jjcNewLadderDB.lua 25 KB

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  1. --------------------------------
  2. -- 文件名 : jjcNewLadderDB.lua
  3. -- 文件说明 : 天梯赛-DB数据
  4. -- 创建时间 : 2025/05/06
  5. -- 创建人 : FC
  6. --------------------------------
  7. local LuaMongo = _G.lua_mongo
  8. local Config = require("Config")
  9. local DB = require("common.DB")
  10. local Util = require("common.Util")
  11. local CommonDB = require("common.CommonDB")
  12. local CombatVideo = require("combat.CombatVideo")
  13. local CreateRole = require("role.CreateRole")
  14. local WarZoneConf = require("excel.WarZone")
  15. local JjcExcel = require("excel.jjc")
  16. local JjcNewLadderDefine = require("jjcnewladder.jjcNewLadderDefine")
  17. local Timer = require("core.Timer")
  18. local JjcNewLadderMiddle = require("jjcnewladder.jjcNewLadderMiddle")
  19. local ObjHuman = require("core.ObjHuman")
  20. local Log = require("common.Log")
  21. local nServerOffSet = 810538 -- 配置中服务器ID偏移量
  22. JJCNEWLADDERDB_PLAYER_RANK = {} -- 天梯赛真人对应排名
  23. JJCNEWLADDERDB_ROBOT_RANK = {} -- 机器人对应排名信息
  24. JJCNEWLADDERDB_ALL_RANK = {} -- 天梯赛排行榜信息
  25. UUID_2_RANK = {}
  26. local JJCLADDER_RANDNUM = 50 -- 随机次数,防止找到重复的
  27. local JJCLADDER_FINDRIVALNUM = 5 -- 匹配的对手
  28. local JJCLADDER_FINDBIGNUM = 4 -- 匹配大于当前排位人数
  29. local JJCLADDER_SPECIALRANK = 5 -- 特殊处理的前五名
  30. local Jjc_QueryByUuid = {uuid = nil} -- DB查询数据
  31. -------------------------------- 以下是战区归宿的第一个服操作 ---------------------------
  32. -- 写日志
  33. local function JjcNewLadderDB_WriteLog(szText)
  34. Log.write(Log.LOGID_OSS_JJCNEWLADDER, szText)
  35. end
  36. -- 获取战区服务器ID
  37. function JjcNewLadderDB_ConfServerID2TrueServerID(nServerIDConf)
  38. return nServerIDConf + nServerOffSet - 1
  39. end
  40. -- 获取战区配置服务器ID
  41. function JjcNewLadderDB_TrueServerID2ConfServerID(nServerID)
  42. return nServerID - nServerOffSet + 1
  43. end
  44. -- 判断是否是战区所属的第一个服
  45. local function JjcNewLadderDB_IsFirstServer(nServerID)
  46. local nServerIDConf = JjcNewLadderDB_TrueServerID2ConfServerID(nServerID)
  47. print("[JjcNewLadderDB_IsFirstServer] nServerIDConf = "..nServerIDConf)
  48. local bRet = false
  49. for _, v in ipairs(WarZoneConf.group) do
  50. print("[JjcNewLadderDB_IsFirstServer] nMinServerID = "..v.nMinServerID)
  51. if v.nMinServerID == nServerIDConf then
  52. bRet = true
  53. break
  54. end
  55. -- 大于了,没必要找直接返回
  56. if v.nMinServerID > nServerIDConf then
  57. break
  58. end
  59. end
  60. return bRet
  61. end
  62. -- 设置结束时间
  63. function JjcNewLadderDB_SetEndTime()
  64. local nNowTime = os.time()
  65. local tDate = os.date("*t",nNowTime)
  66. if tDate.wday >= JjcNewLadderDefine.JJC_NEWLADDER_OPENDAY and JjcNewLadderDefine.JJC_NEWLADDER_ENDDAY >= tDate.wday then
  67. local nDiffDay = JjcNewLadderDefine.JJC_NEWLADDER_ENDDAY - tDate.wday
  68. local nEndTime = nNowTime + nDiffDay * 86400
  69. local tEndDate = os.date("*t",nEndTime)
  70. tEndDate.hour = 23
  71. tEndDate.min = 0
  72. tEndDate.sec = 0
  73. nEndTime = os.time(tEndDate)
  74. CommonDB.SetJjcLadderEndTime(nEndTime)
  75. print("[JjcNewLadderDB_SetEndTime] 设置了活动结束时间 nEndTime = "..nEndTime)
  76. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_SetEndTime] 设置活动结束时间 nEndTime = "..nEndTime)
  77. end
  78. end
  79. -- 移除对应排名中的数据
  80. local function JjcNewLadderDB_RemoveCache(uuid)
  81. if 0 >= #JJCNEWLADDERDB_ALL_RANK then
  82. return
  83. end
  84. local nLen = #JJCNEWLADDERDB_ALL_RANK
  85. for i = nLen, 1, -1 do
  86. local tData = JJCNEWLADDERDB_ALL_RANK[i]
  87. if tData.uuid == uuid then
  88. print("[JjcNewLadderDB_RemoveCache] 移除缓存数据 uuid = "..uuid.." i = "..i)
  89. table.remove(JJCNEWLADDERDB_ALL_RANK, i)
  90. end
  91. end
  92. end
  93. -- 移除数据
  94. local function JjcNewLadderDB_RemoveDB(uuid)
  95. if not uuid then return end
  96. Jjc_QueryByUuid.uuid = tostring(uuid)
  97. LuaMongo.remove(DB.db_jjcLadder, Jjc_QueryByUuid)
  98. end
  99. -- 更新数据
  100. local function JjcNewLadderDB_UpdateData(tRankData)
  101. if not tRankData.uuid then return end
  102. Jjc_QueryByUuid.uuid = tRankData.uuid
  103. LuaMongo.update(DB.db_jjcLadder, Jjc_QueryByUuid, tRankData)
  104. end
  105. -- 插入数据
  106. local function JjcNewLadderDB_InsertData(tRankData)
  107. LuaMongo.insert(DB.db_jjcLadder, tRankData)
  108. end
  109. -- 判断是否是NPC
  110. local function JjcNewLadderDB_isNpc(tRankData)
  111. if tRankData.nPoint and tRankData.nMonsterOutID then
  112. return true
  113. end
  114. return false
  115. end
  116. local function JjcNewLadderDB_AddNpc(tNpcConfig, nID)
  117. local jjcData = {}
  118. local r = math.random(1, #tNpcConfig.monsterOutID)
  119. jjcData.monsterOutID = tNpcConfig.monsterOutID[r]
  120. jjcData.lv = 50
  121. jjcData.head = CreateRole.getRandomHead()
  122. jjcData.name = CreateRole.getRandomName()
  123. jjcData.body = CreateRole.getRandomBody()
  124. jjcData.identity = CreateRole.getFakeIdentityMax()
  125. jjcData.point = tNpcConfig.initPoint
  126. jjcData.zhandouli = math.random(tNpcConfig.zhandouli[1], tNpcConfig.zhandouli[2])
  127. jjcData.time = os.time()
  128. jjcData.uuid = tostring(nID)
  129. jjcData.nIsHuman = 0
  130. jjcData.nServerID = Config.SVR_INDEX
  131. jjcData.szServerName = Config.NEW_SVR_INDEX.."区"
  132. jjcData.nInFight = 0
  133. jjcData.nLastFightTime = 0
  134. jjcData.nRank = nID
  135. LuaMongo.insert(DB.db_jjcLadder, jjcData)
  136. JJCNEWLADDERDB_ALL_RANK[#JJCNEWLADDERDB_ALL_RANK + 1] = jjcData
  137. if #JJCNEWLADDERDB_ROBOT_RANK < JjcNewLadderDefine.JJC_NEWLADDER_ROBOT_NUM then
  138. JJCNEWLADDERDB_ROBOT_RANK[#JJCNEWLADDERDB_ROBOT_RANK + 1] = jjcData
  139. end
  140. print("[JjcNewLadderDB_AddNpc] 初始化机器人成功 nID = "..nID)
  141. end
  142. -- 初始化机器人数据
  143. local function JjcNewLadderDB_InitRobot()
  144. if false == JjcNewLadderDB_IsFirstServer(Config.SVR_INDEX) then
  145. return
  146. end
  147. print("[JjcNewLadderDB_InitRobot] 初始化机器人数据开始")
  148. -- 生成NPC数据
  149. local nID = 1
  150. for _, npcConfig in ipairs(JjcExcel.skyladdernpc) do
  151. for i = 1, npcConfig.cnt do
  152. JjcNewLadderDB_AddNpc(npcConfig, nID)
  153. nID = nID + 1
  154. if nID >= JjcNewLadderDefine.JJC_NEWLADDER_ROBOT_NUM then
  155. break
  156. end
  157. end
  158. end
  159. end
  160. local function JjcNewLadderDB_ownCmp(a, b)
  161. if a.nRank and b.nRank then
  162. return a.nRank < b.nRank
  163. end
  164. if a.point ~= b.point then
  165. return a.point > b.point
  166. end
  167. return a.time < b.time
  168. end
  169. -- 进行排序
  170. local function JjcNewLadderDB_SortRank()
  171. if #JJCNEWLADDERDB_ALL_RANK > 1 then
  172. print("[JjcNewLadderDB_SortRank] 进行排序")
  173. table.sort(JJCNEWLADDERDB_ALL_RANK, JjcNewLadderDB_ownCmp)
  174. end
  175. UUID_2_RANK = {}
  176. local nLen = 0
  177. for rank = 1, #JJCNEWLADDERDB_ALL_RANK do
  178. local uuid = JJCNEWLADDERDB_ALL_RANK[rank].uuid
  179. UUID_2_RANK[uuid] = rank
  180. end
  181. end
  182. -- 战区第一个服清理数据
  183. local function JjcNewLadderDB_FirstServerRest(nOperate)
  184. JJCNEWLADDERDB_PLAYER_RANK = {}
  185. JJCNEWLADDERDB_ROBOT_RANK = {}
  186. JJCNEWLADDERDB_ALL_RANK = {}
  187. UUID_2_RANK = {}
  188. LuaMongo.remove(DB.db_jjcLadder)
  189. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_FirstServerRest] 清理数据完成")
  190. -- for i = 1, nLen, 1 do
  191. -- local tRankData = JJCNEWLADDERDB_ALL_RANK[i]
  192. -- if false == JjcNewLadderDB_isNpc(tRankData) then
  193. -- JjcNewLadderDB_RemoveDB(tRankData.uuid)
  194. -- end
  195. -- JJCNEWLADDERDB_ALL_RANK[i] = nil
  196. -- end
  197. --
  198. -- 初始化机器人
  199. if true == nOperate then
  200. print("[JjcNewLadderDB_FirstServerRest] 初始化机器人数据")
  201. JjcNewLadderDB_InitRobot()
  202. end
  203. -- 进行排序和映射
  204. JjcNewLadderDB_SortRank()
  205. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_FirstServerRest] 生成机器人,重新排序完成")
  206. end
  207. -- 根据 uuid从db中取data
  208. local function JjcNewLadderDB_GetDBDataByUid(uuid)
  209. -- MiddleRankQueryForData = {nRankType = 1, nRankSubType = 1, nServerKey = 1 ,uuid = 1}
  210. Jjc_QueryByUuid.uuid = tostring(uuid)
  211. local data = {}
  212. LuaMongo.find(DB.db_jjcLadder, Jjc_QueryByUuid)
  213. return LuaMongo.next(data) and data
  214. end
  215. -- 更新DB数据
  216. local function JjcNewLadderDB_UpdateDBData(data)
  217. local oldData = JjcNewLadderDB_GetDBDataByUid(data.uuid)
  218. if oldData then
  219. print("[JjcNewLadderDB_UpdateDBData] 存在旧数据直接开始进行更新")
  220. Jjc_QueryByUuid.uuid = tostring(data.uuid)
  221. -- print("[JjcNewLadderDB_UpdateDBData] 更新DB数据\n")
  222. -- table.print_lua_table(Jjc_QueryByUuid)
  223. LuaMongo.update(DB.db_jjcLadder, Jjc_QueryByUuid, data)
  224. print("[JjcNewLadderDB_UpdateDBData] 存在旧数据进行更新完成")
  225. else
  226. print("[JjcNewLadderDB_UpdateDBData] 不存在旧数据直接开始进行插入")
  227. LuaMongo.insert(DB.db_jjcLadder, data)
  228. print("[JjcNewLadderDB_UpdateDBData] 不存在旧数据直接结束进行插入")
  229. end
  230. end
  231. -- 初始化数据
  232. function JjcNewLadderDB_Init()
  233. if true == JjcNewLadderDB_IsFirstServer(Config.SVR_INDEX) then
  234. JjcNewLadderDB_FirstServerRest(true)
  235. end
  236. -- 清理录像
  237. CombatVideo.cleanJJCLadderVideo()
  238. end
  239. -- 判断是否为空
  240. local function JjcNewLadderDB_isEmpty()
  241. LuaMongo.find(DB.db_jjcLadder)
  242. local data = {}
  243. if not LuaMongo.next(data) then
  244. return true
  245. end
  246. return false
  247. end
  248. -- 加载数据
  249. local function JjcNewLadderDB_LoadData()
  250. LuaMongo.find(DB.db_jjcLadder)
  251. while true do
  252. local data = {}
  253. if not LuaMongo.next(data) then
  254. break
  255. end
  256. if data.point then
  257. JJCNEWLADDERDB_ALL_RANK[#JJCNEWLADDERDB_ALL_RANK + 1] = data
  258. else
  259. print("[JjcNewLadderDB_LoadData] 居然存在没有积分的 数据 uuid = "..data.uuid)
  260. end
  261. end
  262. print("[JjcNewLadderDB_LoadData] 加载数据完成,共加载 "..#JJCNEWLADDERDB_ALL_RANK)
  263. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_LoadData] 加载数据完成,共加载 "..#JJCNEWLADDERDB_ALL_RANK)
  264. -- 加载完排序
  265. JjcNewLadderDB_SortRank()
  266. print("[JjcNewLadderDB_LoadData] 排序完成")
  267. for i = 1, #JJCNEWLADDERDB_ALL_RANK do
  268. if #JJCNEWLADDERDB_ROBOT_RANK >= JjcNewLadderDefine.JJC_NEWLADDER_ROBOT_NUM then
  269. break
  270. end
  271. local tRankData = JJCNEWLADDERDB_ALL_RANK[i]
  272. if tRankData.nIsHuman == 1 then
  273. JJCNEWLADDERDB_ROBOT_RANK[#JJCNEWLADDERDB_ROBOT_RANK + 1] = tRankData
  274. end
  275. end
  276. end
  277. -- 起服操作
  278. function JjcNewLadderDB_initAfterStart()
  279. if _G.is_middle == true then
  280. return
  281. end
  282. -- 检查时间
  283. local bReset = JjcNewLadderDB_CheckIsReset()
  284. if true == bReset then
  285. print("[JjcNewLadderDB_initAfterStart] 需要重置时间, 进行重置时间操作")
  286. -- 重置时间
  287. JjcNewLadderDB_SetEndTime()
  288. -- 是首个服
  289. if true == JjcNewLadderDB_IsFirstServer(Config.SVR_INDEX) then
  290. -- 直接重置
  291. JjcNewLadderDB_Init()
  292. print("[JjcNewLadderDB_initAfterStart] 重置DB数据结束")
  293. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_initAfterStart] 战区所属服 重置DB数据结束 ")
  294. else
  295. -- 清理录像
  296. CombatVideo.cleanJJCLadderVideo()
  297. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_initAfterStart] 战区 清理录像 ")
  298. end
  299. else
  300. local nNowTime = os.time()
  301. local nEndTime = CommonDB.GetJjcLadderEndTime()
  302. if nNowTime < nEndTime then
  303. if true == JjcNewLadderDB_IsFirstServer(Config.SVR_INDEX) then
  304. if true == JjcNewLadderDB_isEmpty() then
  305. print("[JjcNewLadderDB_initAfterStart] 在活动时间内 DB数据为空进行初始化机器人数据")
  306. JjcNewLadderDB_Init()
  307. else
  308. print("[JjcNewLadderDB_initAfterStart] 在活动时间内 DB数据不为空进行加载DB数据")
  309. JjcNewLadderDB_LoadData()
  310. end
  311. end
  312. else
  313. print("[JjcNewLadderDB_initAfterStart] 不在活动时间内不处理")
  314. end
  315. end
  316. end
  317. -- 定时操作
  318. function JjcNewLadderDB_OnHourOpen()
  319. JjcNewLadderDB_Init()
  320. end
  321. -------------------------------- 战区归宿的第一个服操作结束 ---------------------------
  322. -------------------------------- 内部调用函数 ---------------------------
  323. -- 加入匹配数据
  324. local function JjcNewLadderDB_AddRival(uuid, tChoseRankID)
  325. local nNowRank = UUID_2_RANK[uuid]
  326. local tRankData = JJCNEWLADDERDB_ALL_RANK[nNowRank]
  327. if not tRankData then
  328. return false
  329. end
  330. tRankData.tRival = {}
  331. for nRank, _ in pairs(tChoseRankID) do
  332. local tChoseRankData = JJCNEWLADDERDB_ALL_RANK[nRank]
  333. local uuidChose, nIsHuman = tChoseRankData.uuid, tChoseRankData.nIsHuman
  334. if not uuidChose or not nIsHuman then
  335. tRankData.tRival = {}
  336. return false
  337. end
  338. table.insert(tRankData.tRival, {uuid = uuidChose, nIsHuman = nIsHuman})
  339. end
  340. return true
  341. end
  342. function JjcNewLadderDB_CheckIsReset()
  343. local nNowTime = os.time()
  344. local nEndTime = CommonDB.GetJjcLadderEndTime()
  345. local tDate = os.date("*t",nNowTime)
  346. print("[JjcNewLadderDB_CheckIsReset] 进入重置检测 nNowTime = "..nNowTime.." nEndTime = "..nEndTime)
  347. if 0 >= nEndTime then
  348. if tDate.wday >= JjcNewLadderDefine.JJC_NEWLADDER_OPENDAY and JjcNewLadderDefine.JJC_NEWLADDER_ENDDAY >= tDate.wday then
  349. return true
  350. end
  351. return false
  352. else
  353. -- 在活动时间内
  354. if tDate.wday >= JjcNewLadderDefine.JJC_NEWLADDER_OPENDAY and JjcNewLadderDefine.JJC_NEWLADDER_ENDDAY >= tDate.wday then
  355. return nNowTime > nEndTime
  356. end
  357. -- 不在不处理
  358. return false
  359. end
  360. end
  361. -- 加入人物
  362. function JjcNewLadderDB_AddHuman(tData)
  363. local rank = JJCNEWLADDERDB_PLAYER_RANK[tData.uuid]
  364. if rank then
  365. return true
  366. end
  367. -- 存在久的数据
  368. local oldData = JjcNewLadderDB_GetDBDataByUid(tData.uuid)
  369. if oldData then
  370. print("[JjcNewLadderDB_AddHuman] 请求加入天梯赛, 存在该玩家旧的数据")
  371. JjcNewLadderDB_RemoveDB(tData.uuid)
  372. print("[JjcNewLadderDB_AddHuman] 请求加入天梯赛, 移除该玩家旧的数据完成")
  373. JjcNewLadderDB_RemoveCache(tData.uuid)
  374. end
  375. local nNowRank = #JJCNEWLADDERDB_ALL_RANK
  376. local nRank = nNowRank + 1
  377. local JjcDBData = {
  378. nIsHuman = 1, -- 是否是真人
  379. name = tData.name,
  380. uuid = tData.uuid,
  381. nServerID = tData.nSrcServerID,
  382. szServerName = tData.szServerName,
  383. headFrame = tData.headFrame,
  384. head = tData.head,
  385. time = os.time(),
  386. point = JjcNewLadderDefine.JJC_NEWLADDER_POINT,
  387. tRival = {},
  388. nInFight = 0,
  389. nLastFightTime = 0,
  390. zhandouli = tData.zhandouli,
  391. nRank = nRank
  392. }
  393. LuaMongo.insert(DB.db_jjcLadder, JjcDBData)
  394. JJCNEWLADDERDB_ALL_RANK[#JJCNEWLADDERDB_ALL_RANK + 1] = JjcDBData
  395. JjcNewLadderDB_SortRank()
  396. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_AddHuman] 玩家加入天梯赛活动 name = "..tData.name.." uuid = "..tData.uuid.." nServerID = "..tData.nServerID)
  397. return true
  398. end
  399. -- 匹配对手
  400. function JjcNewLadderDB_MatchRival(uuid)
  401. local nNowRank = UUID_2_RANK[uuid]
  402. if not nNowRank then
  403. print("[JjcNewLadderDB_MatchRival] 匹配对手 不存在排行榜 重新匹配数据 uuid = "..uuid)
  404. nNowRank = 1000
  405. end
  406. local nMachRank = nNowRank
  407. if nNowRank > 1000 then
  408. nMachRank = 1000
  409. end
  410. local nMatchMinRank = math.max(nMachRank - 50, 1)
  411. local nMatchMaxRank = math.min(nMachRank + 10, 999)
  412. print("[JjcNewLadderDB_MatchRival] nMatchMinRank = "..nMatchMinRank.." nMatchMaxRank = "..nMatchMaxRank.." nMachRank = "..nMachRank)
  413. local tChoseID, nFindNum = {}, 0
  414. local bFindBig = true
  415. -- 前5特殊处理
  416. if nMachRank <= JJCLADDER_SPECIALRANK then
  417. bFindBig = false
  418. -- 不是第一名
  419. if nNowRank ~= 1 then
  420. for i = 1, JJCLADDER_SPECIALRANK, 1 do
  421. if i ~= nNowRank then
  422. tChoseID[i] = 1
  423. nFindNum = nFindNum + 1
  424. end
  425. end
  426. end
  427. end
  428. -- 找50次
  429. for i = 1, JJCLADDER_RANDNUM, 1 do
  430. local nFindRank = math.random(nMatchMinRank, nMatchMaxRank)
  431. if not tChoseID[nFindRank] and nFindRank ~= nNowRank then
  432. if bFindBig == true then
  433. if nFindRank < nMachRank then
  434. tChoseID[nFindRank] = 1
  435. nFindNum = nFindNum + 1
  436. end
  437. else
  438. tChoseID[nFindRank] = 1
  439. nFindNum = nFindNum + 1
  440. end
  441. end
  442. if nFindNum >= JJCLADDER_FINDBIGNUM then
  443. bFindBig = false
  444. end
  445. if nFindNum >= JJCLADDER_FINDRIVALNUM then
  446. break
  447. end
  448. end
  449. if nFindNum < 5 then
  450. print("[JjcNewLadderDB_MatchRival] 查找到的数量不足 5 \n")
  451. table.print_lua_table(tChoseID)
  452. return nil
  453. end
  454. local bAddRival = JjcNewLadderDB_AddRival(uuid, tChoseID)
  455. if false == bAddRival then
  456. print("[JjcNewLadderDB_MatchRival] 加入缓存中的对战列表失败")
  457. return nil
  458. end
  459. return tChoseID
  460. end
  461. -- 匹配一次对手
  462. function JjcNewLadderDB_MatchOneRival(uuid, tChoseRank)
  463. local nNowRank = UUID_2_RANK[uuid]
  464. local nMachRank = nNowRank
  465. if nNowRank < 1000 then
  466. nMachRank = 1000
  467. end
  468. local nMatchMinRank = math.max(nMachRank - 50, 1)
  469. local nMatchMaxRank = math.min(nMachRank + 10, 1000)
  470. for i = 1, JJCLADDER_RANDNUM, 1 do
  471. local nFindRank = math.random(nMatchMinRank, nMatchMaxRank)
  472. if not tChoseRank[nFindRank] then
  473. return nFindRank
  474. end
  475. end
  476. return -1
  477. end
  478. -- 通过uid获取对应的DB数据
  479. function JjcNewLadderDB_GetDBDataByuid(uuid)
  480. local nRank = UUID_2_RANK[uuid]
  481. if not nRank then
  482. return nil
  483. end
  484. return JJCNEWLADDERDB_ALL_RANK[nRank]
  485. end
  486. -- 通过排名获取对应的DB数据
  487. function JjcNewLadderDB_GetDBDataByRank(nRank)
  488. return JJCNEWLADDERDB_ALL_RANK[nRank]
  489. end
  490. function JjcNewLadderDB_GetRankByuid(uuid)
  491. return UUID_2_RANK[uuid]
  492. end
  493. function JjcNewLadderDB_GetPointByuid(uuid)
  494. local nRank = UUID_2_RANK[uuid]
  495. if not nRank then
  496. return 0
  497. end
  498. local tRankData = JJCNEWLADDERDB_ALL_RANK[nRank]
  499. if not tRankData then
  500. return 0
  501. end
  502. return tRankData.point
  503. end
  504. -- 增加积分点数
  505. function JjcNewLadderDB_AddPoint(uuid, nAddPointNum)
  506. local tRankData = JjcNewLadderDB_GetDBDataByuid(uuid)
  507. if tRankData then
  508. table.print_lua_table(tRankData)
  509. print("[JjcNewLadderDB_AddPoint] 增加积分 uuid = "..uuid.."\n")
  510. tRankData.point = tRankData.point + nAddPointNum
  511. table.print_lua_table(tRankData)
  512. print("[JjcNewLadderDB_AddPoint] 增加积分后 uuid = "..uuid.."\n")
  513. local tNewData = Util.copyTable(tRankData)
  514. tNewData._id = nil
  515. -- 更新DB数据
  516. JjcNewLadderDB_UpdateDBData(tNewData)
  517. JjcNewLadderDB_SortRank()
  518. end
  519. print("[JjcNewLadderDB_AddPoint] 排序结束打印新的数据 uuid = "..uuid.."\n")
  520. local tNewRankData = JjcNewLadderDB_GetDBDataByuid(uuid)
  521. if tNewRankData then
  522. table.print_lua_table(tNewRankData)
  523. print("[JjcNewLadderDB_AddPoint] 打印新的数据 uuid = "..uuid.."\n")
  524. end
  525. end
  526. -- 交换排名
  527. function JjcNewLadderDB_ExChangeRank(uuid, uuidEnemy)
  528. print("[JjcNewLadderDB_ExChangeRank] 进入交换排名")
  529. local tRankData = JjcNewLadderDB_GetDBDataByuid(uuid)
  530. local tRankEnemyData = JjcNewLadderDB_GetDBDataByuid(uuidEnemy)
  531. if not tRankData or not tRankEnemyData then
  532. print("[JjcNewLadderDB_ExChangeRank] 不存在对应的数据 uuid = "..uuid.." uuidEnemy = "..uuidEnemy)
  533. return
  534. end
  535. if tRankData.nRank > tRankEnemyData.nRank then
  536. print("[JjcNewLadderDB_ExChangeRank] 111 nRank = "..tRankData.nRank.." nRank2 = "..tRankEnemyData.nRank)
  537. local szText = "[JjcNewLadderDB_ExChangeRank] 开始交换排名 我方排名 nRank = "..tRankData.nRank.." 敌方排名 nEnemyRank = "..tRankEnemyData.nRank
  538. .. " name = "..tRankData.name.." nServerID = "..tRankData.nServerID
  539. if tRankEnemyData.nIsHuman == 1 then
  540. szText = szText.." 敌方为真人 name = "..tRankEnemyData.name.." nServerID = "..tRankEnemyData.nServerID
  541. end
  542. JjcNewLadderDB_WriteLog(szText)
  543. local nNewRank = tRankEnemyData.nRank
  544. tRankEnemyData.nRank = tRankData.nRank
  545. tRankData.nRank = nNewRank
  546. print("[JjcNewLadderDB_ExChangeRank] 222 nRank = "..tRankData.nRank.." nRank2 = "..tRankEnemyData.nRank)
  547. local tNewData = Util.copyTable(tRankData)
  548. tNewData._id = nil
  549. -- 更新DB数据
  550. print("[JjcNewLadderDB_ExChangeRank] 更新DB数据1 ")
  551. JjcNewLadderDB_UpdateDBData(tNewData)
  552. local tNewEnemyData = Util.copyTable(tRankEnemyData)
  553. tNewEnemyData._id = nil
  554. print("[JjcNewLadderDB_ExChangeRank] 更新DB数据2 ")
  555. -- 更新DB数据
  556. JjcNewLadderDB_UpdateDBData(tNewEnemyData)
  557. JjcNewLadderDB_SortRank()
  558. end
  559. end
  560. -- 发送对应的数据给奖励
  561. function JjcNewLadderDB_OnSendPlayerRank(uuid, nServerID, nRank)
  562. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_OnSendPlayerRank] 发送奖励 uuid = "..uuid.." nServerID = "..nServerID.." nRank = "..nRank)
  563. JjcNewLadderMiddle.JjcNewLadderMiddle_SendPrizeMail(uuid, nServerID, nRank)
  564. end
  565. -- 延迟时间 遍历排行榜 发送奖励
  566. function JjcNewLadderDB_OnTimeSendMail()
  567. -- 再排序一次
  568. JjcNewLadderDB_SortRank()
  569. print("[JjcNewLadderDB_OnTimeSendMail] 最终排序结束")
  570. local tLastRankInfo, tQueryWorShip = {}, {}
  571. for nRank = 1, JjcNewLadderDefine.JJC_NEWLADDER_SEND_RANKPRIZE_LEN, 1 do
  572. local tRankData = JJCNEWLADDERDB_ALL_RANK[nRank]
  573. if tRankData.nIsHuman == 1 then
  574. local nLaterTime = math.random(5, 10)
  575. local uuid, nServerID = tRankData.uuid, tRankData.nServerID
  576. Timer.addLater(nLaterTime, JjcNewLadderDB_OnSendPlayerRank, uuid, nServerID, nRank)
  577. print("[JjcNewLadderDB_OnTimeSendMail] 发送真人玩家邮件奖励数据 uuid = "..uuid.." nServerID = "..nServerID.." nRank = "..nRank.." nLaterTime = "..nLaterTime)
  578. end
  579. -- 处理上一轮排名前三的玩家
  580. if JjcNewLadderDefine.JJCN_NEWLADDER_LASTRANK_INFO >= nRank and 1 == tRankData.nIsHuman then
  581. local tInfo =
  582. {
  583. head = tRankData.head,
  584. headFrame = tRankData.headFrame or 0,
  585. name = tRankData.name,
  586. szServerName = tRankData.szServerName,
  587. uuid = tRankData.uuid,
  588. nIsHuman = tRankData.nIsHuman,
  589. nServerID = tRankData.nServerID,
  590. worshipCnt = 0,
  591. }
  592. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_OnTimeSendMail] 插入前三排名是真人的玩家 name = "..tInfo.name.." uuid = "..tInfo.uuid.." nServerID = "..tInfo.nServerID)
  593. table.insert(tQueryWorShip, {uuid = tInfo.uuid, nServerID = tInfo.nServerID})
  594. table.insert(tLastRankInfo, tInfo)
  595. if JjcNewLadderDefine.JJCN_NEWLADDER_LASTRANK_INFO == nRank then
  596. CommonDB.SetJjcLadderLast3RankInfo(tLastRankInfo)
  597. JjcNewLadderDB_WriteLog("[JjcNewLadderDB_OnTimeSendMail] 插入前三数据完成")
  598. end
  599. end
  600. end
  601. -- 请求对应的玩家的点赞数
  602. if nil ~= _G.next(tQueryWorShip) then
  603. JjcNewLadderMiddle.JjcNewLadderMiddle_QueryWorShip(tQueryWorShip)
  604. end
  605. end
  606. function JjcNewLadderDB_SendRankMail()
  607. if false == JjcNewLadderDB_IsFirstServer(Config.SVR_INDEX) then
  608. return
  609. end
  610. local nLaterTime = math.random(10, 60)
  611. Timer.addLater(nLaterTime, JjcNewLadderDB_OnTimeSendMail)
  612. print("[JjcNewLadderDB_SendRankMail] 延迟 "..nLaterTime.." 秒发放排行榜奖励")
  613. end
  614. -------------------------------- 内部调用函数 ---------------------------