian[1].camp = heroConfig.camp
  223. net.suipian[1].star = heroConfig.star
  224. net.icon = heroConfig.head
  225. end
  226. end
  227. end
  228. end
  229. --------------------------------------------- 可操作 -------------------------------------------------------
  230. -- 可操作行为
  231. function getOpflagAtBag(id)
  232. local itemConfig = ItemDefine.getConfig(id)
  233. if not itemConfig then return flag end
  234. if itemConfig then
  235. itemConfig.id = id
  236. end
  237. local flag = 0
  238. -- 使用道具
  239. if canUse(itemConfig) then
  240. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE)
  241. end
  242. -- 使用箱子
  243. if canUseBox(itemConfig) then
  244. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BOX)
  245. end
  246. -- 批量使用
  247. if canUseBatch(itemConfig) then
  248. flag = Util.setBit(flag, ItemDefine.ITEM_OP_USE_BATCH)
  249. end
  250. -- 详情
  251. if canDetail(itemConfig) then
  252. flag = Util.setBit(flag, ItemDefine.ITEM_OP_DETAIL)
  253. end
  254. -- 是否可出售
  255. if canSell(itemConfig) then
  256. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SELL)
  257. end
  258. -- 是否用来源
  259. if canSource(itemConfig) then
  260. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  261. end
  262. -- 是否可以合成
  263. if canHeCheng(itemConfig) then
  264. flag = Util.setBit(flag, ItemDefine.ITEM_OP_HECHENG)
  265. end
  266. -- 能否穿戴
  267. if canEquip(itemConfig) then
  268. flag = Util.setBit(flag, ItemDefine.ITEM_OP_EQUIP)
  269. end
  270. -- 能否重铸
  271. if canCZhu(itemConfig) then
  272. flag = Util.setBit(flag, ItemDefine.ITEM_OP_CZHU)
  273. end
  274. -- 能否分解
  275. if canFJie(itemConfig) then
  276. flag = Util.setBit(flag, ItemDefine.ITEM_OP_FJIE)
  277. end
  278. return flag
  279. end
  280. function getOpflag(itemConfig)
  281. local flag = 0
  282. if not itemConfig then return flag end
  283. -- 预览
  284. if canYulan(itemConfig) then
  285. flag = Util.setBit(flag, ItemDefine.ITEM_OP_YULAN)
  286. end
  287. -- 是否用来源
  288. if canSource(itemConfig) then
  289. flag = Util.setBit(flag, ItemDefine.ITEM_OP_SOURCE)
  290. end
  291. return flag
  292. end
  293. -- 可否使用
  294. function canUse(itemConfig)
  295. if not itemConfig then return end
  296. if not itemConfig.panelID then return end
  297. return itemConfig.panelID > 0
  298. end
  299. -- 可否使用
  300. function canUseBox(itemConfig)
  301. if not itemConfig then return end
  302. if not itemConfig.cmd then return end
  303. local cmdstr = itemConfig.cmd[1]
  304. if not cmdstr then return end
  305. if cmdstr == "box" then
  306. return true
  307. end
  308. end
  309. -- 是否可出售
  310. function canSell(itemConfig)
  311. if not itemConfig then return end
  312. if not itemConfig.price then return end
  313. return #itemConfig.price > 0
  314. end
  315. -- 是否可出售
  316. function canSource(itemConfig)
  317. if not itemConfig then return end
  318. if not itemConfig.getway then return end
  319. return #itemConfig.getway > 0
  320. end
  321. -- 可否批量使用
  322. function canUseBatch(itemConfig)
  323. if not itemConfig then return end
  324. if not itemConfig.cmd then return end
  325. local cmdstr = itemConfig.cmd[1]
  326. if not cmdstr then return end
  327. if cmdstr == "box" then
  328. return
  329. end
  330. return true
  331. end
  332. -- 可否预览
  333. function canYulan(itemConfig)
  334. if not itemConfig then return end
  335. local cmdStr = itemConfig.cmd and itemConfig.cmd[1]
  336. if cmdStr and cmdStr == "box" then
  337. return true
  338. end
  339. --[[local getWay = itemConfig.get and itemConfig.get[1]
  340. if getWay == SuipianLogic.SUMMON_TYPE_DROP or
  341. getWay == SuipianLogic.SUMMON_TYPE_HERO_SP or
  342. getWay == SuipianLogic.SUMMON_TYPE_SHENQI_SP then
  343. local suipianType = itemConfig.get[2]
  344. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO or
  345. suipianType == SuipianLogic.SUMMON_SUBTYPE_EQUIP then
  346. return true
  347. end
  348. end]]
  349. end
  350. -- 可否查看英雄详情
  351. function canDetail(itemConfig)
  352. local getWay = itemConfig.get and itemConfig.get[1]
  353. if getWay == SuipianLogic.SUMMON_TYPE_TARGET then
  354. local suipianType = itemConfig.get[2]
  355. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  356. local heroID = itemConfig.get[3]
  357. if HeroExcel.hero[heroID] then
  358. return true
  359. end
  360. end
  361. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  362. local skinID = itemConfig.get[3]
  363. if SkinExcel.skin[skinID] then
  364. return true
  365. end
  366. end
  367. end
  368. end
  369. -- 可否合成
  370. function canHeCheng(itemConfig)
  371. local getWay = itemConfig.get and itemConfig.get[1]
  372. if getWay == SuipianLogic.SUMMON_TYPE_TARGET or getWay == SuipianLogic.SUMMON_TYPE_DROP then
  373. local suipianType = itemConfig.get[2]
  374. if suipianType == SuipianLogic.SUMMON_SUBTYPE_HERO then
  375. return true
  376. end
  377. if suipianType == SuipianLogic.SUMMON_SUBTYPE_SKIN then
  378. return true
  379. end
  380. end
  381. if ItemDefine.isFuwen(itemConfig.id) then
  382. return true
  383. end
  384. end
  385. -- 可否穿戴
  386. function canEquip(itemConfig)
  387. if ItemDefine.isEquip(itemConfig.id) then
  388. return true
  389. end
  390. if ItemDefine.isFuwen(itemConfig.id) then
  391. return true
  392. end
  393. end
  394. -- 可否重铸
  395. function canCZhu(itemConfig)
  396. if ItemDefine.isFuwen(itemConfig.id) then
  397. return true
  398. end
  399. end
  400. -- 可否重铸
  401. function canFJie(itemConfig)
  402. if ItemDefine.isFuwen(itemConfig.id) then
  403. return true
  404. end
  405. end